[Audyssey] Got an offer for any game developer.

2012-05-21 Thread michael barnes

Hello, Game developers.
I have an offer that I hope someone willing to take!
The offer is if someone would create a game for me I would be willing 
to pay for the person creating the game that I would love to see get created.
It is an accessible version of an Atari 2600 game that I would love to 
play again.
If anyone is interrested in taking this offer please email me off list 
so we may talk about the game and the payment.

I also believe that other people would be happy to play the game aswell!


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Re: [Audyssey] Got an offer for any game developer.

2012-05-21 Thread Philip Bennefall

Hello Michael,

I am always interested in freelance work. What type of game is it, what is 
the timeframe in which you would like it created, and what is your budget? 
Please describe the project in as detailed a fashion as you can, and also 
give me at least rough estimations on the points above. I'll be happy to 
evaluate and potentially take on the project.


Kind regards,

Philip Bennefall
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, May 21, 2012 8:11 AM
Subject: [Audyssey] Got an offer for any game developer.


Hello, Game developers.
I have an offer that I hope someone willing to take!
The offer is if someone would create a game for me I would be willing
to pay for the person creating the game that I would love to see get 
created.

It is an accessible version of an Atari 2600 game that I would love to
play again.
If anyone is interrested in taking this offer please email me off list
so we may talk about the game and the payment.
I also believe that other people would be happy to play the game aswell!


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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Thomas Ward


Hi Willem,

Well, I agree about Apple being too controlling. However, its actually 
one reason for their success. They enforce standards for hardware, 
software, etc so that their PCs, iPhones, iPads, etc all have a 
universal look and feel. Therefore if a developer wants to support their 
technology they have to meet the standards Apple sets forth. If you 
think Apple is the only company in town that does this then let's point 
out some facts.


No audio game developer would be given permission to write an audio game 
for Sony's Playstation for exactly the same reasons Apple give. You have 
to purchase a proprietary SDK that costs $20,000 or so, they have to 
give your project approval based on a written proposal, and then when 
its finished a review board will examine it to make sure it meets all 
company standards and requirements. If your game doesn't meet those 
specifications you are not allowed to release that game for the 
Playstation. Sony is in their own way just as draconian about their 
standards and policies as Apple.


I agree it seems totally ridiculous, sounds extremely harsh, but once 
you understand the reasons behind those strict regulations it makes 
sense from a business point of view. Apple, Sony, and other companies 
like them have created such strict regulations for a couple of good 
reasons. One, they can force third-party developers to meet a certain 
standard of quality, stability, and to include certain features they 
believe will be of use to the largest amount of users of the product. 
Second, to keep script kiddies, amateur developers, and basically anyone 
who isn't a seasoned developer away from the device. As a result people 
who write apps for iPhones, Playstation, XBox, etc are large companies 
with lots of money and a reputation to go with it rather than some 
average Joe Blow. Third, by using proprietary development kits, tools, 
etc the parent company can make money off the tools and development kits 
required for the device. As you can well understand that's just 
capitalist marketing 101. Companies like apple are out to sell you 
everything and anything they can for the most amount of money they can 
get for it.


Cheers!


On 5/21/2012 1:12 AM, Willem Enter wrote:
This is why I stear clear of apple products. Even though they make a 
nice phone and operating system, it's not worth it. They have too much 
control over things that a normal user should be allowed to choose 
about. What do they know about accessible games anyway?


You can't even change the battery of your phone or upgrade your 
computer's hardware without violating their lisence agreement. You 
can't program for IOS without using their propriotary tools that cost 
a lot of money and then some know it all tech at the app store decides 
that an audio game needs graphics.



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Re: [Audyssey] Anyone ever heard of a game called CastleQuest?

2012-05-21 Thread Arctic Wolf
No, it was definitely not titled King's Quest.  In the game I remember, you 
began just outside the castle, and the objective was to wander through the 
castle, which was frikin'  huge by the way, and to find the vampire and kill 
him, and to reach a room somewhere in the basement that would free you from 
the castle.  It was entirely a text-based game, with only one player, and a 
hell of a lot of fun.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 20, 2012 10:20 PM
Subject: Re: [Audyssey] Anyone ever heard of a game called CastleQuest?



Not kings quest?:

http://en.wikipedia.org/wiki/Kings_Quest

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Arctic Wolf arcticw...@embarqmail.com

To: gamers@audyssey.org
Sent: Saturday, May 19, 2012 10:18 PM
Subject: [Audyssey] Anyone ever heard of a game called CastleQuest?


Many years ago, I once played a game on my old IBM 286 computer in DOS 
called CastleQuest.  I was wondering if anyone might happen to have it 
and would be willing to share it with me if they do.  I really enjoyed 
the game and would love to play it again.  Thanks.



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Re: [Audyssey] New member requests tips for Dodge City Desperatosgame

2012-05-21 Thread Arctic Wolf
My top two questions are, first, what is my ultimate objective?  Does the 
game end when all three outlaws are killed?  And second, is there any way to 
survive the night?
- Original Message - 
From: lenron brown lenro...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 20, 2012 7:49 PM
Subject: Re: [Audyssey] New member requests tips for Dodge City 
Desperatosgame




where do i go after i find the gun i could use some help with this
game not sure what to do

On 5/20/12, michael barnes c...@samobile.net wrote:

Hello, and welcom to the list!
Here is a couple of hints look in all the buildings and the the first
part of the graveyard and road and patch of land on both sides of the 
town.

You can only use one item more then once and one item is not a item you
need to use or you will die.
There are some decoy to throw the player off.
I can't really give any other clues, but if you get stuck email me off
list and I will help.


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Re: [Audyssey] Anyone ever heard of a game called CastleQuest?

2012-05-21 Thread Jacob Kruger

Ok, possibly similar to this originally commodore 64 game, castle quest?:
http://c64s.com/game/101362/castle_quest/

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Arctic Wolf arcticw...@embarqmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 8:28 AM
Subject: Re: [Audyssey] Anyone ever heard of a game called CastleQuest?


No, it was definitely not titled King's Quest.  In the game I remember, 
you began just outside the castle, and the objective was to wander through 
the castle, which was frikin'  huge by the way, and to find the vampire 
and kill him, and to reach a room somewhere in the basement that would 
free you from the castle.  It was entirely a text-based game, with only 
one player, and a hell of a lot of fun.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 20, 2012 10:20 PM
Subject: Re: [Audyssey] Anyone ever heard of a game called CastleQuest?



Not kings quest?:

http://en.wikipedia.org/wiki/Kings_Quest

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Arctic Wolf arcticw...@embarqmail.com

To: gamers@audyssey.org
Sent: Saturday, May 19, 2012 10:18 PM
Subject: [Audyssey] Anyone ever heard of a game called CastleQuest?


Many years ago, I once played a game on my old IBM 286 computer in DOS 
called CastleQuest.  I was wondering if anyone might happen to have it 
and would be willing to share it with me if they do.  I really enjoyed 
the game and would love to play it again.  Thanks.



__ Information from ESET NOD32 Antivirus, version of virus 
signature database 7151 (20120519) __


The message was checked by ESET NOD32 Antivirus.

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Re: [Audyssey] Anyone ever heard of a game called CastleQuest?

2012-05-21 Thread Lisa Hayes

If anyone has or finds this game i'd love to see it, thanks.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Arctic Wolf arcticw...@embarqmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 4:28 PM
Subject: Re: [Audyssey] Anyone ever heard of a game called CastleQuest?


No, it was definitely not titled King's Quest.  In the game I remember, 
you began just outside the castle, and the objective was to wander through 
the castle, which was frikin'  huge by the way, and to find the vampire 
and kill him, and to reach a room somewhere in the basement that would 
free you from the castle.  It was entirely a text-based game, with only 
one player, and a hell of a lot of fun.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 20, 2012 10:20 PM
Subject: Re: [Audyssey] Anyone ever heard of a game called CastleQuest?



Not kings quest?:

http://en.wikipedia.org/wiki/Kings_Quest

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Arctic Wolf arcticw...@embarqmail.com

To: gamers@audyssey.org
Sent: Saturday, May 19, 2012 10:18 PM
Subject: [Audyssey] Anyone ever heard of a game called CastleQuest?


Many years ago, I once played a game on my old IBM 286 computer in DOS 
called CastleQuest.  I was wondering if anyone might happen to have it 
and would be willing to share it with me if they do.  I really enjoyed 
the game and would love to play it again.  Thanks.



__ Information from ESET NOD32 Antivirus, version of virus 
signature database 7151 (20120519) __


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Re: [Audyssey] New member requests tips for Dodge City Desperatosgame

2012-05-21 Thread michael barnes

SPOILERS SPOILERS.
Yes once you have killed the three brothers then you have won.
No you can not get past the night, you got to get all three brothers 
before it gets completely dark.

And of course the goal to the game is to stop the three brothers.


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Re: [Audyssey] Got an offer for any game developer.

2012-05-21 Thread QuentinC

Hello,
I may be interested. It depends on what type of game it is, and if 
knowing how exactly was the game like on ataris is required (in that 
case I can't)


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Re: [Audyssey] New member requests tips for Dodge CityDesperatosgame

2012-05-21 Thread Lisa Hayes

Michael where can i get the game you're talking about here please/ thanks.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, May 21, 2012 5:09 PM
Subject: Re: [Audyssey] New member requests tips for Dodge 
CityDesperatosgame




SPOILERS SPOILERS.
Yes once you have killed the three brothers then you have won.
No you can not get past the night, you got to get all three brothers 
before it gets completely dark.

And of course the goal to the game is to stop the three brothers.


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Re: [Audyssey] Got an offer for any game developer.

2012-05-21 Thread michael barnes

Well, QuentinC.
Email me off list and I will share the details with you just like I did 
for Philip.



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Re: [Audyssey] Anyone ever heard of a game called CastleQuest?

2012-05-21 Thread dark
I have found the game on baf's guide to interactive fiction, however the 
only version I've found is a commadore 64 version, with no mention about a 
pc ms dos one.


I actually suggest trying google sinse often old dos games can be found 
kicking around the internet, (how I found braminar), or have had 
independently made fan pages for them if someone liked them enough. Of 
course, while you could still run the game with windows xp, and might be 
able to under windows 7 32 bit, 64 bit windows is another story.


Good luck.

All the best,

Dark.
- Original Message - 
From: Arctic Wolf arcticw...@embarqmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 7:28 AM
Subject: Re: [Audyssey] Anyone ever heard of a game called CastleQuest?


No, it was definitely not titled King's Quest.  In the game I remember, 
you began just outside the castle, and the objective was to wander through 
the castle, which was frikin'  huge by the way, and to find the vampire 
and kill him, and to reach a room somewhere in the basement that would 
free you from the castle.  It was entirely a text-based game, with only 
one player, and a hell of a lot of fun.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 20, 2012 10:20 PM
Subject: Re: [Audyssey] Anyone ever heard of a game called CastleQuest?



Not kings quest?:

http://en.wikipedia.org/wiki/Kings_Quest

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Arctic Wolf arcticw...@embarqmail.com

To: gamers@audyssey.org
Sent: Saturday, May 19, 2012 10:18 PM
Subject: [Audyssey] Anyone ever heard of a game called CastleQuest?


Many years ago, I once played a game on my old IBM 286 computer in DOS 
called CastleQuest.  I was wondering if anyone might happen to have it 
and would be willing to share it with me if they do.  I really enjoyed 
the game and would love to play it again.  Thanks.



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Re: [Audyssey] New member requests tips for Dodge CityDesperatosgame

2012-05-21 Thread michael barnes

Hello, Lisa.
Here is the website to get the game from.
http://www.ksapergia.net/richdesteno.php


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Re: [Audyssey] Anyone ever heard of a game called CastleQuest?

2012-05-21 Thread Jacob Kruger

From the following page on abandonia site:

http://www.abandonia.com/en/games/226/Castle+Adventure.html

Seems like this one will be able to run in dosBox, but, yes, might still not 
be quite the same game, FWIW:
Castle Adventure Producer:Kevin BalesPublisher:Kevin 
BalesYear:1984Keywords:Freeware Adventure Fantasy ASCII Real Time Size:46 
kb


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 9:32 AM
Subject: Re: [Audyssey] Anyone ever heard of a game called CastleQuest?


I have found the game on baf's guide to interactive fiction, however the 
only version I've found is a commadore 64 version, with no mention about a 
pc ms dos one.


I actually suggest trying google sinse often old dos games can be found 
kicking around the internet, (how I found braminar), or have had 
independently made fan pages for them if someone liked them enough. Of 
course, while you could still run the game with windows xp, and might be 
able to under windows 7 32 bit, 64 bit windows is another story.


Good luck.

All the best,

Dark.
- Original Message - 
From: Arctic Wolf arcticw...@embarqmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 7:28 AM
Subject: Re: [Audyssey] Anyone ever heard of a game called CastleQuest?


No, it was definitely not titled King's Quest.  In the game I remember, 
you began just outside the castle, and the objective was to wander 
through the castle, which was frikin'  huge by the way, and to find the 
vampire and kill him, and to reach a room somewhere in the basement that 
would free you from the castle.  It was entirely a text-based game, with 
only one player, and a hell of a lot of fun.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 20, 2012 10:20 PM
Subject: Re: [Audyssey] Anyone ever heard of a game called CastleQuest?



