[Audyssey] g t a PSP guide anyone?

2008-05-07 Thread will lomas
hi does anyone have the PSP g t a  guide that 
conner from audio  
games forum wrote?
if so can they please send it to me

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Re: [Audyssey] Strange message when trying to play velosity

2008-05-07 Thread Thomas Ward
Hi Jose and all,
You are getting that error because you do not have the Microsoft Managed 
DirectX components. You can download them from my site
http://www.usagames.us/requirements/directx/
Make sure yu have .Net Framework 1.1 or greater installed as well.


Jose Lomeli wrote:
 Hello Listers, I am getting this strange message when trying to play the 
 velosity game. This is what it says.
 BPCR
 File or assembly name Microsoft.DirectX.DirectSound, or one of its 
 dependencies, was not found. stack:at BPCR.DSound..ctor(IntPtr WinHandle)
at BPCR.DSound..ctor(IntPtr handle, Boolean m)
at BPCR.GUI..ctor()
at BPCR.Common.main()
 OK
 What's up with this? Please write back. 
 Jose Lomeli
 Email:
 [EMAIL PROTECTED]
 Website:
 http://joselomeli93.blind-planet.com
 Subscribe to my mailing list by sending an email to.
 [EMAIL PROTECTED]
 JAWS For Windows 8.0 user.
 Windows XP Home User.
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Re: [Audyssey] Puppy1

2008-05-07 Thread Jim Kitchen
Hi Charles,

Yeah, I was thinking that it was more than 4 engines on the spruce goose.  I 
experimented with 4 engines on Puppy1 but it didn't sound right to me, so it 
will just be 2.

BFN

 Jim

Eagles fly, but weasels aren't sucked into jet engines!

[EMAIL PROTECTED]
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(440) 286-6920
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Re: [Audyssey] 3D Velocity.

2008-05-07 Thread Thomas Ward
Hi Mich,
Oh, I see. Well, seeing as this is a flight game obviously turning and 
walking forward/backward doesn't apply here.
I agree the controls are different, but they make sense. Muniwar has 
done a lot to add a lot of realism to the game. Banking, rolling, and 
breaking are all realistic maneuvers for a jet fighter.


Mich wrote:
 hi well personally for most of the games I play like the fps games the arrow 
 keys are used most often for up down left and right etc so I am used to that 
 and also compterible with that as well. well I hope that helps explain my 
 thoughts. from Mich Verrier from New Liskeard Ontario Canada.


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[Audyssey] dark forces/star wars mud

2008-05-07 Thread eloheem
Hi, does anyone play dforce mud using vip? if so can anyone give me any 
suggestions on what to do while playing? thanks
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Re: [Audyssey] 3D Velocity.

2008-05-07 Thread Thomas Ward
Hi,
I had exactly the opposite  experience. I am using a laptop with 3D 
Velocity and I found all of the keys were easy to access. For example, I 
can use my thumb to hold down up arrow and my pointer finger to hold 
down the page down key easily.
The alt, control, and shift keys are all on my left hand side so using 
my left hand to hold them down and my right to use the arrows was pretty 
easy as well.
Though, laptops are known for having all kinds of keyboard 
configurations, and I suspect that end user experience on laptops is 
going to be quite different.


aiden gardiner wrote:
 hi munawar,
 
 It was just the way the keys are different for turning. i wasn't expecting 
 to have to use stuff like shipt left and things like that, although, i am 
 using a laptop, so i suppose it probably is a little harder, and i think the 
 key layout might slow down reactions when in combat, especially for new 
 players, but i haven't tried that yet.
 
 Aiden


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Re: [Audyssey] NBA and NHL games

2008-05-07 Thread Jim Kitchen
Hi Everett,

Thank you.  I'm glad to hear that you find my games addicting.

Sorry, no fishing game.  Just found fishing to be rather boring.  One time 
though I did hook my Grandfather's shoulder when I cast. Oops. grin

BFN

 Jim

Fishing rod: a hook at one end, a fool at the other.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Strange message when trying to play velosity

2008-05-07 Thread Phil Vlasak
Hi Tom,
I noted on your site System Requirements  page you have
a.. Managed DirectX 9.0C (Windows XP/Vista.)
a.. .NET Framework 3.0 (Windows XP.)
a..
In the reverse order of installation according to a message to the list 
which you said,

the proper order of installation is:

1. Install .NET Framework 3.0.
2. Install DirectX August 2007.
3. Install USA Games product or products.

Failing to install our games in this exact order will cause our games to
crash and fail. The reason is DirectX will not properly install and
register it's .NET components unless a working and properly registered
.NET Framework is installed first.

Now Phil:
I suspect that they should be installed in this order for other games too, 
the dot net, then direct x.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 07, 2008 6:13 AM
Subject: Re: [Audyssey] Strange message when trying to play velosity


 Hi Jose and all,
 You are getting that error because you do not have the Microsoft Managed
 DirectX components. You can download them from my site
 http://www.usagames.us/requirements/directx/
 Make sure yu have .Net Framework 1.1 or greater installed as well.


