Re: [Freedos-user] A few suggestions to improve debug

2020-09-02 Thread dmccunney
On Wed, Sep 2, 2020 at 5:47 AM tom ehlert  wrote:
>
> UNIX System V certainly was connected to serial terminals (Televideo,
> VT100, ...)
>
> and it had the VI visual editor with definitively cursor movement
> across the screen, even when the terminal had no cursor keys.

I was a system administrator for setups like that.  (At one shop, I
had 90 dumb terminals connecting to a SysV, and later a Solaris,
machine.)

The vi editor relied on the TERM variable being properly set in the
login profile.  (And vi is a "moded" editor.  In Insert mode, things
you type are inserted into the file you are editing.  In command mode,
keys on the keyboard become commands. H, J, K, and L move the cursor
left, down, up, and right respectively.  So you can use vi on machines
that don't have arrow keys.)

Unix used a database called termcap (short for terminal capabilities)
to tell how to communicate with the terminal.  The $TERM variable got
set to an entry in the local termcap file.  An ANSI termcap entry
looked like this.  It was provided with a DOS port of the Unix Larn
D style game (and required the ANSI.SYS driver to be loaded.) \E is
the escape character (ASCII 27).  A command sequences begin with
escape left bracket

#
# Monochrome IBMPC.
#This is a termcap for the NANSI.SYS device driver.
#It is the same as the ANSI termcap, except NANSI supports
#line insert (al) and delete (dl) while ANSI does not.
#
ibmpc-mono:\   Name of termcap entry
:co#80:\   Number of screen columns
:li#24:\ Number of screen rows
:ho=\E[H:\Home the cursor
:cl=\E[;H\E[2J:\Clear line
:bs:\Terminal has backspace key
:cm=\E[%i%2;%2H:\Cursor motion
:up=\E[A:\   Up arrow
:xd=\E[B:\   Down arrow
:nd=\E[C:\   Right arrow (non-destructive space)
:bc=\E[D:\   Left arrow
:ce=\E[K:\   Clear entry
:cd=\E[J:\Clear display
:ti=\E[m:\Terminal mode init
:te=\E[m:\   Terminal mode end init
:so=\E[1m:\ Standout mode (usually boldface)
:se=\E[m:\   End standout
:us=\E[4m:\ Underline mode
:ue=\E[m:\   End underline
:al=\E[L:\ Add line
:dl=\E[M: Delete line

This is a simple example.  More complex ones existed.  But there were
limits in how complex - terminal definitions had to fit into a 1K
buffer in memory.

Terminals fell into two broad categories - ASCII and ANSI.  Earlier
terminals were ASCII terminals, and the typical example was the DEC
VT52 or the Wyse 50.  The VT100 was the typical ANSI terminal.  The
principal difference was ANSI terminals using ANSI escape sequences
for terminal commands, which were a subset of the ANSI 3.64
specification.  The latter made life easier for admins.  The Wyse 50
ASCII terminal, for example, had a backspace key and a left arrow key.
*Both* sent ^H when sent, with no way to determine which of those keys
was pressed when the system got a ^H from the terminal.

> cursor movement is not tied to memory-mapped devices, and even old DOS
> Software (MS Word and friends) were derivative of CP/M software where
> they also have to live with serial terminals. they (for the most part)
> used only BIOS functions for screen control.

And CP/M had a configurable BIOS you could customize to best support
your hardware, because there was wide variation in what vendors
offered.

Likewise, early PC clones took a bit to get IBM PC BIOS emulation
correct.  Earlier versions of the VDE editor mentioned here could be
configured to use the BIOS for cursor movement if the particular brand
of machine wasn't fully PC compatible and didn't support the expected
control sequences.  Using BIOS calls was slower and more expensive
than direct addressing, so all breathed sighs of relief when it
stopped being needed.
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Re: [Freedos-user] A few suggestions to improve debug

2020-09-02 Thread Ralf Quint

On 9/2/2020 2:29 AM, tom ehlert wrote:

UNIX System V certainly was connected to serial terminals (Televideo,
VT100, ...)

and it had the VI visual editor with definitively cursor movement
across the screen, even when the terminal had no cursor keys.

cursor movement is not tied to memory-mapped devices, and even old DOS
Software (MS Word and friends) were derivative of CP/M software where
they also have to live with serial terminals. they (for the most part)
used only BIOS funtions for screen control.

only much later direct memory control became en vogue.


