Re: [Audyssey] level 2 of awesome homer
Actually Mich, I found it more helpful to wait until the sound of whatever plane I was on and the sound of the next plane were in a similar positionanywhere on the sterrio field. Some jumps I made by being right at the far end rather than in the center. Beware the gRue! Dark. - Original Message - From: Mich mi...@eastlink.ca To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 23, 2011 4:45 AM Subject: Re: [Audyssey] level 2 of awesome homer Hi you have to lissen till the plane is senterd in your speekers and then jump. and of korce practis practis practis. hth. from Mich. - Original Message - From: Jess Varnell rory0...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 22, 2011 11:10 PM Subject: [Audyssey] level 2 of awesome homer Hi list. I can't figure out how to jump from plane to plane in level 2 of awesome homer. I can get on the first plane just fine but can't jump to plane 2 without falling. Any suggestions? Thanks for your help. Jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Reported problem with packman talks
Hi. In this topic, http://forum.audiogames.net/viewtopic.php?pid=66441#p66441 the user is reporting having a problem running packman talks 1.1 in windows xp, despite having direct x 10 and the net framework. I'm not sure if Phil recieved an E-mail from him, but as his english isn't too good, I thought I'd pass this on just in case. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Reported problem with packman talks
Hi Dark, That is probably the non-English keyboard setting bug. They use different symbols for math calculations. Hopefully when I get the Sarah game update finished, I can go back and update Pacman and the Super dog game with the fix. The reason I can't just create a patch is the the GMA game engine was significantly changed since Pacman was created, so it might take a re-write of the game engine scripts instead of just using the latest engine file. Phil - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Sunday, October 23, 2011 3:27 AM Subject: [Audyssey] Reported problem with packman talks Hi. In this topic, http://forum.audiogames.net/viewtopic.php?pid=66441#p66441 the user is reporting having a problem running packman talks 1.1 in windows xp, despite having direct x 10 and the net framework. I'm not sure if Phil recieved an E-mail from him, but as his english isn't too good, I thought I'd pass this on just in case. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1411 / Virus Database: 1522/3967 - Release Date: 10/22/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Reported problem with packman talks
Hi Phil. I did wonder if this was the case, but wasn't certain, and obviously I didn't like the chap who posted this topic complaining about your programming skills. I'll pass that on. All the best, Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 23, 2011 11:53 AM Subject: Re: [Audyssey] Reported problem with packman talks Hi Dark, That is probably the non-English keyboard setting bug. They use different symbols for math calculations. Hopefully when I get the Sarah game update finished, I can go back and update Pacman and the Super dog game with the fix. The reason I can't just create a patch is the the GMA game engine was significantly changed since Pacman was created, so it might take a re-write of the game engine scripts instead of just using the latest engine file. Phil - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Sunday, October 23, 2011 3:27 AM Subject: [Audyssey] Reported problem with packman talks Hi. In this topic, http://forum.audiogames.net/viewtopic.php?pid=66441#p66441 the user is reporting having a problem running packman talks 1.1 in windows xp, despite having direct x 10 and the net framework. I'm not sure if Phil recieved an E-mail from him, but as his english isn't too good, I thought I'd pass this on just in case. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1411 / Virus Database: 1522/3967 - Release Date: 10/22/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cluedo (cludo - pronunciation)
I believe CAE_Jones from audiogames.net has a mystery game along these same lines. It might be worth checking that out. Here is the link to the audiogames thread where he mentioned it. http://forum.audiogames.net/viewtopic.php?id=6332 While know there are some mainstream versions of cluedo out there, don't think there are currently any blind-gamers specific versions of the this classic board game, that we can play on the PC, either in conjunction with other players, or only against computer players/characters, but maybe I'm mistaken? Either way, if you don't, off-hand know what I mean by cluedo, check out the wikipedia page on it: http://en.wikipedia.org/wiki/Cluedo Just thinking that aside from some sort of crime solving interactive fiction games out there, which I sort of would expect to generally have a bit of a hard coded plot, I think something like this might be quite nice for us to play, especially if it then included forms of artificial intelligence/randomisation, sometimes...? Thoughts? Stay well Jacob Kruger Blind Biker Skype: BlindZA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp, update to fix the errors
