Re: [Audyssey] steering wheels with clutch and shifter? was joystick? game pad?

2008-09-11 Thread constantine (on laptop)
Hi,

I was just curious- are there any games that simulate a real driving 
experience, thereby requiring a steering wheel with a clutch petal, break, 
gas, etc? And of course, a shifter? And if you don't shift just right, you 
lose, or stall the engine, or some such? That would be majorly fun imho. I 
doubt that a steering wheel with that many features would be cheap, though.



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AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Thursday, September 11, 2008 10:59 AM
Subject: Re: [Audyssey] joystick? game pad?


> Hi Charles,
> I would recommend the Logitec Rumble Pad. I have a Logitec Rumble Pad
> with 10 buttons and it is a nice controller, and it only cost me about
> $40.00 at Best Buy. Here are the features.
>
> 1. 10 programmable buttons.
> 2. A POV hat for changing player's point of view.
> 3. Two minijoysticks for handling player movement.
> 4. Force feedback support.
> 5. USB 2.0 compatible.
> 6. A speed throddle.
>
>
>
> Charles Rivard wrote:
>> I'm planning to buy one device, and only one device, that will enhance my 
>> gaming.  Game pad?  Joystick?  I'm not sure what to get or how much it 
>> will cost and how easily it is used on games for the blind.  I want force 
>> feedback for when a game includes it.  I don't want billions of buttons 
>> if I don't need them.  (grin)  I'll probably get swamped with responses, 
>> which is cool.  The responses I want, though, should be informative.  I 
>> don't merely want one like "Get the 86-RB-12."  I want, in essence, your 
>> experiences with your suggested device.  Why should I get this one as 
>> oposed to another?  What, if anything, makes it stand out.  It must work 
>> with Windows XP, and, preferably, a USB device or something that will 
>> hook to a PC that is not all that new.  Also, if software must be 
>> installed, sighted assistance must not be required.  I use JAWS 9.0. 
>> Thanks.
>>
>>
>
>
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Re: [Audyssey] joystick? game pad?

2008-09-11 Thread Thomas Ward
Hi Charles,
I would recommend the Logitec Rumble Pad. I have a Logitec Rumble Pad 
with 10 buttons and it is a nice controller, and it only cost me about 
$40.00 at Best Buy. Here are the features.

1. 10 programmable buttons.
2. A POV hat for changing player's point of view.
3. Two minijoysticks for handling player movement.
4. Force feedback support.
5. USB 2.0 compatible.
6. A speed throddle.



Charles Rivard wrote:
> I'm planning to buy one device, and only one device, that will enhance my 
> gaming.  Game pad?  Joystick?  I'm not sure what to get or how much it will 
> cost and how easily it is used on games for the blind.  I want force feedback 
> for when a game includes it.  I don't want billions of buttons if I don't 
> need them.  (grin)  I'll probably get swamped with responses, which is cool.  
> The responses I want, though, should be informative.  I don't merely want one 
> like "Get the 86-RB-12."  I want, in essence, your experiences with your 
> suggested device.  Why should I get this one as oposed to another?  What, if 
> anything, makes it stand out.  It must work with Windows XP, and, preferably, 
> a USB device or something that will hook to a PC that is not all that new.  
> Also, if software must be installed, sighted assistance must not be required. 
>  I use JAWS 9.0.  Thanks.
>
>   


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Re: [Audyssey] USA Games News 8/20/2008

2008-09-11 Thread Bryan Peterson
Mmm, donuts.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 11, 2008 10:41 AM
Subject: Re: [Audyssey] USA Games News 8/20/2008