Well, yes, serial terminals had (depending on the model) quite 
sophisticated means of cursor control, however this is something that on 
the DOS level needs to be supported. And there are/were many different 
and largely incompatible sets of terminal control codes out there...


Ralf


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Re: [Freedos-user] A few suggestions to improve debug

2020-09-02 Thread tom ehlert


> And as there aren't many tools where ZB's idea would make
> sense in his opinion, it seems a bit like brewing up a tempest in a 
> teacup... ;-)
+1

> And another reason why this might not be in general a good idea is if we
> take compatibility with old(er) DOS software/environments serious, one
> might want to consider that DOS (in its basic form) was able to run on
> non-memory mapped devices, like serial terminals, which might limit your
> ability to move the cursor quite a bit.

UNIX System V certainly was connected to serial terminals (Televideo,
VT100, ...)

and it had the VI visual editor with definitively cursor movement
across the screen, even when the terminal had no cursor keys.

cursor movement is not tied to memory-mapped devices, and even old DOS
Software (MS Word and friends) were derivative of CP/M software where
they also have to live with serial terminals. they (for the most part)
used only BIOS funtions for screen control.

only much later direct memory control became en vogue.


Tom



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Re: [Freedos-user] A few suggestions to improve debug

2020-09-01 Thread Ralf Quint

On 8/31/2020 7:16 PM, Jon Brase wrote:
> Not that convincing rationale considering rather modest overhead 
necessary.


Recall that FreeDOS isn't just about having a FOSS alternative to 
MS-DOS for modern machines (where you're really better off just using 
Linux and DOSBox), or for your early-90s 486 retrogaming machine, it's 
also meant to be an alternative to MS-DOS for the very oldest PC 
hardware, all the way back to the original IBM 5150. The core software 
might therefore be expected to work in very little RAM. As I recall, 
the minimum configuration for the 5150 had only 16k of RAM.


Well, yes and no. On a bare minimum PC with only 16KB of RAM, even 
PC-DOS 1.0 would not run, as this was just for the absolute minimum 14KB 
IIRC, DOS 2.0 was something in the order of 30KB already. So to run any 
PC with "DOS", you needed a machine with at least 64KB of RAM, or you 
could just work with the ROM BASIC...


But in general, a lot of those simple command line tools, that in fact 
have a command line "line" input (right out of my head, I can only think 
of EDLIN and DEBUG), should be able to work in minimalistic 
environments. And as there aren't many tools where ZB's idea would make 
sense in his opinion, it seems a bit like brewing up a tempest in a 
teacup... ;-)


And another reason why this might not be in general a good idea is if we 
take compatibility with old(er) DOS software/environments serious, one 
might want to consider that DOS (in its basic form) was able to run on 
non-memory mapped devices, like serial terminals, which might limit your 
ability to move the cursor quite a bit. Yes, a bit of a stretch 
nowadays, but something to keep in mind... :-P


Ralf


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Re: [Freedos-user] A few suggestions to improve debug

2020-09-01 Thread Bret Johnson
> I'm not sure, but probably a program can distinguish whether it's in
> "interactive mode" or used for batch processing? It seems like this should be 
> possible, but I don't think it is.  I've tried doing something similar 
> (though not quite the same), where I tried to automatically detect whether my 
> program was being run from the command-line or being "called" (via the DOS 
> EXEC function) from another program.  I could never figure out a way to 
> automatically detect this.  The closest I could come was figuring out the 
> name of the "parent" program and compare it to a list of known command-line 
> interpreters (from MS, FreeDOS, 4DOS, etc.).  I abandoned the idea since it 
> was pretty unreliable. If there are some keystrokes you ALWAYS want to "type" 
> at the beginning of a particular program, you should start the program with a 
> batch file and use a "keyboard stuffing" utility (there are several of those 
> available, including my SCANCODE program). However, you should be able to 
> tell whether your input is coming from the keyboard or being redirected from 
> a file (which I believe is what is being meant by "batch processing").  With 
> some of my programs, I do something similar with the output.  These programs 
> have an "automatic pause" feature that stops when the screen gets full 
> (similar to piping the output of the program to MORE).  However, if the 
> program detects that the output has been redirected to something other than 
> STDOUT (the screen), the auto-pause is disabled so the entire output is 
> redirected with no pauses.

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Re: [Freedos-user] A few suggestions to improve debug

2020-09-01 Thread dmccunney
On Tue, Sep 1, 2020 at 1:35 AM Jon Brase  wrote:
>
> > Not that convincing rationale considering rather modest overhead necessary.
>
> Recall that FreeDOS isn't just about having a FOSS alternative to MS-DOS for 
> modern machines (where you're really better off just using Linux and DOSBox), 
> or for your early-90s 486 retrogaming machine, it's also meant to be an 
> alternative to MS-DOS for the very oldest PC hardware, all the way back to 
> the original IBM 5150. The core software might therefore be expected to work 
> in very little RAM. As I recall, the minimum configuration for the 5150 had 
> only 16k of RAM. A decent laptop these days will have more 16k blocks of RAM 
> than a minimal 5150 had *bits* of RAM. So for FreeDOS to work on such 
> machines, it has to treat kilobytes like young whippersnappers like me treat 
> gigabytes. 500 or 800 bytes starts looking pretty expensive at that rate.

And just who still *has* a working 5150 with 16KB RAM and doing what
with it if they do?  (For that matter, who is still running original
ancient hardware that *hasn't* taken it to the full 640K of supported
user memory?)

The earliest 5150 model could take 64K on the motherboard, but later
models increased that.  (The 640KB limit for user accessible RAM was
an IBM decision.  The 8088 CPU has a 1MB address space.)

The earliest versions of DOS looked a lot like CP/M under the hood,
which is unsurprising.  The previous range of machines the IBM PC was
designed to replace were boxes from manufacturers like Osborne and
used the Intel 8080 or Intel compatible Zilog Z80 and ran CP/M.  Those
earlier CPUs had a 64K  address space (and some of the machines came
with 48K of RAM.)  A design goal for the earliest PC was to make it
easy to port software originally developed on CP/M machines, like
WordStar and VisiCalc, to the new architecture.

While early PCs might have been released with as little as 64K of RAM,
more was common.  (A machine at a former employer had 256K.)
Pretty much everything got extended to the full 640K main memory to
accommodate RAM hungry applications.  (Think Lotus 123, and larger and
larger spreadsheets.)

Complaints that changes like this make them harder to run on really
old kit are only meaningful if someone is *trying* to. I think even
the "pure DOS machines" folks here who
*only* run DOS have machines with 640K, and possible expansion RAM in
EMS or XMS flavors.
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Re: [Freedos-user] A few suggestions to improve debug

2020-09-01 Thread ZB
On Mon, Aug 31, 2020 at 09:16:54PM -0500, Jon Brase wrote:

> Recall that FreeDOS isn't just about having a FOSS alternative to MS-DOS
> for modern machines (where you're really better off just using Linux and
> DOSBox), or for your early-90s 486 retrogaming machine, it's also meant
> to be an alternative to MS-DOS for the very oldest PC hardware, all the
> way back to the original IBM 5150. The core software might therefore be
> expected to work in very little RAM. As I recall, the minimum configuration
> for the 5150 had only 16k of RAM.

Do you mean FreeDOS should be "alternative to PC-DOS V1.0"? And it should be
kept in such (supposed) miserable state?

I still have somewhere diskette with PC-DOS V2 - it wasn't interesting
experience, compared to - say - DOS V3.34.

