Re: [Audyssey] anyone knows about morphvox?
Tried it once but it was ages ago... the results were pretty amusing. I don't know of any other programs personally, but I'm sure there's more out there. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Friday, February 17, 2012 11:04 PM Subject: [Audyssey] anyone knows about morphvox? While recording for swamp, I came across this ovice changing software called morphvox that appears to be able to change male voice to female and other things. I couldn't make heads or tails of how to use it though, so wonder if anyone has successfully tried this before? Or if not, is there other accessible programs that'd do the same? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] anyone knows about morphvox?
While recording for swamp, I came across this ovice changing software called morphvox that appears to be able to change male voice to female and other things. I couldn't make heads or tails of how to use it though, so wonder if anyone has successfully tried this before? Or if not, is there other accessible programs that'd do the same? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] What dice games you have now!
Hey, Jim kitchen got a question for you. In your package of games, you have a set of dice games. Craps and what others. Gary. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rem Statements
Hi Jim, That's because the executable doesn't need everything included in your source file. As I mentioned to Phil we do a lot of things to make source code human readable like double spacing between functions, commenting a line so what we know this line of text does, indenting programs so we can see which are inner and outer blocks of code, etc. Even things like functions, variables, braces, brackets, etc are stripped once converted into machine language. None of these things are needed because all your CPU understands is pulses of ons and offs or in machine languages ones and zeroes. A compiler goes through your code line by line, ignores everything that is irrelevent, and then converts the remaining code into thousands of ones and zeros, binary language, that your CPU understands. As a result most of the stuff we see on screen when programming is stripped away leaving only the essential memory locations and strings of binary that represents instructions thus making the binary far smaller than our source code. Cheers! On 2/17/12, Jim Kitchen wrote: > was Python and Interactive Fiction > Hi Phil, > > Hmmm, that is very interesting that the rem statements don't seem to change > the compiled executable file size. I might have to experiment with that. > > I do know even though I am not sure why, that the size of the source code > doesn't always correspond perfectly with the compiled executable size > either. I don't know if it might be different commands, or amount of text > or what exactly, but I have noticed by looking at the source code files and > then the executable files that it doesn't always match up. Below the frm > files are the source code files and of course the exe are the executable > files. > > spanker exe163,840 10/04/2010 11:00 AM > tjs exe229,376 05/12/2010 11:00 AM > casino exe237,568 02/02/2004 12:00 PM > STARMULE EXE237,568 08/17/2003 11:00 AM > puppy1 exe241,664 08/05/2008 11:00 AM > golf exe303,104 03/19/2007 12:00 PM > baseball exe335,872 09/08/2007 11:00 AM > mach1tts exe368,640 10/04/2009 11:00 AM > awesome exe462,848 08/08/2011 11:00 AM > monopoly exe483,328 12/02/2008 12:00 PM > > starmule frm 43,936 08/11/2003 02:28 PM > puppy1 frm 68,827 08/05/2008 03:19 AM > spanker frm 70,513 10/04/2010 04:57 AM > casino frm 71,230 02/02/2004 03:10 AM > tjs frm 76,000 05/12/2010 08:48 AM > baseball frm 99,777 09/07/2007 06:56 PM > golf frm106,412 03/19/2007 04:34 AM > awesome frm160,225 08/08/2011 05:47 AM > monopoly frm163,208 11/24/2008 06:02 PM > mach1tts frm163,709 10/04/2009 03:42 AM > > Jim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rem Statements, was Python and Interactive Fiction
Hi Phil, That's correct. Comments, extra spaces, and basically everything that doesn't apply to the program itself gets stripped or rather ignored by the compiler when compiling the code into a binary file. Even languages like Python ande Java that are byte compiled and optomized for the runtime environment exclude the non essential stuff and just keep the actual programming code. Usually, comments, formatting, extra spacing, etc is only there to make the source more readable and has no effect on the compiled program. Cheers! On 2/17/12, Phil Vlasak wrote: > Hi Jim, > I think when a game is compiled, the compiler strips the rem, remark > statements and comment lines out of the executable. > Early on Carl was putting a lot of them in a game written in C plus plus for > DOS, so I could read his code. I compiled the game with and without the > extensive statements and there was not a single byte difference in the size > of the .exe file. > Maybe today this is different but I would think not. > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python and Interactive Fiction
Hi Tom. The odd thing is I don't think that is! true when it comes to paragraphs and line breaks, and indeed I tend to put them in myself, sinse they do! still break things up when using a screen reader. Indeed that's why all the entries on audiogames.net, though they don't have tabulation do have headings, paragraphs and line breaks, and of course stuff like lists are still useful with a screen reader, hence why there are quite a few of those too. Beware the grue! dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, February 18, 2012 6:06 AM Subject: Re: [Audyssey] Python and Interactive Fiction Hi Dark, Sure. Although, keep in mind we are also looking at this from a purely blind-centric mindset. I agree that usually it isn't necessary for someone writing a program for themselves, code they have no intention of sharing, to just forget about professional standards in formatting whatever. If we can't see it the entire concept of properly formatting code doesn't always serve us to the same purpose it does a sighted user. That said, I'm sure if I was fully sighted, programming software, then I'd appreciate formatting more because I could glance at my screen and see exactly at what scope or level I am in my program.I could actually use formatting as a programming aid/tool and therefore it would have some personal use to me. Where as it is right now I have to enable the speaking of tab indentions to check if my coding is properly formatted rather than checking my formatting to the purpose it is suppose to serve in the first place. Which is similar to your discussion of your thesis. At this point you personally have no need for special formatting because Hal will read everything the same weather it looks professionally written or is extremely sloppy. However, for a sighted user its a different experience because they expect titles to be centered, paragraphs to be indented, and a double line break between paragraphs because its easier to read and locate text with a single glance. All I am really saying here is the way we handle printed text and a sighted person handles that same printed text is different. A sighted person's eye is drawn to centered text where if we want to find the next chapter we just use a find command. An extra line break between paragraphs makes it easier to visually skip between paragraphs at a glance where when using screen readers it doesn't really make a difference if there is a line break there or not. 'We, as blind users, often give up or reject things like visual formatting simply because it has no application or use to us personally. We are resigned to formatting if and when we have to turn it into our professor, boss, or someone else who requires that you dot all your i's and cross all your t's so to speak. Cheers! On 2/17/12, dark wrote: Hi Tom. That might be business practice but to be honest it strikes me rather as overkill most of the time. For instance, I certainly don't bother adding indenting or other formatting to my thesis and probably won't until it comes time to prepare it for printing and formal submition, despite the fact I obviously expect my tutor to read draughts of it. nor would I add such stuff to anything I was writing, fiction, males or whatever unless it was an amazingly formal document such as a statement in a will, or one of the medical or legal documents my brother or my mum hve to deal with (I know they both use formatting for that purpose). Generally I put in standard paragraphs, and if I expect the thing to be overly public I'll spellcheck, but that's mostly as far as I will go, indeed people I've had dealings with seem to be okay with that, even down to university professors (none of my masters or degree essays or dissertation had tabulation, just writing in word and spellchecking, nnor was it ever suggested they should do). So, putting in tabs seems rather to me like dressing in full black tie and tale coat when a bog standard suit and tie would do. Though actually less so, sinse I rather like wearing my tale coat, even more than wearing my tux, so tend to wear it if I can possibly get away with it :D. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
Re: [Audyssey] Python and Interactive Fiction
Hi Dark, Sure. Although, keep in mind we are also looking at this from a purely blind-centric mindset. I agree that usually it isn't necessary for someone writing a program for themselves, code they have no intention of sharing, to just forget about professional standards in formatting whatever. If we can't see it the entire concept of properly formatting code doesn't always serve us to the same purpose it does a sighted user. That said, I'm sure if I was fully sighted, programming software, then I'd appreciate formatting more because I could glance at my screen and see exactly at what scope or level I am in my program.I could actually use formatting as a programming aid/tool and therefore it would have some personal use to me. Where as it is right now I have to enable the speaking of tab indentions to check if my coding is properly formatted rather than checking my formatting to the purpose it is suppose to serve in the first place. Which is similar to your discussion of your thesis. At this point you personally have no need for special formatting because Hal will read everything the same weather it looks professionally written or is extremely sloppy. However, for a sighted user its a different experience because they expect titles to be centered, paragraphs to be indented, and a double line break between paragraphs because its easier to read and locate text with a single glance. All I am really saying here is the way we handle printed text and a sighted person handles that same printed text is different. A sighted person's eye is drawn to centered text where if we want to find the next chapter we just use a find command. An extra line break between paragraphs makes it easier to visually skip between paragraphs at a glance where when using screen readers it doesn't really make a difference if there is a line break there or not. 'We, as blind users, often give up or reject things like visual formatting simply because it has no application or use to us personally. We are resigned to formatting if and when we have to turn it into our professor, boss, or someone else who requires that you dot all your i's and cross all your t's so to speak. Cheers! On 2/17/12, dark wrote: > Hi Tom. > > That might be business practice but to be honest it strikes me rather as > overkill most of the time. > > For instance, I certainly don't bother adding indenting or other formatting > to my thesis and probably won't until it comes time to prepare it for > printing and formal submition, despite the fact I obviously expect my tutor > to read draughts of it. > > nor would I add such stuff to anything I was writing, fiction, males or > whatever unless it was an amazingly formal document such as a statement in a > will, or one of the medical or legal documents my brother or my mum hve to > deal with (I know they both use formatting for that purpose). > > Generally I put in standard paragraphs, and if I expect the thing to be > overly public I'll spellcheck, but that's mostly as far as I will go, indeed > people I've had dealings with seem to be okay with that, even down to > university professors (none of my masters or degree essays or dissertation > had tabulation, just writing in word and spellchecking, nnor was it ever > suggested they should do). > > So, putting in tabs seems rather to me like dressing in full black tie and > tale coat when a bog standard suit and tie would do. > > Though actually less so, sinse I rather like wearing my tale coat, even more > than wearing my tux, so tend to wear it if I can possibly get away with it > :D. > > Beware the grue! > > dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python and Interactive Fiction
Hi Dark, Technically speaking the text files in Jim Kitchens games are what programmers refere to as a flat database. That's a fancey name for a text file with some data that gets read into a program or engine. They are not scripts because they don't require any programming. Names for squares on a board, questions and answers to trivia questions, whatever does not qualify as scripting. Its straight data, or in plane English information. Real scripts have, functions, variables, etc that carry out some simple instructions. For example writing the following is a script. name = raw_input("Enter your name.") print = "your name is " + name + "." This is a script because we have a name variable, the raw_input() function, and a print statement. I.E. its a programming language, python to be exact, because I'm giving actual instructions to python.exe to do something other than straight information. Cheers! On 2/17/12, dark wrote: > Hi Jim. > > What I find interesting is you say your code has these various complexities, > yet you've written some really user friendly scripts for creating stuff like > trivia files, golf courses etc, which obviously people have to be able to > write in without complications. Making those could've been far more > difficult than it actually is, so obviously you do do user friendly > extremely when there is a good reason to :D. > > Beware the grue! > Dark. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Help with program.