> HI Tom,
> You are quite right. Personally, I don't believe a game created in a
> side-scroller format necessarily needs to imitate games for the Atari
> 2600 platform. After all those games lacked modern day features such as
> 3D graphics, realistic sounds, large player inventories, save game
> features, etc because they were very limited in what they could do. The
> programmers were designing games for a console with limited processor
> speed, limited random access memory, and absolutely no place to save
> games to.
> Pick any of your  favorite games for the Atari 2600 or NES platforms,
> and I bet you a dozen doughnets I could improve upon the games initial
> design just because a PC has much more processor power, memory, and
> storage space. Not to say the least about better 3D graphics technology
> and 3D audio support.
>
>
> Tom Randall wrote:
>> Hey Thomas this all sounds great.  Seems as though you are managing to
>> get the best of both worlds, the old school side scroller format that we
>> originally had combined with the cool new stuff you are adding in.
>>
>> Excellent.  Thanks and keep up the good work.
>>
>> Tom
>>
>
>
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Re: [Audyssey] USA Games News 8/20/2008

2008-09-11 Thread Thomas Ward
HI Tom,
You are quite right. Personally, I don't believe a game created in a 
side-scroller format necessarily needs to imitate games for the Atari 
2600 platform. After all those games lacked modern day features such as 
3D graphics, realistic sounds, large player inventories, save game 
features, etc because they were very limited in what they could do. The 
programmers were designing games for a console with limited processor 
speed, limited random access memory, and absolutely no place to save 
games to.
Pick any of your  favorite games for the Atari 2600 or NES platforms, 
and I bet you a dozen doughnets I could improve upon the games initial 
design just because a PC has much more processor power, memory, and 
storage space. Not to say the least about better 3D graphics technology 
and 3D audio support.


Tom Randall wrote:
> Hey Thomas this all sounds great.  Seems as though you are managing to
> get the best of both worlds, the old school side scroller format that we
> originally had combined with the cool new stuff you are adding in.
>
> Excellent.  Thanks and keep up the good work.
>
> Tom
>   


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Re: [Audyssey] jet fighter games

2008-09-11 Thread Michael Amaro
Thanks
- Original Message - 
From: "Valiant8086" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 11, 2008 5:15 AM
Subject: Re: [Audyssey] jet fighter games


> Hi.
> 3d velocity
> - Original Message - 
> From: "Michael Amaro" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, September 11, 2008 12:28 AM
> Subject: [Audyssey] jet fighter games
>
>
>> Hello listers,
>> Does any one know of a good jet fighter game?  That has real air battle
>> sounds.  Thanks
>> Michael
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Re: [Audyssey] jet fighter games

2008-09-11 Thread Michael Amaro
thanks
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 11, 2008 5:04 AM
Subject: Re: [Audyssey] jet fighter games


> Hi Michael,
> You might try 3D Velocity by BPC Programs. It is still in development,
> but they do have an early demo that looks promising. Go to
> http://www.bpcprograms.com
> and follow the links.
>
> Michael Amaro wrote:
>> Hello listers,
>> Does any one know of a good jet fighter game?  That has real air battle 
>> sounds.  Thanks
>> Michael
>> ---
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Re: [Audyssey] jet fighter games

2008-09-11 Thread Valiant8086
Hi.
3d velocity
- Original Message - 
From: "Michael Amaro" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 11, 2008 12:28 AM
Subject: [Audyssey] jet fighter games


> Hello listers,
> Does any one know of a good jet fighter game?  That has real air battle 
> sounds.  Thanks
> Michael
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Re: [Audyssey] jet fighter games

2008-09-11 Thread Thomas Ward
Hi Michael,
You might try 3D Velocity by BPC Programs. It is still in development, 
but they do have an early demo that looks promising. Go to
http://www.bpcprograms.com
and follow the links.

Michael Amaro wrote:
> Hello listers,
> Does any one know of a good jet fighter game?  That has real air battle 
> sounds.  Thanks
> Michael
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Re: [Audyssey] memrable stfc1 battle

2008-09-11 Thread Thomas Ward
Hi Shaun,
Great game! Sounds like they were suffering from a lack of a good combat 
strategy from the start. Plus you off balanced them by destroying there 
home defence ships from the beginning. That put them on the offensive 
and that didn't work obviously.


