Re: [Audyssey] x wheel unlocking problem

2012-07-07 Thread Pitermach
The problem is actually with the AudioForm. You can only controlC/V if 
you use the left control. HTH

On 2012-07-06 16:19, Damien C. Pendleton wrote:

Hi Allan,
There is actually a copy paste feature. It works fine on my end.
Email me privately and I'll see what I can dig out. It must be a rare 
and deep rooted bug because looking at my code yields no possible 
methods as to how this could go wrong, so I'll have to take you 
through it step by step to try and reproduce the issue.

Cheers.
Regards,
Damien.


- Original Message - From: Allan Thompson 
allan1.thomp...@cox.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 06, 2012 3:27 PM
Subject: Re: [Audyssey] x wheel unlocking problem


Ok, it must have been a glitch. I exited the game, restarted, input 
my info and it worked first time.

Still a copy and paste feature would be a good idea, if it was possible.

thanks,
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
 - Original Message -  From: Allan Thompson
 To: gamers discussion list
 Sent: Friday, July 06, 2012 10:18 AM
 Subject: [Audyssey] x wheel unlocking problem


 I am having trouble registering my game.
 The biggest problem is that I can't cut and paste my unlock number. 
I am doing it manually and somehow it isn't working, despite my best 
efforts to do it exactly as I copied it off the web page.

 Does anyone else have this problem?
 Below is an error I got while trying to use the registration form 
after a number of attempts.


 Call stack size: 17

 File: C:\Program Files\BGT\include\form.bgt
 Line: 3224 (1)
 Function: void control::move_word_right()

 File: C:\Program Files\BGT\include\form.bgt
 Line: 2096 (1)
 Function: void control::check()

 File: C:\Program Files\BGT\include\form.bgt
 Line: 1574 (1)
 Function: void audio_form::check(int)

 File: C:\Program Files\BGT\include\form.bgt
 Line: 498 (2)
 Function: void audio_form::monitor()

 File: E:\apps\X-Wheel\include\interface.bgt
 Line: 62 (1)
 Function: void user_level::show_reg_form(bool arg0 = false)

 File: E:\apps\X-Wheel\include\interface.bgt
 Line: 170 (1)
 Function: void user_level::validate_reg()

 File: E:\apps\X-Wheel\include\interface.bgt
 Line: 158 (1)
 Function: void user_level::check_reg_form()

 File: E:\apps\X-Wheel\include\interface.bgt
 Line: 63 (1)
 Function: void user_level::show_reg_form(bool arg0 = false)

 File: E:\apps\X-Wheel\include\interface.bgt
 Line: 170 (1)
 Function: void user_level::validate_reg()

 File: E:\apps\X-Wheel\include\interface.bgt
 Line: 158 (1)
 Function: void user_level::check_reg_form()

 File: E:\apps\X-Wheel\include\interface.bgt
 Line: 63 (1)
 Function: void user_level::show_reg_form(bool arg0 = false)

 File: E:\apps\X-Wheel\include\interface.bgt
 Line: 170 (1)
 Function: void user_level::validate_reg()

 File: E:\apps\X-Wheel\include\interface.bgt
 Line: 158 (1)
 Function: void user_level::check_reg_form()

 File: E:\apps\X-Wheel\include\interface.bgt
 Line: 63 (1)
 Function: void user_level::show_reg_form(bool arg0 = false)

 File: E:\apps\X-Wheel\include\menu.bgt
 Line: 280 (2)
 Function: void register()

 File: E:\apps\X-Wheel\include\menu.bgt
 Line: 58 (1)
 Function: void initialise_menu(string arg0 = )

 File: E:\apps\X-Wheel\x-wheel.bgt
 Line: 22 (2)
 Function: void main()


 The truth will set you free
 Jesus Christ of Nazareth 33A.D.
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You can 

Re: [Audyssey] x wheel how can this be a charged game?

2012-07-07 Thread Thomas Ward
Hi Lisa,

Grin. I like the way you think. As it happens no programmer has ever
written a perfect program. There are always going to be bugs because
human beings are not perfect and are bound to make mistakes
eventually. I make mistakes all the time and I've been programming for
about 14 years. It can be anything from a simple typo to some code
that just fails to work as expected even though the code looks
correct.

Case in point. Everyone knows I've been working on MOTA AKA Ark of
Hope privately. One of the major bugs in the game right now is it
fails to update the current room when you climb a rope. If you climb
from room 3 to room 4 the game doesn't update your position at all.
I've looked through several lines of code and can't find the bug. It
is an example of how code can look correct but behave incorrectly
despite the developer's best efforts. The only thing to do in a case
like that is to try different things until the problem gets fixed.
Programmers, no matter who they are, usually encounter such bugs on a
regular basis because we are not able to foresee problems like this in
advance.

Cheers!

On 7/7/12, Lisa Hayes lhay...@internode.on.net wrote:
 and Ryan i've got a solution for cereal complainers like this kid write us a

 perfect game in one sitting.  Bet he can't/.
 Lisa Hayes


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Re: [Audyssey] x wheel how can this be a charged game?

2012-07-07 Thread Lisa Hayes
well i had a friend who wrotea  game creation tool and me being me pushed 
this game for all it was worth and he had fixed the bugs i found which he 
hadn['t and in one document at the ened he said, hey lisa no more bugs. 
grin.  How's fte foing anyhow thomas.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 07, 2012 6:14 PM
Subject: Re: [Audyssey] x wheel how can this be a charged game?



Hi Lisa,

Grin. I like the way you think. As it happens no programmer has ever
written a perfect program. There are always going to be bugs because
human beings are not perfect and are bound to make mistakes
eventually. I make mistakes all the time and I've been programming for
about 14 years. It can be anything from a simple typo to some code
that just fails to work as expected even though the code looks
correct.

Case in point. Everyone knows I've been working on MOTA AKA Ark of
Hope privately. One of the major bugs in the game right now is it
fails to update the current room when you climb a rope. If you climb
from room 3 to room 4 the game doesn't update your position at all.
I've looked through several lines of code and can't find the bug. It
is an example of how code can look correct but behave incorrectly
despite the developer's best efforts. The only thing to do in a case
like that is to try different things until the problem gets fixed.
Programmers, no matter who they are, usually encounter such bugs on a
regular basis because we are not able to foresee problems like this in
advance.

Cheers!

On 7/7/12, Lisa Hayes lhay...@internode.on.net wrote:
and Ryan i've got a solution for cereal complainers like this kid write 
us a


perfect game in one sitting.  Bet he can't/.
Lisa Hayes



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[Audyssey] swamp: any interest in recordings?

2012-07-07 Thread john
I've finally gotten around to purchasing some recording software, 
and I'm curious to know if there are any parts of swamp that 
people would like recorded. I can tape anything having to do with 
the standard and sub maps, as well as missions in the large 
warehouse. Also, I could record processing runs or small 
warehouse missions as they come up.


John.

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread Trouble
See the one reason I don't use dropbox, is that it has limited 
downloads. Once that is hit the link is dead, and that limit is 7. 
Besides a excel file is only good for status like in a spread sheet. 
You sure this guy does programming? Tom is right I can't even get 
that file, but from my programming experience can tell that you still 
got nothing to work with here. Come on throw me and Tom at least a 
bone to mull on over.


At 09:41 PM 7/6/2012, you wrote:

Hey, Trouble.
Try this link below.
The file is an Excel file, so save the file an open it with a Excel program.
https://dl.dropbox.com/u/53564654/Organization-Narratavius_Story.xls

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread shaun everiss

well that does refresh after a few days.
I have never had a problem with that though to be 
honest,  dropbox's  power lies in its sharing ability.

I use it for remote work with an uncle on the otherside of the city I live in.
I barely use it for public work.
If I needed to have someone download or upload things at me more than 
once I would make a share its easy enough to do.
ofcause all the sites yousendit, sendspace etc have limits, the best 
way is to host yourself if you can afford it.

or just wait dropbox is free and will get you there as long as you wait.

At 08:29 a.m. 7/07/2012 -0400, you wrote:
See the one reason I don't use dropbox, is that it has limited 
downloads. Once that is hit the link is dead, and that limit is 7. 
Besides a excel file is only good for status like in a spread sheet. 
You sure this guy does programming? Tom is right I can't even get 
that file, but from my programming experience can tell that you 
still got nothing to work with here. Come on throw me and Tom at 
least a bone to mull on over.


At 09:41 PM 7/6/2012, you wrote:

Hey, Trouble.
Try this link below.
The file is an Excel file, so save the file an open it with a Excel program.
https://dl.dropbox.com/u/53564654/Organization-Narratavius_Story.xls

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread michael barnes

Well you write the game story in a spread sheet.
And then send it to him to upload it to the app.

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Re: [Audyssey] swamp: any interest in recordings?

2012-07-07 Thread Reinhard Stebner
Hi john,

I was wondering if you wouldn't mind recording (walk through) how you manage
to get through a swarm? I keep getting killed when a lot of those buggers
come around. I am not all that good at this thing because I do not know how
to navigate the map so if you could also talk / show how you navigate the
maze. Thanks.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Saturday, July 07, 2012 8:26 AM
To: gamers
Subject: [Audyssey] swamp: any interest in recordings?