Not kings quest?:

http://en.wikipedia.org/wiki/Kings_Quest

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Arctic Wolf arcticw...@embarqmail.com

To: gamers@audyssey.org
Sent: Saturday, May 19, 2012 10:18 PM
Subject: [Audyssey] Anyone ever heard of a game called CastleQuest?


Many years ago, I once played a game on my old IBM 286 computer in DOS 
called CastleQuest.  I was wondering if anyone might happen to have it 
and would be willing to share it with me if they do.  I really enjoyed 
the game and would love to play it again.  Thanks.



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signature database 7151 (20120519) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com

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Re: [Audyssey] New member requests tips for Dodge CityDesperatosgame

2012-05-21 Thread Lisa Hayes

Loads of thanks And i'll compile a list of my dosgames if anyone wants it.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, May 21, 2012 5:34 PM
Subject: Re: [Audyssey] New member requests tips for Dodge 
CityDesperatosgame




Hello, Lisa.
Here is the website to get the game from.
http://www.ksapergia.net/richdesteno.php


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Re: [Audyssey] Anyone ever heard of a game called CastleQuest?

2012-05-21 Thread Jacob Kruger
Ok, and while it wouldn't operate on my windows7 64 bit machine, it seemed 
to run alright under my windows XP VMWare virtual machine, since could hear 
sound effects and music playing, but, aside from that, no idea what was 
going on after NVDA had read intro to me, and then told me to press any key, 
which is when sounds started, but anyway.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 9:54 AM
Subject: Re: [Audyssey] Anyone ever heard of a game called CastleQuest?



From the following page on abandonia site:
http://www.abandonia.com/en/games/226/Castle+Adventure.html

Seems like this one will be able to run in dosBox, but, yes, might still 
not be quite the same game, FWIW:
Castle Adventure Producer:Kevin BalesPublisher:Kevin 
BalesYear:1984Keywords:Freeware Adventure Fantasy ASCII Real Time Size:46 
kb


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 9:32 AM
Subject: Re: [Audyssey] Anyone ever heard of a game called CastleQuest?


I have found the game on baf's guide to interactive fiction, however the 
only version I've found is a commadore 64 version, with no mention about a 
pc ms dos one.


I actually suggest trying google sinse often old dos games can be found 
kicking around the internet, (how I found braminar), or have had 
independently made fan pages for them if someone liked them enough. Of 
course, while you could still run the game with windows xp, and might be 
able to under windows 7 32 bit, 64 bit windows is another story.


Good luck.

All the best,

Dark.
- Original Message - 
From: Arctic Wolf arcticw...@embarqmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 7:28 AM
Subject: Re: [Audyssey] Anyone ever heard of a game called CastleQuest?


No, it was definitely not titled King's Quest.  In the game I remember, 
you began just outside the castle, and the objective was to wander 
through the castle, which was frikin'  huge by the way, and to find the 
vampire and kill him, and to reach a room somewhere in the basement that 
would free you from the castle.  It was entirely a text-based game, with 
only one player, and a hell of a lot of fun.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 20, 2012 10:20 PM
Subject: Re: [Audyssey] Anyone ever heard of a game called CastleQuest?



Not kings quest?:

http://en.wikipedia.org/wiki/Kings_Quest

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Arctic Wolf arcticw...@embarqmail.com

To: gamers@audyssey.org
Sent: Saturday, May 19, 2012 10:18 PM
Subject: [Audyssey] Anyone ever heard of a game called CastleQuest?


Many years ago, I once played a game on my old IBM 286 computer in DOS 
called CastleQuest.  I was wondering if anyone might happen to have it 
and would be willing to share it with me if they do.  I really enjoyed 
the game and would love to play it again.  Thanks.



__ Information from ESET NOD32 Antivirus, version of virus 
signature database 7151 (20120519) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com

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[Audyssey] Castle Quest.

2012-05-21 Thread michael barnes
Hey, I am having trouble with the site, can someone please give me a 
copy of the game?

Thanks!


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[Audyssey] Entombed, what is the point of the bizarre?!!

2012-05-21 Thread Keith Stormcloud Steinbach
Hi Entombed players,

Okay, I know I've asked bout the bizarre in the Twilight Town, but it is really 
starting to get on my nerves. Every time I try to sell something, it tells me 
that I cannot place that item up for sale. Then, when I try to buy something, 
(I have no trade coins, an exchange rate would be nice to convert gold coins to 
trade coins, for a price of course, a merchant has to make a profit after all, 
right?). Anyway, I try to see if there are any items from a specific category, 
and I get that exception window that pops up and has the details button, a 
continue button, and a cancel button. If I click on details, it crasshes the 
game, and drops me to the desktop. If I click cancel, it does the same thing. 
If I click continue, it just brings me back to the bizarre window.

If this interaction with the game requires me to connect to the internet, and 
I am patched into the internet with an ethernet cable, why am I getting this 
error, every time I try to use the bizarre?

I'm figuring I should just ignore the bizarre, and try to tromp through the 
dungeon until the items in the general store change. But, it seems that the 
monsters are a lot more difficult than I remember them being on level 5. I am 
in massive need of hearling potions to hearl mangled limbs. Nothing is worse 
than trying to fight with two mangled hands.

Keith

Proud user of Window Eyes 7.5.4.1
Reach me at:
   hea...@mchsi.com  and on skype at:
keith.steinbach1
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Re: [Audyssey] Got an offer for any game developer.

2012-05-21 Thread Thomas Ward


Hi Michael,

Well, could you please let me know which Atari game you are interested 
in. This does sound like something I'd be interested in doing  depending 
on which Atari game you are talking about. I'm something of a fan of the 
Atari myself so certainly would be interested in working on a free lance 
project like this.


As you may or may not know I grew up playing the Atari 2600, and am 
personally familiar with most if not all the games ever developed for 
the console.  So as a result I may be one of the few developers who has 
first-hand knowledge of how to develop this game, and make it as close 
to the original as possible. So I'm curious to know which Atari game you 
are interested in, and of how much money you propose to put forward for 
development expenses etc. Plus it would be helpful for you to specify a 
time frame/schedule for the project so I can work around my own personal 
schedule to meet your stipulations etc.


Cheers!

On 5/21/2012 2:11 AM, Michael barnes wrote:

Hello, Game developers.
I have an offer that I hope someone willing to take!
The offer is if someone would create a game for me I would be willing 
to pay for the person creating the game that I would love to see get 
created.
It is an accessible version of an Atari 2600 game that I would love to 
play again.
If anyone is interrested in taking this offer please email me off list 
so we may talk about the game and the payment.

I also believe that other people would be happy to play the game aswell!


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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Thomas Ward


Hi Charles,

I suppose, but from a sighted users perspective displaying the manual in 
the main game window would be a bit hokey. Plus requires more coding to 
create an edit box, virtical scroll bar to scroll up and down in the 
document, and the edit field would have to be read only so commands sent 
to the game wouldn't be passed onto the document. In short the developer 
would be making it five times more difficult than just displaying a 
picture with some text on it just to use as a background for the main 
window.



On 5/20/2012 11:07 PM, Charles Rivard wrote:
How about instructions on how to play the game after the game name and 
creator?  That would be OK.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! are! finished!



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Re: [Audyssey] Entombed, what is the point of the bizarre?!!

2012-05-21 Thread Thomas Ward


Hi Keith,

Unfortunately, I can't answer your question about the error message, but 
it sounds to me like there is a bug in the game dealing with the 
bizarre. For that I suggest asking Jason if he can shed some light on 
the error message.


However, as far as difficulty goes it does tend to get more and more 
difficult each level you reach requiring stronger and more powerful 
weapons and armor.  Plus given the random nature of the game I've found 
one time I will blitz through a level one game and end up getting 
pounded the next time. So there is no certainty of successfully getting 
through the same level the same way twice.



On 5/21/2012 4:48 AM, Keith Stormcloud Steinbach wrote:

Hi Entombed players,

Okay, I know I've asked bout the bizarre in the Twilight Town, but it is really 
starting to get on my nerves. Every time I try to sell something, it tells me 
that I cannot place that item up for sale. Then, when I try to buy something, 
(I have no trade coins, an exchange rate would be nice to convert gold coins to 
trade coins, for a price of course, a merchant has to make a profit after all, 
right?). Anyway, I try to see if there are any items from a specific category, 
and I get that exception window that pops up and has the details button, a 
continue button, and a cancel button. If I click on details, it crasshes the 
game, and drops me to the desktop. If I click cancel, it does the same thing. 
If I click continue, it just brings me back to the bizarre window.

If this interaction with the game requires me to connect to the internet, and 
I am patched into the internet with an ethernet cable, why am I getting this error, every 
time I try to use the bizarre?

I'm figuring I should just ignore the bizarre, and try to tromp through the 
dungeon until the items in the general store change. But, it seems that the 
monsters are a lot more difficult than I remember them being on level 5. I am 
in massive need of hearling potions to hearl mangled limbs. Nothing is worse 
than trying to fight with two mangled hands.

Keith

Proud user of Window Eyes 7.5.4.1
Reach me at:
hea...@mchsi.com  and on skype at:
keith.steinbach1
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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread william lomas
or how about sighted people accept no graphics are there and use their ears?

On 21 May 2012, at 10:46, Thomas Ward wrote:

 
 Hi Charles,
 
 I suppose, but from a sighted users perspective displaying the manual in the 
 main game window would be a bit hokey. Plus requires more coding to create an 
 edit box, virtical scroll bar to scroll up and down in the document, and the 
 edit field would have to be read only so commands sent to the game wouldn't 
 be passed onto the document. In short the developer would be making it five 
 times more difficult than just displaying a picture with some text on it just 
 to use as a background for the main window.
 
 
 On 5/20/2012 11:07 PM, Charles Rivard wrote:
 How about instructions on how to play the game after the game name and 
 creator?  That would be OK.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're finished, 
 you! are! finished!
 
 
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Re: [Audyssey] swamp server offline?

2012-05-21 Thread Ben
what is the current version of swamp wichard?  Just wondering
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Richard Sherman
Sent: 21 May 2012 05:29
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp server offline?

Hi,

It sure seems that way. There is currently talk about it on audiogames.net. 
You can follow the talk about this, and other things related to swamp at

http://forum.audiogames.net/viewtopic.php?id=6341p=152

This will take you to the currentl last page of the talk, page 152.

Also, aprone wrote the following today on the fourm:

Yesterday was my wife's birthday so I was pretty much gone all day but I 
plan to get a bit of work done tonight.  I have a huge list of reported bugs

to fix and I'd really like to get the next map ready.  It will have a few 
new guns as well as a new zombie type.  Hopefully more of course, but that 
is the minimum before I put the map into the next release.

So it is possible there could be a new version coming out.

Shermanator
- Original Message - 
To: gamers@audyssey.org
Subject: [Audyssey] swamp server offline?


Hi is it just me or is the swamp server currently offline?
Thanks.


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Re: [Audyssey] Got an offer for any game developer.

2012-05-21 Thread Ben
Hi Michael,
email me offlist and i'm happy to help with sound design/music creation.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: 21 May 2012 08:32
To: gamers@audyssey.org
Subject: Re: [Audyssey] Got an offer for any game developer.

Well, QuentinC.
Email me off list and I will share the details with you just like I did 
for Philip.


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Re: [Audyssey] Entombed, what is the point of the bizarre?!!

2012-05-21 Thread Keith Stormcloud Steinbach

What is the current version number?  I am running version 1.02 I believe.

Keith do you know?
Proud user of Window Eyes 7.5.4?
Reach me at:
  hea...@mchsi.com  and on skype at:
keith.steinbach1
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 4:53 AM
Subject: Re: [Audyssey] Entombed, what is the point of the bizarre?!!




Hi Keith,

Unfortunately, I can't answer your question about the error message, but 
it sounds to me like there is a bug in the game dealing with the bizarre. 
For that I suggest asking Jason if he can shed some light on the error 
message.


However, as far as difficulty goes it does tend to get more and more 
difficult each level you reach requiring stronger and more powerful 
weapons and armor.  Plus given the random nature of the game I've found 
one time I will blitz through a level one game and end up getting pounded 
the next time. So there is no certainty of successfully getting through 
the same level the same way twice.



On 5/21/2012 4:48 AM, Keith Stormcloud Steinbach wrote:

Hi Entombed players,

Okay, I know I've asked bout the bizarre in the Twilight Town, but it is 
really starting to get on my nerves. Every time I try to sell something, 
it tells me that I cannot place that item up for sale. Then, when I try 
to buy something, (I have no trade coins, an exchange rate would be nice 
to convert gold coins to trade coins, for a price of course, a merchant 
has to make a profit after all, right?). Anyway, I try to see if there 
are any items from a specific category, and I get that exception window 
that pops up and has the details button, a continue button, and a cancel 
button. If I click on details, it crasshes the game, and drops me to the 
desktop. If I click cancel, it does the same thing. If I click continue, 
it just brings me back to the bizarre window.


If this interaction with the game requires me to connect to the 
internet, and I am patched into the internet with an ethernet cable, why 
am I getting this error, every time I try to use the bizarre?


