Re: [Audyssey] An appreciation for Fallthru
i would love to play this game but as it is doss i can't - Original Message - From: Niall [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 17, 2007 5:31 AM Subject: Re: [Audyssey] An appreciation for Fallthru Hey I still play the game and have gotten a few things I have a character that has successfully stayed alive for about 80 game days now but he's stuck since there isn't any food or water for miles where I am and there is a high risk of dying if I try to rest. I might try again though. Niall - Original Message - From: Zachary Kline [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 2:48 AM Subject: [Audyssey] An appreciation for Fallthru Hiya, Off and on over the past year or so, I've been working at playing through an old DOS game which Michael reviewed in Issue 1 of Audyssey. I've not come anywhere close to beating it, and don't want to really. I've yet to really make it much of anywhere--true, I've gotten fairly rich and found a few rather amazing places, but haven't yet found any real direction. I don't mind this in the least. One thing I love about this game, which I haven't found anywhere else, is a sense of a world with unlimited places to explore. There is this odd sense that if I just keep going in a direction somewhere I'll find something interesting, or run into a new town, or a new inn, or a new place where I can appreciate the depth of detail that's offered here. I've never before encountered a sense like the following: When the character in Fallthru travels from town to town over roads, it seems like he's really traveling somewhere. I get this odd sense that, wow, that really did take three days! (That's game time, of course.) Since I haven't really scratched the surface of this game yet, I have to wonder what it'll be like if I keep going. I know this game isn't for everyone. It's tedious and hard to get anywhere sometimes because you're constantly trying to stay alive. There are so many places to go that it is hard to choose. I find myself setting out long term goals for spots I want to see and realizing, a few days and some food later, that I really should've reconsidered. No other game has quite given me this feeling. I'm just curious, therefore, if anybody on this list still plays the game? If so, does it stay this engrossing all the way through? No, don't answer that. I want to find out for myself. All the best, Zack. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Problem with Rail Racer after Update
reinstall directx9c june. At 11:36 p.m. 16/07/2007, you wrote: Hi list, I just updated Rail Racer to version 1.3 from 1.0. I first unzipped the files in my Rail Racer Demo folder and then tried to run the game. I got the debugging dialog and the game did not start. Then I deleted the config.exe file from the rail racer folder and tried again, but stil I get the exception error, the debugging service dialog. Before the update, I never had a problem running Rail Racer. Could someone please help? Thanks and regards Sarah -- Amicus certus in re incerta cernitur. (Einen sicheren Freund erkennt man in unsicherer Sache.) Cicero ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.6/900 - Release Date: 14/07/2007 3:36 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.6/900 - Release Date: 14/07/2007 3:36 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Star wars Game with RPG elements.
sounds good. At 05:01 a.m. 17/07/2007, you wrote: Hi all, I've been pondering a slightly different approach to doing combat in Rise of the Empire. Basically, what I have been thinking of is adding in some real time RPG type elements which would not only make each game completely different, but could really alter the battle system to make battles more challenging over all. Of course, to the end user most of this would be transparent as the computer would do the rolls, add the hit points, etc all in real time. Though in some reguards it would have the same sort of combat as a d20 dnd game. For example, when you start a new game it would ask you skill level, your afiliation such as Jedi or Sith, and then randomly roll for various stats like your initial stamina, melee rating, force energy, etc... Bottom line each new game you would end up with a different character with different strengths and weeknesses. The really cool part about this would be during combat. Say Starstone is battling someone like Darth Vader. vader would have extremely good stamina, melee rating, and generally good stats across the board. So a saber battle might go like this. You press the space bar and the computer behind the scenes rolls for attack damage, and adds your melee rating to that. Let's assume all total you get a 14. However, immediately after word the computer rolls for Vader's defensive roll. It gets his defensive roll, adds his melee rating to it, and stamina. Now, he comes up with 23 on defense. Since his roll is superior to your attack roll you will hear the two sabers striking each other, and your saber attack was successfully blocked resulting in no damage. Let's say we run an another attack and defense roll and you have an attack roll of 26 to Vader's 18. You would here Darth Vader shoot off sparks, and 8 points of health are taken away from his health. I think the d20 system has a superior advantage when it comes to force battles with Palpatine. Let's assume you are currently using force protect and Palpatine is using Force lightning. He raises his hand and sends a green bolt of lightning your way. You have your protection up, and depending on the attack and defense rolls plus your own Force and stamina stats will determine how much of the lightning you successfully deflected. Then, you might switch to Force stun in attempt to stun Palpatine, and he will switch to Force protect and the rolls will determine weather or not your stun attack was successful and for how long. What do all of you think? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.6/900 - Release Date: 14/07/2007 3:36 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.6/900 - Release Date: 14/07/2007 3:36 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Another Monty solution to try.