Hey, I believe that I have found the issues that I have been getting with the two games. From what I have read online I need to run a reg cleaner and/or a driver fixer updater. So is there an accessible programs that I can use? Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] esp whoopass advanced/remake project
No, they are predefined. But I'm working on that with the programmer at the moment. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 17 February 2012 19:16 To: Gamers Discussion list Subject: Re: [Audyssey] esp whoopass advanced/remake project I'm curious as to how you're going to make use of the three different weapons... do we get to choose before the matches? - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Friday, February 17, 2012 10:54 AM Subject: Re: [Audyssey] esp whoopass advanced/remake project > Well. I had that in mind the other day myself, but the variety of > weapons > (3 > at most and at present) serves a pirate better in this instance, and I > might do a custom score. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4815 - Release Date: 02/17/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4815 - Release Date: 02/17/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] esp whoopass advanced/remake project
I'm curious as to how you're going to make use of the three different weapons... do we get to choose before the matches? - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Friday, February 17, 2012 10:54 AM Subject: Re: [Audyssey] esp whoopass advanced/remake project Well. I had that in mind the other day myself, but the variety of weapons (3 at most and at present) serves a pirate better in this instance, and I might do a custom score. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] esp whoopass advanced/remake project
Well. I had that in mind the other day myself, but the variety of weapons (3 at most and at present) serves a pirate better in this instance, and I might do a custom score. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 17 February 2012 16:18 To: Gamers Discussion list Subject: Re: [Audyssey] esp whoopass advanced/remake project Hi Ben, Sounds interesting. I did something similar a few years ago as a test project. Instead of a pirates theme mine had a Star Wars theme to it. Instead of fists coming at you from the left right or center you would hear Darth Vader swing his saber that direction. You would swing your saber that direction to block, and then swing it another direction to attack. It was a decent game. I've been thinking of rewriting it for fun, and making it open source. Cheers! On 2/17/12, Ben wrote: > Hi gamers, > This isn't just a rehash of probably one of the oldest remembered > audiogames for us younger players, since that would be stupid. Its > actually a reimagining of a fight between davie jones and captain jack > sparrow, set aboard a ship. You fight with your fists/feet, sword and > you might get a surprise later on. But it's a little venture between > myself and a blastbay forumite. More will come. Tell me what you think. > > Ben. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4814 - Release Date: 02/16/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4814 - Release Date: 02/16/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python and Interactive Fiction
Hi Tom. That might be business practice but to be honest it strikes me rather as overkill most of the time. For instance, I certainly don't bother adding indenting or other formatting to my thesis and probably won't until it comes time to prepare it for printing and formal submition, despite the fact I obviously expect my tutor to read draughts of it. nor would I add such stuff to anything I was writing, fiction, males or whatever unless it was an amazingly formal document such as a statement in a will, or one of the medical or legal documents my brother or my mum hve to deal with (I know they both use formatting for that purpose). Generally I put in standard paragraphs, and if I expect the thing to be overly public I'll spellcheck, but that's mostly as far as I will go, indeed people I've had dealings with seem to be okay with that, even down to university professors (none of my masters or degree essays or dissertation had tabulation, just writing in word and spellchecking, nnor was it ever suggested they should do). So, putting in tabs seems rather to me like dressing in full black tie and tale coat when a bog standard suit and tie would do. Though actually less so, sinse I rather like wearing my tale coat, even more than wearing my tux, so tend to wear it if I can possibly get away with it :D. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] esp whoopass advanced/remake project
Hey, here is a thought. I was wondering if someone could make a boxing game that will allow you to fight more then one person? For exsample if you fight a person for a few rounds or knock them out, then you could go to the next fighter. Instead of having it where you can only get hit one time it could be where you can get hit more times. If you get knock down then you would have to press a key repeatly until you get up. If you are not able to get up then you lose and you go down the rank. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python and Interactive Fiction
Hi Jim, Script files are usually quick and dirty applications written in a script language like Javascript, VBScript, Python, Perl, etc that can either be embedded into an application or be used as stand alone applications. For example here is a simple Python calculator. num1 = raw_input("Enter the first number to add.") num2 = raw_input("Enter the second number to add.") sum = num1 + num2 print = "The sum is " + string(sum) + "." Obviously, this is a very simple program, and not something you would want to write up in Visual Basic, C++, or any other full blown programming language if you can help it. However, scripting languages like Python serve this purpose nicely as you can write a quick and dirty app to add numbers, perform calculations, copy files, whatever you want without bringing to bare a full programming language. Although, Python unlike some scripting languages can be used a s a scripting language as well as a full blown programming language. Cheers! On 2/17/12, Jim Kitchen wrote: > Hi Dark, > > Well I do try to make my games and utility programs as user friendly as > possible. I think that the ease of at least getting started playing my > games because of the easy interface is one thing that some people like about > my games. Some though I hope are still hard to win or be real good at. > > I am sorry, but I do not actually know what the word often used these days, > script files, refers to. I mean I write source code in VB6 and then compile > it to an executable file. That's it. > > BFN > > - Original Message - > Hi Jim. > > What I find interesting is you say your code has these various complexities, > yet you've written some really user friendly scripts for creating stuff like > trivia files, golf courses etc, which obviously people have to be able to > write in without complications. Making those could've been far more > difficult than it actually is, so obviously you do do user friendly > extremely when there is a good reason to :D. > > Beware the grue! > Dark. > > - Original Message - > From: "Jim Kitchen" > To: "Thomas Ward" > Sent: Friday, February 17, 2012 10:58 AM > Subject: Re: [Audyssey] Python and Interactive Fiction > > >> Hi Thomas, >> >> Yep, well, there is no Jim Kitchen the third, so I don't plan on some one >> taking over the Kitchensinc games. I know that partially because of >> starting out only being able to use two letters for variable names and >> because space was limited, I have always been conscious of size of code >> and later sound files. I know that it really is no longer a problem, but >> I do hate to waste space. Plus typing less is a good thing for me. I >> would probably not like to be some one else trying to read my code though. >> >> And heck as I have mentioned, many of my VB6 games were converted from dos >> >> games and thus actually still have line numbers from BasicA and GW Basic >> instead of line labels like Quick Basic, VB6 etc can use. >> >> Every once in a while I will add a comment line in my code, but usually it >> >> is just a temporary place marker and I go through and delete them when I >> am finished with that bit of code. >> >> dim pd$(5, 15) is the global variable for the players and their 14 parts >> of description for the game that I am working on now. I'm sure that it >> would make sense to others if the variable name was more like dim >> PlayerDescription(5, 15) but I like less typing and as long as I know the >> code that is all that matters. Well that and that it compiles, runs, and >> does what I want it to do. >> >> BFN >> >> Jim >> >> Cool! all of the hard work has paid off, my name is a household word. >> >> j...@kitchensinc.net >> http://www.kitchensinc.net >> (440) 286-6920 >> Chardon Ohio USA > > > Jim > > Kitchen's Inc, for games that are up to 110 percent funner to play. > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python and Interactive Fiction
