Re: [Audyssey] Gaming Section Live!
Hi, *quote* What I'd really like, is a clearer definition of 'accessibility,' which I know is being done. I mean, must the game then be accessible to other disabilities, like deaf players, or players with other dissabilities? *quote end* Yes, 'accessibility' includes other disabilities as well. *quote* ... what I wonder is whether their would actually be a blind person who'd actually sue just because he/she can't play a game. *quote end* Yes, sueing is not easy, at least not in Holland (where I live). Although it is not very likely just one person will start a lawsuit, I can imagine it is much easier when a person together with the backing of an organisation such as the RNIB or a group of blind gamers will start a lawsuit. *quote* I think some sighted people might get the feeling that, because a game has to be made accessible for the blind, they'd somehow think that their standard of game play would be lowered, i.e, blind people can't play difficult or challenging games, or that some of the challenge of the game has been taken away because it had to be modified for blind people. *quote end* There are several approaches to design a game for the blind, for instance designing original audio games, making an accessible version of a mainstream game or designing a mainstream game with accessibility features that can be turned on and off (also see: http://www.game-accessibility.com/index.php?pagefile=visual). Of course, there are other possibilities as well. The 'equality in accessible games' is actually a problem the field of game accessibility has long been facing. This also has to do with what one considers to be the definition of the term game accessibility. Does it mean that everyone should be able to control every part of the game (even though the experience might be very different then), or that the experience is equal among players with different abilities (even though the players aren't really playing the exact same game anymore), or both, or... ? For a long time I was of the opinion that, when taking *every* disability into account, it was probably better to make specific games for specific gamers with disabilities. Because the spectrum of disabilities is incredibly huge and varied, I was of the opinion it was impossible to make a single game for this whole group. Think for instance of a game like chess. UA Chess (http://www.ics.forth.gr/hci/ua-games/ua-chess/) was designed so that it is accessible for people with a motoric, hearing and visual disability. But still, this game cannot be played by people with severe learning disabilities, simply because the game mechanics are too difficult for someone who has the mental abilities of a 3 year old. However, the more I got into the subject and after talking with other people about their ideas (including the developers of UA Chess), I too have become more convinced that it might be possible to make games that are accessible for everyone. Although chess cannot be played by someone with a severe learning disability, it is equally unlikely that a person with a severe learning disability will ever want to play chess. I'm currently doing a project for blind people who also have severe learning disabilities so I ground this on my own experiences. Likewise, a person interested in playing chess, probably has the mental capabilities to play chess. Maybe on a very low level, maybe just with 8 pawns and a queen and no other pieces, maybe ?, but still. UA Chess and UA Invaders have been developed with the thought of Universal Accessibility in mind, meaning access for all in short. The game is made accessible using parameter, which basically define what type of game is played. So UA Invaders is not only accessible for people with a visual disability using the blind parameter- settings, but also for a person with a physical disability using the one switch parameter-settings. What is very interesting about this approach, is that it is possible to customize a game for each person individually. So if a person is blind and also can only move one arm, he can still play the game, using both the blind parameter and one switch parameter-settings. This way every player has his or her own game universe. The engine, narrative, character design, etc. of the game remains the same for all players, whereas the actual interface and behaviour of the game is individually tuned. An concept built upon this idea is the concept of parallel game universes - meaning that when two players with different abilities play together, the game universes merge together. Although two people can experience each others universe at the same time they experience theirs, they can only perform in their own universe. So: does this mean people play the exact same game? No. Is the experience the same? No. But: do people play equally based upon their abilities? Maybe - if the complete game and its parameters are designed well? And do the players have an equal experience? Maybe... do mainstream gamers
Re: [Audyssey] Gaming Section Live!
Hi Richard, Brilliant email! Very interesting about the Universal accessible games, I'm going to try them. Then I think the direction, as you said, should be more towards these games, but I still then think that the video games companies that will want to bother trying to make accessible games might not really listen to a small group like ours as much, the large organisations for disabled people should approach these companies. Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] accessible space invaders link
Hi can the game just be played or do you have to customize it before you can play it? Maria - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Wednesday, August 02, 2006 4:43 PM Subject: [Audyssey] accessible space invaders link http://www.ics.forth.gr/hci/ua-games/access-invaders/ Ken Downey president DreamtechInteractive ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] help! trouble with the lite tech horse racing game!
