Re: [Audyssey] anyone knows about morphvox?

2012-02-17 Thread Clement Chou
Tried it once but it was ages ago... the results were pretty amusing. I 
don't know of any other programs personally, but I'm sure there's more out 
there.
- Original Message - 
From: "Johnny Tai" 

To: "Gamers Discussion list" 
Sent: Friday, February 17, 2012 11:04 PM
Subject: [Audyssey] anyone knows about morphvox?


While recording for swamp, I came across this ovice changing software 
called morphvox that appears to be able to change male voice to female and 
other things.
I couldn't make heads or tails of how to use it though, so wonder if 
anyone has successfully tried this before? Or if not, is there other 
accessible programs that'd do the same?


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[Audyssey] anyone knows about morphvox?

2012-02-17 Thread Johnny Tai
While recording for swamp, I came across this ovice changing software called 
morphvox that appears to be able to change male voice to female and other 
things.
I couldn't make heads or tails of how to use it though, so wonder if anyone 
has successfully tried this before? Or if not, is there other accessible 
programs that'd do the same? 



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[Audyssey] What dice games you have now!

2012-02-17 Thread Gary Whittington
Hey, Jim kitchen got a question for you.

In your package of games, you have a set of dice games.
Craps and what others.

Gary.
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Re: [Audyssey] Rem Statements

2012-02-17 Thread Thomas Ward
Hi Jim,

That's because the executable doesn't need everything included in your
source file. As I mentioned to Phil we do a lot of things to make
source code human readable like double spacing between functions,
commenting a line so what we know this line of text does, indenting
programs so we can see which are inner and outer blocks of code, etc.
Even things like functions, variables, braces, brackets, etc are
stripped once converted into machine language.

None of these things are needed because all your CPU understands is
pulses of ons and offs or in machine languages ones and zeroes. A
compiler goes through your code line by line, ignores everything that
is irrelevent, and then converts the remaining code into thousands of
ones and zeros, binary language, that your CPU understands. As a
result most of the stuff we see on screen when programming is stripped
away leaving only the essential memory locations and strings of binary
that represents instructions thus making the binary far smaller than
our source code.

Cheers!


On 2/17/12, Jim Kitchen  wrote:
>  was Python and Interactive Fiction
> Hi Phil,
>
> Hmmm, that is very interesting that the rem statements don't seem to change
> the compiled executable file size.  I might have to experiment with that.
>
> I do know even though I am not sure why, that the size of the source code
> doesn't always correspond perfectly with the compiled executable size
> either.  I don't know if it might be different commands, or amount of text
> or what exactly, but I have noticed by looking at the source code files and
> then the executable files that it doesn't always match up.  Below the frm
> files are the source code files and of course the exe are the executable
> files.
>
> spanker  exe163,840 10/04/2010  11:00 AM
> tjs  exe229,376 05/12/2010  11:00 AM
> casino   exe237,568 02/02/2004  12:00 PM
> STARMULE EXE237,568 08/17/2003  11:00 AM
> puppy1   exe241,664 08/05/2008  11:00 AM
> golf exe303,104 03/19/2007  12:00 PM
> baseball exe335,872 09/08/2007  11:00 AM
> mach1tts exe368,640 10/04/2009  11:00 AM
> awesome  exe462,848 08/08/2011  11:00 AM
> monopoly exe483,328 12/02/2008  12:00 PM
>
> starmule frm 43,936 08/11/2003  02:28 PM
> puppy1   frm 68,827 08/05/2008  03:19 AM
> spanker  frm 70,513 10/04/2010  04:57 AM
> casino   frm 71,230 02/02/2004  03:10 AM
> tjs  frm 76,000 05/12/2010  08:48 AM
> baseball frm 99,777 09/07/2007  06:56 PM
> golf frm106,412 03/19/2007  04:34 AM
> awesome  frm160,225 08/08/2011  05:47 AM
> monopoly frm163,208 11/24/2008  06:02 PM
> mach1tts frm163,709 10/04/2009  03:42 AM
>
>  Jim

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Re: [Audyssey] Rem Statements, was Python and Interactive Fiction

2012-02-17 Thread Thomas Ward
Hi Phil,

That's correct. Comments, extra spaces, and basically everything that
doesn't apply to the program itself gets stripped or rather ignored by
the compiler when compiling the code into a binary file. Even
languages like Python ande Java that are byte compiled and optomized
for the runtime environment exclude the non essential stuff and just
keep the actual programming code. Usually, comments, formatting, extra
spacing, etc is only there to make the source more readable and has no
effect on the compiled program.

Cheers!


On 2/17/12, Phil Vlasak  wrote:
> Hi Jim,
> I think when a game is compiled, the compiler strips the rem, remark
> statements and comment lines out of the executable.
> Early on Carl was putting a lot of them in a game written in C plus plus for
> DOS, so I could read his code. I compiled the game with and without the
> extensive statements and there was not a single byte difference in the size
> of the .exe file.
> Maybe today this is different but I would think not.
> Phil

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Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread dark

Hi Tom.

The odd thing is I don't think that is! true when it comes to paragraphs and 
line breaks, and indeed I tend to put them in myself, sinse they do! still 
break things up when using a screen reader.
Indeed that's why all the entries on audiogames.net, though they don't have 
tabulation do have headings, paragraphs and line breaks, and of course stuff 
like lists are still useful with a screen reader, hence why there are quite 
a few of those too.


Beware the grue!

dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, February 18, 2012 6:06 AM
Subject: Re: [Audyssey] Python and Interactive Fiction



Hi Dark,

Sure. Although, keep in mind we are also looking at this from a purely
blind-centric mindset. I agree that usually it isn't necessary for
someone writing a program for themselves, code they have no intention
of sharing, to just forget about professional standards in formatting
whatever. If we can't see it the entire concept of properly formatting
code doesn't always serve us to the same purpose it does a sighted
user.

That said, I'm sure if I was fully sighted, programming software, then
I'd appreciate formatting more because I could glance at my screen and
see exactly at what scope or level I am in my program.I could actually
use formatting as a programming aid/tool and therefore it would have
some personal use to me. Where as it is right now I have to enable the
speaking of tab indentions to check if my coding is properly formatted
rather than checking my formatting to the purpose it is suppose to
serve in the first place.

Which is similar to your discussion of your thesis. At this point you
personally have no need for special formatting because Hal will read
everything the same weather it looks professionally written or is
extremely sloppy.  However, for a sighted user its a different
experience because they expect titles to be centered, paragraphs to be
indented, and a double line break between paragraphs because its
easier to read and locate text with a single glance.

All I am really saying here is the way we handle printed text and a
sighted person handles that same printed text is different. A sighted
person's eye is drawn to centered text where if we want to find the
next chapter we just use a find command. An extra line break between
paragraphs makes it easier to visually skip between paragraphs at a
glance where when using screen readers it doesn't really make a
difference if there is a line break there or not. 'We, as blind users,
often give up or reject things like visual formatting simply because
it has no application or use to us personally. We are resigned to
formatting if and when we have to turn it into our professor, boss, or
someone else who requires that you dot all your i's and cross all your
t's so to speak.

Cheers!


On 2/17/12, dark  wrote:

Hi Tom.

That might be business practice but to be honest it strikes me rather as
overkill most of the time.

For instance, I certainly don't bother adding indenting or other 
formatting

to my thesis and probably won't until it comes time to prepare it for
printing and formal submition, despite the fact I obviously expect my 
tutor

to read draughts of it.

nor would I add such stuff to anything I was writing, fiction, males or
whatever unless it was an amazingly formal document such as a statement 
in a
will, or one of the medical or legal documents my brother or my mum hve 
to

deal with (I know they both use formatting for that purpose).

Generally I put in standard paragraphs, and if I expect the thing to be
overly public I'll spellcheck, but that's mostly as far as I will go, 
indeed

people I've had dealings with seem to be okay with that, even down to
university professors (none of my masters or degree essays or 
dissertation

had tabulation, just writing in word and spellchecking, nnor was it ever
suggested they should do).

So, putting in tabs seems rather to me like dressing in full black tie 
and

tale coat when a bog standard suit and tie would do.

Though actually less so, sinse I rather like wearing my tale coat, even 
more
than wearing my tux, so tend to wear it if I can possibly get away with 
it

:D.

Beware the grue!

dark.


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Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread Thomas Ward
Hi Dark,

Sure. Although, keep in mind we are also looking at this from a purely
blind-centric mindset. I agree that usually it isn't necessary for
someone writing a program for themselves, code they have no intention
of sharing, to just forget about professional standards in formatting
whatever. If we can't see it the entire concept of properly formatting
code doesn't always serve us to the same purpose it does a sighted
user.

That said, I'm sure if I was fully sighted, programming software, then
I'd appreciate formatting more because I could glance at my screen and
see exactly at what scope or level I am in my program.I could actually
use formatting as a programming aid/tool and therefore it would have
some personal use to me. Where as it is right now I have to enable the
speaking of tab indentions to check if my coding is properly formatted
rather than checking my formatting to the purpose it is suppose to
serve in the first place.

Which is similar to your discussion of your thesis. At this point you
personally have no need for special formatting because Hal will read
everything the same weather it looks professionally written or is
extremely sloppy.  However, for a sighted user its a different
experience because they expect titles to be centered, paragraphs to be
indented, and a double line break between paragraphs because its
easier to read and locate text with a single glance.

 All I am really saying here is the way we handle printed text and a
sighted person handles that same printed text is different. A sighted
person's eye is drawn to centered text where if we want to find the
next chapter we just use a find command. An extra line break between
paragraphs makes it easier to visually skip between paragraphs at a
glance where when using screen readers it doesn't really make a
difference if there is a line break there or not. 'We, as blind users,
often give up or reject things like visual formatting simply because
it has no application or use to us personally. We are resigned to
formatting if and when we have to turn it into our professor, boss, or
someone else who requires that you dot all your i's and cross all your
t's so to speak.