if you have updated through windows update the dotnet receantly you will need to run the directx install to do a reinit of dx. At 04:14 a.m. 17/07/2007, you wrote: Hi Mich, It almost sounds as if your .Net Framework and the game are not finding each other. Unless you can find a details button to get an error report this could get pretty rough to solve. Mich wrote: hi tom. ok after re installing monty and getting graphic 181 Montezuma Montezuma has encountered a problem and needs to close. We are sorry for the inconvenience. If you were in the middle of something, the information you were working on might be lost. Close I didn't see any de bug butten. I really hope that we can figger thisout. from Mich Verrier from New Liskeard Ontario Canada. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.6/900 - Release Date: 14/07/2007 3:36 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.6/900 - Release Date: 14/07/2007 3:36 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Dos box
I am interested. I have friends that use dosbox and I want to use it to play old if games and other things. At 12:21 p.m. 17/07/2007, you wrote: Hiya, DosBox is at: http://dosbox.sourceforge.net Let me stress, though, that it isn't useable out of the box. I only got it to work by luck, though if there is sufficient interest I'll write up a document on how I managed it. All the best, Zack. - Original Message - From: Sky Taylor Mundell [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 3:58 PM Subject: [Audyssey] Dos box Hey Zakary, where do I get dos box from? - Original Message - From: Zachary Kline [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 10:01 AM Subject: Re: [Audyssey] An appreciation for Fallthru cHello, Unfortunately, there is no Windows version. I believe in Issue 36 Michael had an interview with the game's author where among other things he said that he'd lost the source code for the game and so couldn't update it. Nor do I have any idea why Jaws acts that way. I don't use it myself and so have no knowledge of how it works. I have had great success playing the game with either Window-Eyes, or DosBox. But DosBox isn't for everybody. The setup is complicated. I'm sorry i can't give you more hopeful news. Yours, Zack From: [EMAIL PROTECTED] To: gamers@audyssey.org Date: Mon, 16 Jul 2007 07:22:59 -0600 Subject: Re: [Audyssey] An appreciation for Fallthru I'd like to play this game. I remember trying it once several years back, but ever since I updated to jaws 8 I've been having a lot of problems getting Dos games to work properly. For some reason the command boxes start up and immediately close back down. Is there a windows version of this game somewhere? And if not, does anyone have any ideas as to why Dos programs won't start on my computer? Its a jaws problem, that I know, because I've had one of my sighted friends start a dos program without jaws running, and it starts up fine, then I started jaws while that window was still open and it immediately closed. Hmm... But yeah, this definitely sounds like my type of game, almost reminds me of Fable. Sounds awesome. - Original Message - From: Zachary Kline [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 12:48 AM Subject: [Audyssey] An appreciation for FallthruHiya, Off and on over the past year or so, I've been working at playing through an old DOS game which Michael reviewed in Issue 1 of Audyssey. I've not come anywhere close to beating it, and don't want to really. I've yet to really make it much of anywhere--true, I've gotten fairly rich and found a few rather amazing places, but haven't yet found any real direction. I don't mind this in the least. One thing I love about this game, which I haven't found anywhere else, is a sense of a world with unlimited places to explore. There is this odd sense that if I just keep going in a direction somewhere I'll find something interesting, or run into a new town, or a new inn, or a new place where I can appreciate the depth of detail that's offered here. I've never before encountered a sense like the following: When the character in Fallthru travels from town to town over roads, it seems like he's really traveling somewhere. I get this odd sense that, wow, that really did take three days! (That's game time, of course.) Since I haven't really scratched the surface of this game yet, I have to wonder what it'll be like if I keep going. I know this game isn't for everyone. It's tedious and hard to get anywhere sometimes because you're constantly trying to stay alive. There are so many places to go that it is hard to choose. I find myself setting out long term goals for spots I want to see and realizing, a few days and some food later, that I really should've reconsidered. No other game has quite given me this feeling. I'm just curious, therefore, if anybody on this list still plays the game? If so, does it stay this engrossing all the way through? No, don't answer that. I want to find out for myself. All the best, Zack. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _ Local
Re: [Audyssey] the honey dukes sweet shop in scw
Hi Nicol, I set a ten minute timer for the room and once the time is up Filch catches you with no way to escape. The only way to avoid him is to leave the sweet shop for a second and come back in, so you get another ten minutes. Along with buying candy, you can also find a magical item in the store. spoiler space This is Ron's wand. he probably put it down when grabbing candy to eat and forgot about it. Of course after he gets home on the train he remembers and has his parent apparate to the candy store to pick it up. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 17, 2007 12:43 AM Subject: Re: [Audyssey] the honey dukes sweet shop in scw So is there a way to escape filch while in the sweet shop? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Trenton Matthews Sent: Monday, July 16, 2007 11:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] the honey dukes sweet shop in scw Well, just like in boo 3 of HP, don't just expect to think that Harry's safe because he has a cloak on... Mid-eye Moodie still could see with that magical eye of his. Every wizard and witch, including Sarah, which I wonder if Sarah has magic in real life, well, it can certainly change any tactic that comes a person's way. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Monday, July 16, 2007 2:15 PM Subject: [Audyssey] the honey dukes sweet shop in scw T H O S E O F Y O U W H O H A V E n ' ]t b e e n t o t h e s w e e t s h o p d o n ' t r e a d o n Phil, why does the caretaker capture me in the sweet shop, no matter what I do. Whether I stay on my broom or whether I am hidden in the invisibility cloak, the caretaker still captures me, the manual did say that you must try hiding from the cranky caretaker, but then the caretaker isn't suppose to capture me if I'm on my broom.I have even tried out the invisibility cloak in the dungen level, the ghosts still touches me even if I have the cloak on, that isn't suppose to happen. Ok, I've got the frog pine piece, I tried dropping it in front of a frog in the chamber of secrets but nothing happens. How must I activate it. If I drop it it only croaks until I pick it up again. The only way I could get out of the sweet shop is to aparate. I was lucky to remember saving my game shortly before the 10 minutes runs out. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.6/902 - Release Date: 7/15/2007 2:21 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] An appreciation for Fallthru
I could probably set up dos box, accept, I don't have any form of hardware synth. I have a dectalk express lying around somewhere, but I've lost most of the cables an things for it, and I'm not certain my laptop has a cereal port, though I think it does. Either way its not installed and I'm not even sure it works, so I guess I'll just have to stick to mudding and web-based games till jaws decides to behave itself, heheh. - Original Message - From: Zachary Kline [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 11:01 AM Subject: Re: [Audyssey] An appreciation for Fallthru cHello, Unfortunately, there is no Windows version. I believe in Issue 36 Michael had an interview with the game's author where among other things he said that he'd lost the source code for the game and so couldn't update it. Nor do I have any idea why Jaws acts that way. I don't use it myself and so have no knowledge of how it works. I have had great success playing the game with either Window-Eyes, or DosBox. But DosBox isn't for everybody. The setup is complicated. I'm sorry i can't give you more hopeful news. Yours, Zack From: [EMAIL PROTECTED] To: gamers@audyssey.org Date: Mon, 16 Jul 2007 07:22:59 -0600 Subject: Re: [Audyssey] An appreciation for Fallthru I'd like to play this game. I remember trying it once several years back, but ever since I updated to jaws 8 I've been having a lot of problems getting Dos games to work properly. For some reason the command boxes start up and immediately close back down. Is there a windows version of this game somewhere? And if not, does anyone have any ideas as to why Dos programs won't start on my computer? Its a jaws problem, that I know, because I've had one of my sighted friends start a dos program without jaws running, and it starts up fine, then I started jaws while that window was still open and it immediately closed. Hmm... But yeah, this definitely sounds like my type of game, almost reminds me of Fable. Sounds awesome. - Original