Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play
well I did say I was out of touch, I am not a dev just a tester/ light hacker programming after all is not my strong point, light scripter maybe doodler but not programmer. Its good that vb games can be done for multiplatforms now. At 09:22 PM 3/25/2013, you wrote: Hi Shaun and all, A few comments about the message below. Yes, older versions of Visual Basic, such as Visual Basic 6, are not Mac and Linux compatible, but that does not mean a person can not write apps for Mac and Linux in Visual Basic. Newer versions of the Mono Framework supports Visual Basic 2010 and comes with a Visual Basic .NET command line compiler. So that means its possible to write both C# .NET and Visual Basic .NET apps for Mac OS and Linux. The problem with Mac OS and .NET apps is there is no way to just click on an executable and run it the way you can in Windows and Linux. For some reason I haven't figured out the only way to get a C# .NET or VB .NET appp to run on Mac OS is to open a terminal and launch it like mono program.exe which is obviously less friendly than clicking an icon or browsing for the exe file and clicking on it. If a person is willing to launch apps from the terminal then .NET will work on Mac. As far as Python goes the big problem is Python version. The pyc files are runtime version specific meaning if you compile it for Python 2.7.3 and your target machine only has Python 2.6.x the application obviously won't run. the solution for this problem is to compile platform specific versions with its own runtime interpreter in the executable which means the developer needs a Mac, Linux PC, and Windows PC to build target versions for all three platforms. As far as C or C++ goes that is really rough for cross-platform development. Yes, it can be done, but it is not as simple or as easy as you make it out to be. There are a lot of technical considerations I won't even get into here just because I'd need a novel rather than a message to get into them all. On 3/24/13, shaun everiss sm.ever...@gmail.com wrote: hmm I am not as up with the play as I should be. It depends on the types of games that would work. python works with macs pcs both windows and linux. I know there is the mono dotnet opensource framework and thats supposed to work with everything with the same features as the windows dotnet client has. Now I have used in the past pascal and there is probably a client for all platforms. Standard c or c in general should work, linux is basically c anyway, so no big issue loads of compilers for all platforms. So a lot of stuff probably works visual basic probably won't work outside windows. Most stuff should work with windows from 98 up to server 2012, mac is slightly more tricky as is linux but I think a lot of stuff can be sourced for each os. We do have an issue with anything over that. I know we do have windows rt should we use it though no access supports = no use I'd imagine for now anyway. Mac I am not sure but there should be no issue as is linux. The iphone with restrictions may work though a lot seem to be jail breaking their units. Android is probably the option for least resistance. Its google and opensource probably has its apis somewhere online. the ios stuff if you make it by the rules needs licences by apple. and if you hack it well I don't know, I have been wanting an ios device for all the games with the reviews, but after all the hastle with all the restrictions I am not sure if I should just get one of the nexus devices. If there are sighted devs there is always xna I am not sure what we would need to run on xbox but assumedly its supposed to run on xbox 360s potentually. The rest soni etc nes whatever I am not sure about access but we already have a large extent of reach and choice on platform. ok not steam but we probably don't need that. there is also blackburry but hardly anyone uses that anyway. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play
there a re a few more passages in the game you don't need to complete the game. Right however the game almost never uses them, maybe items will be put obscurely, or items and monsters will be dropped in passages but items are not dropped in passages randomely as a rule even main ones. items can be behind locked doors even if you can't get to the doors, ie a security key may be behind a door that was locked. or a wafter may be on a monster that does not exist in the game or a message may be on a monster that you can't find. I still play the game on normal level because its good for a good keyboard bash. Out of most of the old games I have lonewolf is the only other and thats with the borgified mod on it only. At 10:26 PM 3/25/2013, you wrote: Hi Tom. As you know I'm an exploration fiend, so the maze aspect of shades of doom is very much something else I like about the game, aprticularly given that David did a great job with ambient sound sources in the maze which give it an interesting background to explore too even though the game didn't involve much music. combine this with the item randomization and you've got a great game with lots of replay. The two things I'd have liked to see in shades most are 1, more enemies, since the 7 or so types the game has do seem a little samy after a while especially mid game, and 2, more areas which it was not! necessary to complete to finish the game, but which added to the over all levels. To explain, as it stand you need to pretty much go everywhere on each level to make sure you get all the data wafers and those messages. it'd be great to see a game that has false trails as well as genuine routes through the levels, so that people can choose to explore fully or to just head for the exit. This would be particularly of advantage in a game with stat boosts or other extras to collect, since then there is always the possibility that exploring leads to more items. this is something many of my favourite exploration games do, indeed in many of the more recent and large size fan created Turrican levels, there are so many false trails that finding the correct route is near impossible, aprticularly considdering Turrican levels can have their exit anywhere, and some of the fan created ones are truly gigantic! While I know some people find exploration in audio based games a trial, I'd say that thanks to shades and swamp, not to mention previous mota betas ad games like Airic, we're familiar enough now over using things like coordinates, difference in environment (be these sound sources, room names or whatever), to be albe to have maps at least as complex as those in a game like Original prince of persia. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Trying to contact blindsoftware.com
yeah for ages I have had issues with one of my games pipe classic registering it appears their support email box is full and I havn't been able to get in contact I know justin is on twitter but I don't use that for anything bar viewing. At 11:03 AM 3/26/2013, you wrote: Hey everyone, This is a copy of an EMail I wrote to blindsoftware. I can not reach them by Email, by phone, or through there website. Did they shut down? Anyways, here's the Email: Hi, I've been trying to contact you for weeks now. I've emailed supp...@blindsoftware.com, I've called the company, ETC. This is my last attempt. Oh, just so you know, your supp...@blindsoftware.com Email bounced back at me. I just restored all my unlock codes for all the games, but I'm having some trouble getting classic pipe, and classic troopanum to work. I remember back when I had them working last, there was a separate file I needed to install to make those work. I don't know what kinda file it is, but I do not have it. The error I keep getting is: Pipe 1.0 graphic 798 graphic 775 Error 1556 license file not valid for this computer. OK All the other games work besides these two. The error is the same for both as far as the error. Any help would be appreciated. Ryan Breathe Right#174; Flu Relief Have the Flu? Breathe Better So You Can Feel Better. Try Breathe Right! http://thirdpartyoffers.juno.com/TGL3131/5150c9e17b86749e1360fst01vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] killing replay value - Re: replayability and Usa games was Re: Looking For Something New to Play
hmmm 2 different perspectives, I never had a console and never played one, my first games were of disks I only learned the real games when I got the net in 95 till then I was not aware of most things. so I am a bit behind in some ways. At 01:58 PM 3/26/2013, you wrote: Hi Shaun, Well, honestly I personally can't relate. I came from a completely mainstream gaming experience before I went blind and so I have a different perspective on this. I didn't play as many text adventures or simple games as some of you have because immediately after losing my sight I went after games like Shades of Doom and Lone Wolf that were more or less like games I had been playing before I lost my sight.That isn't to say I didn't play simple games, I certainly did, but I guess I always maintained a certain level of competency towards more complex games. Cheers! On 3/25/13, shaun everiss sm.ever...@gmail.com wrote: I know tom and I suspect that although we are caipible a lot of us me included have been playing simple stuff for ages to adjust is a bit of a curve, I know it actually frightens me that I can't handle everything at once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] shades of doom