Hi Dark, Yes and no. Its true scripts are use to extend the basic functionality of a program, but some scripting languages are full blown programming languages on their own. There are what we call embedded scripting languages, and there are runtime scripting languages. If that's confusing let me explain this a little better. Angelscript is one type of scripting language, but it has no functionality to write programs on its own. Its what we call an embedded scripting language because it was designed to be embedded into a program like BGT so you can extend the functionality of BGT. That's the kind of scripting language you were talking about, but its not the only type. Python on the other hand is also a scripting language, but it is a runtime scripting language or runtime language for short. Unlike embedded languages like Angelscript there are hundreds of functions predefined in the Python runtime to perform calculations, select random numbers, print text to the screen, get input, whatever. As a result you can develop full blown stand alone applications in Python that you couldn't in something like Angelscript. Even cooler Python can itself be embedded into a Python program to extend the basic functionality of the program. A great example of this is the NVDA screen reader. The Entire screen reader is written in pure Python except for a few libraries that had to be written in native C++ code. However, NVDA can be scripted through modules that are written in Python. This is a clear case of Python being used as a full blown programming language and as a script language at the same time. Cheers! On 2/17/12, dark wrote: > Hi Jim. > > I might be utterly wrong, but as I understand it a "script file" simply > means a file that a user can write to get an existing program to do stuff. > It's not programming, sinse what you write are basically instructions for > the host program to follow, but it's a way for someone to get the program to > read new content or behave in a certain way over and above what it does > normally. > > Thus, when I type in a trivia file, > > q> is this a question? > > it's an instruction for the trivia engine to speak the text, add another > possible point to the over all score for the file,then display any answers > that come after it. > > I don't need to write my own trivia game engine if I want to have a quiz, I > can just write instructions for your trivia program to follow, and indeed > include different content than what was there by default provided I tell the > program what that is. > > that's as I understand it what a script is, a set of instructions to a host > program that someone can write, which a program can follow, without the > person having to write their own program from scratch to do everything. > > of course, some scripts involve programming, and some can be really complex, > like the Bgt scripts, where as others can be as simple to write and > understand as yours. > > As I said I could be wrong, but certainly when i've talked about scripts > that's what I've meant. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] manual for heywire: was Re: new game site
I decided to change the name of this post since everyone might not have bothered to look at it under the old name. enjoy Here's the manual for Heywire. It's a freeby, but that doesn't mean it won't get better with time and effort. Heywire by PionEar Games ++1: the story It's time for the party, and everything is set but the music. You've got the best sound system you could buy, (which isn't that great really--but it's yours,) which has four speakers. You put your favorite CD in the player and press the shuffle button. The song is ready and playing, and it sounds good. Now all that is left is to put the speakers where they should go. ++2 game play +Keyboard-specific controls The game play is straightforward and simple, even if the controls are a bit tricky to learn at first. Simply put the speakers where they go--that's it. Use the e, d, s and f keys to move the left speakers, and the i, k, j, and l keys to move the right speakers. The front speakers are selected by default. To select the rear speakers, press enter. To attempt locking them down in the correct order, press the space bar. Each attempt takes points from your total score, and if the placing isn't at it's total best, that takes from the score too. To lock them down temporarily, press the t key, ad press it again to unlock them. (Note: since this is early beta, the scoring system has not yet been implemented.) Press a, semicolon, z, and slash to hear an audio trace of the wires that go to the front left, front right, rear left and rear right speakers respectively. Press g, h, b, and n to mute the front left, front right, right, rear left and rear right speakers respectively. +Mouse-specific controls To move a speaker up, left, down or right, simply move the mouse in that direction. To select the left speakers, click the left mouse button once. To select the right speakers, click the right mouse button once. To attempt to lock down the speakers, double click either mouse button. You will still need to use enter to select front and rear speakers in this version. ++Other Game Elements +The Wires The wires may be the most important clue you have to where the speakers are, especially in later levels. You can press a, semicolon, z, and slash to trace the speaker wires from your head to the front left, front right, rear left, and rear right speakers respectively. The longer the sparking sound continues, the further away the speaker in question is. The higher the level you attain, the further the speakers may be placed. +drift One of the challenges you face as you complete this task is that the sounds drift, and as you reach higher and higher levels, the sounds of the speakers will drift more and more. Oh come on now, if the game was totally realistic it wouldn't be very fun to play! You will need to compensate for this drift by constantly working with the speakers until you have them precisely where you want them before locking them down. Again, the higher the level, the further the speakers may drift. +Lockdown Each axis of the speakers can be locked down separately. In this version, since the scoring system is not yet developed, you can feel free to experiment as much as you wish with it. You will be told which axis of which speakers was locked down. For example, if you hear, "Front Left x axis locked," then you know that the speaker is positioned correctly on that axis--not too far left of your head, but not over it either. ++Putting in your own songs This process is a bit tricky, since you have to split it into its left nd right channels. Open your song with Goldwave or another sound editor, and delete the right channel. Then save the file as left1.wav (or whatever you are replacing,) as you see in the sounds folder. Then open the song again and delete the left channel. Make sure its length is exactly the same as the length of the left channel, and save it as right1.wav ++Plans for later Versions So far, there is only one winning configuration that the computer recognizes, but I will probably add others in, including the possibility to reverse the rear speakers, which might give interesting stereophonic results. The moving up and down of speakers might be implementd, as well as having to stop the rotation of the listener so the music doesn't whirl around you. I also plan to add the scoring system, refine the way the game works, and add more songs. Any other ideas are welcome. Send them to kenwdow...@neo.rr.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send
Re: [Audyssey] person, place, or thing
I guess one has to really think about it... I just put it together with the 3rd and 5th clues. The 6th was a nice confirmation though. lol - Original Message - From: "Ken" To: "Gamers Discussion list" Sent: Friday, February 17, 2012 8:48 AM Subject: Re: [Audyssey] person, place, or thing Yep, and it took me to the sixth clue also, and even then I wasn't sure till I read the seventh. - Original Message - From: "Bryan Mckinnish" To: "Gamers Discussion list" Sent: Friday, February 17, 2012 6:37 AM Subject: Re: [Audyssey] person, place, or thing Hi. I know this one. You're gps. On 2/17/2012 6:09 AM, Charles Rivard wrote: Unfortunately, it took me until clue 6 to get this one. See how you do: Can you guess what I am? 1. I am a product of Yankee ingenuity . . . 2. . . . but I was inspired by the Soviet Union's Sputnik. 3. I love satellites. 4. I am related to the atomic clock. 5. I was originally used by the military for vital defense . . . 6. . . . but today, you'll find me on cell phones and in cars. 7. I help you pinpoint where you are . . . 8. . . . without using old-fashioned paper maps. 9. I have a terrific sense of direction! 10. You probably know me by my initials. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Voice Submissions Cut-Off Date
Did you have any problems with my entry? If so let me know and I'll redo it. - Original Message - From: "Kai" To: "Gamers Discussion list" Sent: Friday, February 17, 2012 10:59 AM Subject: [Audyssey] Swamp Voice Submissions Cut-Off Date Greetings list. I've decided to set the absolute cut-off date for vocal submissions to Swamp to February 29. I've been marketing the project for a while now, and would like to instead focus on processing the received files. Please get your voice recordings in soon, if you do indeed wish to be a part of Swamp! http://forum.audiogames.net/viewtopic.php?id=7205 Please pay full attention to the instructions and script. Any voices missing a category will be declined, and I don't have the inclination to chase down everyone who submits a recording to give them a chance to fill in the gap. This means that if you neglect to record a name for the file, it will be rejected. If you forget to record pain sounds, it will be rejected. If you only record two phrases for one category, and neither of those phrases are useable, your entry will be rejected. (This is why we ask you to record three.) I'll stress it again. Please try to get the optimal situation for your recording session. I fully realize not everyone has a professional recording setup or environment (I myself don't), but there are steps you can take to maximize the quality of your recording. Don't record near fans, refridgerators, or other noisy pieces of equipment. There's only so much noise reduction I can do, and if that process significantly damages the underlying voice I'm trying to clean up, I'll deem the submission unuseable. Before recording, try and obtain as quiet of an environment as possible. Record in a quiet room. Turn off your appliances for the small duration required to record. Don't record with the windows open, or when there's music playing in the background. This also includes not speaking over your speech synthesizer of choice. If your computer talking gets picked up by the microphone and is interspersed with your phrase, and if there isn't a suitable alternative, I'll have to reject your entry. If your computer can be heard in the recording, make sure to start speaking after the computer stops. Don't record using the internal microphone in your laptop or some other