Cheers!


On 2/17/12, dark  wrote:
> Hi Tom.
>
> That might be business practice but to be honest it strikes me rather as
> overkill most of the time.
>
> For instance, I certainly don't bother adding indenting or other formatting
> to my thesis and probably won't until it comes time to prepare it for
> printing and formal submition, despite the fact I obviously expect my tutor
> to read draughts of it.
>
> nor would I add such stuff to anything I was writing, fiction, males or
> whatever unless it was an amazingly formal document such as a statement in a
> will, or one of the medical or legal documents my brother or my mum hve to
> deal with (I know they both use formatting for that purpose).
>
> Generally I put in standard paragraphs, and if I expect the thing to be
> overly public I'll spellcheck, but that's mostly as far as I will go, indeed
> people I've had dealings with seem to be okay with that, even down to
> university professors (none of my masters or degree essays or dissertation
> had tabulation, just writing in word and spellchecking, nnor was it ever
> suggested they should do).
>
> So, putting in tabs seems rather to me like dressing in full black tie and
> tale coat when a bog standard suit and tie would do.
>
> Though actually less so, sinse I rather like wearing my tale coat, even more
> than wearing my tux, so tend to wear it if I can possibly get away with it
> :D.
>
> Beware the grue!
>
> dark.
>
>
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Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread Thomas Ward
Hi Dark,

Technically speaking the text files in Jim Kitchens games are what
programmers refere to as a flat database. That's a fancey name for a
text file with some data that gets read into a program or engine. They
are not scripts because they don't require any programming. Names for
squares on a board, questions and answers to trivia questions,
whatever does not qualify as scripting. Its straight data, or in plane
English information.

Real scripts have, functions, variables, etc that carry out some
simple instructions. For example writing the following is a script.

name = raw_input("Enter your name.")
print = "your name is " + name + "."

This is a script because we have a name variable, the raw_input()
function, and a print statement. I.E. its a programming language,
python to be exact, because I'm giving actual instructions to
python.exe to do something other than straight information.

Cheers!


On 2/17/12, dark  wrote:
> Hi Jim.
>
> What I find interesting is you say your code has these various complexities,
> yet you've written some really user friendly scripts for creating stuff like
> trivia files, golf courses etc, which obviously people have to be able to
> write in without complications. Making those could've been far more
> difficult than it actually is, so obviously you do do user friendly
> extremely when there is a good reason to :D.
>
> Beware the grue!
> Dark.
>

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[Audyssey] Help with program.

2012-02-17 Thread michael barnes
Hey, I believe that I have found the issues that I have been getting 
with the two games.
From what I have read online I need to run a reg cleaner and/or a 

driver fixer updater.
So is there an accessible programs that I can use?
Thanks!

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Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Ben
No, they are predefined. But I'm working on that with the programmer at the
moment.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 17 February 2012 19:16
To: Gamers Discussion list
Subject: Re: [Audyssey] esp whoopass advanced/remake project

I'm curious as to how you're going to make use of the three different
weapons... do we get to choose before the matches?
- Original Message -
From: "Ben" 
To: "'Gamers Discussion list'" 
Sent: Friday, February 17, 2012 10:54 AM
Subject: Re: [Audyssey] esp whoopass advanced/remake project


> Well. I had that in mind the other day myself, but the variety of 
> weapons
> (3
> at most and at present) serves a pirate better in this instance, and I 
> might do a custom score.
>


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Version: 2012.0.1913 / Virus Database: 2112/4815 - Release Date: 02/17/12

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Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Clement Chou
I'm curious as to how you're going to make use of the three different 
weapons... do we get to choose before the matches?
- Original Message - 
From: "Ben" 

To: "'Gamers Discussion list'" 
Sent: Friday, February 17, 2012 10:54 AM
Subject: Re: [Audyssey] esp whoopass advanced/remake project


Well. I had that in mind the other day myself, but the variety of weapons 
(3
at most and at present) serves a pirate better in this instance, and I 
might

do a custom score.




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Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Ben
Well. I had that in mind the other day myself, but the variety of weapons (3
at most and at present) serves a pirate better in this instance, and I might
do a custom score.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 17 February 2012 16:18
To: Gamers Discussion list
Subject: Re: [Audyssey] esp whoopass advanced/remake project

Hi Ben,

Sounds interesting. I did something similar a few years ago as a test
project. Instead of a pirates theme mine had a Star Wars theme to it.

Instead of fists coming at you from the left right or center you would hear
Darth Vader swing his saber that direction. You would swing your saber that
direction to block, and then swing it another direction to attack. It was a
decent game. I've been thinking of rewriting it for fun, and making it open
source.

Cheers!


On 2/17/12, Ben  wrote:
> Hi gamers,
> This isn't just a rehash of probably one of the oldest remembered 
> audiogames for us younger players, since that would be stupid.  Its 
> actually a reimagining of a fight between davie jones and captain jack 
> sparrow, set aboard a ship.  You fight with your fists/feet, sword and 
> you might get a surprise later on. But it's a little venture between 
> myself and a blastbay forumite. More will come. Tell me what you think.
>
> Ben.

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Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread dark

Hi Tom.

That might be business practice but to be honest it strikes me rather as 
overkill most of the time.


For instance, I certainly don't bother adding indenting or other formatting 
to my thesis and probably won't until it comes time to prepare it for 
printing and formal submition, despite the fact I obviously expect my tutor 
to read draughts of it.


nor would I add such stuff to anything I was writing, fiction, males or 
whatever unless it was an amazingly formal document such as a statement in a 
will, or one of the medical or legal documents my brother or my mum hve to 
deal with (I know they both use formatting for that purpose).


Generally I put in standard paragraphs, and if I expect the thing to be 
overly public I'll spellcheck, but that's mostly as far as I will go, indeed 
people I've had dealings with seem to be okay with that, even down to 
university professors (none of my masters or degree essays or dissertation 
had tabulation, just writing in word and spellchecking, nnor was it ever 
suggested they should do).


So, putting in tabs seems rather to me like dressing in full black tie and 
tale coat when a bog standard suit and tie would do.


Though actually less so, sinse I rather like wearing my tale coat, even more 
than wearing my tux, so tend to wear it if I can possibly get away with it 
:D.


Beware the grue!

dark. 



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Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread michael barnes

Hey, here is a thought.
I was wondering if someone could make a boxing game that will allow you 
to fight more then one person?  For exsample if you fight a person for 
a few rounds or knock them out, then you could go to the next fighter.
Instead of having it where you can only get hit one time it could be 
where you can get hit more times.
If you get knock down then you would have to press a key repeatly until 
you get up.  If you are not able to get up then you lose and you go 
down the rank.


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Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread Thomas Ward
Hi Jim,

Script files are usually quick and dirty applications written in a
script language like Javascript, VBScript, Python, Perl, etc that can
either be embedded into an application or be used as stand alone
applications. For example here is a simple Python calculator.


num1 = raw_input("Enter the first number to add.")
num2 = raw_input("Enter the second number to add.")
sum = num1 + num2
print = "The sum is " + string(sum) + "."

Obviously, this is a very simple program, and not something you would
want to write up in Visual Basic, C++, or any other full blown
programming language if you can help it. However, scripting languages
like Python serve this purpose nicely as you can write a quick and
dirty app to add numbers, perform calculations, copy files, whatever
you want without bringing to bare a full programming language.
Although, Python unlike some scripting languages can be used a s a
scripting language as well as a full blown programming language.

Cheers!


On 2/17/12, Jim Kitchen  wrote:
> Hi Dark,
>
> Well I do try to make my games and utility programs as user friendly as
> possible.  I think that the ease of at least getting started playing my
> games because of the easy interface is one thing that some people like about
> my games.  Some though I hope are still hard to win or be real good at.
>
> I am sorry, but I do not actually know what the word often used these days,
> script files, refers to.  I mean I write source code in VB6 and then compile
> it to an executable file.  That's it.
>
> BFN
>
> - Original Message -
> Hi Jim.
>
> What I find interesting is you say your code has these various complexities,
> yet you've written some really user friendly scripts for creating stuff like
> trivia files, golf courses etc, which obviously people have to be able to
> write in without complications. Making those could've been far more
> difficult than it actually is, so obviously you do do user friendly
> extremely when there is a good reason to :D.
>
> Beware the grue!
> Dark.
>
> - Original Message -
> From: "Jim Kitchen" 
> To: "Thomas Ward" 
> Sent: Friday, February 17, 2012 10:58 AM
> Subject: Re: [Audyssey] Python and Interactive Fiction
>
>
>> Hi Thomas,
>>
>> Yep, well, there is no Jim Kitchen the third, so I don't plan on some one
>> taking over the Kitchensinc games.  I know that partially because of
>> starting out only being able to use two letters for variable names and
>> because space was limited, I have always been conscious of size of code
>> and later sound files.  I know that it really is no longer a problem, but
>> I do hate to waste space.  Plus typing less is a good thing for me.  I
>> would probably not like to be some one else trying to read my code though.
>>
>> And heck as I have mentioned, many of my VB6 games were converted from dos
>>
>> games and thus actually still have line numbers from BasicA and GW Basic
>> instead of line labels like Quick Basic, VB6 etc can use.
>>
>> Every once in a while I will add a comment line in my code, but usually it
>>
>> is just a temporary place marker and I go through and delete them when I
>> am finished with that bit of code.
>>
>> dim pd$(5, 15) is the global variable for the players and their 14 parts
>> of description for the game that I am working on now.  I'm sure that it
>> would make sense to others if the variable name was more like dim
>> PlayerDescription(5, 15) but I like less typing and as long as I know the
>> code that is all that matters.  Well that and that it compiles, runs, and
>> does what I want it to do.
>>
>> BFN
>>
>> Jim
>>
>> Cool! all of the hard work has paid off, my name is a household word.
>>
>> j...@kitchensinc.net
>> http://www.kitchensinc.net
>> (440) 286-6920
>> Chardon Ohio USA
>
>
>  Jim
>
> Kitchen's Inc, for games that are up to 110 percent funner to play.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread Thomas Ward
Hi Dark,

Yes and no. Its true scripts are use to extend the basic functionality
of a program, but some scripting languages are full blown programming
languages on their own. There are what we call embedded scripting
languages, and there are runtime scripting languages. If that's
confusing let me explain this a little better.