I've finally gotten around to purchasing some recording software, 
and I'm curious to know if there are any parts of swamp that 
people would like recorded. I can tape anything having to do with 
the standard and sub maps, as well as missions in the large 
warehouse. Also, I could record processing runs or small 
warehouse missions as they come up.

John.

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[Audyssey] Saturday's games at www.Out-Of_Sight.net

2012-07-07 Thread Charles Rivard
Here are the gemes scheduled for Saturday, July 7th:


Zilch
2:00 PM eastern
Hosted by Patti W.  
Location: Come Roll Them Dice
Roll the dice and take your chances! Try to snag as many points as possible but 
you better know when to quit otherwise, you'll lose it all and Zilch out! Join 
us for this exciting dice game that's real simple to play and its loads of fun. 
Be sure to arrive early to grab a seat, otherwise, you can join the studio 
audience and root on the players. 

Zilch
10:00 PM eastern
Hosted by Patti W.  
Location: Come Roll Them Dice
Roll the dice and take your chances! Try to snag as many points as possible but 
you better know when to quit otherwise, you'll lose it all and Zilch out! Join 
us for this exciting dice game that's real simple to play and its loads of fun. 
Be sure to arrive early to grab a seat, otherwise, you can join the studio 
audience and root on the players. 




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Re: [Audyssey] swamp: any interest in recordings?

2012-07-07 Thread Lori Duncan
Hi John I'dlike a recording of a lms mission, I don't likethe sound of them, 
but would like to hear one as it happens.  Also maybe a strip mission too. 
Thanks from Lori.


--
From: john jpcarnemo...@comcast.net
Sent: Saturday, July 07, 2012 1:25 PM
To: gamers gamers@audyssey.org
Subject: [Audyssey] swamp: any interest in recordings?

I've finally gotten around to purchasing some recording software, and I'm 
curious to know if there are any parts of swamp that people would like 
recorded. I can tape anything having to do with the standard and sub maps, 
as well as missions in the large warehouse. Also, I could record 
processing runs or small warehouse missions as they come up.


John.

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Re: [Audyssey] swamp: any interest in recordings?

2012-07-07 Thread john
Which map would you like me to tape? Are there any particular 
parts your having trouble with?


- Original Message -
From: Reinhard Stebner raydar11...@yahoo.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Sat, 7 Jul 2012 10:19:26 -0400
Subject: Re: [Audyssey] swamp: any interest in recordings?

Hi john,

I was wondering if you wouldn't mind recording (walk through) how 
you manage
to get through a swarm? I keep getting killed when a lot of those 
buggers
come around. I am not all that good at this thing because I do 
not know how
to navigate the map so if you could also talk / show how you 
navigate the

maze. Thanks.
-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of john
Sent: Saturday, July 07, 2012 8:26 AM
To: gamers
Subject: [Audyssey] swamp: any interest in recordings?

I've finally gotten around to purchasing some recording software,
and I'm curious to know if there are any parts of swamp that
people would like recorded. I can tape anything having to do with
the standard and sub maps, as well as missions in the large
warehouse. Also, I could record processing runs or small
warehouse missions as they come up.

John.

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Re: [Audyssey] swamp: any interest in recordings?

2012-07-07 Thread john
I'll also be taping an lms, but the true zombie just gave me this 
link to a dropbox folder of lms recordings:

https://www.dropbox.com/sh/ny229r2phkoqyc5/Z2mrpnpsU1

- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 7 Jul 2012 15:50:48 +0100
Subject: Re: [Audyssey] swamp: any interest in recordings?

Hi John I'dlike a recording of a lms mission, I don't likethe 
sound of them,
but would like to hear one as it happens.  Also maybe a strip 
mission too.

Thanks from Lori.

--
From: john jpcarnemo...@comcast.net
Sent: Saturday, July 07, 2012 1:25 PM
To: gamers gamers@audyssey.org
Subject: [Audyssey] swamp: any interest in recordings?

I've finally gotten around to purchasing some recording 
software, and I'm
curious to know if there are any parts of swamp that people 
would like
recorded. I can tape anything having to do with the standard and 
sub maps,

as well as missions in the large warehouse. Also, I could record
processing runs or small warehouse missions as they come up.

John.

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of the

list,
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Re: [Audyssey] swamp: any interest in recordings?

2012-07-07 Thread john

I'll put up an lms now, should be done soon.

- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 7 Jul 2012 15:50:48 +0100
Subject: Re: [Audyssey] swamp: any interest in recordings?