device. The inferior quality of these microphones will more than likely render your submission unuseable. Don't record multiple times, and then join the results into one long file. This makes my noise reduction efforts well nigh impossible. Just turn on the microphone, read your lines, re-speak any lines you feel you've messed up, then save and submit the entire file. Similarly, don't submit multiple files. I have very specific requirements and reasons for wanting a single file. applying noise reduction across multiple files is tedious, and I'm going to be honest in saying that I'm only willing to go so far to redeem entries which don't follow the instructions. I know all of this makes it sound like I'm doing my best to find reasons to reject entries. I'm not. I have in fact done my best to make some fairly difficult recordings work before having to discard them. In some cases, my efforts were successful, and in some others they were not. I'm going to do my best to make you a part of the game if you submit an entry, but please also do your part to ensure that the file you submit is easy to work with. I sincerely appreciate each and every person's time invested in making their recording, but I need to draw some lines. Otherwise, we'll inevitably have some fairly rediculous entries. Once again, remember that the cut-off date is February 29th. Submissions after that point will regretably have to be turned down so that I can dedicate myself to processing the available files. Thank you in advanced for your efforts, and I look forward to seeing you be a part of Swamp! kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] person, place, or thing
Yep, and it took me to the sixth clue also, and even then I wasn't sure till I read the seventh. - Original Message - From: "Bryan Mckinnish" To: "Gamers Discussion list" Sent: Friday, February 17, 2012 6:37 AM Subject: Re: [Audyssey] person, place, or thing Hi. I know this one. You're gps. On 2/17/2012 6:09 AM, Charles Rivard wrote: Unfortunately, it took me until clue 6 to get this one. See how you do: Can you guess what I am? 1. I am a product of Yankee ingenuity . . . 2. . . . but I was inspired by the Soviet Union's Sputnik. 3. I love satellites. 4. I am related to the atomic clock. 5. I was originally used by the military for vital defense . . . 6. . . . but today, you'll find me on cell phones and in cars. 7. I help you pinpoint where you are . . . 8. . . . without using old-fashioned paper maps. 9. I have a terrific sense of direction! 10. You probably know me by my initials. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] esp whoopass advanced/remake project
I think it's a pretty interesting concept, so I'm interested to see what Ben comes back with... I just don't think the original whoopass took that concept as far as it could go. lol - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, February 17, 2012 8:18 AM Subject: Re: [Audyssey] esp whoopass advanced/remake project Hi Ben, Sounds interesting. I did something similar a few years ago as a test project. Instead of a pirates theme mine had a Star Wars theme to it. Instead of fists coming at you from the left right or center you would hear Darth Vader swing his saber that direction. You would swing your saber that direction to block, and then swing it another direction to attack. It was a decent game. I've been thinking of rewriting it for fun, and making it open source. Cheers! On 2/17/12, Ben wrote: Hi gamers, This isn't just a rehash of probably one of the oldest remembered audiogames for us younger players, since that would be stupid. Its actually a reimagining of a fight between davie jones and captain jack sparrow, set aboard a ship. You fight with your fists/feet, sword and you might get a surprise later on. But it's a little venture between myself and a blastbay forumite. More will come. Tell me what you think. Ben. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python and Interactive Fiction
Hi Dark, Yeah, I see your point, but the standards are there for good reason. For Instance, when I start a paragraph in html I indent the line two tabs use and then write my paragraph on the same line. Then, I close it with the tag. That's pretty common and the way I was trained to do it in college. The thought behind this is a uniform style across business websites, and as with programming languages those indentions I made allows a sighted web developer to quickly glance through the html code and find the beginning of paragraphs, tables, lists, etc simply based on indention. Its not strictly necessary to do this, of course, but it makes it more readable. Especially, when you have nested elements like tables that can have several columns and rows. Cheers! On 2/16/12, dark wrote: > Hi Tom. > > This all makes sense, but at least in structural terms, I have noticed there > are things which can be done to make code make a bit more sense to both the > writer and the reader, business models and standard aside. > > For example, though it is not programming code, one thing I always do when > writing html is put hard returns in the places that they would have if it > were a standard peace of text, even though they won't actually show up. > > for instance, I'll always start my new paragraphis with less than p > greaterthan on a new line, and when I've finished I'll go down a line again. > > All my line breaks are on separate lines, as is any list item I use. > > there is no really logical reason for this, indeed I've seen some html that > will just write paragraphs and such as one large block of text. I just > personally found it easier to think about if I put in the hard returns so > that when actually looking at the code, it looks the way I'd write it in > text as well, and now that we've got a couple of new db editers, it's stood > in good stead sinse they can look at it and instantly see what the > formatting code does. > > I've seen similar sorts of things done when games have editable conf files, > there will be one or two commented out instructions telling you what does > what and how to set stuff like the variables to what you want, just to make > the lives of people who might want to change their game settings easier. > > So, as I said, while probably there are industry standards for this and > matters of indenting which, --- -unless using python, are more conventions > and standards mostly intended for sighted programmers, if you want other > people to read what you've done and fiddle with it, it still makes sense to > try and make that as easy for them as possible. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] person, place, or thing
I'm in with good company then as I got it on the same clue. *l* - Original Message - From: "Charles Rivard" To: "audyssey gamers list" Sent: Friday, February 17, 2012 6:09 AM Subject: [Audyssey] person, place, or thing Unfortunately, it took me until clue 6 to get this one. See how you do: Can you guess what I am? 1. I am a product of Yankee ingenuity . . . 2. . . . but I was inspired by the Soviet Union's Sputnik. 3. I love satellites. 4. I am related to the atomic clock. 5. I was originally used by the military for vital defense . . . 6. . . . but today, you'll find me on cell phones and in cars. 7. I help you pinpoint where you are . . . 8. . . . without using old-fashioned paper maps. 9. I have a terrific sense of direction! 10. You probably know me by my initials. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] esp whoopass advanced/remake project
Hi Ben, Sounds interesting. I did something similar a few years ago as a test project. Instead of a pirates theme mine had a Star Wars theme to it. Instead of fists coming at you from the left right or center you would hear Darth Vader swing his saber that direction. You would swing your saber that direction to block, and then swing it another direction to attack. It was a decent game. I've been thinking of rewriting it for fun, and making it open source. Cheers! On 2/17/12, Ben wrote: > Hi gamers, > This isn't just a rehash of probably one of the oldest remembered audiogames > for us younger players, since that would be stupid. Its actually a > reimagining of a fight between davie jones and captain jack sparrow, set > aboard a ship. You fight with your fists/feet, sword and you might get a > surprise later on. But it's a little venture between myself and a blastbay > forumite. More will come. Tell me what you think. > > Ben. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python and Interactive Fiction
Hi Jim. I might be utterly wrong, but as I understand it a "script file" simply means a file that a user can write to get an existing program to do stuff. It's not programming, sinse what you write are basically instructions for the host program to follow, but it's a way for someone to get the program to read new content or behave in a certain way over and above what it does normally. Thus, when I type in a trivia file, q> is this a question? it's an instruction for the trivia engine to speak the text, add another possible point to the over all score for the file,then display any answers that come after it. I don't need to write my own trivia game engine if I want to have a quiz, I can just write instructions for your trivia program to follow, and indeed include different content than what was there by default provided I tell the program what that is. that's as I understand it what a script is, a set of instructions to a host program that someone can write, which a program can follow, without the person having to write their own program from scratch to do everything. of course, some scripts involve programming, and some can be really complex, like the Bgt scripts, where as others can be as simple to write and understand as yours. As I said I could be wrong, but certainly when i've talked about scripts that's what I've meant. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] esp whoopass advanced/remake project
