Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play

2013-03-27 Thread shaun everiss

I think the issue is how we convert games that are sighted to the blind.
I know that compaired to  the sighted  games our games are probably 
of no real interest to the sighted.

they lack scope and other concepts that they are used to.
However its not like we have much choice.
There are only so many sounds we can have active at once before we 
overload our ears.
How do we convert the games from the poor low grade to what the 
sighted are used to.

Ofcause the truth of the matter,  is that the blind can't design games.
Ok we can design games but  a totally blind person really does not 
know what the sighted play or how it will work.
I was born blind and when I started I heard a sound, if it was 
correct good good but really I had no idea and randomly bashed the board.
Ofcause for those with consoles you may have been able to have some 
insite and for those that grew up with mainstream games that would 
give you a grounding or if you were hard core enough to upskill 
yourself in such things.
I wager though that for those that never saw like me or were not in 
the right setting or had the equipment to experiment that mainstream 
concepts are as alien as well seeing.

Even I don't understand all  of them though I am trying.
I must admit I still like the blindy games because I can play them easily.
Now if it ever became the norm, maybe but still.
There is left right up and down, nothing in between.
swamp does open up bits as does a game like tactical battle.  However 
we havn't progressed that much for the last 5-10  years.

its only in the last 3-4 years that we have been able to   get a head.
I don't blaim anyone for this, blind games were after all started by the blind.
At first there were not to many  players both blind and sighted that 
were interested and even now there are only a few.

So will we grow?
 probably but it will be in spirts and vellys where we wait for the 
next  eruption.
Right now we are in one of those vallys, with most of the stuff bar a 
few games slogging along.
we started in a big rush and now we wait for the next one and that is 
probably how it will be till more devs go on board.

Right now we need blind but also sighted devs willing to convert.
myself I would dearly like to see some of those games I missed with 
propper sfx and music of the time.
the retro shadowgate and mario  and sonic games are quite good but 
probably because we havn't got to them yet ourselves still good.
We have far to many arcaders, card games and board games though I'd 
still like to see ulsas and risk myself.
Then there is battle chess which was a game I played with friends on 
an amiga its the same as chess except pieces do battle.

bits are cut off etc.
I never learned the rules of that but even then it was still entertaining.
The games I like a lot to are  those like silent steel.
you have a story, a full story and where some things need to be done 
you take over as a char in that story and can choose your path.



At 05:03 PM 3/27/2013, you wrote:

Hi Dark,

Sure. I do understand your point of view as it is rather distressing
to know how many V.I. gamers assume that something like Q9 is the be
all and end all to side-scrollers when guys like you and I know
better.

Fact of the matter is that for better than a decade side-scrollers
were the primary style of games for Nintendo, Sega, and PC and it gave
rise to such popular series as Megaman, Super Mario, Donkey Kong,
Castlevania, and so on. Since I figure the majority of blind PC users
were unable to fully enjoy the original side-scrollers they are
lacking some huge conceptual differences between a simple
side-scroller like Q9 and say Mario Brothers.

There are a whole bunch of conceptual differences that just haven't
been fully realized by the blind gaming community. For far too long a
lot of games have you push the up arrow key and the left or right
arrow key x time to jump a pit etc. This is not only very unrealistic,
but lacks the skill and grace of games with a traditional analog jump
system in place. Games where how high and far you jumped were based on
a number of factors like if you were running before you jumped,
weather or not you were  jumping off a ledge,and how long you held
down the jump button while using the directional cross to  control the
characters movement. Even when you landed you would occasionally
bounce or slide which made it difficult for a precision pinpoint
landing. Such things haven't been the norm in audio games, and I
suspect it is because a true analog jump system requires good hand and
eye coordination so yes we could use a few good side-scrollers of that
type to at least introduce the V.I. community to what they are
missing.