 Jose Lomeli wrote:
 Hello Listers, I am getting this strange message when trying to play the 
 velosity game. This is what it says.
 BPCR
 File or assembly name Microsoft.DirectX.DirectSound, or one of its 
 dependencies, was not found. stack:at BPCR.DSound..ctor(IntPtr 
 WinHandle)
at BPCR.DSound..ctor(IntPtr handle, Boolean m)
at BPCR.GUI..ctor()
at BPCR.Common.main()
 OK
 What's up with this? Please write back.
 Jose Lomeli
 Email:
 [EMAIL PROTECTED]
 Website:
 http://joselomeli93.blind-planet.com
 Subscribe to my mailing list by sending an email to.
 [EMAIL PROTECTED]
 JAWS For Windows 8.0 user.
 Windows XP Home User.
 ---
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Re: [Audyssey] Strange message when trying to play velosity

2008-05-07 Thread Thomas Ward
Hi Phil,
yes, that is correct. However, from the nature of the error it looks 
like Jose already has a version of the .Net Framework installed. the 
error specifically was looking for Managed DirectX, and crashed when it 
could not find Microsoft.DirectX.DirectSound.dll.
If .Net Framework was not installed Jose would have gotten a completely 
different runtime error. My note at the end of the message was a 
reminder to make sure it was installed not infering order of install 
though I should have mentioned the correct order to be installed.
Smile.


Phil Vlasak wrote:
 Hi Tom,
 I noted on your site System Requirements  page you have
 a.. Managed DirectX 9.0C (Windows XP/Vista.)
 a.. .NET Framework 3.0 (Windows XP.)
 a..
 In the reverse order of installation according to a message to the list 
 which you said,
 
 the proper order of installation is:
 
 1. Install .NET Framework 3.0.
 2. Install DirectX August 2007.
 3. Install USA Games product or products.
 
 Failing to install our games in this exact order will cause our games to
 crash and fail. The reason is DirectX will not properly install and
 register it's .NET components unless a working and properly registered
 .NET Framework is installed first.
 
 Now Phil:
 I suspect that they should be installed in this order for other games too, 
 the dot net, then direct x.


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Re: [Audyssey] Three-D Velocity Evaluation Released

2008-05-07 Thread Phil Vlasak
Hi Munawar,
I was able to get your game running by first installing dot net 3 then 
Direct x 9.
I got the main menu working and first hit the start game which did not work.
I then realized that you need to pick your mode first before playing the 
game.
It would be better if you added the mode choice after hitting the play game 
choice.
Or if no mode is chosen, tell the player that you need to choose your mode 
before playing the game.
I did not get too far on my first try but appreciate the sounds and 
interface as challenging but not impossible to deal with.
I would like to have a little louder jet engine sound or possibly have a ear 
plug toggle to turn the jets sound down if necessary.
I added this game to my games list web page.

thanks,
Phil 


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Re: [Audyssey] 3D Velocity.

2008-05-07 Thread aiden gardiner
Hi thomas,

i can't even get the jet off the runway. Every time i try, I just get a 
message about nose diving, and then i crash. i'm using the page down key 
like the manual says, but even when i try using the page up key, my altitute 
count stays at 0.

Aiden
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 07, 2008 11:48 AM
Subject: Re: [Audyssey] 3D Velocity.


 Hi,
 I had exactly the opposite  experience. I am using a laptop with 3D
 Velocity and I found all of the keys were easy to access. For example, I
 can use my thumb to hold down up arrow and my pointer finger to hold
 down the page down key easily.
 The alt, control, and shift keys are all on my left hand side so using
 my left hand to hold them down and my right to use the arrows was pretty
 easy as well.
 Though, laptops are known for having all kinds of keyboard
 configurations, and I suspect that end user experience on laptops is
 going to be quite different.


 aiden gardiner wrote:
 hi munawar,

 It was just the way the keys are different for turning. i wasn't 
 expecting
 to have to use stuff like shipt left and things like that, although, i am
 using a laptop, so i suppose it probably is a little harder, and i think 
 the
 key layout might slow down reactions when in combat, especially for new
 players, but i haven't tried that yet.

 Aiden


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[Audyssey] Anyone Playing Pmog?

2008-05-07 Thread Earle
Just wondering if anyone out here is playing Pmog.  It's a neat browser game 
that can only be played in firefox.  It 
takes a little getting used to, and you have to use your screen reader's mouse 
keys, but it's actually a neat little 
game.  I just started playing it today, and so far, I find it interesting.  It 
really doesn't have much of an object, 
but I like the concept that every site you visit on the net affects your game 
play.

Earle

Msn:  [EMAIL PROTECTED]

Skype:  rowdyamerican 


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[Audyssey] Optional accessible games mirror?

2008-05-07 Thread Thomas Ward
Hi everyone,
As part of USA Games recent upgrade USA Games now has quite a bit of 
bandwidth and disk space for games. Actually, more space than I need for 
my own projects right now.
What I have been thinking of doing is setting up a more or less 
centralized mirror page on my web site were you can download games from 
PB Games, GMA Games, L-Works, BSC Games, etc. It would act not only as a 
repository for abandoned accessible games, but a mirror for accessible 
games in general. What do you guys think?
One note before I mirror a developers software though I'd like to have 
permission from the developers involved just so I don't share anything 
they don't want to have redistributed or mirrored.
While I know there is Audiogames.net I'm not sure how often that gets 
updated. There is a lot of broken links and outdated information on the 
sight which is confusing if you are not up to date with changes in the 
audio games community.
So send me your feedback. What do you think of this idea?

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Re: [Audyssey] Optional accessible games mirror?

2008-05-07 Thread Liam Erven
I say go for it.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 07, 2008 10:22 AM
Subject: [Audyssey] Optional accessible games mirror?