well I did buy the cheats, its the only way I have been able to beat the tds and the bosses, I know thats probably not the way to do it but otherwise I would never beat the game, I have beaten all other monsters though. At 02:38 PM 3/26/2013, you wrote: I think the only reason I haven't beaten Shades of Doom is that I just haven't sat down and played it for long stretches of time. As to why, I don't know, because I do like the game. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 25, 2013 7:53 PM Subject: Re: [Audyssey] killing replay value - Re: replayability andUsagameswas Re: Looking For Something New to Play Hi Dark, Exactly. I think that more than anything else is what I'd like to see in more audio games. Even if someone creates a walkthrough or gives away some hint or clue how to beat a game there is still some challenge required to actually beat the game. Of course, as with everything else I suppose there will always be some people who can't complete the game no matter how hard they try. For example, I have heard of a few people on the list who have tried to beat Shades of doom and can't. I'm not sure of the specific reasons for that either they find the mazes too complex, can't hit what they shoot at, and a few other complaints but the point remains that sort of game isn't for everyone. Some people can't handle games of a certain complexity, and there isn't much a game developer can do to resolve that situation, because sometimes a certain type of game is too hard for some and too easy for others. The best a game developer can do is build in difficulty settings and hope the customer finds one that works for him/her. For me though Shades of Doom is well balanced between complexity and difficulty, and a balance I hope to reach with my own games. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play
Hi Tom. Well this is again why I'd like to see side scrollers introduced to audio gamers, since the amount of fun I've had with turrican, metroid, mega man and such games over the years is just staggering, and it's a shame that there are so many people who believe a 1D game like q9 is the be all and end all. That being said, something full 3D would be good too, provided the nav system was there. Personally, what I found irritating in monkey business wasn't so much that the navigation system was lacking, but that it was simply imprecise. You'd hear something in front of you, walk forward and then walk straight past it, or be told something was to your right, turn right and then miss it. Shades, and the gma engine generally, not to mention technoshock which was heavily based on it, uses a very precise system in it's audio to identify where objects are, so that if you turn so that something is centered in the sterrio field, you are! facing it, which to me is as much a contributing factor to shades success as it's various tools. i might also add though that on this front, swamp is pretty awsome too, letting you explore very large maps with things appearing at random and even collection missions too. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking For Something New to Play
Hi Tom. to be honest my thinking of castaways was a little different. Rather than thinking of the existing game but with some additions, I was myself considdering essentially the same system, but with a more complex and realistic setup. For example, in castaways all your farms produce food at a constant wrate, yet in reality we know that crops are planted in spring and then harvested in autumn, just in time for the winter. Similarly, in castaways it was necessary to chop and prepare lumber for building houses or barrels, yet nobody ever needed a fire, and while the taylers and weavers made cloth for bandages or ship sales, nobody made cloth for clothes or leather for shoes. I'd love myself to really get to fully control a society, see it grow, experience natural desasters like floods or attacks from bandits, nurse people through the hard times and see them increase through the better times. heck, dwarf fortress even had personalities for it's people by giving people a certain proclivity to do better at a given job, and making them get board if they didn't do that job, and even including a set of behaviours that they would engage in if they got board or if they were satisfied. this is why I would so love to see a more complex castaways Ii with a full scale civilization system. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] shades of doom
Hi Shaun, You really should try beating the game without a single cheat code. I personally found it more rewarding. I'll admit the temporal disturbance is difficult to destroy, but really all you have to do is trap it in an unused room, and it will never bother you again. There is no need to stand there pumping ammo into it. :D As for the Boss he is a son of a gun to take down without cheats, but it can be done if you are a quick shot. I found certain weapons like the laser gun are more effective in killing him faster than with the automatic bolt gun. Although, often I switch between weapons just for target practice. However, I kill him more often than not. On 3/26/13, shaun everiss sm.ever...@gmail.com wrote: well I did buy the cheats, its the only way I have been able to beat the tds and the bosses, I know thats probably not the way to do it but otherwise I would never beat the game, I have beaten all other monsters though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] killing replay value - Re: replayability andUsagameswas Re: Looking For Something New to Play
Hi Tom. well the question of difficulty is an interesting one. i've noticed that where in a lot of the classic games, extra difficulty came from more enemies, differences in enemy behaviour , or slightly different challenges, in audio games it's usually just a matter of faster ractions. This of course goes straight back to the ractive vs judgement based gameplay distinction, since while playing a game like shades where you must learn the mechanics and judge appropriate is harder, it is A, more satisfying, and also B, more open to alteration in difficulty by giving leeway to a persons judgements. Take mario brothers as an example. On the first level there are only two comparatively small pits that mario can fall into, meaning it doesn't matter where a player walks or how much she/he bounces around when clonking the enemies on the head. On 1-3 however, almost the entire floor is an abyss, meaning that getting marrio to perform a quick stop after a jump is far more crytical to a players survival. as I've said before, its this! sort of difficulty we need more of in audio games, rather than just the effectively boppit style hear it, hit it sort of gameplay that a lot of games have relied upon. don't get me wrong, games like troopanum or super egghunt are still worth playing, but I'd just love as a general rule audio games to get away from that sort of mechanic, even in simpler, arcade style games, (gma lander managed this nicely). While I have noticed a distinct improvement in this over the past few years, it's still very much an area audio games need to improve on. Yes, it sdoes mean more difficult games, because at rock bottom it is harder to learn and judge something than just to react, but at the same time it also means games that offer far more rewards and interesting challenges to the players. While I totally agree that different people have different likes and dislikes, at the same time I would! like to see things change in the judgement vs reaction scales. it was the judgement and mechanics angles that made all those old atari games so dam difficult in the first place after all, which also contributed to how addictive they were. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] killing replay value - Re: replayability and Usa games was Re: Looking For Something New to Play
One thing I have noticed though, is that a lot of people playing audio games sort of expect! a game to be learnable the first time. Back in the old atari 2600days, it was quite usualy to stick on a game like space invaders or berzerk and laast approximately five seconds, heck, even when i first played original marrio brothers, I was lucky to complete level 1-1. Admitedly, I was slightly worse at this than other people due to field of vision issues, which probably gave me a little more patience, however if you talk to any old school gamers they will say the same thing, back in the 1980's and even 90's, games had to be a lot harder. While I know there are some people who can really try with a certain game but find it not their thing, or that it requires skills they simply do not have, I am like that myself with grid based puzzles in audio, at the same time I do sometimes wonder how much effort certain people are willing to put into a game. this isn't people's fault, again, reaction based games are very easy to understand and play, however at the same time if we do want! things to change, maybe this is an area people need to considder. Heck, it took me several hours to get to grips with lw, and even now I will admit I'm not particularly good at the game, but I know that to be my own lack of practice and spacial coordination, which, if I sat down with the game for a few days are things I could acquire, rather than explicitely the ault of David greenwood for designing an unplayable game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play
