[Audyssey] Puppy1

2008-07-05 Thread Kevin Weispfennig
Hi,

when i play the game, annytime the ennemy planes are to close to me, so 
i can't shot them, because i start the game, and one or two seconds 
after starting, the enemy plane do shoting and wins.

Is this right?

Kevin




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[Audyssey] Moderator Message Length Reminder

2008-07-05 Thread Thomas Ward
Hello everyone,
I would like to remind everyone here that the Audyssey list has a 
maximum length of 10 KB per message. Over the last few days there have 
been several messages going over that 10 KB limit, and have been 
rejected. Most of the messages have been on the Kingdom of Loathing 
topic. So if you have recieved a message rejected message over the last 
two days it would be because you are failing to trim your messages down 
to a reasonable size.
this is all I have to say on this topic, but do remember to trim. There 
is absolutely no need to respond to post after post without trimming 
down the messages.
cheers.

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Re: [Audyssey] Moderator Message Length Reminder

2008-07-05 Thread Charles Rivard
Thanks for reminding me of one of my bad habits.  (sheepish grin)

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Audessy Mailing List gamers@audyssey.org
Sent: Saturday, July 05, 2008 8:37 AM
Subject: [Audyssey] Moderator Message Length Reminder


 Hello everyone,
 I would like to remind everyone here that the Audyssey list has a
 maximum length of 10 KB per message. Over the last few days there have
 been several messages going over that 10 KB limit, and have been
 rejected. Most of the messages have been on the Kingdom of Loathing
 topic. So if you have recieved a message rejected message over the last
 two days it would be because you are failing to trim your messages down
 to a reasonable size.
 this is all I have to say on this topic, but do remember to trim. There
 is absolutely no need to respond to post after post without trimming
 down the messages.
 cheers.

 ---
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Re: [Audyssey] Puppy1

2008-07-05 Thread Thomas Ward
Hi Kevin,
Right. if the enemy plane gets in too close and manages to pass you the 
enemy plane will turn and go for a tail shot. Personally, this is the 
one aspect about Puppy1 I dislike as realistically I should be able to 
roll, turn, or something else to evade his tail shot.
However, I understand the reasons Jim has stated for not making the game 
more realistic. Doing true 3D combat maneuvers requires some pretty 
heavy physics and math. More than Jim says he has the skills for. Even I 
would hate doing the mathematics for 3D arieal dog fighting as it is 
pretty math intensive.

Kevin Weispfennig wrote:
 Hi,
 
 when i play the game, annytime the ennemy planes are to close to me, so 
 i can't shot them, because i start the game, and one or two seconds 
 after starting, the enemy plane do shoting and wins.
 
 Is this right?
 
 Kevin


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[Audyssey] SAPI5 problems

2008-07-05 Thread Damien Sadler
Hi.
I don't know whether this message got sent. I thought it did, but I had no 
reply to it.
I'm having SAPI5 problems. I had some SAPI5 voices which I wanted to uninstall. 
Some of them wouldn't uninstall. Whether they were corrupt or the uninstaller 
was missing or something else needed to happen that couldn't, I can't remember, 
so I deleted the voice's folder.
After this, my SAPI5 voices that I had left wouldn't talk, so I ran the 
DelUserLex.exe program on Jim Kitchen's website. Now I can't even access the 
voices through the speech control panel applet. It says the voice can't be 
played.
I'm wondering what I can do about this?
Thanks.
Regards,
Damien
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Re: [Audyssey] SAPI5 problems

2008-07-05 Thread Andy
Damien, I had this problem as well. Run deluxerlex or whatever it's called 
again, then remove the 
voices. Reinstall the voices, and you should be set. If that still doesn't 
work, after reinstalling the 
voices run deluxerlex or whatever in heck it's called.



