Re: [Audyssey] game objects in memory
Willem; Not quite true, unless I'm not understanding you properly… We're not actually talking about any angles being displayed to the user here but working with angles in the engine itself, and interpreting those angles either explicitly or relatively to show / affect the placement / orientation of game objects as well as some behind-the-scenes uses in game play for the user. I.e. aiming and such. So the user will most likely only ever be aware of the actual angle an entity is facing in context of a compass heading. This is purely for the comfort of the developer so we can more easily work with game code and not lose our bloody minds doing so!… lol! -Know what I mean?… It's a whole lot easier working with 30 degrees rather than 0.5235987756 radians, yes? lol! Have a totally awesome night and hope the holidays are treating you and yours wonderfully! -Thanks for the great notes keeping this way cool topic happening!… Smiles, Cara :) On Dec 12, 2010, at 8:24 PM, dwill...@gmail.com wrote: Yes, but the actual value doesn't matter as long as you stick to using one or the other method. Under normal surcomstances it wont be shown anyway and only the angles that are displayed need to be converted. -original message- Subject: Re: [Audyssey] game objects in memory From: Cara Quinn caraqu...@draconisentertainment.com Date: 13/12/2010 1:53 am Hi Willem, right you are! -For me though, holy crap! I wouldn't feel at all comfortable dealing in radians all the time. lol! I prefer to work in degrees and just convert back and forth on the fly. I basically have two methods I send pointers to; one to get an angle which returns in degrees, and the other to set an angle which takes degrees. I personally just don't naturally think in radians, but there ya go. Have a terrific day!… Smiles, Cara :) On Dec 12, 2010, at 9:28 AM, Willem Venter wrote: Hi Cara and all. Thanks for the discussion. Reading all this was very informative and helpfull. An observation I might make is that if you work only in radians, multiplying and dividing with the constant (pi/180) becomes redundent. This will save some small calculation and simplify the code. If you really want to see the normal degree form of the angle you could just use standard functions to convert it back for displaying. On 12/12/10, Thomas Ward thomasward1...@gmail.com wrote: Hi Cara, Got it. I apologize if I was a bit short with you a bit earlier. It is just the fact I've written and rewritten this engine code so many times I'm ready to scream. One of those cases wereI feel like I can't do anything write, and the worst part of it is I'm both college educated and have a programming degree. I shouldn't have this much grief over something like this. Although, to be fair to myself some of it wasn't my personal fault. For example, when I was looking at going cross-platform Travis highly recommended SFML for Linux, Mac, and Windows. So I checked out the API. On the surface it seamed exactly like what I needed, and abandoned my plans to use SDL 1.2.13 and went with SFML 1.6 instead. Next thing I know the game is causing massive crashes all over the place, and many users reported the almighty blue screen of death. Initially I thought it was something I did, my own mistakes, etc and so ran it through the Visual Studio debuggers. Much to my surprise after I did a step by step debug it comes up with an error found in sfml-window.dll. So I go and report it to the developer of the project ask him if they know about this bug and what could be done to resolve it etc. Basically, the guy knew about it, and doesn't kno how to fix the bug at this time. His recommendation, upgrade your Windows vidio drivers. This immediately became a tech support nightmare, and the reason I'm pulling SFML 1.6 completely out of beta 17 and going with my original plan of using SDL 1.2.13. At least it is stable and has no vidio driver problems I'm aware of. So at this point I've got the cross-platform engine ripped apart and I'm now in the process of redesigning all the low level subsystems like the window manager, input, audio, networking support, etc. What a bite in the butt! On the bright side I have rewritten the window subsystem and have basic keyboard support back in place with SDL and so far so good. I'm probably going to work on joystick and mouse support tomorrow and the window and input subsystems will be ready to go. As for audio I'm still not sure where to go with that. I'd like to use OpenAL, but I feel as though I'll have to rite some bit of middleware like a library that wraps OpenAL and can load ogg, mp3, wma files, etc which will be a very time consuming project. In the mean time FMOD would give me that and more which would at least get the engine up and running again for beta 17. So the basic point of what I was saying here is I've already got a long development cycle ahead with low level stuff. If there was a need
Re: [Audyssey] game objects in memory
Willem; Not quite true, unless I'm not understanding you properly… We're not actually talking about any angles being displayed to the user here but working with angles in the engine itself, and interpreting those angles either explicitly or relatively to show / affect the placement / orientation of game objects as well as some behind-the-scenes uses in game play for the user. I.e. aiming and such. So the user will most likely only ever be aware of the actual angle an entity is facing in context of a compass heading. This is purely for the comfort of the developer so we can more easily work with game code and not lose our bloody minds doing so!… lol! -Know what I mean?… It's a whole lot easier working with 30 degrees rather than 0.5235987756 radians, yes? lol! Have a totally awesome night and hope the holidays are treating you and yours wonderfully! -Thanks for the great notes keeping this way cool topic happening!… Smiles, Cara :) On Dec 12, 2010, at 8:24 PM, dwill...@gmail.com wrote: Yes, but the actual value doesn't matter as long as you stick to using one or the other method. Under normal surcomstances it wont be shown anyway and only the angles that are displayed need to be converted. -original message- Subject: Re: [Audyssey] game objects in memory From: Cara Quinn caraqu...@draconisentertainment.com Date: 13/12/2010 1:53 am Hi Willem, right you are! -For me though, holy crap! I wouldn't feel at all comfortable dealing in radians all the time. lol! I prefer to work in degrees and just convert back and forth on the fly. I basically have two methods I send pointers to; one to get an angle which returns in degrees, and the other to set an angle which takes degrees. I personally just don't naturally think in radians, but there ya go. Have a terrific day!… Smiles, Cara :) On Dec 12, 2010, at 9:28 AM, Willem Venter wrote: Hi Cara and all. Thanks for the discussion. Reading all this was very informative and helpfull. An observation I might make is that if you work only in radians, multiplying and dividing with the constant (pi/180) becomes redundent. This will save some small calculation and simplify the code. If you really want to see the normal degree form of the angle you could just use standard functions to convert it back for displaying. On 12/12/10, Thomas Ward thomasward1...@gmail.com wrote: Hi Cara, Got it. I apologize if I was a bit short with you a bit earlier. It is just the fact I've written and rewritten this engine code so many times I'm ready to scream. One of those cases wereI feel like I can't do anything write, and the worst part of it is I'm both college educated and have a programming degree. I shouldn't have this much grief over something like this. Although, to be fair to myself some of it wasn't my personal fault. For example, when I was looking at going cross-platform Travis highly recommended SFML for Linux, Mac, and Windows. So I checked out the API. On the surface it seamed exactly like what I needed, and abandoned my plans to use SDL 1.2.13 and went with SFML 1.6 instead. Next thing I know the game is causing massive crashes all over the place, and many users reported the almighty blue screen of death. Initially I thought it was something I did, my own mistakes, etc and so ran it through the Visual Studio debuggers. Much to my surprise after I did a step by step debug it comes up with an error found in sfml-window.dll. So I go and report it to the developer of the project ask him if they know about this bug and what could be done to resolve it etc. Basically, the guy knew about it, and doesn't kno how to fix the bug at this time. His recommendation, upgrade your Windows vidio drivers. This immediately became a tech support nightmare, and the reason I'm pulling SFML 1.6 completely out of beta 17 and going with my original plan of using SDL 1.2.13. At least it is stable and has no vidio driver problems I'm aware of. So at this point I've got the cross-platform engine ripped apart and I'm now in the process of redesigning all the low level subsystems like the window manager, input, audio, networking support, etc. What a bite in the butt! On the bright side I have rewritten the window subsystem and have basic keyboard support back in place with SDL and so far so good. I'm probably going to work on joystick and mouse support tomorrow and the window and input subsystems will be ready to go. As for audio I'm still not sure where to go with that. I'd like to use OpenAL, but I feel as though I'll have to rite some bit of middleware like a library that wraps OpenAL and can load ogg, mp3, wma files, etc which will be a very time consuming project. In the mean time FMOD would give me that and more which would at least get the engine up and running again for beta 17. So the basic point of what I was saying here is I've already got a long development cycle ahead with low level stuff. If there was a need
Re: [Audyssey] game objects in memory