Hi listers. Wonderin if anyone has any ideas? I just downloaded and installed the hhorse racing game. I chose jfw in the configuration choices and when I started up the game, it just said the horse racing game dialog and jaws went real strange not reading anythnt until I restarted the computer. So I tried running the configuration screen and chose sapi. Still no luck so I uninstalled the game and re installed it choosing sapi from the configuration screen. Still does the same thing. Have I missed something? I play lite cars with no problems. this game sounds like it could be fun. thanks Maria They that wait on the Lord shall renew their strength. Isaiah 40:31skype and paltalk bubbygirl1972 yahoo maria_rosa7 skype and paltalk bubbygirl1972 msn [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] longest interactive fiction game???
can anyone give me the correct link to the IF archive? I keep getting a page not found or page cannot be displayed error. thanks Maria - Original Message - From: Cary [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 01, 2006 10:37 AM Subject: Re: [Audyssey] longest interactive fiction game??? open winfrotz hit control-o to open a new game navigate to wherever you placed the game, I have an interactive fiction folder where all my IF games go arrow down to where the game is and hit enter. - Original Message - From: Jen Karns [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 31, 2006 6:35 PM Subject: Re: [Audyssey] longest interactive fiction game??? alright, I've downloaded winfrotz, now how do I use it to play an if game. I have downloaded right now, only azteca which is a malinche game. Jen __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] jim's trucker game
Hi Nicol, The instructions say that you will burn 7 gallons of fuel per hour while you sleep. The instructions also say Your truck has a 200-gallon fuel tank and gets 4.5 miles per gallon of diesel fuel. Your mileage decreases when you drive faster or slower than 55 miles per hour. Here are the entire Trucker instructions Trucker Instructions : Trucker is a program which simulates the problems facing a long-haul truck driver. Ideally, you can make a good living hauling freight coast-to-coast without exceeding the legal load limit. If all goes well, you can obey speed limits and stop each night for eight hours sleep and still make the time schedule. On a good trip you will be able to earn well over $1,000.00. However, even the best driver's run into occasional streaks of bad luck and may barely break even. Bad weather, road conditions or a flat tire can place you behind schedule and eat up your profits. You may try to increase your profits by skimping on sleep, driving fast, or carrying an overweight load. However, pushing too hard raises the risk of a traffic accident, and you will be fined if you are caught breaking the law. Your Truck: You are driving an 18-wheel tractor-trailer combination that can hold 50,000 pounds of cargo (10,000 pounds more than the legal limit). You are buying your truck through a bank loan that requires a payment of $1,995.00 per month, or $85.00 for each working day. This amount includes reserves for taxes and insurance. Your truck has a 200-gallon fuel tank and gets 4.5 miles per gallon of diesel fuel. Your mileage decreases when you drive faster or slower than 55 miles per hour. Your fuel gauge is accurate to within five gallons and your speedometer is accurate to within three miles per hour. Accidents: It is extremely unlikely that you will be involved in a traffic accident in good weather. The danger increases dramatically if you drive at a excessive rate of speed, fail to slow down in fog or blizzard, or continue driving after you have become fatigued. An exhausted driver speeding through a snow storm is asking for trouble. There is always the danger of losing time due to a flat tire. This danger can be reduced by purchasing retreads or more expensive tires before you start your trip, and by promptly replacing your spare tire after a flat. Speeding: The speed limit is 55 miles per hour unless otherwise posted. Generally, Smokey will allow some leeway before pulling you over, but the faster you go the more likely you are to attract his attention. There are also a couple of places along the way where a radar may be in operation with strict enforcement. Whenever you get a traffic ticket, you lose time as you wait to pay your fine at the Justice of the Peace. If you receive more than three tickets, you lose your Interstate Commerce Commissiom driver's license. Truck Stops: Every three or four hours you will approach a truck stop. Each stop will take at least one hour while you get coffee, fuel and a spare tire if necessary. The price of diesel fuel and tires will vary unpredictably, but diesel fuel will average about $1.00 per gallon. Truck stops are also the only places where you can sleep. You may choose when to sleep, but, if you attempt to sleep during the day, you will be disturbed by traffic noise. Cargo: You can select from three types of cargo to haul for each trip: 1. U.S. MAIL -This contract will pay $.0475 per pound, or $1,900.00 for a 40,000 pound load on delivery. 2. Freight Forwarding -This contract pays $.05 per pound, or $2,000 for a load. However, there is a 10% penalty that is subtracted if you are more than 12 hours late on delivery. 3. Oranges -This contract will pay $.065 per pound of good oranges delivered to New York, or $2,600 for a standard load. You are required to run the air-conditioning unit in your trailer in order to keep the oranges from rotting or freezing. You will burn seven gallons of fuel per hour while you sleep. Routes: You can choose one of three routes: Northern route: This route is the shortest, but also the riskiest. You will leave from Los Angeles on Interstate 15 and drive through Las Vegas and Denver. You then take I-80 through Nebraska, northern Ohio and Pennsylvania. The total mileage is 2,710. You will pay a total of $195.00 in tolls and have one chance in eight of avoiding weigh stations. The danger of bad weather is high, and the speed limit is vigorously enforced. Middle route: The middle route follows old Route 66 from Los Angeles through northern Arizona and Oklahoma into ST.Louis. Then you cut over to the Pennsylvania Turnpike and follow through to New York. The total distance is 2,850 miles. The toll road portion will cost you $240 in fees. This route has fewer smokies watching your speed and the weather conditions are much more favorable than the Northern route. However, watch the weight in your trailer since there are several truck scales in operation. Southern route: This route
[Audyssey] Monty news and updates.