I'm figuring I should just ignore the bizarre, and try to tromp through 
the dungeon until the items in the general store change. But, it seems 
that the monsters are a lot more difficult than I remember them being on 
level 5. I am in massive need of hearling potions to hearl mangled limbs. 
Nothing is worse than trying to fight with two mangled hands.


Keith

Proud user of Window Eyes 7.5.4.1
Reach me at:
hea...@mchsi.com  and on skype at:
keith.steinbach1
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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Trouble
You all forget that it is a sited world and they make the rules. Now 
if you wanted to inquire to Apple about this condition. Then you 
would be able to know how it might be changed or accommodated. But, 
instead of even sending email to Apple. You gripe on a list that has 
nothing to do with Apple and never will. A lot of real smart people 
in the blind community i see.


At 06:00 AM 5/21/2012, you wrote:

or how about sighted people accept no graphics are there and use their ears?

On 21 May 2012, at 10:46, Thomas Ward wrote:


 Hi Charles,

 I suppose, but from a sighted users perspective displaying the 
manual in the main game window would be a bit hokey. Plus requires 
more coding to create an edit box, virtical scroll bar to scroll up 
and down in the document, and the edit field would have to be read 
only so commands sent to the game wouldn't be passed onto the 
document. In short the developer would be making it five times more 
difficult than just displaying a picture with some text on it just 
to use as a background for the main window.



 On 5/20/2012 11:07 PM, Charles Rivard wrote:
 How about instructions on how to play the game after the game 
name and creator?  That would be OK.


 ---
 Be positive!  When it comes to being defeated, if you think 
you're finished, you! are! finished!



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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread shaun everiss
yes, but I'd still have a title, I mean a blank window even for me I 
don't like, especially if I play with a screen reader something to 
know what it is.
even if its just the title and maybe a logo, or some lines at least I 
would know.
swamp is like that, yes there are graphics but your ears are still a 
major part of what you would use to play.


At 11:00 a.m. 21/05/2012 +0100, you wrote:

or how about sighted people accept no graphics are there and use their ears?

On 21 May 2012, at 10:46, Thomas Ward wrote:


 Hi Charles,

 I suppose, but from a sighted users perspective displaying the 
manual in the main game window would be a bit hokey. Plus requires 
more coding to create an edit box, virtical scroll bar to scroll up 
and down in the document, and the edit field would have to be read 
only so commands sent to the game wouldn't be passed onto the 
document. In short the developer would be making it five times more 
difficult than just displaying a picture with some text on it just 
to use as a background for the main window.



 On 5/20/2012 11:07 PM, Charles Rivard wrote:
 How about instructions on how to play the game after the game 
name and creator?  That would be OK.


 ---
 Be positive!  When it comes to being defeated, if you think 
you're finished, you! are! finished!



 ---
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Re: [Audyssey] Entombed, what is the point of the bizarre?!!

2012-05-21 Thread shaun everiss

2.5 is the latest just now.
However I think aprone said a couple days ago that the server will be 
going up and down when time permits as he is doing a hardware upgrade 
as well as other things.

so hopefully we will get a bigger experience.

At 05:38 a.m. 21/05/2012 -0500, you wrote:

What is the current version number?  I am running version 1.02 I believe.

Keith do you know?
Proud user of Window Eyes 7.5.4?
Reach me at:
  hea...@mchsi.com  and on skype at:
keith.steinbach1
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 4:53 AM
Subject: Re: [Audyssey] Entombed, what is the point of the bizarre?!!




Hi Keith,

Unfortunately, I can't answer your question about the error 
message, but it sounds to me like there is a bug in the game 
dealing with the bizarre. For that I suggest asking Jason if he can 
shed some light on the error message.


However, as far as difficulty goes it does tend to get more and 
more difficult each level you reach requiring stronger and more 
powerful weapons and armor.  Plus given the random nature of the 
game I've found one time I will blitz through a level one game and 
end up getting pounded the next time. So there is no certainty of 
successfully getting through the same level the same way twice.



On 5/21/2012 4:48 AM, Keith Stormcloud Steinbach wrote:

Hi Entombed players,

Okay, I know I've asked bout the bizarre in the Twilight Town, but 
it is really starting to get on my nerves. Every time I try to 
sell something, it tells me that I cannot place that item up for 
sale. Then, when I try to buy something, (I have no trade coins, 
an exchange rate would be nice to convert gold coins to trade 
coins, for a price of course, a merchant has to make a profit 
after all, right?). Anyway, I try to see if there are any items 
from a specific category, and I get that exception window that 
pops up and has the details button, a continue button, and a 
cancel button. If I click on details, it crasshes the game, and 
drops me to the desktop. If I click cancel, it does the same 
thing. If I click continue, it just brings me back to the bizarre window.


If this interaction with the game requires me to connect to the 
internet, and I am patched into the internet with an ethernet 
cable, why am I getting this error, every time I try to use the bizarre?


I'm figuring I should just ignore the bizarre, and try to tromp 
through the dungeon until the items in the general store change. 
But, it seems that the monsters are a lot more difficult than I 
remember them being on level 5. I am in massive need of hearling 
potions to hearl mangled limbs. Nothing is worse than trying to 
fight with two mangled hands.


Keith

Proud user of Window Eyes 7.5.4.1
Reach me at:
hea...@mchsi.com  and on skype at:
keith.steinbach1
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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Ryan Strunk
Maybe I'm missing something here. Aren't you blind, too, Tom?
Thanks,
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, May 21, 2012 12:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery news.


Hi Dark,

Sigh.This is the problem inherent with blind people. Instead of just
trying to meet sighted people like Apple half way and add a few graphics to
make the main game window more visually appealing you are willing to dig
your heals in and debate the point when nothing you say or do will change
their minds on that score. If you don't like Apple's terms then don't buy
their phone and don't develop games for their device. Its really that
simple.

Cheers!


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Re: [Audyssey] Entombed, what is the point of the bizarre?!!

2012-05-21 Thread Keith Stormcloud Steinbach

were can I download the latest verison?
Keith
Proud user of Window Eyes 7.5.4.1
Reach me at:
  hea...@mchsi.com  and on skype at:
keith.steinbach1
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 6:06 AM
Subject: Re: [Audyssey] Entombed, what is the point of the bizarre?!!



2.5 is the latest just now.
However I think aprone said a couple days ago that the server will be 
going up and down when time permits as he is doing a hardware upgrade as 
well as other things.

so hopefully we will get a bigger experience.

At 05:38 a.m. 21/05/2012 -0500, you wrote:

What is the current version number?  I am running version 1.02 I believe.

Keith do you know?
Proud user of Window Eyes 7.5.4?
Reach me at:
  hea...@mchsi.com  and on skype at:
keith.steinbach1
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 4:53 AM
Subject: Re: [Audyssey] Entombed, what is the point of the bizarre?!!




Hi Keith,

Unfortunately, I can't answer your question about the error message, but 
it sounds to me like there is a bug in the game dealing with the bizarre. 
For that I suggest asking Jason if he can shed some light on the error 
message.


However, as far as difficulty goes it does tend to get more and more 
difficult each level you reach requiring stronger and more powerful 
weapons and armor.  Plus given the random nature of the game I've found 
one time I will blitz through a level one game and end up getting pounded 
the next time. So there is no certainty of successfully getting through 
the same level the same way twice.



On 5/21/2012 4:48 AM, Keith Stormcloud Steinbach wrote:

Hi Entombed players,

Okay, I know I've asked bout the bizarre in the Twilight Town, but it is 
really starting to get on my nerves. Every time I try to sell something, 
it tells me that I cannot place that item up for sale. Then, when I try 
to buy something, (I have no trade coins, an exchange rate would be nice 
to convert gold coins to trade coins, for a price of course, a merchant 
has to make a profit after all, right?). Anyway, I try to see if there 
are any items from a specific category, and I get that exception window 
that pops up and has the details button, a continue button, and a cancel 
button. If I click on details, it crasshes the game, and drops me to the 
desktop. If I click cancel, it does the same thing. If I click continue, 
it just brings me back to the bizarre window.


If this interaction with the game requires me to connect to the 
internet, and I am patched into the internet with an ethernet cable, why 
am I getting this error, every time I try to use the bizarre?


I'm figuring I should just ignore the bizarre, and try to tromp through 
the dungeon until the items in the general store change. But, it seems 
that the monsters are a lot more difficult than I remember them being on 
level 5. I am in massive need of hearling potions to hearl mangled 
limbs. Nothing is worse than trying to fight with two mangled hands.


Keith

Proud user of Window Eyes 7.5.4.1
Reach me at:
hea...@mchsi.com  and on skype at:
keith.steinbach1
---
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Re: [Audyssey] Entombed, what is the point of the bizarre?!!

2012-05-21 Thread bpeterson2000

I think you replied to the wrong message.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: shaun everiss

Sent: Monday, May 21, 2012 5:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed, what is the point of the bizarre?!!

2.5 is the latest just now.
However I think aprone said a couple days ago that the server will be
going up and down when time permits as he is doing a hardware upgrade
as well as other things.
so hopefully we will get a bigger experience.

At 05:38 a.m. 21/05/2012 -0500, you wrote:

What is the current version number?  I am running version 1.02 I believe.

Keith do you know?
Proud user of Window Eyes 7.5.4?
Reach me at:
  hea...@mchsi.com  and on skype at:
keith.steinbach1
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 4:53 AM
Subject: Re: [Audyssey] Entombed, what is the point of the bizarre?!!




Hi Keith,

Unfortunately, I can't answer your question about the error message, but 
it sounds to me like there is a bug in the game dealing with the bizarre. 
For that I suggest asking Jason if he can shed some light on the error 
message.


However, as far as difficulty goes it does tend to get more and more 
difficult each level you reach requiring stronger and more powerful 
weapons and armor.  Plus given the random nature of the game I've found 
one time I will blitz through a level one game and end up getting pounded 
the next time. So there is no certainty of successfully getting through 
the same level the same way twice.



On 5/21/2012 4:48 AM, Keith Stormcloud Steinbach wrote:

Hi Entombed players,

Okay, I know I've asked bout the bizarre in the Twilight Town, but it is 
really starting to get on my nerves. Every time I try to sell something, 
it tells me that I cannot place that item up for sale. Then, when I try 
to buy something, (I have no trade coins, an exchange rate would be nice 
to convert gold coins to trade coins, for a price of course, a merchant 
has to make a profit after all, right?). Anyway, I try to see if there 
are any items from a specific category, and I get that exception window 
that pops up and has the details button, a continue button, and a cancel 
button. If I click on details, it crasshes the game, and drops me to the 
desktop. If I click cancel, it does the same thing. If I click continue, 
it just brings me back to the bizarre window.


If this interaction with the game requires me to connect to the 
internet, and I am patched into the internet with an ethernet cable, why 
am I getting this error, every time I try to use the bizarre?


I'm figuring I should just ignore the bizarre, and try to tromp through 
the dungeon until the items in the general store change. But, it seems 
that the monsters are a lot more difficult than I remember them being on 
level 5. I am in massive need of hearling potions to hearl mangled limbs. 
Nothing is worse than trying to fight with two mangled hands.


Keith

Proud user of Window Eyes 7.5.4.1
Reach me at:
hea...@mchsi.com  and on skype at:
keith.steinbach1
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Re: [Audyssey] Anyone ever heard of a game called CastleQuest?

2012-05-21 Thread Phil Vlasak

Hi Folks,
It was an abandoned game because the programmer that BSC hired decided to 
stop development.

Audyssey Issue 41: second quarter, 2004

News From BSC Games:

Greetings all,

Here is what is going on over at BSC as of late.

We are working on CastleQuest continuously. CastleQuest unveils a complete
3D adventure to VI gamers through the Kingdom of Nivora, home of King Tiras.
Plenty of items, quests, and encounters will keep even the most avid players
challenged and enthralled. In Castle Quest, a portal has been unveiled that
leads to a 3D world unlike anything anyone has ever heard. Currently, we are
taking voice actor auditions if you would be interested in auditioning to be
a volunteer voice actor for cq.


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Re: [Audyssey] Anyone ever heard of a game called CastleQuest?

2012-05-21 Thread bpeterson2000

Wrong game Phil. Smile.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Phil Vlasak

Sent: Monday, May 21, 2012 5:57 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Anyone ever heard of a game called CastleQuest?

Hi Folks,
It was an abandoned game because the programmer that BSC hired decided to
stop development.
Audyssey Issue 41: second quarter, 2004

News From BSC Games:

Greetings all,

Here is what is going on over at BSC as of late.

We are working on CastleQuest continuously. CastleQuest unveils a complete
3D adventure to VI gamers through the Kingdom of Nivora, home of King Tiras.
Plenty of items, quests, and encounters will keep even the most avid players
challenged and enthralled. In Castle Quest, a portal has been unveiled that
leads to a 3D world unlike anything anyone has ever heard. Currently, we are
taking voice actor auditions if you would be interested in auditioning to be
a volunteer voice actor for cq.


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Re: [Audyssey] Anyone ever heard of a game called CastleQuest?

2012-05-21 Thread Phil Vlasak

Here is the site from the way back machine:
Castle Quest - Everyone Has a Destiny
Welcome to the official web site of Castle Quest, a BSC Games production, a 
3d adventure game coming to you the first or second quarter of 2004.


A World Of Intrigue and Adventure
Castle Quest unveils a complete 3D adventure to VI gamers through the 
Kingdom of Nivora, home of King Tiras. Plenty of items, quests, and 
encounters will keep even the most avid players challenged and enthralled. 
In Castle Quest, a portal has been unveiled that leads to a 3D world unlike 
anything anyone has ever heard. Players can quest in this extraordinary 3D 
discovery as they fight to bring justice back to Nivora and help King Tiras 
regain his rightful reign. Veteran players will face fresh challenges as 
they voyage through the various regions of Nivora, while novice players will 
enjoy scores of new and challenging quests along the way.


Players will battle fiercely against the followers of Raamah, the evil 
knight who has overtaken parts of Nivora with his minions and allies. Raamah 
and his apprentices, battle knights, warriors, devilish creatures, thieves, 
and many other adversaries join efforts to try to gain control of Nivora. 
The fabled Dragon of Tagarma watches over the hidden treasure of Magog, the 
resource that King Tiras desperately needs in order to turn the tide against 
Raamah. Will you be a skilled enough player to help King Tiras regain 
control of Nivora?


Features
Here is a non-complete listing of some of the features of Castle Quest.

Option to play as different classes such as Knight, Assassin, Ranger, and 
Monk

An interactive kingdom, with many lands to explore and many items to gather
Experienced based leveling
Skills to acquire and develop throughout the adventure
Equipment that you can loot, as well as purchase
The ability to train in different weapons and items
Quests to embark on and accomplish
The Castle Quest Character
When you start a character, you can choose what class you want to play as in 
the game. The design of the game is not finalized yet, but some classes you 
may find available upon release may include Knight, Assassin, Ranger, and 
Monk.


Among the things that are affected by which class you pick will be your 
character's basic statistics. Examples include strength, dexterity, 
constitution, and intelligence. Strength affects how much you can carry, 
what kinds of armor and weapons you can use, and how hard you can hit with 
them. Dexterity effects how fast you learn weapon skills, you're ability to 
thwart incoming attacks, and how often you can swing a sword, throw a 
weapon, or fire a bow. Constitution affects how much of a beating you can 
take, and how long you can run or swing your sword without growing tired. 
Intelligence affects how quickly you learn certain types of skills, and how 
effectively you use them.


In addition to various weapon and armor related skills, here are just a few 
of the other types of skills we have planned:


Ability to move quietly in the shadows without being detected
To feign death so aggressive creatures will leave you alone
Track prey
Make poison
Sense and disarm traps
Use certain kinds of special weapons
Employ special attacks
When will Castle Quest be released?
Castle Quest is scheduled to be released in either the first or second 
quarter of 2004. The first release will not have multi-player capability, 
but we do have plans to release a multi-player expansion pack.



Castle Quest will be one of the most revolutionary games to ever hit the VI 
market. You don't want to miss out on this game! To keep up to date on 
Castle Quest news and events, you'll want to stop back frequently to the 
Castle Quest web site where we will be updating everyone on the progress of 
the game. When Castle Quest is released, the Castle Quest community will be 
able to chat and mingle via the Castle Quest mailing list and perhaps a few 
other ways that are not yet finalized. However, while Castle Quest is in the 
development stage, we would like to invite everyone to submit your own 
ideas, suggestions, and comments about the game to us. We would love to hear 
from you. Although we can not promise to use any of the suggestions you send 
us, we will certainly read each one and keep them in mind. If you would like 
to drop us some of your ideas about Castle Quest, feel free to email us at 
supp...@bscgames.com. After the first of the year, we will be looking for 
beta testers who have lots of time on their hands and will want to quest for 
hours at a time in a 3d adventure. Is that you? Why wait? You just might be 
selected to test cq. Stop by and fill out our cq beta application.


Castle Quest is a Bsc Games production.

Castle Quest, Copyright (c) 2002 - 2004BSC Games, a division of 
blindsoftware.com, all rights reserved


http://web.archive.org/web/20050129150833/http://castle-quest.com/


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Re: [Audyssey] Anyone ever heard of a game called CastleQuest?

2012-05-21 Thread dark
It's a dam shame castlequest went down the tubes, though given that justin 
describes hunter as having heavy overtones of an adventure/role playing 
game when it's in effect an arcade game, i'm not sure how cq would stand up 
to something like entombed for complexity and features,  though of 
course given the features listed on the old site it might have been a step 
beyond all of bsc's other offerings.


However you look at it though, it's a shame cq wasn't developed, and even 
more a shame that Justin has had to give up full time audio game 
developement. I'd really be interested to see what he could've done if bsc 
games had carried on with their developements all these years, even if the 
third party developer he was working with for cq baled at the last moment 
and he had to drop the project, indeed, with the move away from arcade style 
games,  fine examples of this style though many of bsc's titles were, it 
would've been interesting to see what Justin could've come up with in 
another arena.


Beware the Grue!

Dark. 



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Re: [Audyssey] Anyone ever heard of a game called CastleQuest?

2012-05-21 Thread Phil Vlasak

Hi Folks,
There were castle games for DOS thatt wer reviewed in early issues of the 
Audyssey magazine.

CASTLE.EXE or CASTLE.COM
Reviewed in issue 3 as WIZARD'S CASTLE
in which you explore a castle's rooms and attempt to leave with
gold and special treasures.

CANNON.ZIP  or KNK.EXE
Reviewed as CANNONS AND CATAPULTS in which You
are the king of a castle, and the computer is your rival.


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Re: [Audyssey] Anyone ever heard of a game called CastleQuest?

2012-05-21 Thread bpeterson2000

That's not the same game.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Phil Vlasak

Sent: Monday, May 21, 2012 6:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Anyone ever heard of a game called CastleQuest?

Here is the site from the way back machine:
Castle Quest - Everyone Has a Destiny
Welcome to the official web site of Castle Quest, a BSC Games production, a
3d adventure game coming to you the first or second quarter of 2004.

A World Of Intrigue and Adventure
Castle Quest unveils a complete 3D adventure to VI gamers through the
Kingdom of Nivora, home of King Tiras. Plenty of items, quests, and
encounters will keep even the most avid players challenged and enthralled.
In Castle Quest, a portal has been unveiled that leads to a 3D world unlike
anything anyone has ever heard. Players can quest in this extraordinary 3D
discovery as they fight to bring justice back to Nivora and help King Tiras
regain his rightful reign. Veteran players will face fresh challenges as
they voyage through the various regions of Nivora, while novice players will
enjoy scores of new and challenging quests along the way.

Players will battle fiercely against the followers of Raamah, the evil
knight who has overtaken parts of Nivora with his minions and allies. Raamah
and his apprentices, battle knights, warriors, devilish creatures, thieves,
and many other adversaries join efforts to try to gain control of Nivora.
The fabled Dragon of Tagarma watches over the hidden treasure of Magog, the
resource that King Tiras desperately needs in order to turn the tide against
Raamah. Will you be a skilled enough player to help King Tiras regain
control of Nivora?

Features
Here is a non-complete listing of some of the features of Castle Quest.

Option to play as different classes such as Knight, Assassin, Ranger, and
Monk
An interactive kingdom, with many lands to explore and many items to gather
Experienced based leveling
Skills to acquire and develop throughout the adventure
Equipment that you can loot, as well as purchase
The ability to train in different weapons and items
Quests to embark on and accomplish
The Castle Quest Character
When you start a character, you can choose what class you want to play as in
the game. The design of the game is not finalized yet, but some classes you
may find available upon release may include Knight, Assassin, Ranger, and
Monk.

Among the things that are affected by which class you pick will be your
character's basic statistics. Examples include strength, dexterity,
constitution, and intelligence. Strength affects how much you can carry,
what kinds of armor and weapons you can use, and how hard you can hit with
them. Dexterity effects how fast you learn weapon skills, you're ability to
thwart incoming attacks, and how often you can swing a sword, throw a
weapon, or fire a bow. Constitution affects how much of a beating you can
take, and how long you can run or swing your sword without growing tired.
Intelligence affects how quickly you learn certain types of skills, and how
effectively you use them.

In addition to various weapon and armor related skills, here are just a few
of the other types of skills we have planned:

Ability to move quietly in the shadows without being detected
To feign death so aggressive creatures will leave you alone
Track prey
Make poison
Sense and disarm traps
Use certain kinds of special weapons
Employ special attacks
When will Castle Quest be released?
Castle Quest is scheduled to be released in either the first or second
quarter of 2004. The first release will not have multi-player capability,
but we do have plans to release a multi-player expansion pack.


Castle Quest will be one of the most revolutionary games to ever hit the VI
market. You don't want to miss out on this game! To keep up to date on
Castle Quest news and events, you'll want to stop back frequently to the
Castle Quest web site where we will be updating everyone on the progress of
the game. When Castle Quest is released, the Castle Quest community will be
able to chat and mingle via the Castle Quest mailing list and perhaps a few
other ways that are not yet finalized. However, while Castle Quest is in the
development stage, we would like to invite everyone to submit your own
ideas, suggestions, and comments about the game to us. We would love to hear
from you. Although we can not promise to use any of the suggestions you send
us, we will certainly read each one and keep them in mind. If you would like
to drop us some of your ideas about Castle Quest, feel free to email us at
supp...@bscgames.com. After the first of the year, we will be looking for
beta testers who have lots of time on their hands and will want to quest for
hours at a time in a 3d adventure. Is that you? Why wait? You just might be
selected to test cq. Stop by and fill out our cq beta application.

Castle Quest is a Bsc Games production.

Castle Quest, 

[Audyssey] Wizard's castle was, Anyone ever heard of a game called CastleQuest?

2012-05-21 Thread dark

Hi.

the only wizard's castle I've ever herd of is this one 
http://www.wurb.com/if/game which still has a zcode version and thus is 
playable on any machine with a zcode interpreter.


the game is a little like self destruct or the escape game braillesoft have, 
in that you play in a grid like maze. Using a lamp or flaires you can see 
what is in the rooms around you, and so decide to go in or not. The object 
is to recover a mystical orb, and actually for a very simple game from the 
early 1980's it's quite fun.


I have however been in two minds about adding wizards' castle to the 
audiogames.net db, sinse there are slightly graphical ascii options, indeed 
in some reviews wizards' castle is described as the father of nethack and 
other roguelikes, and roguelikes aren't to my mind easy enough to play with 
a screen reader (probably requiring a braille display), to make them truly 
accessible, ie, playable by a blind person with approximately the same 
effort as a sighted person.


Wizards' castle however may b an exception sinse the only real need for 
ascii is using the flaire,
And the message you get is a report about what is in the 8 rooms around you, 
like


.  . M
.  .P
O GM


In this example, you've got a monster north east of you, a pool to the east, 
and an opening to the southwest with some gold south, and another monster to 
the south east.


I cam make sense of this myself using the virtual focus with hal, but I'm 
not sure whether it's reasonable to expect other people to or not, sinse on 
the one hand it's just one message in a game, so isn't like trying to scope 
out massive ascii information in a game like rogue (everything is pure if 
style text), on the other, it's not really clear if you don't know what the 
things are, or are just going off straight out text output to the zcode 
interpreter.


What do people think?

Btw, it'd probably be possible to change the output of the flair to read 
something a little more informative for a vi user, sinse it's an inform game 
and the source code is available, but I don't know nearly enough about 
inform to do that.


Beware the grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 1:23 PM
Subject: Re: [Audyssey] Anyone ever heard of a game called CastleQuest?



Hi Folks,
There were castle games for DOS thatt wer reviewed in early issues of the 
Audyssey magazine.

CASTLE.EXE or CASTLE.COM
Reviewed in issue 3 as WIZARD'S CASTLE
in which you explore a castle's rooms and attempt to leave with
gold and special treasures.

CANNON.ZIP  or KNK.EXE
Reviewed as CANNONS AND CATAPULTS in which You
are the king of a castle, and the computer is your rival.





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Re: [Audyssey] Wizard's castle was

2012-05-21 Thread Jim Kitchen

Anyone ever heard of a game called CastleQuest?
Hi Dark,

I have a game named quest.d$$  But so far this morning I have not figured out 
which run.exe it needs.  I have a bunch of them of different sizes and dates.

BFN

Jim

What if there were no hypothetical questions?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Got an offer for any game developer.

2012-05-21 Thread michael barnes

Well, the game that I would like to see is the E.T. game.
I am willing to pay up to one hundred dollars, and the time limit is 
about three to six months.

I would like the game to have music from the Atari and have the sounds effects.


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Re: [Audyssey] Anyone ever heard of a game called CastleQuest?

2012-05-21 Thread Arctic Wolf
 is a Bsc Games production.

Castle Quest, Copyright (c) 2002 - 2004BSC Games, a division of 
blindsoftware.com, all rights reserved


http://web.archive.org/web/20050129150833/http://castle-quest.com/


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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Charles Rivard

Good thought.  I hadn't thought of that, but you're absolutely right.

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Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 4:46 AM
Subject: Re: [Audyssey] Audio Archery news.




Hi Charles,

I suppose, but from a sighted users perspective displaying the manual in 
the main game window would be a bit hokey. Plus requires more coding to 
create an edit box, virtical scroll bar to scroll up and down in the 
document, and the edit field would have to be read only so commands sent 
to the game wouldn't be passed onto the document. In short the developer 
would be making it five times more difficult than just displaying a 
picture with some text on it just to use as a background for the main 
window.