Angelscript is one type of scripting language, but it has no
functionality to write programs on its own. Its what we call an
embedded scripting language because it was designed to be embedded
into a program like BGT so you can extend the functionality of BGT.
That's the kind of scripting language you were talking about, but its
not the only type.

Python on the other hand is also a scripting language, but it is a
runtime scripting language or runtime language for short. Unlike
embedded languages like Angelscript there are hundreds of functions
predefined in the Python runtime to perform calculations, select
random numbers, print text to the screen, get input, whatever. As a
result you can develop full blown stand alone applications in Python
that you couldn't in something like Angelscript. Even cooler Python
can itself be embedded into a Python program to extend the basic
functionality of the program.

A great example of this is the NVDA screen reader. The Entire screen
reader is written in pure Python except for a few libraries that had
to be written in native C++ code. However, NVDA can be scripted
through modules that are written in Python. This is a clear case of
Python being used as a full blown programming language and as a script
language at the same time.

Cheers!


On 2/17/12, dark  wrote:
> Hi Jim.
>
> I might be utterly wrong, but as I understand it a "script file" simply
> means a file that a user can write to get an existing program to do stuff.
> It's not programming, sinse what you write are basically instructions for
> the host program to follow, but it's a way for someone to get the program to
> read new content or behave in a certain way over and above what it does
> normally.
>
> Thus, when I type in a trivia file,
>
> q> is this a question?
>
> it's an instruction for the trivia engine to speak the text, add another
> possible point to the over all score for the file,then display any answers
> that come after it.
>
> I don't need to write my own trivia game engine if I want to have a quiz, I
> can just write instructions for your trivia program to follow, and indeed
> include different content than what was there by default provided I tell the
> program what that is.
>
> that's as I understand it what a script is, a set of instructions to a host
> program that someone can write, which a program can follow, without the
> person having to write their own program from scratch to do everything.
>
> of course, some scripts involve programming, and some can be really complex,
> like the Bgt scripts, where as others can be as simple to write and
> understand as yours.
>
> As I said I could be wrong, but certainly when i've talked about scripts
> that's what I've meant.
>
> Beware the grue!
>
> Dark.

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[Audyssey] manual for heywire: was Re: new game site

2012-02-17 Thread Ken
I decided to change the name of this post since everyone might not have 
bothered to look at it under the old name.  enjoy
Here's the manual for Heywire.  It's a freeby, but that doesn't mean it 
won't get better with time and effort.

Heywire

by

PionEar Games

++1: the story

It's time for the party, and everything is set but the music. You've got the 
best sound system you could buy, (which isn't that great really--but it's 
yours,) which has four speakers. You put your favorite CD in the player and 
press the shuffle button. The song is ready and playing, and it sounds good. 
Now all that is left is to put the speakers where they should go.


++2 game play

+Keyboard-specific controls

The game play is straightforward and simple, even if the controls are a bit 
tricky to learn at first. Simply put the speakers where they go--that's it.


Use the e, d, s and f keys to move the left speakers, and the i, k, j, and l 
keys to move the right speakers. The front speakers are selected by default. 
To select the rear speakers, press enter. To attempt locking them down in 
the correct order, press the space bar. Each attempt takes points from your 
total score, and if the placing isn't at it's total best, that takes from 
the score too. To lock them down temporarily, press the t key, ad press it 
again to unlock them. (Note: since this is early beta, the scoring system 
has not yet been implemented.) Press a, semicolon, z, and slash to hear an 
audio trace of the wires that go to the front left, front right, rear left 
and rear right speakers respectively. Press g, h, b, and n to mute the front 
left, front right, right, rear left and rear right speakers respectively.


+Mouse-specific controls

To move a speaker up, left, down or right, simply move the mouse in that 
direction.


To select the left speakers, click the left mouse button once.

To select the right speakers, click the right mouse button once.

To attempt to lock down the speakers, double click either mouse button. You 
will still need to use enter to select front and rear speakers in this 
version.


++Other Game Elements

+The Wires

The wires may be the most important clue you have to where the speakers are, 
especially in later levels. You can press a, semicolon, z, and slash to 
trace the speaker wires from your head to the front left, front right, rear 
left, and rear right speakers respectively. The longer the sparking sound 
continues, the further away the speaker in question is. The higher the level 
you attain, the further the speakers may be placed.


+drift

One of the challenges you face as you complete this task is that the sounds 
drift, and as you reach higher and higher levels, the sounds of the speakers 
will drift more and more. Oh come on now, if the game was totally realistic 
it wouldn't be very fun to play! You will need to compensate for this drift 
by constantly working with the speakers until you have them precisely where 
you want them before locking them down. Again, the higher the level, the 
further the speakers may drift.


+Lockdown

Each axis of the speakers can be locked down separately. In this version, 
since the scoring system is not yet developed, you can feel free to 
experiment as much as you wish with it. You will be told which axis of which 
speakers was locked down.


For example, if you hear, "Front Left x axis locked," then you know that the 
speaker is positioned correctly on that axis--not too far left of your head, 
but not over it either.


 

++Putting in your own songs

This process is a bit tricky, since you have to split it into its left nd 
right channels. Open your song with Goldwave or another sound editor, and 
delete the right channel. Then save the file as left1.wav (or whatever you 
are replacing,) as you see in the sounds folder. Then open the song again 
and delete the left channel. Make sure its length is exactly the same as the 
length of the left channel, and save it as right1.wav


++Plans for later Versions

So far, there is only one winning configuration that the computer 
recognizes, but I will probably add others in, including the possibility to 
reverse the rear speakers, which might give interesting stereophonic 
results. The moving up and down of speakers might be implementd, as well as 
having to stop the rotation of the listener so the music doesn't whirl 
around you. I also plan to add the scoring system, refine the way the game 
works, and add more songs. Any other ideas are welcome. Send them to 
kenwdow...@neo.rr.com


 

 

 


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Re: [Audyssey] person, place, or thing

2012-02-17 Thread Clement Chou
I guess one has to really think about it... I just put it together with the 
3rd and 5th clues. The 6th was a nice confirmation though. lol
- Original Message - 
From: "Ken" 

To: "Gamers Discussion list" 
Sent: Friday, February 17, 2012 8:48 AM
Subject: Re: [Audyssey] person, place, or thing


Yep, and it took me to the sixth clue also, and even then I wasn't sure 
till I read the seventh.
- Original Message - 
From: "Bryan Mckinnish" 

To: "Gamers Discussion list" 
Sent: Friday, February 17, 2012 6:37 AM
Subject: Re: [Audyssey] person, place, or thing




Hi.
I know this one.
You're gps.

On 2/17/2012 6:09 AM, Charles Rivard wrote:

Unfortunately, it took me until clue 6 to get this one.  See how you do:

Can you guess what I am?

1. I am a product of Yankee ingenuity . . .


2. . . . but I was inspired by the Soviet Union's Sputnik.

3. I love satellites.


4. I am related to the atomic clock.

5. I was originally used by the military for vital defense . . .


6. . . . but today, you'll find me on cell phones and in cars.

7. I help you pinpoint where you are . . .


8. . . . without using old-fashioned paper maps.

9. I have a terrific sense of direction!


10. You probably know me by my initials.


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Re: [Audyssey] Swamp Voice Submissions Cut-Off Date

2012-02-17 Thread Ken
Did you have any problems with my entry?  If so let me know and I'll redo 
it.
- Original Message - 
From: "Kai" 

To: "Gamers Discussion list" 
Sent: Friday, February 17, 2012 10:59 AM
Subject: [Audyssey] Swamp Voice Submissions Cut-Off Date



Greetings list.

I've decided to set the absolute cut-off date for vocal submissions to 
Swamp to February 29. I've been marketing the project for a while now, and 
would like to instead focus on processing the received files. Please get 
your voice recordings in soon, if you do indeed wish to be a part of 
Swamp!

http://forum.audiogames.net/viewtopic.php?id=7205

Please pay full attention to the instructions and script. Any voices 
missing a category will be declined, and I don't have the inclination to 
chase down everyone who submits a recording to give them a chance to fill 
in the gap. This means that if you neglect to record a name for the file, 
it will be rejected. If you forget to record pain sounds, it will be 
rejected. If you only record two phrases for one category, and neither of 
those phrases are useable, your entry will be rejected. (This is why we 
ask you to record three.)


I'll stress it again. Please try to get the optimal situation for your 
recording session. I fully realize not everyone has a professional 
recording setup or environment (I myself don't), but there are steps you 
can take to maximize the quality of your

recording.

Don't record near fans, refridgerators, or other noisy pieces of 
equipment. There's only so much noise reduction I can do, and if that 
process significantly damages the underlying voice I'm trying to clean up, 
I'll deem the submission unuseable. Before recording, try and obtain as 
quiet of an environment as possible. Record in a quiet room. Turn off your 
appliances for the small duration required to record.