Message - From: Zachary Kline [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 12:48 AM Subject: [Audyssey] An appreciation for FallthruHiya, Off and on over the past year or so, I've been working at playing through an old DOS game which Michael reviewed in Issue 1 of Audyssey. I've not come anywhere close to beating it, and don't want to really. I've yet to really make it much of anywhere--true, I've gotten fairly rich and found a few rather amazing places, but haven't yet found any real direction. I don't mind this in the least. One thing I love about this game, which I haven't found anywhere else, is a sense of a world with unlimited places to explore. There is this odd sense that if I just keep going in a direction somewhere I'll find something interesting, or run into a new town, or a new inn, or a new place where I can appreciate the depth of detail that's offered here. I've never before encountered a sense like the following: When the character in Fallthru travels from town to town over roads, it seems like he's really traveling somewhere. I get this odd sense that, wow, that really did take three days! (That's game time, of course.) Since I haven't really scratched the surface of this game yet, I have to wonder what it'll be like if I keep going. I know this game isn't for everyone. It's tedious and hard to get anywhere sometimes because you're constantly trying to stay alive. There are so many places to go that it is hard to choose. I find myself setting out long term goals for spots I want to see and realizing, a few days and some food later, that I really should've reconsidered. No other game has quite given me this feeling. I'm just curious, therefore, if anybody on this list still plays the game? If so, does it stay this engrossing all the way through? No, don't answer that. I want to find out for myself. All the best, Zack. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _ Local listings, incredible imagery, and driving directions - all in one place! Find it! http://maps.live.com/?wip=69FORM=MGAC01 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to
Re: [Audyssey] An appreciation for Fallthru
Yeah I'm in that forest that you get to if you travel to the far east now I think I'm on the edge of the map I can't go any farther east from what I've seen. - Original Message - From: Zachary Kline [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 17, 2007 12:51 AM Subject: Re: [Audyssey] An appreciation for Fallthru Hiya, Wow. Rather impressive. I have to wonder where exactly you are. I have yet to really make it out of the farmlands surrounding Or'gn and the like, though I did take a hike to Forrod to exchange my ruby for ralls. Man, how that felt like a fortune at the time, a hundred of them! Like I say, this game is really amazing to me. I've not run into anything quite like it before. I'm real glad there are still people interested in it. All the best and good luck, Zack. - Original Message - From: Niall [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 9:31 PM Subject: Re: [Audyssey] An appreciation for Fallthru Hey I still play the game and have gotten a few things I have a character that has successfully stayed alive for about 80 game days now but he's stuck since there isn't any food or water for miles where I am and there is a high risk of dying if I try to rest. I might try again though. Niall - Original Message - From: Zachary Kline [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 2:48 AM Subject: [Audyssey] An appreciation for Fallthru Hiya, Off and on over the past year or so, I've been working at playing through an old DOS game which Michael reviewed in Issue 1 of Audyssey. I've not come anywhere close to beating it, and don't want to really. I've yet to really make it much of anywhere--true, I've gotten fairly rich and found a few rather amazing places, but haven't yet found any real direction. I don't mind this in the least. One thing I love about this game, which I haven't found anywhere else, is a sense of a world with unlimited places to explore. There is this odd sense that if I just keep going in a direction somewhere I'll find something interesting, or run into a new town, or a new inn, or a new place where I can appreciate the depth of detail that's offered here. I've never before encountered a sense like the following: When the character in Fallthru travels from town to town over roads, it seems like he's really traveling somewhere. I get this odd sense that, wow, that really did take three days! (That's game time, of course.) Since I haven't really scratched the surface of this game yet, I have to wonder what it'll be like if I keep going. I know this game isn't for everyone. It's tedious and hard to get anywhere sometimes because you're constantly trying to stay alive. There are so many places to go that it is hard to choose. I find myself setting out long term goals for spots I want to see and realizing, a few days and some food later, that I really should've reconsidered. No other game has quite given me this feeling. I'm just curious, therefore, if anybody on this list still plays the game? If so, does it stay this engrossing all the way through? No, don't answer that. I want to find out for myself. All the best, Zack. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] An appreciation for Fallthru
I lost my older message somewhere in the deleted items folder, so I guess I'll just have to reply here. I just tested the fallthrough application again, and this time I actually got jaws to say something before the program closed. It said, Can not execute, and then it gave me the path of the program and terminated it. Anyone know what's up with this? Is there some kind of block that stops command boxes from running in windows that can be removed somewhere? I remember I had this same problem with an old desktop a while back and could never figure it out there either. Apparently it isn't jaws, because it lasted a bit longer when I tried that NVDA screen reader, but it still terminated. Any ideas anyone? Sorry if this is getting a bit off topic of gaming, I'd just like to give this game another chance. - Original Message - From: Niall [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 17, 2007 7:12 AM Subject: Re: [Audyssey] An appreciation for Fallthru Yeah I'm in that forest that you get to if you travel to the far east now I think I'm on the edge of the map I can't go any farther east from what I've seen. - Original Message - From: Zachary Kline [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 17, 2007 12:51 AM Subject: Re: [Audyssey] An appreciation for Fallthru Hiya, Wow. Rather impressive. I have to wonder where exactly you are. I have yet to really make it out of the farmlands surrounding Or'gn and the like, though I did take a hike to Forrod to exchange my ruby for ralls. Man, how that felt like a fortune at the time, a hundred of them! Like I say, this game is really amazing to me. I've not run into anything quite like it before. I'm real glad there are still people interested in it. All the best and good luck, Zack. - Original Message - From: Niall [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 9:31 PM Subject: Re: [Audyssey] An appreciation for Fallthru Hey I still play the game and have gotten a few things I have a character that has successfully stayed alive for about 80 game days now but he's stuck since there isn't any food or water for miles where I am and there is a high risk of dying if I try to rest. I might try again though. Niall - Original Message - From: Zachary Kline [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 2:48 AM Subject: [Audyssey] An appreciation for Fallthru Hiya, Off and on over the past year or so, I've been working at playing through an old DOS game which Michael reviewed in Issue 1 of Audyssey. I've not come anywhere close to beating it, and don't want to really. I've yet to really make it much of anywhere--true, I've gotten fairly rich and found a few rather amazing places, but haven't yet found any real direction. I don't mind this in the least. One thing I love about this game, which I haven't found anywhere else, is a sense of a world with unlimited places to explore. There is this odd sense that if I just keep going in a direction somewhere I'll find something interesting, or run into a new town, or a new inn, or a new place where I can appreciate the depth of detail that's offered here. I've never before encountered a sense like the following: When the character in Fallthru travels from town to town over roads, it seems like he's really traveling somewhere. I get this odd sense that, wow, that really did take three days! (That's game time, of course.) Since I haven't really scratched the surface of this game yet, I have to wonder what it'll be like if I keep going. I know this game isn't for everyone. It's tedious and hard to get anywhere sometimes because you're constantly trying to stay alive. There are so many places to go that it is hard to choose. I find myself setting out long term goals for spots I want to see and realizing, a few days and some food later, that I really should've reconsidered. No other game has quite given me this feeling. I'm just curious, therefore, if anybody on this list still plays the game? If so, does it stay this engrossing all the way through? No, don't answer that. I want to find out for myself. All the best, Zack. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list
Re: [Audyssey] Montezuma's Revenge Patch 1 released.