I agree with Brian, in turn. lol I think if you're going to make this kind of game, just remake it with your own concept and style of combat rather than copy and pasting. We already have enough bopit style games. lol - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Friday, February 17, 2012 7:58 AM Subject: Re: [Audyssey] esp whoopass advanced/remake project Its not boxing. I might do a recording, since I've received the code and myself and him are in talks now about ways to change it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of BRYAN PETERSON Sent: 17 February 2012 15:47 To: Gamers Discussion list Subject: Re: [Audyssey] esp whoopass advanced/remake project I agree with Clement personally. It would make more sense just to develop an entirely new boxing game. On 2/17/12, Clement Chou wrote: The point is, the original whoopass games are still available... - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Friday, February 17, 2012 4:25 AM Subject: Re: [Audyssey] esp whoopass advanced/remake project I thank you for your opinion. But also, I meant that it's a newer game since its available. Lol. And it is practically the same concept, but different engine and gameplay system, and you have 2 and maybe 3 weapons. The game is actually in the process of being written as well. Hopefully I'll have the first test version later today. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 17 February 2012 12:03 To: Gamers Discussion list Subject: Re: [Audyssey] esp whoopass advanced/remake project Well the point of esp woopass really was more the taunts and humor than the gameplay, hence why christmas woopass worked out better (more taunts). Doing it with pirates could be fun if you get the voices, though to be honest I think you'd have to change the game beyond all recognition to really make the gameplay more than boppit. That being said, bopit with amusing taunts isn't such a bad thing for a quick blast. Btw though, you do know both esp woopass and the christmas version are stil available from the draconis site? the way you mention "for us younger players" almost sounds as if you thought the game had vanished, which it quite obviously hasn't. Beware the grue! dark. - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Friday, February 17, 2012 11:46 AM Subject: [Audyssey] esp whoopass advanced/remake project Hi gamers, This isn't just a rehash of probably one of the oldest remembered audiogames for us younger players, since that would be stupid. Its actually a reimagining of a fight between davie jones and captain jack sparrow, set aboard a ship. You fight with your fists/feet, sword and you might get a surprise later on. But it's a little venture between myself and a blastbay forumite. More will come. Tell me what you think. Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 17 February 2012 11:39 To: Gamers Discussion list Subject: Re: [Audyssey] person, place, or thing Got it at six too, though to be honest up until that point I don't think there are any clues that narrow it enough. Beware the grue! Dark. - Original Message - From: "Charles Rivard" To: "audyssey gamers list" Sent: Friday, February 17, 2012 11:09 AM Subject: [Audyssey] person, place, or thing Unfortunately, it took me until clue 6 to get this one. See how you do: Can you guess what I am? 1. I am a product of Yankee ingenuity . . . 2. . . . but I was inspired by the Soviet Union's Sputnik. 3. I love satellites. 4. I am related to the atomic clock. 5. I was originally used by the military for vital defense . . . 6. . . . but today, you'll find me on cell phones and in cars. 7. I help you pinpoint where you are . . . 8. . . . without using old-fashioned paper maps. 9. I have a terrific sense of direction! 10. You probably know me by my initials. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be search
Re: [Audyssey] Python and Interactive Fiction
Hi Dark, Well I do try to make my games and utility programs as user friendly as possible. I think that the ease of at least getting started playing my games because of the easy interface is one thing that some people like about my games. Some though I hope are still hard to win or be real good at. I am sorry, but I do not actually know what the word often used these days, script files, refers to. I mean I write source code in VB6 and then compile it to an executable file. That's it. BFN - Original Message - Hi Jim. What I find interesting is you say your code has these various complexities, yet you've written some really user friendly scripts for creating stuff like trivia files, golf courses etc, which obviously people have to be able to write in without complications. Making those could've been far more difficult than it actually is, so obviously you do do user friendly extremely when there is a good reason to :D. Beware the grue! Dark. - Original Message - From: "Jim Kitchen" To: "Thomas Ward" Sent: Friday, February 17, 2012 10:58 AM Subject: Re: [Audyssey] Python and Interactive Fiction Hi Thomas, Yep, well, there is no Jim Kitchen the third, so I don't plan on some one taking over the Kitchensinc games. I know that partially because of starting out only being able to use two letters for variable names and because space was limited, I have always been conscious of size of code and later sound files. I know that it really is no longer a problem, but I do hate to waste space. Plus typing less is a good thing for me. I would probably not like to be some one else trying to read my code though. And heck as I have mentioned, many of my VB6 games were converted from dos games and thus actually still have line numbers from BasicA and GW Basic instead of line labels like Quick Basic, VB6 etc can use. Every once in a while I will add a comment line in my code, but usually it is just a temporary place marker and I go through and delete them when I am finished with that bit of code. dim pd$(5, 15) is the global variable for the players and their 14 parts of description for the game that I am working on now. I'm sure that it would make sense to others if the variable name was more like dim PlayerDescription(5, 15) but I like less typing and as long as I know the code that is all that matters. Well that and that it compiles, runs, and does what I want it to do. BFN Jim Cool! all of the hard work has paid off, my name is a household word. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rem Statements
was Python and Interactive Fiction Hi Phil, Hmmm, that is very interesting that the rem statements don't seem to change the compiled executable file size. I might have to experiment with that. I do know even though I am not sure why, that the size of the source code doesn't always correspond perfectly with the compiled executable size either. I don't know if it might be different commands, or amount of text or what exactly, but I have noticed by looking at the source code files and then the executable files that it doesn't always match up. Below the frm files are the source code files and of course the exe are the executable files. spanker exe163,840 10/04/2010 11:00 AM tjs exe229,376 05/12/2010 11:00 AM casino exe237,568 02/02/2004 12:00 PM STARMULE EXE237,568 08/17/2003 11:00 AM puppy1 exe241,664 08/05/2008 11:00 AM golf exe303,104 03/19/2007 12:00 PM baseball exe335,872 09/08/2007 11:00 AM mach1tts exe368,640 10/04/2009 11:00 AM awesome exe462,848 08/08/2011 11:00 AM monopoly exe483,328 12/02/2008 12:00 PM starmule frm 43,936 08/11/2003 02:28 PM puppy1 frm 68,827 08/05/2008 03:19 AM spanker frm 70,513 10/04/2010 04:57 AM casino frm 71,230 02/02/2004 03:10 AM tjs frm 76,000 05/12/2010 08:48 AM baseball frm 99,777 09/07/2007 06:56 PM golf frm106,412 03/19/2007 04:34 AM awesome frm160,225 08/08/2011 05:47 AM monopoly frm163,208 11/24/2008 06:02 PM mach1tts frm163,709 10/04/2009 03:42 AM Jim Might as well face it, you're addicted to code... j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] kitchensinc hangman games question
Hi Laurel, No problem. I hope that it helped. Have fun. BFN - Original Message - Thank you so much! I just wasn't sure what the correct way was to do it. I appreciate it much! Laurel On 2/16/12, Jim Kitchen wrote: Hi Laurel, You need to save the file as a plain ASCII text file with the name hangman3.dat. And by default the folder that you need to save the file in would be; c:\program files\kitchensinc Well unless you are running Windows 7. Then I guess that it is something like c:\program files (x86)\kitchensinc Or something like that. Sorry, but I do not run Windows 7, so am not positive of the exact folder name. But it would be where you would find the hangman.exe, hangman1.dat and hangman2.dat files etc. From the hangman.txt file; There are two word lists with the game but you can also create your own word list if you like. The word list must be a plain text file in the following format. person,1 place,2 thing,3 So if the word is a person, follow the word with a comma and the number 1. For a place follow the word with a comma and the number 2 and a comma and the number 3 for a thing. Each word must be at least 4 letters but no more than 10. HTH BFN Jim Cool! all of the hard work has paid off, my name is a household word. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp Voice Submissions Cut-Off Date
