Re: [Freeciv-Dev] (PR#40023) Feature Request: add more switches to slow_down_timeline

2008-01-17 Thread Egor Vyscrebentsov

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40023 

On Wed, 16 Jan 2008 hlingler wrote:

 Please consider adding the following additional switches to the 
 slow_down_timeline effect

On Wed, 16 Jan 2008 William Allen Simpson wrote:

 Good idea.  Although import of civ2 games is planned, it may not make it 
 into 2.2, but should be in 2.3.

Any opinions about http://bugs.freeciv.org/Ticket/Display.html?id=1871 ?

-- 
Thanks, evyscr



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Re: [Freeciv-Dev] (PR#40023) Feature Request: add more switches to slow_down_timeline

2008-01-17 Thread [EMAIL PROTECTED]

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40023 

Hello:

I'm getting copies of these e-mails between you guys, which seems good, 
but since the guest login is disabled at the bug report site, I have no 
way of knowing what you're referring to - I cannot find or view these 
other tickets and the links all take me to that same login page - 
unless I'm missing something obvious.  Similarly, it seems impossible to 
do any kind of check before submitting to find out if a bug/feature 
request has already been submitted.

So, is there any way for an ordinary user/guest to have a look-see at 
those tickets or do a search before submitting?

Thanx and Regards,
VJSchiavoni
[EMAIL PROTECTED]

FreeCiv-2.1.2 compiled from source code without warnings or errors of 
any kind and running on Fedora 7 Linux.

William Allen Simpson wrote:
 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40023 

 Egor Vyscrebentsov wrote:
   
 Any opinions about http://bugs.freeciv.org/Ticket/Display.html?id=1871 ?

 
 I'm more in favor of http://bugs.freeciv.org/Ticket/Display.html?id=39413

 I think Ulrik had some good ideas.  But there was an executive decision
 not to add it in 2.1, and I'm not sure 2.2 will be ready for it

 Remember, the only features for 2.2 are the editor and new terrain.  There
 are a few other things already added, such as generalized bases, but mostly
 there's a lot of bugfixes, cleanup, and error logging (to find more bugs).

 I'm hoping that once 2.2 is released, we can add import to 2.3 (and helpful
 update of translation and graphics, just like 2.1).  Having the editor in
 place will greatly aid testing the success of importing.

 My preference would be to have actual Civ1/2/3 and AlphaCentauri savegames
 for targets, and implement and test against them extensively.  We also need
 to test popular scenarios and modpacks, to ensure they work harmoniously.

 Now is not a good time to add anything new, as the current features of 2.1
 (and thus 2.2) still crash regularly!  Let's get the noise level down first,
 so this is actually stable.

 Hopefully, the project learned something from the battlegroup/goto/etc.
 disaster that was 2.1  We still don't have all clients working for all
 the *standard* tilesets (an official purpose of 2.1)!



   

-- 
I may detest what you say, but I will defend to the death your right to say 
it. EB Hall, Friends of Voltaire, 1906 






Hello:

I'm getting copies of these e-mails between you guys, which seems good,
but since the guest login is disabled at the bug report site, I have no
way of knowing what you're referring to - I cannot find or view these
other "tickets" and the links all take me to that same login page -
unless I'm missing something obvious.  Similarly, it seems impossible
to do any kind of check before submitting to find out if a bug/feature
request has already been submitted.

So, is there any way for an ordinary user/guest to have a look-see at
those "tickets" or do a search before submitting?

Thanx and Regards,
VJSchiavoni
[EMAIL PROTECTED]

FreeCiv-2.1.2 compiled from source code without warnings or errors of
any kind and running on Fedora 7 Linux.

William Allen Simpson wrote:

  URL: http://bugs.freeciv.org/Ticket/Display.html?id=40023 

Egor Vyscrebentsov wrote:
  
  
Any opinions about http://bugs.freeciv.org/Ticket/Display.html?id=1871 ?


  
  I'm more in favor of http://bugs.freeciv.org/Ticket/Display.html?id=39413

I think Ulrik had some good ideas.  But there was an executive decision
not to add it in 2.1, and I'm not sure 2.2 will be ready for it

Remember, the only features for 2.2 are the editor and new terrain.  There
are a few other things already added, such as generalized bases, but mostly
there's a lot of bugfixes, cleanup, and error logging (to find more bugs).

I'm hoping that once 2.2 is released, we can add import to 2.3 (and helpful
update of translation and graphics, just like 2.1).  Having the editor in
place will greatly aid testing the success of importing.