ell,how nicI like the patch quite a bit! Still trying to complete level 1 on easy now, but its going well. Quite an nice update, especially since Panama Joe can run faster now! Only one problem now, or maybe its not a problem. The way now to exit a game, is to press the x key, which maybe is not a bad thing tjst having the shortcut only there. Speaking of exiting, after pressing the X key, would it be alright if you brought the ending sound from the other Monty releases? It sounded like a sewer opening. Had a nice affect! - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 9:19 PM Subject: Re: [Audyssey] Montezuma's Revenge Patch 1 released. Nice work on the patch. The sound description is good, as are the new sounds. I haven't had any problems with the game other than how to defeat it, but that's the fun part. My first score on easy difficulty after completing level 2 was 56,900. On was that on normal? Hmm. (grin) -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, July 16, 2007 9:33 PM Subject: [Audyssey] Montezuma's Revenge Patch 1 released. Hi all, I have just uploaded Montezuma's Revenge patch 1 to the USA Games web site. This patch fixes a number of miner bugs and adds some extra features such as a sound descriptions menu. You can check it out at http://www.usagames.us. In adddition the Montezuma's Revenge Changes.txt file found in the Montezuma's Revenge installation directory gives a complete list of current changes in this release. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.6/902 - Release Date: 7/15/2007 2:21 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] An appreciation for Fallthru
Hmm. Thanks for the info there... I'll try playing Fallthru with the latest revision of NVDA, and with Window-Eyes. This game really seems nice! - Original Message - From: Shadow Dragon [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 17, 2007 7:32 AM Subject: Re: [Audyssey] An appreciation for Fallthru I lost my older message somewhere in the deleted items folder, so I guess I'll just have to reply here. I just tested the fallthrough application again, and this time I actually got jaws to say something before the program closed. It said, Can not execute, and then it gave me the path of the program and terminated it. Anyone know what's up with this? Is there some kind of block that stops command boxes from running in windows that can be removed somewhere? I remember I had this same problem with an old desktop a while back and could never figure it out there either. Apparently it isn't jaws, because it lasted a bit longer when I tried that NVDA screen reader, but it still terminated. Any ideas anyone? Sorry if this is getting a bit off topic of gaming, I'd just like to give this game another chance. - Original Message - From: Niall [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 17, 2007 7:12 AM Subject: Re: [Audyssey] An appreciation for Fallthru Yeah I'm in that forest that you get to if you travel to the far east now I think I'm on the edge of the map I can't go any farther east from what I've seen. - Original Message - From: Zachary Kline [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 17, 2007 12:51 AM Subject: Re: [Audyssey] An appreciation for Fallthru Hiya, Wow. Rather impressive. I have to wonder where exactly you are. I have yet to really make it out of the farmlands surrounding Or'gn and the like, though I did take a hike to Forrod to exchange my ruby for ralls. Man, how that felt like a fortune at the time, a hundred of them! Like I say, this game is really amazing to me. I've not run into anything quite like it before. I'm real glad there are still people interested in it. All the best and good luck, Zack. - Original Message - From: Niall [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 9:31 PM Subject: Re: [Audyssey] An appreciation for Fallthru Hey I still play the game and have gotten a few things I have a character that has successfully stayed alive for about 80 game days now but he's stuck since there isn't any food or water for miles where I am and there is a high risk of dying if I try to rest. I might try again though. Niall - Original Message - From: Zachary Kline [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 2:48 AM Subject: [Audyssey] An appreciation for Fallthru Hiya, Off and on over the past year or so, I've been working at playing through an old DOS game which Michael reviewed in Issue 1 of Audyssey. I've not come anywhere close to beating it, and don't want to really. I've yet to really make it much of anywhere--true, I've gotten fairly rich and found a few rather amazing places, but haven't yet found any real direction. I don't mind this in the least. One thing I love about this game, which I haven't found anywhere else, is a sense of a world with unlimited places to explore. There is this odd sense that if I just keep going in a direction somewhere I'll find something interesting, or run into a new town, or a new inn, or a new place where I can appreciate the depth of detail that's offered here. I've never before encountered a sense like the following: When the character in Fallthru travels from town to town over roads, it seems like he's really traveling somewhere. I get this odd sense that, wow, that really did take three days! (That's game time, of course.) Since I haven't really scratched the surface of this game yet, I have to wonder what it'll be like if I keep going. I know this game isn't for everyone. It's tedious and hard to get anywhere sometimes because you're constantly trying to stay alive. There are so many places to go that it is hard to choose. I find myself setting out long term goals for spots I want to see and realizing, a few days and some food later, that I really should've reconsidered. No other game has quite given me this feeling. I'm just curious, therefore, if anybody on this list still plays the game? If so, does it stay this engrossing all the way through? No, don't answer that. I want to find out for myself. All the best, Zack. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any
Re: [Audyssey] the honey dukes sweet shop in scw
Thanks phil. Am I doing the right thing to drop the frog pine piece in front of a frog? Dropping it has no effect, the frog just croaks until I pick it up again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Phil Vlasak Sent: Tuesday, July 17, 2007 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] the honey dukes sweet shop in scw Hi Nicol, I set a ten minute timer for the room and once the time is up Filch catches you with no way to escape. The only way to avoid him is to leave the sweet shop for a second and come back in, so you get another ten minutes. Along with buying candy, you can also find a magical item in the store. spoiler space This is Ron's wand. he probably put it down when grabbing candy to eat and forgot about it. Of course after he gets home on the train he remembers and has his parent apparate to the candy store to pick it up. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 17, 2007 12:43 AM Subject: Re: [Audyssey] the honey dukes sweet shop in scw So is there a way to escape filch while in the sweet shop? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Trenton Matthews Sent: Monday, July 16, 2007 11:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] the honey dukes sweet shop in scw Well, just like in boo 3 of HP, don't just expect to think that Harry's safe because he has a cloak on... Mid-eye Moodie still could see with that magical eye of his. Every wizard and witch, including Sarah, which I wonder if Sarah has magic in real life, well, it can certainly change any tactic that comes a person's way. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Monday, July 16, 2007 2:15 PM Subject: [Audyssey] the honey dukes sweet shop in scw T H O S E O F Y O U W H O H A V E n ' ]t b e e n t o t h e s w e e t s h o p d o n ' t r e a d o n Phil, why does the caretaker capture me in the sweet shop, no matter what I do. Whether I stay on my broom or whether I am hidden in the invisibility cloak, the caretaker still captures me, the manual did say that you must try hiding from the cranky caretaker, but then the caretaker isn't suppose to capture me if I'm on my broom.I have even tried out the invisibility cloak in the dungen level, the ghosts still touches me even if I have the cloak on, that isn't suppose to happen. Ok, I've got the frog pine piece, I tried dropping it in front of a frog in the chamber of secrets but nothing happens. How must I activate it. If I drop it it only croaks until I pick it up again. The only way I could get out of the sweet shop is to aparate. I was lucky to remember saving my game shortly before the 10 minutes runs out. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.6/902 - Release Date: 7/15/2007 2:21 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] a little problem with the instalation of the monte patch
HI thom I have installed the monte patch, I haven't tried it out yet. I just want to make you attentive to something. When I click on the file that I have downloaded it says welcome to the patch, it will upgrade your installation. When I then press the ok button on that message box a dialogue comes up asking me to which folder I want to unzip the files to and it says c:program files\usa games, but during the install of the initial beta, the path is d:\program files\usa games because that is where all my games is installed. During the install of the initial beta, the installer automatically picks up that windows is running on the d drive and so it automatically gives the path d:\program files\usa games as the default, but now with this patch it doesn't give me a chance to change the path where to extract the files to, it automatically extracts it to c:PROGRAM FILES\USA GAMES, so I had to manually cut that usa games folder on the c drive and paste it in the d drive. Its just something to keep in mind for future patches, rather create the self extracting zip file in such a way that the user can specify the path for extraction. thanks ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] monte
Nice patch, thom. I like the sound descriptions. When the original beta was released, I wasn't at all aware that it was a spider, I thought it was one of those burning ropes. Thom, I personally feel one should be able to kill snakes. Now I recognize the warp platform' sound; its exactly the same sound used in self destruct as a background sound. There is a big improvement in the patch, in the original monty there were more than one staircase in a room which made navigation confusing, now there is only one staircase per room. I'm definitely going to buy monte if my friend can't afford it. It's a game I will definitely enjoy. A further suggestion is to have a monte competition. The one with the highest score on a difficulty level win the extra temple packs. It's a good idea to sell extra temple packs, but if one can get a chance to win those, it would be cool. Keep it up ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Monty Patch
Hi list, I have a problem with the patch for Monty. I downloaded the file and saved it in my folder for Montezuma's revenge. Then I clicked on the Montezuma's revenge patch1.exe file to start the installation. I get a dialog box with Welcome and that this installation will upgrade my installation of Montezuma's revenge. I have a OK and a cancel button. I click on OK and nothing else happens. What is up there? Thanks for your help. Regards Sarah -- Amicus certus in re incerta cernitur. (Einen sicheren Freund erkennt man in unsicherer Sache.) Cicero ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty Patch
HI sarah Like I told thom in a previous post, the program will zip the files automatically to c:\program files\usagames unlike the standard self extractor that lets you specify the path. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Sarah Haake Sent: Tuesday, July 17, 2007 9:58 PM To: Gamers Discussion list Subject: [Audyssey] Monty Patch Hi list, I have a problem with the patch for Monty. I downloaded the file and saved it in my folder for Montezuma's revenge. Then I clicked on the Montezuma's revenge patch1.exe file to start the installation. I get a dialog box with Welcome and that this installation will upgrade my installation of Montezuma's revenge. I have a OK and a cancel button. I click on OK and nothing else happens. What is up there? Thanks for your help. Regards Sarah -- Amicus certus in re incerta cernitur. (Einen sicheren Freund erkennt man in unsicherer Sache.) Cicero ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] I'm progressing in the chamber of puzzles in scw
I'm progressing. S P O I L E R To prevent stepping onto toes. I managed to get past the frogs, I just dropped the frog pine piece and walked on and I could get past it. Now the next puzzle I can't figure out, I hear a voice speaking in lattin I think, and shift+d tells me a door is ahead of me, and x says something else in lattin I think. Neither decendium nor alohamora works. Please help. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty Patch
Click Ok, of course. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Sarah Haake [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 17, 2007 1:58 PM Subject: [Audyssey] Monty Patch Hi list, I have a problem with the patch for Monty. I downloaded the file and saved it in my folder for Montezuma's revenge. Then I clicked on the Montezuma's revenge patch1.exe file to start the installation. I get a dialog box with Welcome and that this installation will upgrade my installation of Montezuma's revenge. I have a OK and a cancel button. I click on OK and nothing else happens. What is up there? Thanks for your help. Regards Sarah -- Amicus certus in re incerta cernitur. (Einen sicheren Freund erkennt man in unsicherer Sache.) Cicero ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] German language pack for Rail Racer
Hi again :-) I just downloaded the german languagepack for Rail Racer. It's really great that someone actually did sound files in German. Unfortunately, not every human spoken item in the game has a german counterpart. The only things that are spoken in German are the Welcome at the beginning, the Back to the real World at the end and a few, but not all items in the main menue. Is there a bug in the pack or are there simply no files for the rest? It would be really great if there could be german files for all human spoken items in the game. But nevertheless, it's really great to have a german voice spaking the menue! Great job and thanks! Regards Sarah -- Amicus certus in re incerta cernitur. (Einen sicheren Freund erkennt man in unsicherer Sache.) Cicero ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty Patch
Hi Nicol, sorry, I didn't think of it when I installed the patch, I simply forgot about it. Thanks for your help! I found the files and copied them into the right folder and now it works fine. Thanks again and regards Sarah -- Amicus certus in re incerta cernitur. (Einen sicheren Freund erkennt man in unsicherer Sache.) Cicero ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Bug in Monty Patch?
Hi Thomas, I think I've located a possible bug in the Monty patch. I've noticed that, on my machine at least, it's no longer possible to kill snakes using the swords. They don't seem to bite when I get close as long as I'm carrying one, but it's like when I get close enough to one I can only move a few steps at a time, as if I'm repeatedly having to kick the snake out of my way. Spiders and skulls aren't affected by this, just the snakes. It's actually pretty bizarre. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Bug in Monty Patch?
Hi Brian In fact that isn't a bug. As I recall the other day Tom wrote inn that he'd found out in the original Monty the snakes weren't killed. So I guess that is how it's supposed to work. HTH Ron - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 17, 2007 5:04 PM Subject: [Audyssey] Bug in Monty Patch? Hi Thomas, I think I've located a possible bug in the Monty patch. I've noticed that, on my machine at least, it's no longer possible to kill snakes using the swords. They don't seem to bite when I get close as long as I'm carrying one, but it's like when I get close enough to one I can only move a few steps at a time, as if I'm repeatedly having to kick the snake out of my way. Spiders and skulls aren't affected by this, just the snakes. It's actually pretty bizarre. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge Patch 1 released.
Hi, Hmmm Are you saying the exit game option doesn't work at all when you press enter or space on it? if so that would be a bug. As for the exit game sound I can certainly look around in my backups and restore that effect if you want. Trenton Matthews wrote: ell,how nicI like the patch quite a bit! Still trying to complete level 1 on easy now, but its going well. Quite an nice update, especially since Panama Joe can run faster now! Only one problem now, or maybe its not a problem. The way now to exit a game, is to press the x key, which maybe is not a bad thing tjst having the shortcut only there. Speaking of exiting, after pressing the X key, would it be alright if you brought the ending sound from the other Monty releases? It sounded like a sewer opening. Had a nice affect! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge Patch 1 released.
It doesn't even show up in the menu. In order to exit the game you have to hit X. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 17, 2007 4:09 PM Subject: Re: [Audyssey] Montezuma's Revenge Patch 1 released. Hi, Hmmm Are you saying the exit game option doesn't work at all when you press enter or space on it? if so that would be a bug. As for the exit game sound I can certainly look around in my backups and restore that effect if you want. Trenton Matthews wrote: ell,how nicI like the patch quite a bit! Still trying to complete level 1 on easy now, but its going well. Quite an nice update, especially since Panama Joe can run faster now! Only one problem now, or maybe its not a problem. The way now to exit a game, is to press the x key, which maybe is not a bad thing tjst having the shortcut only there. Speaking of exiting, after pressing the X key, would it be alright if you brought the ending sound from the other Monty releases? It sounded like a sewer opening. Had a nice affect! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge Patch 1 released.
Please do -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, July 17, 2007 5:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Montezuma's Revenge Patch 1 released. Hi, Hmmm Are you saying the exit game option doesn't work at all when you press enter or space on it? if so that would be a bug. As for the exit game sound I can certainly look around in my backups and restore that effect if you want. Trenton Matthews wrote: ell,how nicI like the patch quite a bit! Still trying to complete level 1 on easy now, but its going well. Quite an nice update, especially since Panama Joe can run faster now! Only one problem now, or maybe its not a problem. The way now to exit a game, is to press the x key, which maybe is not a bad thing tjst having the shortcut only there. Speaking of exiting, after pressing the X key, would it be alright if you brought the ending sound from the other Monty releases? It sounded like a sewer opening. Had a nice affect! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty Patch
Actually, it will unzip them. -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 17, 2007 3:06 PM Subject: Re: [Audyssey] Monty Patch HI sarah Like I told thom in a previous post, the program will zip the files automatically to c:\program files\usagames unlike the standard self extractor that lets you specify the path. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Sarah Haake Sent: Tuesday, July 17, 2007 9:58 PM To: Gamers Discussion list Subject: [Audyssey] Monty Patch Hi list, I have a problem with the patch for Monty. I downloaded the file and saved it in my folder for Montezuma's revenge. Then I clicked on the Montezuma's revenge patch1.exe file to start the installation. I get a dialog box with Welcome and that this installation will upgrade my installation of Montezuma's revenge. I have a OK and a cancel button. I click on OK and nothing else happens. What is up there? Thanks for your help. Regards Sarah -- Amicus certus in re incerta cernitur. (Einen sicheren Freund erkennt man in unsicherer Sache.) Cicero ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Bug in Monty Patch?
In the original game, snakes could not be killed, so Tom added that feature in the patch. Check in the folder where the files were added or modified, and you will find a .txt file that lists all the changes in the patch. HTH -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 17, 2007 4:04 PM Subject: [Audyssey] Bug in Monty Patch? Hi Thomas, I think I've located a possible bug in the Monty patch. I've noticed that, on my machine at least, it's no longer possible to kill snakes using the swords. They don't seem to bite when I get close as long as I'm carrying one, but it's like when I get close enough to one I can only move a few steps at a time, as if I'm repeatedly having to kick the snake out of my way. Spiders and skulls aren't affected by this, just the snakes. It's actually pretty bizarre. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge Patch 1 released.
Hi, I have now completed the demo on Easy, Normal and Difficult. The only reason I haven't beaten it om Challenging is that I haven't taken the time. I finished the game on difficult with a perfect 24 points. As for the save game option, it is simply not in the menu. Pressing X still exits the game, but you can not arrow to it at all. Karl Original message: Hi, Hmmm Are you saying the exit game option doesn't work at all when you press enter or space on it? if so that would be a bug. As for the exit game sound I can certainly look around in my backups and restore that effect if you want. Trenton Matthews wrote: ell,how nicI like the patch quite a bit! Still trying to complete level 1 on easy now, but its going well. Quite an nice update, especially since Panama Joe can run faster now! Only one problem now, or maybe its not a problem. The way now to exit a game, is to press the x key, which maybe is not a bad thing tjst having the shortcut only there. Speaking of exiting, after pressing the X key, would it be alright if you brought the ending sound from the other Monty releases? It sounded like a sewer opening. Had a nice affect! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] SoundRTS
Yeah eventually peasants can't be used for much. - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 09, 2007 7:01 PM Subject: Re: [Audyssey] SoundRTS It would be better if you could upgrade your peasants to become footmen, archers, and so on so you don't have to kill them off. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Shadow Dragon [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 09, 2007 1:05 PM Subject: Re: [Audyssey] SoundRTS I remember in warcraft2 you could actually have your units attack eachother if you wanted to get rid of them. This feature would be nice to see. - Original Message - From: Neo [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 09, 2007 8:38 AM Subject: Re: [Audyssey] SoundRTS Yeah, the ability to fire your own units or buildings could come in handy at times. I think the unit blindness thing is something like this: When you order an unit to go somewhere, it calculates the shortest and straightest path. And when something is blocking the way, it doesn't realize that it should go elsewhere and just keeps on trying. This is what I think. Take care, Lukas - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 09, 2007 4:20 PM Subject: [Audyssey] SoundRTS Hi Jean-Luc Lol are the units in SoundRts blind? I say this because I sometimes hear units walking into walls. Also once when I had 7 footmen an archer and 3 or 4 knights, I ordered footman 7 to go somewhere, but I just heard a walking sound and he went nowhere. Then I sent him somewhere else and heard him continuously bonking against the wall, still going nowhere. Also I would like to see a feature to fire units. I had to let the peasants commit suicide by walking into the enemy camp when I wanted a bigger army. Lol! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.2/891 - Release Date: 7/8/2007 6:32 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a little problem with the instalation of the monte patch
Hi Nicol, Thanks for that info. I'll keep that in mind and correct that in Patch 2. nicol wrote: HI thom I have installed the monte patch, I haven't tried it out yet. I just want to make you attentive to something. When I click on the file that I have downloaded it says welcome to the patch, it will upgrade your installation. When I then press the ok button on that message box a dialogue comes up asking me to which folder I want to unzip the files to and it says c:program files\usa games, but during the install of the initial beta, the path is d:\program files\usa games because that is where all my games is installed. During the install of the initial beta, the installer automatically picks up that windows is running on the d drive and so it automatically gives the path d:\program files\usa games as the default, but now with this patch it doesn't give me a chance to change the path where to extract the files to, it automatically extracts it to c:PROGRAM FILES\USA GAMES, so I had to manually cut that usa games folder on the c drive and paste it in the d drive. Its just something to keep in mind for future patches, rather create the self extracting zip file in such a way that the user can specify the path for extraction. thanks ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty Patch
Hi Sarah, After pressing ok the file should just automatically unpack files into your c:\program files\usa games\montezuma's revenge folder without further prompts. However, Nicol has requested an option to select the out put path so I'll be adding that dialog to the next patch when it is ready. fter Sarah Haake wrote: Hi list, I have a problem with the patch for Monty. I downloaded the file and saved it in my folder for Montezuma's revenge. Then I clicked on the Montezuma's revenge patch1.exe file to start the installation. I get a dialog box with Welcome and that this installation will upgrade my installation of Montezuma's revenge. I have a OK and a cancel button. I click on OK and nothing else happens. What is up there? Thanks for your help. Regards Sarah ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] monte
Hi Nicol, After I had released the Monty beta 1 initial release someone emailed me a copy of the original 1983 Montezuma's Revenge rules and directions. In that list of rules I discovered that snakes could not be killed so i removed them being killed in patch 1. In addition I got the official score table so I reset the score table to match the 1983 arcade classic. The point of all the changes is to make this version as close as possible to the classic without changing the game too much with newer and fresh ideas. I'll let future versions add newer ideas slip in. nicol wrote: Nice patch, thom. I like the sound descriptions. When the original beta was released, I wasn't at all aware that it was a spider, I thought it was one of those burning ropes. Thom, I personally feel one should be able to kill snakes. Now I recognize the warp platform' sound; its exactly the same sound used in self destruct as a background sound. There is a big improvement in the patch, in the original monty there were more than one staircase in a room which made navigation confusing, now there is only one staircase per room. I'm definitely going to buy monte if my friend can't afford it. It's a game I will definitely enjoy. A further suggestion is to have a monte competition. The one with the highest score on a difficulty level win the extra temple packs. It's a good idea to sell extra temple packs, but if one can get a chance to win those, it would be cool. Keep it up ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] anyone for a game of sound rts?
I've got a surver up with the defolt name of joueur. Niall ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Bug in Monty Patch?
Hi Bryan, The answer to your question is found in the Changes.txt file which shipped with the patch. Basically, after I released beta 1 I recieved a copy of the original 1983 instructions. In there i discovered that snakes couldn't be killed, and so I removed that ability from the game. Now, you are right there seams to be some odd behavior happening in their AI now as a result of that change. I'll certainly look into the AI issue,and correct it. Bryan Peterson wrote: Hi Thomas, I think I've located a possible bug in the Monty patch. I've noticed that, on my machine at least, it's no longer possible to kill snakes using the swords. They don't seem to bite when I get close as long as I'm carrying one, but it's like when I get close enough to one I can only move a few steps at a time, as if I'm repeatedly having to kick the snake out of my way. Spiders and skulls aren't affected by this, just the snakes. It's actually pretty bizarre. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge Patch 1 released.
Hi, Thanks. I am on it. Looks like a miner break in that code when I added the describe sounds menu option. Probably just a variable not getting set properly in the menu counter. Bryan Peterson wrote: It doesn't even show up in the menu. In order to exit the game you have to hit X. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] monte
I like the update as well. I've already finished both levels on easy difficulty, now I'm going to try normal. - Original Message - From: nicol [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, July 17, 2007 3:33 PM Subject: [Audyssey] monte Nice patch, thom. I like the sound descriptions. When the original beta was released, I wasn't at all aware that it was a spider, I thought it was one of those burning ropes. Thom, I personally feel one should be able to kill snakes. Now I recognize the warp platform' sound; its exactly the same sound used in self destruct as a background sound. There is a big improvement in the patch, in the original monty there were more than one staircase in a room which made navigation confusing, now there is only one staircase per room. I'm definitely going to buy monte if my friend can't afford it. It's a game I will definitely enjoy. A further suggestion is to have a monte competition. The one with the highest score on a difficulty level win the extra temple packs. It's a good idea to sell extra temple packs, but if one can get a chance to win those, it would be cool. Keep it up ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.8/904 - Release Date: 7/16/2007 5:42 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty Keystroke
Hi, Yeah, they did sound pretty strange. I've got the original spider sounds around here somewhere. Trenton Matthews wrote: The spiders in the original Monty sounded more creeppy! Does anyone else agree with that? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] beep
Hi x-sight, what is bomb blaster? On 7/16/07, X-Sight Interactive [EMAIL PROTECTED] wrote: i wrote that song, and i made that game for fun. i can write better games than that if i wanted to. i'm working on bomb blaster. regards, damien - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 7:12 PM Subject: Re: [Audyssey] beep HI damion Don't feel bad about releasing beep. Its your first attempt to write a program, that's a good start. Although it is not a challenging game, its a good start for someone who try out programming for the first time. The song you used in the game is cool. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of X-Sight Interactive Sent: Monday, July 16, 2007 5:42 AM To: Gamers Discussion list Subject: Re: [Audyssey] beep beep is on my games page. hth. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- Andy, the best audio gamer! Aim: blindguitardude msn: [EMAIL PROTECTED] skype: musicproandy ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Networked games was Star Wars Game