I've just posted version 0.4b. I would really appreciate it if everyone would download it and give it a try. The sooner people start testing it, the sooner I will know if I've successfully fixed the bugs. I'd like to make the most out of my free time today, so if I can get feedback quickly it will give me the most time to continue working. Here are the changes from version 0.3b to 0.4b: - Your bullets do a bit more damage. On average I was killing zombies in about 3 or 4 hits. - The sounds for shooting walls, shooting zombies, and killing zombies have been greatly improved and are much easier to tell apart. - The gun only holds 20 bullets now, instead of 40. - When the game begins, you are already facing the door of the shack. Some people were having trouble getting out and asked for this adjustment. - When a zombie is killed, it used to be replaced by a new one that would crawl on to the map from one of the edges. Now a killed zombie is replaced by 2 new zombies! This means that as you rack up a higher kill count, you are also populating the swamp with more zombies. This will make the game naturally increase in difficulty as you play. It also makes it more dangerous to make a lot of noise. Having 3 zombies hear at once you isn't so bad, but having 15 hear you could be the last thing you ever do. - The Z key for shooting, and the F key for toggling the aim, have been switched. You now press Z to toggle aiming, and press F to fire the gun. - The arrow keys for moving, and the W A S D keys for radar, have been switched. You now use the arrow keys to activate the different radar modes, and you use W A S D to move around. People did not care for the old keyboard layout because it was more difficult to utilize mouse aiming while trying to operate the arrow keys. - The Readme file has been updated with these changes as well. The download link is the same, but here it is for the sake of convenience. www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cluedo (cludo - pronunciation)
Sounds somewhat similar, and will check it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 23, 2011 9:33 PM Subject: Re: [Audyssey] Cluedo (cludo - pronunciation) I believe CAE_Jones from audiogames.net has a mystery game along these same lines. It might be worth checking that out. Here is the link to the audiogames thread where he mentioned it. http://forum.audiogames.net/viewtopic.php?id=6332 While know there are some mainstream versions of cluedo out there, don't think there are currently any blind-gamers specific versions of the this classic board game, that we can play on the PC, either in conjunction with other players, or only against computer players/characters, but maybe I'm mistaken? Either way, if you don't, off-hand know what I mean by cluedo, check out the wikipedia page on it: http://en.wikipedia.org/wiki/Cluedo Just thinking that aside from some sort of crime solving interactive fiction games out there, which I sort of would expect to generally have a bit of a hard coded plot, I think something like this might be quite nice for us to play, especially if it then included forms of artificial intelligence/randomisation, sometimes...? Thoughts? Stay well Jacob Kruger Blind Biker Skype: BlindZA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update to fix the errors
Can't seem to get it to work with jaws, and can't seem to change the sapi voice? Also, is it possible to have an aiming-aid for those of us who have hearing issues? I only hear out of one ear, so aiming at zombies by sound is difficult to say the least. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update to fix the errors
I'll look in to the Jaws issue. Hmm, I see what you mean about aiming being difficult. Do you happen to have any ideas about how you would want the aiming aid to work? Can't seem to get it to work with jaws, and can't seem to change the sapi voice? Also, is it possible to have an aiming-aid for those of us who have hearing issues? I only hear out of one ear, so aiming at zombies by sound is difficult to say the least. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Reported problem with packman talks
Hi Dark and all, I've read all of the Audiogames.net forum posts on the topic and I do see several comments flying around on their that are technically incorrect as well as some good advice. Therefore I thought I'd respond here with a few technical tidbits you can pass along to help the situation as you see fit. One, I now have a Windows 7 64-bit system, and Packman Talks seems to run fine provided The Visual Basic 6 SP6 runtimes are installed, and the DirectX 8 Visual Basic components are installed. Therefore even if he were running Windows 7 instead of Windos XP the operating system wouldn't be the problem unless the necessary components were not installed. Second, as for switching to a U.S. keyboard layout that is a good suggestion. Many older applications written in Visual Basic 6 date