[Freeciv-Dev] [bug #21242] AI does not build spaceship on classic ruleset
Update of bug #21242 (project freeciv): Planned Release:2.5.0, 2.6.0 = 2.6.0 ___ Follow-up Comment #5: AI indeed builds spaceship, but (sometimes?) with very low priority. So this is going to be more like adjustment than a bugfix ___ Reply to this item at: http://gna.org/bugs/?21242 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21242] AI does not build spaceship on classic ruleset
Follow-up Comment #4, bug #21242 (project freeciv): From my tests with v2.3, the AI builds spaceship components if the requeriments are already in the city, but AI does not seem to build those requeriments with the only purpose of launching the spaceship. In my ruleset the requirements to build spaceships are factories, mfg.plants and research labs, and I have seen the AI winning the game by space race, playing v2.3. But it only uses to happen when the AI is at peace with everyone else and it has cities good enough to build mfg.plants and research labs by themselfs before the space race starts. I have noticed that AI at war rarely build non military improvements in their cities, and so they never build a spaceship. I suggest you to test autogames with high values of AI love to verify if peaceful AI does launch spaceship in later versions. For example: [effect_ai_love] name= Gain_AI_Love value = 50 ___ Reply to this item at: http://gna.org/bugs/?21242 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21242] AI does not build spaceship on classic ruleset
URL: http://gna.org/bugs/?21242 Summary: AI does not build spaceship on classic ruleset Project: Freeciv Submitted by: cazfi Submitted on: Wed 30 Oct 2013 03:04:28 PM EET Category: ai Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.5.0, 2.6.0 ___ Details: This is something that has been bothering me for some time. Classic ruleset has buildings as requirements for building spaceship parts. AI does not build these buildings, at least not for building spaceship (it does not value buildings based on thefact that they are requirement for spaceship). The result is that I have not seen AI to build spaceship in any of the hundreds of autogames with classic ruleset I've run. As default ruleset is meant for single-player games against AI (multiplayer ruleset is for multiplayer games), I think it makes sense to change the rules for the benefit of AI understanding them - to remove the building requirements (or at least to change them to buildings AI builds anyway). ___ Reply to this item at: http://gna.org/bugs/?21242 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21242] AI does not build spaceship on classic ruleset
Follow-up Comment #1, bug #21242 (project freeciv): Do you know this to be new behaviour? I've certainly seen AI build spaceships in autogames (once I saw it sit with a complete but unlaunched spaceship for thousands of years while all its land sank beneath the waves, but that's another matter). I can probably dig out the autogame if you want a reference. ___ Reply to this item at: http://gna.org/bugs/?21242 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21242] AI does not build spaceship on classic ruleset
Follow-up Comment #2, bug #21242 (project freeciv): Do you know this to be new behaviour? While I remember the time AI was actively building spaceships (and even the time before that when it wasn't able to build spaceships), I don't think the behavior I'm seeing is *new* in freeciv development timescale (maybe introduced in 2.0). If you've seen AI to build spaceships *in classic ruleset*, then it does work. I've seen it happen only in rulesets without such improvement requirements for spaceship parts. ___ Reply to this item at: http://gna.org/bugs/?21242 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21242] AI does not build spaceship on classic ruleset
Follow-up Comment #3, bug #21242 (project freeciv): If you've seen AI to build spaceships *in classic ruleset*, then it does work. Attached is an example endgame from 2.3.4 with the default (now classic) ruleset where several AIs have spaceships and I think the game is won by space race. (And we've had a Factory requirement for spaceship parts for ages, certainly in 2.3 and 2.2.) (I was testing unusual map dimensions -- bug #20792 -- but I don't think that's necessary; unfortunately most of the autogames I still have lying around that might be with newer code no longer load in current versions, so I'd have to build a special old trunk build to check. I probably haven't done any autogames with post-2.4 code.) I wonder what's different from you? My autogame settings are unremarkable: set gameseed 374362 set mapseed 123814 set savename=autogame set timeout -1 set ec_turns 0 set aifill 7 set saveturns 1 set minplayers 0 set mapsize xysize set xsize 500 set yszie 250 set topology wrapx|iso hard create Caesar start (yes, I did typo yszie) once I saw it sit with a complete but unlaunched spaceship for thousands of years while all its land sank beneath the waves I think bug #17953 description refers to this incident; however, I don't seem to still have the files around to check my recollection. (file #19296) ___ Additional Item Attachment: File name: autogame-T0406-Y01620-auto.sav.bz2 Size:373 KB ___ Reply to this item at: http://gna.org/bugs/?21242 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev