[Freeciv-Dev] [bug #21242] AI does not build spaceship on classic ruleset

2015-01-03 Thread Marko Lindqvist
Update of bug #21242 (project freeciv):

 Planned Release:2.5.0, 2.6.0 = 2.6.0  

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Follow-up Comment #5:

AI indeed builds spaceship, but (sometimes?) with very low priority. So this
is going to be more like adjustment than a bugfix

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[Freeciv-Dev] [bug #21242] AI does not build spaceship on classic ruleset

2013-10-31 Thread David Fernandez
Follow-up Comment #4, bug #21242 (project freeciv):

From my tests with v2.3, the AI builds spaceship components if the
requeriments are already in the city, but AI does not seem to build those
requeriments with the only purpose of launching the spaceship.
In my ruleset the requirements to build spaceships are factories, mfg.plants
and research labs, and I have seen the AI winning the game by space race,
playing v2.3. But it only uses to happen when the AI is at peace with everyone
else and it has cities good enough to build mfg.plants and research labs by
themselfs before the space race starts.
I have noticed that AI at war rarely build non military improvements in their
cities, and so they never build a spaceship.

I suggest you to test autogames with high values of AI love to verify if
peaceful AI does launch spaceship in later versions. For example:

[effect_ai_love]
name= Gain_AI_Love
value   = 50

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[Freeciv-Dev] [bug #21242] AI does not build spaceship on classic ruleset

2013-10-30 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?21242

 Summary: AI does not build spaceship on classic ruleset
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 30 Oct 2013 03:04:28 PM EET
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.5.0, 2.6.0

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Details:

This is something that has been bothering me for some time. Classic ruleset
has buildings as requirements for building spaceship parts. AI does not build
these buildings, at least not for building spaceship (it does not value
buildings based on thefact that they are requirement for spaceship). The
result is that I have not seen AI to build spaceship in any of the hundreds of
autogames with classic ruleset I've run.
As default ruleset is meant for single-player games against AI (multiplayer
ruleset is for multiplayer games), I think it makes sense to change the rules
for the benefit of AI understanding them - to remove the building requirements
(or at least to change them to buildings AI builds anyway).




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[Freeciv-Dev] [bug #21242] AI does not build spaceship on classic ruleset

2013-10-30 Thread Jacob Nevins
Follow-up Comment #1, bug #21242 (project freeciv):

Do you know this to be new behaviour?

I've certainly seen AI build spaceships in autogames (once I saw it sit with a
complete but unlaunched spaceship for thousands of years while all its land
sank beneath the waves, but that's another matter). I can probably dig out the
autogame if you want a reference.

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[Freeciv-Dev] [bug #21242] AI does not build spaceship on classic ruleset

2013-10-30 Thread Marko Lindqvist
Follow-up Comment #2, bug #21242 (project freeciv):

 Do you know this to be new behaviour?

While I remember the time AI was actively building spaceships (and even the
time before that when it wasn't able to build spaceships), I don't think the
behavior I'm seeing is *new* in freeciv development timescale (maybe
introduced in 2.0).
If you've seen AI to build spaceships *in classic ruleset*, then it does work.
I've seen it happen only in rulesets without such improvement requirements for
spaceship parts.

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[Freeciv-Dev] [bug #21242] AI does not build spaceship on classic ruleset

2013-10-30 Thread Jacob Nevins
Follow-up Comment #3, bug #21242 (project freeciv):

 If you've seen AI to build spaceships *in classic ruleset*, then 
 it does work.
Attached is an example endgame from 2.3.4 with the default (now classic)
ruleset where several AIs have spaceships and I think the game is won by space
race. (And we've had a Factory requirement for spaceship parts for ages,
certainly in 2.3 and 2.2.)
(I was testing unusual map dimensions -- bug #20792 -- but I don't think
that's necessary; unfortunately most of the autogames I still have lying
around that might be with newer code no longer load in current versions, so
I'd have to build a special old trunk build to check. I probably haven't done
any autogames with post-2.4 code.)
I wonder what's different from you? My autogame settings are unremarkable:


set gameseed 374362
set mapseed 123814
set savename=autogame
set timeout -1
set ec_turns 0
set aifill 7
set saveturns 1
set minplayers 0

set mapsize xysize
set xsize 500
set yszie 250
set topology wrapx|iso
hard
create Caesar
start


(yes, I did typo yszie)

 once I saw it sit with a complete but unlaunched spaceship for 
 thousands of years while all its land sank beneath the waves
I think bug #17953 description refers to this incident; however, I don't seem
to still have the files around to check my recollection.

(file #19296)
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