I've just uploaded version 0.5b which has some changes. I've fixed a few more sound buffer issues that I think were the cause of the "ghostly" sounds Omar was hearing. I've also laid the ground work for missions in the game, though they are only partially complete. I still need to hear back from you guys about the idea of limited ammo. Should you have infinite ammo clips to reload with, or should you only have a certain amount and have to find new ones? Depending on how much people need to shoot their gun, limited ammo could end up being a problem. Unlimited ammo isn't as realistic, but lets also remember that it is alright for a game to do some things unrealistically if it improves the fun. Just let me know what you guys think.
You can now press the Q button to hear your current mission. The game has a few missions just to test the system out, but currently once you reach the gas station the rest of the mission hasn't been built yet. Actually, once you leave the swamp just consider everything else to be unfinished. You can run around in the parts of the map I didn't complete yet, but there will be a lot of open empty space, and very few zombies to fight. The download link is still the same: www.kaldobsky.com/audiogames/Swamp.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.