 Hi everyone,
 As part of USA Games recent upgrade USA Games now has quite a bit of
 bandwidth and disk space for games. Actually, more space than I need for
 my own projects right now.
 What I have been thinking of doing is setting up a more or less
 centralized mirror page on my web site were you can download games from
 PB Games, GMA Games, L-Works, BSC Games, etc. It would act not only as a
 repository for abandoned accessible games, but a mirror for accessible
 games in general. What do you guys think?
 One note before I mirror a developers software though I'd like to have
 permission from the developers involved just so I don't share anything
 they don't want to have redistributed or mirrored.
 While I know there is Audiogames.net I'm not sure how often that gets
 updated. There is a lot of broken links and outdated information on the
 sight which is confusing if you are not up to date with changes in the
 audio games community.
 So send me your feedback. What do you think of this idea?

 ---
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Re: [Audyssey] Optional accessible games mirror?

2008-05-07 Thread Mich
hi tom I think that is a good idea. from Mich Verrier from New Liskeard 
Ontario Canada.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 07, 2008 11:22 AM
Subject: [Audyssey] Optional accessible games mirror?


 Hi everyone,
 As part of USA Games recent upgrade USA Games now has quite a bit of
 bandwidth and disk space for games. Actually, more space than I need for
 my own projects right now.
 What I have been thinking of doing is setting up a more or less
 centralized mirror page on my web site were you can download games from
 PB Games, GMA Games, L-Works, BSC Games, etc. It would act not only as a
 repository for abandoned accessible games, but a mirror for accessible
 games in general. What do you guys think?
 One note before I mirror a developers software though I'd like to have
 permission from the developers involved just so I don't share anything
 they don't want to have redistributed or mirrored.
 While I know there is Audiogames.net I'm not sure how often that gets
 updated. There is a lot of broken links and outdated information on the
 sight which is confusing if you are not up to date with changes in the
 audio games community.
 So send me your feedback. What do you think of this idea?

 ---
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Re: [Audyssey] Optional accessible games mirror?

2008-05-07 Thread Dark
Hi Tom.

with reguards to audiogames.net, it is actually being updated at the moment, 
and will hopefully be both completely up to date and able to keep up with 
community changes soon. but obviously sinse it's not been updated for a 
while there's a fair amount of work to be done. Hopefully in a few weeks 
there should be pages for most games with download links and descriptions 
and such, - but it is quite a task stil.

Just to clarrify, the download links on the game pages are mostly links to 
download the files from the appropriate sites,  and like everything else 
they are being updated.

there are plans in the works I believe to host old games like the Pb stuff, 
Simon's games from http://www.simonsgames.com/news.php and some others,   
obtaining old versions of abandoned games where possible as well.

About the mirror, I think it's a good idea if you've got the space, sinse A, 
I'm not sure when things on audiogames.ent will be running smoothly, and you 
can never be too careful with these things, and as munawar said mirrors 
could be great for devs and others amd file hosting (blind cool tech stil! 
haven't posted my long Smugglers 3 review, and I'd love to hoast it 
somewhere), not to mention quicker downloads.

Also, if you've got perminant web space, perhaps you could considder hosting 
the superdeakout scoreboards, and the word list databases for search party 
and chain link, so that people will stil be able to submit scores and make 
and share new word chains etc,  of course this is assuming that changing 
the program to point to Usa games rather than DanZ games wouldn't be too 
much trouble (I was assuming you could just cp the address, but I'm not 
sure).

Beware the Grue!

Dark.



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Re: [Audyssey] Optional accessible games mirror?

2008-05-07 Thread Munawar Bijani
Hi,
This idea sounds awesome to me. Indeed we need more mirrors for audigames so
that the primary developer's bandwidth can be conserved a bit more which
would cut down on server costs. Also for people who are closer to the
mirrors than the main site, it would be a quicker download in most cases. So
I say go for it.

Munawar A. Bijani
Are you certain you will awaken from bed tomorrow?
Never assume something of which you lack strong knowledge.
MSN: [EMAIL PROTECTED]
http://www.bpcprograms.com/

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: Wednesday, May 07, 2008 11:22 AM
To: Gamers Discussion list
Subject: [Audyssey] Optional accessible games mirror?


Hi everyone,
As part of USA Games recent upgrade USA Games now has quite a bit of
bandwidth and disk space for games. Actually, more space than I need for
my own projects right now.
What I have been thinking of doing is setting up a more or less
centralized mirror page on my web site were you can download games from
PB Games, GMA Games, L-Works, BSC Games, etc. It would act not only as a
repository for abandoned accessible games, but a mirror for accessible
games in general. What do you guys think?
One note before I mirror a developers software though I'd like to have
permission from the developers involved just so I don't share anything
they don't want to have redistributed or mirrored.
While I know there is Audiogames.net I'm not sure how often that gets
updated. There is a lot of broken links and outdated information on the
sight which is confusing if you are not up to date with changes in the
audio games community.
So send me your feedback. What do you think of this idea?

---
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Re: [Audyssey] 3D Velocity.

2008-05-07 Thread Munawar Bijani
Hi,
It's at bpcprograms.com.

Munawar A. Bijani
Are you certain you will awaken from bed tomorrow?
Never assume something of which you lack strong knowledge.
MSN: [EMAIL PROTECTED]
http://www.bpcprograms.com/

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Jose Lomeli
Sent: Tuesday, May 06, 2008 7:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 3D Velocity.