Hi John I'dlike a recording of a lms mission, I don't likethe 
sound of them,
but would like to hear one as it happens.  Also maybe a strip 
mission too.

Thanks from Lori.

--
From: john jpcarnemo...@comcast.net
Sent: Saturday, July 07, 2012 1:25 PM
To: gamers gamers@audyssey.org
Subject: [Audyssey] swamp: any interest in recordings?

I've finally gotten around to purchasing some recording 
software, and I'm
curious to know if there are any parts of swamp that people 
would like
recorded. I can tape anything having to do with the standard and 
sub maps,

as well as missions in the large warehouse. Also, I could record
processing runs or small warehouse missions as they come up.

John.

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Re: [Audyssey] swamp: any interest in recordings?

2012-07-07 Thread john

My lms link:
https://dl.dropbox.com/u/85682400/swamp%20lms.mp3
A list of all my swamp related files with links is at:
https://dl.dropbox.com/u/85682400/swamp%20links.txt


- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 7 Jul 2012 15:50:48 +0100
Subject: Re: [Audyssey] swamp: any interest in recordings?

Hi John I'dlike a recording of a lms mission, I don't likethe 
sound of them,
but would like to hear one as it happens.  Also maybe a strip 
mission too.

Thanks from Lori.

--
From: john jpcarnemo...@comcast.net
Sent: Saturday, July 07, 2012 1:25 PM
To: gamers gamers@audyssey.org
Subject: [Audyssey] swamp: any interest in recordings?

I've finally gotten around to purchasing some recording 
software, and I'm
curious to know if there are any parts of swamp that people 
would like
recorded. I can tape anything having to do with the standard and 
sub maps,

as well as missions in the large warehouse. Also, I could record
processing runs or small warehouse missions as they come up.

John.

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[Audyssey] Zombies Run: Syncing?

2012-07-07 Thread Christina
Hi.
Do any of you know how to sync your app with the website?  I already
registered on the website but, when I click the Syncronize with Zombie Link
Now button in the app, nothing happens.  I asked a sighted friend yesterday
and she said the button was grayed out.  I quit the app, restarted my phone,
and deleted the cash on my internet browser.  Have any of you gotten this to
work?  If so, how did you do it?
Thanks.
Christina



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Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread Thomas Ward
Hi Michael,

No offense, but it sounds like a load of crap to me. What I am talking
about here is being able to write up a game in Object-C, compile it
using gcc, signing it, and packaging it for the app store. So far as I
can tell this so-called method doesn't allow anyone to do that.
Therefore it isn't possible to produce games for iOS without having a
Mac to compile the binaries, sign them, and submit them to the app
store. I've seen some hacks where by a person writes a game in Flash,
then play them in a web browser on iOS, and things like that but that
is a hack and doesn't resolve the issue either. So please back up your
statements here with some IDEs, compilers, SDKs, and tools for real
programmers and not hacks.

On 7/7/12, michael barnes c...@samobile.net wrote:
 Well you write the game story in a spread sheet.
 And then send it to him to upload it to the app.

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Re: [Audyssey] x wheel how can this be a charged game?

2012-07-07 Thread Thomas Ward
Hi Lisa,

Sorry, but FTE still hasn't gotten off the drawing board yet. I've had
more than my share of difficulties to contend with. One of which is
having my laptop repaired after it took a fall on the floor and got
broken. My desktop is acting screwy where it reboots for some random
reason, and my old Compaq works but has a broken keyboard.
Fortunately, I have ordered a new laptop keyboard for the Compaq and
my Toshiba should be fixed with in the next couple of weeks.

Cheers!

On 7/7/12, Lisa Hayes lhay...@internode.on.net wrote:
 well i had a friend who wrotea  game creation tool and me being me pushed
 this game for all it was worth and he had fixed the bugs i found which he
 hadn['t and in one document at the ened he said, hey lisa no more bugs.
 grin.  How's fte foing anyhow thomas.
 Lisa Hayes




 www.nutrimetics.com.au/lisahayes

 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, July 07, 2012 6:14 PM
 Subject: Re: [Audyssey] x wheel how can this be a charged game?


 Hi Lisa,

 Grin. I like the way you think. As it happens no programmer has ever
 written a perfect program. There are always going to be bugs because
 human beings are not perfect and are bound to make mistakes
 eventually. I make mistakes all the time and I've been programming for
 about 14 years. It can be anything from a simple typo to some code
 that just fails to work as expected even though the code looks
 correct.