back to the Windows 98 era of software programming standards and as a result things like the international unicode standards were not yet in place. What this means in non-technical terms is applications written in VB 6 does not necessarily always work well on non-English systems unless the VB developer in question specifically added unicode support to his/her program. This has caused no end of grief for developers, and is one of the reasons Microsoft canned VB 6 in favor of VB .Net which meets all international unicode standards. In short, it may very well be a language/keyboard configuration error that is causing the application to crash. Third, as far as .Net Framework 4.0 goes there is a compatible runtime environment for Windows XP. It is largely backward compatible with older .Net based apps and libraries and generally speaking one doesn't need to install them all as .Net 4 has compatibility libraries for older .Net apps already. All I have on my system is .Net 4.0 and everything works accept a couple of apps that were compiled for .Net 1.x. Finally, when people talk about DirectX 10 or DirectX 11 that's a bit of a misnomer as that usually refers to the graphics components like Direct3D. All DirectX 10 is--in terms of differences between DirectX 9 and 10---it is DirectX 9.0C with an updated Direct3D graphics API. Most components like DirectInput, DirectSound, etc haven't been upgraded since DirectX 8, and are not going to be given that the DirectX 11 components largely replace them. DirectX 11--that ships with Windows 7---comes with Direct3D 11 for graphics rendering, XInput for joystick API control, XAudio and XAudio2 for audio output, and X3DAudio for 3d audio support, etc. That is certainly where the DirectX game APIs are heading, but regardless if you have 9, 10, 11 on your system the DirectX 8 legacy libraries are installed for backwards compatibility reasons. So my point is that it doesn't matter what version of DirectX the person is using as long as they have The DirectX 8 libraries and DX7VB.dll and DX8VB.dll for visual Basic DirectX com support. HTH On 10/23/11, dark d...@xgam.org wrote: Hi. In this topic, http://forum.audiogames.net/viewtopic.php?pid=66441#p66441 the user is reporting having a problem running packman talks 1.1 in windows xp, despite having direct x 10 and the net framework. I'm not sure if Phil recieved an E-mail from him, but as his english isn't too good, I thought I'd pass this on just in case. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Accessibel Western games.
Hey, I have been playing the western game call Dodge city desperados for dos. Which is one of the games that I pass out last week. I have been looking for western games text base or/and audio or/and games that are for sighted people but works with screen readers. If someone have any names of some games dealing with the wild west please post the names for me. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update to fix the errors
I've just uploaded version 0.5b which has some changes. I've fixed a few more sound buffer issues that I think were the cause of the ghostly sounds Omar was hearing. I've also laid the ground work for missions in the game, though they are only partially complete. I still need to hear back from you guys about the idea of limited ammo. Should you have infinite ammo clips to reload with, or should you only have a certain amount and have to find new ones? Depending on how much people need to shoot their gun, limited ammo could end up being a problem. Unlimited ammo isn't as realistic, but lets also remember that it is alright for a game to do some things unrealistically if it improves the fun. Just let me know what you guys think. You can now press the Q button to hear your current mission. The game has a few missions just to test the system out, but currently once you reach the gas station the rest of the mission hasn't been built yet. Actually, once you leave the swamp just consider everything else to be unfinished. You can run around in the parts of the map I didn't complete yet, but there will be a lot of open empty space, and very few zombies to fight. The download link is still the same: www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, update to fix the errors
aprone there was talked of being limited amo. I have listened to several zombie podcasts and you had some sort of bladed weapon or some sort of mace or club of some sort. Ofcause this would be a close range thing but, if your gun runs out well. I don't know, having it as it is is hard enough right now. At 01:48 p.m. 23/10/2011 -0700, you wrote: I'll look in to the Jaws issue. Hmm, I see what you mean about aiming being difficult. Do you happen to have any ideas about how you would want the aiming aid to work? Can't seem to get it to work with jaws, and can't seem to change the sapi voice? Also, is it possible to have an aiming-aid for those of us who have hearing issues? I only hear out of one ear, so aiming at zombies by sound is difficult to say the least. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.