Can someone give me the website where this game is located? Please write
back.
Jose Lomeli
Email:
[EMAIL PROTECTED]
Website:
http://joselomeli93.blind-planet.com
Subscribe to my mailing list by sending an email to.
[EMAIL PROTECTED]
JAWS For Windows 8.0 user.
Windows XP Home User.
- Original Message -
From: Karl [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, May 06, 2008 4:39 PM
Subject: Re: [Audyssey] 3D Velocity.


 Hi,
 I would recommend rereading the manual. The beeping tones are the sound
 that means you are off the ground, but are below 1 feat. The steady
 tone is the beacon that you need to turn towards to continue in the race.
 HTH,
 Karl
 Original message:
 I ran in to problems with this game. I get the game to start just fine
 but
 it is not lifting me off the ground. The wine sound goes up in pitch and
 then I hear tones and later on a steady tone in my right ear and when I
 check the different instruments they shows zero and the speed of the
 motor
 is around 276 or 376. When I try and use page down I crash so either I'm
 doing something wrong or the game isn't running correctly on this
 machine.
 I guess I'll uninstall it and go get a fresh copy from the web site and
 try
 again. We need an Audio Tutorial on playing this game. I was trying the
 racing mode.


  djc's Jukebox: http://paulmerrell.net:9212 or
 http://sc8.spacialnet.com:22734/ Saturday Evenings 9 to midnight Eastern.

  My Journal http://livejournal.com/users/djc1

  email: [EMAIL PROTECTED]

  I C Q Number Is: 4781694




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Re: [Audyssey] 3D Velocity.

2008-05-07 Thread Munawar Bijani
Hi,
You either don't have .NET 1.1 or Managed DirectX installed. Go here:
http://www.bpcprograms.com/programs/utilities/
and download the two components.

Munawar A. Bijani
Are you certain you will awaken from bed tomorrow?
Never assume something of which you lack strong knowledge.
MSN: [EMAIL PROTECTED]
http://www.bpcprograms.com/

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Jose Lomeli
Sent: Tuesday, May 06, 2008 8:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 3D Velocity.


I can't get it to start period!
Jose Lomeli
Email:
[EMAIL PROTECTED]
Website:
http://joselomeli93.blind-planet.com
Subscribe to my mailing list by sending an email to.
[EMAIL PROTECTED]
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Windows XP Home User.
- Original Message -
From: djc [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, May 06, 2008 3:44 PM
Subject: Re: [Audyssey] 3D Velocity.


I ran in to problems with this game. I get the game to start just fine but
 it is not lifting me off the ground. The wine sound goes up in pitch and
 then I hear tones and later on a steady tone in my right ear and when I
 check the different instruments they shows zero and the speed of the motor
 is around 276 or 376. When I try and use page down I crash so either I'm
 doing something wrong or the game isn't running correctly on this machine.
 I guess I'll uninstall it and go get a fresh copy from the web site and
 try
 again. We need an Audio Tutorial on playing this game. I was trying the
 racing mode.


 djc's Jukebox: http://paulmerrell.net:9212 or
 http://sc8.spacialnet.com:22734/ Saturday Evenings 9 to midnight Eastern.

 My Journal http://livejournal.com/users/djc1

  email: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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Re: [Audyssey] Strange message when trying to play velosity

2008-05-07 Thread Munawar Bijani
Hi,
You need to download Managed DirectX from what it looks like. You can get it
by going to the utilities download page on the BPC website.

Munawar A. Bijani
Are you certain you will awaken from bed tomorrow?
Never assume something of which you lack strong knowledge.
MSN: [EMAIL PROTECTED]
http://www.bpcprograms.com/

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Jose Lomeli
Sent: Tuesday, May 06, 2008 9:35 PM
To: Gamers Discussion list
Subject: [Audyssey] Strange message when trying to play velosity


Hello Listers, I am getting this strange message when trying to play the
velosity game. This is what it says.
BPCR
File or assembly name Microsoft.DirectX.DirectSound, or one of its
dependencies, was not found. stack:at BPCR.DSound..ctor(IntPtr
WinHandle)
   at BPCR.DSound..ctor(IntPtr handle, Boolean m)
   at BPCR.GUI..ctor()
   at BPCR.Common.main()
OK
What's up with this? Please write back.
Jose Lomeli
Email:
[EMAIL PROTECTED]
Website:
http://joselomeli93.blind-planet.com
Subscribe to my mailing list by sending an email to.
[EMAIL PROTECTED]
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Re: [Audyssey] 3D Velocity.

2008-05-07 Thread Munawar Bijani
Hi Dacotah,
Thanks for your feedback. Although the roling maneuver has been provided, it
doesn't necessarily need to be used; our intention was to provide all the
basic maneuvers for people who feel the need to take advantage of them. If
you want to report any errors, you can either report them here, or subscribe
to the BPC discussion list. Details are on the website. Also thanks for your
comments about the key layout; it'll give us an idea of what needs to be
changed in terms of what people like and don't like.

Munawar A. Bijani
Are you certain you will awaken from bed tomorrow?
Never assume something of which you lack strong knowledge.
MSN: [EMAIL PROTECTED]
http://www.bpcprograms.com/

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Dakotah Rickard
Sent: Tuesday, May 06, 2008 10:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 3D Velocity.


I must confess. This game is top notch! I frankly don't understand
racing mode, but I love deathmatch.
I don't understand exactly what purpose rolling serves. It's certainly
a useful feature, but it seems a bit redundant. Other than that, I
love the game. I can't sto playing it, even though it's just a demo.
I've done loads with it to test it out. I have a couple of errors to
report, but I don't know where and how to report them.

1: If the Bogie is neutralized but there are still missiles or bullets
in travel, there appears an error. Is this possibly something to do
with the Bogie as an entity? I don't know how you worked stuff out,
but maybe the projectiles aren't designed to interact with an entity
that's gone. Also, might crashing into the enemy be implemented? I
kind of drove through it.

Please don't change the controls too much. I use a laptop primarily
and this is one game I can play easily on it.

Also, the game rocks. Thanks for making it so cool.

Signed:
Dakotah Rickard

On 5/6/08, tim kilgore` [EMAIL PROTECTED] wrote:
 I too liked the game but had a problem with the alt-left and alt-right
arrow
 keys.  They made a funny sound.

 Tnyway, I'll buy the game when it comes out.
 Tim
 - Original Message -
 From: Mich [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, May 06, 2008 12:55 PM
 Subject: Re: [Audyssey] 3D Velocity.


  hi all. I to have to say that I did enjoy the game but I to found the
  controls a bit trickey. from Mich Verrier from New Liskeard Ontario
  Canada.
  - Original Message -
  From: aiden gardiner [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Tuesday, May 06, 2008 12:58 PM
  Subject: Re: [Audyssey] 3D Velocity.
 
 
  Yeah, i have to admit, it is really good. I wonder how mutch it'll go
for
  once it's released. I think the controls are a little tricky though.
 
  Aiden
  - Original Message -
  From: Thomas Ward [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Tuesday, May 06, 2008 4:00 PM
  Subject: [Audyssey] 3D Velocity.
 
 
  Hi Munawar,
  I finally had a chance to sit down  and try out 3D Velocity and I must
  confess I am impressed. The human voices, realistic sounds, and action
  for this game is going to make it one of the best games of 2008.
  I am interested to know who does the voices for the menus. Whoever she
  is she sounds extremely good. I'd definitely like to hear her used in
  more accessible games, because she has a top quality voice. I really
  enjoyed that touch to the game.
  Finally, the cut scenes are really cool. I really liked those as well.
I
  felt like I was playing something like a mainstream commercial jet
  fighter game. Keep up the fantastic work.
 
  ---
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Re: [Audyssey] Three-D Velocity Evaluation Released

2008-05-07 Thread Munawar Bijani
Hi,
You need to select a moade before you select start game.

Munawar A. Bijani
Are you certain you will awaken from bed tomorrow?
Never assume something of which you lack strong knowledge.
MSN: [EMAIL PROTECTED]
http://www.bpcprograms.com/

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Claudio
Sent: Wednesday, May 07, 2008 1:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Three-D Velocity Evaluation Released


Hi guys!
I have a problem with that game!
If i start the game i come to the main menu where i can sellect start game,
load game, speaker test and exit.
If i go to start game, the game repeads the menu but don't go into the
flight.
What can I do?
Best regards, Claudio.


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Re: [Audyssey] Optional accessible games mirror?

2008-05-07 Thread Thomas Ward
Hi Dark,
I am not sure, but I think the web site addresses etc are built into the 
binaries for Dan's games. They would require some access to the source 
code.,and a VB 6 compiler.



Dark wrote:
 Hi Tom.
 
 with reguards to audiogames.net, it is actually being updated at the moment, 
 and will hopefully be both completely up to date and able to keep up with 
 community changes soon. but obviously sinse it's not been updated for a 
 while there's a fair amount of work to be done. Hopefully in a few weeks 
 there should be pages for most games with download links and descriptions 
 and such, - but it is quite a task stil.
 
 Just to clarrify, the download links on the game pages are mostly links to 
 download the files from the appropriate sites,  and like everything else 
 they are being updated.
 
 there are plans in the works I believe to host old games like the Pb stuff, 
 Simon's games from http://www.simonsgames.com/news.php and some others,   
 obtaining old versions of abandoned games where possible as well.
 
 About the mirror, I think it's a good idea if you've got the space, sinse A, 
 I'm not sure when things on audiogames.ent will be running smoothly, and you 
 can never be too careful with these things, and as munawar said mirrors 
 could be great for devs and others amd file hosting (blind cool tech stil! 
 haven't posted my long Smugglers 3 review, and I'd love to hoast it 
 somewhere), not to mention quicker downloads.
 
 Also, if you've got perminant web space, perhaps you could considder hosting 
 the superdeakout scoreboards, and the word list databases for search party 
 and chain link, so that people will stil be able to submit scores and make 
 and share new word chains etc,  of course this is assuming that changing 
 the program to point to Usa games rather than DanZ games wouldn't be too 
 much trouble (I was assuming you could just cp the address, but I'm not 
 sure).
 
 Beware the Grue!
 
 Dark.
 
 
 
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Re: [Audyssey] Optional accessible games mirror?

2008-05-07 Thread Ryan Smith
Hi,
This is a terrific idea.

-Ryan

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[Audyssey] audio games.net forum wasRe: Optional accessible games mirror?

2008-05-07 Thread aiden gardiner
hi dark,

Just a quick question. How accessible is the audio games forum, and what's 
the difference between a forum and a mailing list? I've never quite 
understood what the difference is.