On 5/20/2012 11:07 PM, Charles Rivard wrote:
How about instructions on how to play the game after the game name and 
creator?  That would be OK.


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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Charles Rivard

You're missing Apple's valid points with your statement.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 5:00 AM
Subject: Re: [Audyssey] Audio Archery news.


or how about sighted people accept no graphics are there and use their 
ears?


On 21 May 2012, at 10:46, Thomas Ward wrote:



Hi Charles,

I suppose, but from a sighted users perspective displaying the manual in 
the main game window would be a bit hokey. Plus requires more coding to 
create an edit box, virtical scroll bar to scroll up and down in the 
document, and the edit field would have to be read only so commands sent 
to the game wouldn't be passed onto the document. In short the developer 
would be making it five times more difficult than just displaying a 
picture with some text on it just to use as a background for the main 
window.



On 5/20/2012 11:07 PM, Charles Rivard wrote:
How about instructions on how to play the game after the game name and 
creator?  That would be OK.


---
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finished, you! are! finished!



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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Charles Rivard
Tom has a good perspective from both sides of the issue.  Having been 
sighted, now blind, and a game developer who can see both sides of the issue 
with an open mind.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, May 21, 2012 6:22 AM
Subject: Re: [Audyssey] Audio Archery news.



Maybe I'm missing something here. Aren't you blind, too, Tom?
Thanks,
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, May 21, 2012 12:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery news.


Hi Dark,

Sigh.This is the problem inherent with blind people. Instead of just
trying to meet sighted people like Apple half way and add a few graphics 
to

make the main game window more visually appealing you are willing to dig
your heals in and debate the point when nothing you say or do will change
their minds on that score. If you don't like Apple's terms then don't buy
their phone and don't develop games for their device. Its really that
simple.

Cheers!


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[Audyssey] Monday's out of sight event

2012-05-21 Thread Charles Rivard
Here are the events scheduled for Monday, May 21st:


Zilch
9:15 PM eastern
Hosted by Patti W.
Location: Come Roll Them Dice
Roll the dice and take your chances! Try to snag as many points as possible but 
you better know when to quit otherwise, you'll lose it all and Zilch out! Join 
us for this exciting dice game that's real simple to play and its loads of fun. 
Be sure to arrive early to grab a seat, otherwise, you can join the studio 
audience and root on the players.




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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Desiree Oudinot
Hi all,
I would just like to pose a few questions here. Do sighted people even
buy audio games from the ap store? I can see how they might look at
them out of curiosity, but I've known very few sighted people who gave
a thought to audio games (or knew they existed, for that matter) for
Windows, so why should this change just because it's an Apple product?
Besides, even if they did download the game, how many of them are
going to have the patience to actually play using only their ears?
And, speaking of Windows, most of this thread has been centered around
the standards developers must meet for Apple and Playstation. Why is
Windows so different? Microsoft gave people the freedom to choose
between many different programming languages and versions of its OS.
Why then should Apple be any different?
Finally, what's the difference between developing games for the
Android and games for the IPhone? Does Google impose such strict
standards of quality as well?

On 5/21/12, Charles Rivard wee1s...@fidnet.com wrote:
 Tom has a good perspective from both sides of the issue.  Having been
 sighted, now blind, and a game developer who can see both sides of the issue

 with an open mind.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! are! finished!
 - Original Message -
 From: Ryan Strunk ryan.str...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, May 21, 2012 6:22 AM
 Subject: Re: [Audyssey] Audio Archery news.


 Maybe I'm missing something here. Aren't you blind, too, Tom?
 Thanks,
 Ryan

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Monday, May 21, 2012 12:43 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Audio Archery news.


 Hi Dark,

 Sigh.This is the problem inherent with blind people. Instead of just
 trying to meet sighted people like Apple half way and add a few graphics
 to
 make the main game window more visually appealing you are willing to dig
 your heals in and debate the point when nothing you say or do will change
 their minds on that score. If you don't like Apple's terms then don't buy
 their phone and don't develop games for their device. Its really that
 simple.

 Cheers!


 ---
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 list,
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Re: [Audyssey] swamp server offline?

2012-05-21 Thread Richard Sherman
Hi,

Just logged in. it is now 2:42 pm MST. And there is an announcement that the 
server will be going off line soon.

As for the most current version, that is 2.5. But an update is due out soon.

Good luck.

Always willing to help newbees. Contact me in the game  or off line for 
assistance.

Shermanator
- Original Message - 
From: Ben gamehead...@aol.co.uk
Sent: Monday, May 21, 2012 4:31 AM


what is the current version of swamp Richard?  Just wondering


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Re: [Audyssey] swamp server offline?

2012-05-21 Thread Ben
So should I just wait  until the update comes out?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Richard Sherman
Sent: 21 May 2012 21:45
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp server offline?

Hi,

Just logged in. it is now 2:42 pm MST. And there is an announcement that the

server will be going off line soon.

As for the most current version, that is 2.5. But an update is due out soon.

Good luck.

Always willing to help newbees. Contact me in the game  or off line for 
assistance.

Shermanator
- Original Message - 
From: Ben gamehead...@aol.co.uk
Sent: Monday, May 21, 2012 4:31 AM


what is the current version of swamp Richard?  Just wondering


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Version: 2012.0.2176 / Virus Database: 2425/5013 - Release Date: 05/21/12

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Checked by AVG - www.avg.com
Version: 2012.0.2176 / Virus Database: 2425/5013 - Release Date: 05/21/12


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Re: [Audyssey] Entombed, what is the point of the bizarre?!!

2012-05-21 Thread Richard Sherman
Hi,

The most current version of entombed is 1.05B, and can be downloaded from:

http://www.blind-games.com/newentombed/EntombedSetup.exe

The 1.02K version can be downloaded from the main site. it may say version
I, but it really is K.

Keith, what vbersion are you currently trying to run? And on what operating
system? Knowing this might be of asistance to help you with these problems.

Still having difficulties, be sure to contact Jason directly for assistance.

Keith wrote:

begin quote.

Okay, I know I've asked bout the bizarre in the Twilight Town, but it is
really starting to get on my nerves. Every time I try to sell something, it
tells me that I cannot place that item up for sale.

end quote.

Are you getting any type of message with those items you cannot put up for
sale? Such as magical properties are too large blah blah blah. If so, try to
put the item on and take it off. For some reason items do this and putting
on and taking it back off seems to fix it. Especially if it was previously
worn by a skeleton.

Begin quote.

Then, when I try to buy something, (I have no trade coins, an exchange rate
would be nice to convert gold coins to trade coins, for a price of course, a
merchant has to make a profit after all, right?).

end quote.

Sorry, no conversion is necessary or warranted. Just keep putting up items
that anyone would buy and you will soon have more tc than you need. it might
take some time though. Magical items seem to sell better than others. But a
really good weapon will sell fairly quickly. As long as it wasn't found on
the floors below 20. Those items don't sell very well. Excellent and
legendary weapons can be an exception to this. Find something really good to
sell, save your game. Go to town and put it up for sale. then reload the
game. You will have it up for sale and still have it to use. Of course this
is if you even need such an item. And then wehn it sells, put it back up for
sale to sell again. Sell really good items multiple times.

begin quote.

Anyway, I try to see if there are any items from a specific category, and I
get that exception window that pops up and has the details button, a
continue button, and a cancel button. If I click on details, it crasshes the
game, and drops me to the desktop. If I click cancel, it does the same
thing. If I click continue, it just brings me back to the bizarre window.

end quote.

Really strange. I occasionally get this, but not all the time. Just keep
trying to continue and see if you get around this.

Begin quote.

If this interaction with the game requires me to connect to the internet,
and I am patched into the internet with an ethernet cable, why am I getting
this error, every time I try to use the bizarre?

end quote.

Yes, you must be connected to the internet to interact with twilight town.
Why you are having this difficulty I am not sure of.

begin quote.

I'm figuring I should just ignore the bizarre, and try to tromp through the
dungeon until the items in the general store change. But, it seems that the
monsters are a lot more difficult than I remember them being on level 5. I
am in massive need of hearling potions to hearl mangled limbs. Nothing is
worse than trying to fight with two mangled hands.

end quote.

yep, nothing worse. Unless your character is magical then its not so bad.
But avoiding town would not be a good idea. You get some needed potions and
scrolls from the general store. And well needed armor and weapons from the
bazaar.

Good luck.

If you need additional help, feel free to contact me off list. or don't
forget about the entombed group on yahoo groups. Could really get some good
advice and assistance there.

Shermanator
Richard Sherman
squir...@gmail.com


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Re: [Audyssey] Entombed, what is the point of the bizarre?!!

2012-05-21 Thread Keith Stormcloud Steinbach

I believe I am running version 1.02 I, on a Windows XP sp 3 machine.

Keith
Proud user of Window Eyes 7.5.4.1
Reach me at:
  hea...@mchsi.com  and on skype at:
keith.steinbach1
- Original Message - 
From: Richard Sherman squir...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 4:12 PM
Subject: Re: [Audyssey] Entombed, what is the point of the bizarre?!!



Hi,

The most current version of entombed is 1.05B, and can be downloaded from:

http://www.blind-games.com/newentombed/EntombedSetup.exe

The 1.02K version can be downloaded from the main site. it may say version
I, but it really is K.

Keith, what vbersion are you currently trying to run? And on what 
operating
system? Knowing this might be of asistance to help you with these 
problems.


Still having difficulties, be sure to contact Jason directly for 
assistance.


Keith wrote:

begin quote.

Okay, I know I've asked bout the bizarre in the Twilight Town, but it is
really starting to get on my nerves. Every time I try to sell something, 
it

tells me that I cannot place that item up for sale.

end quote.

Are you getting any type of message with those items you cannot put up for
sale? Such as magical properties are too large blah blah blah. If so, try 
to

put the item on and take it off. For some reason items do this and putting
on and taking it back off seems to fix it. Especially if it was previously
worn by a skeleton.

Begin quote.

Then, when I try to buy something, (I have no trade coins, an exchange 
rate
would be nice to convert gold coins to trade coins, for a price of course, 
a

merchant has to make a profit after all, right?).

end quote.

Sorry, no conversion is necessary or warranted. Just keep putting up items
that anyone would buy and you will soon have more tc than you need. it 
might
take some time though. Magical items seem to sell better than others. But 
a

really good weapon will sell fairly quickly. As long as it wasn't found on
the floors below 20. Those items don't sell very well. Excellent and
legendary weapons can be an exception to this. Find something really good 
to

sell, save your game. Go to town and put it up for sale. then reload the
game. You will have it up for sale and still have it to use. Of course 
this
is if you even need such an item. And then wehn it sells, put it back up 
for

sale to sell again. Sell really good items multiple times.

begin quote.

Anyway, I try to see if there are any items from a specific category, and 
I

get that exception window that pops up and has the details button, a
continue button, and a cancel button. If I click on details, it crasshes 
the

game, and drops me to the desktop. If I click cancel, it does the same
thing. If I click continue, it just brings me back to the bizarre window.

end quote.

Really strange. I occasionally get this, but not all the time. Just keep
trying to continue and see if you get around this.

Begin quote.

If this interaction with the game requires me to connect to the 
internet,
and I am patched into the internet with an ethernet cable, why am I 
getting

this error, every time I try to use the bizarre?

end quote.

Yes, you must be connected to the internet to interact with twilight town.
Why you are having this difficulty I am not sure of.

begin quote.

I'm figuring I should just ignore the bizarre, and try to tromp through 
the
dungeon until the items in the general store change. But, it seems that 
the

monsters are a lot more difficult than I remember them being on level 5. I
am in massive need of hearling potions to hearl mangled limbs. Nothing is
worse than trying to fight with two mangled hands.

end quote.

yep, nothing worse. Unless your character is magical then its not so bad.
But avoiding town would not be a good idea. You get some needed potions 
and

scrolls from the general store. And well needed armor and weapons from the
bazaar.

Good luck.

If you need additional help, feel free to contact me off list. or don't
forget about the entombed group on yahoo groups. Could really get some 
good

advice and assistance there.

Shermanator
Richard Sherman
squir...@gmail.com


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If you have any questions or concerns regarding the management of the 
list,
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Re: [Audyssey] swamp server offline?

2012-05-21 Thread Richard Sherman
HI,

Not even sure there is going to be an update. But the game did say that it 
was going off line.

So, you can:

1. Keep trying to log into the game. When the server is back up, you can log 
in. And not a second before.
2. If a new update is necessary, the game will tell you so. Go grab it, 
install it,  and then log in.
3. Wait to see if Aprone posts anything here or on audiogames.net regarding 
status.

Personally, I would start with #1. The game will tell me if #2 is necessary. 
To complete #2, go to audiogames.net look here, or go to the website for a 
download link.

The link for the forum on audiogames.net regarding swamp is

http://forum.audiogames.net/viewtopic.php?pid=95052#p95052

This is the last page of the talk. Don't have to be a member to look at the 
forum.

Good luck.

Shermanator
- Original Message - 
From: Ben gamehead...@aol.co.uk
Sent: Monday, May 21, 2012 2:51 PM


So should I just wait  until the update comes out?