Don't record with the windows open, or when there's music playing in the 
background. This also includes not speaking over your speech synthesizer 
of choice. If your computer talking gets picked up by the microphone and 
is interspersed with your phrase, and if there isn't a suitable 
alternative, I'll have to reject your entry. If your computer can be heard 
in the recording, make sure to start speaking after the computer stops.


Don't record using the internal microphone in your laptop or some other 
device. The inferior quality of these microphones will more than likely 
render your submission unuseable.


Don't record multiple times, and then join the results into one long file. 
This makes my noise reduction efforts well nigh impossible. Just turn on 
the microphone, read your lines, re-speak any lines you feel you've messed 
up, then save and submit the entire file.


Similarly, don't submit multiple files. I have very specific requirements 
and reasons for wanting a single file. applying noise reduction across 
multiple files is tedious, and I'm going to be honest in saying that I'm 
only willing to go so far to redeem entries which don't follow the 
instructions.


I know all of this makes it sound like I'm doing my best to find reasons 
to reject entries. I'm not. I have in fact done my best to make some 
fairly difficult recordings work before having to discard them. In some 
cases, my efforts were successful, and in some others they were not. I'm 
going to do my best to make you a part of the game if you submit an entry, 
but please also do your part to ensure that the file you submit is easy to 
work with.


I sincerely appreciate each and every person's time invested in making 
their recording, but I need to draw some lines. Otherwise, we'll 
inevitably have some fairly rediculous entries.


Once again, remember that the cut-off date is February 29th. Submissions 
after that point will regretably have to be turned down so that I can 
dedicate myself to processing the available files.


Thank you in advanced for your efforts, and I look forward to seeing you 
be a part of Swamp!


kai
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Re: [Audyssey] person, place, or thing

2012-02-17 Thread Ken
Yep, and it took me to the sixth clue also, and even then I wasn't sure till 
I read the seventh.
- Original Message - 
From: "Bryan Mckinnish" 

To: "Gamers Discussion list" 
Sent: Friday, February 17, 2012 6:37 AM
Subject: Re: [Audyssey] person, place, or thing




Hi.
I know this one.
You're gps.

On 2/17/2012 6:09 AM, Charles Rivard wrote:

Unfortunately, it took me until clue 6 to get this one.  See how you do:

Can you guess what I am?

1. I am a product of Yankee ingenuity . . .


2. . . . but I was inspired by the Soviet Union's Sputnik.

3. I love satellites.


4. I am related to the atomic clock.

5. I was originally used by the military for vital defense . . .


6. . . . but today, you'll find me on cell phones and in cars.

7. I help you pinpoint where you are . . .


8. . . . without using old-fashioned paper maps.

9. I have a terrific sense of direction!


10. You probably know me by my initials.


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Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Clement Chou
I think it's a pretty interesting concept, so I'm interested to see what Ben 
comes back with... I just don't think the original whoopass took that 
concept as far as it could go. lol
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, February 17, 2012 8:18 AM
Subject: Re: [Audyssey] esp whoopass advanced/remake project



Hi Ben,

Sounds interesting. I did something similar a few years ago as a test
project. Instead of a pirates theme mine had a Star Wars theme to it.

Instead of fists coming at you from the left right or center you would
hear Darth Vader swing his saber that direction. You would swing your
saber that direction to block, and then swing it another direction to
attack. It was a decent game. I've been thinking of rewriting it for
fun, and making it open source.

Cheers!


On 2/17/12, Ben  wrote:

Hi gamers,
This isn't just a rehash of probably one of the oldest remembered 
audiogames

for us younger players, since that would be stupid.  Its actually a
reimagining of a fight between davie jones and captain jack sparrow, set
aboard a ship.  You fight with your fists/feet, sword and you might get a
surprise later on. But it's a little venture between myself and a 
blastbay

forumite. More will come. Tell me what you think.

Ben.


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Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread Thomas Ward
Hi Dark,

Yeah, I see your point, but the standards are there for good reason.


For Instance, when I start a paragraph in html I indent the line two
tabs use  and then write my paragraph on the same
line. Then, I close it with the  tag. That's pretty common and the
way I was trained to do it in college.

The thought behind this is a uniform style across business websites,
and as with programming languages those indentions I made allows a
sighted web developer to quickly glance through the html code and find
the beginning of paragraphs, tables, lists, etc simply based on
indention. Its not strictly necessary to do this, of course, but it
makes it more readable. Especially, when you have nested elements like
tables that can have several columns and rows.

Cheers!


On 2/16/12, dark  wrote:
> Hi Tom.
>
> This all makes sense, but at least in structural terms, I have noticed there
> are things which can be done to make code make a bit more sense to both the
> writer and the reader, business models and standard aside.
>
> For example, though it is not programming code, one thing I always do when
> writing html is put hard returns in the places that they would have if it
> were a standard peace of text, even though they won't actually show up.
>
> for instance, I'll always start my new paragraphis with less than p
> greaterthan on a new line, and when I've finished I'll go down a line again.
>
> All my line breaks are on separate lines, as is any list item I use.
>
> there is no really logical reason for this, indeed I've seen some html that
> will just write paragraphs and such as one large block of text. I just
> personally found it easier to think about if I put in the hard returns so
> that when actually looking at the code, it looks the way I'd write it in
> text as well, and now that we've got a couple of new db editers, it's stood
> in good stead sinse they can look at it and instantly see what the
> formatting code does.
>
> I've seen similar sorts of things done when games have editable conf files,
> there will be one or two commented out instructions telling you what does
> what and how to set stuff like the variables to what you want, just to make
> the lives of people who might want to change their game settings easier.
>
> So, as I said, while probably there are industry standards for this and
> matters of indenting which, --- -unless using python, are more conventions
> and standards mostly intended for sighted programmers, if you want other
> people to read what you've done and fiddle with it, it still makes sense to
> try and make that as easy for them as possible.
>
> Beware the grue!
>
> Dark.
>
>
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Re: [Audyssey] person, place, or thing

2012-02-17 Thread Ron Schamerhorn
I'm in with good company then as I got it on the same clue. *l*

- Original Message - 
From: "Charles Rivard" 
To: "audyssey gamers list" 
Sent: Friday, February 17, 2012 6:09 AM
Subject: [Audyssey] person, place, or thing


Unfortunately, it took me until clue 6 to get this one.  See how you do:

Can you guess what I am?

1. I am a product of Yankee ingenuity . . .


2. . . . but I was inspired by the Soviet Union's Sputnik.

3. I love satellites.


4. I am related to the atomic clock.

5. I was originally used by the military for vital defense . . .


6. . . . but today, you'll find me on cell phones and in cars.

7. I help you pinpoint where you are . . .


8. . . . without using old-fashioned paper maps.

9. I have a terrific sense of direction!


10. You probably know me by my initials.


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Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Thomas Ward
Hi Ben,

Sounds interesting. I did something similar a few years ago as a test
project. Instead of a pirates theme mine had a Star Wars theme to it.

Instead of fists coming at you from the left right or center you would
hear Darth Vader swing his saber that direction. You would swing your
saber that direction to block, and then swing it another direction to
attack. It was a decent game. I've been thinking of rewriting it for
fun, and making it open source.

Cheers!


On 2/17/12, Ben  wrote:
> Hi gamers,
> This isn't just a rehash of probably one of the oldest remembered audiogames
> for us younger players, since that would be stupid.  Its actually a
> reimagining of a fight between davie jones and captain jack sparrow, set
> aboard a ship.  You fight with your fists/feet, sword and you might get a
> surprise later on. But it's a little venture between myself and a blastbay
> forumite. More will come. Tell me what you think.
>
> Ben.

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Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread dark

Hi Jim.

I might be utterly wrong, but as I understand it a "script file" simply 
means a file that a user can write to get an existing program to do stuff. 
It's not programming, sinse what you write are basically instructions for 
the host program to follow, but it's a way for someone to get the program to 
read new content or behave in a certain way over and above what it does 
normally.


Thus, when I type in a trivia file,

q> is this a question?

it's an instruction for the trivia engine to speak the text, add another 
possible point to the over all score for the file,then display any answers 
that come after it.


I don't need to write my own trivia game engine if I want to have a quiz, I 
can just write instructions for your trivia program to follow, and indeed 
include different content than what was there by default provided I tell the 
program what that is.


that's as I understand it what a script is, a set of instructions to a host 
program that someone can write, which a program can follow, without the 
person having to write their own program from scratch to do everything.


of course, some scripts involve programming, and some can be really complex, 
like the Bgt scripts, where as others can be as simple to write and 
understand as yours.


As I said I could be wrong, but certainly when i've talked about scripts 
that's what I've meant.


Beware the grue!

Dark. 



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Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Clement Chou
I agree with Brian, in turn. lol I think if you're going to make this kind 
of game, just remake it with your own concept and style of combat rather 
than copy and pasting. We already have enough bopit style games. lol
- Original Message - 
From: "Ben" 

To: "'Gamers Discussion list'" 
Sent: Friday, February 17, 2012 7:58 AM
Subject: Re: [Audyssey] esp whoopass advanced/remake project



Its not boxing.  I might do a recording, since I've received the code and
myself and him are in talks now about ways to change it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of BRYAN PETERSON
Sent: 17 February 2012 15:47
To: Gamers Discussion list
Subject: Re: [Audyssey] esp whoopass advanced/remake project

I agree with Clement personally. It would make more sense just to develop 
an

entirely new boxing game.

On 2/17/12, Clement Chou  wrote:

The point is, the original whoopass games are still available...
- Original Message -
From: "Ben" 
To: "'Gamers Discussion list'" 
Sent: Friday, February 17, 2012 4:25 AM
Subject: Re: [Audyssey] esp whoopass advanced/remake project



I thank you for your opinion.  But also, I meant that it's a newer
game  since its available. Lol.  And it is practically the same
concept, but  different engine and gameplay system, and you have 2 and

maybe 3 weapons.