Aiden
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 07, 2008 5:51 PM
Subject: Re: [Audyssey] Optional accessible games mirror?


 Hi Tom.

 with reguards to audiogames.net, it is actually being updated at the 
 moment,
 and will hopefully be both completely up to date and able to keep up with
 community changes soon. but obviously sinse it's not been updated for a
 while there's a fair amount of work to be done. Hopefully in a few weeks
 there should be pages for most games with download links and descriptions
 and such, - but it is quite a task stil.

 Just to clarrify, the download links on the game pages are mostly links to
 download the files from the appropriate sites,  and like everything 
 else
 they are being updated.

 there are plans in the works I believe to host old games like the Pb 
 stuff,
 Simon's games from http://www.simonsgames.com/news.php and some 
 others, 
 obtaining old versions of abandoned games where possible as well.

 About the mirror, I think it's a good idea if you've got the space, sinse 
 A,
 I'm not sure when things on audiogames.ent will be running smoothly, and 
 you
 can never be too careful with these things, and as munawar said mirrors
 could be great for devs and others amd file hosting (blind cool tech stil!
 haven't posted my long Smugglers 3 review, and I'd love to hoast it
 somewhere), not to mention quicker downloads.

 Also, if you've got perminant web space, perhaps you could considder 
 hosting
 the superdeakout scoreboards, and the word list databases for search party
 and chain link, so that people will stil be able to submit scores and make
 and share new word chains etc,  of course this is assuming that 
 changing
 the program to point to Usa games rather than DanZ games wouldn't be too
 much trouble (I was assuming you could just cp the address, but I'm not
 sure).

 Beware the Grue!

 Dark.



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Re: [Audyssey] Optional accessible games mirror?

2008-05-07 Thread AudioGames.net
Hi Thomas,

Yes, we're doing a lot of updating at the moment thanks to the help of our 
*brandnew* website moderators Dark and CX2. Dark recently made a huge 
inventory of all broken links and is working very hard to fix them! We are 
currently discussing new functionality on the website and have plans for 
expanding the game pages with more functionality - we actually discussed 
mirror downloads on the game pages this week :)
We'd be very happy to be a host of mirror downloads for all audio games.

Greets,

Richard


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 07, 2008 5:22 PM
Subject: [Audyssey] Optional accessible games mirror?


 Hi everyone,
 As part of USA Games recent upgrade USA Games now has quite a bit of
 bandwidth and disk space for games. Actually, more space than I need for
 my own projects right now.
 What I have been thinking of doing is setting up a more or less
 centralized mirror page on my web site were you can download games from
 PB Games, GMA Games, L-Works, BSC Games, etc. It would act not only as a
 repository for abandoned accessible games, but a mirror for accessible
 games in general. What do you guys think?
 One note before I mirror a developers software though I'd like to have
 permission from the developers involved just so I don't share anything
 they don't want to have redistributed or mirrored.
 While I know there is Audiogames.net I'm not sure how often that gets
 updated. There is a lot of broken links and outdated information on the
 sight which is confusing if you are not up to date with changes in the
 audio games community.
 So send me your feedback. What do you think of this idea?

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Re: [Audyssey] audio games.net forum wasRe: Optional accessible gamesmirror?

2008-05-07 Thread AudioGames.net
Hi Aiden,

A mailing list allows members to post messages which are broadcast to all of 
the other mailing list members via email. The application you use for this 
is your email application. An Internet forum (also frequently known as 
message board) is an application on a website which allows people to post 
messages that can be seen by either members of the forum (people who 
registered with the forum) or visitors - this depends on the forum settings.
The forum we use at AudioGames.net is, as far as we know, fully accessible. 
It has been in use by visually impaired users for several years now and 
never have received any accessibility complaints. Most fora on the internet 
are more or less accessible because they're primarily text-based. However, 
many fora allow people to post inaccessible content, such as images without 
alt-attributes (=text descriptions of the image) or multimedia without an 
accessible alternative). This doesn't make the forum itsself inaccessible, 
but parts of the posts can be inaccessible. For our forum we wrote a script 
to check whether or not the poster has added an alt-attribute, and if not he 
will receive a notification of this in text under his image. For multimedia 
we don't have such a solution yet. Fortunately, about 99.9% of all the posts 
on the AudioGames.net forum are text so no worries ;)

Here it is: http://forum.audiogames.net/

Greets,

Richard




- Original Message - 
From: aiden gardiner [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 07, 2008 9:56 PM
Subject: [Audyssey] audio games.net forum wasRe: Optional accessible 
gamesmirror?


 hi dark,

 Just a quick question. How accessible is the audio games forum, and what's
 the difference between a forum and a mailing list? I've never quite
 understood what the difference is.

 Aiden
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 07, 2008 5:51 PM
 Subject: Re: [Audyssey] Optional accessible games mirror?


 Hi Tom.

 with reguards to audiogames.net, it is actually being updated at the
 moment,
 and will hopefully be both completely up to date and able to keep up with
 community changes soon. but obviously sinse it's not been updated for a
 while there's a fair amount of work to be done. Hopefully in a few weeks
 there should be pages for most games with download links and descriptions
 and such, - but it is quite a task stil.