 Case in point. Everyone knows I've been working on MOTA AKA Ark of
 Hope privately. One of the major bugs in the game right now is it
 fails to update the current room when you climb a rope. If you climb
 from room 3 to room 4 the game doesn't update your position at all.
 I've looked through several lines of code and can't find the bug. It
 is an example of how code can look correct but behave incorrectly
 despite the developer's best efforts. The only thing to do in a case
 like that is to try different things until the problem gets fixed.
 Programmers, no matter who they are, usually encounter such bugs on a
 regular basis because we are not able to foresee problems like this in
 advance.

 Cheers!

 On 7/7/12, Lisa Hayes lhay...@internode.on.net wrote:
 and Ryan i've got a solution for cereal complainers like this kid write
 us a

 perfect game in one sitting.  Bet he can't/.
 Lisa Hayes


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Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread Trouble
So that means he is doing all the compiling and submission to Apple. 
Because, I do know you have to get the developer kit and license 
witch costs $99 from Apple.


At 09:36 AM 7/7/2012, you wrote:

Well you write the game story in a spread sheet.
And then send it to him to upload it to the app.

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread michael barnes

Hey, Thomas.
No problem.
The reason I mention this was for those who don't understand programming.
I am glad that the guy is willing to compile the spread sheet in a game 
compiler for me.
Now I am able to create games, of course they are text adventures but I 
can write the games I want to play.

Even if they are just text base and not audio.
If I understood programming then I would write audio games that would 
be base on the same thing of the text games.
Basically with this game Hell's Island game I think it would be a great 
horror game if I could do it in an audio game, then the player could 
move around in real time.

But like I said no problem

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread michael barnes

Well, he has wrote a tool kit for the Narratavius app.
However one of the writers of the stories wrote up the spread sheet for 
those who can't program.

Writing a game for Narratavius is just like using the tool kit: Quest.
Except instead of the person putting it in the tool kit you just write 
up the spread sheet of the game and he will run it through the kit.

You can charge for your games aswell.
He hopes that people will write stories for the app.

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[Audyssey] X-Wheel 1.0.4 released

2012-07-07 Thread Damien C. Pendleton
Hi folks,
Yet another update of X-Wheel is on the site ready for download.
This version actually has a number of improvements. Its change log is listed 
after this message.
Thanks.
Damien.

* Added: Speech options now work in real-time in the menu.
* Added: Saved configuration options are now initially highlighted in menus.
* Added: Updated the documentation with the fact that you could press v in the 
menu to access the version number (Thanks Charles).
* Added: Allowed the right control key to be used for navigation in forms 
(Thanks Peter and Philip).
* Bug fix: Sometimes the AI would attempt guessing a letter without spinning 
the wheel, causing a fatal error (Thanks Ryan).
* Bug fix: Pressing v in the menu would always speak the version number with 
Jaws.
* Bug fix: The SAPI voice menu would return to main menu rather than 
configuration.
* Bug fix: The form would paste multiline text in a single line field, making 
copying and pasting registration information difficult at times.
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Re: [Audyssey] x wheel how can this be a charged game?

2012-07-07 Thread Ben
Hi man, what is FTE? Sorry for sounding like a fool but just can't remember
what IT STANDS FOR! :D

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 July 2012 17:34
To: Gamers Discussion list
Subject: Re: [Audyssey] x wheel how can this be a charged game?

Hi Lisa,

Sorry, but FTE still hasn't gotten off the drawing board yet. I've had
more than my share of difficulties to contend with. One of which is
having my laptop repaired after it took a fall on the floor and got
broken. My desktop is acting screwy where it reboots for some random
reason, and my old Compaq works but has a broken keyboard.
Fortunately, I have ordered a new laptop keyboard for the Compaq and
my Toshiba should be fixed with in the next couple of weeks.

Cheers!

On 7/7/12, Lisa Hayes lhay...@internode.on.net wrote:
 well i had a friend who wrotea  game creation tool and me being me pushed
 this game for all it was worth and he had fixed the bugs i found which he
 hadn['t and in one document at the ened he said, hey lisa no more bugs.
 grin.  How's fte foing anyhow thomas.
 Lisa Hayes




 www.nutrimetics.com.au/lisahayes

 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, July 07, 2012 6:14 PM
 Subject: Re: [Audyssey] x wheel how can this be a charged game?


 Hi Lisa,

 Grin. I like the way you think. As it happens no programmer has ever
 written a perfect program. There are always going to be bugs because
 human beings are not perfect and are bound to make mistakes
 eventually. I make mistakes all the time and I've been programming for
 about 14 years. It can be anything from a simple typo to some code
 that just fails to work as expected even though the code looks
 correct.