I think there is too much cconverting back and forth. When debugging you can convert the angle before displaying, but besides that there is no need to have angles in degrees. The developer never really has to work with the radians. -original message- Subject: Re: [Audyssey] game objects in memory From: Cara Quinn caraqu...@draconisentertainment.com Date: 13/12/2010 10:10 am Willem; Not quite true, unless I'm not understanding you properly… We're not actually talking about any angles being displayed to the user here but working with angles in the engine itself, and interpreting those angles either explicitly or relatively to show / affect the placement / orientation of game objects as well as some behind-the-scenes uses in game play for the user. I.e. aiming and such. So the user will most likely only ever be aware of the actual angle an entity is facing in context of a compass heading. This is purely for the comfort of the developer so we can more easily work with game code and not lose our bloody minds doing so!… lol! -Know what I mean?… It's a whole lot easier working with 30 degrees rather than 0.5235987756 radians, yes? lol! Have a totally awesome night and hope the holidays are treating you and yours wonderfully! -Thanks for the great notes keeping this way cool topic happening!… Smiles, Cara :) On Dec 12, 2010, at 8:24 PM, dwill...@gmail.com wrote: Yes, but the actual value doesn't matter as long as you stick to using one or the other method. Under normal surcomstances it wont be shown anyway and only the angles that are displayed need to be converted. -original message- Subject: Re: [Audyssey] game objects in memory From: Cara Quinn caraqu...@draconisentertainment.com Date: 13/12/2010 1:53 am Hi Willem, right you are! -For me though, holy crap! I wouldn't feel at all comfortable dealing in radians all the time. lol! I prefer to work in degrees and just convert back and forth on the fly. I basically have two methods I send pointers to; one to get an angle which returns in degrees, and the other to set an angle which takes degrees. I personally just don't naturally think in radians, but there ya go. Have a terrific day!… Smiles, Cara :) On Dec 12, 2010, at 9:28 AM, Willem Venter wrote: Hi Cara and all. Thanks for the discussion. Reading all this was very informative and helpfull. An observation I might make is that if you work only in radians, multiplying and dividing with the constant (pi/180) becomes redundent. This will save some small calculation and simplify the code. If you really want to see the normal degree form of the angle you could just use standard functions to convert it back for displaying. On 12/12/10, Thomas Ward thomasward1...@gmail.com wrote: Hi Cara, Got it. I apologize if I was a bit short with you a bit earlier. It is just the fact I've written and rewritten this engine code so many times I'm ready to scream. One of those cases wereI feel like I can't do anything write, and the worst part of it is I'm both college educated and have a programming degree. I shouldn't have this much grief over something like this. Although, to be fair to myself some of it wasn't my personal fault. For example, when I was looking at going cross-platform Travis highly recommended SFML for Linux, Mac, and Windows. So I checked out the API. On the surface it seamed exactly like what I needed, and abandoned my plans to use SDL 1.2.13 and went with SFML 1.6 instead. Next thing I know the game is causing massive crashes all over the place, and many users reported the almighty blue screen of death. Initially I thought it was something I did, my own mistakes, etc and so ran it through the Visual Studio debuggers. Much to my surprise after I did a step by step debug it comes up with an error found in sfml-window.dll. So I go and report it to the developer of the project ask him if they know about this bug and what could be done to resolve it etc. Basically, the guy knew about it, and doesn't kno how to fix the bug at this time. His recommendation, upgrade your Windows vidio drivers. This immediately became a tech support nightmare, and the reason I'm pulling SFML 1.6 completely out of beta 17 and going with my original plan of using SDL 1.2.13. At least it is stable and has no vidio driver problems I'm aware of. So at this point I've got the cross-platform engine ripped apart and I'm now in the process of redesigning all the low level subsystems like the window manager, input, audio, networking support, etc. What a bite in the butt! On the bright side I have rewritten the window subsystem and have basic keyboard support back in place with SDL and so far so good. I'm probably going to work on joystick and mouse support tomorrow and the window and input subsystems will be ready to go. As for audio I'm still not sure where to go with that. I'd like to use OpenAL, but I feel as though I'll have to rite some bit of middleware
Re: [Audyssey] mysteries of the syth
Fair enough -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, December 12, 2010 10:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] mysteries of the syth Hi, Not this game. My purpose here would be to try and to recreate the original game, Mysteries of the Sith, so obviously I'd want as little end user suggestions as possible. Anything that would stray too far away from the original game would be undesirable. Its one thing to change keyboard commands for ease of use or to add access keys, and quite another to begin changing story elements, game levels, etc not knowing what the game is about. On 12/12/10, Darren Duff duff...@gmail.com wrote: This is true. I wonder if you could add building your own light saber to the game I've always been fascinated with that --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5697 (20101212) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5698 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5698 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] More help with world of legends spoiler inside.
s p o i l e r s p a c e spoiler below... Alright I have the light armor and sword. But I can't get past the grave yard monsters. Do I need to just build up my energy? IT seems that only my special attacks do any good but I run out of energy before getting through 1 monster... Thanks. Darren Duff. Drummer for The Overflow worship band! Band web site http://www.theoverflowband.com http://www.theoverflowband.com/ Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype contact duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the syth
Hi, Yes, it was. I believe it was Jedi Academy or something like that where one of your tasks was to construct your own light saber before you could become a Jedi Knight. However, that was a different storyline and different game altogether. On 12/13/10, Ben gamehead...@aol.co.uk wrote: Adding into the game would be a very interesting feature - building your own saber was a feature of a later game I believe... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More help with world of legends spoiler inside.
If you've not been levelling energy you might have a problem here sinse yes, special attacks are the way to go, in fact there are a couple of the special attacks you get from heaven which are waay over powered and can pretty much slaughter anything (the rune king was actually quite disappointing in this regard). Also, I'd advise checking armour and weapon stats carefully, sinse accept for a couple of the later special armours, much of the time it's better to craft your own weapons and armour than to buy them. I can't remember if this is true of the light armour, but it might be. Also, using potions can be helpful as well and oncemore, try crafting your own. To level at this stage, go back to heaven and beat up some of those samurai, sun warriors etc, sinse they're the best source of xp from renuable monsters you'll find. Hth. Beware the Grue! Dark. - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 13, 2010 1:16 PM Subject: [Audyssey] More help with world of legends spoiler inside. s p o i l e r s p a c e spoiler below... Alright I have the light armor and sword. But I can't get past the grave yard monsters. Do I need to just build up my energy? IT seems that only my special attacks do any good but I run out of energy before getting through 1 monster... Thanks. Darren Duff. Drummer for The Overflow worship band! Band web site http://www.theoverflowband.com http://www.theoverflowband.com/ Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype contact duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problems running towers of war strategy game.
Hello, Where can one obtain this game? Thanks. Dave. On 12/12/10, Mike Maslo mmaslo1...@swbell.net wrote: I installed Jim Kitchen's game but it did not help. Where do I install them to or how do I do it? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of reinhard stebner Sent: Sunday, December 12, 2010 4:05 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] problems running towers of war strategy game. Do not forget that you will need to install the correct vb6 dlls for win7x64. If you need adatiaonl help on this, I can help. I had the same issues when first trying to run this game. Oh, Jeremy, how is the other game of yours coming? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, December 12, 2010 11:13 AM To: Gamers Discussion list Subject: Re: [Audyssey] problems running towers of war strategy game. Are you sure it isn't running but being pushed to the background for some reason? Also, if your computer lags when starting up the game you might not hear the initial welcome message so try pressing Tab since that will begin cycling through menus if the game actually is running. I'm on a 64 bit Windows 7 machine at the moment and it started up fine for me after I told it to run as admin (didn't even need jim kitchen's files, nice). --- On Sun, 12/12/10, alex wallis alexwallis...@googlemail.com wrote: From: alex wallis alexwallis...@googlemail.com Subject: [Audyssey] problems running towers of war strategy game. To: gamers@audyssey.org Date: Sunday, December 12, 2010, 8:23 AM Hi list. I am wondering if I could please get some help running the towers of war strategy game? I am running windows 7 64 bit, and basically can't get it to run. When I press enter on the executable, or right click and select run as administrator, nothing at all happens, I don't get any gui, or even any error messages. I tried installing jim kitchens winkit as the author says that will install the required vb 6 runtime libraries, but it still won't run. Any help would be very much appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More help with world of legends spoiler inside.