Greetings list. I've decided to set the absolute cut-off date for vocal submissions to Swamp to February 29. I've been marketing the project for a while now, and would like to instead focus on processing the received files. Please get your voice recordings in soon, if you do indeed wish to be a part of Swamp! http://forum.audiogames.net/viewtopic.php?id=7205 Please pay full attention to the instructions and script. Any voices missing a category will be declined, and I don't have the inclination to chase down everyone who submits a recording to give them a chance to fill in the gap. This means that if you neglect to record a name for the file, it will be rejected. If you forget to record pain sounds, it will be rejected. If you only record two phrases for one category, and neither of those phrases are useable, your entry will be rejected. (This is why we ask you to record three.) I'll stress it again. Please try to get the optimal situation for your recording session. I fully realize not everyone has a professional recording setup or environment (I myself don't), but there are steps you can take to maximize the quality of your recording. Don't record near fans, refridgerators, or other noisy pieces of equipment. There's only so much noise reduction I can do, and if that process significantly damages the underlying voice I'm trying to clean up, I'll deem the submission unuseable. Before recording, try and obtain as quiet of an environment as possible. Record in a quiet room. Turn off your appliances for the small duration required to record. Don't record with the windows open, or when there's music playing in the background. This also includes not speaking over your speech synthesizer of choice. If your computer talking gets picked up by the microphone and is interspersed with your phrase, and if there isn't a suitable alternative, I'll have to reject your entry. If your computer can be heard in the recording, make sure to start speaking after the computer stops. Don't record using the internal microphone in your laptop or some other device. The inferior quality of these microphones will more than likely render your submission unuseable. Don't record multiple times, and then join the results into one long file. This makes my noise reduction efforts well nigh impossible. Just turn on the microphone, read your lines, re-speak any lines you feel you've messed up, then save and submit the entire file. Similarly, don't submit multiple files. I have very specific requirements and reasons for wanting a single file. applying noise reduction across multiple files is tedious, and I'm going to be honest in saying that I'm only willing to go so far to redeem entries which don't follow the instructions. I know all of this makes it sound like I'm doing my best to find reasons to reject entries. I'm not. I have in fact done my best to make some fairly difficult recordings work before having to discard them. In some cases, my efforts were successful, and in some others they were not. I'm going to do my best to make you a part of the game if you submit an entry, but please also do your part to ensure that the file you submit is easy to work with. I sincerely appreciate each and every person's time invested in making their recording, but I need to draw some lines. Otherwise, we'll inevitably have some fairly rediculous entries. Once again, remember that the cut-off date is February 29th. Submissions after that point will regretably have to be turned down so that I can dedicate myself to processing the available files. Thank you in advanced for your efforts, and I look forward to seeing you be a part of Swamp! kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] esp whoopass advanced/remake project
Its not boxing. I might do a recording, since I've received the code and myself and him are in talks now about ways to change it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of BRYAN PETERSON Sent: 17 February 2012 15:47 To: Gamers Discussion list Subject: Re: [Audyssey] esp whoopass advanced/remake project I agree with Clement personally. It would make more sense just to develop an entirely new boxing game. On 2/17/12, Clement Chou wrote: > The point is, the original whoopass games are still available... > - Original Message - > From: "Ben" > To: "'Gamers Discussion list'" > Sent: Friday, February 17, 2012 4:25 AM > Subject: Re: [Audyssey] esp whoopass advanced/remake project > > >>I thank you for your opinion. But also, I meant that it's a newer >>game since its available. Lol. And it is practically the same >>concept, but different engine and gameplay system, and you have 2 and maybe 3 weapons. >> The game is actually in the process of being written as well. >>Hopefully I'll have the first test version later today. >> >> -Original Message- >> From: gamers-boun...@audyssey.org >> [mailto:gamers-boun...@audyssey.org] On Behalf Of dark >> Sent: 17 February 2012 12:03 >> To: Gamers Discussion list >> Subject: Re: [Audyssey] esp whoopass advanced/remake project >> >> Well the point of esp woopass really was more the taunts and humor >> than the gameplay, hence why christmas woopass worked out better >> (more taunts). >> Doing >> it with pirates could be fun if you get the voices, though to be >> honest I think you'd have to change the game beyond all recognition >> to really make the gameplay more than boppit. >> >> That being said, bopit with amusing taunts isn't such a bad thing for >> a quick blast. >> >> Btw though, you do know both esp woopass and the christmas version >> are stil available from the draconis site? the way you mention "for >> us younger players" almost sounds as if you thought the game had >> vanished, which it quite obviously hasn't. >> >> Beware the grue! >> >> dark. >> - Original Message - >> From: "Ben" >> To: "'Gamers Discussion list'" >> Sent: Friday, February 17, 2012 11:46 AM >> Subject: [Audyssey] esp whoopass advanced/remake project >> >> >>> Hi gamers, >>> This isn't just a rehash of probably one of the oldest remembered >>> audiogames for us younger players, since that would be stupid. Its >>> actually a reimagining of a fight between davie jones and captain >>> jack sparrow, set aboard a ship. You fight with your fists/feet, >>> sword and you might get a surprise later on. But it's a little >>> venture between myself and a blastbay forumite. More will come. Tell >>> me what you think. >>> >>> Ben. >>> >>> -Original Message- >>> From: gamers-boun...@audyssey.org >>> [mailto:gamers-boun...@audyssey.org] On Behalf Of dark >>> Sent: 17 February 2012 11:39 >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] person, place, or thing >>> >>> Got it at six too, though to be honest up until that point I don't >>> think there are any clues that narrow it enough. >>> >>> Beware the grue! >>> >>> Dark. >>> - Original Message - >>> From: "Charles Rivard" >>> To: "audyssey gamers list" >>> Sent: Friday, February 17, 2012 11:09 AM >>> Subject: [Audyssey] person, place, or thing >>> >>> Unfortunately, it took me until clue 6 to get this one. See how you do: Can you guess what I am? 1. I am a product of Yankee ingenuity . . . 2. . . . but I was inspired by the Soviet Union's Sputnik. 3. I love satellites. 4. I am related to the atomic clock. 5. I was originally used by the military for vital defense . . . 6. . . . but today, you'll find me on cell phones and in cars. 7. I help you pinpoint where you are . . . 8. . . . without using old-fashioned paper maps. 9. I have a terrific sense of direction! 10. You probably know me by my initials. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >>> list, send E-mail to gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo
Re: [Audyssey] esp whoopass advanced/remake project
I agree with Clement personally. It would make more sense just to develop an entirely new boxing game. On 2/17/12, Clement Chou wrote: > The point is, the original whoopass games are still available... > - Original Message - > From: "Ben" > To: "'Gamers Discussion list'" > Sent: Friday, February 17, 2012 4:25 AM > Subject: Re: [Audyssey] esp whoopass advanced/remake project > > >>I thank you for your opinion. But also, I meant that it's a newer game >> since its available. Lol. And it is practically the same concept, but >> different engine and gameplay system, and you have 2 and maybe 3 weapons. >> The game is actually in the process of being written as well. Hopefully >> I'll >> have the first test version later today. >> >> -Original Message- >> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >> Behalf Of dark >> Sent: 17 February 2012 12:03 >> To: Gamers Discussion list >> Subject: Re: [Audyssey] esp whoopass advanced/remake project >> >> Well the point of esp woopass really was more the taunts and humor than >> the >> gameplay, hence why christmas woopass worked out better (more taunts). >> Doing >> it with pirates could be fun if you get the voices, though to be honest I >> think you'd have to change the game beyond all recognition to really make >> the gameplay more than boppit. >> >> That being said, bopit with amusing taunts isn't such a bad thing for a >> quick blast. >> >> Btw though, you do know both esp woopass and the christmas version are >> stil >> available from the draconis site? the way you mention "for us younger >> players" almost sounds as if you thought the game had vanished, which >> it quite obviously hasn't. >> >> Beware the grue! >> >> dark. >> - Original Message - >> From: "Ben" >> To: "'Gamers Discussion list'" >> Sent: Friday, February 17, 2012 11:46 AM >> Subject: [Audyssey] esp whoopass advanced/remake project >> >> >>> Hi gamers, >>> This isn't just a rehash of probably one of the oldest remembered >>> audiogames >>> for us younger players, since that would be stupid. Its actually a >>> reimagining of a fight between davie jones and captain jack sparrow, set >>> aboard a ship. You fight with your fists/feet, sword and you might get a >>> surprise later on. But it's a little venture between myself and a >>> blastbay >>> forumite. More will come. Tell me what you think. >>> >>> Ben. >>> >>> -Original Message- >>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >>> Behalf Of dark >>> Sent: 17 February 2012 11:39 >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] person, place, or thing >>> >>> Got it at six too, though to be honest up until that point I don't think >>> there are any clues that narrow it enough. >>> >>> Beware the grue! >>> >>> Dark. >>> - Original Message - >>> From: "Charles Rivard" >>> To: "audyssey gamers list" >>> Sent: Friday, February 17, 2012 11:09 AM >>> Subject: [Audyssey] person, place, or thing >>> >>> Unfortunately, it took me until clue 6 to get this one. See how you do: Can you guess what I am? 1. I am a product of Yankee ingenuity . . . 2. . . . but I was inspired by the Soviet Union's Sputnik. 3. I love satellites. 4. I am related to the atomic clock. 5. I was originally used by the military for vital defense . . . 6. . . . but today, you'll find me on cell phones and in cars. 7. I help you pinpoint where you are . . . 8. . . . without using old-fashioned paper maps. 9. I have a terrific sense of direction! 10. You probably know me by my initials. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> - >>> No virus found in this message. >>> Checked by AVG - www.avg.com >>> Version: 2012.