Hello gamers, Early this week, Monday, I began the process of updating Montezuma's Revenge to the 2.0 .NET Framework. In the process I have decided to also make a drastic alteration in the way game audio is handled. In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the sound effects. While that is generally ok allot of testers felt that the handling of sound effects just isn't quite right, and the roll off factor for sounds sounds fake and unnatural. I plan to correct this by rewriting the audio class for the game and will be using full virtual 3D buffers which will correct this issue. It should sound much more natural when the job is complete. Another major change I have planned is using DirectX DirectInput to handle game movement and keyboard control. In Alpha 1 allot of folks were discontent with the way keyboard input was handled. True I was just using a standard Windows form event to handle input. Again while functional the major problem with that was it couldn't support multiple keyboard controls such as control+right arrow to speed run or space arrow key to jump. As a result this will be changed to be more flexable with keyboard commands. So what can you expect in the updated release? In the upcoming release I plan to really overhall the core engine. This is going to take a quite a long time to do. Not sure when Alpha 2 will be out, but it won't be soon with this stuff in the works. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty news and updates.
hi tom and all. I am wondering is the new Microsoft dot net frame work up on your web sight?or will this be included in the download package for Alfa 2 of monty? from Mich Verrier from New Liskeard Ontario Canada - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, August 09, 2006 5:52 AM Subject: [Audyssey] Monty news and updates. Hello gamers, Early this week, Monday, I began the process of updating Montezuma's Revenge to the 2.0 .NET Framework. In the process I have decided to also make a drastic alteration in the way game audio is handled. In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the sound effects. While that is generally ok allot of testers felt that the handling of sound effects just isn't quite right, and the roll off factor for sounds sounds fake and unnatural. I plan to correct this by rewriting the audio class for the game and will be using full virtual 3D buffers which will correct this issue. It should sound much more natural when the job is complete. Another major change I have planned is using DirectX DirectInput to handle game movement and keyboard control. In Alpha 1 allot of folks were discontent with the way keyboard input was handled. True I was just using a standard Windows form event to handle input. Again while functional the major problem with that was it couldn't support multiple keyboard controls such as control+right arrow to speed run or space arrow key to jump. As a result this will be changed to be more flexable with keyboard commands. So what can you expect in the updated release? In the upcoming release I plan to really overhall the core engine. This is going to take a quite a long time to do. Not sure when Alpha 2 will be out, but it won't be soon with this stuff in the works. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty news and updates.
I think I speak for quite a few folks when I say that, although all this will take some time, your effort is very much appreciated. Keep it up, brotha! Haha. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, August 09, 2006 5:52 AM Subject: [Audyssey] Monty news and updates. Hello gamers, Early this week, Monday, I began the process of updating Montezuma's Revenge to the 2.0 .NET Framework. In the process I have decided to also make a drastic alteration in the way game audio is handled. In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the sound effects. While that is generally ok allot of testers felt that the handling of sound effects just isn't quite right, and the roll off factor for sounds sounds fake and unnatural. I plan to correct this by rewriting the audio class for the game and will be using full virtual 3D buffers which will correct this issue. It should sound much more natural when the job is complete. Another major change I have planned is using DirectX DirectInput to handle game movement and keyboard control. In Alpha 1 allot of folks were discontent with the way keyboard input was handled. True I was just using a standard Windows form event to handle input. Again while functional the major problem with that was it couldn't support multiple keyboard controls such as control+right arrow to speed run or space arrow key to jump. As a result this will be changed to be more flexable with keyboard commands. So what can you expect in the updated release? In the upcoming release I plan to really overhall the core engine. This is going to take a quite a long time to do. Not sure when Alpha 2 will be out, but it won't be soon with this stuff in the works. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Gaming Section Live!
Hi, *quote* I still then think that the video games companies that will want to bother trying to make accessible games might not really listen to a small group like ours as much, the large organisations for disabled people should approach these companies. *quote end* If you think so, then it is probably up to you to approach the large organisations for disabled people and tell them your wishes... :) Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Gaming Section Live!
