Nicol,
How do you know that Liam hasn't either, A. had permission from Draconis to 
use those sounds, or B. they were already in his sound collection?
Thanks.
Regards,
Damien




----- Original Message ----- 
From: "nicol" <[EMAIL PROTECTED]>
To: "gamers" <[email protected]>
Sent: Tuesday, July 22, 2008 7:07 PM
Subject: [Audyssey] very important message to liam erven!


> I've been checking the list archives and I noticed a thread where liam
> complained about people cracking his games.
> Well liam, I've noticed something which you might take care of. I'm not
> trying to be insulting or rude
> I'm just giving a friendly warning.
> Well, I don't own monkey business myself but I play it sometimes on a
> friend's pc.
> I've noticed while playing the demo of super liam that the sound of the
> monkeys dropping cocanuts is exactly the same as sounds in monkey 
> business.
> That little musical sound is exactly the same as in level9 in monkey
> business.
> When you have to follow the monkey to the teleporter he makes that little
> musical sound when you are close to him, when you get far behind him he
> makes another sound. On the beach in the super liam demo I recognize that
> same musical sound.
> I heard that same sound when listening to raul playing super liam.
> The sound as the cocanut is falling together with that little whisseling
> sound is the same as when you walk into a tree in the jungle and campsite 
> in
> monkey business.
> That dish sound is  the same as when you walk into a tree in monkey 
> business
> and that whistling sound is the same as in monkey business when  a cocanut
> hits you .
> Because in monkey business  if you walk into a tree more than once then 
> you
> get hurt.
> So liam, you want to take care of that. I don't think draconis is going to
> be happy if they learn that you are using some of their sounds.
> Ok its not a big deal, its 2 little sounds that is the same as in monkey
> business, but if you are concerned about copyright issues and cracking, 
> you
> should really take care of those sounds by replacing it with original
> sounds.
>
>
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