Thanks. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, December 13, 2010 8:33 AM To: Gamers Discussion list Subject: Re: [Audyssey] More help with world of legends spoiler inside. If you've not been levelling energy you might have a problem here sinse yes, special attacks are the way to go, in fact there are a couple of the special attacks you get from heaven which are waay over powered and can pretty much slaughter anything (the rune king was actually quite disappointing in this regard). Also, I'd advise checking armour and weapon stats carefully, sinse accept for a couple of the later special armours, much of the time it's better to craft your own weapons and armour than to buy them. I can't remember if this is true of the light armour, but it might be. Also, using potions can be helpful as well and oncemore, try crafting your own. To level at this stage, go back to heaven and beat up some of those samurai, sun warriors etc, sinse they're the best source of xp from renuable monsters you'll find. Hth. Beware the Grue! Dark. - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 13, 2010 1:16 PM Subject: [Audyssey] More help with world of legends spoiler inside. s p o i l e r s p a c e spoiler below... Alright I have the light armor and sword. But I can't get past the grave yard monsters. Do I need to just build up my energy? IT seems that only my special attacks do any good but I run out of energy before getting through 1 monster... Thanks. Darren Duff. Drummer for The Overflow worship band! Band web site http://www.theoverflowband.com http://www.theoverflowband.com/ Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype contact duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5698 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5699 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5699 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a new way for blind pilots and gamers in general to communicate
Hello all, Recently, I opened a TeamTalk server for the blind. The server has several channels related to blind-accessable games, as well as microsoft’s flight simulator, among others that are unrelated to gaming spasificly. More to the point, I welcome anyone who wishes to socialize with other gamers/flight simmers to the server. I hope that it will become a place where much good conversation can be had, as well as some friendly competition and the exchange of ideas. Use the information below to connect using teamtalk. IP: 68.0.1.0 Port: 10333 I look forward to seeing some of you on the server. Connect and have fun! Best, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a new way for blind pilots and gamers in general to communicate
updated cnonection info. use ip 192.168.1.4 port: 10333 On 12/12/10, Nick Helms nick.he...@gmail.com wrote: Hello all, Recently, I opened a TeamTalk server for the blind. The server has several channels related to blind-accessable games, as well as microsoft’s flight simulator, among others that are unrelated to gaming spasificly. More to the point, I welcome anyone who wishes to socialize with other gamers/flight simmers to the server. I hope that it will become a place where much good conversation can be had, as well as some friendly competition and the exchange of ideas. Use the information below to connect using teamtalk. IP: 68.0.1.0 Port: 10333 I look forward to seeing some of you on the server. Connect and have fun! Best, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a new way for blind pilots and gamers in general to communicate
sorting out some stuff on my end... Should be up shortly. On 12/12/10, Nick Helms nick.he...@gmail.com wrote: updated cnonection info. use ip 192.168.1.4 port: 10333 On 12/12/10, Nick Helms nick.he...@gmail.com wrote: Hello all, Recently, I opened a TeamTalk server for the blind. The server has several channels related to blind-accessable games, as well as microsoft’s flight simulator, among others that are unrelated to gaming spasificly. More to the point, I welcome anyone who wishes to socialize with other gamers/flight simmers to the server. I hope that it will become a place where much good conversation can be had, as well as some friendly competition and the exchange of ideas. Use the information below to connect using teamtalk. IP: 68.0.1.0 Port: 10333 I look forward to seeing some of you on the server. Connect and have fun! Best, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game objects in memory
Hi Willem; I guess I'm confused as to what you're saying here, so perhaps you can elaborate?… I need to work between the two modes constantly. In order to convert an angular measurement in degrees into a unit vector, and vice versa, I sure do need to use radians. If you know of another way to do this, then can you share?… And, as I said, in order to stay sane while working with the code for vectors associated with objects and their rotation in an engine, I definitely need to use angular measurements in degrees. So what am I missing here? Yes, there's a lot of converting going on, but without using radians, I know of no other way to move between an angle in degrees and it's associated unit vector. Thanks so much and do have a lovely day!… Smiles, CQ :) On Dec 13, 2010, at 12:28 AM, dwill...@gmail.com wrote: I think there is too much converting back and forth. When debugging you can convert the angle before displaying, but besides that there is no need to have angles in degrees. The developer never really has to work with the radians. -original message- Subject: Re: [Audyssey] game objects in memory From: Cara Quinn caraqu...@draconisentertainment.com Date: 13/12/2010 10:10 am Willem; Not quite true, unless I'm not understanding you properly… We're not actually talking about any angles being displayed to the user here but working with angles in the engine itself, and interpreting those angles either explicitly or relatively to show / affect the placement / orientation of game objects as well as some behind-the-scenes uses in game play for the user. I.e. aiming and such. So the user will most likely only ever be aware of the actual angle an entity is facing in context of a compass heading. This is purely for the comfort of the developer so we can more easily work with game code and not lose our bloody minds doing so!… lol! -Know what I mean?… It's a whole lot easier working with 30 degrees rather than 0.5235987756 radians, yes? lol! Have a totally awesome night and hope the holidays are treating you and yours wonderfully! -Thanks for the great notes keeping this way cool topic happening!… Smiles, Cara :) On Dec 12, 2010, at 8:24 PM, dwill...@gmail.com wrote: Yes, but the actual value doesn't matter as long as you stick to using one or the other method. Under normal surcomstances it wont be shown anyway and only the angles that are displayed need to be converted. -original message- Subject: Re: [Audyssey] game objects in memory From: Cara Quinn caraqu...@draconisentertainment.com Date: 13/12/2010 1:53 am Hi Willem, right you are! -For me though, holy crap! I wouldn't feel at all comfortable dealing in radians all the time. lol! I prefer to work in degrees and just convert back and forth on the fly. I basically have two methods I send pointers to; one to get an angle which returns in degrees, and the other to set an angle which takes degrees. I personally just don't naturally think in radians, but there ya go. Have a terrific day!… Smiles, Cara :) On Dec 12, 2010, at 9:28 AM, Willem Venter wrote: Hi Cara and all. Thanks for the discussion. Reading all this was very informative and helpfull. An observation I might make is that if you work only in radians, multiplying and dividing with the constant (pi/180) becomes redundent. This will save some small calculation and simplify the code. If you really want to see the normal degree form of the angle you could just use standard functions to convert it back for displaying. On 12/12/10, Thomas Ward thomasward1...@gmail.com wrote: Hi Cara, Got it. I apologize if I was a bit short with you a bit earlier. It is just the fact I've written and rewritten this engine code so many times I'm ready to scream. One of those cases wereI feel like I can't do anything write, and the worst part of it is I'm both college educated and have a programming degree. I shouldn't have this much grief over something like this. Although, to be fair to myself some of it wasn't my personal fault. For example, when I was looking at going cross-platform Travis highly recommended SFML for Linux, Mac, and Windows. So I checked out the API. On the surface it seamed exactly like what I needed, and abandoned my plans to use SDL 1.2.13 and went with SFML 1.6 instead. Next thing I know the game is causing massive crashes all over the place, and many users reported the almighty blue screen of death. Initially I thought it was something I did, my own mistakes, etc and so ran it through the Visual Studio debuggers. Much to my surprise after I did a step by step debug it comes up with an error found in sfml-window.dll. So I go and report it to the developer of the project ask him if they know about this bug and what could be done to resolve it etc. Basically, the guy knew about it, and doesn't kno how to fix the bug at this time. His recommendation, upgrade your Windows vidio drivers. This immediately became a tech support
Re: [Audyssey] game objects in memory
Hi Willem; I guess I'm confused as to what you're saying here, so perhaps you can elaborate?… I need to work between the two modes constantly. In order to convert an angular measurement in degrees into a unit vector, and vice versa, I sure do need to use radians. If you know of another way to do this, then can you share?… And, as I said, in order to stay sane while working with the code for vectors associated with objects and their rotation in an engine, I definitely need to use angular measurements in degrees. So what am I missing here? Yes, there's a lot of converting going on, but without using radians, I know of no other way to move between an angle in degrees and it's associated unit vector. Thanks so much and do have a lovely day!… Smiles, CQ :) On Dec 13, 2010, at 12:28 AM, dwill...@gmail.com wrote: I think there is too much converting back and forth. When debugging you can convert the angle before displaying, but besides that there is no need to have angles in degrees. The developer never really has to work with the radians. -original message- Subject: Re: [Audyssey] game objects in memory From: Cara Quinn caraqu...@draconisentertainment.com Date: 13/12/2010 10:10 am Willem; Not quite true, unless I'm not understanding you properly… We're not actually talking about any angles being displayed to the user here but working with angles in the engine itself, and interpreting those angles either explicitly or relatively to show / affect the placement / orientation of game objects as well as some behind-the-scenes uses in game play for the user. I.e. aiming and such. So the user will most likely only ever be aware of the actual angle an entity is facing in context of a compass heading. This is purely for the comfort of the developer so we can more easily work with game code and not lose our bloody minds doing so!… lol! -Know what I mean?… It's a whole lot easier working with 30 degrees rather than 0.5235987756 radians, yes? lol! Have a totally awesome night and hope the holidays are treating you and yours wonderfully! -Thanks for the great notes keeping this way cool topic happening!… Smiles, Cara :) On Dec 12, 2010, at 8:24 PM, dwill...@gmail.com wrote: Yes, but the actual value doesn't matter as long as you stick to using one or the other method. Under normal surcomstances it wont be shown anyway and only the angles that are displayed need to be converted. -original message- Subject: Re: [Audyssey] game objects in memory From: Cara Quinn caraqu...@draconisentertainment.com Date: 13/12/2010 1:53 am Hi Willem, right you are! -For me though, holy crap! I wouldn't feel at all comfortable dealing in radians all the time. lol! I prefer to work in degrees and just convert back and forth on the fly. I basically have two methods I send pointers to; one to get an angle which returns in degrees, and the other to set an angle which takes degrees. I personally just don't naturally think in radians, but there ya go. Have a terrific day!… Smiles, Cara :) On Dec 12, 2010, at 9:28 AM, Willem Venter wrote: Hi Cara and all. Thanks for the discussion. Reading all this was very informative and helpfull. An observation I might make is that if you work only in radians, multiplying and dividing with the constant (pi/180) becomes redundent. This will save some small calculation and simplify the code. If you really want to see the normal degree form of the angle you could just use standard functions to convert it back for displaying. On 12/12/10, Thomas Ward thomasward1...@gmail.com wrote: Hi Cara, Got it. I apologize if I was a bit short with you a bit earlier. It is just the fact I've written and rewritten this engine code so many times I'm ready to scream. One of those cases wereI feel like I can't do anything write, and the worst part of it is I'm both college educated and have a programming degree. I shouldn't have this much grief over something like this. Although, to be fair to myself some of it wasn't my personal fault. For example, when I was looking at going cross-platform Travis highly recommended SFML for Linux, Mac, and Windows. So I checked out the API. On the surface it seamed exactly like what I needed, and abandoned my plans to use SDL 1.2.13 and went with SFML 1.6 instead. Next thing I know the game is causing massive crashes all over the place, and many users reported the almighty blue screen of death. Initially I thought it was something I did, my own mistakes, etc and so ran it through the Visual Studio debuggers. Much to my surprise after I did a step by step debug it comes up with an error found in sfml-window.dll. So I go and report it to the developer of the project ask him if they know about this bug and what could be done to resolve it etc. Basically, the guy knew about it, and doesn't kno how to fix the bug at this time. His recommendation, upgrade your Windows vidio drivers. This immediately became a tech support
Re: [Audyssey] a new way for blind pilots and gamers in general tocommunicate
Have you got it up and running yet? s -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick Helms Sent: Sunday, December 12, 2010 11:24 AM To: gamers@audyssey.org Subject: Re: [Audyssey] a new way for blind pilots and gamers in general tocommunicate sorting out some stuff on my end... Should be up shortly. On 12/12/10, Nick Helms nick.he...@gmail.com wrote: updated cnonection info. use ip 192.168.1.4 port: 10333 On 12/12/10, Nick Helms nick.he...@gmail.com wrote: Hello all, Recently, I opened a TeamTalk server for the blind. The server has several channels related to blind-accessable games, as well as microsoft's flight simulator, among others that are unrelated to gaming spasificly. More to the point, I welcome anyone who wishes to socialize with other gamers/flight simmers to the server. I hope that it will become a place where much good conversation can be had, as well as some friendly competition and the exchange of ideas. Use the information below to connect using teamtalk. IP: 68.0.1.0 Port: 10333 I look forward to seeing some of you on the server. Connect and have fun! Best, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5699 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5699 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a new way for blind pilots and gamers in general tocommunicate
It will probubly be up and running within the next week or so. I'm having to go through the ISP to get some of the ports opened. On 12/13/10, Darren Duff duff...@gmail.com wrote: Have you got it up and running yet? s -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick Helms Sent: Sunday, December 12, 2010 11:24 AM To: gamers@audyssey.org Subject: Re: [Audyssey] a new way for blind pilots and gamers in general tocommunicate sorting out some stuff on my end... Should be up shortly. On 12/12/10, Nick Helms nick.he...@gmail.com wrote: updated cnonection info. use ip 192.168.1.4 port: 10333 On 12/12/10, Nick Helms nick.he...@gmail.com wrote: Hello all, Recently, I opened a TeamTalk server for the blind. The server has several channels related to blind-accessable games, as well as microsoft's flight simulator, among others that are unrelated to gaming spasificly. More to the point, I welcome anyone who wishes to socialize with other gamers/flight simmers to the server. I hope that it will become a place where much good conversation can be had, as well as some friendly competition and the exchange of ideas. Use the information below to connect using teamtalk. IP: 68.0.1.0 Port: 10333 I look forward to seeing some of you on the server. Connect and have fun! Best, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5699 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5699 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a new way for blind pilots and gamers in generaltocommunicate
Cool! I can't get for-the-people to work on my pc because I don't have an isp based E-mail. So I can't go to the gamers chat. I don't know why they won't let web mail based subscribers in there little community. Use to be on there But ... Oh well... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick Helms Sent: Monday, December 13, 2010 11:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] a new way for blind pilots and gamers in generaltocommunicate It will probubly be up and running within the next week or so. I'm having to go through the ISP to get some of the ports opened. On 12/13/10, Darren Duff duff...@gmail.com wrote: Have you got it up and running yet? s -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick Helms Sent: Sunday, December 12, 2010 11:24 AM To: gamers@audyssey.org Subject: Re: [Audyssey] a new way for blind pilots and gamers in general tocommunicate sorting out some stuff on my end... Should be up shortly. On 12/12/10, Nick Helms nick.he...@gmail.com wrote: updated cnonection info. use ip 192.168.1.4 port: 10333 On 12/12/10, Nick Helms nick.he...@gmail.com wrote: Hello all, Recently, I opened a TeamTalk server for the blind. The server has several channels related to blind-accessable games, as well as microsoft's flight simulator, among others that are unrelated to gaming spasificly. More to the point, I welcome anyone who wishes to socialize with other gamers/flight simmers to the server. I hope that it will become a place where much good conversation can be had, as well as some friendly competition and the exchange of ideas. Use the information below to connect using teamtalk. IP: 68.0.1.0 Port: 10333 I look forward to seeing some of you on the server. Connect and have fun! Best, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5699 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5699 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5699 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5699 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More help with world of legends spoiler inside.