 Case in point. Everyone knows I've been working on MOTA AKA Ark of
 Hope privately. One of the major bugs in the game right now is it
 fails to update the current room when you climb a rope. If you climb
 from room 3 to room 4 the game doesn't update your position at all.
 I've looked through several lines of code and can't find the bug. It
 is an example of how code can look correct but behave incorrectly
 despite the developer's best efforts. The only thing to do in a case
 like that is to try different things until the problem gets fixed.
 Programmers, no matter who they are, usually encounter such bugs on a
 regular basis because we are not able to foresee problems like this in
 advance.

 Cheers!

 On 7/7/12, Lisa Hayes lhay...@internode.on.net wrote:
 and Ryan i've got a solution for cereal complainers like this kid write
 us a

 perfect game in one sitting.  Bet he can't/.
 Lisa Hayes


 ---
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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2195 / Virus Database: 2437/5116 - Release Date: 07/07/12


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Re: [Audyssey] swamp: strip mall recording is ready

2012-07-07 Thread Reinhard Stebner
Thank you for this recording. This was interesting and useful. I guess the
one thing that I find most frustrating about this game is know how to
navigate (where to turn and such).

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Saturday, July 07, 2012 2:02 PM
To: gamers
Subject: [Audyssey] swamp: strip mall recording is ready

The link for the mall walkthrough is:
https://dl.dropbox.com/u/85682400/swamp%20mall%20podcast.mp3


As usual, all swamp related files with discriptions  are at:
https://dl.dropbox.com/u/85682400/swamp%20links.txt

Enjoy.

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Re: [Audyssey] swamp: strip mall recording is ready

2012-07-07 Thread john
Once you've played through the map a couple times I find that the 
turns become mostly second nature. It's just a matter of getting 
through those few times.


John.

- Original Message -
From: Reinhard Stebner raydar11...@yahoo.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Sat, 7 Jul 2012 15:38:42 -0400
Subject: Re: [Audyssey] swamp: strip mall recording is ready

Thank you for this recording. This was interesting and useful. I 
guess the
one thing that I find most frustrating about this game is know 
how to

navigate (where to turn and such).

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of john
Sent: Saturday, July 07, 2012 2:02 PM
To: gamers
Subject: [Audyssey] swamp: strip mall recording is ready

The link for the mall walkthrough is:
https://dl.dropbox.com/u/85682400/swamp%20mall%20podcast.mp3


As usual, all swamp related files with discriptions  are at:
https://dl.dropbox.com/u/85682400/swamp%20links.txt

Enjoy.

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[Audyssey] bugs in keyboard crazy

2012-07-07 Thread Nicol
Hi list
I've written to supp...@vipgameszone.com quite long ago  about 2 bugs I've
came across in keyboard crazy but thus far I haven't heard anything from
them.
For those of you who played keyboard crazy from www.vipgameszone.com lately,
I'd like to know if you have experienced the following 2 bugs:
First, Quite often, in  the middle of a game, I only hear a ping sound, I
don't hear the voice announcing the letter I must press.
In other words, in keyboard crazy say for instance I hear a voice coming
from my left ear saying A,   it means I have to press the letter A and then
hit control because I heard it from the left, or space if I heard it from
the middle or enter if the voice came from my right ear.
So now, quite often,  in the middle of a game session, there is no voice
saying which letter I must press, I only hear a ping sound from left, middle
or right.
So I wait to see what happens.
And so a bomb explodes telling me I pressed the wrong key, but actually I
didn't press anything as I only heard a ping sound, no voice telling me what
to press.
This doesn't happen every single time I play keyboard crazy but it does
happen quite  often.
The second bug:
Sometimes the voice tells me I must press a punctuation key requiring the
shift  key  like is less than .
Let's  say I heard the voice coming from the left ear.
So I hold down the shift key and hit the comma and then release the shift
key as the less than symbol is shift together with comma,.
Now I hit the control key as I heard the voice saying,  is less than,  from
the left ear.
But the bomb explodes which means its wrong.
The next time I heard the voice saying is less than from the left, this
time I hit shift on its own.
This time I'm not holding down shift, I tap shift and then I tap the comma
and I hit the control key as it came from the left ear but again I hear the
bomb exploding  which means  its wrong.
The next time I hear the voice saying is less than, from the left ear, this
time I hit comma and then I hit shift without holding it down, and I press
control as I heard it from the left ear.
But again the bomb explodes letting me know its wrong.\
This means that punctuation signs that requires the shift key doesn't work.
Regardless of which way I press it, the bomb explodes.
It happens quite often during a game session that I must press a punctuation
sign that requires shift.
After 3 bombs, its game over.
So this problem that I can't press a punctuation key that requires shift,
causes me easily to lose the game.
Has anyone experienced this?   


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Re: [Audyssey] x wheel how can this be a charged game?