shaun everiss wrote:
> Hi.
> I just played a battle where the enemies were so dumb.
> Firstly it just happened that defiant was like on the doorstep of cardation 
> space.
> Oh and it just so happened that the ships that were sent for me were  the 2 
> defence ships for cardacia.
> This part of the game is usually a pain as I must keep defient alive for 
> these ships.
> However they were there, and although close to a starbase I was able to kill 
> them easily.
> THen the rest were stupid enough to come to my position meaning I only had to 
> move at low warp like 3 to get to one of them and that was it.
> Cardacian fleet wiped out.
> No skin off my nose at all.
> The klingons were just as stupid.  They decided to shoot enterprise, the only 
> thing was the first was no match in fact did little dammage, well it did but 
> fortunately monercy was in range.
> Good thing to because seeing I was not close to any enimey space at the time 
> I was putting all ships to enterprise and was able to put them to a closer 
> ship.
> The major issue was that then the klingons came with 2 more ships which 
> destroyed enterprise and which I then I destroyed.
> However it appears that my wiping out the cardacians got to them somehow 
> because they then sent their defence border ships one at a time.
> Even though my force was greatly deminished they were easy to beat although 
> soverign suffered serious dammage to sensors, wepons and warp engines.
> Salia was there however.
> At this point the romulans decided to not destroy defient which was what I 
> expected.
> however they attacked mcinly which promptly destructed.
> This seems to have confused them as they decided to attack my ships with 
> their remaining forces.
> Unfortunately this resulted in dammage to soverign but they didn't manage to 
> destroy her and the 2 ships I had left were no real mach for the romulans, 
> well the romulans got nailed.
> The last ship decides terics I think to fire torps at ds9.
> Um hello? dumb idea.
> It was destroyed.
> I restocked all ships and headed out to  romulan space.
> And decloaked defient.
> The fools didn't aim for that ship but salia which got it destroyed not that 
> it mattered, I mean 2 against 3 ships with 1 ship taking a ship each so no 
> recharge needed, meaning that soverin and defient could actually leave, well 
> defient could anyway.
> I was able to destroy the ships.
> So I win with 3 ships and a station.
> Usually I get either no stations or 2 stations and 1 or 2 ships left.
> Hmm they must have all been drunk.
>
>
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Re: [Audyssey] Pong

2008-09-11 Thread dark
Hi Jim.

the Wikipedia artical had a lot of history, but not much on rules of the 
game, though it does mention an on screen score display.

I'm simply guessing the players got X amount of balls when they put a coin 
into the machine, and the score increased depending upon how long they 
lasted, but I'm not entirely certain on this.

wikipedia seems to have failed on this point, which is slightly 
disappointing.

Beware the Grue!

Dark.
- Original Message - 
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "dark" 
Sent: Thursday, September 11, 2008 10:47 AM
Subject: Re: [Audyssey] Pong


> Hi Dark,
>
> I would be interested in what you found out about the game of Pong on 
> wikipedia.
>
> BFN
>
> Jim
>
> Is a really bad pun a form of punishment?
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] Re : pyvox

2008-09-11 Thread shaun everiss
yeah it gets harder and harder as you go.
What I have done to some point is on every tone push the left arrow and right 
arrow till you find the exit beep then adjust the tones.
Eventually though I have got to a level I think 50 or something and I can't go 
on, but its quite good.
At 04:30 p.m. 11/09/2008, you wrote:
>Hi.
>I tryed the game. I got to a level, that has electricy around it, but I 
>can't find the expt.
>Is there something I'm not doing to find the exit?
>Bryan Mckinnish
>
>
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Re: [Audyssey] SAPI question.

2008-09-11 Thread Damien Sadler
Hi,
Speaking of SAPI, I was able to fix mine the other day.
Jim's games are working great with it now, but for some odd reason I'm still 
having trouble with Klango.
I've tried writing to the support guys but it rejected my mail obviously 
because of some spam filter thing they're using.
Anyone got any ideas?
Thanks.
Regards,
Damien



- Original Message - 
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Dakotah Rickard" 
Sent: Thursday, September 11, 2008 10:47 AM
Subject: Re: [Audyssey] SAPI question.