My preference would be to have actual Civ1/2/3 and AlphaCentauri savegames
for targets, and implement and test against them extensively.  We also need
to test popular scenarios and modpacks, to ensure they work harmoniously.

Now is not a good time to add anything new, as the current features of 2.1
(and thus 2.2) still crash regularly!  Let's get the noise level down first,
so this is actually "stable".

Hopefully, the project learned something from the battlegroup/goto/etc.
disaster that was 2.1  We still don't have all clients working for all
the *standard* tilesets (an official purpose of 2.1)!



  


-- 
"I may detest what you say, but I will defend to the death your right to say it." EB Hall, "Friends of Voltaire", 1906 



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Re: [Freeciv-Dev] (PR#40023) Feature Request: add more switches to slow_down_timeline

2008-01-17 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40023 

Egor Vyscrebentsov wrote:
 Any opinions about http://bugs.freeciv.org/Ticket/Display.html?id=1871 ?
 
I'm more in favor of http://bugs.freeciv.org/Ticket/Display.html?id=39413

I think Ulrik had some good ideas.  But there was an executive decision
not to add it in 2.1, and I'm not sure 2.2 will be ready for it

Remember, the only features for 2.2 are the editor and new terrain.  There
are a few other things already added, such as generalized bases, but mostly
there's a lot of bugfixes, cleanup, and error logging (to find more bugs).

I'm hoping that once 2.2 is released, we can add import to 2.3 (and helpful
update of translation and graphics, just like 2.1).  Having the editor in
place will greatly aid testing the success of importing.

My preference would be to have actual Civ1/2/3 and AlphaCentauri savegames
for targets, and implement and test against them extensively.  We also need
to test popular scenarios and modpacks, to ensure they work harmoniously.

Now is not a good time to add anything new, as the current features of 2.1
(and thus 2.2) still crash regularly!  Let's get the noise level down first,
so this is actually stable.

Hopefully, the project learned something from the battlegroup/goto/etc.
disaster that was 2.1  We still don't have all clients working for all
the *standard* tilesets (an official purpose of 2.1)!



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[Freeciv-Dev] (PR#40023) Feature Request: add more switches to slow_down_timeline

2008-01-16 Thread [EMAIL PROTECTED]

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40023 

Hello:

Please consider adding the following additional switches to the 
slow_down_timeline effect, for the purpose of making modpacks/scenarios:
¤ 25- or 20-year turn increments (or both);
¤ 10-year turn increments;
¤ 1-12 month increments.

The current effects only allow 5-, 2- or 1-year increments, and since 
the game default is 50-year increments, using the effect is to 
practically bring the timeline to a screeching halt.  Having these 
additional options would allow smoother transitions and more varied effects.

I realize that FreeCiv is not CivII, and I don't really like to keep 
mentioning it, but CivII allowed setting of the turn increment to 
months, for the purpose of modpacks, and this feature was very nice for 
scenarios with a limited time scope, in order to get the desired number 
of turns into the game yet still have a realistic timeline.

FreeCiv-2.1.2 compiled from source code without errors or warnings of 
any kind and running on Fedora 7 Linux.

Thanx and Regards,
Vince Schiavoni
[EMAIL PROTECTED]

-- 
I may detest what you say, but I will defend to the death your right to say 
it. EB Hall, Friends of Voltaire, 1906 






Hello:

Please consider adding the following additional switches to the
slow_down_timeline effect, for the purpose of making modpacks/scenarios:
  25- or 20-year turn increments (or both);
  10-year turn increments;
  1-12 month increments.

The current effects only allow 5-, 2- or 1-year increments, and since
the game default is 50-year increments, using the effect is to
practically bring the timeline to a screeching halt. Having these
additional options would allow smoother transitions and more varied
effects.

I realize that FreeCiv is not CivII, and I don't really like to keep
mentioning it, but CivII allowed setting of the turn increment to
months, for the purpose of modpacks, and this feature was very nice for
scenarios with a limited time scope, in order to get the desired number
of turns into the game yet still have a realistic timeline.

FreeCiv-2.1.2 compiled from source code without errors or warnings of
any kind and running on Fedora 7 Linux.

Thanx and Regards,
Vince Schiavoni
[EMAIL PROTECTED]

-- 
"I may detest what you say, but I will defend to the death your right to say it." EB Hall, "Friends of Voltaire", 1906 



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[Freeciv-Dev] (PR#40023) Feature Request: add more switches to slow_down_timeline

2008-01-16 Thread William Allen Simpson

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40023 

Good idea.  Although import of civ2 games is planned, it may not make it 
into 2.2, but should be in 2.3.


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