Who are these large organizations comprised of?? People. For the most part, us. Get busy and help?? - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 09, 2006 7:56 AM Subject: Re: [Audyssey] Gaming Section Live! Hi, *quote* I still then think that the video games companies that will want to bother trying to make accessible games might not really listen to a small group like ours as much, the large organisations for disabled people should approach these companies. *quote end* If you think so, then it is probably up to you to approach the large organisations for disabled people and tell them your wishes... :) Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty news and updates.
You took the words right off my fingertips. - Original Message - From: Brandon Cole [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 09, 2006 7:48 AM Subject: Re: [Audyssey] Monty news and updates. I think I speak for quite a few folks when I say that, although all this will take some time, your effort is very much appreciated. Keep it up, brotha! Haha. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, August 09, 2006 5:52 AM Subject: [Audyssey] Monty news and updates. Hello gamers, Early this week, Monday, I began the process of updating Montezuma's Revenge to the 2.0 .NET Framework. In the process I have decided to also make a drastic alteration in the way game audio is handled. In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the sound effects. While that is generally ok allot of testers felt that the handling of sound effects just isn't quite right, and the roll off factor for sounds sounds fake and unnatural. I plan to correct this by rewriting the audio class for the game and will be using full virtual 3D buffers which will correct this issue. It should sound much more natural when the job is complete. Another major change I have planned is using DirectX DirectInput to handle game movement and keyboard control. In Alpha 1 allot of folks were discontent with the way keyboard input was handled. True I was just using a standard Windows form event to handle input. Again while functional the major problem with that was it couldn't support multiple keyboard controls such as control+right arrow to speed run or space arrow key to jump. As a result this will be changed to be more flexable with keyboard commands. So what can you expect in the updated release? In the upcoming release I plan to really overhall the core engine. This is going to take a quite a long time to do. Not sure when Alpha 2 will be out, but it won't be soon with this stuff in the works. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sound Pong
Running WinXp-Pro *** REPLY SEPARATOR *** On 8/9/2006 at 1:49 AM Ken the Crazy wrote: what version of windows are you running? - Original Message - From: djc [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, August 07, 2006 7:55 AM Subject: Re: [Audyssey] Sound Pong It came up running here just fine so I have no idea. *** REPLY SEPARATOR *** On 8/7/2006 at 4:52 PM shaun everiss wrote: I just tried that, I even reran the installer for openal in the root of the spong folder it doesn't work. At 01:45 PM 8/7/2006, you wrote: Here's a note for sound pong from audiogames.net. The zip file on the site is missing openal32.dll so go grab a copy of that file easily found on the net and put it in the bin folder of sound pong and run spong.exe and the game will come up running. To play Sound Pong press the space bar to start and then use the left and right arrows to keep the ball in play. Press f1 for an excellent audio help. djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to midnight Eastern. My Journal http://livejournal.com/users/djc1 email Or Msn: [EMAIL PROTECTED] I C Q Number Is: 4781694 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.1.394 / Virus Database: 268.10.7/410 - Release Date: 8/5/2006 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.1.394 / Virus Database: 268.10.7/410 - Release Date: 8/5/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to midnight Eastern. My Journal http://livejournal.com/users/djc1 email Or Msn: [EMAIL PROTECTED] I C Q Number Is: 4781694 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to midnight Eastern. My Journal http://livejournal.com/users/djc1 email Or Msn: [EMAIL PROTECTED] I C Q Number Is: 4781694 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Gaming Section Live!
Hi, I don't mean to offend anyone, Charles :) Do you know which of these large organisations are currently talking with the game industry about making more accessible games? Greets, Richard - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 09, 2006 5:07 PM Subject: Re: [Audyssey] Gaming Section Live! Who are these large organizations comprised of?? People. For the most part, us. Get busy and help?? - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 09, 2006 7:56 AM Subject: Re: [Audyssey] Gaming Section Live! Hi, *quote* I still then think that the video games companies that will want to bother trying to make accessible games might not really listen to a small group like ours as much, the large organisations for disabled people should approach these companies. *quote end* If you think so, then it is probably up to you to approach the large organisations for disabled people and tell them your wishes... :) Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Gaming Section Live!
Nope, but I do know that they won't if we don't bring it to their attention and try to get them to see the significance. - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 09, 2006 8:55 AM Subject: Re: [Audyssey] Gaming Section Live! Hi, I don't mean to offend anyone, Charles :) Do you know which of these large organisations are currently talking with the game industry about making more accessible games? Greets, Richard - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 09, 2006 5:07 PM Subject: Re: [Audyssey] Gaming Section Live! Who are these large organizations comprised of?? People. For the most part, us. Get busy and help?? - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 09, 2006 7:56 AM Subject: Re: [Audyssey] Gaming Section Live! Hi, *quote* I still then think that the video games companies that will want to bother trying to make accessible games might not really listen to a small group like ours as much, the large organisations for disabled people should approach these companies. *quote end* If you think so, then it is probably up to you to approach the large organisations for disabled people and tell them your wishes... :) Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Gaming Section Live!
