Re: [Audyssey] very important message to liam erven!

2008-07-24 Thread Parham
Lol! I don't think it's only Liam's games that are cracked, anyway. Besides, 
whatever one does, someone would come and crack the program/game/whatever.
My friend tells me that she cracked the latest game of Liam, because she 
thought it wouldn't be worth paying for. Since I do not play much of audio 
games anyway, I refrain from giving my own personal opinion on the matter.
---
Contact info:
Skype: parham-d
MSN: fire_lizard16 at hotmail dot com
email: parham90 at GMail dot com
- Original Message - 
From: Mauricio peixoto de Mattos Almeida [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, July 24, 2008 5:30 AM
Subject: Re: [Audyssey] very important message to liam erven!


well, well... guess draconis wont mind if this is only 2 sounds, i mean,
well, no problems about two sounds.. and well, cracks happens, what can
we do, it's  life
-Mensagem original-
De: Matheus [EMAIL PROTECTED]
Para: gamers@audyssey.org
Data: 16 de Julho de 2008 22:56
Assunto: Re: [Audyssey] very important message to liam erven!

agreed nicol!
-Mensagem original-
De: nicol [EMAIL PROTECTED]
Para: gamers Gamers@audyssey.org
Data: Terça, 22 de Julho de 2008 20:07
Assunto: [Audyssey] very important message to liam erven!

I've been checking the list archives and I noticed a thread where liam
complained about people cracking his games.
Well liam, I've noticed something which you might take care of. I'm not
trying to be insulting or rude
I'm just giving a friendly warning.
Well, I don't own monkey business myself but I play it sometimes on a
friend's pc.
I've noticed while playing the demo of super liam that the sound of the
monkeys dropping cocanuts is exactly the same as sounds in monkey business.
That little musical sound is exactly the same as in level9 in monkey
business.
When you have to follow the monkey to the teleporter he makes that little
musical sound when you are close to him, when you get far behind him he
makes another sound. On the beach in the super liam demo I recognize that
same musical sound.
I heard that same sound when listening to raul playing super liam.
The sound as the cocanut is falling together with that little whisseling
sound is the same as when you walk into a tree in the jungle and campsite in
monkey business.
That dish sound is  the same as when you walk into a tree in monkey business
and that whistling sound is the same as in monkey business when  a cocanut
hits you .
Because in monkey business  if you walk into a tree more than once then you
get hurt.
So liam, you want to take care of that. I don't think draconis is going to
be happy if they learn that you are using some of their sounds.
Ok its not a big deal, its 2 little sounds that is the same as in monkey
business, but if you are concerned about copyright issues and cracking, you
should really take care of those sounds by replacing it with original
sounds.


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Re: [Audyssey] very important message to liam erven!

2008-07-24 Thread Damien Sadler
Nicol,
How do you know that Liam hasn't either, A. had permission from Draconis to 
use those sounds, or B. they were already in his sound collection?
Thanks.
Regards,
Damien




- Original Message - 
From: nicol [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent: Tuesday, July 22, 2008 7:07 PM
Subject: [Audyssey] very important message to liam erven!


 I've been checking the list archives and I noticed a thread where liam
 complained about people cracking his games.
 Well liam, I've noticed something which you might take care of. I'm not
 trying to be insulting or rude
 I'm just giving a friendly warning.
 Well, I don't own monkey business myself but I play it sometimes on a
 friend's pc.
 I've noticed while playing the demo of super liam that the sound of the
 monkeys dropping cocanuts is exactly the same as sounds in monkey 
 business.
 That little musical sound is exactly the same as in level9 in monkey
 business.
 When you have to follow the monkey to the teleporter he makes that little
 musical sound when you are close to him, when you get far behind him he
 makes another sound. On the beach in the super liam demo I recognize that
 same musical sound.
 I heard that same sound when listening to raul playing super liam.
 The sound as the cocanut is falling together with that little whisseling
 sound is the same as when you walk into a tree in the jungle and campsite 
 in
 monkey business.
 That dish sound is  the same as when you walk into a tree in monkey 
 business
 and that whistling sound is the same as in monkey business when  a cocanut
 hits you .
 Because in monkey business  if you walk into a tree more than once then 
 you
 get hurt.
 So liam, you want to take care of that. I don't think draconis is going to
 be happy if they learn that you are using some of their sounds.
 Ok its not a big deal, its 2 little sounds that is the same as in monkey
 business, but if you are concerned about copyright issues and cracking, 
 you
 should really take care of those sounds by replacing it with original
 sounds.


 ---
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Re: [Audyssey] very important message to liam erven!

2008-07-24 Thread oriol gómez
Yeah, good one Damien. I was going to say that. People sometimes have
to be stupidly mean like that.

On 7/24/08, Damien Sadler [EMAIL PROTECTED] wrote:
 Nicol,
 How do you know that Liam hasn't either, A. had permission from Draconis to
 use those sounds, or B. they were already in his sound collection?
 Thanks.
 Regards,
 Damien




 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: gamers Gamers@audyssey.org
 Sent: Tuesday, July 22, 2008 7:07 PM
 Subject: [Audyssey] very important message to liam erven!


