Mmm, donuts.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, September 11, 2008 10:41 AM
Subject: Re: [Audyssey] USA Games News 8/20/2008


> HI Tom,
> You are quite right. Personally, I don't believe a game created in a
> side-scroller format necessarily needs to imitate games for the Atari
> 2600 platform. After all those games lacked modern day features such as
> 3D graphics, realistic sounds, large player inventories, save game
> features, etc because they were very limited in what they could do. The
> programmers were designing games for a console with limited processor
> speed, limited random access memory, and absolutely no place to save
> games to.
> Pick any of your  favorite games for the Atari 2600 or NES platforms,
> and I bet you a dozen doughnets I could improve upon the games initial
> design just because a PC has much more processor power, memory, and
> storage space. Not to say the least about better 3D graphics technology
> and 3D audio support.
>
>
> Tom Randall wrote:
>> Hey Thomas this all sounds great.  Seems as though you are managing to
>> get the best of both worlds, the old school side scroller format that we
>> originally had combined with the cool new stuff you are adding in.
>>
>> Excellent.  Thanks and keep up the good work.
>>
>> Tom
>>
>
>
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