The game is actually in the process of being written as well.
Hopefully  I'll  have the first test version later today.

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 17 February 2012 12:03
To: Gamers Discussion list
Subject: Re: [Audyssey] esp whoopass advanced/remake project

Well the point of esp woopass really was more the taunts and humor
than the gameplay, hence why christmas woopass worked out better
(more taunts).
Doing
it with pirates could be fun if you get the voices, though to be
honest I think you'd have to change the game beyond all recognition
to really make the gameplay more than boppit.

That being said, bopit with amusing taunts isn't such a bad thing for
a quick blast.

Btw though, you do know both esp woopass and the christmas version
are stil available from the draconis site? the way you mention "for
us younger players" almost sounds as if you thought the game had
vanished,  which it quite obviously hasn't.

Beware the grue!

dark.
- Original Message -
From: "Ben" 
To: "'Gamers Discussion list'" 
Sent: Friday, February 17, 2012 11:46 AM
Subject: [Audyssey] esp whoopass advanced/remake project



Hi gamers,
This isn't just a rehash of probably one of the oldest remembered
audiogames for us younger players, since that would be stupid.  Its
actually a reimagining of a fight between davie jones and captain
jack sparrow, set aboard a ship.  You fight with your fists/feet,
sword and you might get a surprise later on. But it's a little
venture between myself and a blastbay forumite. More will come. Tell
me what you think.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 17 February 2012 11:39
To: Gamers Discussion list
Subject: Re: [Audyssey] person, place, or thing

Got it at six too, though to be honest up until that point I don't
think there are any clues that narrow it enough.

Beware the grue!

Dark.
- Original Message -
From: "Charles Rivard" 
To: "audyssey gamers list" 
Sent: Friday, February 17, 2012 11:09 AM
Subject: [Audyssey] person, place, or thing



Unfortunately, it took me until clue 6 to get this one.  See how you

do:


Can you guess what I am?

1. I am a product of Yankee ingenuity . . .


2. . . . but I was inspired by the Soviet Union's Sputnik.

3. I love satellites.


4. I am related to the atomic clock.

5. I was originally used by the military for vital defense . . .


6. . . . but today, you'll find me on cell phones and in cars.

7. I help you pinpoint where you are . . .


8. . . . without using old-fashioned paper maps.

9. I have a terrific sense of direction!


10. You probably know me by my initials.


---
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Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread Jim Kitchen

Hi Dark,

Well I do try to make my games and utility programs as user friendly as 
possible.  I think that the ease of at least getting started playing my games 
because of the easy interface is one thing that some people like about my 
games.  Some though I hope are still hard to win or be real good at.

I am sorry, but I do not actually know what the word often used these days, 
script files, refers to.  I mean I write source code in VB6 and then compile it 
to an executable file.  That's it.

BFN

- Original Message -
Hi Jim.

What I find interesting is you say your code has these various complexities, 
yet you've written some really user friendly scripts for creating stuff like 
trivia files, golf courses etc, which obviously people have to be able to 
write in without complications. Making those could've been far more 
difficult than it actually is, so obviously you do do user friendly 
extremely when there is a good reason to :D.


Beware the grue!
Dark.

- Original Message - 
From: "Jim Kitchen" 

To: "Thomas Ward" 
Sent: Friday, February 17, 2012 10:58 AM
Subject: Re: [Audyssey] Python and Interactive Fiction



Hi Thomas,

Yep, well, there is no Jim Kitchen the third, so I don't plan on some one 
taking over the Kitchensinc games.  I know that partially because of 
starting out only being able to use two letters for variable names and 
because space was limited, I have always been conscious of size of code 
and later sound files.  I know that it really is no longer a problem, but 
I do hate to waste space.  Plus typing less is a good thing for me.  I 
would probably not like to be some one else trying to read my code though. 
And heck as I have mentioned, many of my VB6 games were converted from dos 
games and thus actually still have line numbers from BasicA and GW Basic 
instead of line labels like Quick Basic, VB6 etc can use.


Every once in a while I will add a comment line in my code, but usually it 
is just a temporary place marker and I go through and delete them when I 
am finished with that bit of code.


dim pd$(5, 15) is the global variable for the players and their 14 parts 
of description for the game that I am working on now.  I'm sure that it 
would make sense to others if the variable name was more like dim 
PlayerDescription(5, 15) but I like less typing and as long as I know the 
code that is all that matters.  Well that and that it compiles, runs, and 
does what I want it to do.


BFN

Jim

Cool! all of the hard work has paid off, my name is a household word.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA



Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Rem Statements

2012-02-17 Thread Jim Kitchen

was Python and Interactive Fiction
Hi Phil,

Hmmm, that is very interesting that the rem statements don't seem to change the 
compiled executable file size.  I might have to experiment with that.

I do know even though I am not sure why, that the size of the source code 
doesn't always correspond perfectly with the compiled executable size either.  
I don't know if it might be different commands, or amount of text or what 
exactly, but I have noticed by looking at the source code files and then the 
executable files that it doesn't always match up.  Below the frm files are the 
source code files and of course the exe are the executable files.

spanker  exe163,840 10/04/2010  11:00 AM
tjs  exe229,376 05/12/2010  11:00 AM
casino   exe237,568 02/02/2004  12:00 PM
STARMULE EXE237,568 08/17/2003  11:00 AM
puppy1   exe241,664 08/05/2008  11:00 AM
golf exe303,104 03/19/2007  12:00 PM
baseball exe335,872 09/08/2007  11:00 AM
mach1tts exe368,640 10/04/2009  11:00 AM
awesome  exe462,848 08/08/2011  11:00 AM
monopoly exe483,328 12/02/2008  12:00 PM

starmule frm 43,936 08/11/2003  02:28 PM
puppy1   frm 68,827 08/05/2008  03:19 AM
spanker  frm 70,513 10/04/2010  04:57 AM
casino   frm 71,230 02/02/2004  03:10 AM
tjs  frm 76,000 05/12/2010  08:48 AM
baseball frm 99,777 09/07/2007  06:56 PM
golf frm106,412 03/19/2007  04:34 AM
awesome  frm160,225 08/08/2011  05:47 AM
monopoly frm163,208 11/24/2008  06:02 PM
mach1tts frm163,709 10/04/2009  03:42 AM

Jim

Might as well face it,  you're addicted to code...

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] kitchensinc hangman games question

2012-02-17 Thread Jim Kitchen

Hi Laurel,

No problem.  I hope that it helped.

Have fun.

BFN

- Original Message -
Thank you so much! I just wasn't sure what the correct way was to do
it. I appreciate it much!
Laurel

On 2/16/12, Jim Kitchen  wrote:

Hi Laurel,

You need to save the file as a plain ASCII text file with the name
hangman3.dat.  And by default the folder that you need to save the file in
would be;
c:\program files\kitchensinc
Well unless you are running Windows 7.  Then I guess that it is something
like
c:\program files (x86)\kitchensinc
Or something like that.  Sorry, but I do not run Windows 7, so am not
positive of the exact folder name.  But it would be where you would find the
hangman.exe, hangman1.dat and hangman2.dat files etc.

From the hangman.txt file;

There are two word lists with the game but you can also create your
own word list if you like.  The word list must be a plain text file
in the following format.

person,1
place,2
thing,3

So if the word is a person, follow the word with a comma and the
number 1.  For a place follow the word with a comma and the number
2 and a comma and the number 3 for a thing.  Each word must be at
least 4 letters but no more than 10.

HTH

BFN

 Jim

Cool! all of the hard work has paid off, my name is a household word.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA



Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Swamp Voice Submissions Cut-Off Date

2012-02-17 Thread Kai
Greetings list.

I've decided to set the absolute cut-off date for vocal submissions to Swamp to 
February 29. I've been marketing the project for a while now, and would like to 
instead focus on processing the received files. Please get your voice 
recordings in soon, if you do indeed wish to be a part of Swamp!
http://forum.audiogames.net/viewtopic.php?id=7205

Please pay full attention to the instructions and script. Any voices missing a 
category will be declined, and I don't have the inclination to chase down 
everyone who submits a recording to give them a chance to fill in the gap. This 
means that if you neglect to record a name for the file, it will be rejected. 
If you forget to record pain sounds, it will be rejected. If you only record 
two phrases for one category, and neither of those phrases are useable, your 
entry will be rejected. (This is why we ask you to record three.)

I'll stress it again. Please try to get the optimal situation for your 
recording session. I fully realize not everyone has a professional recording 
setup or environment (I myself don't), but there are steps you can take to 
maximize the quality of your 
recording.

Don't record near fans, refridgerators, or other noisy pieces of equipment. 
There's only so much noise reduction I can do, and if that process 
significantly damages the underlying voice I'm trying to clean up, I'll deem 
the submission unuseable. Before recording, try and obtain as quiet of an 
environment as possible. Record in a quiet room. Turn off your appliances for 
the small duration required to record.

Don't record with the windows open, or when there's music playing in the 
background. This also includes not speaking over your speech synthesizer of 
choice. If your computer talking gets picked up by the microphone and is 
interspersed with your phrase, and if there isn't a suitable alternative, I'll 
have to reject your entry. If your computer can be heard in the recording, make 
sure to start speaking after the computer stops.

Don't record using the internal microphone in your laptop or some other device. 
The inferior quality of these microphones will more than likely render your 
submission unuseable.

Don't record multiple times, and then join the results into one long file. This 
makes my noise reduction efforts well nigh impossible. Just turn on the 
microphone, read your lines, re-speak any lines you feel you've messed up, then 
save and submit the entire file.

