[Freeciv-Dev] [bug #17937] "Sell Obsolete" button in Economy report can never be used

2011-04-05 Thread Jacob Nevins

Update of bug #17937 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #17937] "Sell Obsolete" button in Economy report can never be used

2011-04-03 Thread Jacob Nevins

Update of bug #17937 (project freeciv):

 Summary: "Sell Obsolete" button in Economy report can never
be used? => "Sell Obsolete" button in Economy report can never be used


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[Freeciv-Dev] [bug #17937] "Sell Obsolete" button in Economy report can never be used?

2011-04-03 Thread Jacob Nevins

Update of bug #17937 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => jtn
 Release:   2.2.5,2.3.0-beta3 => 2.2.5,2.3.0-beta4  

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Additional Item Attachment:

File name: trunk-S2_3-economy-sell-redundant.diff Size:18 KB


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[Freeciv-Dev] [bug #17937] "Sell Obsolete" button in Economy report can never be used?

2011-03-24 Thread Jacob Nevins

Follow-up Comment #2, bug #17937 (project freeciv):

> I'm not sure there is a benefit in having two separate buttons 
> to sell the given type of building. Why not just have a single 
> "Sell" button that is always effective and is backed up by a 
> "Are you sure?" type requester? 
Both buttons are backed up by "Do you really wish to sell your %s?" The
difference is that what "Sell Obsolete" would do (if you could ever press it)
would be to sell only _some_ of your (say) Power Plants, in just those cities
where they're not doing any good.

> FWIW, i frequently want to sell buildings that are otherwise 
> effective and the "Sell All" doesn't help me. For instance, 
> once Gunpowder is being researched i would like to sell off 
> Barracks and do without for a few turns. Selecting Barracks 
> in the Economy tab and clicking "Sell All" doesn't seem to 
> accomplish anything in this case?
Which version? If 2.3.x, are you running into bug #17936?

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[Freeciv-Dev] [bug #17937] "Sell Obsolete" button in Economy report can never be used?

2011-03-23 Thread David Lowe

Follow-up Comment #1, bug #17937 (project freeciv):

"I think the button should be renamed to "Sell Redundant" (to avoid confusion
with the technical meaning of "Obsolete")."

I'm not sure there is a benefit in having two separate buttons to sell the
given type of building.  Why not just have a single "Sell" button that is
always effective and is backed up by a "Are you sure?" type requester?

FWIW, i frequently want to sell buildings that are otherwise effective and
the "Sell All" doesn't help me.  For instance, once Gunpowder is being
researched i would like to sell off Barracks and do without for a few turns. 
Selecting Barracks in the Economy tab and clicking "Sell All" doesn't seem to
accomplish anything in this case?

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[Freeciv-Dev] [bug #17937] "Sell Obsolete" button in Economy report can never be used?

2011-03-23 Thread Jacob Nevins

URL:
  

 Summary: "Sell Obsolete" button in Economy report can never
be used?
 Project: Freeciv
Submitted by: jtn
Submitted on: Wed Mar 23 21:58:02 2011
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.5,2.3.0-beta3
 Discussion Lock: Any
Operating System: Any
 Planned Release: 2.3.0,2.4.0

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Details:

The Economy (gold) report in various clients has a "Sell Obsolete" button,
which, if you were ever to press it, would sell all buildings of a given type
which are redundant (in the sense clarified by bug #17731), for instance Power
Plants in cities with Hydro Plants (sell_all_improvements(_, TRUE, _, _)).

Unfortunately, in the clients, sensitivity of this button is gated on
improvement_obsolete(), which is different -- it has the narrower meaning of a
building obsoleted by a tech (e.g., Barracks after Gunpowder).

Since obsolete buildings are always automatically sold as soon as they become
obsolete, I don't think this "Sell Obsolete" button can ever become
sensitive.

I think the button should be renamed to "Sell Redundant" (to avoid confusion
with the technical meaning of "Obsolete"). It should probably be sensitive for
buildings where at least one is redundant, and bring up a confirmation saying
exactly how many it's going to sell. (Also the "obsolete" checkbox in the Gtk
Economy report should be renamed "redundant", and probably show Gtk's
"indeterminate" state for buildings some of which are not redundant.)




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