I do know that the NFB (National Federation of the Blind) was, sort of, promoting Troopanum, maybe because the creator is blind and he has his own company. But what I meant in my original message was that if major organizations for, and of, the blind do not know how important gaming is to blind people, they will do nothing to expand it or to make others aware of it. We, as the ones it is important to, should make them aware. Oh, and by the way, no offense was taken by me from your posts. It's discussion, right? - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 09, 2006 9:08 AM Subject: Re: [Audyssey] Gaming Section Live! Oh sorry, I misunderstood your earlier email... I agree, Charles :) - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 09, 2006 6:05 PM Subject: Re: [Audyssey] Gaming Section Live! Nope, but I do know that they won't if we don't bring it to their attention and try to get them to see the significance. - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 09, 2006 8:55 AM Subject: Re: [Audyssey] Gaming Section Live! Hi, I don't mean to offend anyone, Charles :) Do you know which of these large organisations are currently talking with the game industry about making more accessible games? Greets, Richard - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 09, 2006 5:07 PM Subject: Re: [Audyssey] Gaming Section Live! Who are these large organizations comprised of?? People. For the most part, us. Get busy and help?? - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 09, 2006 7:56 AM Subject: Re: [Audyssey] Gaming Section Live! Hi, *quote* I still then think that the video games companies that will want to bother trying to make accessible games might not really listen to a small group like ours as much, the large organisations for disabled people should approach these companies. *quote end* If you think so, then it is probably up to you to approach the large organisations for disabled people and tell them your wishes... :) Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty news and updates.
O cool. I'm looking forward to the real thing. I'm not familiar with the video game but this is going to be fun. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, August 09, 2006 2:52 AM Subject: [Audyssey] Monty news and updates. Hello gamers, Early this week, Monday, I began the process of updating Montezuma's Revenge to the 2.0 .NET Framework. In the process I have decided to also make a drastic alteration in the way game audio is handled. In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the sound effects. While that is generally ok allot of testers felt that the handling of sound effects just isn't quite right, and the roll off factor for sounds sounds fake and unnatural. I plan to correct this by rewriting the audio class for the game and will be using full virtual 3D buffers which will correct this issue. It should sound much more natural when the job is complete. Another major change I have planned is using DirectX DirectInput to handle game movement and keyboard control. In Alpha 1 allot of folks were discontent with the way keyboard input was handled. True I was just using a standard Windows form event to handle input. Again while functional the major problem with that was it couldn't support multiple keyboard controls such as control+right arrow to speed run or space arrow key to jump. As a result this will be changed to be more flexable with keyboard commands. So what can you expect in the updated release? In the upcoming release I plan to really overhall the core engine. This is going to take a quite a long time to do. Not sure when Alpha 2 will be out, but it won't be soon with this stuff in the works. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Gaming Section Live!
Yes :) Well said, Charles! - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 09, 2006 6:18 PM Subject: Re: [Audyssey] Gaming Section Live! I do know that the NFB (National Federation of the Blind) was, sort of, promoting Troopanum, maybe because the creator is blind and he has his own company. But what I meant in my original message was that if major organizations for, and of, the blind do not know how important gaming is to blind people, they will do nothing to expand it or to make others aware of it. We, as the ones it is important to, should make them aware. Oh, and by the way, no offense was taken by me from your posts. It's discussion, right? - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 09, 2006 9:08 AM Subject: Re: [Audyssey] Gaming Section Live! Oh sorry, I misunderstood your earlier email... I agree, Charles :) - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 09, 2006 6:05 PM Subject: Re: [Audyssey] Gaming Section Live! Nope, but I do know that they won't if we don't bring it to their attention and try to get them to see the significance. - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 09, 2006 8:55 AM Subject: Re: [Audyssey] Gaming Section Live! Hi, I don't mean to offend anyone, Charles :) Do you know which of these large organisations are currently talking with the game industry about making more accessible games? Greets, Richard - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 09, 2006 5:07 PM Subject: Re: [Audyssey] Gaming Section Live! Who are these large organizations comprised of?? People. For the most part, us. Get busy and help?? - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 09, 2006 7:56 AM Subject: Re: [Audyssey] Gaming Section Live! Hi, *quote* I still then think that the video games companies that will want to bother trying to make accessible games might not really listen to a small group like ours as much, the large organisations for disabled people should approach these companies. *quote end* If you think so, then it is probably up to you to approach the large organisations for disabled people and tell them your wishes... :) Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Seven knights' adventure in Sryth.
lol I am trying ot remember. I finally got accepted on teh site to post. I signed up in june. My boy friend is still waiting to be approved. I can't remember now if they used the picture or not. I have sighted assistance here if I need it, but the game master is very good about making the game accessible for all. I relaly like it. He has always responded to my emails and does what he can to make it easy to use. There isa new graphical map system, and he is working on a text version for blind players. smiles I think that is great. He doesn't have too, and he is making an effort. Kellie and my loveable Lady J. The more people I meet, the more I like my dog msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: MissWings [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 09, 2006 12:16 AM Subject: Re: [Audyssey] Seven knights' adventure in Sryth. I didn't know you could get to the forums ... I tried signing up but you have to enter something that's in a picture now ... is there another way to access them and write on them if you want to? They didn't have an audio link so I gave up on it thinking they weren't accessible. MissWings At 09:48 AM 8/8/2006, Kellie and Lady J wrote: Hey brian, what is teh other special item you are talking about? I might know but I wanted to be sure I didn't miss anything. and I haven't seen the second gem either, but I read on forems that it is in the game, but I don't have a clue as to where. lol But, I want to see what that sword becomes. Kellie and my loveable Lady J. Blessed are they who can laugh at themselves for they shall never cease to be amused. msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, August 08, 2006 10:23 AM Subject: Re: [Audyssey] Seven knights' adventure in Sryth. Nope, sorry. You can't get the first gem with you main ccharacter unless you restart them. Once you click Play, you'd have to click the Restart button. Your stats would be set back to their starting numbers (you don't have to reroll them), and you'll have to reset your skills, and but you could get that gem. Granted the second one may or may not even be in the game, but as I told you once the sword is there for the taking, as is another special item that currently has no use in the game. It ain't pretty when the pretty leaves you with no place to go. From: MissWings [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers@audyssey.org Subject: [Audyssey] Seven knights' adventure in Sryth. Date: Tue, 08 Aug 2006 01:00:02 -0500 Hi all. I ran across the quest with the seven knights' statues by accident, and defeated them and got the blade of the fox for a weapon. I don't know if I'm missing the story behind the statues or not since like I said I ran across them by accident exploring the woods outside Dernsik, but I went and checked my adventure log and it says that's an ongoing adventure ... the only problem is I'd thought I'd done it when I defeated all seven of the statues, but according to the log you have to fight them seven times for some reason. I've got another character I can use to go get the background on the story if I missed it, if there is one, but I'm not sure where to go and find out about it. Also I've been e-mailing back and forth with Brian Peterson for the las tcouple of days about this stuff, but the last couple of messages I've sent I'm not sure if he's gotten so I thought I'd ask about this on list. I think my e-mail provider may be messing with my messages or something so I hope this comes through. He mentioned something about getting a gem from the first quest of the Silver Crest, but with my main character I screwed that up since I didn't attack it in its nest. Is there still a way I can get the gem or is it lost with no way of getting it? Sorry for the long message all, but I figure maybe someone'll have some hints for me on this stuff. MissWings -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.1.394 / Virus Database: 268.10.7/411 - Release Date: 8/7/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _ Express yourself instantly with MSN Messenger! Download today - it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ___ Gamers mailing list .. Gamers@audyssey.org To
Re: [Audyssey] Gaming Section Live!
So, if some of us could somehow work on a sort of universal online petition or document together, that we could somehow then submit to major organisations like the Rnib, ACB, ONCE, and organisations in countries like Sweden, The Netherlands, Belgium, France, Denmark, Germany, Italy, Finland, Canada, and of course Korea and Japan, where gaming amongst the sighted communities are very popular, something could be done? To promote, for example, a football game, we should also not rule out football-crazy Brazil, sorry that I can't think of other countries at the moment. I didn't mention my country here, since here resources and funding are too stretched. How should we go about this? Is it a good idea? Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Gaming Section Live!
Ari, While playing games as a hobby is a great undertaking, I think the biggest obstacle you'll find is that many of these organizations are going to want to focus on issues that are of greater importance to blind people in general--issues such as employment, training, etc. I think you have the right idea with regard to collective action, but in my opinion, games aren't the highest thing on my list of priorities, what with the blind unemployment rate around 74% Regards, Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ari Sent: Wednesday, August 09, 2006 5:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] Gaming Section Live! So, if some of us could somehow work on a sort of universal online petition or document together, that we could somehow then submit to major organisations like the Rnib, ACB, ONCE, and organisations in countries like Sweden, The Netherlands, Belgium, France, Denmark, Germany, Italy, Finland, Canada, and of course Korea and Japan, where gaming amongst the sighted communities are very popular, something could be done? To promote, for example, a football game, we should also not rule out football-crazy Brazil, sorry that I can't think of other countries at the moment. I didn't mention my country here, since here resources and funding are too stretched. How should we go about this? Is it a good idea? Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] help! trouble with the lite tech horse racing game!