 I've been checking the list archives and I noticed a thread where liam
 complained about people cracking his games.
 Well liam, I've noticed something which you might take care of. I'm not
 trying to be insulting or rude
 I'm just giving a friendly warning.
 Well, I don't own monkey business myself but I play it sometimes on a
 friend's pc.
 I've noticed while playing the demo of super liam that the sound of the
 monkeys dropping cocanuts is exactly the same as sounds in monkey
 business.
 That little musical sound is exactly the same as in level9 in monkey
 business.
 When you have to follow the monkey to the teleporter he makes that little
 musical sound when you are close to him, when you get far behind him he
 makes another sound. On the beach in the super liam demo I recognize that
 same musical sound.
 I heard that same sound when listening to raul playing super liam.
 The sound as the cocanut is falling together with that little whisseling
 sound is the same as when you walk into a tree in the jungle and campsite
 in
 monkey business.
 That dish sound is  the same as when you walk into a tree in monkey
 business
 and that whistling sound is the same as in monkey business when  a cocanut
 hits you .
 Because in monkey business  if you walk into a tree more than once then
 you
 get hurt.
 So liam, you want to take care of that. I don't think draconis is going to
 be happy if they learn that you are using some of their sounds.
 Ok its not a big deal, its 2 little sounds that is the same as in monkey
 business, but if you are concerned about copyright issues and cracking,
 you
 should really take care of those sounds by replacing it with original
 sounds.


 ---
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Re: [Audyssey] Introduction

2008-07-24 Thread dark
Hi Michael.

I'm afraid the audio games net website needs quite a bit of updating,   
and worse, I'm one of the people supposed to be updating it, lol!

Games wise, well it depends upon what your into. If you enjoy stratogy games 
like Trek 2000 and Lone wolf, you might like the free startrek final 
conflict game from Tom ward and Usa games found at http://www.usagames.us/

Not to mention the ever expanding and fantastic free war game, sound rts 
(rts standing for real time stratogy game), found at 
http://jlpo.free.fr/soundrts/  which also has the ability to compete online 
against others if you want, as do the stratogy games from vip gameszone
galaxy ranger and lords of the Galaxy, from vip gameszone (though those 
aren't free), found at http://vipgameszone.com/index.php

If you don't mind using a screen reader, you might also fancy smugglers 3 
(and soon smugglers 4), two exelent space stratogy and combat games found at

http://www.nielsbauergames.com/index.html

those are probably the best of what I can think of stratogy wise, though of 
course there are many more types, including simulation, racing, space combat 
action, platform games, full 3d first person shooter games and sports, -  
just give us an idea of what you fancy.

Btw, you might also considder registering on the audiogames.net forum, as 
it's the other major place for discussing games.

Hope you find something you like and have as much fun with audio games as I 
do,

all the best,

Dark.




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Re: [Audyssey] very important message to liam erven!

2008-07-24 Thread Liam Erven
that is certainly someone's opinion. but I disagree.  I work very hard on 
the projects I produce, and so I find it kind of arigant to say something 
isn't worth paying for.
But then, that's someone's opinion.  so.  what ever floats their boat.

- Original Message - 
From: Parham [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 24, 2008 2:09 AM
Subject: Re: [Audyssey] very important message to liam erven!


Lol! I don't think it's only Liam's games that are cracked, anyway. Besides,
whatever one does, someone would come and crack the program/game/whatever.
My friend tells me that she cracked the latest game of Liam, because she
thought it wouldn't be worth paying for. Since I do not play much of audio
games anyway, I refrain from giving my own personal opinion on the matter.
---
Contact info:
Skype: parham-d
MSN: fire_lizard16 at hotmail dot com
email: parham90 at GMail dot com
- Original Message - 
From: Mauricio peixoto de Mattos Almeida [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, July 24, 2008 5:30 AM
Subject: Re: [Audyssey] very important message to liam erven!


well, well... guess draconis wont mind if this is only 2 sounds, i mean,
well, no problems about two sounds.. and well, cracks happens, what can
we do, it's  life
-Mensagem original-
De: Matheus [EMAIL PROTECTED]
Para: gamers@audyssey.org
Data: 16 de Julho de 2008 22:56
Assunto: Re: [Audyssey] very important message to liam erven!

agreed nicol!
-Mensagem original-
De: nicol [EMAIL PROTECTED]
Para: gamers Gamers@audyssey.org
Data: Terça, 22 de Julho de 2008 20:07
Assunto: [Audyssey] very important message to liam erven!