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Re: [Audyssey] Entombed, what is the point of the bizarre?!!

2012-05-21 Thread bpeterson2000
Then I think Jason needs to update the installer or something. I downloaded 
and installed that file and it still said 1.02J.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Richard Sherman

Sent: Monday, May 21, 2012 3:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed, what is the point of the bizarre?!!

Hi,

The most current version of entombed is 1.05B, and can be downloaded from:

http://www.blind-games.com/newentombed/EntombedSetup.exe

The 1.02K version can be downloaded from the main site. it may say version
I, but it really is K.

Keith, what vbersion are you currently trying to run? And on what operating
system? Knowing this might be of asistance to help you with these problems.

Still having difficulties, be sure to contact Jason directly for assistance.

Keith wrote:

begin quote.

Okay, I know I've asked bout the bizarre in the Twilight Town, but it is
really starting to get on my nerves. Every time I try to sell something, it
tells me that I cannot place that item up for sale.

end quote.

Are you getting any type of message with those items you cannot put up for
sale? Such as magical properties are too large blah blah blah. If so, try to
put the item on and take it off. For some reason items do this and putting
on and taking it back off seems to fix it. Especially if it was previously
worn by a skeleton.

Begin quote.

Then, when I try to buy something, (I have no trade coins, an exchange rate
would be nice to convert gold coins to trade coins, for a price of course, a
merchant has to make a profit after all, right?).

end quote.

Sorry, no conversion is necessary or warranted. Just keep putting up items
that anyone would buy and you will soon have more tc than you need. it might
take some time though. Magical items seem to sell better than others. But a
really good weapon will sell fairly quickly. As long as it wasn't found on
the floors below 20. Those items don't sell very well. Excellent and
legendary weapons can be an exception to this. Find something really good to
sell, save your game. Go to town and put it up for sale. then reload the
game. You will have it up for sale and still have it to use. Of course this
is if you even need such an item. And then wehn it sells, put it back up for
sale to sell again. Sell really good items multiple times.

begin quote.

Anyway, I try to see if there are any items from a specific category, and I
get that exception window that pops up and has the details button, a
continue button, and a cancel button. If I click on details, it crasshes the
game, and drops me to the desktop. If I click cancel, it does the same
thing. If I click continue, it just brings me back to the bizarre window.

end quote.

Really strange. I occasionally get this, but not all the time. Just keep
trying to continue and see if you get around this.

Begin quote.

If this interaction with the game requires me to connect to the internet,
and I am patched into the internet with an ethernet cable, why am I getting
this error, every time I try to use the bizarre?

end quote.

Yes, you must be connected to the internet to interact with twilight town.
Why you are having this difficulty I am not sure of.

begin quote.

I'm figuring I should just ignore the bizarre, and try to tromp through the
dungeon until the items in the general store change. But, it seems that the
monsters are a lot more difficult than I remember them being on level 5. I
am in massive need of hearling potions to hearl mangled limbs. Nothing is
worse than trying to fight with two mangled hands.

end quote.

yep, nothing worse. Unless your character is magical then its not so bad.
But avoiding town would not be a good idea. You get some needed potions and
scrolls from the general store. And well needed armor and weapons from the
bazaar.

Good luck.

If you need additional help, feel free to contact me off list. or don't
forget about the entombed group on yahoo groups. Could really get some good
advice and assistance there.

Shermanator
Richard Sherman
squir...@gmail.com


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Re: [Audyssey] Entombed, what is the point of the bizarre?!!

2012-05-21 Thread Thomas Ward


Hi Keith,

Last I checked Entombed was up to 1.5B now.


On 5/21/2012 6:38 AM, Keith Stormcloud Steinbach wrote:

What is the current version number?  I am running version 1.02 I believe.

Keith do you know?
Proud user of Window Eyes 7.5.4?
Reach me at:
  hea...@mchsi.com  and on skype at:
keith.steinbach1



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Re: [Audyssey] Entombed, what is the point of the bizarre?!!

2012-05-21 Thread Thomas Ward


Hi Shaun,

Please, read the subject lines more carefully. We are talking about 
Entombed not Swamp.




On 5/21/2012 7:06 AM, shaun everiss wrote:

2.5 is the latest just now.
However I think aprone said a couple days ago that the server will be 
going up and down when time permits as he is doing a hardware upgrade 
as well as other things.

so hopefully we will get a bigger experience.



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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Thomas Ward


Hi Ryan,

Yes, I am certainly blind. However, I wasn't blind my entire life so 
perhaps that makes the difference. I know how sighted people think, and 
I know how blind people think. So I am in a position to understand both 
sides of the argument. However, the problem is that a sighted person 
knows no more about what it is like to be blind than a blind person 
knows what its like to see so often those people argue from a position 
of ignorance of the other party's perspective.


In a situation like this one I get frustrated with the blind who say 
adding icons, graphics, etc to a game is unnecessary. Of course its 
unnecessary for a blind player, but since they don't understand how much 
a sighted person depends on sight they blithely make statements like 
they can learn to play without graphics. While that may be technically 
true the fact of the matter is most sighted people will be disinterested 
in the game if there aren't any graphics, and even if they do go as far 
to play a game by sound they would still want something to look at 
besides a black screen. The sooner blind people recognize this the 
sooner we'll be able to at least open up dialog between blind game 
developers and sighted game developers on how we can bridge the needs of 
blind and sighted users at the same time. However, instead of attempting 
to meet the needs of both blind and sighted gamers some blind people 
want to argue the point and force a sighted person to play our games as 
we do, and I'm afraid to say that will never happen unless we are 
willing to meet them half way.


Cheers!


On 5/21/2012 7:22 AM, Ryan Strunk wrote:

Maybe I'm missing something here. Aren't you blind, too, Tom?
Thanks,
Ryan



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Re: [Audyssey] Anyone ever heard of a game called CastleQuest?

2012-05-21 Thread Thomas Ward


Hi Phil and all,

Wrong Castle Quest. There was a game from the 80's called Castle Quest, 
a text adventure, that was abandoned several years before Justin came 
along and named his game Castle Quest. So I just wanted to point out 
that the Castle Quest being discussed here on the list and BSC' Castle 
Quest are two totally different things. :D


On 5/21/2012 7:57 AM, Phil Vlasak wrote:

Hi Folks,
It was an abandoned game because the programmer that BSC hired decided 
to stop development.

Audyssey Issue 41: second quarter, 2004



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Re: [Audyssey] Entombed, what is the point of the bizarre?!!

2012-05-21 Thread Richard Sherman
HI,

Double check the version you are running. If it is 1.02. then you should 
consider going to 1.05B. But if you are in a game, finish it first since the 
game files would not be compatible.

If you are indeed running 1.02I, then download the file from the website and 
make sure it is 1.02K. There should be no  problem with putting version K 
over I. IF you are indeed running version I, then that would explain a lot.

Shermanator
- Original Message - 
From: Keith Stormcloud Steinbach hea...@mchsi.com
Sent: Monday, May 21, 2012 4:09 PM
Subject: Re: [Audyssey] Entombed, what is the point of the bizarre?!!


I believe I am running version 1.02 I, on a Windows XP sp 3 machine.


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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Dennis Towne
Desiree,

Here are some answers to your questions:

As a sighted person, I find it highly unlikely that any 'pure audio'
game would be popular with the sighted community.  Games that are very
audio heavy can work for the sighted, but unless there are at least
some visual cues, the game will be lacking.  The cues do not need to
be large or significant, but they are as important to us as stereo
audio is to you.

Regarding Windows versus Apple and the Playstation, they are in fact
extremely different.  Both Apple and Playstation environments are very
rigid and sanitized, whereas the Windows environment is extremely
open.

That said, there's something deeper going on:  Apple computers from
the beginning hit the big time via the publishing and visual arts
industries.  The Playstation was even more focused on visual
entertainment - one of its key selling points was the sheer amount of
video processing power available for it.  Windows PCs on the other
hand, were considered to be the boring yet reliable workhorses.  It
only made sense for screen readers and audio-based software to show up
there first.

As for the IPhone versus Android, yes, the Android market is much,
much more free and open.  The IPhone market, just like the Apple Mac
Store, enforces very strict rules on what you are allowed to do,
whereas pretty much any idiot who knows java can put out an Android
app.

One need only look at the available mudding clients for these
platforms to see the difference:  I know of one mudding app for Macs -
Savitar.  I know of zero mudding apps for the Playstation.  But there
are at least a hundred of them for Windows PCs.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Mon, May 21, 2012 at 2:12 PM, Desiree Oudinot
turtlepowe...@gmail.com wrote:
 Hi all,
 I would just like to pose a few questions here. Do sighted people even
 buy audio games from the ap store? I can see how they might look at
 them out of curiosity, but I've known very few sighted people who gave
 a thought to audio games (or knew they existed, for that matter) for
 Windows, so why should this change just because it's an Apple product?
 Besides, even if they did download the game, how many of them are
 going to have the patience to actually play using only their ears?
 And, speaking of Windows, most of this thread has been centered around
 the standards developers must meet for Apple and Playstation. Why is
 Windows so different? Microsoft gave people the freedom to choose
 between many different programming languages and versions of its OS.
 Why then should Apple be any different?
 Finally, what's the difference between developing games for the
 Android and games for the IPhone? Does Google impose such strict
 standards of quality as well?

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[Audyssey] can't run Entombed 1.05 B

2012-05-21 Thread Keith Stormcloud Steinbach
I downloaded Entombed version 1.05B from a link provided by a list member and 
installed the package after uninstalling my version 1.02I.  I then started the 
game, but before it opens the game window I get the following error window.  
The error number at the end of the message is something I heard as it was 
reading off the message.

Any clues as to what to do now?  Jason doesn't seem to be ansering his emails 
and I feel as though I have paid $40.00 for an unstable, outdated product.

Entombed has encountered a problem and needs to close. we are sorry for the 
inconvenience. If you were in the middle of something...


error 2552

Proud user of Window Eyes 7.5.4.1
Reach me at:
   hea...@mchsi.com  and on skype at:
keith.steinbach1
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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Thomas Ward


Hi Desiree,

To begin with I doubt many sighted people do take the time or energy to 
look at perspective audio games. As someone who was sighted for many 
years I know I wouldn't have been interested in a game that didn't even 
have some basic graphics for game play. That's because for a sighted 
person their entire way of life is centered around visual feedback, and 
telling them they have to do this or that by sound alone is going to be 
a major turn off. They neither have the practice or skill to do that, 
because its outside their experience. Therefore some minimal graphics 
and animation would be required to interest them in an audio game.


As far as why Apple is so restrictive its a bit of a long story. It has 
to do with the fact that Apple was the first to add a graphical user 
interface to Mac OS, and Apple became a recognized leader when it came 
to graphics and visual effects. Microsoft tried to catch up in the mid 
90's with Windows 95, which was an obvious attempt to capture some of 
Apple's glory, but to this day Apple has a reputation for being the 
better OS for graphics designers, the film industry, and a leader in 
graphical user interfaces in general. Its for that reason we see both 
Windows and Linux heading towards a more Apple look and feel. Ubuntu has 
the new Unity desktop and Windows 8 has the Metro screen which are 
obvious attempts to copy Apple's own graphical user interface and 
support more touch screen devices. Its for this reason Apple guards its 
position as a leader in the graphical user interface field, and require 
that anyone who develops for their OS meet certain standards for 
seamless integration between apps and OS.


For instance, if you have a program launcher with just text and no 
flashy graphical icon forget it pal Apple will reject your app because 
they expect program launchers to have a certain look and feel regardless 
if you can see it or not. If they let Liam or anyone else do what they 
want the over all visual experience, the user interface, will suffer 
because they chose not to follow Apple's design specifications.


Windows on the other hand has standards, but it always has been 
understood that a developer was free to do what he or she wanted with 
the tools. Microsoft felt that being more open with the user interface, 
by not restricting users, that more developers would be willing to 
develop apps for their OS. Which has obviously paid off for Microsoft in 
the long run, but most third-party developers do attempt to stick to 
Microsoft's standards anyway unless there is a compelling reason to do 
otherwise.


As for Android vs iPhone we are comparing apples and oranges. Google has 
adopted a more open interface, and anyone who knows a bit of Java is 
free to write an app for Android. All the same there are standards one 
can choose to follow, but aren't forced to use them. With iPhone 
everything is proprietary right down to the language, SDK, and tools 
used to write the app so a developer has less say so. In short, its just 
company policy and it isn't up to us developers to make the rules like 
it or not.


Cheers!

On 5/21/2012 2:12 PM, Desiree Oudinot wrote:

Hi all,
I would just like to pose a few questions here. Do sighted people even
buy audio games from the ap store? I can see how they might look at
them out of curiosity, but I've known very few sighted people who gave
a thought to audio games (or knew they existed, for that matter) for
Windows, so why should this change just because it's an Apple product?
Besides, even if they did download the game, how many of them are
going to have the patience to actually play using only their ears?
And, speaking of Windows, most of this thread has been centered around
the standards developers must meet for Apple and Playstation. Why is
Windows so different? Microsoft gave people the freedom to choose
between many different programming languages and versions of its OS.
Why then should Apple be any different?
Finally, what's the difference between developing games for the
Android and games for the IPhone? Does Google impose such strict
standards of quality as well?