Re: [Audyssey] esp whoopass advanced/remake project
The point is, the original whoopass games are still available... - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Friday, February 17, 2012 4:25 AM Subject: Re: [Audyssey] esp whoopass advanced/remake project I thank you for your opinion. But also, I meant that it's a newer game since its available. Lol. And it is practically the same concept, but different engine and gameplay system, and you have 2 and maybe 3 weapons. The game is actually in the process of being written as well. Hopefully I'll have the first test version later today. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 17 February 2012 12:03 To: Gamers Discussion list Subject: Re: [Audyssey] esp whoopass advanced/remake project Well the point of esp woopass really was more the taunts and humor than the gameplay, hence why christmas woopass worked out better (more taunts). Doing it with pirates could be fun if you get the voices, though to be honest I think you'd have to change the game beyond all recognition to really make the gameplay more than boppit. That being said, bopit with amusing taunts isn't such a bad thing for a quick blast. Btw though, you do know both esp woopass and the christmas version are stil available from the draconis site? the way you mention "for us younger players" almost sounds as if you thought the game had vanished, which it quite obviously hasn't. Beware the grue! dark. - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Friday, February 17, 2012 11:46 AM Subject: [Audyssey] esp whoopass advanced/remake project Hi gamers, This isn't just a rehash of probably one of the oldest remembered audiogames for us younger players, since that would be stupid. Its actually a reimagining of a fight between davie jones and captain jack sparrow, set aboard a ship. You fight with your fists/feet, sword and you might get a surprise later on. But it's a little venture between myself and a blastbay forumite. More will come. Tell me what you think. Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 17 February 2012 11:39 To: Gamers Discussion list Subject: Re: [Audyssey] person, place, or thing Got it at six too, though to be honest up until that point I don't think there are any clues that narrow it enough. Beware the grue! Dark. - Original Message - From: "Charles Rivard" To: "audyssey gamers list" Sent: Friday, February 17, 2012 11:09 AM Subject: [Audyssey] person, place, or thing Unfortunately, it took me until clue 6 to get this one. See how you do: Can you guess what I am? 1. I am a product of Yankee ingenuity . . . 2. . . . but I was inspired by the Soviet Union's Sputnik. 3. I love satellites. 4. I am related to the atomic clock. 5. I was originally used by the military for vital defense . . . 6. . . . but today, you'll find me on cell phones and in cars. 7. I help you pinpoint where you are . . . 8. . . . without using old-fashioned paper maps. 9. I have a terrific sense of direction! 10. You probably know me by my initials. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4814 - Release Date: 02/16/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4814 - Release Date: 02/16/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list
Re: [Audyssey] person, place, or thing
gps... pretty easy. lol Got in around 4 or 5/ - Original Message - From: "Charles Rivard" To: "audyssey gamers list" Sent: Friday, February 17, 2012 3:09 AM Subject: [Audyssey] person, place, or thing Unfortunately, it took me until clue 6 to get this one. See how you do: Can you guess what I am? 1. I am a product of Yankee ingenuity . . . 2. . . . but I was inspired by the Soviet Union's Sputnik. 3. I love satellites. 4. I am related to the atomic clock. 5. I was originally used by the military for vital defense . . . 6. . . . but today, you'll find me on cell phones and in cars. 7. I help you pinpoint where you are . . . 8. . . . without using old-fashioned paper maps. 9. I have a terrific sense of direction! 10. You probably know me by my initials. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python and Interactive Fiction
Hi Jim. I agree with you about coding the way you feel most comfortable with first and worrying about style afterward. I've personally found that adding some descriptive names make it easier to find bugs, but I am bad at describing something in a word or two. I do not want to imagine my game collection without your games. Very unpleasant! On 2/17/2012 12:58 PM, Jim Kitchen wrote: Hi Thomas, Yep, well, there is no Jim Kitchen the third, so I don't plan on some one taking over the Kitchensinc games. I know that partially because of starting out only being able to use two letters for variable names and because space was limited, I have always been conscious of size of code and later sound files. I know that it really is no longer a problem, but I do hate to waste space. Plus typing less is a good thing for me. I would probably not like to be some one else trying to read my code though. And heck as I have mentioned, many of my VB6 games were converted from dos games and thus actually still have line numbers from BasicA and GW Basic instead of line labels like Quick Basic, VB6 etc can use. Every once in a while I will add a comment line in my code, but usually it is just a temporary place marker and I go through and delete them when I am finished with that bit of code. dim pd$(5, 15) is the global variable for the players and their 14 parts of description for the game that I am working on now. I'm sure that it would make sense to others if the variable name was more like dim PlayerDescription(5, 15) but I like less typing and as long as I know the code that is all that matters. Well that and that it compiles, runs, and does what I want it to do. BFN Jim Cool! all of the hard work has paid off, my name is a household word. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rem Statements, was Python and Interactive Fiction
Hi. You are correct. Even the variable names are usually stripped from the program when compiling. On 2/17/2012 1:16 PM, Phil Vlasak wrote: Hi Jim, I think when a game is compiled, the compiler strips the rem, remark statements and comment lines out of the executable. Early on Carl was putting a lot of them in a game written in C plus plus for DOS, so I could read his code. I compiled the game with and without the extensive statements and there was not a single byte difference in the size of the .exe file. Maybe today this is different but I would think not. Phil - Original Message - From: "Jim Kitchen" To: "Thomas Ward" Sent: Friday, February 17, 2012 5:58 AM Subject: Re: [Audyssey] Python and Interactive Fiction Hi Thomas, Yep, well, there is no Jim Kitchen the third, so I don't plan on some one taking over the Kitchensinc games. I know that partially because of starting out only being able to use two letters for variable names and because space was limited, I have always been conscious of size of code and later sound files. I know that it really is no longer a problem, but I do hate to waste space. Plus typing less is a good thing for me. I would probably not like to be some one else trying to read my code though. And heck as I have mentioned, many of my VB6 games were converted from dos games and thus actually still have line numbers from BasicA and GW Basic instead of line labels like Quick Basic, VB6 etc can use. Every once in a while I will add a comment line in my code, but usually it is just a temporary place marker and I go through and delete them when I am finished with that bit of code. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] esp whoopass advanced/remake project
I thank you for your opinion. But also, I meant that it's a newer game since its available. Lol. And it is practically the same concept, but different engine and gameplay system, and you have 2 and maybe 3 weapons. The game is actually in the process of being written as well. Hopefully I'll have the first test version later today. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 17 February 2012 12:03 To: Gamers Discussion list Subject: Re: [Audyssey] esp whoopass advanced/remake project Well the point of esp woopass really was more the taunts and humor than the gameplay, hence why christmas woopass worked out better (more taunts). Doing it with pirates could be fun if you get the voices, though to be honest I think you'd have to change the game beyond all recognition to really make the gameplay more than boppit. That being said, bopit with amusing taunts isn't such a bad thing for a quick blast. Btw though, you do know both esp woopass and the christmas version are stil available from the draconis site? the way you mention "for us younger players" almost sounds as if you thought the game had vanished, which it quite obviously hasn't. Beware the grue! dark. - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Friday, February 17, 2012 11:46 AM Subject: [Audyssey] esp whoopass advanced/remake project > Hi gamers, > This isn't just a rehash of probably one of the oldest remembered > audiogames > for us younger players, since that would be stupid. Its actually a > reimagining of a fight between davie jones and captain jack sparrow, set > aboard a ship. You fight with your fists/feet, sword and you might get a > surprise later on. But it's a little venture between myself and a blastbay > forumite. More will come. Tell me what you think. > > Ben. > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of dark > Sent: 17 February 2012 11:39 > To: Gamers Discussion list > Subject: Re: [Audyssey] person, place, or thing > > Got it at six too, though to be honest up until that point I don't think > there are any clues that narrow it enough. > > Beware the grue! > > Dark. > - Original Message - > From: "Charles Rivard" > To: "audyssey gamers list" > Sent: Friday, February 17, 2012 11:09 AM > Subject: [Audyssey] person, place, or thing > > >> Unfortunately, it took me until clue 6 to get this one. See how you do: >> >> Can you guess what I am? >> >> 1. I am a product of Yankee ingenuity . . . >> >> >> 2. . . . but I was inspired by the Soviet Union's Sputnik. >> >> 3. I love satellites. >> >> >> 4. I am related to the atomic clock. >> >> 5. I was originally used by the military for vital defense . . . >> >> >> 6. . . . but today, you'll find me on cell phones and in cars. >> >> 7. I help you pinpoint where you are . . . >> >> >> 8. . . . without using old-fashioned paper maps. >> >> 9. I have a terrific sense of direction! >> >> >> 10. You probably know me by my initials. >> >> >> --- >> Shepherds are the best beasts, but Labs are a close second. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > - > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2012.0.1913 / Virus Database: 2112/4814 - Release Date: 02/16/12 > > - > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2012.0.1913 / Virus Database: 2112/4814 - Release Date: 02/16/12 > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail
Re: [Audyssey] esp whoopass advanced/remake project