I've been checking the list archives and I noticed a thread where liam
complained about people cracking his games.
Well liam, I've noticed something which you might take care of. I'm not
trying to be insulting or rude
I'm just giving a friendly warning.
Well, I don't own monkey business myself but I play it sometimes on a
friend's pc.
I've noticed while playing the demo of super liam that the sound of the
monkeys dropping cocanuts is exactly the same as sounds in monkey business.
That little musical sound is exactly the same as in level9 in monkey
business.
When you have to follow the monkey to the teleporter he makes that little
musical sound when you are close to him, when you get far behind him he
makes another sound. On the beach in the super liam demo I recognize that
same musical sound.
I heard that same sound when listening to raul playing super liam.
The sound as the cocanut is falling together with that little whisseling
sound is the same as when you walk into a tree in the jungle and campsite in
monkey business.
That dish sound is  the same as when you walk into a tree in monkey business
and that whistling sound is the same as in monkey business when  a cocanut
hits you .
Because in monkey business  if you walk into a tree more than once then you
get hurt.
So liam, you want to take care of that. I don't think draconis is going to
be happy if they learn that you are using some of their sounds.
Ok its not a big deal, its 2 little sounds that is the same as in monkey
business, but if you are concerned about copyright issues and cracking, you
should really take care of those sounds by replacing it with original
sounds.


---
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--
No virus found in this incoming message.
Checked by AVG.
Version: 7.5.524 / Virus Database: 270.5.5/1568 - Release Date: 23/07/2008
06:55 AM




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Re: [Audyssey] very important message to liam erven!

2008-07-24 Thread Liam Erven
that is correct.  the sounds I did use were freely availible.
I'm sure that if Josh had a problem, he would of let me know.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 23, 2008 9:14 PM
Subject: Re: [Audyssey] very important message to liam erven!


 Hi Nicol,
 Both of the sounds in question can freely be obtained off of the
 internet. Neither Liam or Draconis has an exclusive copyright on them
 since neither company are the original creators of the sounds. They are
 just free sound effects obtained from the web.
 As it happens Liam isn't the only one who has used sounds from Monkey
 Business. As part of my deal with James North in taking over Alchemy
 Game Studios I recieved a cd with James North's entire sound effects
 library.
 when I initially created Montezuma's Revenge  I used quite a lot of
 sounds from Monkey Business. the stone doors, lava pits, ledge sounds,
 etc come strait out of Monkey Business. Over time I replaced several
 sounds I found on the internet that were better, but the updated
 side-scroller I am working on still does use some of those sounds.
 Hth.

 nicol wrote:
 I've been checking the list archives and I noticed a thread where liam
 complained about people cracking his games.
 Well liam, I've noticed something which you might take care of. I'm not
 trying to be insulting or rude
 I'm just giving a friendly warning.
 Well, I don't own monkey business myself but I play it sometimes on a
 friend's pc.
 I've noticed while playing the demo of super liam that the sound of the
 monkeys dropping cocanuts is exactly the same as sounds in monkey 
 business.
 That little musical sound is exactly the same as in level9 in monkey
 business.
 When you have to follow the monkey to the teleporter he makes that little
 musical sound when you are close to him, when you get far behind him he
 makes another sound. On the beach in the super liam demo I recognize that
 same musical sound.
 I heard that same sound when listening to raul playing super liam.
 The sound as the cocanut is falling together with that little whisseling
 sound is the same as when you walk into a tree in the jungle and campsite 
 in
 monkey business.
 That dish sound is  the same as when you walk into a tree in monkey 
 business
 and that whistling sound is the same as in monkey business when  a 
 cocanut
 hits you .
 Because in monkey business  if you walk into a tree more than once then 
 you
 get hurt.
 So liam, you want to take care of that. I don't think draconis is going 
 to
 be happy if they learn that you are using some of their sounds.
 Ok its not a big deal, its 2 little sounds that is the same as in monkey
 business, but if you are concerned about copyright issues and cracking, 
 you
 should really take care of those sounds by replacing it with original
 sounds.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
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Re: [Audyssey] Puppy1

2008-07-24 Thread Jim Kitchen
Hi Ian,

Yeah, Donovan's 105 and Eric's 103 has me beat by quite a bit.  I think that 
Eric's 103 was in beginner.  My best in beginner is 90 and my best in expert is 
77 and I have been playing this game for some time.  Well so has Donovan.

Good luck.

BFN

 Jim

The best things in life are free or have no interest or payments for one 
full year.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] homer help.

2008-07-24 Thread Jim Kitchen
Hi Kerry,

This is the description of the Homer on a Harley game from my web site.

You are Homer, the Harley riding motorcycle dare devil.  You have brought three 
of your specially modified Harley Davidson motorcycles to a small oval race 
track to try to set the record for the number of school buses you can jump.
Version 2 fixes the resume game and horn bugs as well as adds the play again 
and rocket booster features.
In version 3 I have added, a key to speak your speed, a points system, bonus 
Harleys and a practice mode.
In version 4 I fixed the practice mode save game conflict etc.
Note* you will need to disable your screen reader to play this game.

I hope that you will check out the game Kerry.  It is not very easy.  The 
object is to tap the left control key at the correct tempo to get at and stay 
at the correct speed for the distance of the jump.  I myself have not beaten 
the game yet.

BFN

 Jim

The capitol of Montana is not Hanna.  Bart Simpson on black board.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Introduction

2008-07-24 Thread Jim Kitchen
Hi Michael,

Welcome to the list.