On Sat, 5 Jul 2008 18:52:07 +0100, Damien Sadler wrote:


Hi.
I don't know whether this message got sent. I thought it did, but I had no 
reply to it.
I'm having SAPI5 problems. I had some SAPI5 voices which I wanted to 
uninstall. 
Some of them wouldn't uninstall. Whether they were corrupt or the uninstaller 
was missing or something else needed to happen that couldn't, I can't 
remember, 
so I deleted the voice's folder.
After this, my SAPI5 voices that I had left wouldn't talk, so I ran the 
DelUserLex.exe program on Jim Kitchen's website. Now I can't even access the 
voices through the speech control panel applet. It says the voice can't be 
played.
I'm wondering what I can do about this?
Thanks.
Regards,
Damien
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Re: [Audyssey]   question about consoles.

2008-07-05 Thread Tom Randall
Hi Alex and all.

It is important to remember that the answer to this question depends on
what you mean by accessible.  I personally prefer the word playable to
accessible for these mainstream games because strictly speaking none of
them are accessible in the way most blind people think of when they
think of accessible games.  How many of them you will be able to play
depends on many factors including how good you are at figuring things
out in games in general, how much time and effort you are willing to put
into learning them, and whether or not you have regular access to
sighted assistance for the times you are going to need it.  It appears
the ps2 is the best according to some of the folks on here who have been
into the newer consoles more than I have with the psp being next.  So
which one you should get really depends.  For myself I wanted a portable
unit and that was more important to me, so I chose the psp and am happy
with it, however I probably will pick up a ps2 at some point if I find
one for a decent price.

Best regards,

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of alex wallis
Sent: Friday, July 04, 2008 11:51 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey]   question about consoles.


Hi. the ps2 does sound a good option, so are there different games
available for the ps2 and psp? and how many games would people estimate
are accessible for the psp and ps2 respectively?
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Re: [Audyssey] psp

2008-07-05 Thread Tom Randall
Hey that sounds great.  So where did you find that case at.  I would not
mind looking for one of those if the price was anything like that.

Best regards,

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of constantine (on laptop)
Sent: Thursday, July 03, 2008 10:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] psp


Hi

Well, this here aluminum case was really a bargin, because it came with
a 
lighter adapter, earbudds, and cleaning cloth, not to mention 6 game
cases. 
Everythings compartmentalized, so you don't need to worry about things 
banging around. It was all tolled about 24 bucks, and that's saying 
something since each item would probably have costed you at least 20
bucks, 
so you get 5 things for the price of 1, oh yeah and it came with a
screen 
protector- which I'm using. I don't take the memory stick out iether, 
because that case also came with a USB/power cord for the psp (one end
has 
the plug to plug into the computer, while the other end is rather neat.
It 
has a USB plug for the PSP, which you can charge it with, but it takes
more 
time, or there's just a regular power plug which charges it like normal,
but 
from your computers power! I thought that was neat, and I'll be using
this 
with the pac mate. Oh, I also recommend getting a good pair of
headphones - 
I'm currently using sony noise-canceling ones and I absolutely love them
for 
gaming. Everythings crisp and clear, and they're good for when your in a

very loud area- I find the volume doesn't go high enough to mask that,
but 
who cares? Those speakers aren't meant for that. By the way, I just
finished 
updating mine, because the manual and my psp's menu spoke differently-
mine 
was a few firmwares out of date.




Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu 


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Re: [Audyssey] psp

2008-07-05 Thread Tom Randall
Hi Michael.

As Thomas said, you can get the psp anyplace Sony consoles are sold,
best buy, EB games, etc.  No, the menus do not speak either in the games
or at the main system screen what is called the home screen.  However
there is usually a sound when you move around in the menus, in the home
screen there is a little clicking sound when you move.  This is good
because you always know if your movement did not take for some reason.
The home screen menus are in columns and rows and are fairly simple and
easy to memorize, one very good thing is that the cursor does not wrap
around the menu when you reach the top or bottom or one of the edges the
way it does in Windows.  This is good because you can always start out
from a known point say the top left corner which happens to be the
system menu.  I am slowly but surely doing a write-up on the menu system
both the home screen and for Tekken which is the only game I have at the
moment.  When you get your psp you are going to need sighted assistance
to do the initial setup, you have to set the date and time and name your
psp and a few other things and there is no way for us to do these
things.  Once you have this stuff set just don't let the battery go
completely flat or remove it for any length of time or you will have to
have them set it again.  I wish there was some utility that could save
all your settings to a file on your pc, there is a usb port on the psp
that you use to place music or pictures or movies onto your memory stick
if you have one so such a utility should be possible but I have not
found one yet.