Where could I get this interesting naughty little thing? - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 13, 2010 1:33 PM Subject: Re: [Audyssey] More help with world of legends spoiler inside. If you've not been levelling energy you might have a problem here sinse yes, special attacks are the way to go, in fact there are a couple of the special attacks you get from heaven which are waay over powered and can pretty much slaughter anything (the rune king was actually quite disappointing in this regard). Also, I'd advise checking armour and weapon stats carefully, sinse accept for a couple of the later special armours, much of the time it's better to craft your own weapons and armour than to buy them. I can't remember if this is true of the light armour, but it might be. Also, using potions can be helpful as well and oncemore, try crafting your own. To level at this stage, go back to heaven and beat up some of those samurai, sun warriors etc, sinse they're the best source of xp from renuable monsters you'll find. Hth. Beware the Grue! Dark. - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 13, 2010 1:16 PM Subject: [Audyssey] More help with world of legends spoiler inside. s p o i l e r s p a c e spoiler below... Alright I have the light armor and sword. But I can't get past the grave yard monsters. Do I need to just build up my energy? IT seems that only my special attacks do any good but I run out of energy before getting through 1 monster... Thanks. Darren Duff. Drummer for The Overflow worship band! Band web site http://www.theoverflowband.com http://www.theoverflowband.com/ Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype contact duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the syth
If Thomas does that, I'd make up my new one. Lite saber. Its one with a wind force and energy. Basically, you swing it with a good smack! Then, if it makes contact, wind and energy shoot at the same time, making your enemy fly through the air. - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 13, 2010 2:59 AM Subject: Re: [Audyssey] mysteries of the syth This is true. I wonder if you could add building your own light saber to the game I've always been fascinated with that -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, December 12, 2010 5:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] mysteries of the syth Hi, Yeah, but there seams to be some disagreement between Star Wars sources weather or not a light saber works under water. In the Jedi Knight games they would fail under water, and you had to depend on hand to hand combat or force ability to fight the dianogas and other sea creatures underwater. In the Phantom Menice Obi-Won drops his light saber in the swamp just after they escape the Trade Federation ship at the beginning of the movie and his light saber temperarily gets shorted out. So there is something of a case that can be made they generally don't work underwater. That's not to say perhaps Luke Skywalker or anyone else built a better design that does work underwater. In fact, building your own light saber is one of the tests of a Jedi Knight. On 12/12/10, Darren Duff duff...@gmail.com wrote: Actually, I think light sabers do work under watter. Have you read splinter of the minds eye? IN that book there was a seen where luke used his saber under the water. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5697 (20101212) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5697 (20101212) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the syth
That wouldn't fit into the Star Wars universe. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 13, 2010 11:31 AM Subject: Re: [Audyssey] mysteries of the syth If Thomas does that, I'd make up my new one. Lite saber. Its one with a wind force and energy. Basically, you swing it with a good smack! Then, if it makes contact, wind and energy shoot at the same time, making your enemy fly through the air. - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 13, 2010 2:59 AM Subject: Re: [Audyssey] mysteries of the syth This is true. I wonder if you could add building your own light saber to the game I've always been fascinated with that -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, December 12, 2010 5:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] mysteries of the syth Hi, Yeah, but there seams to be some disagreement between Star Wars sources weather or not a light saber works under water. In the Jedi Knight games they would fail under water, and you had to depend on hand to hand combat or force ability to fight the dianogas and other sea creatures underwater. In the Phantom Menice Obi-Won drops his light saber in the swamp just after they escape the Trade Federation ship at the beginning of the movie and his light saber temperarily gets shorted out. So there is something of a case that can be made they generally don't work underwater. That's not to say perhaps Luke Skywalker or anyone else built a better design that does work underwater. In fact, building your own light saber is one of the tests of a Jedi Knight. On 12/12/10, Darren Duff duff...@gmail.com wrote: Actually, I think light sabers do work under watter. Have you read splinter of the minds eye? IN that book there was a seen where luke used his saber under the water. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5697 (20101212) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5697 (20101212) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the syth
Hi Muhammed, Ummm...Speaking strictly as a Star Wars purest hear, why on earth would you want to ruin the game by doing something like that? I mean when I actually sink my teeth into Mysteries of the Sith I'm going to be trying my best to recreate the original game in an accessible format with maybe a few miner changes or details thrown in. For example, the original Mysteries of the Sith game didn't feature Mara's force bubble ability, and I plan to add that to the game since it is one of her widely documented force abilities. In a case like that it enhances the game play as it makes it more ttrue to the Star Wars universe. What you are suggesting, however, is so far off the mark it would absolutely kill the game. At least it would ruin it for a purest like me. Cheers! On 12/13/10, Shiny protector muhamme...@googlemail.com wrote: If Thomas does that, I'd make up my new one. Lite saber. Its one with a wind force and energy. Basically, you swing it with a good smack! Then, if it makes contact, wind and energy shoot at the same time, making your enemy fly through the air. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the syth
Same here -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, December 13, 2010 3:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] mysteries of the syth Hi Muhammed, Ummm...Speaking strictly as a Star Wars purest hear, why on earth would you want to ruin the game by doing something like that? I mean when I actually sink my teeth into Mysteries of the Sith I'm going to be trying my best to recreate the original game in an accessible format with maybe a few miner changes or details thrown in. For example, the original Mysteries of the Sith game didn't feature Mara's force bubble ability, and I plan to add that to the game since it is one of her widely documented force abilities. In a case like that it enhances the game play as it makes it more ttrue to the Star Wars universe. What you are suggesting, however, is so far off the mark it would absolutely kill the game. At least it would ruin it for a purest like me. Cheers! On 12/13/10, Shiny protector muhamme...@googlemail.com wrote: If Thomas does that, I'd make up my new one. Lite saber. Its one with a wind force and energy. Basically, you swing it with a good smack! Then, if it makes contact, wind and energy shoot at the same time, making your enemy fly through the air. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5700 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5700 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] exciting pipe blast chamber gameplay
Hay all I just want to tell you something real exciting. It often happens that I run out of ammo and then I have to hit a thug with my fists. When a thug is active, I often try to quickly find the correct pipe before killing him with my fists but that does not work always. So it often happens that if I hit a thug with fists, that my hammer hitting accuracy is no longer 100 percent because by the time the thug died, I accidentally hit my control key once or twice. So I have tried something in the past a lot of times without success. Now, I am happy to tell you all that today, for the first time I managed to kill a thug with fists without the correct pipe without my hammer hitting accuracy lowered at all! If a thug appears and I realize that I do not have the correct pipe, What I do is: I press my control keys rapidly a few times and then I slow down, pressing the control keys more slowly. And today for the first time I managed to kill a thug that way without lowering my hammer hitting accuracy. I really feel good about it. Its tricky to accomplish it, but I have managed it twice today. My stats follows: ***Statistics for Game Started on 2010/12/13 10:29:41 PM Final Score: 2824451; not high enough to reach your local top ten You beat the game! Congratulations! Difficulty: Normal Game Duration: 28 minutes 34 seconds Minutes remaining on game clock: 13 Total hammer swings: 1212 Hammer hitting accuracy: 99.6% You killed 12 thugs on the first bonus level, received 145500 points, and ten extra minutes You killed 12 thugs on the second bonus level, received 145500 points, and ten extra minutes Number of lives lost: 6 You lost your first life on level 2, which was a sidescrolling steam level.(Killed by steam) You lost your second life on level 4, which was a sidescrolling steam level.(Killed by electricity) I die on purpose on side scroller levels so that I can redo the prior level and get some more points. I've learned this tric from Raul. You lost your third life on level 7, which was a normal pipe level.(Killed by a spider) You lost your fourth life on level 9, which was an electricity pipe level.(Killed by a spider) You lost your fifth life on level 10, which was a sidescrolling steam level.(Killed by time running out) You lost your sixth life on level 14, which was a sidescrolling steam level.(Killed by steam) You killed 9 Spiders You killed 3 Rats You killed 20 Thugs You avoided 21 steams on sidescroller levels You avoided 15 electricities on sidescroller levels You avoided 17 sewer lids on sidescroller levels You avoided 23 barrels on sidescroller levels You searched a trashcan and found a bag of potato chips on level 2 Yum yum! You searched a trashcan and found a construction hat on level 2 You encountered stairs on level 3 but they dropped you down to level 2 You searched a trashcan and found a time bonus on level 4 You unlocked a toolbox and received a flashlight on level 5 You unlocked a toolbox and received a flashlight on level 7 You unlocked a toolbox and received a 6 point bonus on level 9 You searched a trashcan and found a bag of potato chips on level 10 You searched a trashcan and found a bag of potato chips on level 10 You unlocked a toolbox and received a bug spray on level 11 You unlocked a toolbox and received a 2 point bonus on level 13 You searched a trashcan and found a time bonus on level 14 Too bad plumber Joe did not get any cans of soda pop in this gameplay session .In my opinion, potato chips can make one thirsty. Happy gaming. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Review of Pirate memory game