Hi Shaun, Ah, I see. Well, as far as burning out goes that was true a few months ago, but not now. A few things have changed since then, and I've gotten my priorities straight so to speak. Back in 2008 through 2011 I was spending every available minute I had on developing the engine, developing MOTA, researching this or that, and not spending much time with my family or giving myself room to breath. Then, in 2012 I became quite sick. I caught the flu a couple of times, came down with a nasty cold, and to top things off I fell down a few months ago while getting out of the bathtub and injured my neck. All of these things lead to me taking time off from game development, and in the process I realized I was killing myself working too hard. At this point I am still working on developing games, but I don't push myself. If I feel tired I take a nap instead. If I need to watch my son for a few hours that will get top priority. If I feel like working on some game or project that has nothing to do with the games on preorder I do it. Basically, I just don't push myself too hard, and I've realized what is most important is my own happiness and satisfaction above all else. So the games will get done when they are done and in what time I have to set aside for them, but I won't push myself to the burnout point any more. Cheers! On 3/26/13, shaun everiss sm.ever...@gmail.com wrote: no problem tom I was just worried you were burning yourself out over the games and I don't want you to, I have no issue on honor my issue was that you were developing because you had to and not enjoying it and well I was worried you were going to burn out, I have seen several small time devs just burn or go away with no trace and I don't want you to be one of these people. You were the first that even thought or at least one of them that thought about trying to modernise our games which up to when you started were using old tech. I know a lot has improved since you started sertainly we have more at our disposal than ever before. I was just concerned thats all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] patience - Re: replayability and Usa games was Re: Looking ForSomething New to Play
Hi Tom. While I understand the need to work on practice games etc, I do think it's a shame to put work into games that never see the light of day. I do not myself have any interest in playing adult games, but many other people do, therefore Perhaps you could have a specific page for adult orientated games on the usa games site with a warning about the games' content. Recently an adult xxx rated mod for the game pontes escape was created. the developer of Pontes escape said he didn't want to have the mod on the pontes site, since as pontes is a charity foundation he didn't want to get into trouble with them, but didn't mind me putting a link to the download position of the mod on the pontes escape page of the forum along with a warning about it's content. Btw, I'll also add that your working on multiple projects is a real vindication of good old Mr. marks, since this was another reason he cryticized the production line system as it dehumanized people by forcing them to put efforts into just one task. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] The orb of zot
HI all Im looking for an old game called either the orb of zot or the wizards caStle yuou had to travel through a wizards castle to get the orb of zot any help appreciated thanks in advance. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The orb of zot
Hi lisa. A zcode version of the game exists, which will run in winfrotz or any similar if interpreter. You can find it at http://www.wurb.com/if/game/678 I've actually been toying with giving it a page on the audiogames.net db, since it is an rpg, and while it does use some ascii graphics to show your environment when you use a flaire, or read the map, they aren't really complicated as they just show the environment around the room your in in 8 directions. the only thing I will say is note that you might need a virtual curser as well with this one, since you can't just go by what is shown on the turn display. Hth. all the best, Dark. - Original Message - From: Lisa Hayes lhay...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 26, 2013 10:05 AM Subject: [Audyssey] The orb of zot HI all Im looking for an old game called either the orb of zot or the wizards caStle yuou had to travel through a wizards castle to get the orb of zot any help appreciated thanks in advance. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Stright Fighter.
Hi All. I would like to play again to a very old coin up which took days and days of my childwood. Is there any Stright Fighter playable under Windows, MacOS or iOS some accessible? If not, would be great also to listen to some audio review of the game itself. Gabriel. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaway
Along this same line, there's a game I've been looking for called Castaway. It was an old text adventure for dos, and I don't think it's been ported to any other systems. From what I remember of it, you wash up on an island after your ship crashes, being the only survivor, and you have to find your way off the island. It had different races you could pick, some strategy in the beginning of the game as you had to buy a few items for initial survival based on the meager supply of gold you washed up with, and RPG-like mechanics, it was quite similar to The Orb of Zott but a little more advanced. If anyone knows where I can find it, I'd appreciate the information. -- From: dark d...@xgam.org Sent: Tuesday, March 26, 2013 04:18 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] The orb of zot Hi lisa. A zcode version of the game exists, which will run in winfrotz or any similar if interpreter. You can find it at http://www.wurb.com/if/game/678 I've actually been toying with giving it a page on the audiogames.net db, since it is an rpg, and while it does use some ascii graphics to show your environment when you use a flaire, or read the map, they aren't really complicated as they just show the environment around the room your in in 8 directions. the only thing I will say is note that you might need a virtual curser as well with this one, since you can't just go by what is shown on the turn display. Hth. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaway
Baf's lists an old dos text game called castaway, see http://www.wurb.com/if/game/39 but though it has the plot you mention regarding being washed up on a tropical island, there's nothing about rpg mechanics or choosing races, it just seems to be an early if style game. You could of course also try google, that was where I found a copy of brammena. Beware the Grue! Dark. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 26, 2013 12:04 PM Subject: [Audyssey] Castaway Along this same line, there's a game I've been looking for called Castaway. It was an old text adventure for dos, and I don't think it's been ported to any other systems. From what I remember of it, you wash up on an island after your ship crashes, being the only survivor, and you have to find your way off the island. It had different races you could pick, some strategy in the beginning of the game as you had to buy a few items for initial survival based on the meager supply of gold you washed up with, and RPG-like mechanics, it was quite similar to The Orb of Zott but a little more advanced. If anyone knows where I can find it, I'd appreciate the information. -- From: dark d...@xgam.org Sent: Tuesday, March 26, 2013 04:18 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] The orb of zot Hi lisa. A zcode version of the game exists, which will run in winfrotz or any similar if interpreter. You can find it at http://www.wurb.com/if/game/678 I've actually been toying with giving it a page on the audiogames.net db, since it is an rpg, and while it does use some ascii graphics to show your environment when you use a flaire, or read the map, they aren't really complicated as they just show the environment around the room your in in 8 directions. the only thing I will say is note that you might need a virtual curser as well with this one, since you can't just go by what is shown on the turn display. Hth. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaway
Hi. There is a game called Castaway in the if-archive under games/pc, here is its description: Castaway, recreational text adventure by Conrad R. Button. Author's difficulty rating: Introductory. This game conflicts with some mouse drivers (e.g. Logitech 5.01), so boot without a driver if some lines are missing from your screen. All the best, Ibrahim. -Original Message- From: Shadow Dragon Sent: Tuesday, March 26, 2013 12:04 PM To: Gamers Discussion list Subject: [Audyssey] Castaway Along this same line, there's a game I've been looking for called Castaway. It was an old text adventure for dos, and I don't think it's been ported to any other systems. From what I remember of it, you wash up on an island after your ship crashes, being the only survivor, and you have to find your way off the island. It had different races you could pick, some strategy in the beginning of the game as you had to buy a few items for initial survival based on the meager supply of gold you washed up with, and RPG-like mechanics, it was quite similar to The Orb of Zott but a little more advanced. If anyone knows where I can find it, I'd appreciate the information. -- From: dark d...@xgam.org Sent: Tuesday, March 26, 2013 04:18 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] The orb of zot Hi lisa. A zcode version of the game exists, which will run in winfrotz or any similar if interpreter. You can find it at http://www.wurb.com/if/game/678 I've actually been toying with giving it a page on the audiogames.net db, since it is an rpg, and while it does use some ascii graphics to show your environment when you use a flaire, or read the map, they aren't really complicated as they just show the environment around the room your in in 8 directions. the only thing I will say is note that you might need a virtual curser as well with this one, since you can't just go by what is shown on the turn display. Hth. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] absence
mmany appologies for the absence but i'm afraid i have ceverely damaged my ledft arm when i slipped on some ice. it isn't broken, but it is extremely badly sprained. i would like to continue our discussion but at the moment i can t type since i only have one hand and dad has had to type this for me.i will get back to you as soon as i am able. all the best dark --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] absence
Hope you feel better soon. Stay well! Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Tuesday, March 26, 2013 6:00 PM Subject: [Audyssey] absence mmany appologies for the absence but i'm afraid i have ceverely damaged my ledft arm when i slipped on some ice. it isn't broken, but it is extremely badly sprained. i would like to continue our discussion but at the moment i can t type since i only have one hand and dad has had to type this for me.i will get back to you as soon as i am able. all the best dark --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] from whare can i get custom track and vehicles for topspeed3
hi all i like playing topspeed3 i have rased on almost all of the tracks and used all of the default vehicles i would like to install more tracks and vehicles in my game from whare can i get them i also want to play the game with my sighted brother but he tells me when i am rasing he cant see anything on the screen is this the default in the game if no what should i do to make things visible -- surch for me on facebook, google+, orkut.. austinpinto.xavi...@gmail.com follow me on twitter. austinmpinto contact me on skype. austin.pinto3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] absence
Aw, feel better soon. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, March 26, 2013 12:00 PM To: Gamers@audyssey.org Subject: [Audyssey] absence mmany appologies for the absence but i'm afraid i have ceverely damaged my ledft arm when i slipped on some ice. it isn't broken, but it is extremely badly sprained. i would like to continue our discussion but at the moment i can t type since i only have one hand and dad has had to type this for me.i will get back to you as soon as i am able. all the best dark --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp Problem
so, I decided to get back into playing swamp today, but when I went to log on, I got this error message saying that my registration was rejected or something like that, and I kept getting this connection interrupted message over and over again, but the map loaded, so I'm not sure what's wrong. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Problem
James, Was this on the testing server or the main one? If it was on the testing server, underscores are no longer allowed in names. If you already have a name registered, you can keep using your usual underscore, but when creating new names it won't allow it. Since I cleared the records on the testing server a few days ago, you are actually creating a new character if you sign on to it for the first time. If none of this applies to you, please let me know and I'll look in to the issue. - Aprone From: James Howard coldshadow...@gmail.com so, I decided to get back into playing swamp today, but when I went to log on, I got this error message saying that my registration was rejected or something like that, and I kept getting this connection interrupted message over and over again, but the map loaded, so I'm not sure what's wrong. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp death/wound sounds
Just thought I bring this up again- since last time I mentioned this, the response was that the issue wasn't big enough to really worth fixing at the time... No matter which voice profile you're using...female...male...when you get hit/killed/bit...even though others hear your proper injured sounds, you your self still always hear the default male wound/death sounds. It's not a big issue gameplaywise, but does subtract to the overall feel of the game somewhat- my girlfriend noticed that...she said...why am I sounding like a guy when I am bitten? :) Maybe when creating a character there should be an option on gender, and the game can select the proper sounds accordingly? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp death/wound sounds
Johnny, This is because the screaming player you hear is part of the same zombie attack recording. When Swamp started to expand into a larger game, new sounds were split up to give more room to customize things, but the player pain sounds are from the very beginning. Since customizing player voices was a relatively late addition to the game, new zombies that were added followed the same pattern of attack and scream in a single file. There was no reason to change the format since it would only require the existing zombies to need to be redone, and there were no custom voices so the end result would still sound exactly the same. - Aprone --- On Tue, 3/26/13, Johnny Tai johnnyti...@shaw.ca wrote: Just thought I bring this up again- since last time I mentioned this, the response was that the issue wasn't big enough to really worth fixing at the time... No matter which voice profile you're using...female...male...when you get hit/killed/bit...even though others hear your proper injured sounds, you your self still always hear the default male wound/death sounds. It's not a big issue gameplaywise, but does subtract to the overall feel of the game somewhat- my girlfriend noticed that...she said...why am I sounding like a guy when I am bitten? :) Maybe when creating a character there should be an option on gender, and the game can select the proper sounds accordingly? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaway
Hmm, sadly that doesn't seem to be it. And also, I've done enough googling trying to find this game that I got discouraged. I played it once at a summer camp and have been looking for it ever since. Haven't actually tried to find it in a while, but the mension of Wizard's Castle made me think of it so figured I'd ask on here. I'm starting to wonder if the game wasn't actually called something different, I was pretty sure the lady that showed me it at camp said it was Castaway, but looking at the solution for this game it seems to have no RPG mechanics and to be very simple, so I don't think it's what I'm looking for. Thanks for the Baf's reminder though, maybe I'll look through their Dos section and see if I can find it. -- From: dark d...@xgam.org Sent: Tuesday, March 26, 2013 06:22 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Castaway Baf's lists an old dos text game called castaway, see http://www.wurb.com/if/game/39 but though it has the plot you mention regarding being washed up on a tropical island, there's nothing about rpg mechanics or choosing races, it just seems to be an early if style game. You could of course also try google, that was where I found a copy of brammena. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Problem
as far as I know, its the main server, but I'm not sure, I just downloaded the latest version off your sight and ran that, didn't see anything about a server selection. On 3/26/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote: James, Was this on the testing server or the main one? If it was on the testing server, underscores are no longer allowed in names. If you already have a name registered, you can keep using your usual underscore, but when creating new names it won't allow it. Since I cleared the records on the testing server a few days ago, you are actually creating a new character if you sign on to it for the first time. If none of this applies to you, please let me know and I'll look in to the issue. - Aprone From: James Howard coldshadow...@gmail.com so, I decided to get back into playing swamp today, but when I went to log on, I got this error message saying that my registration was rejected or something like that, and I kept getting this connection interrupted message over and over again, but the map loaded, so I'm not sure what's wrong. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Problem