In short I really like this little unit I've only had mine for a couple
of months now but have been having lots of fun with it.  I have only
bought one game so far Tekken dark resurrection which I highly
recommend.  It is entirely possible to use the unit as a music player or
watch movies on it with a little memorization.  A couple of us have them
on this list, I do and I know Tyler just got one so if we can be of any
help just drop a note here.

Best regards,

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Michael Maslo
Sent: Friday, July 04, 2008 9:21 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] psp


Where CAN I GET THE PSP FROM? Do the menus speak or how do blind people
use it?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of constantine (on laptop)
Sent: Thursday, July 03, 2008 12:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] psp

Hi

Well, this here aluminum case was really a bargin, because it came with
a 
lighter adapter, earbudds, and cleaning cloth, not to mention 6 game
cases. 
Everythings compartmentalized, so you don't need to worry about things 
banging around. It was all tolled about 24 bucks, and that's saying 
something since each item would probably have costed you at least 20
bucks, 
so you get 5 things for the price of 1, oh yeah and it came with a
screen 
protector- which I'm using. I don't take the memory stick out iether, 
because that case also came with a USB/power cord for the psp (one end
has 
the plug to plug into the computer, while the other end is rather neat.
It 
has a USB plug for the PSP, which you can charge it with, but it takes
more 
time, or there's just a regular power plug which charges it like normal,
but

from your computers power! I thought that was neat, and I'll be using
this 
with the pac mate. Oh, I also recommend getting a good pair of
headphones - 
I'm currently using sony noise-canceling ones and I absolutely love them
for

gaming. Everythings crisp and clear, and they're good for when your in a

very loud area- I find the volume doesn't go high enough to mask that,
but 
who cares? Those speakers aren't meant for that. By the way, I just
finished

updating mine, because the manual and my psp's menu spoke differently-
mine 
was a few firmwares out of date.




Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Tom Randall [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, July 02, 2008 9:40 AM
Subject: Re: [Audyssey] psp


 Hey Tyler.

 I don't have any light perception any longer so I cannot comment on 
 the display although my nephew, the one I have mentioned before who is

 a big gamer, says it's the best looking display he's seen on a 
 handheld.  I believe there are four brightness levels but I am not 
 positive on that.

 I agree with you on all points that you mention, the unit really does 
 have a nice design that is very pleasant and easy to handle and work 
 with.  I keep a spare cleaning cloth in my carrying case and am 
 forever taking it out and wiping the unit 

Re: [Audyssey] Kingdom of Loathing discussion.

2008-07-05 Thread Yohandy
Actually I don't think KoL can be exploited with mafia, because mafia still 
needs to access KoL to do what you tell it to. so if you tried using mafia 
to rotate the maze before you had access to that area, it wouldn't work. 
There's also a huge list of mafia scripts found here:
www.kolmafia.us


- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 04, 2008 7:43 PM
Subject: Re: [Audyssey] Kingdom of Loathing discussion.


 Thanks. Pretty useful program. Just out of curiosity, does it work with 
 only
 the JRE environment? Or can it be made to work with other java programs 
 that
 don't use the JRE. Anyway yeah, played around with KoL Mafia a bit. Seems
 kind of touch and go in some places, but I'm definitely going to come to
 enjoy the hedge mage puzzle instead of having to have one of my sighted
 friends do it. I'm kind of amazed they allow it to be used at all, it 
 seems
 like it has a lot of exploits, like the honor path restrictions checkbox.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 04, 2008 5:31 PM
 Subject: Re: [Audyssey] Kingdom of Loathing discussion.


 Hi,
 Actually, you dont need to google for it. Just visit my developer site
 http://developers.usagames.us
 and the link to the Java Access Bridge for Java 6 is about half way down
 on the Developer Center home page.
 Cheers.