Hi I'm trying to listen to the Pirate Memory game review from the audiogames.net site, but everytime i try I get a message saying the page can't be displayed. Also when I go to look at Klango games in the shop it's telling me to buy Klango points, why can't I just buy games normally. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Question about Packman Talks
Hi I'm playing Packman Talks on level 13 and I'm trying to work out a way of finding the Safe Place easily. Is there a way of telling which of the passage it is? All I know is it's on the outer ring, but I keep missing my way. Maybe something which could be introduced in an update of Packman would be a handy beep packman sound which would let you know where the safe place is, I'm sure it moves when it knows I'm not looking? Smile --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] exciting pipe blast chamber gameplay
Hi Nicol, Well done! Onething that may help you is to find the correct pipe, then slug him out. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of NIcol Sent: Monday, December 13, 2010 3:24 PM To: 'Gamers Discussion list' Subject: [Audyssey] exciting pipe blast chamber gameplay Hay all I just want to tell you something real exciting. It often happens that I run out of ammo and then I have to hit a thug with my fists. When a thug is active, I often try to quickly find the correct pipe before killing him with my fists but that does not work always. So it often happens that if I hit a thug with fists, that my hammer hitting accuracy is no longer 100 percent because by the time the thug died, I accidentally hit my control key once or twice. So I have tried something in the past a lot of times without success. Now, I am happy to tell you all that today, for the first time I managed to kill a thug with fists without the correct pipe without my hammer hitting accuracy lowered at all! If a thug appears and I realize that I do not have the correct pipe, What I do is: I press my control keys rapidly a few times and then I slow down, pressing the control keys more slowly. And today for the first time I managed to kill a thug that way without lowering my hammer hitting accuracy. I really feel good about it. Its tricky to accomplish it, but I have managed it twice today. My stats follows: ***Statistics for Game Started on 2010/12/13 10:29:41 PM Final Score: 2824451; not high enough to reach your local top ten You beat the game! Congratulations! Difficulty: Normal Game Duration: 28 minutes 34 seconds Minutes remaining on game clock: 13 Total hammer swings: 1212 Hammer hitting accuracy: 99.6% You killed 12 thugs on the first bonus level, received 145500 points, and ten extra minutes You killed 12 thugs on the second bonus level, received 145500 points, and ten extra minutes Number of lives lost: 6 You lost your first life on level 2, which was a sidescrolling steam level.(Killed by steam) You lost your second life on level 4, which was a sidescrolling steam level.(Killed by electricity) I die on purpose on side scroller levels so that I can redo the prior level and get some more points. I've learned this tric from Raul. You lost your third life on level 7, which was a normal pipe level.(Killed by a spider) You lost your fourth life on level 9, which was an electricity pipe level.(Killed by a spider) You lost your fifth life on level 10, which was a sidescrolling steam level.(Killed by time running out) You lost your sixth life on level 14, which was a sidescrolling steam level.(Killed by steam) You killed 9 Spiders You killed 3 Rats You killed 20 Thugs You avoided 21 steams on sidescroller levels You avoided 15 electricities on sidescroller levels You avoided 17 sewer lids on sidescroller levels You avoided 23 barrels on sidescroller levels You searched a trashcan and found a bag of potato chips on level 2 Yum yum! You searched a trashcan and found a construction hat on level 2 You encountered stairs on level 3 but they dropped you down to level 2 You searched a trashcan and found a time bonus on level 4 You unlocked a toolbox and received a flashlight on level 5 You unlocked a toolbox and received a flashlight on level 7 You unlocked a toolbox and received a 6 point bonus on level 9 You searched a trashcan and found a bag of potato chips on level 10 You searched a trashcan and found a bag of potato chips on level 10 You unlocked a toolbox and received a bug spray on level 11 You unlocked a toolbox and received a 2 point bonus on level 13 You searched a trashcan and found a time bonus on level 14 Too bad plumber Joe did not get any cans of soda pop in this gameplay session .In my opinion, potato chips can make one thirsty. Happy gaming. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the syth
Hi Muhammed, No offense but you really need to ged a bit more background on Star Wars. I've never heard of a Light sabre using wind energy. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Duff Sent: Monday, December 13, 2010 2:20 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] mysteries of the syth Same here -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, December 13, 2010 3:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] mysteries of the syth Hi Muhammed, Ummm...Speaking strictly as a Star Wars purest hear, why on earth would you want to ruin the game by doing something like that? I mean when I actually sink my teeth into Mysteries of the Sith I'm going to be trying my best to recreate the original game in an accessible format with maybe a few miner changes or details thrown in. For example, the original Mysteries of the Sith game didn't feature Mara's force bubble ability, and I plan to add that to the game since it is one of her widely documented force abilities. In a case like that it enhances the game play as it makes it more ttrue to the Star Wars universe. What you are suggesting, however, is so far off the mark it would absolutely kill the game. At least it would ruin it for a purest like me. Cheers! On 12/13/10, Shiny protector muhamme...@googlemail.com wrote: If Thomas does that, I'd make up my new one. Lite saber. Its one with a wind force and energy. Basically, you swing it with a good smack! Then, if it makes contact, wind and energy shoot at the same time, making your enemy fly through the air. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5700 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5700 (20101213) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Two Questions for Phillip
Hi Phillip, I have a couple of questions. Firstly, does BGT make use of the else if keywords? Secondly.how's the Q9 patch coming along? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the syth
A lightsaber will always be that. Light. lol. At 10:31 AM 13/12/2010, you wrote: If Thomas does that, I'd make up my new one. Lite saber. Its one with a wind force and energy. Basically, you swing it with a good smack! Then, if it makes contact, wind and energy shoot at the same time, making your enemy fly through the air. - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 13, 2010 2:59 AM Subject: Re: [Audyssey] mysteries of the syth This is true. I wonder if you could add building your own light saber to the game I've always been fascinated with that -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, December 12, 2010 5:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] mysteries of the syth Hi, Yeah, but there seams to be some disagreement between Star Wars sources weather or not a light saber works under water. In the Jedi Knight games they would fail under water, and you had to depend on hand to hand combat or force ability to fight the dianogas and other sea creatures underwater. In the Phantom Menice Obi-Won drops his light saber in the swamp just after they escape the Trade Federation ship at the beginning of the movie and his light saber temperarily gets shorted out. So there is something of a case that can be made they generally don't work underwater. That's not to say perhaps Luke Skywalker or anyone else built a better design that does work underwater. In fact, building your own light saber is one of the tests of a Jedi Knight. On 12/12/10, Darren Duff duff...@gmail.com wrote: Actually, I think light sabers do work under watter. Have you read splinter of the minds eye? IN that book there was a seen where luke used his saber under the water. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5697 (20101212) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5697 (20101212) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Writing with Inform
Hi Jacob, I can give you a few tips as to how to use it; the interface is a bit strange, but you can get used to it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: Sunday, December 12, 2010 11:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] Writing with Inform Ok, just downloaded/installed it, and think will have to either try get used to it's interface, or else just go through documentation, and then go back to writing source etc. in notepad again, and just use it to try compiling it, but let's see... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Anouk Radix anou...@home.nl To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 08, 2010 10:44 AM Subject: Re: [Audyssey] Writing with Inform Hi Jacob I think you might look into inform 7 which is the newest version of inform. I think they have made programming with inform a lot easier with inform 7. Greetings, Anouk, - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 07, 2010 6:28 AM Subject: Re: [Audyssey] Writing with Inform I think I found everything here, or hereabouts: http://ifarchive.org/indexes/if-archiveXinfocomXcompilersXinform5.html Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Jose Lomeli joselomel...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 07, 2010 7:00 AM Subject: Re: [Audyssey] Writing with Inform Hey, I'm intrested on doing this! What comands are you using? This is cool! I want to be able to write my own zCode games! JOSE Lomeli Email: joselomel...@lavabit.com Twitter: joselomeli9393 - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 06, 2010 8:49 PM Subject: Re: [Audyssey] Writing with Inform Just started looking into it, and busy working through tutorial CHM file, and like some other dev scenario's, I'm just using notepad, and the command line compiler to turn the text files into *.z5 files at the moment. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 07, 2010 1:03 AM Subject: [Audyssey] Writing with Inform Hedy all, Until I can find a real programming language that my brain can comprehend and or find a manual that's easy to understand, Inform is my only option for now. I really want to go into programming and make it a job though if I'm having trouble understanding programming manuals it makes such a goal seem unachieveable. Then, once I manage to formulate these concepts in my head, how do I make a game out of it and turn it into code and make sounds do what I want, etc. However, for those of you who write in Inform, which do you use to write it? Notepad and or a text editor and then compile it within the Inform program? Also, even though inform is the simple programming language, what does one start a game off with. Creating a room? Because I notice at the beginning of Inform games there's release information and extention inclusions. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Former Failed Franchisee Makes $20k+/ Mo. Apply Today-$10. http://click.lavabit.com/3j7cf1an7jg3yh5dse6ex53ju3wkirabh5dqpnsi9hzmq1hqhzi b/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send