Hi, The current released version is 2.8. The test version is 2.9. so check to see what version you are currently running. If you just download swamp from the site, then more likely it is version 2.8. you have to specifically download a separate zipped file and install it to be running 2.9 on the test version. HTH. Shermanator - Original Message - From: James Howard coldshadow...@gmail.com Sent: Tuesday, March 26, 2013 5:26 PM as far as I know, its the main server, but I'm not sure, I just downloaded the latest version off your sight and ran that, didn't see anything about a server selection. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Problem
I checked the version, it is 2.8 On 3/26/13, Richard Sherman squir...@gmail.com wrote: Hi, The current released version is 2.8. The test version is 2.9. so check to see what version you are currently running. If you just download swamp from the site, then more likely it is version 2.8. you have to specifically download a separate zipped file and install it to be running 2.9 on the test version. HTH. Shermanator - Original Message - From: James Howard coldshadow...@gmail.com Sent: Tuesday, March 26, 2013 5:26 PM as far as I know, its the main server, but I'm not sure, I just downloaded the latest version off your sight and ran that, didn't see anything about a server selection. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Problem
HI, then drop Aprone a direct message. include any user and relevant info you think he might tneed. Be patient. He works so it might not be resolved until tomorrow. BTW, were you trying to create a new user or sign into an old one. If an old one, after about a month it might have been deleted. Be sure to give as detailed info as you can so Aprone can resolve your situation as best as possible. Good luck. Shermanator - Original Message - From: James Howard coldshadow...@gmail.com Sent: Tuesday, March 26, 2013 7:12 PM I checked the version, it is 2.8 On 3/26/13, Richard Sherman squir...@gmail.com wrote: Hi, The current released version is 2.8. The test version is 2.9. so check to see what version you are currently running. If you just download swamp from the site, then more likely it is version 2.8. you have to specifically download a separate zipped file and install it to be running 2.9 on the test version. HTH. Shermanator --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The orb of zot
dArk many thanks i loved this game and now can play it again. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 26, 2013 9:18 PM Subject: Re: [Audyssey] The orb of zot Hi lisa. A zcode version of the game exists, which will run in winfrotz or any similar if interpreter. You can find it at http://www.wurb.com/if/game/678 I've actually been toying with giving it a page on the audiogames.net db, since it is an rpg, and while it does use some ascii graphics to show your environment when you use a flaire, or read the map, they aren't really complicated as they just show the environment around the room your in in 8 directions. the only thing I will say is note that you might need a virtual curser as well with this one, since you can't just go by what is shown on the turn display. Hth. all the best, Dark. - Original Message - From: Lisa Hayes lhay...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 26, 2013 10:05 AM Subject: [Audyssey] The orb of zot HI all Im looking for an old game called either the orb of zot or the wizards caStle yuou had to travel through a wizards castle to get the orb of zot any help appreciated thanks in advance. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The orb of zot
Oh wow, this is seriously primitive rogue like adventuring, sorta reminds me of a game put out by Light wave Consultancy called Rogue which I cant find anywhere. All the best, Ibrahim. -Original Message- From: Lisa Hayes Sent: Tuesday, March 26, 2013 11:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] The orb of zot dArk many thanks i loved this game and now can play it again. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 26, 2013 9:18 PM Subject: Re: [Audyssey] The orb of zot Hi lisa. A zcode version of the game exists, which will run in winfrotz or any similar if interpreter. You can find it at http://www.wurb.com/if/game/678 I've actually been toying with giving it a page on the audiogames.net db, since it is an rpg, and while it does use some ascii graphics to show your environment when you use a flaire, or read the map, they aren't really complicated as they just show the environment around the room your in in 8 directions. the only thing I will say is note that you might need a virtual curser as well with this one, since you can't just go by what is shown on the turn display. Hth. all the best, Dark. - Original Message - From: Lisa Hayes lhay...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 26, 2013 10:05 AM Subject: [Audyssey] The orb of zot HI all Im looking for an old game called either the orb of zot or the wizards caStle yuou had to travel through a wizards castle to get the orb of zot any help appreciated thanks in advance. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play
Hi Dark, Sure. I do understand your point of view as it is rather distressing to know how many V.I. gamers assume that something like Q9 is the be all and end all to side-scrollers when guys like you and I know better. Fact of the matter is that for better than a decade side-scrollers were the primary style of games for Nintendo, Sega, and PC and it gave rise to such popular series as Megaman, Super Mario, Donkey Kong, Castlevania, and so on. Since I figure the majority of blind PC users were unable to fully enjoy the original side-scrollers they are lacking some huge conceptual differences between a simple side-scroller like Q9 and say Mario Brothers. There are a whole bunch of conceptual differences that just haven't been fully realized by the blind gaming community. For far too long a lot of games have you push the up arrow key and the left or right arrow key x time to jump a pit etc. This is not only very unrealistic, but lacks the skill and grace of games with a traditional analog jump system in place. Games where how high and far you jumped were based on a number of factors like if you were running before you jumped, weather or not you were jumping off a ledge,and how long you held down the jump button while using the directional cross to control the characters movement. Even when you landed you would occasionally bounce or slide which made it difficult for a precision pinpoint landing. Such things haven't been the norm in audio games, and I suspect it is because a true analog jump system requires good hand and eye coordination so yes we could use a few good side-scrollers of that type to at least introduce the V.I. community to what they are missing. At the same time I am personally equally conscious of the fact we haven't had many FPS games that lives up to mainstream standards. Yes, Shades of Doom is good, and yes Swamp introduces us to the online FPS type affair, but I've seen a lot of features that have never been introduced in any audio game for one reason or another. Let's take a Third Person Shooter like the infamous tomb Raider for example. In that series you can get Lara Croft to perform a wide range of acrobatic maneuvers above and beyond just jumps. She can do summersaults, flips, rolls, and swan dive off a ledge into a lake. She can safety drop from ledges, swing from ropes and vines, army crawl under swirling blades, as well as run up to a ledge etc and vault over it. In Tomb Raider Legend and Anniversary Lara carries a grappling hook which she uses to swing over traps and to climb up to areas of the tomb inaccessible through any other means. Point being that there are a lot of aspects to a full on 3d game that no 2d side-scroller can quite compare to. Regarding nav systems I have to agree here. Monkey Business was imprecise, and I'm not quite sure why that was. However, I do know of the issue you speak of where you would here the beep, beep, beep of the object locator only to walk past the item, or walk around it several times before picking up the coin, sword, or whatever it was you were trying to pik up. Oh, that use to bug the heck out of me. Cheers! On 3/26/13, dark d...@xgam.org wrote: Hi Tom. Well this is again why I'd like to see side scrollers introduced to audio gamers, since the amount of fun I've had with turrican, metroid, mega man and such games over the years is just staggering, and it's a shame that there are so many people who believe a 1D game like q9 is the be all and end all. That being said, something full 3D would be good too, provided the nav system was there. Personally, what I found irritating in monkey business wasn't so much that the navigation system was lacking, but that it was simply imprecise. You'd hear something in front of you, walk forward and then walk straight past it, or be told something was to your right, turn right and then miss it. Shades, and the gma engine generally, not to mention technoshock which was heavily based on it, uses a very precise system in it's audio to identify where objects are, so that if you turn so that something is centered in the sterrio field, you are! facing it, which to me is as much a contributing factor to shades success as it's various tools. i might also add though that on this front, swamp is pretty awsome too, letting you explore very large maps with things appearing at random and even collection missions too. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If
Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play
Hi Shaun, Oh, I realize that. However, may this serve as a reminder open mouth insert foot when you pass around incorrect information or talk about things you don't really know anything about. You can do more harm than good spreading baseless information around. On 3/26/13, shaun everiss sm.ever...@gmail.com wrote: well I did say I was out of touch, I am not a dev just a tester/ light hacker programming after all is not my strong point, light scripter maybe doodler but not programmer. Its good that vb games can be done for multiplatforms now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Puppet nightmares question
Hi, since Puppet Nightmares was a topic here quite a few times now and it sounds like a good game, I registered today to try it myself. The problem is though, that I can't even get past the starting point. The toy maker in the tutorial says I should click the arrows to continue with the story. But I can't find any arrows to click anywhere on the site. I even tried the journal to see if it says where to go next, but it just says the same thing, to click some arrows I can't find. I'm using Firefox with NVDA. Any help would be much appreciated. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Awesome Game Found for the iPhone
So I've been on somewhat of an iOS game spree lately, and I just happened to stumble across a completely awesome one totally by accident. But first, a slightly less awesome game. I found Pocket Summoner Episode 1: Dragon Master on AppleVis. You collect spirits called guards to battle other spirits and players, and complete quests. Unlike the typical Kingdoms styles games, this one actually has some dialogue. The missions themselves don't have descriptions, but ocasionally there's some dialogue that at least fills in gaps and gives some background. There are tons of guardians to collect, transform and gain abilities with. I think the game is second language hence the oddness in dialogue in some places, but it's still pretty cool. Battle is sadly automatic so the game still has a pretty casual feel, but it's still worth a play. Be warned that there are some unlabelled buttons, but they're pretty easy to figure out. For example, on the guards screen, the first button after a guard's name changes that guard to your active guard for questing, and the second brings up the guard's info and training screen. If anyone signs up, I'd appreciate it if you used my friend code. It gives us both 5 gold coins, which you can cash in for various rewards and recharges. My code is: 7506723699 And now, for the truly awesome find. This one's not on AppleVis, but when I was getting Pocket Summoner, I also discovered a game called Monster Kingdom. It's similar to Pocket Summoner in that you collect monsters and train them up, but it's not nearly as casual. For one, it has a complete, in-depth story with dialogue scattered all over the place. It's got a complete soundtrack, and sound effects for every ability and attack, pretty good ones at that. Battle is most definitely not automatic and the abilities do more than just damage, most of the ones I've seen have very useful effects, like damage over time, crippling your opponent or buffs that are incredibly useful, like Mana Shield, which lets your mana supply take some of the damage that would have normally gone to your HP. There are a lot of monsters to collect, evolutions, upgradable abilities, crafting, battling with other trainers and more. And the best part, it's about 90% accessible. There's only a couple parts I've had trouble with so far. Selecting your initial monster, and monsters in battle, is a bit tricky. You have to turn VoiceOver off and tap on the screen for both. In the first case, it brings up info about the monster you picked and I'm not sure if you can go back and pick another one, I picked the water turtle thing. In battle, the monsters seem to be lined up in the center of the screen from left to right, and when you tap on one, after a couple seconds you'll hear a chime signifying that your turn has started, so that's not too hard. Crafting is also a little tricky since most of the components aren't labelled and the screen is kind of awkward, but I think it can be done as long as you just keep trying after collecting some components. Everything else works with VoiceOver and for the most part, is clearly labelled. One thing I should explain is the battle system. As the tutorial says, touch an ability to see info on it, swipe up to cast it. What this translates into is, double tap an ability to bring up info, and to use it, you'll need to double tap and hold while on the abilities name till you hear the triple tone from VoiceOver, then swipe up and the ability will activate. Your abilities in battle are lined up along the extreme bottom edge of the screen. The life and mana of your current monster are on the top left corner of the screen, slightly away from the edge, and your opponents is on the right. The swap button is in the very top left corner, and the battle menu is in the top center. In the menu you can flee, or look in detail at your or your opponents monsters' stats. If you bring up the battle menu, you have to click the battle menu again to close it before you can continue with the battle. I hope this all makes sense. The only problem I have with the game is that it uses an energy system, so you can't play as much as you want. And you can't even raise the energy stat manually like in some games, instead you gain 5 extra energy whenever you complete a zone and unlock a new one. So it's a little limited for my liking, but still awesome. I plan to hunt down some contact info for the devs of this game and ask them if they could fix the issues that VoiceOver has, I'm pretty sure they'd be simple fixes, especially given how well the game already works with it. If anyone else decides to play, I'd appreciate help giving feedback, especially if you find any other problems I haven't encountered yet. The more, the marrier, as they say. I personally think this game has tons of potential and even though I'm already able to play and have advanced to the third zone, I'd love to have more fine control
Re: [Audyssey] Looking For Something New to Play
Hi , I completely agree with Dark, when I 1st played CastAways , I was reminded of Age of Empire and StrongHold Crusader, though CastAways is not completely like ant of them but development and stretegy are the similar parts. I myself will love oo have the new and upgraded version of CastAways ,just like Dark suggested . Thanx On 3/24/13, dark d...@xgam.org wrote: Hi john. As regards castaways, I'm afraid I disagree, not that it isn't small, but that it is complete. Myself, I'd love! to see a full castaways Ii with similar mechanics, but on a far larger scale, so that you could go from your small population of survivers, right up to a full city, could trade, develope new technologies, endure natural desasters or wars etc. I have a friend who is a big stratogy fan, and plays extensively the indi graphical game (and sadly not accessible), dwarf fortress. I could never myself see the appeal of such games, since all the experience I had ever had of them was abasially the stuff like ateraeon or 1000 ad, where you just set some resources to producing then sit back and watch, (not that interesting), but the reactive gameplay in swamp, the need to change priorities, considder people, alter what your doing according to goals you want to accomplish, rather than just set stuff up in an optimum way was something I found quite new, particularly since ulike some of the military stratogy games like Sound rts, in Castaways there was as much emphasis on the production and building end, and taking care of your population, keeping them safe through sickness desasters etc as there was of pure military attacks. so, while I'm a huge castaways fan, i can see so many ways in which the game could be expanded it's unbelievable, and I really do hope Aprone will work on a more complete castaways in the future. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Some are those who are awake while sleeping and others are those who are sleeping while they are awake Always be careful for little mistakes in life , because nobody slips by the mountains but the little stones life is not that you live for yourself , but its actually when you live for others Always do good but to others but never expect the same from them life is too short so, live it before its gone with best regards Mohsin Ali if you wana contact me then, my , Skype ID is: mohsin.ameer2 Facebook ID is: http://www.facebook.com/mohsin.ameer.tahir Email ID is : sma...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Inquiry From Popular Mechanics
Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? What are some examples of games for the blind that I can play online? What do you think is the most interesting factoid about games for the blind? Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] can you suggest some muds?