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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Desiree Oudinot
Ah, I see. That makes sense now. I wonder, though, why Liam would
choose to develop a game for such a restrictive market, when he could
have held his captive audience of Windows gamers? I understand that
times are changing, and Apple is at the forefront of most people's
minds, both blind and sighted, but it doesn't make sense to me that he
would abandon one group of gamers for another. I know most people do
have IPhones these days anyway, so I suppose it's not a complete
abandonment.
As far as putting graphics in the interface goes, I don't think that
would be too much to ask of him. However, this argument about whether
or not sighted people freak out at a blank screen seems silly to me.
If a blind person chooses to turn the screen off, and a sighted friend
picks it up, won't they be looking at a black screen? You don't see
them freaking out about that. Of course, one would hope that if it was
a friend or family member who picked up the device, they would know
and understand why. But if that option exists anyway, the issue of a
black screen being possible, even if it is application specific,
doesn't seem like such a big deal.

On 5/21/12, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Desiree,

 To begin with I doubt many sighted people do take the time or energy to
 look at perspective audio games. As someone who was sighted for many
 years I know I wouldn't have been interested in a game that didn't even
 have some basic graphics for game play. That's because for a sighted
 person their entire way of life is centered around visual feedback, and
 telling them they have to do this or that by sound alone is going to be
 a major turn off. They neither have the practice or skill to do that,
 because its outside their experience. Therefore some minimal graphics
 and animation would be required to interest them in an audio game.

 As far as why Apple is so restrictive its a bit of a long story. It has
 to do with the fact that Apple was the first to add a graphical user
 interface to Mac OS, and Apple became a recognized leader when it came
 to graphics and visual effects. Microsoft tried to catch up in the mid
 90's with Windows 95, which was an obvious attempt to capture some of
 Apple's glory, but to this day Apple has a reputation for being the
 better OS for graphics designers, the film industry, and a leader in
 graphical user interfaces in general. Its for that reason we see both
 Windows and Linux heading towards a more Apple look and feel. Ubuntu has
 the new Unity desktop and Windows 8 has the Metro screen which are
 obvious attempts to copy Apple's own graphical user interface and
 support more touch screen devices. Its for this reason Apple guards its
 position as a leader in the graphical user interface field, and require
 that anyone who develops for their OS meet certain standards for
 seamless integration between apps and OS.

 For instance, if you have a program launcher with just text and no
 flashy graphical icon forget it pal Apple will reject your app because
 they expect program launchers to have a certain look and feel regardless
 if you can see it or not. If they let Liam or anyone else do what they
 want the over all visual experience, the user interface, will suffer
 because they chose not to follow Apple's design specifications.

 Windows on the other hand has standards, but it always has been
 understood that a developer was free to do what he or she wanted with
 the tools. Microsoft felt that being more open with the user interface,
 by not restricting users, that more developers would be willing to
 develop apps for their OS. Which has obviously paid off for Microsoft in
 the long run, but most third-party developers do attempt to stick to
 Microsoft's standards anyway unless there is a compelling reason to do
 otherwise.

 As for Android vs iPhone we are comparing apples and oranges. Google has
 adopted a more open interface, and anyone who knows a bit of Java is
 free to write an app for Android. All the same there are standards one
 can choose to follow, but aren't forced to use them. With iPhone
 everything is proprietary right down to the language, SDK, and tools
 used to write the app so a developer has less say so. In short, its just
 company policy and it isn't up to us developers to make the rules like
 it or not.

 Cheers!

 On 5/21/2012 2:12 PM, Desiree Oudinot wrote:
 Hi all,
 I would just like to pose a few questions here. Do sighted people even
 buy audio games from the ap store? I can see how they might look at
 them out of curiosity, but I've known very few sighted people who gave
 a thought to audio games (or knew they existed, for that matter) for
 Windows, so why should this change just because it's an Apple product?
 Besides, even if they did download the game, how many of them are
 going to have the patience to actually play using only their ears?
 And, speaking of Windows, most of this thread has been centered around
 the standards developers must meet for 

[Audyssey] Information on the offer and game.

2012-05-21 Thread michael barnes

Hello All game developers.
As you all know I am offering to pay someone if they are willing to 
create a game for me!
Well I have been getting emails about the game and so I am going to 
share what kind of game I want and the story and object to the game.
I am also willing to work some kind of payment to the one who decides 
to do this for me.
I am asking for at least three months to six months and I am willing to 
pay one hundred to two hundred dollars aswell.

Now here is the game inquirie.
The name of the game is E.T. The Extra-Terrestrial, and the story of 
the game is base on the movie.
In the movie E.T. gets left behind on Earth and he befriends a boy name 
Elliot, Elliot must help E.T. to phone home the spaceship.
To do this task E.T. must avoid government agents and scientists, if he 
gets caught then that is the end of the line for him.
At the same time Elliot must help him and avoid the same people aswell 
or it is the end of the line for him.
I been also doing some thinking aswell on the type of game play, the 
gameplay can be a mixture of different forms.
Once someone has agree to create the game then I can talk with them on 
the levels and controls sound effects and music.
So if someone wants to just do the Atari version or an actual level 
game well that can be up to me and the developer.
I hope someone will be willing to do this project, and another thing is 
that the developer can sale the game to make money for themselves or 
just give the game out for free and ask for donations.



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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Charles Rivard
I can't figure out why blind people don't think there should be at least a 
little feedback, even if it doesn't aid in the playing of the game, for the 
sighted gamer.  Using that logic, there should be no sound for any game 
designed for a deaf gamer.  Of course, if there were sound, maybe a blind 
player could play the game, too?  But without any sound, the speaker must be 
broken, right?  Same idea.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 7:33 PM
Subject: Re: [Audyssey] Audio Archery news.




Hi Ryan,

Yes, I am certainly blind. However, I wasn't blind my entire life so 
perhaps that makes the difference. I know how sighted people think, and I 
know how blind people think. So I am in a position to understand both 
sides of the argument. However, the problem is that a sighted person knows 
no more about what it is like to be blind than a blind person knows what 
its like to see so often those people argue from a position of ignorance 
of the other party's perspective.


In a situation like this one I get frustrated with the blind who say 
adding icons, graphics, etc to a game is unnecessary. Of course its 
unnecessary for a blind player, but since they don't understand how much a 
sighted person depends on sight they blithely make statements like they 
can learn to play without graphics. While that may be technically true the 
fact of the matter is most sighted people will be disinterested in the 
game if there aren't any graphics, and even if they do go as far to play a 
game by sound they would still want something to look at besides a black 
screen. The sooner blind people recognize this the sooner we'll be able to 
at least open up dialog between blind game developers and sighted game 
developers on how we can bridge the needs of blind and sighted users at 
the same time. However, instead of attempting to meet the needs of both 
blind and sighted gamers some blind people want to argue the point and 
force a sighted person to play our games as we do, and I'm afraid to say 
that will never happen unless we are willing to meet them half way.


Cheers!


On 5/21/2012 7:22 AM, Ryan Strunk wrote:

Maybe I'm missing something here. Aren't you blind, too, Tom?
Thanks,
Ryan



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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Thomas Ward


Hi Desiree,

Perhaps the term freak out is over stating the case. Its more a matter 
of if a person downloads a game or any other application they expect to 
see something appear on the screen. If they double tap the launcher 
expecting some graphics, text, buttons, or whatever and end up getting a 
totally blank screen they are bound to assume the worst. Either their is 
something wrong with the program, perhaps something wrong with their 
phone, and will call Apple's support to find out why nothing is 
appearing on screen. The absolutely last thought they will have is this 
was made for blind gamers so Liam intentionally left the window blank. 
That just wouldn't occur to a sighted person unless they are told that 
in advance.


To give you a real world example here let me tell you about a tech 
support question I had some years ago. At the time I was developing 
Montezuma's Revenge and it was in the early beta stages. A sighted 
person stumbled upon my website, downloaded the game, and e-mailed our 
support address saying their was something wrong with the graphics in 
the game. He said he could here the sounds and music, but the screen 
appeared totally black Even though I said on the website that it was an 
audio game, it was for the visually impaired, etc he still assumed 
something was wrong when no graphics appeared.


I wrote back to him and basically repeted the information that was on 
the website that I was developing the game for blind gamers, that it was 
audio only, and that there were no graphics in the game. I then 
mentioned to him that there was a similar project being developed on the 
Retro Remakes website for sighted users, and he might want to try that 
version instead. You want to know his reaction?


He wrote back, and I could tell by the tone of his message he was a bit 
irritated. He told me that I had waisted his time with a piece of 
garbage, that I should have stated there were no graphics in the game on 
the website, and that it wasn't worth $35.00 USD without graphics.


The point I want to make here is even if Liam or anyone else says this 
or that game is an audio game, is for the visually impaired, etc there 
will always be someone out there who won't understand what that means 
and will purchase the game from the app store assuming that there will 
be graphics in it even though the description states this game was 
developed for the blind. Having it start with a blank screen is the last 
thing they'll expect unless Apple or Liam stress the fact there are no 
graphics.


As for Liam's choice to develop games and apps for a restrictive 
operating system like iOS there are perfectly good reasons why he might 
choose to do so. First, as Cara pointed out a couple of weeks ago the 
number of blind iPhone users is in the thousands, and if a game 
developer wants to make money at audio games that's a much larger market 
today than Windows PCs. Second, is convenience. Its much easier to put 
your iPhone in your backpack, pocket, etc and take your phone with you 
than say a netbook or full sized laptop.Its so small and portible a 
person can take it with them while they ride to the store in a car, ride 
to and from work on the bus, use it in a subway train, or use it on a 
long flight between airports. Basically, its more practical to play 
games on a person's iPhone than their PC, because its more portable. 
Finally, personal choice. If a developer like Liam uses their iPhone a 
lot more than their Windows PC it would make sense he'd want to spend 
his time developing games for that device than the others. I have 
similar motivation with Linux based apps.


For example, a lot of people know once I finish developing Raceway and 
Tomb Hunter I'm going to focus more time and energy on developing games 
for Linux. Its not because there is more money in it, not because there 
is a small but growing
comunity of Linux users, but because I use Linux much more than I do 
Windows and I personally have a vested interest in games being produced 
for that OS.


I figure Liam's decision is similar. He may be doing it for no other 
reason than he has a personal vested interest in developing more games 
for his iPhone because he uses it a lot more than his Windows computer 
back home. Make sense?


Cheers!




On 5/21/2012 11:09 PM, Desiree Oudinot wrote:

Ah, I see. That makes sense now. I wonder, though, why Liam would
choose to develop a game for such a restrictive market, when he could
have held his captive audience of Windows gamers? I understand that
times are changing, and Apple is at the forefront of most people's
minds, both blind and sighted, but it doesn't make sense to me that he
would abandon one group of gamers for another. I know most people do
have IPhones these days anyway, so I suppose it's not a complete
abandonment.
As far as putting graphics in the interface goes, I don't think that
would be too much to ask of him. However, this argument about whether
or not sighted 

Re: [Audyssey] Got an offer for any game developer.

2012-05-21 Thread Thomas Ward


Hi Michael,

HI'll have to think about that. Although, I do vaguely remember 
the E.T. game it wasn't one of my favorites for a number of reasons.


First, I have always thought Atari just wrote that game to attempt to 
cash in the box office success of the movie, and the game itself was 
something of a major disappointment.


It was basically the same level being played over and over again with 
E.T. picking up pieces of candy and locating pieces of his intersteller 
phone to call his rescue ship. In short, the game play in the original 
Atari version was a bit boring, and I'd feel strongly tempted to design 
a more entertaining game if possible.


So I guess my willingness here would largely depend on how flexable you 
were with the original game play. If you want an exact copy of the 
original I doubt I would be interested because I just never personally 
liked that game much. However, if you are thinking of a new arcade game 
using the E.T. storyline I might be interested. Let me know what you 
think about this.


Cheers!
On 5/21/2012 10:08 AM, michael barnes wrote:

Well, the game that I would like to see is the E.T. game.
I am willing to pay up to one hundred dollars, and the time limit is 
about three to six months.
I would like the game to have music from the Atari and have the sounds 
effects.



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Re: [Audyssey] can't run Entombed 1.05 B

2012-05-21 Thread Thomas Ward


Hi Keith,'

Not sure if this will make a difference, but make sure your .Net 
Framework and XNA Framework is up to date. It sounds to me like some 
sort of missing dependency error here.


Cheers!


On 5/21/2012 9:47 PM, Keith Stormcloud Steinbach wrote:

I downloaded Entombed version 1.05B from a link provided by a list member and 
installed the package after uninstalling my version 1.02I.  I then started the 
game, but before it opens the game window I get the following error window.  
The error number at the end of the message is something I heard as it was 
reading off the message.

Any clues as to what to do now?  Jason doesn't seem to be ansering his emails 
and I feel as though I have paid $40.00 for an unstable, outdated product.

Entombed has encountered a problem and needs to close. we are sorry for the 
inconvenience. If you were in the middle of something...


error 2552

Proud user of Window Eyes 7.5.4.1
Reach me at:
hea...@mchsi.com  and on skype at:
keith.steinbach1
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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Jacob Kruger
Not really relevant to this discussion either, but, guys like my sighted 
brother who focus on sound mixing, also prefer apple mac for their work 
environment - but that's again, my take on apple operating systems - they're 
good for focusing on certain aspects of operation, but, less so for a 
somewhat wider range of activities.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 22, 2012 4:58 AM
Subject: Re: [Audyssey] Audio Archery news.