I hope that you will stop by my web site and check out some of my free audio 
games.  They are not as involved as David Greenwoods games are, but I do like 
to think that they are still fun to play.  and heck the price is right. grin

BFN

 Jim

Check my web site for my free blind accessible pc dos and windows games.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] game cracking

2008-07-24 Thread Charles Rivard
Let Liam know who your friend is.  Piracy! is! illegal! and he should know 
about it even if he does nothing, although I hope he does.  I'd really like 
to see game crackers get what they deserve, and i do not mean a free game, 
either!

--
Only two defining forces have ever  offered to die  for you,
Jesus Christ, and the American Soldier.

- Original Message - 
From: Parham [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 24, 2008 12:09 AM
Subject: Re: [Audyssey] very important message to liam erven!


Lol! I don't think it's only Liam's games that are cracked, anyway. Besides,
whatever one does, someone would come and crack the program/game/whatever.
My friend tells me that she cracked the latest game of Liam, because she
thought it wouldn't be worth paying for. Since I do not play much of audio
games anyway, I refrain from giving my own personal opinion on the matter.
---
Contact info:
Skype: parham-d
MSN: fire_lizard16 at hotmail dot com
email: parham90 at GMail dot com
- Original Message - 
From: Mauricio peixoto de Mattos Almeida [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, July 24, 2008 5:30 AM
Subject: Re: [Audyssey] very important message to liam erven!


well, well... guess draconis wont mind if this is only 2 sounds, i mean,
well, no problems about two sounds.. and well, cracks happens, what can
we do, it's  life
-Mensagem original-
De: Matheus [EMAIL PROTECTED]
Para: gamers@audyssey.org
Data: 16 de Julho de 2008 22:56
Assunto: Re: [Audyssey] very important message to liam erven!

agreed nicol!
-Mensagem original-
De: nicol [EMAIL PROTECTED]
Para: gamers Gamers@audyssey.org
Data: Terça, 22 de Julho de 2008 20:07
Assunto: [Audyssey] very important message to liam erven!

I've been checking the list archives and I noticed a thread where liam
complained about people cracking his games.
Well liam, I've noticed something which you might take care of. I'm not
trying to be insulting or rude
I'm just giving a friendly warning.
Well, I don't own monkey business myself but I play it sometimes on a
friend's pc.
I've noticed while playing the demo of super liam that the sound of the
monkeys dropping cocanuts is exactly the same as sounds in monkey business.
That little musical sound is exactly the same as in level9 in monkey
business.
When you have to follow the monkey to the teleporter he makes that little
musical sound when you are close to him, when you get far behind him he
makes another sound. On the beach in the super liam demo I recognize that
same musical sound.
I heard that same sound when listening to raul playing super liam.
The sound as the cocanut is falling together with that little whisseling
sound is the same as when you walk into a tree in the jungle and campsite in
monkey business.
That dish sound is  the same as when you walk into a tree in monkey business
and that whistling sound is the same as in monkey business when  a cocanut
hits you .
Because in monkey business  if you walk into a tree more than once then you
get hurt.
So liam, you want to take care of that. I don't think draconis is going to
be happy if they learn that you are using some of their sounds.
Ok its not a big deal, its 2 little sounds that is the same as in monkey
business, but if you are concerned about copyright issues and cracking, you
should really take care of those sounds by replacing it with original
sounds.


---
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--
No virus found in this incoming message.
Checked by AVG.
Version: 7.5.524 / Virus Database: 270.5.5/1568 - Release Date: 23/07/2008
06:55 AM




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Gamers 

Re: [Audyssey] very important message to liam erven!

2008-07-24 Thread Thomas Ward
Hi,
In my personal experience the, its not worth paying for attitude, is 
just a cover for, I don't want to spend money for something I can steel 
for free. I was once in that croud of crackers during my high 
school/college days, and it took me a while to realise what I was doing 
and why I was doing it. Once I saw it for what it was I changed my mind 
about the entire cracking point of view.
as Munawar pointed out crackers only see the side of the coin that they 
have to pay for something. they have no appreciation and don't care 
about how much money it takes to make said product, how much time spent 
on making said product, and have some idea everything should be handed 
to them for free on a silver platter. it isn't until those people get 
out of high school, college, whatever and enter the work force as 
programmers, businessmen, etc and have to worry about crackers steeling 
all of their hard work, time, and money. they are forced to see the 
other side of the coin, and it isn't very amusing any more.
Actually, it is interesting to note some of the best security experts 
who write firewalls, antivirus programs, and work in other computer 
security fields are themselves former blackhat crackers with a long 
criminal history. The reason is that in their younger mor foolish days 
they see cracking and steeling as fun. When they get older they grow up 
a little and see all the damage, grief, and misery they and their 
buddies caused. They then get high paying jobs as security experts who 
try and secure products and networks from the new generation of crackers 
who are the spitting image of who they once were. Until you have seen 
both sides of the coin you don't know much about reality yet.