Similarly, don't submit multiple files. I have very specific requirements and 
reasons for wanting a single file. applying noise reduction across multiple 
files is tedious, and I'm going to be honest in saying that I'm only willing to 
go so far to redeem entries which don't follow the instructions.

I know all of this makes it sound like I'm doing my best to find reasons to 
reject entries. I'm not. I have in fact done my best to make some fairly 
difficult recordings work before having to discard them. In some cases, my 
efforts were successful, and in some others they were not. I'm going to do my 
best to make you a part of the game if you submit an entry, but please also do 
your part to ensure that the file you submit is easy to work with.

I sincerely appreciate each and every person's time invested in making their 
recording, but I need to draw some lines. Otherwise, we'll inevitably have some 
fairly rediculous entries.

Once again, remember that the cut-off date is February 29th. Submissions after 
that point will regretably have to be turned down so that I can dedicate myself 
to processing the available files.

Thank you in advanced for your efforts, and I look forward to seeing you be a 
part of Swamp!

kai
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Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Ben
Its not boxing.  I might do a recording, since I've received the code and
myself and him are in talks now about ways to change it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of BRYAN PETERSON
Sent: 17 February 2012 15:47
To: Gamers Discussion list
Subject: Re: [Audyssey] esp whoopass advanced/remake project

I agree with Clement personally. It would make more sense just to develop an
entirely new boxing game.

On 2/17/12, Clement Chou  wrote:
> The point is, the original whoopass games are still available...
> - Original Message -
> From: "Ben" 
> To: "'Gamers Discussion list'" 
> Sent: Friday, February 17, 2012 4:25 AM
> Subject: Re: [Audyssey] esp whoopass advanced/remake project
>
>
>>I thank you for your opinion.  But also, I meant that it's a newer 
>>game  since its available. Lol.  And it is practically the same 
>>concept, but  different engine and gameplay system, and you have 2 and
maybe 3 weapons.
>> The game is actually in the process of being written as well. 
>>Hopefully  I'll  have the first test version later today.
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org 
>> [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
>> Sent: 17 February 2012 12:03
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] esp whoopass advanced/remake project
>>
>> Well the point of esp woopass really was more the taunts and humor 
>> than the gameplay, hence why christmas woopass worked out better 
>> (more taunts).
>> Doing
>> it with pirates could be fun if you get the voices, though to be 
>> honest I think you'd have to change the game beyond all recognition 
>> to really make the gameplay more than boppit.
>>
>> That being said, bopit with amusing taunts isn't such a bad thing for 
>> a quick blast.
>>
>> Btw though, you do know both esp woopass and the christmas version 
>> are stil available from the draconis site? the way you mention "for 
>> us younger players" almost sounds as if you thought the game had 
>> vanished,  which it quite obviously hasn't.
>>
>> Beware the grue!
>>
>> dark.
>> - Original Message -
>> From: "Ben" 
>> To: "'Gamers Discussion list'" 
>> Sent: Friday, February 17, 2012 11:46 AM
>> Subject: [Audyssey] esp whoopass advanced/remake project
>>
>>
>>> Hi gamers,
>>> This isn't just a rehash of probably one of the oldest remembered 
>>> audiogames for us younger players, since that would be stupid.  Its 
>>> actually a reimagining of a fight between davie jones and captain 
>>> jack sparrow, set aboard a ship.  You fight with your fists/feet, 
>>> sword and you might get a surprise later on. But it's a little 
>>> venture between myself and a blastbay forumite. More will come. Tell 
>>> me what you think.
>>>
>>> Ben.
>>>
>>> -Original Message-
>>> From: gamers-boun...@audyssey.org 
>>> [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
>>> Sent: 17 February 2012 11:39
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] person, place, or thing
>>>
>>> Got it at six too, though to be honest up until that point I don't 
>>> think there are any clues that narrow it enough.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>> - Original Message -
>>> From: "Charles Rivard" 
>>> To: "audyssey gamers list" 
>>> Sent: Friday, February 17, 2012 11:09 AM
>>> Subject: [Audyssey] person, place, or thing
>>>
>>>
 Unfortunately, it took me until clue 6 to get this one.  See how you
do:

 Can you guess what I am?

 1. I am a product of Yankee ingenuity . . .


 2. . . . but I was inspired by the Soviet Union's Sputnik.

 3. I love satellites.


 4. I am related to the atomic clock.

 5. I was originally used by the military for vital defense . . .


 6. . . . but today, you'll find me on cell phones and in cars.

 7. I help you pinpoint where you are . . .


 8. . . . without using old-fashioned paper maps.

 9. I have a terrific sense of direction!


 10. You probably know me by my initials.


 ---
 Shepherds are the best beasts, but Labs are a close second.
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of 
 the list, please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
>>> list, send E-mail to gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at 
>>> http://mail.audyssey.org/mailman/listinfo

Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread BRYAN PETERSON
I agree with Clement personally. It would make more sense just to
develop an entirely new boxing game.

On 2/17/12, Clement Chou  wrote:
> The point is, the original whoopass games are still available...
> - Original Message -
> From: "Ben" 
> To: "'Gamers Discussion list'" 
> Sent: Friday, February 17, 2012 4:25 AM
> Subject: Re: [Audyssey] esp whoopass advanced/remake project
>
>
>>I thank you for your opinion.  But also, I meant that it's a newer game
>> since its available. Lol.  And it is practically the same concept, but
>> different engine and gameplay system, and you have 2 and maybe 3 weapons.
>> The game is actually in the process of being written as well. Hopefully
>> I'll
>> have the first test version later today.
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of dark
>> Sent: 17 February 2012 12:03
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] esp whoopass advanced/remake project
>>
>> Well the point of esp woopass really was more the taunts and humor than
>> the
>> gameplay, hence why christmas woopass worked out better (more taunts).
>> Doing
>> it with pirates could be fun if you get the voices, though to be honest I
>> think you'd have to change the game beyond all recognition to really make
>> the gameplay more than boppit.
>>
>> That being said, bopit with amusing taunts isn't such a bad thing for a
>> quick blast.
>>
>> Btw though, you do know both esp woopass and the christmas version are
>> stil
>> available from the draconis site? the way you mention "for us younger
>> players" almost sounds as if you thought the game had vanished,  which
>> it quite obviously hasn't.
>>
>> Beware the grue!
>>
>> dark.
>> - Original Message -
>> From: "Ben" 
>> To: "'Gamers Discussion list'" 
>> Sent: Friday, February 17, 2012 11:46 AM
>> Subject: [Audyssey] esp whoopass advanced/remake project
>>
>>
>>> Hi gamers,
>>> This isn't just a rehash of probably one of the oldest remembered
>>> audiogames
>>> for us younger players, since that would be stupid.  Its actually a
>>> reimagining of a fight between davie jones and captain jack sparrow, set
>>> aboard a ship.  You fight with your fists/feet, sword and you might get a
>>> surprise later on. But it's a little venture between myself and a
>>> blastbay
>>> forumite. More will come. Tell me what you think.
>>>
>>> Ben.
>>>
>>> -Original Message-
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>> Behalf Of dark
>>> Sent: 17 February 2012 11:39
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] person, place, or thing
>>>
>>> Got it at six too, though to be honest up until that point I don't think
>>> there are any clues that narrow it enough.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>> - Original Message -
>>> From: "Charles Rivard" 
>>> To: "audyssey gamers list" 
>>> Sent: Friday, February 17, 2012 11:09 AM
>>> Subject: [Audyssey] person, place, or thing
>>>
>>>
 Unfortunately, it took me until clue 6 to get this one.  See how you do:

 Can you guess what I am?

 1. I am a product of Yankee ingenuity . . .


 2. . . . but I was inspired by the Soviet Union's Sputnik.

 3. I love satellites.


 4. I am related to the atomic clock.

 5. I was originally used by the military for vital defense . . .


 6. . . . but today, you'll find me on cell phones and in cars.

 7. I help you pinpoint where you are . . .


 8. . . . without using old-fashioned paper maps.

 9. I have a terrific sense of direction!


 10. You probably know me by my initials.


 ---
 Shepherds are the best beasts, but Labs are a close second.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>
>>> -
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2012.

Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Clement Chou

The point is, the original whoopass games are still available...
- Original Message - 
From: "Ben" 

To: "'Gamers Discussion list'" 
Sent: Friday, February 17, 2012 4:25 AM
Subject: Re: [Audyssey] esp whoopass advanced/remake project



I thank you for your opinion.  But also, I meant that it's a newer game
since its available. Lol.  And it is practically the same concept, but
different engine and gameplay system, and you have 2 and maybe 3 weapons.
The game is actually in the process of being written as well. Hopefully 
I'll

have the first test version later today.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 17 February 2012 12:03
To: Gamers Discussion list
Subject: Re: [Audyssey] esp whoopass advanced/remake project

Well the point of esp woopass really was more the taunts and humor than 
the
gameplay, hence why christmas woopass worked out better (more taunts). 
Doing

it with pirates could be fun if you get the voices, though to be honest I
think you'd have to change the game beyond all recognition to really make
the gameplay more than boppit.

That being said, bopit with amusing taunts isn't such a bad thing for a
quick blast.

Btw though, you do know both esp woopass and the christmas version are 
stil

available from the draconis site? the way you mention "for us younger
players" almost sounds as if you thought the game had vanished,  which
it quite obviously hasn't.