Hi, Sounds cool, but one thing at a time. (Smile) Trenton Matthews wrote: Anyone thinking of wanting a USA Games Score Server, like for Monty perhaps? And instead of calling the score server the USA games one, why not try *says it in an announcer-like voice with an echo,* The USA Galaxy Portal! Besides having a place to post scores, that's where you could play online games with team mates. And for monty, for example, have it where only two players could race each other in special temples, jumpping over platforms, firepits, ride on those convairbelts, and of course the person that makes it to the exit wins! Also, before enter the portal, the person would have to type in the character name they'd typed in the options menu. And special messages could be posted there, and a person would press M to read them. Anyone like this idea? This idea is sort of like how the ESP Softworks score servers worked. What was good about them, was the fact you would read a person's name from the score-server. I wish that Draconis to be honest with ya all, kept the way how how the server originally was. My this is gonna be an interesting idea! From: Sylvester Thomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 3:07 PM Subject: Re: [Audyssey] Networked games was Star Wars Game I would love to see Ten Pin Alley turned into a game we could play on line. That would be Awesome! How about it Phil! Later! Sly! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 9:12 AM Subject: [Audyssey] Networked games was Star Wars Game Hi, In one way I do agree networked games brings allot more challenge to the games as you are facing a human aponent. However, the down side to this is that if you log on to play against someone and there is no one around at 1:00 AM in the morning when you want to play you can't do much with that game. I'm on the run allot, and if I had to be online to play a game I would hardly get a chanse to play. Especially, when in the car riding from here to there. That's the down side to networked games unfortunately. Probably someday I will crank out a networked game, but it will have to wait for my current batch of projects to clear. (Smile) Dakotah Rickard wrote: It's true, there are some good network games, but we need more. We need games to play with others, not only by ourselves. I am, I suppose, a networking crusader...when I finally begin to program, most of my games will, hopefully, feature at least multiplayer modes, if not networking modes. That's just me though. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.6/902 - Release Date: 7/15/2007 2:21 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] free sound libraries
ljudo.com, and I think soundsnap.com On 7/16/07, Josh [EMAIL PROTECTED] wrote: Hi, Are there any free sound effects libraries online where I can get sound effects for free? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- Andy, the best audio gamer! Aim: blindguitardude msn: [EMAIL PROTECTED] skype: musicproandy ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] sound rts
Hi all. There is a better soundpack for the game out. http://www.bryansmart.com/files/Sound%20RTS%20Soundpack%20V3%2016Khz.zip http://lj.andrelouis.com has some enteries about it, well just 1. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.8/904 - Release Date: 16/07/2007 5:42 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sound rts
Hi How do you get it to work I installed it into the sounds folder under the game and it doesn't work thanks NIall - Original Message - From: shaun everiss [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, July 17, 2007 7:45 PM Subject: [Audyssey] sound rts Hi all. There is a better soundpack for the game out. http://www.bryansmart.com/files/Sound%20RTS%20Soundpack%20V3%2016Khz.zip http://lj.andrelouis.com has some enteries about it, well just 1. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.8/904 - Release Date: 16/07/2007 5:42 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty Keystroke
I like the new sound better. It sounds more like what I would expect a spider to sound like. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 17, 2007 5:37 PM Subject: Re: [Audyssey] Monty Keystroke Hi, Yeah, they did sound pretty strange. I've got the original spider sounds around here somewhere. Trenton Matthews wrote: The spiders in the original Monty sounded more creeppy! Does anyone else agree with that? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] beep
hmm, it's changing from time to time as i'm constantly getting new ideas and suggestions for it. the basic outline is you disarm bombs in buildings, fight guards and robots, pick up objects and take part in contests. other than that the content is changing all the time, as development is restarting shortly. regards, damien - Original Message - From: Andy Smith [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 17, 2007 8:04 PM Subject: Re: [Audyssey] beep Hi x-sight, what is bomb blaster? On 7/16/07, X-Sight Interactive [EMAIL PROTECTED] wrote: i wrote that song, and i made that game for fun. i can write better games than that if i wanted to. i'm working on bomb blaster. regards, damien - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 7:12 PM Subject: Re: [Audyssey] beep HI damion Don't feel bad about releasing beep. Its your first attempt to write a program, that's a good start. Although it is not a challenging game, its a good start for someone who try out programming for the first time. The song you used in the game is cool. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of X-Sight Interactive Sent: Monday, July 16, 2007 5:42 AM To: Gamers Discussion list Subject: Re: [Audyssey] beep beep is on my games page. hth. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- Andy, the best audio gamer! Aim: blindguitardude msn: [EMAIL PROTECTED] skype: musicproandy ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Toomb Raider was new game
Hi, Awesome! I just downloaded all the music files, and happily been enjoying myself listening to the Tomb Raider music which I remember from my own sighted PC gamer days. You know, if I could get my hands on the actual effects shut gun sounds, swords, pain, etc I might be willing to do one or two TR games using the Star Wars game engine which is well suited for the full blown 3D FPS genre. Personally, my favorites were Tomb Raider II and Tomb Raider IV. Angel of Darkness was cool, but the story took a huge turn which made it much darker than the previous five games. I also know Angel of Darkness didn't have the same level of puzzle solving which made the first four games fun. As for myself the puzzles were just as much fun as Lora's battles with Sharks, Yetti, Crocks, and other cool creatures. I suppose I can dig around for my copies of the games and wrip the sounds myself, but what a serious pain. Trenton Matthews wrote: Hi Thomas! Well, it seems the web site updated itself the last time I was on there, but here is the Sounds/Tunes link for the Tomb Raider music. http://www.tombraider.ws/downloads_audios.php ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty Keystroke
Hi Bryan, Yeah, that was why I took out the strange effect James North was using. In trying to create Monty I am attempting to give each item a very realistic sound scheme. Bryan Peterson wrote: I like the new sound better. It sounds more like what I would expect a spider to sound like. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Toomb Raider was new game
what about doing house of the dead and resident evil games? I know house of the dead is a first person shooter type game. Not sure what genre resident evil is. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 17, 2007 9:59 PM Subject: Re: [Audyssey] Toomb Raider was new game Hi, Awesome! I just downloaded all the music files, and happily been enjoying myself listening to the Tomb Raider music which I remember from my own sighted PC gamer days. You know, if I could get my hands on the actual effects shut gun sounds, swords, pain, etc I might be willing to do one or two TR games using the Star Wars game engine which is well suited for the full blown 3D FPS genre. Personally, my favorites were Tomb Raider II and Tomb Raider IV. Angel of Darkness was cool, but the story took a huge turn which made it much darker than the previous five games. I also know Angel of Darkness didn't have the same level of puzzle solving which made the first four games fun. As for myself the puzzles were just as much fun as Lora's battles with Sharks, Yetti, Crocks, and other cool creatures. I suppose I can dig around for my copies of the games and wrip the sounds myself, but what a serious pain. Trenton Matthews wrote: Hi Thomas! Well, it seems the web site updated itself the last time I was on there, but here is the Sounds/Tunes link for the Tomb Raider music. http://www.tombraider.ws/downloads_audios.php ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.