---
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Re: [Audyssey] game cracking

2008-07-24 Thread Damien Sadler
Yeah, I put a sorta antipiracy thing in Acefire. I mean, it would physically 
allow someone to pirate the game, but it would've been a shock for the 
cracker when they got an email from me...
Regards,
Damien


- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 24, 2008 8:54 PM
Subject: [Audyssey] game cracking


Let Liam know who your friend is.  Piracy! is! illegal! and he should know
about it even if he does nothing, although I hope he does.  I'd really like
to see game crackers get what they deserve, and i do not mean a free game,
either!

--
Only two defining forces have ever  offered to die  for you,
Jesus Christ, and the American Soldier.

- Original Message - 
From: Parham [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 24, 2008 12:09 AM
Subject: Re: [Audyssey] very important message to liam erven!


Lol! I don't think it's only Liam's games that are cracked, anyway. Besides,
whatever one does, someone would come and crack the program/game/whatever.
My friend tells me that she cracked the latest game of Liam, because she
thought it wouldn't be worth paying for. Since I do not play much of audio
games anyway, I refrain from giving my own personal opinion on the matter.
---
Contact info:
Skype: parham-d
MSN: fire_lizard16 at hotmail dot com
email: parham90 at GMail dot com
- Original Message - 
From: Mauricio peixoto de Mattos Almeida [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, July 24, 2008 5:30 AM
Subject: Re: [Audyssey] very important message to liam erven!


well, well... guess draconis wont mind if this is only 2 sounds, i mean,
well, no problems about two sounds.. and well, cracks happens, what can
we do, it's  life
-Mensagem original-
De: Matheus [EMAIL PROTECTED]
Para: gamers@audyssey.org
Data: 16 de Julho de 2008 22:56
Assunto: Re: [Audyssey] very important message to liam erven!

agreed nicol!
-Mensagem original-
De: nicol [EMAIL PROTECTED]
Para: gamers Gamers@audyssey.org
Data: Terça, 22 de Julho de 2008 20:07
Assunto: [Audyssey] very important message to liam erven!

I've been checking the list archives and I noticed a thread where liam
complained about people cracking his games.
Well liam, I've noticed something which you might take care of. I'm not
trying to be insulting or rude
I'm just giving a friendly warning.
Well, I don't own monkey business myself but I play it sometimes on a
friend's pc.
I've noticed while playing the demo of super liam that the sound of the
monkeys dropping cocanuts is exactly the same as sounds in monkey business.
That little musical sound is exactly the same as in level9 in monkey
business.
When you have to follow the monkey to the teleporter he makes that little
musical sound when you are close to him, when you get far behind him he
makes another sound. On the beach in the super liam demo I recognize that
same musical sound.
I heard that same sound when listening to raul playing super liam.
The sound as the cocanut is falling together with that little whisseling
sound is the same as when you walk into a tree in the jungle and campsite in
monkey business.
That dish sound is  the same as when you walk into a tree in monkey business
and that whistling sound is the same as in monkey business when  a cocanut
hits you .
Because in monkey business  if you walk into a tree more than once then you
get hurt.
So liam, you want to take care of that. I don't think draconis is going to
be happy if they learn that you are using some of their sounds.
Ok its not a big deal, its 2 little sounds that is the same as in monkey
business, but if you are concerned about copyright issues and cracking, you
should really take care of those sounds by replacing it with original
sounds.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
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If you have any questions or concerns regarding the management of the list,
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please send E-mail to [EMAIL PROTECTED]


--
No virus found in this incoming message.
Checked by AVG.
Version: 7.5.524 / Virus Database: 270.5.5/1568 - Release Date: 23/07/2008
06:55 AM




---
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If you want to leave the 

Re: [Audyssey] game cracking

2008-07-24 Thread oriol gómez
what if you don't know their email address?

On 7/24/08, Damien Sadler [EMAIL PROTECTED] wrote:
 Yeah, I put a sorta antipiracy thing in Acefire. I mean, it would physically
 allow someone to pirate the game, but it would've been a shock for the
 cracker when they got an email from me...
 Regards,
 Damien


 - Original Message -
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 24, 2008 8:54 PM
 Subject: [Audyssey] game cracking


 Let Liam know who your friend is.  Piracy! is! illegal! and he should know
 about it even if he does nothing, although I hope he does.  I'd really like
 to see game crackers get what they deserve, and i do not mean a free game,
 either!

 --
 Only two defining forces have ever  offered to die  for you,
 Jesus Christ, and the American Soldier.

 - Original Message -
 From: Parham [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 24, 2008 12:09 AM
 Subject: Re: [Audyssey] very important message to liam erven!