No, I don't think FreeDOS should be "alternative to MS-DOS for the very
oldest PC hardware, all the way back to the original IBM 5150". If it can
be run on old XT with 256 KB RAM - then IMHO "it's compatible enough"
-- 
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Zbigniew


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Re: [Freedos-user] A few suggestions to improve debug

2020-09-01 Thread Mateusz Viste

On 01/09/2020 04:16, Jon Brase wrote:

it's also meant to be an alternative to MS-DOS for the very oldest PC hardware, 
all the way back to the original IBM 5150. The core software might therefore be 
expected to work in very little RAM. As I recall, the minimum configuration for 
the 5150 had only 16k of RAM. (...) So for FreeDOS to work on such machines, it 
has to (...)


Sorry, but there is no chance that FreeDOS could possibly run on 16K 
RAM. It requires at least 10 times as much, only to load itself (kernel 
needs about 64K, command.com requires roughly another 64K, plus buffers 
and stack) - and more to run any application bigger than a COM-style 
hello world.


Mateusz


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Re: [Freedos-user] A few suggestions to improve debug

2020-08-31 Thread Jon Brase


> Not that convincing rationale considering rather modest overhead necessary.
Recall that FreeDOS isn't just about having a FOSS alternative to MS-DOS for 
modern machines (where you're really better off just using Linux and DOSBox), 
or for your early-90s 486 retrogaming machine, it's also meant to be an 
alternative to MS-DOS for the very oldest PC hardware, all the way back to the 
original IBM 5150. The core software might therefore be expected to work in 
very little RAM. As I recall, the minimum configuration for the 5150 had only 
16k of RAM. A decent laptop these days will have more 16k blocks of RAM than a 
minimal 5150 had *bits* of RAM. So for FreeDOS to work on such machines, it has 
to treat kilobytes like young whippersnappers like me treat gigabytes. 500 or 
800 bytes starts looking pretty expensive at that rate. ___
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Re: [Freedos-user] A few suggestions to improve debug

2020-08-31 Thread dmccunney
On Mon, Aug 31, 2020 at 8:43 PM ZB  wrote:
> On Mon, Aug 31, 2020 at 05:07:14PM -0400, dmccunney wrote:
>
> > One of the most popular was Chris Dunford's CED.  The following from
> > the CED docs is relevant:
>
> Thanks, I'll try to examine it. Still my suggestion is to make all these
> tools of FreeDOS, that offer command line - better. There's really no valid
> reason _not_ to use these few keys present on every PC's keyboard. Neither
> there was any in the past as well - as I think about this today maybe
> "command history" had to be invented, but why MS$ didn't order their
> programmers to make use out of that keys too - no idea. Maybe simply
> "because those utilities were still usable with poor quality command-line".

> Not that convincing rationale considering rather modest overhead necessary

On something like *nix, the GNU readline library can provide it.
Overhead is low because it's a shared library rather than inline code
in applications that use it.  But it requires the OS to support a
shared library function, and the GPL can be a deal breaker.  The GPL
is viral, and the license makes any code that links against Gnu code
also covered by the GPL.  That's a deal breaker for a lot of open
source products that are explicitly *not* issued under the GPL.  (As a
huge example, Google does not use GPLed code in anything they do, and
won't.  They need to reinvent that particular wheel due to
incompatible licensing.)

Granted, the *hardware* resources required for something like this is
low.  The main resource constraint is *developer* time.  Just who will
*make* these changes?  (A lot of what people have expressed a desire
for on the FreeDOS list is sophisticated system level programming, and
the kind of folks who can do it tend to want to be *paid* for that
sort of effort.  They won't do it for free.)

The advantage if available for using a TSR is that it's effectively a
shared library whose functionality can be available to any DOS
programming running where it is installed.  In the case in question,
CED (and other similar products) features are available to any
application using DOS function 0AH to get input.

You might start by looking at what DOS programs you think could
benefit from this use to get input.  A change to using 0AH makes the
functionality of a TSR like CED available in them, and is likely
simpler and less intrusive than building in command line recall and
editing.  And the TSR can generally be loaded "high".