2012-07-07 Thread Lisa Hayes
fAcing the empire it's a game i sent to thomas for him to take a squizz at 
porting to windows from dos.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, July 08, 2012 5:27 AM
Subject: Re: [Audyssey] x wheel how can this be a charged game?


Hi man, what is FTE? Sorry for sounding like a fool but just can't 
remember

what IT STANDS FOR! :D

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 July 2012 17:34
To: Gamers Discussion list
Subject: Re: [Audyssey] x wheel how can this be a charged game?

Hi Lisa,

Sorry, but FTE still hasn't gotten off the drawing board yet. I've had
more than my share of difficulties to contend with. One of which is
having my laptop repaired after it took a fall on the floor and got
broken. My desktop is acting screwy where it reboots for some random
reason, and my old Compaq works but has a broken keyboard.
Fortunately, I have ordered a new laptop keyboard for the Compaq and
my Toshiba should be fixed with in the next couple of weeks.

Cheers!

On 7/7/12, Lisa Hayes lhay...@internode.on.net wrote:

well i had a friend who wrotea  game creation tool and me being me pushed
this game for all it was worth and he had fixed the bugs i found which he
hadn['t and in one document at the ened he said, hey lisa no more bugs.
grin.  How's fte foing anyhow thomas.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 07, 2012 6:14 PM
Subject: Re: [Audyssey] x wheel how can this be a charged game?



Hi Lisa,

Grin. I like the way you think. As it happens no programmer has ever
written a perfect program. There are always going to be bugs because
human beings are not perfect and are bound to make mistakes
eventually. I make mistakes all the time and I've been programming for
about 14 years. It can be anything from a simple typo to some code
that just fails to work as expected even though the code looks
correct.

Case in point. Everyone knows I've been working on MOTA AKA Ark of
Hope privately. One of the major bugs in the game right now is it
fails to update the current room when you climb a rope. If you climb
from room 3 to room 4 the game doesn't update your position at all.
I've looked through several lines of code and can't find the bug. It
is an example of how code can look correct but behave incorrectly
despite the developer's best efforts. The only thing to do in a case
like that is to try different things until the problem gets fixed.
Programmers, no matter who they are, usually encounter such bugs on a
regular basis because we are not able to foresee problems like this in
advance.

Cheers!

On 7/7/12, Lisa Hayes lhay...@internode.on.net wrote:

and Ryan i've got a solution for cereal complainers like this kid write
us a

perfect game in one sitting.  Bet he can't/.
Lisa Hayes



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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2195 / Virus Database: 2437/5116 - Release Date: 07/07/12


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Re: [Audyssey] x wheel how can this be a charged game?

2012-07-07 Thread Lisa Hayes
Outch how hidious for you thomas that's some nsty stuff good luck. ONe of my 
friends poured coffee down his two month old lap top take care and no 
worries.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 08, 2012 2:34 AM
Subject: Re: [Audyssey] x wheel how can this be a charged game?



Hi Lisa,

Sorry, but FTE still hasn't gotten off the drawing board yet. I've had
more than my share of difficulties to contend with. One of which is
having my laptop repaired after it took a fall on the floor and got
broken. My desktop is acting screwy where it reboots for some random
reason, and my old Compaq works but has a broken keyboard.
Fortunately, I have ordered a new laptop keyboard for the Compaq and
my Toshiba should be fixed with in the next couple of weeks.

Cheers!

On 7/7/12, Lisa Hayes lhay...@internode.on.net wrote:

well i had a friend who wrotea  game creation tool and me being me pushed
this game for all it was worth and he had fixed the bugs i found which he
hadn['t and in one document at the ened he said, hey lisa no more bugs.
grin.  How's fte foing anyhow thomas.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 07, 2012 6:14 PM
Subject: Re: [Audyssey] x wheel how can this be a charged game?



Hi Lisa,

Grin. I like the way you think. As it happens no programmer has ever
written a perfect program. There are always going to be bugs because
human beings are not perfect and are bound to make mistakes
eventually. I make mistakes all the time and I've been programming for
about 14 years. It can be anything from a simple typo to some code
that just fails to work as expected even though the code looks
correct.

Case in point. Everyone knows I've been working on MOTA AKA Ark of
Hope privately. One of the major bugs in the game right now is it
fails to update the current room when you climb a rope. If you climb
from room 3 to room 4 the game doesn't update your position at all.
I've looked through several lines of code and can't find the bug. It
is an example of how code can look correct but behave incorrectly
despite the developer's best efforts. The only thing to do in a case
like that is to try different things until the problem gets fixed.
Programmers, no matter who they are, usually encounter such bugs on a
regular basis because we are not able to foresee problems like this in
advance.