 Just to clarrify, the download links on the game pages are mostly links 
 to
 download the files from the appropriate sites,  and like everything
 else
 they are being updated.

 there are plans in the works I believe to host old games like the Pb
 stuff,
 Simon's games from http://www.simonsgames.com/news.php and some
 others, 
 obtaining old versions of abandoned games where possible as well.

 About the mirror, I think it's a good idea if you've got the space, sinse
 A,
 I'm not sure when things on audiogames.ent will be running smoothly, and
 you
 can never be too careful with these things, and as munawar said mirrors
 could be great for devs and others amd file hosting (blind cool tech 
 stil!
 haven't posted my long Smugglers 3 review, and I'd love to hoast it
 somewhere), not to mention quicker downloads.

 Also, if you've got perminant web space, perhaps you could considder
 hosting
 the superdeakout scoreboards, and the word list databases for search 
 party
 and chain link, so that people will stil be able to submit scores and 
 make
 and share new word chains etc,  of course this is assuming that
 changing
 the program to point to Usa games rather than DanZ games wouldn't be too
 much trouble (I was assuming you could just cp the address, but I'm not
 sure).

 Beware the Grue!

 Dark.



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[Audyssey] DarkKeyboard

2008-05-07 Thread John Bannick
Audyssey Folks,

A German colleague on another forum said that he was having trouble playing 
some games because he didn't know what all his keys did.

So I built this program, DarkKeyboard (hello, Dark!) that speaks each key 
as you press it.
Amazing what you can do with spare parts of game code.

DarkKeyboard intercepts your keystrokes so that they do absolutely nothing 
except speak to you.
DarkKeyboard self-voices. It's installation program works with JAWS.
DarkKeyboard works on Windows computers available since 2000, including Vista.

Being a small company, I just posted DarkKeyboard to our Web site, 
www.7128.com.
It's totally FREE. No registration, No ads. No spyware.

If you think it might be useful, or know someone who might find it useful, 
please go get a copy.

John Bannick
CTO
7-128 Software


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[Audyssey] 3d load menu

2008-05-07 Thread eloheem
Hello, today I downloaded the demo for 3d, after having to download the direct 
x file needed for game play I started the game, while on the main menu and 
entering on load menu, and selecting racing and dog fight, the game goes 
right back to the main menu and nothing loads; sorry if this has been 
previously posted, but what should I do to actually play the 10 minute 
missions? thanks
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Re: [Audyssey] 3d load menu

2008-05-07 Thread Munawar Bijani
Hi,
Please select a mode before you select start flight. Sorry this wasn't
documented.

Munawar A. Bijani
Are you certain you will awaken from bed tomorrow?
Never assume something of which you lack strong knowledge.
MSN: [EMAIL PROTECTED]
http://www.bpcprograms.com/

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of eloheem
Sent: Wednesday, May 07, 2008 7:39 PM
To: gamers@audyssey.org
Subject: [Audyssey] 3d load menu


Hello, today I downloaded the demo for 3d, after having to download the
direct x file needed for game play I started the game, while on the main
menu and entering on load menu, and selecting racing and dog fight, the
game goes right back to the main menu and nothing loads; sorry if this has
been previously posted, but what should I do to actually play the 10 minute
missions? thanks
---
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Re: [Audyssey] 3D Velocity.

2008-05-07 Thread shaun everiss
my laptop is also easy.
At 10:48 PM 5/7/2008, you wrote:
Hi,
I had exactly the opposite  experience. I am using a laptop with 3D
Velocity and I found all of the keys were easy to access. For example, I
can use my thumb to hold down up arrow and my pointer finger to hold
down the page down key easily.
The alt, control, and shift keys are all on my left hand side so using
my left hand to hold them down and my right to use the arrows was pretty
easy as well.
Though, laptops are known for having all kinds of keyboard
configurations, and I suspect that end user experience on laptops is
going to be quite different.


aiden gardiner wrote:
  hi munawar,
 
  It was just the way the keys are different for turning. i wasn't expecting
  to have to use stuff like shipt left and things like that, although, i am
  using a laptop, so i suppose it probably is a little harder, and 
 i think the
  key layout might slow down reactions when in combat, especially for new
  players, but i haven't tried that yet.
 
  Aiden


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Re: [Audyssey] Optional accessible games mirror?

2008-05-07 Thread shaun everiss
that would be cool tom.
It would also be cool to have another place where we could have the 
game play recordings.
At 03:22 AM 5/8/2008, you wrote:
Hi everyone,
As part of USA Games recent upgrade USA Games now has quite a bit of
bandwidth and disk space for games. Actually, more space than I need for
my own projects right now.
What I have been thinking of doing is setting up a more or less
centralized mirror page on my web site were you can download games from
PB Games, GMA Games, L-Works, BSC Games, etc. It would act not only as a
repository for abandoned accessible games, but a mirror for accessible
games in general. What do you guys think?
One note before I mirror a developers software though I'd like to have
permission from the developers involved just so I don't share anything
they don't want to have redistributed or mirrored.
While I know there is Audiogames.net I'm not sure how often that gets
updated. There is a lot of broken links and outdated information on the
sight which is confusing if you are not up to date with changes in the
audio games community.
So send me your feedback. What do you think of this idea?

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Re: [Audyssey] 3D Velocity.