> regards,
> Zbigniew
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Re: [Freedos-user] A few suggestions to improve debug

2020-08-31 Thread ZB
On Mon, Aug 31, 2020 at 05:07:14PM -0400, dmccunney wrote:

> One of the most popular was Chris Dunford's CED.  The following from
> the CED docs is relevant:

Thanks, I'll try to examine it. Still my suggestion is to make all these
tools of FreeDOS, that offer command line - better. There's really no valid
reason _not_ to use these few keys present on every PC's keyboard. Neither
there was any in the past as well - as I think about this today maybe
"command history" had to be invented, but why MS$ didn't order their
programmers to make use out of that keys too - no idea. Maybe simply
"because those utilities were still usable with poor quality command-line".

Not that convincing rationale considering rather modest overhead necessary
-- 
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Re: [Freedos-user] A few suggestions to improve debug

2020-08-31 Thread dmccunney
On Mon, Aug 31, 2020 at 3:47 PM ZB  wrote:

<...>

Recall that in  the old days, DOS *COMMAND.COM* did not have command
line recall and edito\ing.  To get it, you installed a TSR that added
it.  There were a number of them.

One of the most popular was Chris Dunford's CED.  The following from
the CED docs is relevant:

"CED is active either at the DOS prompt, or when an application
program requests buffered keyboard input from DOS (DOS function 0AH).
There are a few such programs (DEBUG and EDLIN are two); but the main
use of CED is at the DOS prompt."

Do you use a TSR command line editor in your DOS sessions?  If you do,
DEBUG might already have a lot of what you like because the TSR
command editor is active in it.

FreeDOS includes JPSoftware's 4DOS COMMAND.COM replacement, but I tend
to load a DOS TSR command editor high in a DOS session, so it's
available if I shell out of the DOS app, which may not have memory
left when shelled out to reload 4DOS.,
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Re: [Freedos-user] A few suggestions to improve debug

2020-08-31 Thread ZB
On Mon, Aug 31, 2020 at 12:40:34PM -0700, Ralf Quint wrote:

> If you are trying to keep 20 lines in the "history" and even assuming you
> limit the length of an entry line to 40 characters, that's already 800
> bytes, just for the buffer space...

...IN RAM, not in program code. :)

> But in any case, FreeDOS DEBUG is open source, so feel free to try and add
> this and see how much work it is (and if it is worth the effort)... ;-)

I'm still learning - that's why use debug. But even if you think it's not
worthy - maybe the others think it is, anyway? It was my suggestion, not
"an order"
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Re: [Freedos-user] A few suggestions to improve debug

2020-08-31 Thread Ralf Quint

On 8/31/2020 11:28 AM, ZB wrote:

On Mon, Aug 31, 2020 at 11:10:56AM -0700, Ralf Quint wrote:


On 8/31/2020 10:44 AM, ZB wrote:

...

2. It could keep "history" for last, say. twenty-thirty command-line entries
(available as usual with Up/Down keys).

...

A second issue is that a lot of those tools are created for low resource
environment, so adding all those editing features to it can increase the
size of their executables. Beside that you can easily get to the point where
it makes more sense to use a bigger, more "advanced" program with things
like full screen editing in the first place.

My estimation is it'll "cost" from 200 to 500 bytes more - and, please note,
we aren't talking about "adding bloat", but about making command line more
useful and comfortable. Why these keys should stay "dead"? Let's use them!


If you are trying to keep 20 lines in the "history" and even assuming 
you limit the length of an entry line to 40 characters, that's already 
800 bytes, just for the buffer space...


But in any case, FreeDOS DEBUG is open source, so feel free to try and 
add this and see how much work it is (and if it is worth the effort)... ;-)


Ralf




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Re: [Freedos-user] A few suggestions to improve debug

2020-08-31 Thread ZB
One more I'm less interested in, but maybe it would be useful for the others?

I mean assuming we have full control over cursor movement as already
described - the "Ins" key could be a switch between default "insert" and
alternative "overwrite" mode (if not too complicated to implement)
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Re: [Freedos-user] A few suggestions to improve debug

2020-08-31 Thread ZB
On Mon, Aug 31, 2020 at 08:11:48PM +0200, Eric Auer wrote:

> Mercury also suggests Ctrl-Arrow for word-wise cursor movements.