Well the point of esp woopass really was more the taunts and humor than the gameplay, hence why christmas woopass worked out better (more taunts). Doing it with pirates could be fun if you get the voices, though to be honest I think you'd have to change the game beyond all recognition to really make the gameplay more than boppit. That being said, bopit with amusing taunts isn't such a bad thing for a quick blast. Btw though, you do know both esp woopass and the christmas version are stil available from the draconis site? the way you mention "for us younger players" almost sounds as if you thought the game had vanished, which it quite obviously hasn't. Beware the grue! dark. - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Friday, February 17, 2012 11:46 AM Subject: [Audyssey] esp whoopass advanced/remake project Hi gamers, This isn't just a rehash of probably one of the oldest remembered audiogames for us younger players, since that would be stupid. Its actually a reimagining of a fight between davie jones and captain jack sparrow, set aboard a ship. You fight with your fists/feet, sword and you might get a surprise later on. But it's a little venture between myself and a blastbay forumite. More will come. Tell me what you think. Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 17 February 2012 11:39 To: Gamers Discussion list Subject: Re: [Audyssey] person, place, or thing Got it at six too, though to be honest up until that point I don't think there are any clues that narrow it enough. Beware the grue! Dark. - Original Message - From: "Charles Rivard" To: "audyssey gamers list" Sent: Friday, February 17, 2012 11:09 AM Subject: [Audyssey] person, place, or thing Unfortunately, it took me until clue 6 to get this one. See how you do: Can you guess what I am? 1. I am a product of Yankee ingenuity . . . 2. . . . but I was inspired by the Soviet Union's Sputnik. 3. I love satellites. 4. I am related to the atomic clock. 5. I was originally used by the military for vital defense . . . 6. . . . but today, you'll find me on cell phones and in cars. 7. I help you pinpoint where you are . . . 8. . . . without using old-fashioned paper maps. 9. I have a terrific sense of direction! 10. You probably know me by my initials. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4814 - Release Date: 02/16/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4814 - Release Date: 02/16/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] esp whoopass advanced/remake project
Hi gamers, This isn't just a rehash of probably one of the oldest remembered audiogames for us younger players, since that would be stupid. Its actually a reimagining of a fight between davie jones and captain jack sparrow, set aboard a ship. You fight with your fists/feet, sword and you might get a surprise later on. But it's a little venture between myself and a blastbay forumite. More will come. Tell me what you think. Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 17 February 2012 11:39 To: Gamers Discussion list Subject: Re: [Audyssey] person, place, or thing Got it at six too, though to be honest up until that point I don't think there are any clues that narrow it enough. Beware the grue! Dark. - Original Message - From: "Charles Rivard" To: "audyssey gamers list" Sent: Friday, February 17, 2012 11:09 AM Subject: [Audyssey] person, place, or thing > Unfortunately, it took me until clue 6 to get this one. See how you do: > > Can you guess what I am? > > 1. I am a product of Yankee ingenuity . . . > > > 2. . . . but I was inspired by the Soviet Union's Sputnik. > > 3. I love satellites. > > > 4. I am related to the atomic clock. > > 5. I was originally used by the military for vital defense . . . > > > 6. . . . but today, you'll find me on cell phones and in cars. > > 7. I help you pinpoint where you are . . . > > > 8. . . . without using old-fashioned paper maps. > > 9. I have a terrific sense of direction! > > > 10. You probably know me by my initials. > > > --- > Shepherds are the best beasts, but Labs are a close second. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4814 - Release Date: 02/16/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2112/4814 - Release Date: 02/16/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] person, place, or thing
Got it at six too, though to be honest up until that point I don't think there are any clues that narrow it enough. Beware the grue! Dark. - Original Message - From: "Charles Rivard" To: "audyssey gamers list" Sent: Friday, February 17, 2012 11:09 AM Subject: [Audyssey] person, place, or thing Unfortunately, it took me until clue 6 to get this one. See how you do: Can you guess what I am? 1. I am a product of Yankee ingenuity . . . 2. . . . but I was inspired by the Soviet Union's Sputnik. 3. I love satellites. 4. I am related to the atomic clock. 5. I was originally used by the military for vital defense . . . 6. . . . but today, you'll find me on cell phones and in cars. 7. I help you pinpoint where you are . . . 8. . . . without using old-fashioned paper maps. 9. I have a terrific sense of direction! 10. You probably know me by my initials. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] person, place, or thing
Hi. I know this one. You're gps. On 2/17/2012 6:09 AM, Charles Rivard wrote: Unfortunately, it took me until clue 6 to get this one. See how you do: Can you guess what I am? 1. I am a product of Yankee ingenuity . . . 2. . . . but I was inspired by the Soviet Union's Sputnik. 3. I love satellites. 4. I am related to the atomic clock. 5. I was originally used by the military for vital defense . . . 6. . . . but today, you'll find me on cell phones and in cars. 7. I help you pinpoint where you are . . . 8. . . . without using old-fashioned paper maps. 9. I have a terrific sense of direction! 10. You probably know me by my initials. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python and Interactive Fiction
Hi Jim. What I find interesting is you say your code has these various complexities, yet you've written some really user friendly scripts for creating stuff like trivia files, golf courses etc, which obviously people have to be able to write in without complications. Making those could've been far more difficult than it actually is, so obviously you do do user friendly extremely when there is a good reason to :D. Beware the grue! Dark. - Original Message - From: "Jim Kitchen" To: "Thomas Ward" Sent: Friday, February 17, 2012 10:58 AM Subject: Re: [Audyssey] Python and Interactive Fiction Hi Thomas, Yep, well, there is no Jim Kitchen the third, so I don't plan on some one taking over the Kitchensinc games. I know that partially because of starting out only being able to use two letters for variable names and because space was limited, I have always been conscious of size of code and later sound files. I know that it really is no longer a problem, but I do hate to waste space. Plus typing less is a good thing for me. I would probably not like to be some one else trying to read my code though. And heck as I have mentioned, many of my VB6 games were converted from dos games and thus actually still have line numbers from BasicA and GW Basic instead of line labels like Quick Basic, VB6 etc can use. Every once in a while I will add a comment line in my code, but usually it is just a temporary place marker and I go through and delete them when I am finished with that bit of code. dim pd$(5, 15) is the global variable for the players and their 14 parts of description for the game that I am working on now. I'm sure that it would make sense to others if the variable name was more like dim PlayerDescription(5, 15) but I like less typing and as long as I know the code that is all that matters. Well that and that it compiles, runs, and does what I want it to do. BFN Jim Cool! all of the hard work has paid off, my name is a household word. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Rem Statements, was Python and Interactive Fiction
Hi Jim, I think when a game is compiled, the compiler strips the rem, remark statements and comment lines out of the executable. Early on Carl was putting a lot of them in a game written in C plus plus for DOS, so I could read his code. I compiled the game with and without the extensive statements and there was not a single byte difference in the size of the .exe file. Maybe today this is different but I would think not. Phil - Original Message - From: "Jim Kitchen" To: "Thomas Ward" Sent: Friday, February 17, 2012 5:58 AM Subject: Re: [Audyssey] Python and Interactive Fiction Hi Thomas, Yep, well, there is no Jim Kitchen the third, so I don't plan on some one taking over the Kitchensinc games. I know that partially because of starting out only being able to use two letters for variable names and because space was limited, I have always been conscious of size of code and later sound files. I know that it really is no longer a problem, but I do hate to waste space. Plus typing less is a good thing for me. I would probably not like to be some one else trying to read my code though. And heck as I have mentioned, many of my VB6 games were converted from dos games and thus actually still have line numbers from BasicA and GW Basic instead of line labels like Quick Basic, VB6 etc can use. Every once in a while I will add a comment line in my code, but usually it is just a temporary place marker and I go through and delete them when I am finished with that bit of code. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] person, place, or thing
Unfortunately, it took me until clue 6 to get this one. See how you do: Can you guess what I am? 1. I am a product of Yankee ingenuity . . . 2. . . . but I was inspired by the Soviet Union's Sputnik. 3. I love satellites. 4. I am related to the atomic clock. 5. I was originally used by the military for vital defense . . . 6. . . . but today, you'll find me on cell phones and in cars. 7. I help you pinpoint where you are . . . 8. . . . without using old-fashioned paper maps. 9. I have a terrific sense of direction! 10. You probably know me by my initials. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python and Interactive Fiction
Hi Thomas, Yep, well, there is no Jim Kitchen the third, so I don't plan on some one taking over the Kitchensinc games. I know that partially because of starting out only being able to use two letters for variable names and because space was limited, I have always been conscious of size of code and later sound files. I know that it really is no longer a problem, but I do hate to waste space. Plus typing less is a good thing for me. I would probably not like to be some one else trying to read my code though. And heck as I have mentioned, many of my VB6 games were converted from dos games and thus actually still have line numbers from BasicA and GW Basic instead of line labels like Quick Basic, VB6 etc can use. Every once in a while I will add a comment line in my code, but usually it is just a temporary place marker and I go through and delete them when I am finished with that bit of code. dim pd$(5, 15) is the global variable for the players and their 14 parts of description for the game that I am working on now. I'm sure that it would make sense to others if the variable name was more like dim PlayerDescription(5, 15) but I like less typing and as long as I know the code that is all that matters. Well that and that it compiles, runs, and does what I want it to do. BFN Jim Cool! all of the hard work has paid off, my name is a household word. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.