you will need the sapi5 engines if you want to use sapi. But even with only sam you should still have sapi. I havn't tried this with jaws could it could be a bug with the game. At 12:38 AM 8/9/2006, you wrote: Hi listers. Wonderin if anyone has any ideas? I just downloaded and installed the hhorse racing game. I chose jfw in the configuration choices and when I started up the game, it just said the horse racing game dialog and jaws went real strange not reading anythnt until I restarted the computer. So I tried running the configuration screen and chose sapi. Still no luck so I uninstalled the game and re installed it choosing sapi from the configuration screen. Still does the same thing. Have I missed something? I play lite cars with no problems. this game sounds like it could be fun. thanks Maria They that wait on the Lord shall renew their strength. Isaiah 40:31skype and paltalk bubbygirl1972 yahoo maria_rosa7 skype and paltalk bubbygirl1972 msn [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.1.405 / Virus Database: 268.10.8/413 - Release Date: 8/8/2006 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.1.405 / Virus Database: 268.10.8/413 - Release Date: 8/8/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Gaming Section Live!
more flash and more multimedia does not mean inaccessibility. Its all how you design everything.Its the same with something like the pdf format, its only as accessible as its designed. At 08:20 PM 8/8/2006, you wrote: Hi Richard and Brandon, Richard, I agree with you that Brandon should submit his game play to EA and other game companies. I unfortunately don't share your view that the companies would make an effort to make some of their future games accessible. I think the most we can hope for is them modifying a certain game or making a game accessible, if, for no other reason, to get some good publicity, that's if they even would bother. These companies are already earning millions from producing games for the mainstream game community. I really do think that we are such a small community that I can't see how, apart from publicity, it would profit them to even think of making a game like this, unless of course they can somehow drop the blind thing and somehow market it to the mainstream players as cool, which I don't think they'd even bother trying. Another thing I heard yesterday, which I think we should be quite concerned about, is the fact that online games are using Flash and Multimedia more, now that connections are getting faster. I'm wondering how long it will be before the text based online games and online RPG's we know will start to lose players on a massive scale, and could even start closing down? I think that a lot of the textbased stuff are being kept alive because of the older generation of computer enthusiasts, who find textbased play enjoyable, since they grew up with it. I think their'd really be no interest if someone came with textbased or audio games to a mainstream school or university, and tried to get students interested. Some students might find it a bit of a novelty, but they would of course rather play their games, where they can see and use brilliant graphics, still have good sound, and use their mice to just quickly click and make decisions. Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.1.405 / Virus Database: 268.10.7/411 - Release Date: 8/7/2006 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.1.405 / Virus Database: 268.10.7/411 - Release Date: 8/7/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] info on game.
hi all, i have like many in the uk just downloaded a very good adventure game called ,descent into madness, it is excelent but has so many bugs,i dearly want to finish this game but the bugs wont allow it.i went to audio games to ask for help but their paranoiaagainst spam would not allow a simple message to get through ,this game is briliant and needs finishing so any help or advice would be most well appreciated. many thanks ,tony. TCAT BRITAINS NUMBER ONE COLLEGE, IT DOES WHAT IT SAYS ON THE TIN. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty news and updates.
Hi, Bryan. I'm not sure at this point. After all I need to really update the core engine massively to introduce the new audio, input, and effects management for Alpha 2. I'm also going to redraw temple 1 to the original 50 by 50 temple it was in the Alchemy version as per request and that could take a while to do all of those changes. Bryan Peterson wrote: Will we see any of temple two in this new release? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty news and updates.