Re: [Audyssey] mysteries of the syth
Exactly. That's what i said. It doesn't fit. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 13, 2010 1:05 PM Subject: Re: [Audyssey] mysteries of the syth Hi Muhammed, Ummm...Speaking strictly as a Star Wars purest hear, why on earth would you want to ruin the game by doing something like that? I mean when I actually sink my teeth into Mysteries of the Sith I'm going to be trying my best to recreate the original game in an accessible format with maybe a few miner changes or details thrown in. For example, the original Mysteries of the Sith game didn't feature Mara's force bubble ability, and I plan to add that to the game since it is one of her widely documented force abilities. In a case like that it enhances the game play as it makes it more ttrue to the Star Wars universe. What you are suggesting, however, is so far off the mark it would absolutely kill the game. At least it would ruin it for a purest like me. Cheers! On 12/13/10, Shiny protector muhamme...@googlemail.com wrote: If Thomas does that, I'd make up my new one. Lite saber. Its one with a wind force and energy. Basically, you swing it with a good smack! Then, if it makes contact, wind and energy shoot at the same time, making your enemy fly through the air. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the sith
As a fellow star wars purist, I have to agree that it doesn't fit. But for all the other star wars geeks out there, here's a hypothetical question. Would it be too far-fetched to have a weapon that is somewhere between the lightsaber and the lightwhip? The lightwhip has multiple strands and is a fusion of light leather and bescar. So by that theory, could one make say, something like that but only with one strand, more akin to some kind of flail, like a whipchain the Shaolin monks used? In short, a single long strand of material, but that had the same basic construction as a lightwhip, but a bit longer... say two or three metres, since that is from what I recall longer than your average saber? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the sith
Hi, Hmmm...interesting; perhaps this is findable? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, December 13, 2010 7:56 PM To: gamers@audyssey.org Subject: Re: [Audyssey] mysteries of the sith As a fellow star wars purist, I have to agree that it doesn't fit. But for all the other star wars geeks out there, here's a hypothetical question. Would it be too far-fetched to have a weapon that is somewhere between the lightsaber and the lightwhip? The lightwhip has multiple strands and is a fusion of light leather and bescar. So by that theory, could one make say, something like that but only with one strand, more akin to some kind of flail, like a whipchain the Shaolin monks used? In short, a single long strand of material, but that had the same basic construction as a lightwhip, but a bit longer... say two or three metres, since that is from what I recall longer than your average saber? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] My future TeamTalk server
Hello all, For those who didn't read my previous messages on this matter, in the very near future, I will be opening a teamtalk server for the blind that will serve as a place to, for lack of a better word, chill. There will be channels for gamers to talk while playing spasific games(more channels for spasific games can be added), as well as other channels for less spasific subject matter. The perpice of this thread is to find out the level of demand for this server? I'm asking because I will have to go through our ISP to open the required ports, as well as the requirement for me to run a computer 24/7 to keep the server available all the time. Understand, I have no problem doing this, but it will require a level of commitment on my part, so I am wondering if there's enough interest. Also, let me know if you have any ideas regarding channels, and I can add them. Anyway, Reply if you're in to the idea! thanks guys, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My future TeamTalk server
I would love that... it'd be good especially for seminars about certain styles of games.. another Street Fighter seminar comes to mind. lol. At 06:33 PM 13/12/2010, you wrote: Hello all, For those who didn't read my previous messages on this matter, in the very near future, I will be opening a teamtalk server for the blind that will serve as a place to, for lack of a better word, chill. There will be channels for gamers to talk while playing spasific games(more channels for spasific games can be added), as well as other channels for less spasific subject matter. The perpice of this thread is to find out the level of demand for this server? I'm asking because I will have to go through our ISP to open the required ports, as well as the requirement for me to run a computer 24/7 to keep the server available all the time. Understand, I have no problem doing this, but it will require a level of commitment on my part, so I am wondering if there's enough interest. Also, let me know if you have any ideas regarding channels, and I can add them. Anyway, Reply if you're in to the idea! thanks guys, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My future TeamTalk server
I'm up for that! Btw, I can't respond to everyone's replys because it might be a bit repetative, and I'm not in to the idea of spamming all your inboxes. But your messages will be read, and your ideas will be read and acted upon. All those who are in to the idea, please try to respond within one week. thanks! Nick On 12/13/10, Clement Chou chou.clem...@gmail.com wrote: I would love that... it'd be good especially for seminars about certain styles of games.. another Street Fighter seminar comes to mind. lol. At 06:33 PM 13/12/2010, you wrote: Hello all, For those who didn't read my previous messages on this matter, in the very near future, I will be opening a teamtalk server for the blind that will serve as a place to, for lack of a better word, chill. There will be channels for gamers to talk while playing spasific games(more channels for spasific games can be added), as well as other channels for less spasific subject matter. The perpice of this thread is to find out the level of demand for this server? I'm asking because I will have to go through our ISP to open the required ports, as well as the requirement for me to run a computer 24/7 to keep the server available all the time. Understand, I have no problem doing this, but it will require a level of commitment on my part, so I am wondering if there's enough interest. Also, let me know if you have any ideas regarding channels, and I can add them. Anyway, Reply if you're in to the idea! thanks guys, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the sith
Wasn't a Vibro Axe similar to a Lightsaber? We are the Knights who say...Ni! - Original Message - From: Clement Chou chou.clem...@gmail.com To: gamers@audyssey.org Sent: Monday, December 13, 2010 6:55 PM Subject: Re: [Audyssey] mysteries of the sith As a fellow star wars purist, I have to agree that it doesn't fit. But for all the other star wars geeks out there, here's a hypothetical question. Would it be too far-fetched to have a weapon that is somewhere between the lightsaber and the lightwhip? The lightwhip has multiple strands and is a fusion of light leather and bescar. So by that theory, could one make say, something like that but only with one strand, more akin to some kind of flail, like a whipchain the Shaolin monks used? In short, a single long strand of material, but that had the same basic construction as a lightwhip, but a bit longer... say two or three metres, since that is from what I recall longer than your average saber? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mysteries of the sith
I didn't think so... because I know a vibroblade is basically a dagger... from what I've read in the books, the blades were metalic... so I'd assume vibro axes were the same. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My future TeamTalk server
Count me in for that--I love teamtalk! Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Nick Helms nick.he...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 13, 2010 9:41 PM Subject: Re: [Audyssey] My future TeamTalk server I'm up for that! Btw, I can't respond to everyone's replys because it might be a bit repetative, and I'm not in to the idea of spamming all your inboxes. But your messages will be read, and your ideas will be read and acted upon. All those who are in to the idea, please try to respond within one week. thanks! Nick On 12/13/10, Clement Chou chou.clem...@gmail.com wrote: I would love that... it'd be good especially for seminars about certain styles of games.. another Street Fighter seminar comes to mind. lol. At 06:33 PM 13/12/2010, you wrote: Hello all, For those who didn't read my previous messages on this matter, in the very near future, I will be opening a teamtalk server for the blind that will serve as a place to, for lack of a better word, chill. There will be channels for gamers to talk while playing spasific games(more channels for spasific games can be added), as well as other channels for less spasific subject matter. The perpice of this thread is to find out the level of demand for this server? I'm asking because I will have to go through our ISP to open the required ports, as well as the requirement for me to run a computer 24/7 to keep the server available all the time. Understand, I have no problem doing this, but it will require a level of commitment on my part, so I am wondering if there's enough interest. Also, let me know if you have any ideas regarding channels, and I can add them. Anyway, Reply if you're in to the idea! thanks guys, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My future TeamTalk server
I agree. This server idea will be pretty neat. - Original Message - From: Ken the Crazy kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 13, 2010 10:21 PM Subject: Re: [Audyssey] My future TeamTalk server Count me in for that--I love teamtalk! Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Nick Helms nick.he...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 13, 2010 9:41 PM Subject: Re: [Audyssey] My future TeamTalk server I'm up for that! Btw, I can't respond to everyone's replys because it might be a bit repetative, and I'm not in to the idea of spamming all your inboxes. But your messages will be read, and your ideas will be read and acted upon. All those who are in to the idea, please try to respond within one week. thanks! Nick On 12/13/10, Clement Chou chou.clem...@gmail.com wrote: I would love that... it'd be good especially for seminars about certain styles of games.. another Street Fighter seminar comes to mind. lol. At 06:33 PM 13/12/2010, you wrote: Hello all, For those who didn't read my previous messages on this matter, in the very near future, I will be opening a teamtalk server for the blind that will serve as a place to, for lack of a better word, chill. There will be channels for gamers to talk while playing spasific games(more channels for spasific games can be added), as well as other channels for less spasific subject matter. The perpice of this thread is to find out the level of demand for this server? I'm asking because I will have to go through our ISP to open the required ports, as well as the requirement for me to run a computer 24/7 to keep the server available all the time. Understand, I have no problem doing this, but it will require a level of commitment on my part, so I am wondering if there's enough interest. Also, let me know if you have any ideas regarding channels, and I can add them. Anyway, Reply if you're in to the idea! thanks guys, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a new way for blind pilots and gamers in general tocommunicate