 Shadow Dragon wrote:
 Huh, didn't know such a thing existed. I'll google it. Thanks man.


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Re: [Audyssey] Kingdom of Loathing discussion.

2008-07-05 Thread Shadow Dragon
Right now we're barely into Burnbarrel Blvd. I don't think we've got the 
levels to do much there yet, so I've stopped progress in the dungeon for a 
while and have been working on sidequests and collecting rare gear and the 
like for the last few days. I can't even begin to imagine soloing hobopolis, 
lol. You've probably seen the wiki, the hoboverlord has roughly 25000 HP. I 
can do, to a fairly strong mob, about 700 damage in my full spell damage 
gear. It would take me something like 35 battles to defeat him, and that's 
only if I could get initiative every time and if he doesn't have massive 
elemental resistance. Lol that's just insane. Almost sounds like something I 
would do. 


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Re: [Audyssey] Kingdom of Loathing discussion.

2008-07-05 Thread aiden gardiner
Hi,

How do you make your own clan, are there certain point requirements? also, 
what happens about in game death, and how often do turn resets happen?

Aiden
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 05, 2008 10:50 PM
Subject: Re: [Audyssey] Kingdom of Loathing discussion.


 Hobopolis can actually be completed in 5000 turns or so. And yeah, a small
 clan can definitely beat hobopolis. in fact it'll probably be a lot easier
 since it's simpler to coordinate things. there are even people that are
 trying to solo it. now that's insane right there, especially if they get
 caught by the chums multiple times. ouch. out of curiosity, how far are 
 you
 into hobopolis?
 - Original Message - 
 From: Shadow Dragon [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, July 05, 2008 4:20 PM
 Subject: Re: [Audyssey] Kingdom of Loathing discussion.


 Yeah, I noticed that too. I saw the list of older zones, like the ones
 from
 white wednesday, and figured you could exploit the game by going back to
 those old zones using the mafia client. But it didn't seem to work. There
 is
 a checkbox in the preferences that says honor path restrictions though,
 and
 I have to wonder about that. I guess it probably means the client would
 try
 to use something that went against your path but the game wouldn't let 
 it.
 *shrug*. Anyway, since I'm not sure if the message went through or not,
 I'm
 talerous on there. I started my own clan spacifically for hobopolis and
 loot
 distribution, there's only about 3 of us in there right now. I figure the
 bigger the clan, the less loot you're going to get no matter how much 
 work
 you put in. It'll be tough, but I think a small clan could beat hobopolis
 eventually, with the right amount of motivation and power. No way we 
 could
 pull it off multiple times a day though, lol. You must be in an insanely
 powerful clan.


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Re: [Audyssey] Games for the Blind on Nintendo's Wii

2008-07-05 Thread Kelly Sapergia
Hi Nicol,
   I tried the AudiOdyssey game when it was released for Windows a few 
months ago. The installation program was surprisingly not accessible at all, 
but you can install the game by pressing Enter a few times. As for the Wii, 
if they've got it where you can play it on the actual console, that would be 
interesting. I know you can set up the Wii-mote to be used on a computer by 
means of Bluetooth, according to the AudiOdyssey manual, but I don't own a 
Wii so don't know how well that would work. I thought about getting one when 
they first came out, but I'm not going to because of it's interface. From 
what I saw of it, you have to point and click on various channels, such as 
disc channel to get a game going. That was just my first impression of the 
thing anyway.
   Thanks.

Yours Sincerely,
Kelly John Sapergia
Personal Website: http://www.ksapergia.net
Need to relax and unwind? Listen to Northern Lights, Thursdays from 01:00 
to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the 
Blind) Radio Interactive at http://interactive.acbradio.org
Visit the show's website at http://nl.ksapergia.net
If you need jingles, voiceovers and music for your project at an affordable 
price, visit KJS Productions at: http://www.kjsproductions.com


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Re: [Audyssey] Kingdom of Loathing discussion.