Alternatively we could use PgUp/PgDn for this, which aren't used (and
probably won't be used for anything) by debug. This could have advantage
of "Control" not being involved at all
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Re: [Freedos-user] A few suggestions to improve debug

2020-08-31 Thread ZB
On Mon, Aug 31, 2020 at 08:11:48PM +0200, Eric Auer wrote:

> It can harm if you do batch processing. And WHY do you perform "r"
> at the start? I always only look at "r" AFTER doing things which
> will have sent interesting data to the registers, NOT before.

Just realized it's an old habit :D if you were ever using C-64, perhaps
you were also using "SMON" monitor ( https://www.c64-wiki.de/wiki/SMON )
it does that on automatic. And in my C-64 times (which actually still
didn't find their definite end ;) it was a monitor I was using most of the
time.

I'm not sure, but probably a program can distinguish whether it's in
"interactive mode" or used for batch processing?
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Re: [Freedos-user] A few suggestions to improve debug

2020-08-31 Thread ZB
On Mon, Aug 31, 2020 at 11:10:56AM -0700, Ralf Quint wrote:

> On 8/31/2020 10:44 AM, ZB wrote:
> > 1. I believe it would be handy if it could immediately after its start
> >perform 'r' (show registers' contents). Usually we're going to have
> >a look at that first when using "debug". Even if we aren't - having
> >these two lines on the screen immediately after start won't do any harm.
> > 
> > 2. It could keep "history" for last, say. twenty-thirty command-line entries
> >(available as usual with Up/Down keys).
> > 
> > 3. Its command line should recognize "movement keys" just like command.com
> >does, I mean Home/End should move cursor to beginning and end current
> >entry, Left/Right also for movement (presently Right does just "latest
> >entry" while Left is redundant "Backspace" copy) and Del should "eat"
> >characters "right from the cursor" (the usual "Del way").
> > 
> > Just basic stuff. Actually I believe that EVERY utility that offers command
> > line entry should act like I described in points 2 and 3. Why not use these
> > keys we have present on every PC keyboard - for easier and faster editing?
> 
> Well, I am not sure that this is such a good idea. A lot of those command
> line tools are also capable of being used in an interactive mode, DEBUG for
> example can be fed instructions to create small/tiny .COM programs via
> assembler instructions.

Indeed I'm talking exactly about its interactive mode.

> A second issue is that a lot of those tools are created for low resource
> environment, so adding all those editing features to it can increase the
> size of their executables. Beside that you can easily get to the point where
> it makes more sense to use a bigger, more "advanced" program with things
> like full screen editing in the first place.

My estimation is it'll "cost" from 200 to 500 bytes more - and, please note,
we aren't talking about "adding bloat", but about making command line more
useful and comfortable. Why these keys should stay "dead"? Let's use them!
-- 
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Zbigniew


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Re: [Freedos-user] A few suggestions to improve debug

2020-08-31 Thread ZB
On Mon, Aug 31, 2020 at 08:11:48PM +0200, Eric Auer wrote:

> Hi ZB,
> 
> > 1. I believe it would be handy if it could immediately after its start
> >   perform 'r' (show registers' contents). Usually we're going to have
> >   a look at that first when using "debug". Even if we aren't - having
> >   these two lines on the screen immediately after start won't do any harm.
> 
> It can harm if you do batch processing. And WHY do you perform "r"
> at the start? I always only look at "r" AFTER doing things which
> will have sent interesting data to the registers, NOT before.

Well, I'll survive without this - but I believe commad-line editing keys
(that I have just in front of me) beg to be used. ;)

I'm aware most of original DOS utilities didn't use these - but I believe
there's no need to keep that "dark side" of DOS legacy. FreeODS tools
can - and should - be better than original ones.

> Mercury also suggests Ctrl-Arrow for word-wise cursor movements.