Hi, I have been going to a bunch of mud pages on the mud connector site, and entering the world info into mush z, but more often than not, I either get a connection problem, or a time out error. I have tried dark forces (star wars) Cyberpunk 2080 Night City Chronicles d20MUD Star Wars Fallout Shadowrun - Augmented Realities shadowrun - Seattle 2064 Zombie Town Star Wars - Dark Forces RPG Legends of the Jedi gamma world Rifts Chronicles of Kingsdale RIFTs Rise From Chaos Anodyne Macross New Horizon Shadow Run - Seattle 2064 Shadowrun - Augmented Realities Kind of frustrating. Cyber assault has loaded up, along with some of the marvel comic book ones, but the marvel ones I cannot create a player character because it tells me to log in a guest, and when I type the command, it does some odd things. Are not all games mush z compatible? Or do Muds lose their TCIP addresses and becomes obsolete? Noticed that on several games, like the Anodyne and gamma world games Thanks for any help and suggestions you all ccan give me. Also, is there a mud group to join so I can take these discussions away from this list, don't want to clutter the list with my stupidity. Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Replayability and USA Games
Hi Everyone. Sorry for reposting this thread but I’ve been having problems with my email. Anyway, meant to reply to Shaun’s message, here is my message and the rest of the thread to keep it in context. Hi Shaun. Jesus Christ, Shaun, your attitude absolutely sucks. James North was a brilliant innovator, his games are testaments to what can be achieved with diligence, commitment and passion. Sadly James lost that passion because of individuals like you, always pushing for more, always wining about inadequacies, always piling on the pressure for this and that to be released. James might have been a negligent developer in the end, he might have lost interest and heart in the blind community, but it was only because of the base ingratitude of so many people. In the end, I wouldn't have been surprised if he wasn't above ripping off people with promises of games he never intended to release, or perhaps he did, but put them on the back burner. Whatever, he had a life too, and so far in my soul opinion, games like Monkey Business, ESP Pinball Classic, Chain Reaction, Alien Outback and Dynaman just go to show the wide range of his talents as a developer. The blind gaming community lost a true innovator when he stopped developing and disappeared, I doubt he'd ever have anything to do with the blind strata of society ever again after what he experienced. Now you dare to take pot shots at Thomas Ward who out of his own pocket for the most part is developing MOTA, I wouldn't be surprised if shits like you don't end up pushing us back to an age when all we can play are text based RPG and MUD games, text adventure and the like because no one wants to develop for us. Rant over, if you want to participate in our community, do it constructively, otherwise it might be wise for you to unsubscribe. All the best, Ibrahim. -Original Message- From: shaun everiss Sent: Monday, March 25, 2013 4:01 AM To: Gamers Discussion list Subject: Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play to be honest it may be easier at this point if you just gave an old crappy directx8 version with all the sound as it was 3 years back to people that payed for it maybe the one you had to stop because of copywrite or its levels and change the title and drop it. I know thats probably not what you want to hear and for ages I supported you but I have moved on from that game and you probably should to. Lets face it, the espsoftworks/ james north experience has been a major changer in the history of this community and a big lesson and will always be the point or one of the points where we started trying to make things properly. I don't know about the rest but the monti/ mota game has been going far to long. And to be honest can anyone actually remember what it was about. Yes the racing game and the others james promised were a shame to loose but several years are between now and then. Yes they were good ideas still are but to be honest all that stuff has been hanging to long. I vote you just drop all james games you promised its to long in any case, and its really pushed other things away. I myself am still waiting for the second installment of stfc or whatever you finally call it. Ofcause I also await anything new that is going on. However the only thing I can remember are the people on the form complaining about each beta and everything. And while times were tough back then I feel to much time has been lost, to selvage anything. 3 story changes and a load of other stuff and then things went away. At some point to be coming back but I never was fully interested in that sort of game anyway though the racing game maybe. And to be honest we do need more sims. Even so you need to ask yourself why you are even doing these at all. These are your games, no one elses. It is all history now no matter how much cash was wasted its probably not worth it to just satisfy any other whiners on here. If others think me as been a rood nut tell me and I'll shutup however I think, enough is enough. James games should be put in a bin and left to rot. They were created before a lot of the newer tech came out and while I was really for it all 10 years back that was 10 years. And at any rate the industry seems to be basically at a standstill. A lot of stuff needs to happen before things start moving again. swamp is just about the only thing that keeps the industry active at least on the user end. Now that eventually will end, if that is all that is, it may come to pass that the audiogame market is for all perposes dead or at least stopped for now. I don't really want old games that well came out of one of the big wars that happened so long ago that I forgot what everything was about. Ofcause tom if you want to continue it should be your reason and your's alone that decides it. I think all obligations should be turfed, 10 years ago I would have preasured you day and night to do something but
Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play
Hi Shaun. Jesus Christ, Shaun, your attitude absolutely sucks. James North was a brilliant innovator, his games are testaments to what can be achieved with diligence, commitment and passion. Sadly James lost that passion because of individuals like you, always pushing for more, always wining about inadequacies, always piling on the pressure for this and that to be released. James might have been a negligent developer in the end, he might have lost interest and heart in the blind community, but it was only because of the base ingratitude of so many people. In the end, I wouldn't have been surprised if he wasn't above ripping off people with promises of games he never intended to release, or perhaps he did, but put them on the back burner. Whatever, he had a life too, and so far in my soul opinion, games like Monkey Business, ESP Pinball Classic, Chain Reaction, Alien Outback and Dynaman just go to show the wide range of his talents as a developer. The blind gaming community lost a true innovator when he stopped developing and disappeared, I doubt he'd ever have anything to do with the blind strata of society ever again after what he experienced. Now you dare to take pot shots at Thomas Ward who out of his own pocket for the most part is developing MOTA, I wouldn't be surprised if shits like you don't end up pushing us back to an age when all we can play are text based RPG and MUD games, text adventure and the like because no one wants to develop for us. Rant over, if you want to participate in our community, do it constructively, otherwise it might be wise for you to unsubscribe. All the best, Ibrahim. -Original Message- From: shaun everiss Sent: Monday, March 25, 2013 4:01 AM To: Gamers Discussion list Subject: Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play to be honest it may be easier at this point if you just gave an old crappy directx8 version with all the sound as it was 3 years back to people that payed for it maybe the one you had to stop because of copywrite or its levels and change the title and drop it. I know thats probably not what you want to hear and for ages I supported you but I have moved on from that game and you probably should to. Lets face it, the espsoftworks/ james north experience has been a major changer in the history of this community and a big lesson and will always be the point or one of the points where we started trying to make things properly. I don't know about the rest but the monti/ mota game has been going far to long. And to be honest can anyone actually remember what it was about. Yes the racing game and the others james promised were a shame to loose but several years are between now and then. Yes they were good ideas still are but to be honest all that stuff has been hanging to long. I vote you just drop all james games you promised its to long in any case, and its really pushed other things away. I myself am still waiting for the second installment of stfc or whatever you finally call it. Ofcause I also await anything new that is going on. However the only thing I can remember are the people on the form complaining about each beta and everything. And while times were tough back then I feel to much time has been lost, to selvage anything. 3 story changes and a load of other stuff and then things went away. At some point to be coming back but I never was fully interested in that sort of game anyway though the racing game maybe. And to be honest we do need more sims. Even so you need to ask yourself why you are even doing these at all. These are your games, no one elses. It is all history now no matter how much cash was wasted its probably not worth it to just satisfy any other whiners on here. If others think me as been a rood nut tell me and I'll shutup however I think, enough is enough. James games should be put in a bin and left to rot. They were created before a lot of the newer tech came out and while I was really for it all 10 years back that was 10 years. And at any rate the industry seems to be basically at a standstill. A lot of stuff needs to happen before things start moving again. swamp is just about the only thing that keeps the industry active at least on the user end. Now that eventually will end, if that is all that is, it may come to pass that the audiogame market is for all perposes dead or at least stopped for now. I don't really want old games that well came out of one of the big wars that happened so long ago that I forgot what everything was about. Ofcause tom if you want to continue it should be your reason and your's alone that decides it. I think all obligations should be turfed, 10 years ago I would have preasured you day and night to do something but well. At 01:57 PM 3/25/2013, you wrote: Hi Dark, You aren't the only one who is frustrated. None more so than me since the last few months I've fallen into a kind of funk. One where time has no