 Lol! I don't think it's only Liam's games that are cracked, anyway. Besides,
 whatever one does, someone would come and crack the program/game/whatever.
 My friend tells me that she cracked the latest game of Liam, because she
 thought it wouldn't be worth paying for. Since I do not play much of audio
 games anyway, I refrain from giving my own personal opinion on the matter.
 ---
 Contact info:
 Skype: parham-d
 MSN: fire_lizard16 at hotmail dot com
 email: parham90 at GMail dot com
 - Original Message -
 From: Mauricio peixoto de Mattos Almeida [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Thursday, July 24, 2008 5:30 AM
 Subject: Re: [Audyssey] very important message to liam erven!


 well, well... guess draconis wont mind if this is only 2 sounds, i mean,
 well, no problems about two sounds.. and well, cracks happens, what can
 we do, it's  life
 -Mensagem original-
 De: Matheus [EMAIL PROTECTED]
 Para: gamers@audyssey.org
 Data: 16 de Julho de 2008 22:56
 Assunto: Re: [Audyssey] very important message to liam erven!

 agreed nicol!
 -Mensagem original-
 De: nicol [EMAIL PROTECTED]
 Para: gamers Gamers@audyssey.org
 Data: Terça, 22 de Julho de 2008 20:07
 Assunto: [Audyssey] very important message to liam erven!

 I've been checking the list archives and I noticed a thread where liam
 complained about people cracking his games.
 Well liam, I've noticed something which you might take care of. I'm not
 trying to be insulting or rude
 I'm just giving a friendly warning.
 Well, I don't own monkey business myself but I play it sometimes on a
 friend's pc.
 I've noticed while playing the demo of super liam that the sound of the
 monkeys dropping cocanuts is exactly the same as sounds in monkey business.
 That little musical sound is exactly the same as in level9 in monkey
 business.
 When you have to follow the monkey to the teleporter he makes that little
 musical sound when you are close to him, when you get far behind him he
 makes another sound. On the beach in the super liam demo I recognize that
 same musical sound.
 I heard that same sound when listening to raul playing super liam.
 The sound as the cocanut is falling together with that little whisseling
 sound is the same as when you walk into a tree in the jungle and campsite in
 monkey business.
 That dish sound is  the same as when you walk into a tree in monkey business
 and that whistling sound is the same as in monkey business when  a cocanut
 hits you .
 Because in monkey business  if you walk into a tree more than once then you
 get hurt.
 So liam, you want to take care of that. I don't think draconis is going to
 be happy if they learn that you are using some of their sounds.
 Ok its not a big deal, its 2 little sounds that is the same as in monkey
 business, but if you are concerned about copyright issues and cracking, you
 should really take care of those sounds by replacing it with original
 sounds.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to [EMAIL PROTECTED]

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to [EMAIL PROTECTED]


 --
 No virus found in this 

Re: [Audyssey] game cracking

2008-07-24 Thread Damien Sadler
Well that would've been a slight problem. I thought it was possible to track 
down an email address by their IP address, but many things could've 
prevented that. I'll have to look for a method of retrieving the user's 
email address from their computer or something like that.
I'm sure their email address would be stored somewhere in the registry or in 
their email client's server settings or whatever, unless there's any other 
way of doing something like this...
At least though, if I couldn't track down the user in question's email 
address, I'd've had to release a patch that made all the previous keys 
invalid and provide new keys to my existing customers who had obtained a 
legal key.

Regards,
Damien




- Original Message - 
From: oriol gómez [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 24, 2008 9:42 PM
Subject: Re: [Audyssey] game cracking


what if you don't know their email address?

On 7/24/08, Damien Sadler [EMAIL PROTECTED] wrote:
 Yeah, I put a sorta antipiracy thing in Acefire. I mean, it would 
 physically
 allow someone to pirate the game, but it would've been a shock for the
 cracker when they got an email from me...
 Regards,
 Damien


 - Original Message -
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 24, 2008 8:54 PM
 Subject: [Audyssey] game cracking


 Let Liam know who your friend is.  Piracy! is! illegal! and he should know
 about it even if he does nothing, although I hope he does.  I'd really 
 like
 to see game crackers get what they deserve, and i do not mean a free game,
 either!

 --
 Only two defining forces have ever  offered to die  for you,
 Jesus Christ, and the American Soldier.

 - Original Message -
 From: Parham [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list 
 gamers@audyssey.org
 Sent: Thursday, July 24, 2008 12:09 AM
 Subject: Re: [Audyssey] very important message to liam erven!


 Lol! I don't think it's only Liam's games that are cracked, anyway. 
 Besides,
 whatever one does, someone would come and crack the program/game/whatever.
 My friend tells me that she cracked the latest game of Liam, because she
 thought it wouldn't be worth paying for. Since I do not play much of audio
 games anyway, I refrain from giving my own personal opinion on the matter.
 ---
 Contact info:
 Skype: parham-d
 MSN: fire_lizard16 at hotmail dot com
 email: parham90 at GMail dot com
 - Original Message -
 From: Mauricio peixoto de Mattos Almeida [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Thursday, July 24, 2008 5:30 AM
 Subject: Re: [Audyssey] very important message to liam erven!


 well, well... guess draconis wont mind if this is only 2 sounds, i mean,
 well, no problems about two sounds.. and well, cracks happens, what can
 we do, it's  life
 -Mensagem original-
 De: Matheus [EMAIL PROTECTED]
 Para: gamers@audyssey.org
 Data: 16 de Julho de 2008 22:56
 Assunto: Re: [Audyssey] very important message to liam erven!

 agreed nicol!
 -Mensagem original-
 De: nicol [EMAIL PROTECTED]
 Para: gamers Gamers@audyssey.org
 Data: Terça, 22 de Julho de 2008 20:07
 Assunto: [Audyssey] very important message to liam erven!