Cheers!

On 7/7/12, Lisa Hayes lhay...@internode.on.net wrote:

and Ryan i've got a solution for cereal complainers like this kid write
us a

perfect game in one sitting.  Bet he can't/.
Lisa Hayes



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Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread Trouble
Knowing about the tools lets you get a idea of what you can and not 
do with a game.


At 02:45 PM 7/7/2012, you wrote:

Well, he has wrote a tool kit for the Narratavius app.
However one of the writers of the stories wrote up the spread sheet 
for those who can't program.

Writing a game for Narratavius is just like using the tool kit: Quest.
Except instead of the person putting it in the tool kit you just 
write up the spread sheet of the game and he will run it through the kit.

You can charge for your games aswell.
He hopes that people will write stories for the app.

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread Thomas Ward
Hi Trouble,

Yeah, that sure sounds like it. You submit your notes, storyline, game
ideas to this person through an Excel spreadsheet and he ends up doing
all the coding, compiling,  app signing, and submits it to the Apple
store.That's not the same thing as doing it yourself which is the
objective here.

Cheers!


On 7/7/12, Trouble troub...@columbus.rr.com wrote:
 So that means he is doing all the compiling and submission to Apple.
 Because, I do know you have to get the developer kit and license
 witch costs $99 from Apple.

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread Thomas Ward
Hi Michael,

Well, that is all well and good, but that doesn't solve the basic
problem. Mainly that there are fully trained programmers like me who
know how to program and want to develop software for the iPhone
without writing up a spreadsheet and sending it off to some developer
who will convert it into a text based game for me. In that sense you
totally misrepresented yourself by saying that a person doesn't have
to have a Mac to write games for the iPhone seeing as you aren't
actually programming and are still having someone else do all the real
work.

What Trouble and I are talking about is actually programming a game or
app for the iPhone from scratch using a full blown programming
language like Object-C, with a compiler like gcc, and the official SDK
from Apple for the iPhone. If you or anyone else wants to do that,
actually program a game for the iPhone, owning and using a Mac is a
requirement.

Cheers!


On 7/7/12, michael barnes c...@samobile.net wrote:
 Well, he has wrote a tool kit for the Narratavius app.
 However one of the writers of the stories wrote up the spread sheet for
 those who can't program.
 Writing a game for Narratavius is just like using the tool kit: Quest.
 Except instead of the person putting it in the tool kit you just write
 up the spread sheet of the game and he will run it through the kit.
 You can charge for your games aswell.
 He hopes that people will write stories for the app.

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Re: [Audyssey] iPhone apps and blind programmers

2012-07-07 Thread Thomas Ward
Hi Michael,

Yeah, but why didn't you say so from the beginning? From the sound of
your original post you made it sound like that there were
cross-platform tools for programmers to write games for iPhone for
Windows when in reality all you are doing is writing up some notes in
Excel, giving them to a third-party developer, and having him create
the games for iPhone. As far as I'm concerned you intentionally
mislead the list, misrepresented the status of iPhone development,and
wasted our time with useless non-sense.  If you have nothing
constructive to contribute on this subject then you shouldn't have
contradicted my statement with out and out falsehoods you could not
back up. In case you are wondering why I am so angry it is this.

I stated that a developer must have a Mac with Mac OS, Xcode, gcc, and
the Apple SDK to develop games for iPhone and other iOS devices. You
come along and say, no you don't. You go on to state that it is
possible for a Windows developer to develop games for iPhone. When I
press you for details you come back with this crap about writing up
some text in Excel, e-mail it to some other developer, who creates a
text game for you based on the Excel spreadsheet. Did it occur to you
that I was talking about actually programming software myself rather
than having someone else do it?

If I wanted a text adventure for iPhone I could do as much by opening
Inform 7 for Windows and writing up a ZCode text adventure that
willrun on Windows, Mac, Linux, or iPhone via any ZCode interpreter.
However, that isn't the subject. The subject is audio games, in real
time, for iPhone which aren't as simple to create for iPhone as you
initially lead us to believe.

Cheers!


On 7/7/12, michael barnes c...@samobile.net wrote:
 Hey, Thomas.
 No problem.
 The reason I mention this was for those who don't understand programming.
 I am glad that the guy is willing to compile the spread sheet in a game
 compiler for me.
 Now I am able to create games, of course they are text adventures but I
 can write the games I want to play.
 Even if they are just text base and not audio.
 If I understood programming then I would write audio games that would
 be base on the same thing of the text games.
 Basically with this game Hell's Island game I think it would be a great
 horror game if I could do it in an audio game, then the player could
 move around in real time.
 But like I said no problem

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