> Hi Dakotah,
>
> The first thing that I would try would be the DelUserLex.exe file that you 
> can find on my free windows sapi5 text to speech games page, as well as on 
> the GW Micro and Freedom Scientific sites.  It is a strange file in that 
> it doesn't say or seem to do anything, but it did fix my sapi5 voices.
>
> Here is another fix that I was told about.  Not sure if it is actually 
> just doing the same thing or not.
>
> Go to c:\Program Files\Common Files\Microsoft Shared\Speech
> Then, press enter on Sapisvr.exe. It won't say anything, but it should
> correct the control panel entries for Sapi.
>
> Another thing that you can do is to use the Windows XP restore feature to 
> restore your computer back to a date when the voices were working.
>
> And then there is to use your Windows XP cd to repair the entire sapi5 
> text to speech engine.
>
> HTH
>
> BFN
>
> Jim
>
> Check my web site for my free blind accessible pc dos and windows games.
>
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[Audyssey] memrable stfc1 battle

2008-09-11 Thread shaun everiss
Hi.
I just played a battle where the enemies were so dumb.
Firstly it just happened that defiant was like on the doorstep of cardation 
space.
Oh and it just so happened that the ships that were sent for me were  the 2 
defence ships for cardacia.
This part of the game is usually a pain as I must keep defient alive for these 
ships.
However they were there, and although close to a starbase I was able to kill 
them easily.
THen the rest were stupid enough to come to my position meaning I only had to 
move at low warp like 3 to get to one of them and that was it.
Cardacian fleet wiped out.
No skin off my nose at all.
The klingons were just as stupid.  They decided to shoot enterprise, the only 
thing was the first was no match in fact did little dammage, well it did but 
fortunately monercy was in range.
Good thing to because seeing I was not close to any enimey space at the time I 
was putting all ships to enterprise and was able to put them to a closer ship.
The major issue was that then the klingons came with 2 more ships which 
destroyed enterprise and which I then I destroyed.
However it appears that my wiping out the cardacians got to them somehow 
because they then sent their defence border ships one at a time.
Even though my force was greatly deminished they were easy to beat although 
soverign suffered serious dammage to sensors, wepons and warp engines.
Salia was there however.
At this point the romulans decided to not destroy defient which was what I 
expected.
however they attacked mcinly which promptly destructed.
This seems to have confused them as they decided to attack my ships with their 
remaining forces.
Unfortunately this resulted in dammage to soverign but they didn't manage to 
destroy her and the 2 ships I had left were no real mach for the romulans, well 
the romulans got nailed.
The last ship decides terics I think to fire torps at ds9.
Um hello? dumb idea.
It was destroyed.
I restocked all ships and headed out to  romulan space.
And decloaked defient.
The fools didn't aim for that ship but salia which got it destroyed not that it 
mattered, I mean 2 against 3 ships with 1 ship taking a ship each so no 
recharge needed, meaning that soverin and defient could actually leave, well 
defient could anyway.
I was able to destroy the ships.
So I win with 3 ships and a station.
Usually I get either no stations or 2 stations and 1 or 2 ships left.
Hmm they must have all been drunk.


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Re: [Audyssey] SAPI question.

2008-09-11 Thread Jim Kitchen
Hi Dakotah,

The first thing that I would try would be the DelUserLex.exe file that you can 
find on my free windows sapi5 text to speech games page, as well as on the GW 
Micro and Freedom Scientific sites.  It is a strange file in that it doesn't 
say or seem to do anything, but it did fix my sapi5 voices.

Here is another fix that I was told about.  Not sure if it is actually just 
doing the same thing or not.

Go to c:\Program Files\Common Files\Microsoft Shared\Speech
Then, press enter on Sapisvr.exe. It won't say anything, but it should 
correct the control panel entries for Sapi.

Another thing that you can do is to use the Windows XP restore feature to 
restore your computer back to a date when the voices were working.

And then there is to use your Windows XP cd to repair the entire sapi5 text to 
speech engine.

HTH

BFN

 Jim

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Re: [Audyssey] Pong

2008-09-11 Thread Jim Kitchen
Hi Dark,

I would be interested in what you found out about the game of Pong on wikipedia.

BFN

 Jim

Is a really bad pun a form of punishment?

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