Beware the grue!

dark.
- Original Message -
From: "Ben" 
To: "'Gamers Discussion list'" 
Sent: Friday, February 17, 2012 11:46 AM
Subject: [Audyssey] esp whoopass advanced/remake project



Hi gamers,
This isn't just a rehash of probably one of the oldest remembered
audiogames
for us younger players, since that would be stupid.  Its actually a
reimagining of a fight between davie jones and captain jack sparrow, set
aboard a ship.  You fight with your fists/feet, sword and you might get a
surprise later on. But it's a little venture between myself and a 
blastbay

forumite. More will come. Tell me what you think.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 17 February 2012 11:39
To: Gamers Discussion list
Subject: Re: [Audyssey] person, place, or thing

Got it at six too, though to be honest up until that point I don't think
there are any clues that narrow it enough.

Beware the grue!

Dark.
- Original Message -
From: "Charles Rivard" 
To: "audyssey gamers list" 
Sent: Friday, February 17, 2012 11:09 AM
Subject: [Audyssey] person, place, or thing



Unfortunately, it took me until clue 6 to get this one.  See how you do:

Can you guess what I am?

1. I am a product of Yankee ingenuity . . .


2. . . . but I was inspired by the Soviet Union's Sputnik.

3. I love satellites.


4. I am related to the atomic clock.

5. I was originally used by the military for vital defense . . .


6. . . . but today, you'll find me on cell phones and in cars.

7. I help you pinpoint where you are . . .


8. . . . without using old-fashioned paper maps.

9. I have a terrific sense of direction!


10. You probably know me by my initials.


---
Shepherds are the best beasts, but Labs are a close second.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
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If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
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If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2112/4814 - Release Date: 02/16/12

-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2112/4814 - Release Date: 02/16/12


---
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Re: [Audyssey] person, place, or thing

2012-02-17 Thread Clement Chou

gps... pretty easy. lol Got in around 4 or 5/
- Original Message - 
From: "Charles Rivard" 

To: "audyssey gamers list" 
Sent: Friday, February 17, 2012 3:09 AM
Subject: [Audyssey] person, place, or thing



Unfortunately, it took me until clue 6 to get this one.  See how you do:

Can you guess what I am?

1. I am a product of Yankee ingenuity . . .


2. . . . but I was inspired by the Soviet Union's Sputnik.

3. I love satellites.


4. I am related to the atomic clock.

5. I was originally used by the military for vital defense . . .


6. . . . but today, you'll find me on cell phones and in cars.

7. I help you pinpoint where you are . . .


8. . . . without using old-fashioned paper maps.

9. I have a terrific sense of direction!


10. You probably know me by my initials.


---
Shepherds are the best beasts, but Labs are a close second.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
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You can make changes or update your subscription via the web, at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread Willem Venter

Hi Jim.
I agree with you about coding the way you feel most comfortable with 
first and worrying about style afterward. I've personally found that 
adding some descriptive names make it easier to find bugs, but I am bad 
at describing something in a word or two.


I do not want to imagine my game collection without your games. Very 
unpleasant!



On 2/17/2012 12:58 PM, Jim Kitchen wrote:

Hi Thomas,

Yep, well, there is no Jim Kitchen the third, so I don't plan on some 
one taking over the Kitchensinc games.  I know that partially because 
of starting out only being able to use two letters for variable names 
and because space was limited, I have always been conscious of size of 
code and later sound files.  I know that it really is no longer a 
problem, but I do hate to waste space.  Plus typing less is a good 
thing for me.  I would probably not like to be some one else trying to 
read my code though.  And heck as I have mentioned, many of my VB6 
games were converted from dos games and thus actually still have line 
numbers from BasicA and GW Basic instead of line labels like Quick 
Basic, VB6 etc can use.


Every once in a while I will add a comment line in my code, but 
usually it is just a temporary place marker and I go through and 
delete them when I am finished with that bit of code.


dim pd$(5, 15) is the global variable for the players and their 14 
parts of description for the game that I am working on now.  I'm sure 
that it would make sense to others if the variable name was more like 
dim PlayerDescription(5, 15) but I like less typing and as long as I 
know the code that is all that matters.  Well that and that it 
compiles, runs, and does what I want it to do.


BFN

Jim

Cool! all of the hard work has paid off, my name is a household word.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Rem Statements, was Python and Interactive Fiction

2012-02-17 Thread Willem Venter
Hi. You are correct. Even the variable names are usually stripped from 
the program when compiling.

On 2/17/2012 1:16 PM, Phil Vlasak wrote:

Hi Jim,
I think when a game is compiled, the compiler strips the rem, remark
statements and comment lines out of the executable.
Early on Carl was putting a lot of them in a game written in C plus 
plus for

DOS, so I could read his code. I compiled the game with and without the
extensive statements and there was not a single byte difference in the 
size

of the .exe file.
Maybe today this is different but I would think not.
Phil

- Original Message - From: "Jim Kitchen" 
To: "Thomas Ward" 
Sent: Friday, February 17, 2012 5:58 AM
Subject: Re: [Audyssey] Python and Interactive Fiction



Hi Thomas,

Yep, well, there is no Jim Kitchen the third, so I don't plan on some 
one

taking over the Kitchensinc games.  I know that partially because of
starting out only being able to use two letters for variable names and
because space was limited, I have always been conscious of size of code
and later sound files.  I know that it really is no longer a problem, 
but

I do hate to waste space.  Plus typing less is a good thing for me.  I
would probably not like to be some one else trying to read my code 
though.
And heck as I have mentioned, many of my VB6 games were converted 
from dos

games and thus actually still have line numbers from BasicA and GW Basic
instead of line labels like Quick Basic, VB6 etc can use.

Every once in a while I will add a comment line in my code, but 
usually it

is just a temporary place marker and I go through and delete them when I
am finished with that bit of code.



---
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Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Ben
I thank you for your opinion.  But also, I meant that it's a newer game
since its available. Lol.  And it is practically the same concept, but
different engine and gameplay system, and you have 2 and maybe 3 weapons.
The game is actually in the process of being written as well. Hopefully I'll
have the first test version later today.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 17 February 2012 12:03
To: Gamers Discussion list
Subject: Re: [Audyssey] esp whoopass advanced/remake project

Well the point of esp woopass really was more the taunts and humor than the
gameplay, hence why christmas woopass worked out better (more taunts). Doing
it with pirates could be fun if you get the voices, though to be honest I
think you'd have to change the game beyond all recognition to really make
the gameplay more than boppit.

That being said, bopit with amusing taunts isn't such a bad thing for a
quick blast.

Btw though, you do know both esp woopass and the christmas version are stil
available from the draconis site? the way you mention "for us younger
players" almost sounds as if you thought the game had vanished,  which
it quite obviously hasn't.

Beware the grue!

dark.
- Original Message -
From: "Ben" 
To: "'Gamers Discussion list'" 
Sent: Friday, February 17, 2012 11:46 AM
Subject: [Audyssey] esp whoopass advanced/remake project


> Hi gamers,
> This isn't just a rehash of probably one of the oldest remembered 
> audiogames
> for us younger players, since that would be stupid.  Its actually a
> reimagining of a fight between davie jones and captain jack sparrow, set
> aboard a ship.  You fight with your fists/feet, sword and you might get a
> surprise later on. But it's a little venture between myself and a blastbay
> forumite. More will come. Tell me what you think.
>
> Ben.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of dark
> Sent: 17 February 2012 11:39
> To: Gamers Discussion list
> Subject: Re: [Audyssey] person, place, or thing
>
> Got it at six too, though to be honest up until that point I don't think
> there are any clues that narrow it enough.
>
> Beware the grue!
>
> Dark.
> - Original Message -
> From: "Charles Rivard" 
> To: "audyssey gamers list" 
> Sent: Friday, February 17, 2012 11:09 AM
> Subject: [Audyssey] person, place, or thing
>
>
>> Unfortunately, it took me until clue 6 to get this one.  See how you do:
>>
>> Can you guess what I am?
>>
>> 1. I am a product of Yankee ingenuity . . .
>>
>>
>> 2. . . . but I was inspired by the Soviet Union's Sputnik.
>>
>> 3. I love satellites.
>>
>>
>> 4. I am related to the atomic clock.
>>
>> 5. I was originally used by the military for vital defense . . .
>>
>>
>> 6. . . . but today, you'll find me on cell phones and in cars.
>>
>> 7. I help you pinpoint where you are . . .
>>
>>
>> 8. . . . without using old-fashioned paper maps.
>>
>> 9. I have a terrific sense of direction!
>>
>>
>> 10. You probably know me by my initials.
>>
>>
>> ---
>> Shepherds are the best beasts, but Labs are a close second.
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
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Re: [Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread dark
Well the point of esp woopass really was more the taunts and humor than the 
gameplay, hence why christmas woopass worked out better (more taunts). Doing 
it with pirates could be fun if you get the voices, though to be honest I 
think you'd have to change the game beyond all recognition to really make 
the gameplay more than boppit.


That being said, bopit with amusing taunts isn't such a bad thing for a 
quick blast.


Btw though, you do know both esp woopass and the christmas version are stil 
available from the draconis site? the way you mention "for us younger 
players" almost sounds as if you thought the game had vanished,  which 
it quite obviously hasn't.


Beware the grue!

dark.
- Original Message - 
From: "Ben" 

To: "'Gamers Discussion list'" 
Sent: Friday, February 17, 2012 11:46 AM
Subject: [Audyssey] esp whoopass advanced/remake project



Hi gamers,
This isn't just a rehash of probably one of the oldest remembered 
audiogames

for us younger players, since that would be stupid.  Its actually a
reimagining of a fight between davie jones and captain jack sparrow, set
aboard a ship.  You fight with your fists/feet, sword and you might get a
surprise later on. But it's a little venture between myself and a blastbay
forumite. More will come. Tell me what you think.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 17 February 2012 11:39
To: Gamers Discussion list
Subject: Re: [Audyssey] person, place, or thing

Got it at six too, though to be honest up until that point I don't think
there are any clues that narrow it enough.