well I have both frameworks loaded tom. At 12:38 AM 8/10/2006, you wrote: Hi, Mich. The new framework is not up there yet as I will be posting it when I actually have a product which needs it. In fact, it is a good idea I don't put it up to soon as someone might decide to upgrade to it and break compatibility with STFC and Monty current which still use 1.1. Mich Verrier wrote: hi tom and all. I am wondering is the new Microsoft dot net frame work up on your web sight?or will this be included in the download package for Alfa 2 of monty? from Mich Verrier from New Liskeard Ontario Canada - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, August 09, 2006 5:52 AM Subject: [Audyssey] Monty news and updates. Hello gamers, Early this week, Monday, I began the process of updating Montezuma's Revenge to the 2.0 .NET Framework. In the process I have decided to also make a drastic alteration in the way game audio is handled. In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the sound effects. While that is generally ok allot of testers felt that the handling of sound effects just isn't quite right, and the roll off factor for sounds sounds fake and unnatural. I plan to correct this by rewriting the audio class for the game and will be using full virtual 3D buffers which will correct this issue. It should sound much more natural when the job is complete. Another major change I have planned is using DirectX DirectInput to handle game movement and keyboard control. In Alpha 1 allot of folks were discontent with the way keyboard input was handled. True I was just using a standard Windows form event to handle input. Again while functional the major problem with that was it couldn't support multiple keyboard controls such as control+right arrow to speed run or space arrow key to jump. As a result this will be changed to be more flexable with keyboard commands. So what can you expect in the updated release? In the upcoming release I plan to really overhall the core engine. This is going to take a quite a long time to do. Not sure when Alpha 2 will be out, but it won't be soon with this stuff in the works. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.1.405 / Virus Database: 268.10.8/413 - Release Date: 8/8/2006 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.1.405 / Virus Database: 268.10.8/413 - Release Date: 8/8/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty news and updates.
Hi Brandon, Like you said it will take quite a while, perhaps a month, to upgrade the core engine to 0.2 stable, but I feel it will all be worth it. In the end you will get a completely new installation, support for .NET Framework 2.0, hopefully better audio, better input, and several fixes along the way. Brandon Cole wrote: I think I speak for quite a few folks when I say that, although all this will take some time, your effort is very much appreciated. Keep it up, brotha! Haha. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Gaming Section Live!
Hi all, What I am seeing from the posts is two sides of the same coin. Many feel that we as the blind comunity should contact companies directly while others feel we should involve RNIB, NFB, AFB, etc. Actually, both sides of the issue are correct, and it should be our goal to reach out to both to get things to happen. If we are truly serious about this the first goal is to get organised. Elect a chairman of the movement, elect someone as a contact person, someone to draft patitions, etc... In other words form an organisation where everyone has a certain job, and raise money to actually carry out the goals. Second, contact other groups for the visually impaired such as NFB to aid in this cause. They have the lawyers, funding, support, etc we don't have and extra help wouldn't hurt the cause. Third, find contacts in the game companies such as Microsoft Game Studios, Nintendo, Activision, etc... Get the ball rolling and hope to get them talking about accessibility in a more than an academic sense. Fourth, get some media coverage on the movement. Sad to say but our freedom of the press can be used to heavy advantage here. Get the public at large interested in discussing it, and companies will want to save face by doing something to add some accessibility. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty news and updates.
Hi, Shaun. That is fine, but the game wouldn't have installed without 1.1. Which is the main reason I am not putting up 2.0 yet. shaun everiss wrote: well I have both frameworks loaded tom. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty news and updates.
Right... That is because you have 1.1 installed. Smile. shaun everiss wrote: and nothing is a miss yet. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Blind Game Accessibility Community (was: Gaming Section Live!)
Hi Ryan, You could always make a serial list of problems sorted on priority and start at the top. But it doesn't mean that these problems are not related to each other and that you can't try and find solutions in a parallel way. Game Accessibility is not only an entertainment (quality of life) issue, but it concerns education too. More and more games are being made for educational and training purposes. This could well mean even more exclusion for the blind community in education - which of course has a relationship with (un)employment. Greets, Richard - Original Message - From: Ryan Strunk [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, August 10, 2006 12:38 AM Subject: Re: [Audyssey] Gaming Section Live! Ari, While playing games as a hobby is a great undertaking, I think the biggest obstacle you'll find is that many of these organizations are going to want to focus on issues that are of greater importance to blind people in general--issues such as employment, training, etc. I think you have the right idea with regard to collective action, but in my opinion, games aren't the highest thing on my list of priorities, what with the blind unemployment rate around 74% Regards, Ryan ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Gaming Section Live!
Hi Liam, Please note that I approach the subject *not only* from the point of view of Everyone has the right to save the world! (sighted vs. blind). I also approach it form the point of view that By making games more accessible the industry can reach more gamers (money) and Game Accessibility can lead to innovative game design (money and creativity - my first fancy was of course audio-only games) and The continuous intergration of games in everyday life is creating a more and more inaccessible world. Maybe there are more important things you as a person should be focusing on (are you, by the way?), but maybe there is also this important thing you as a community could be focusing on. Greets, Richard - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 10, 2006 1:01 AM Subject: Re: [Audyssey] Gaming Section Live! Ryan. I tend to fully agree. I feel that as blind people, gaming is a privalige and not a right. You can argue that yes our sighted counter parts can play games so why can't we? there are still more important things we should be focusing on. I'm certainly glad others feel the way I do. - Original Message - From: Ryan Strunk [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, August 09, 2006 5:38 PM Subject: Re: [Audyssey] Gaming Section Live! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.