 I've been checking the list archives and I noticed a thread where liam
 complained about people cracking his games.
 Well liam, I've noticed something which you might take care of. I'm not
 trying to be insulting or rude
 I'm just giving a friendly warning.
 Well, I don't own monkey business myself but I play it sometimes on a
 friend's pc.
 I've noticed while playing the demo of super liam that the sound of the
 monkeys dropping cocanuts is exactly the same as sounds in monkey 
 business.
 That little musical sound is exactly the same as in level9 in monkey
 business.
 When you have to follow the monkey to the teleporter he makes that little
 musical sound when you are close to him, when you get far behind him he
 makes another sound. On the beach in the super liam demo I recognize that
 same musical sound.
 I heard that same sound when listening to raul playing super liam.
 The sound as the cocanut is falling together with that little whisseling
 sound is the same as when you walk into a tree in the jungle and campsite 
 in
 monkey business.
 That dish sound is  the same as when you walk into a tree in monkey 
 business
 and that whistling sound is the same as in monkey business when  a cocanut
 hits you .
 Because in monkey business  if you walk into a tree more than once then 
 you
 get hurt.
 So liam, you want to take care of that. I don't think draconis is going to
 be happy if they learn that you are using some of their sounds.
 Ok its not a big deal, its 2 little sounds that is the same as in monkey
 business, but if you are concerned about copyright issues and cracking, 
 you
 should really take care of those sounds by replacing it with original
 sounds.


 ---
 Gamers mailing list __ 

[Audyssey] my apologies to the group

2008-07-24 Thread Raul A. Gallegos
Hi everyone. I would like to extend a huge apology for being absent for 
so long. Work has kept me very busy these last 3 months and I've not had 
much time to read all list mail. My huge thanks goes out to Tom Ward for 
handling the list the way he has.

If my busy schedule keeps up, I will have to step down from co-moderator 
status because it's not fair to me and it's mostly not fair to Tom and 
Kevin.

If I do step down, I will be happy to continue hosting the audyssey 
domain so there is no worries on that front.

Take care.

-- 
Raul A. Gallegos -- http://www.asmodean.net

---
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please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] game cracking

2008-07-24 Thread Thomas Ward
Hi damien,
what you are proposing to do is virtually impossible from a realistic 
stand point. In general email clients save all account settings 
including the user's email address in special account files in the local 
user's Application Data folder. If we were talking just one email 
program it might be a feasible concept. However, there are several email 
application choices out there including Outlook, Outlook Express, 
Windows Mail, Udora, Thunderbird, etc. It would be a nightmare to write 
a utility to support every known email clients unique account file and 
look inside for email settings and addresses.
Then there is of course all those users that use web mail services such 
as Yahoo, Google, Hotmail, etc which saves all the account settings on 
the host's server.In that case you are really in trouble as you need 
admin rights to the server just to get a peak into those files, and need 
to know what account to look into. In other words really and truly 
impossible.
About the only way you might be able to get their email address is have 
a demo registration screen that comes up when running the program 
forcing them to register the demo with a valid email address. this isn't 
ideal, because even that can be faked or cracked which was the very 
thing you tried to prevent in the first place.

Damien Sadler wrote:
 Well that would've been a slight problem. I thought it was possible to track 
 down an email address by their IP address, but many things could've 
 prevented that. I'll have to look for a method of retrieving the user's 
 email address from their computer or something like that.
 I'm sure their email address would be stored somewhere in the registry or in 
 their email client's server settings or whatever, unless there's any other 
 way of doing something like this...
 At least though, if I couldn't track down the user in question's email 
 address, I'd've had to release a patch that made all the previous keys 
 invalid and provide new keys to my existing customers who had obtained a 
 legal key.
 
 Regards,
 Damien


---
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If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] game cracking

2008-07-24 Thread Damien Sadler
Hi,
Well then I suppose at least my other plan would've been possible, to reset 
the keys, or use an expiring key or something.
Regards,
Damien.



- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 25, 2008 1:13 AM
Subject: Re: [Audyssey] game cracking


 Hi damien,
 what you are proposing to do is virtually impossible from a realistic
 stand point. In general email clients save all account settings
 including the user's email address in special account files in the local
 user's Application Data folder. If we were talking just one email
 program it might be a feasible concept. However, there are several email
 application choices out there including Outlook, Outlook Express,
 Windows Mail, Udora, Thunderbird, etc. It would be a nightmare to write
 a utility to support every known email clients unique account file and
 look inside for email settings and addresses.
 Then there is of course all those users that use web mail services such
 as Yahoo, Google, Hotmail, etc which saves all the account settings on
 the host's server.In that case you are really in trouble as you need
 admin rights to the server just to get a peak into those files, and need
 to know what account to look into. In other words really and truly
 impossible.
 About the only way you might be able to get their email address is have
 a demo registration screen that comes up when running the program
 forcing them to register the demo with a valid email address. this isn't
 ideal, because even that can be faked or cracked which was the very
 thing you tried to prevent in the first place.