2008-07-05 Thread Yohandy
You don't really die in the game, you just lose all your hit points and need 
to heal yourself up. As for turns, you get some more at rollover, which 
happens at around 11:30 PM eastern. to make a clan, I believe you need to be 
level 7, and level 3 to join one.
- Original Message - 
From: aiden gardiner [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 05, 2008 6:29 PM
Subject: Re: [Audyssey] Kingdom of Loathing discussion.


 Hi,

 How do you make your own clan, are there certain point requirements? also,
 what happens about in game death, and how often do turn resets happen?

 Aiden
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, July 05, 2008 10:50 PM
 Subject: Re: [Audyssey] Kingdom of Loathing discussion.


 Hobopolis can actually be completed in 5000 turns or so. And yeah, a 
 small
 clan can definitely beat hobopolis. in fact it'll probably be a lot 
 easier
 since it's simpler to coordinate things. there are even people that are
 trying to solo it. now that's insane right there, especially if they get
 caught by the chums multiple times. ouch. out of curiosity, how far are
 you
 into hobopolis?
 - Original Message - 
 From: Shadow Dragon [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, July 05, 2008 4:20 PM
 Subject: Re: [Audyssey] Kingdom of Loathing discussion.


 Yeah, I noticed that too. I saw the list of older zones, like the ones
 from
 white wednesday, and figured you could exploit the game by going back to
 those old zones using the mafia client. But it didn't seem to work. 
 There
 is
 a checkbox in the preferences that says honor path restrictions though,
 and
 I have to wonder about that. I guess it probably means the client would
 try
 to use something that went against your path but the game wouldn't let
 it.
 *shrug*. Anyway, since I'm not sure if the message went through or not,
 I'm
 talerous on there. I started my own clan spacifically for hobopolis and
 loot
 distribution, there's only about 3 of us in there right now. I figure 
 the
 bigger the clan, the less loot you're going to get no matter how much
 work
 you put in. It'll be tough, but I think a small clan could beat 
 hobopolis
 eventually, with the right amount of motivation and power. No way we
 could
 pull it off multiple times a day though, lol. You must be in an insanely
 powerful clan.


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Re: [Audyssey] Kingdom of Loathing discussion.

2008-07-05 Thread K. Mathew
Is this a MUD game?

Sorry to ask..





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[Audyssey] sryth help

2008-07-05 Thread Willem
Hi all.

I am currently struggling with the blood code quest. 
possible
little 
spoiler
I whent to stormfield, but I don't know how to use the map brother coal gave to 
me.
Thanks.
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Re: [Audyssey] sryth help

2008-07-05 Thread Bryan Peterson
Enter the Murk. Start headiing north through the swamp. The map will 
automatically tell you were you are in relation to the statue. You don't 
even have to use it.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 05, 2008 7:39 PM
Subject: [Audyssey] sryth help


 Hi all.

 I am currently struggling with the blood code quest.
 possible
 little
 spoiler
 I whent to stormfield, but I don't know how to use the map brother coal 
 gave to me.
 Thanks.
 ---
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 [EMAIL PROTECTED]
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Re: [Audyssey] sryth help

2008-07-05 Thread Willem
thanks.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 06, 2008 5:22 AM
Subject: Re: [Audyssey] sryth help


 Enter the Murk. Start headiing north through the swamp. The map will
 automatically tell you were you are in relation to the statue. You don't
 even have to use it.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Willem [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, July 05, 2008 7:39 PM
 Subject: [Audyssey] sryth help


 Hi all.

 I am currently struggling with the blood code quest.
 possible
 little
 spoiler
 I whent to stormfield, but I don't know how to use the map brother coal
 gave to me.
 Thanks.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 list,
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Re: [Audyssey] Kingdom of Loathing discussion.

2008-07-05 Thread Shadow Dragon
Wow, you serious? I was sort of relying on cumulative damage for this one. 
Right now I'm in a saucerer build that maxes out spell damage, so muscle's 
kind of useless. I have this strange feeling I might be screwed till the 
next ascention, lol. 