Re: [Audyssey] Looking For Something New to Play
Hi Dark, Those are some good points. I hadn't really thought about them before, but you are essentially correct. There are some essential jobs just missing from Castaways such as a cobbler for making shoes or a Taylor for making clothing. The problem is because Castaways is mission based all the jobs work towards a common goal such as building a ship to sail away or to fortify a settlement from monster hoards. What we need is something more like Sim City where we get to design a community from the ground up and watch it grow. The more I think about it one possible good idea in this direction is a game where you get to buy land and start your own frontier town out in the American West. You would have to have lumberjacks cut wood for the houses and other buildings, have to have mills to cut and make the wooden boards for building, have to have builders, and then assemble a small town. From their you would assign jobs such as tailors to make clothing, have a blacksmith to make guns and ammunition, a bar tender to serve drinks in the saloon, have a cook at the village diner, a frontier doctor, and so on. All of this could work similar to Castaways but on a larger scale, and could be set in a different time and location. Plus the mediaeval fantasy setting is getting a bit old anyway. Instead of fighting goblins and such why don't we have a game that is based on a real historical time and place, and includes historical enemies such as the Blackfoot who were very resistant to white settlers from the east, and were not above raiding and burning the nearby frontier towns when they could. Besides the enemy raiders I could see a wide range of natural disasters that you'd have to prepare for and guard against. One of the most brutal are the winter snows. Things like a good blizzard could effectively shut down a frontier town for days, and the citizens of said town better have plenty of wood and food stores set aside or people will begin freezing or dying. As the towns overseer you'd be responsible to make sure everyone stays warm and is well fed through the winter months. So I do see where you are going. A Castaways II or something like it would be a nice idea. Maybe someday if I get free of my own projects I'll consider it. Lol. Cheers! On 3/26/13, dark d...@xgam.org wrote: Hi Tom. to be honest my thinking of castaways was a little different. Rather than thinking of the existing game but with some additions, I was myself considdering essentially the same system, but with a more complex and realistic setup. For example, in castaways all your farms produce food at a constant wrate, yet in reality we know that crops are planted in spring and then harvested in autumn, just in time for the winter. Similarly, in castaways it was necessary to chop and prepare lumber for building houses or barrels, yet nobody ever needed a fire, and while the taylers and weavers made cloth for bandages or ship sales, nobody made cloth for clothes or leather for shoes. I'd love myself to really get to fully control a society, see it grow, experience natural desasters like floods or attacks from bandits, nurse people through the hard times and see them increase through the better times. heck, dwarf fortress even had personalities for it's people by giving people a certain proclivity to do better at a given job, and making them get board if they didn't do that job, and even including a set of behaviours that they would engage in if they got board or if they were satisfied. this is why I would so love to see a more complex castaways Ii with a full scale civilization system. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
Hello. as a blind gamer my self. I like the games shades of doom a audio version of the old doom game. I like it since it is a fps game meaning a first person shooter game and those are the games that I like. the object of the game is to kill monsters and things and shut down an experiment. this game is made by gma games. there website is www.gmagames.com I also like Jim kitchen's games. he makes free sapi games and window games. his website is kitchen'. I also like q 9. this is made by blastbay studios. the object of this game is to get the little alien q9 back to his ship. wile battling things like bares, bats, and other things. you have to go through several worlds like the jungle world, the cave world, the mountain world and the death world. The audio game community has allot of other audio games. some of witch can be played on line. one that comes to mind is swamp. it is another zombie shooting game. The audio game community though has nothing like anything like say grand theth audo. all though others on this list might be able to shed more light on that since there are gamers and developers on this list. to me what makes a good audio game is good sounds and a good story line. I tend to go for the fps games my self since I am not in to txt adventure games. I hope I have helped ancer your questions and feel free to quote me in your article. my name is Mich Verrier I am blind and I am 29 and I live in New Liskeard Ontario Canada. - Original Message - From: Ashley Taylor ashley.p.tay...@gmail.com To: gamers@audyssey.org Sent: Tuesday, March 26, 2013 7:42 PM Subject: [Audyssey] Inquiry From Popular Mechanics Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? What are some examples of games for the blind that I can play online? What do you think is the most interesting factoid about games for the blind? Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Awesome Game Found for the iPhone
this sounds quite fun, might go check it out On 3/24/13, Shadow Dragon elementalult...@hotmail.com wrote: So I've been on somewhat of an iOS game spree lately, and I just happened to stumble across a completely awesome one totally by accident. But first, a slightly less awesome game. I found Pocket Summoner Episode 1: Dragon Master on AppleVis. You collect spirits called guards to battle other spirits and players, and complete quests. Unlike the typical Kingdoms styles games, this one actually has some dialogue. The missions themselves don't have descriptions, but ocasionally there's some dialogue that at least fills in gaps and gives some background. There are tons of guardians to collect, transform and gain abilities with. I think the game is second language hence the oddness in dialogue in some places, but it's still pretty cool. Battle is sadly automatic so the game still has a pretty casual feel, but it's still worth a play. Be warned that there are some unlabelled buttons, but they're pretty easy to figure out. For example, on the guards screen, the first button after a guard's name changes that guard to your active guard for questing, and the second brings up the guard's info and training screen. If anyone signs up, I'd appreciate it if you used my friend code. It gives us both 5 gold coins, which you can cash in for various rewards and recharges. My code is: 7506723699 And now, for the truly awesome find. This one's not on AppleVis, but when I was getting Pocket Summoner, I also discovered a game called Monster Kingdom. It's similar to Pocket Summoner in that you collect monsters and train them up, but it's not nearly as casual. For one, it has a complete, in-depth story with dialogue scattered all over the place. It's got a complete soundtrack, and sound effects for every ability and attack, pretty good ones at that. Battle is most definitely not automatic and the abilities do more than just damage, most of the ones I've seen have very useful effects, like damage over time, crippling your opponent or buffs that are incredibly useful, like Mana Shield, which lets your mana supply take some of the damage that would have normally gone to your HP. There are a lot of monsters to collect, evolutions, upgradable abilities, crafting, battling with other trainers and more. And the best part, it's about 90% accessible. There's only a couple parts I've had trouble with so far. Selecting your initial monster, and monsters in battle, is a bit tricky. You have to turn VoiceOver off and tap on the screen for both. In the first case, it brings up info about the monster you picked and I'm not sure if you can go back and pick another one, I picked the water turtle thing. In battle, the monsters seem to be lined up in the center of the screen from left to right, and when you tap on one, after a couple seconds you'll hear a chime signifying that your turn has started, so that's not too hard. Crafting is also a little tricky since most of the components aren't labelled and the screen is kind of awkward, but I think it can be done as long as you just keep trying after collecting some components. Everything else works with VoiceOver and for the most part, is clearly labelled. One thing I should explain is the battle system. As the tutorial says, touch an ability to see info on it, swipe up to cast it. What this translates into is, double tap an ability to bring up info, and to use it, you'll need to double tap and hold while on the abilities name till you hear the triple tone from VoiceOver, then swipe up and the ability will activate. Your abilities in battle are lined up along the extreme bottom edge of the screen. The life and mana of your current monster are on the top left corner of the screen, slightly away from the edge, and your opponents is on the right. The swap button is in the very top left corner, and the battle menu is in the top center. In the menu you can flee, or look in detail at your or your opponents monsters' stats. If you bring up the battle menu, you have to click the battle menu again to close it before you can continue with the battle. I hope this all makes sense. The only problem I have with the game is that it uses an energy system, so you can't play as much as you want. And you can't even raise the energy stat manually like in some games, instead you gain 5 extra energy whenever you complete a zone and unlock a new one. So it's a little limited for my liking, but still awesome. I plan to hunt down some contact info for the devs of this game and ask them if they could fix the issues that VoiceOver has, I'm pretty sure they'd be simple fixes, especially given how well the game already works with it. If anyone else decides to play, I'd appreciate help giving feedback, especially if you find any other problems I haven't encountered yet. The more, the marrier, as they say. I personally think this game has tons of