Beware the grue!

Dark.
- Original Message -
From: "Charles Rivard" 
To: "audyssey gamers list" 
Sent: Friday, February 17, 2012 11:09 AM
Subject: [Audyssey] person, place, or thing



Unfortunately, it took me until clue 6 to get this one.  See how you do:

Can you guess what I am?

1. I am a product of Yankee ingenuity . . .


2. . . . but I was inspired by the Soviet Union's Sputnik.

3. I love satellites.


4. I am related to the atomic clock.

5. I was originally used by the military for vital defense . . .


6. . . . but today, you'll find me on cell phones and in cars.

7. I help you pinpoint where you are . . .


8. . . . without using old-fashioned paper maps.

9. I have a terrific sense of direction!


10. You probably know me by my initials.


---
Shepherds are the best beasts, but Labs are a close second.
---
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Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2112/4814 - Release Date: 02/16/12

-
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Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2112/4814 - Release Date: 02/16/12


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[Audyssey] esp whoopass advanced/remake project

2012-02-17 Thread Ben
Hi gamers,
This isn't just a rehash of probably one of the oldest remembered audiogames
for us younger players, since that would be stupid.  Its actually a
reimagining of a fight between davie jones and captain jack sparrow, set
aboard a ship.  You fight with your fists/feet, sword and you might get a
surprise later on. But it's a little venture between myself and a blastbay
forumite. More will come. Tell me what you think.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 17 February 2012 11:39
To: Gamers Discussion list
Subject: Re: [Audyssey] person, place, or thing

Got it at six too, though to be honest up until that point I don't think
there are any clues that narrow it enough.

Beware the grue!

Dark.
- Original Message -
From: "Charles Rivard" 
To: "audyssey gamers list" 
Sent: Friday, February 17, 2012 11:09 AM
Subject: [Audyssey] person, place, or thing


> Unfortunately, it took me until clue 6 to get this one.  See how you do:
>
> Can you guess what I am?
>
> 1. I am a product of Yankee ingenuity . . .
>
>
> 2. . . . but I was inspired by the Soviet Union's Sputnik.
>
> 3. I love satellites.
>
>
> 4. I am related to the atomic clock.
>
> 5. I was originally used by the military for vital defense . . .
>
>
> 6. . . . but today, you'll find me on cell phones and in cars.
>
> 7. I help you pinpoint where you are . . .
>
>
> 8. . . . without using old-fashioned paper maps.
>
> 9. I have a terrific sense of direction!
>
>
> 10. You probably know me by my initials.
>
>
> ---
> Shepherds are the best beasts, but Labs are a close second.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org. 


---
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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2112/4814 - Release Date: 02/16/12

-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2112/4814 - Release Date: 02/16/12


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Re: [Audyssey] person, place, or thing

2012-02-17 Thread dark
Got it at six too, though to be honest up until that point I don't think 
there are any clues that narrow it enough.


Beware the grue!

Dark.
- Original Message - 
From: "Charles Rivard" 

To: "audyssey gamers list" 
Sent: Friday, February 17, 2012 11:09 AM
Subject: [Audyssey] person, place, or thing



Unfortunately, it took me until clue 6 to get this one.  See how you do:

Can you guess what I am?

1. I am a product of Yankee ingenuity . . .


2. . . . but I was inspired by the Soviet Union's Sputnik.

3. I love satellites.


4. I am related to the atomic clock.

5. I was originally used by the military for vital defense . . .


6. . . . but today, you'll find me on cell phones and in cars.

7. I help you pinpoint where you are . . .


8. . . . without using old-fashioned paper maps.

9. I have a terrific sense of direction!


10. You probably know me by my initials.


---
Shepherds are the best beasts, but Labs are a close second.
---
Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.

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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
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Re: [Audyssey] person, place, or thing

2012-02-17 Thread Bryan Mckinnish


Hi.
I know this one.
You're gps.

On 2/17/2012 6:09 AM, Charles Rivard wrote:

Unfortunately, it took me until clue 6 to get this one.  See how you do:

Can you guess what I am?

1. I am a product of Yankee ingenuity . . .


2. . . . but I was inspired by the Soviet Union's Sputnik.

3. I love satellites.


4. I am related to the atomic clock.

5. I was originally used by the military for vital defense . . .


6. . . . but today, you'll find me on cell phones and in cars.

7. I help you pinpoint where you are . . .


8. . . . without using old-fashioned paper maps.

9. I have a terrific sense of direction!


10. You probably know me by my initials.


---
Shepherds are the best beasts, but Labs are a close second.
---
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Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread dark

Hi Jim.

What I find interesting is you say your code has these various complexities, 
yet you've written some really user friendly scripts for creating stuff like 
trivia files, golf courses etc, which obviously people have to be able to 
write in without complications. Making those could've been far more 
difficult than it actually is, so obviously you do do user friendly 
extremely when there is a good reason to :D.


Beware the grue!
Dark.

- Original Message - 
From: "Jim Kitchen" 

To: "Thomas Ward" 
Sent: Friday, February 17, 2012 10:58 AM
Subject: Re: [Audyssey] Python and Interactive Fiction



Hi Thomas,

Yep, well, there is no Jim Kitchen the third, so I don't plan on some one 
taking over the Kitchensinc games.  I know that partially because of 
starting out only being able to use two letters for variable names and 
because space was limited, I have always been conscious of size of code 
and later sound files.  I know that it really is no longer a problem, but 
I do hate to waste space.  Plus typing less is a good thing for me.  I 
would probably not like to be some one else trying to read my code though. 
And heck as I have mentioned, many of my VB6 games were converted from dos 
games and thus actually still have line numbers from BasicA and GW Basic 
instead of line labels like Quick Basic, VB6 etc can use.


Every once in a while I will add a comment line in my code, but usually it 
is just a temporary place marker and I go through and delete them when I 
am finished with that bit of code.


dim pd$(5, 15) is the global variable for the players and their 14 parts 
of description for the game that I am working on now.  I'm sure that it 
would make sense to others if the variable name was more like dim 
PlayerDescription(5, 15) but I like less typing and as long as I know the 
code that is all that matters.  Well that and that it compiles, runs, and 
does what I want it to do.


BFN

Jim

Cool! all of the hard work has paid off, my name is a household word.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Rem Statements, was Python and Interactive Fiction

2012-02-17 Thread Phil Vlasak

Hi Jim,
I think when a game is compiled, the compiler strips the rem, remark
statements and comment lines out of the executable.
Early on Carl was putting a lot of them in a game written in C plus plus for
DOS, so I could read his code. I compiled the game with and without the
extensive statements and there was not a single byte difference in the size
of the .exe file.
Maybe today this is different but I would think not.
Phil

- Original Message - 
From: "Jim Kitchen" 

To: "Thomas Ward" 
Sent: Friday, February 17, 2012 5:58 AM
Subject: Re: [Audyssey] Python and Interactive Fiction



Hi Thomas,

Yep, well, there is no Jim Kitchen the third, so I don't plan on some one
taking over the Kitchensinc games.  I know that partially because of
starting out only being able to use two letters for variable names and
because space was limited, I have always been conscious of size of code
and later sound files.  I know that it really is no longer a problem, but
I do hate to waste space.  Plus typing less is a good thing for me.  I
would probably not like to be some one else trying to read my code though.
And heck as I have mentioned, many of my VB6 games were converted from dos
games and thus actually still have line numbers from BasicA and GW Basic
instead of line labels like Quick Basic, VB6 etc can use.

Every once in a while I will add a comment line in my code, but usually it
is just a temporary place marker and I go through and delete them when I
am finished with that bit of code.



---
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[Audyssey] person, place, or thing

2012-02-17 Thread Charles Rivard
Unfortunately, it took me until clue 6 to get this one.  See how you do:

Can you guess what I am?

1. I am a product of Yankee ingenuity . . .


2. . . . but I was inspired by the Soviet Union's Sputnik.

3. I love satellites.


4. I am related to the atomic clock.

5. I was originally used by the military for vital defense . . .


6. . . . but today, you'll find me on cell phones and in cars.

7. I help you pinpoint where you are . . .


8. . . . without using old-fashioned paper maps.

9. I have a terrific sense of direction!


10. You probably know me by my initials.


---
Shepherds are the best beasts, but Labs are a close second.
---
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All messages are archived and can be searched and read at
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Re: [Audyssey] Python and Interactive Fiction

2012-02-17 Thread Jim Kitchen

Hi Thomas,

Yep, well, there is no Jim Kitchen the third, so I don't plan on some one 
taking over the Kitchensinc games.  I know that partially because of starting 
out only being able to use two letters for variable names and because space was 
limited, I have always been conscious of size of code and later sound files.  I 
know that it really is no longer a problem, but I do hate to waste space.  Plus 
typing less is a good thing for me.  I would probably not like to be some one 
else trying to read my code though.  And heck as I have mentioned, many of my 
VB6 games were converted from dos games and thus actually still have line 
numbers from BasicA and GW Basic instead of line labels like Quick Basic, VB6 
etc can use.

Every once in a while I will add a comment line in my code, but usually it is 
just a temporary place marker and I go through and delete them when I am 
finished with that bit of code.

dim pd$(5, 15) is the global variable for the players and their 14 parts of 
description for the game that I am working on now.  I'm sure that it would make 
sense to others if the variable name was more like dim PlayerDescription(5, 15) 
but I like less typing and as long as I know the code that is all that matters. 
 Well that and that it compiles, runs, and does what I want it to do.

BFN

Jim

Cool! all of the hard work has paid off, my name is a household word.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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All messages are archived and can be searched and read at
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