It would be handy too, I agree
-- 
regards,
Zbigniew


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Re: [Freedos-user] A few suggestions to improve debug

2020-08-31 Thread Eric Auer


Hi ZB,

> 1. I believe it would be handy if it could immediately after its start
>   perform 'r' (show registers' contents). Usually we're going to have
>   a look at that first when using "debug". Even if we aren't - having
>   these two lines on the screen immediately after start won't do any harm.

It can harm if you do batch processing. And WHY do you perform "r"
at the start? I always only look at "r" AFTER doing things which
will have sent interesting data to the registers, NOT before.

> 2. It could keep "history" for last, say. twenty-thirty command-line
>   entries (available as usual with Up/Down keys).

That would be nice, yes.

> 3. Its command line should recognize "movement keys" just like command.com
>   does, I mean Home/End should move cursor to beginning and end current
>   entry, Left/Right also for movement (presently Right does just "latest
>   entry" while Left is redundant "Backspace" copy) and Del should "eat"
>   characters "right from the cursor" (the usual "Del way").

Basically you want https://en.wikipedia.org/wiki/GNU_Readline

> Just basic stuff. Actually I believe that EVERY utility that offers command
> line entry should act like I described in points 2 and 3. Why not use these
> keys we have present on every PC keyboard - for easier and faster editing?

Mercury also suggests Ctrl-Arrow for word-wise cursor movements.

Regards, Eric




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Re: [Freedos-user] A few suggestions to improve debug

2020-08-31 Thread Ralf Quint

On 8/31/2020 10:44 AM, ZB wrote:

1. I believe it would be handy if it could immediately after its start
   perform 'r' (show registers' contents). Usually we're going to have
   a look at that first when using "debug". Even if we aren't - having
   these two lines on the screen immediately after start won't do any harm.

2. It could keep "history" for last, say. twenty-thirty command-line entries
   (available as usual with Up/Down keys).

3. Its command line should recognize "movement keys" just like command.com
   does, I mean Home/End should move cursor to beginning and end current
   entry, Left/Right also for movement (presently Right does just "latest
   entry" while Left is redundant "Backspace" copy) and Del should "eat"
   characters "right from the cursor" (the usual "Del way").

Just basic stuff. Actually I believe that EVERY utility that offers command
line entry should act like I described in points 2 and 3. Why not use these
keys we have present on every PC keyboard - for easier and faster editing?


Well, I am not sure that this is such a good idea. A lot of those 
command line tools are also capable of being used in an interactive 
mode, DEBUG for example can be fed instructions to create small/tiny 
.COM programs via assembler instructions.


A second issue is that a lot of those tools are created for low resource 
environment, so adding all those editing features to it can increase the 
size of their executables. Beside that you can easily get to the point 
where it makes more sense to use a bigger, more "advanced" program with 
things like full screen editing in the first place.


Ralf



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Re: [Freedos-user] A few suggestions to improve debug

2020-08-31 Thread Mercury Thirteen via Freedos-user
4. Ctrl + Arrow should skip a word at a time, as in most modern text editors.


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‐‐‐ Original Message ‐‐‐
On Monday, August 31, 2020 1:44 PM, ZB  wrote:

> 1.  I believe it would be handy if it could immediately after its start
> perform 'r' (show registers' contents). Usually we're going to have
> a look at that first when using "debug". Even if we aren't - having
> these two lines on the screen immediately after start won't do any harm.
>
> 2.  It could keep "history" for last, say. twenty-thirty command-line entries
> (available as usual with Up/Down keys).
>
> 3.  Its command line should recognize "movement keys" just like command.com
> does, I mean Home/End should move cursor to beginning and end current
> entry, Left/Right also for movement (presently Right does just "latest
> entry" while Left is redundant "Backspace" copy) and Del should "eat"
> characters "right from the cursor" (the usual "Del way").
>
> Just basic stuff. Actually I believe that EVERY utility that offers 
> command
> line entry should act like I described in points 2 and 3. Why not use 
> these
> keys we have present on every PC keyboard - for easier and faster editing?
> --
> regards,
> Zbigniew
>
>
> Freedos-user mailing list
> Freedos-user@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/freedos-user




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