Hi Desiree,

To begin with I doubt many sighted people do take the time or energy to 
look at perspective audio games. As someone who was sighted for many years 
I know I wouldn't have been interested in a game that didn't even have 
some basic graphics for game play. That's because for a sighted person 
their entire way of life is centered around visual feedback, and telling 
them they have to do this or that by sound alone is going to be a major 
turn off. They neither have the practice or skill to do that, because its 
outside their experience. Therefore some minimal graphics and animation 
would be required to interest them in an audio game.


As far as why Apple is so restrictive its a bit of a long story. It has to 
do with the fact that Apple was the first to add a graphical user 
interface to Mac OS, and Apple became a recognized leader when it came to 
graphics and visual effects. Microsoft tried to catch up in the mid 90's 
with Windows 95, which was an obvious attempt to capture some of Apple's 
glory, but to this day Apple has a reputation for being the better OS for 
graphics designers, the film industry, and a leader in graphical user 
interfaces in general. Its for that reason we see both Windows and Linux 
heading towards a more Apple look and feel. Ubuntu has the new Unity 
desktop and Windows 8 has the Metro screen which are obvious attempts to 
copy Apple's own graphical user interface and support more touch screen 
devices. Its for this reason Apple guards its position as a leader in the 
graphical user interface field, and require that anyone who develops for 
their OS meet certain standards for seamless integration between apps and 
OS.


For instance, if you have a program launcher with just text and no flashy 
graphical icon forget it pal Apple will reject your app because they 
expect program launchers to have a certain look and feel regardless if you 
can see it or not. If they let Liam or anyone else do what they want the 
over all visual experience, the user interface, will suffer because they 
chose not to follow Apple's design specifications.


Windows on the other hand has standards, but it always has been understood 
that a developer was free to do what he or she wanted with the tools. 
Microsoft felt that being more open with the user interface, by not 
restricting users, that more developers would be willing to develop apps 
for their OS. Which has obviously paid off for Microsoft in the long run, 
but most third-party developers do attempt to stick to Microsoft's 
standards anyway unless there is a compelling reason to do otherwise.


As for Android vs iPhone we are comparing apples and oranges. Google has 
adopted a more open interface, and anyone who knows a bit of Java is free 
to write an app for Android. All the same there are standards one can 
choose to follow, but aren't forced to use them. With iPhone everything is 
proprietary right down to the language, SDK, and tools used to write the 
app so a developer has less say so. In short, its just company policy and 
it isn't up to us developers to make the rules like it or not.


Cheers!

On 5/21/2012 2:12 PM, Desiree Oudinot wrote:

Hi all,
I would just like to pose a few questions here. Do sighted people even
buy audio games from the ap store? I can see how they might look at
them out of curiosity, but I've known very few sighted people who gave
a thought to audio games (or knew they existed, for that matter) for
Windows, so why should this change just because it's an Apple product?
Besides, even if they did download the game, how many of them are
going to have the patience to actually play using only their ears?
And, speaking of Windows, most of this thread has been centered around
the standards developers must meet for Apple and Playstation. Why is
Windows so different? Microsoft gave people the freedom to choose
between many different programming languages and versions of its OS.
Why then should Apple be any different?
Finally, what's the difference between developing games for the
Android and games for the IPhone? Does Google impose such strict
standards of quality as well?



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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Thomas Ward


Hi Charles,

Yes, precisely. that's one of the things I'm still trying to figure out 
myself. It seems like the argument being made by some blind list 
members  is the opinion they don't need graphics so nobody else does 
either. That's just being self-centered and is absolutely irrational 
thinking.


If that were the case then we could say Richard De Steno's games don't 
need sounds either. A deaf-blind gamer only needs to read the text, he 
can't hear sounds, so we don't need sounds either. So let's get rid of 
all of the sounds and just use text. That would be totally ridiculous 
from a blind gamers point of view, because he or she can hear the sounds 
even if a deaf-blind gamer can't. Same principle applies to having some 
graphics in audio games for sighted players.


Weather we can use them or not isn't the point. The entire point here is 
to make said games as playable to as many people as possible by adding 
audio for blind gamers, graphics for sighted players, text for a 
deaf-blind gamer, etc if possible. In that way everyone has access to 
the same app but through a different method.


Cheers!

On 5/21/2012 11:44 PM, Charles Rivard wrote:
I can't figure out why blind people don't think there should be at 
least a little feedback, even if it doesn't aid in the playing of the 
game, for the sighted gamer.  Using that logic, there should be no 
sound for any game designed for a deaf gamer.  Of course, if there 
were sound, maybe a blind player could play the game, too?  But 
without any sound, the speaker must be broken, right?  Same idea.


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Re: [Audyssey] can't run Entombed 1.05 B

2012-05-21 Thread Richard Sherman
HI Keith,

Again, strange. You said you are playing this on an xp system. AS Thomas 
wrote, make sure you have all your updates installed. This would make sure 
your .net frameworks and other dependencies are installed.

Also download and install the game from the downloaded file if you haven't 
done that already.

Also if you need to, try removing all parts of any installed entombed and 
then run the installer for 1.05B an see if that makes a difference.

And give Jason a day or 2 to get back to you. He works plus is half way 
around the world.

Also join the entombed group on yahoo groups. I am sure that someone there 
can help you with this. Most people experiencing problems with the latest 
version was due to the SQL compact files on win 7 system because some are 32 
bit, and others are 64, and the installer could not determine which to 
install. If you are running xp 64 bit, then that is a different horse of a 
different color. Just let us know.

Rich

 Original Message - 
From: Keith Stormcloud Steinbach hea...@mchsi.com
Sent: Monday, May 21, 2012 7:47 PM


I downloaded Entombed version 1.05B from a link provided by a list member 
and installed the package after uninstalling my version 1.02I.  I then 
started the game, but before it opens the game window I get the following 
error window.  The error number at the end of the message is something I 
heard as it was reading off the message.

Any clues as to what to do now?  Jason doesn't seem to be ansering his 
emails and I feel as though I have paid $40.00 for an unstable, outdated 
product.

Entombed has encountered a problem and needs to close. we are sorry for the 
inconvenience. If you were in the middle of something...


error 2552



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Re: [Audyssey] can't run Entombed 1.05 B

2012-05-21 Thread goshawk on horseback
to me, that doesn't seem to make a difference, as I also had this same 
problem with 1.05, on an XP pro SP3 machine, with all updates, including 
optional .net ones installed.

Simon


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 22, 2012 5:08 AM
Subject: Re: [Audyssey] can't run Entombed 1.05 B



Hi Keith,'

Not sure if this will make a difference, but make sure your .Net
Framework and XNA Framework is up to date. It sounds to me like some
sort of missing dependency error here.

Cheers!


On 5/21/2012 9:47 PM, Keith Stormcloud Steinbach wrote:
 I downloaded Entombed version 1.05B from a link provided by a list member 
 and installed the package after uninstalling my version 1.02I.  I then 
 started the game, but before it opens the game window I get the following 
 error window.  The error number at the end of the message is something I 
 heard as it was reading off the message.

 Any clues as to what to do now?  Jason doesn't seem to be ansering his 
 emails and I feel as though I have paid $40.00 for an unstable, outdated 
 product.

 Entombed has encountered a problem and needs to close. we are sorry for 
 the inconvenience. If you were in the middle of something...


 error 2552

 Proud user of Window Eyes 7.5.4.1
 Reach me at:
 hea...@mchsi.com  and on skype at:
 keith.steinbach1
 ---
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 list,
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Re: [Audyssey] can't run Entombed 1.05 B

2012-05-21 Thread Richard Sherman
Hi Keith,

This was just put up on the entombed list. Try it and see if it helps.

- Original Message - 

Hello,

Here's what the last email said:
1.05b is a test beta version, hence the b after the number. It has problems
installing the SQL Compact components, let me post the instructions I posted
the other day in a few minutes on how to install SQL if you want to try
1.05b again. Otherwise, the last stable version was 1.02k.

The Entombed installer doesn't install SQL Compact 3.5 Service Pack 2
correctly, which this version of Entombed needs to function properly. I'm
guessing since others have had this problem, you may also be having the same
issue. Try installing the SQL yourself.

http://www.microsoft.com/download/en/details.aspx?id=5783

This download is a self-extracting exe made by Microsoft. Extract it to a
folder you can easily find, which will contain three files:
install.txt, SSCERuntime_x86-ENU.msi, and SSCERuntime_x64-ENU.msi

As the install.txt states, if you're running a 32-bit version of Windows,
install SSCERuntime_x86-ENU.msi. If you run a 64-bit version of Windows,
then run SSCERuntime_x86-ENU.msi followed by SSCERuntime_x64-ENU.msi.

If you're not sure whether your Windows is 32-bit or 64-bit, there's a
couple easy ways of finding out. Bring up Windows Explorer to show the list
of files and folders on your computer's c: drive, which is where most people
install Windows. If you have both a program files and a program files (X86)
folder, you have 64-bit Windows. Also check your Windows folder, if you have
a syswow64 subfolder, then you also have a 64-bit version of Windows.
Otherwise, if you only have the one program files folder and no syswow64,
you're running 32-bit Windows.

Once you've installed the SQL Compact 3.5 SP2, try running Entombed again.

Give these instructions a try if you really want to try getting 1.05b
working, otherwise just stick with 1.02k. hth 


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Re: [Audyssey] Got an offer for any game developer.

2012-05-21 Thread michael barnes

Hey, Thomas.
I like your idea on the game!
Sure that would be fine as long as it had the same plot as the movie 
and have sounds and music.
That is why I said in my post that the game could have a mixture of 
levels to make the game more funner and entertaining.



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Re: [Audyssey] can't run Entombed 1.05 B

2012-05-21 Thread Keith Stormcloud Steinbach
Yeah, I'm running the 32 bit version of windows xp, and I removed that spq 
or whatever it was called, because it was causing problems with the game 
Grizzly Gulch.


Keith
Proud user of Window Eyes 7.5.4.1
Reach me at:
  hea...@mchsi.com  and on skype at:
keith.steinbach1
- Original Message - 
From: Richard Sherman squir...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 22, 2012 12:04 AM
Subject: Re: [Audyssey] can't run Entombed 1.05 B



HI Keith,

Again, strange. You said you are playing this on an xp system. AS Thomas
wrote, make sure you have all your updates installed. This would make sure
your .net frameworks and other dependencies are installed.

Also download and install the game from the downloaded file if you haven't
done that already.

Also if you need to, try removing all parts of any installed entombed and
then run the installer for 1.05B an see if that makes a difference.

And give Jason a day or 2 to get back to you. He works plus is half way
around the world.

Also join the entombed group on yahoo groups. I am sure that someone there
can help you with this. Most people experiencing problems with the latest
version was due to the SQL compact files on win 7 system because some are 
32

bit, and others are 64, and the installer could not determine which to
install. If you are running xp 64 bit, then that is a different horse of a
different color. Just let us know.

Rich

 Original Message - 
From: Keith Stormcloud Steinbach hea...@mchsi.com

Sent: Monday, May 21, 2012 7:47 PM


I downloaded Entombed version 1.05B from a link provided by a list member
and installed the package after uninstalling my version 1.02I.  I then
started the game, but before it opens the game window I get the following
error window.  The error number at the end of the message is something I
heard as it was reading off the message.

Any clues as to what to do now?  Jason doesn't seem to be ansering his
emails and I feel as though I have paid $40.00 for an unstable, outdated
product.

Entombed has encountered a problem and needs to close. we are sorry for 
the

inconvenience. If you were in the middle of something...


error 2552



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list,
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[Audyssey] Muds and Linux

2012-05-21 Thread Thomas Ward


Hi all,

I just thought since so much discussion has been about mud clients for 
Windows, Mac OS, etc I thought I'd pipe up here and give blind users an 
idea of how I play muds on Linux. For this example I'll use Alter Aeon 
simply because its the most accessible.


I'm currently running Ubuntu Linux 12.04, and Orca 3.4.2 and I can say 
using the default Linux telnet client most muds are accessible. Orca 
does a fair job of keeping up with messages and I have no problems 
playing Alter Aeon etc.


You need to start by opening a terminal window. Usually if you are using 
Unity or the Gnome desktop alt+control+t will launch a terminal. If not 
press alt+f2, type gnome-terminal into the run dialog, and press enter.


Now, you have a command prompt. Simply type a command like
telnet alteraeon.com 3000
into the terminal window and press enter. Voila, it will bring up the 
Alter Aeon login screen.


To review the text use numpad+7 to read the prior line, numpad+9 to read 
the next line, or numpad+8 to read the current line, etc. Basically, all 
the normal Orca screen review commands work here so its easy to go back 
and reread something if you missed it for some reason.


Anyway, type your character name, press enter, type your password, press 
enter, and you are ready to play. As I said earlier latest Orca, version 
3.4.2, is very good about reading the text prompts as they appear and if 
you don't mind playing without sound effects I find the Linux telnet 
client to be the most accessible and user friendly way to play muds on 
Linux.


Cheers!


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