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Re: [Audyssey] Kingdom of Loathing discussion.

2008-07-05 Thread Shadow Dragon
It also kind of takes some of the fun out of the dungeon if the damage isn't 
cumulative, since it means you have to build spacifically against the 
bosses. I was hoping you could do it in any build, I rather like my saucerer 
built with max spell damage in mind, though I'm not using effects at the 
moment. Ah well, I guess its a matter of preference.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 05, 2008 6:31 PM
Subject: Re: [Audyssey] Kingdom of Loathing discussion.


 You don't really die in the game, you just lose all your hit points and 
 need
 to heal yourself up. As for turns, you get some more at rollover, which
 happens at around 11:30 PM eastern. to make a clan, I believe you need to 
 be
 level 7, and level 3 to join one.
 - Original Message - 
 From: aiden gardiner [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, July 05, 2008 6:29 PM
 Subject: Re: [Audyssey] Kingdom of Loathing discussion.


 Hi,

 How do you make your own clan, are there certain point requirements? 
 also,
 what happens about in game death, and how often do turn resets happen?

 Aiden
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, July 05, 2008 10:50 PM
 Subject: Re: [Audyssey] Kingdom of Loathing discussion.


 Hobopolis can actually be completed in 5000 turns or so. And yeah, a
 small
 clan can definitely beat hobopolis. in fact it'll probably be a lot
 easier
 since it's simpler to coordinate things. there are even people that are
 trying to solo it. now that's insane right there, especially if they get
 caught by the chums multiple times. ouch. out of curiosity, how far are
 you
 into hobopolis?
 - Original Message - 
 From: Shadow Dragon [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, July 05, 2008 4:20 PM
 Subject: Re: [Audyssey] Kingdom of Loathing discussion.


 Yeah, I noticed that too. I saw the list of older zones, like the ones
 from
 white wednesday, and figured you could exploit the game by going back 
 to
 those old zones using the mafia client. But it didn't seem to work.
 There
 is
 a checkbox in the preferences that says honor path restrictions though,
 and
 I have to wonder about that. I guess it probably means the client would
 try
 to use something that went against your path but the game wouldn't let
 it.
 *shrug*. Anyway, since I'm not sure if the message went through or not,
 I'm
 talerous on there. I started my own clan spacifically for hobopolis and
 loot
 distribution, there's only about 3 of us in there right now. I figure
 the
 bigger the clan, the less loot you're going to get no matter how much
 work
 you put in. It'll be tough, but I think a small clan could beat
 hobopolis
 eventually, with the right amount of motivation and power. No way we
 could
 pull it off multiple times a day though, lol. You must be in an 
 insanely
 powerful clan.


 ---
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 [EMAIL PROTECTED]
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 list,
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Re: [Audyssey] Games for the Blind on Nintendo's Wii

2008-07-05 Thread shaun everiss
well there is an accessible installer for it using inosetup.
At 11:18 a.m. 6/07/2008, you wrote:
Hi Nicol,
   I tried the AudiOdyssey game when it was released for Windows a few 
months ago. The installation program was surprisingly not accessible at all, 
but you can install the game by pressing Enter a few times. As for the Wii, 
if they've got it where you can play it on the actual console, that would be 
interesting. I know you can set up the Wii-mote to be used on a computer by 
means of Bluetooth, according to the AudiOdyssey manual, but I don't own a 
Wii so don't know how well that would work. I thought about getting one when 
they first came out, but I'm not going to because of it's interface. From 
what I saw of it, you have to point and click on various channels, such as 
disc channel to get a game going. That was just my first impression of the 
thing anyway.
   Thanks.

Yours Sincerely,
Kelly John Sapergia
Personal Website: http://www.ksapergia.net
Need to relax and unwind? Listen to Northern Lights, Thursdays from 01:00 
to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the 
Blind) Radio Interactive at http://interactive.acbradio.org
Visit the show's website at http://nl.ksapergia.net
If you need jingles, voiceovers and music for your project at an affordable 
price, visit KJS Productions at: http://www.kjsproductions.com


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