Hey, if you go to www.no-ip.org you can get a small program that updates your IP to their server automatically, then get a domain like www.BlindTeamtalk.cytes.net and never have to update connection info again. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Nick Helms nick.he...@gmail.com To: gamers@audyssey.org Sent: Sunday, December 12, 2010 8:21 AM Subject: [Audyssey] a new way for blind pilots and gamers in general tocommunicate Hello all, Recently, I opened a TeamTalk server for the blind. The server has several channels related to blind-accessable games, as well as microsoft’s flight simulator, among others that are unrelated to gaming spasificly. More to the point, I welcome anyone who wishes to socialize with other gamers/flight simmers to the server. I hope that it will become a place where much good conversation can be had, as well as some friendly competition and the exchange of ideas. Use the information below to connect using teamtalk. IP: 68.0.1.0 Port: 10333 I look forward to seeing some of you on the server. Connect and have fun! Best, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a new way for blind pilots and gamers in general tocommunicate
I'll look in to that. thanks! On 12/13/10, Ken the Crazy kenwdow...@neo.rr.com wrote: Hey, if you go to www.no-ip.org you can get a small program that updates your IP to their server automatically, then get a domain like www.BlindTeamtalk.cytes.net and never have to update connection info again. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Nick Helms nick.he...@gmail.com To: gamers@audyssey.org Sent: Sunday, December 12, 2010 8:21 AM Subject: [Audyssey] a new way for blind pilots and gamers in general tocommunicate Hello all, Recently, I opened a TeamTalk server for the blind. The server has several channels related to blind-accessable games, as well as microsoft’s flight simulator, among others that are unrelated to gaming spasificly. More to the point, I welcome anyone who wishes to socialize with other gamers/flight simmers to the server. I hope that it will become a place where much good conversation can be had, as well as some friendly competition and the exchange of ideas. Use the information below to connect using teamtalk. IP: 68.0.1.0 Port: 10333 I look forward to seeing some of you on the server. Connect and have fun! Best, Nick -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Nick Helms I will not lie, cheat, or steal, or tolerate those who do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Review of Pirate memory game
Hi Lori. About the pirate memory review I'm not sure, it was originally from blind cool tech so you might w3ant to search for it there. As to the Klango points and games business, if you go to the programs menue and look for games you'll find the game mole no more. You can play the demo version and first two levels for free (there's also a page about it on audiogames.net). Klango points are basically like donater points for Klango and can be used to pay for various things such as audio avatars and file hosting space, that's why the game, mole no more is paid for this way, it's just how the Klango currency system works. It works out at roughly five dollars for the game, which for a basic arcade smacker is okay. You can buy Klango points fairly easily (in fact it's more like currency conversion), from the Klango website or by using the buy points option. Hth. Beware the grue! Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 13, 2010 9:39 PM Subject: [Audyssey] Review of Pirate memory game Hi I'm trying to listen to the Pirate Memory game review from the audiogames.net site, but everytime i try I get a message saying the page can't be displayed. Also when I go to look at Klango games in the shop it's telling me to buy Klango points, why can't I just buy games normally. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] exciting pipe blast chamber gameplay
I personally only shoot thugs if I am seriously running short of time finding a pipe, ie, on the higher difficulty levels. what I usually do is just remember how many punches you need to knock out a thug and just press that many times to avoid my accuracy going down. Beware the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 13, 2010 11:37 PM Subject: Re: [Audyssey] exciting pipe blast chamber gameplay Hi Nicol, Well done! Onething that may help you is to find the correct pipe, then slug him out. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of NIcol Sent: Monday, December 13, 2010 3:24 PM To: 'Gamers Discussion list' Subject: [Audyssey] exciting pipe blast chamber gameplay Hay all I just want to tell you something real exciting. It often happens that I run out of ammo and then I have to hit a thug with my fists. When a thug is active, I often try to quickly find the correct pipe before killing him with my fists but that does not work always. So it often happens that if I hit a thug with fists, that my hammer hitting accuracy is no longer 100 percent because by the time the thug died, I accidentally hit my control key once or twice. So I have tried something in the past a lot of times without success. Now, I am happy to tell you all that today, for the first time I managed to kill a thug with fists without the correct pipe without my hammer hitting accuracy lowered at all! If a thug appears and I realize that I do not have the correct pipe, What I do is: I press my control keys rapidly a few times and then I slow down, pressing the control keys more slowly. And today for the first time I managed to kill a thug that way without lowering my hammer hitting accuracy. I really feel good about it. Its tricky to accomplish it, but I have managed it twice today. My stats follows: ***Statistics for Game Started on 2010/12/13 10:29:41 PM Final Score: 2824451; not high enough to reach your local top ten You beat the game! Congratulations! Difficulty: Normal Game Duration: 28 minutes 34 seconds Minutes remaining on game clock: 13 Total hammer swings: 1212 Hammer hitting accuracy: 99.6% You killed 12 thugs on the first bonus level, received 145500 points, and ten extra minutes You killed 12 thugs on the second bonus level, received 145500 points, and ten extra minutes Number of lives lost: 6 You lost your first life on level 2, which was a sidescrolling steam level.(Killed by steam) You lost your second life on level 4, which was a sidescrolling steam level.(Killed by electricity) I die on purpose on side scroller levels so that I can redo the prior level and get some more points. I've learned this tric from Raul. You lost your third life on level 7, which was a normal pipe level.(Killed by a spider) You lost your fourth life on level 9, which was an electricity pipe level.(Killed by a spider) You lost your fifth life on level 10, which was a sidescrolling steam level.(Killed by time running out) You lost your sixth life on level 14, which was a sidescrolling steam level.(Killed by steam) You killed 9 Spiders You killed 3 Rats You killed 20 Thugs You avoided 21 steams on sidescroller levels You avoided 15 electricities on sidescroller levels You avoided 17 sewer lids on sidescroller levels You avoided 23 barrels on sidescroller levels You searched a trashcan and found a bag of potato chips on level 2 Yum yum! You searched a trashcan and found a construction hat on level 2 You encountered stairs on level 3 but they dropped you down to level 2 You searched a trashcan and found a time bonus on level 4 You unlocked a toolbox and received a flashlight on level 5 You unlocked a toolbox and received a flashlight on level 7 You unlocked a toolbox and received a 6 point bonus on level 9 You searched a trashcan and found a bag of potato chips on level 10 You searched a trashcan and found a bag of potato chips on level 10 You unlocked a toolbox and received a bug spray on level 11 You unlocked a toolbox and received a 2 point bonus on level 13 You searched a trashcan and found a time bonus on level 14 Too bad plumber Joe did not get any cans of soda pop in this gameplay session .In my opinion, potato chips can make one thirsty. Happy gaming. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send
Re: [Audyssey] Writing with Inform
Well, pass the tips along...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, December 14, 2010 2:15 AM Subject: Re: [Audyssey] Writing with Inform Hi Jacob, I can give you a few tips as to how to use it; the interface is a bit strange, but you can get used to it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: Sunday, December 12, 2010 11:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] Writing with Inform Ok, just downloaded/installed it, and think will have to either try get used to it's interface, or else just go through documentation, and then go back to writing source etc. in notepad again, and just use it to try compiling it, but let's see... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Anouk Radix anou...@home.nl To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 08, 2010 10:44 AM Subject: Re: [Audyssey] Writing with Inform Hi Jacob I think you might look into inform 7 which is the newest version of inform. I think they have made programming with inform a lot easier with inform 7. Greetings, Anouk, - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 07, 2010 6:28 AM Subject: Re: [Audyssey] Writing with Inform I think I found everything here, or hereabouts: http://ifarchive.org/indexes/if-archiveXinfocomXcompilersXinform5.html Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Jose Lomeli joselomel...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 07, 2010 7:00 AM Subject: Re: [Audyssey] Writing with Inform Hey, I'm intrested on doing this! What comands are you using? This is cool! I want to be able to write my own zCode games! JOSE Lomeli Email: joselomel...@lavabit.com Twitter: joselomeli9393 - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 06, 2010 8:49 PM Subject: Re: [Audyssey] Writing with Inform Just started looking into it, and busy working through tutorial CHM file, and like some other dev scenario's, I'm just using notepad, and the command line compiler to turn the text files into *.z5 files at the moment. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 07, 2010 1:03 AM Subject: [Audyssey] Writing with Inform Hedy all, Until I can find a real programming language that my brain can comprehend and or find a manual that's easy to understand, Inform is my only option for now. I really want to go into programming and make it a job though if I'm having trouble understanding programming manuals it makes such a goal seem unachieveable. Then, once I manage to formulate these concepts in my head, how do I make a game out of it and turn it into code and make sounds do what I want, etc. However, for those of you who write in Inform, which do you use to write it? Notepad and or a text editor and then compile it within the Inform program? Also, even though inform is the simple programming language, what does one start a game off with. Creating a room? Because I notice at the beginning of Inform games there's release information and extention inclusions. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Former Failed Franchisee Makes $20k+/ Mo. Apply