 Damien Sadler wrote:
 Well that would've been a slight problem. I thought it was possible to 
 track
 down an email address by their IP address, but many things could've
 prevented that. I'll have to look for a method of retrieving the user's
 email address from their computer or something like that.
 I'm sure their email address would be stored somewhere in the registry or 
 in
 their email client's server settings or whatever, unless there's any 
 other
 way of doing something like this...
 At least though, if I couldn't track down the user in question's email
 address, I'd've had to release a patch that made all the previous keys
 invalid and provide new keys to my existing customers who had obtained a
 legal key.

 Regards,
 Damien


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


---
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Re: [Audyssey] game cracking

2008-07-24 Thread oriol gómez
trying to get someone's IP address through the use of local settings
should be illega. What ou could do is force them to activate the demo
using a code sent in an email, that way you could register their
address on the server andand if they crack it you know who to email :P

On 7/25/08, Damien Sadler [EMAIL PROTECTED] wrote:
 Hi,
 Well then I suppose at least my other plan would've been possible, to reset
 the keys, or use an expiring key or something.
 Regards,
 Damien.



 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 25, 2008 1:13 AM
 Subject: Re: [Audyssey] game cracking


 Hi damien,
 what you are proposing to do is virtually impossible from a realistic
 stand point. In general email clients save all account settings
 including the user's email address in special account files in the local
 user's Application Data folder. If we were talking just one email
 program it might be a feasible concept. However, there are several email
 application choices out there including Outlook, Outlook Express,
 Windows Mail, Udora, Thunderbird, etc. It would be a nightmare to write
 a utility to support every known email clients unique account file and
 look inside for email settings and addresses.
 Then there is of course all those users that use web mail services such
 as Yahoo, Google, Hotmail, etc which saves all the account settings on
 the host's server.In that case you are really in trouble as you need
 admin rights to the server just to get a peak into those files, and need
 to know what account to look into. In other words really and truly
 impossible.
 About the only way you might be able to get their email address is have
 a demo registration screen that comes up when running the program
 forcing them to register the demo with a valid email address. this isn't
 ideal, because even that can be faked or cracked which was the very
 thing you tried to prevent in the first place.

 Damien Sadler wrote:
 Well that would've been a slight problem. I thought it was possible to
 track
 down an email address by their IP address, but many things could've
 prevented that. I'll have to look for a method of retrieving the user's
 email address from their computer or something like that.
 I'm sure their email address would be stored somewhere in the registry or

 in
 their email client's server settings or whatever, unless there's any
 other
 way of doing something like this...
 At least though, if I couldn't track down the user in question's email
 address, I'd've had to release a patch that made all the previous keys
 invalid and provide new keys to my existing customers who had obtained a
 legal key.

 Regards,
 Damien


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Re: [Audyssey] game cracking

2008-07-24 Thread shaun everiss
would be anoying to a registered user.
Its a turn off to me if software does this, rather get a key that didn't.
At 02:09 p.m. 25/07/2008, you wrote:
Hi,
Well then I suppose at least my other plan would've been possible, to reset 
the keys, or use an expiring key or something.
Regards,
Damien.



- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 25, 2008 1:13 AM
Subject: Re: [Audyssey] game cracking


 Hi damien,
 what you are proposing to do is virtually impossible from a realistic
 stand point. In general email clients save all account settings
 including the user's email address in special account files in the local
 user's Application Data folder. If we were talking just one email
 program it might be a feasible concept. However, there are several email
 application choices out there including Outlook, Outlook Express,
 Windows Mail, Udora, Thunderbird, etc. It would be a nightmare to write
 a utility to support every known email clients unique account file and
 look inside for email settings and addresses.
 Then there is of course all those users that use web mail services such
 as Yahoo, Google, Hotmail, etc which saves all the account settings on
 the host's server.In that case you are really in trouble as you need
 admin rights to the server just to get a peak into those files, and need
 to know what account to look into. In other words really and truly
 impossible.
 About the only way you might be able to get their email address is have
 a demo registration screen that comes up when running the program
 forcing them to register the demo with a valid email address. this isn't
 ideal, because even that can be faked or cracked which was the very
 thing you tried to prevent in the first place.

 Damien Sadler wrote:
 Well that would've been a slight problem. I thought it was possible to 
 track
 down an email address by their IP address, but many things could've
 prevented that. I'll have to look for a method of retrieving the user's
 email address from their computer or something like that.
 I'm sure their email address would be stored somewhere in the registry or 
 in
 their email client's server settings or whatever, unless there's any 
 other
 way of doing something like this...
 At least though, if I couldn't track down the user in question's email
 address, I'd've had to release a patch that made all the previous keys
 invalid and provide new keys to my existing customers who had obtained a
 legal key.

 Regards,
 Damien


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 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


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