2008-05-07 Thread shaun everiss
aah.
I was testing the stuff.
would be good if all things in the menus had hotkeys.
At 05:12 AM 5/8/2008, you wrote:
Hi,
When you brake, your speed is decreased quite a bit. Don't brake if you're
below 300 knots, you probably will stall. Also, if you're going for missile
lock, remember that you can be a max of six miles out, so you don't need to
circle the aircraft to get a lock.

Munawar A. Bijani
Are you certain you will awaken from bed tomorrow?
Never assume something of which you lack strong knowledge.
MSN: [EMAIL PROTECTED]
http://www.bpcprograms.com/

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of shaun everiss
Sent: Tuesday, May 06, 2008 10:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 3D Velocity.


i HAVE FIDDELED WIT THIS GAME.
wAS ABLE TO COMPLETE THE RACING  ROUND BUT NOT DEATHMATCH, MY TARGET
KEPT MOVING.
eVERYTIME i TRIED A BREAK TURN M SPEED WOULD DROP TO 0.
i WAS ABLE TO RECOVER BUT FOR NO REAL PURPOSE BECAUSE i WOULD JUST GO
DOWN AGAIN.
i GOT MY TARGET BUT NEVER GOT A LOCK.
hOW SLOW DO i NEED TO GO TO GET A GOOD LOCK WITHOUT BEING TO LOOSE.
i ONCE GOT THE INITUAL BEEPS BUT NEVER GOT A LOCK AFTERWARDS.
i GOT A BANG ON APPROACH WITH THE D KEY BUT i THEN WAS MOVING AWAY
FROM MY TARGET.
iS THERE OR WILL THERE BE SOME GAMEPLAY OF BOTH MODES DESCRIPTING
WHAT EXACTLY EVERYTING DOES ETC.
i KNOW THERE IS DOCS AND i HAVE READ THAT BUT i NEED SOME SORT OF
AUDIO TUTORIAL DESCRIBING HOW THINGS ARE DONE ETC.
At 03:00 AM 5/7/2008, you wrote:
 Hi Munawar,
 I finally had a chance to sit down  and try out 3D Velocity and I must
 confess I am impressed. The human voices, realistic sounds, and action
 for this game is going to make it one of the best games of 2008.
 I am interested to know who does the voices for the menus. Whoever she
 is she sounds extremely good. I'd definitely like to hear her used in
 more accessible games, because she has a top quality voice. I really
 enjoyed that touch to the game.
 Finally, the cut scenes are really cool. I really liked those as well. I
 felt like I was playing something like a mainstream commercial jet
 fighter game. Keep up the fantastic work.
 
 ---
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Re: [Audyssey] DarkKeyboard

2008-05-07 Thread Jeremy Gilley
I loved that feature when i first baught jaws, i could press any random key, 
and jaws could tell you without you doing anything on the computer and it 
would tell you what function it did and what keys you pressed.
I am glad that the folks at freadom programmed that feature into there 
software.
- Original Message - 
From: John Bannick [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, May 07, 2008 6:29 PM
Subject: [Audyssey] DarkKeyboard


 Audyssey Folks,

 A German colleague on another forum said that he was having trouble 
 playing
 some games because he didn't know what all his keys did.

 So I built this program, DarkKeyboard (hello, Dark!) that speaks each key
 as you press it.
 Amazing what you can do with spare parts of game code.

 DarkKeyboard intercepts your keystrokes so that they do absolutely nothing
 except speak to you.
 DarkKeyboard self-voices. It's installation program works with JAWS.
 DarkKeyboard works on Windows computers available since 2000, including 
 Vista.

 Being a small company, I just posted DarkKeyboard to our Web site,
 www.7128.com.
 It's totally FREE. No registration, No ads. No spyware.

 If you think it might be useful, or know someone who might find it useful,
 please go get a copy.

 John Bannick
 CTO
 7-128 Software


 ---
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Re: [Audyssey] g t a PSP guide anyone?

2008-05-07 Thread Jose Lomeli
Me too! Please!
Jose Lomeli
Email:
[EMAIL PROTECTED]
Website:
http://joselomeli93.blind-planet.com
Subscribe to my mailing list by sending an email to.
[EMAIL PROTECTED]
JAWS For Windows 8.0 user.
Windows XP Home User.
- Original Message - 
From: will lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 07, 2008 12:56 AM
Subject: [Audyssey] g t a PSP guide anyone?


 hi does anyone have the PSP g t a  guide that conner from audio
 games forum wrote?
 if so can they please send it to me

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Re: [Audyssey] DarkKeyboard

2008-05-07 Thread Dark
It's instalation program also works with Hal, ;D

Beware the Grue!

Dark.
- Original Message - 
From: John Bannick [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, May 07, 2008 11:29 PM
Subject: [Audyssey] DarkKeyboard


 Audyssey Folks,

 A German colleague on another forum said that he was having trouble 
 playing
 some games because he didn't know what all his keys did.

 So I built this program, DarkKeyboard (hello, Dark!) that speaks each key
 as you press it.
 Amazing what you can do with spare parts of game code.

 DarkKeyboard intercepts your keystrokes so that they do absolutely nothing
 except speak to you.
 DarkKeyboard self-voices. It's installation program works with JAWS.
 DarkKeyboard works on Windows computers available since 2000, including 
 Vista.

 Being a small company, I just posted DarkKeyboard to our Web site,
 www.7128.com.
 It's totally FREE. No registration, No ads. No spyware.

 If you think it might be useful, or know someone who might find it useful,
 please go get a copy.

 John Bannick
 CTO
 7-128 Software


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