At the same time I am personally equally conscious of the fact we
haven't had many FPS games that lives up to mainstream standards. Yes,
Shades of Doom is good, and yes Swamp introduces us to the online FPS
type affair, but I've seen a lot of features that have never been
introduced in any audio 

Re: [Audyssey] Inquiry From Popular Mechanics

2013-03-27 Thread shaun everiss

Hi ashly well we were discussing this stuf on list just well today.
I'll answer your questions.
a lot of this is probably changing and a lot know more than I do but 
I will try to help.
exposure is what we need if we are ever going to make progress with 
mainstream stuff.
Our games lack a lot of concepts that the sighted will take for 
granted mostly because we havn't figured out a way to handle those or 
convert them yet.
we have multiplayer and such but there are still gaps though the gap 
is closing all the time.


At 12:42 PM 3/27/2013, you wrote:

Hello,

I am a journalist writing an article about computer games for the blind and
would really appreciate your input. Please only reply to this post if you
are willing for me to quote you in my article (for the Popular Mechanics
website). It would be helpful if you could describe yourself as you'd like
me to describe you in the article.

What are the qualities of a good computer game for the blind? What does it
have to have to work well for someone who can't see?
Hmmm thats a hard question.


Right now it needs to be simple to play, can be controled by the keyboard etc.
No graphics what so ever, and needs to work with a screen reader or 
sapi synth voices though we would prefur full dialog to be honest 
synths really are not the best convayers of things during a game 
depending on that game.
We do need things to help us target as well as locate things right 
now anyway maybe in the future we won't be as simple.




For blind or visually impaired gamers, what are your favorite audio games,
and why? Which games designed for sighted people are these most analogous
to?
Hmmm.


Thats a hard one.
shades of doom is mine.
this is like the doom series 1 and 2 not sure about 3 though.
Audioquake though sadly that project died.
It was a shell for the quake engine and was good.
lone wolf.
Thats like I guess  silent hunter but with less features.
gtc, or gma tank commander.
That has its roots in panza98 but I don't know what game it came from 
or is going to and I may have it all wrong.

there are a couple of trek games to
final conflict is based on several games that are  trek.
there is soundrts which is based on warcraft.
entombed which is a rpg and is quite good.
Most games though are all based on space invader clones, card and board games.
The landscape between the sighted and blind is vast.



What are some examples of games for the blind that I can play online?
Hmmm.


There arn't any I know of off my head unless you mean the 
experimentals at audiogames.net.
most in fact almost games need to be downloaded and installed or at 
least unzipped.




What do you think is the most interesting factoid about games for the blind?
Hmmm to be honest that we can play games at all.


To the sighted blind games have no interest what so ever because of 
their lack of graphics.
And if there is an interesting fact then its only really usefull to 
the blind not sighted users.

I can't think of one but then I am not one of the up to date geeks here.
you should try to register this topic on forum.audiogames.net.
you will get better coverage.
Also I'd like to check your sight and the article online I am sure 
everyone else will I havn't heard of the site you are putting things 
on there are so many.





Thank you,
Ashley
--
Ashley Taylor
Writer and journalist
ashleyptaylor.com
(270) 485-1753
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Re: [Audyssey] Looking For Something New to Play

2013-03-27 Thread Lisa Hayes
This game sounds good thomas, b ut it'd take one crack of a long time to 
write.  And how big would tghe download be.  Man worth it though.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 27, 2013 4:06 PM
Subject: Re: [Audyssey] Looking For Something New to Play



Hi Dark,

Those are some good points. I hadn't really thought about them before,
but you are essentially correct. There are some essential jobs just
missing from Castaways such as a cobbler for making shoes or a Taylor
for making clothing. The problem is because Castaways is mission based
all the jobs work towards a common goal such as building a ship to
sail away or to fortify a settlement from monster hoards. What we need
is something more like Sim City where we get to design a community
from the ground up and watch it grow.

The more I think about it one possible good idea in this direction is
a game where you get to buy land and start your own frontier town out
in the American West. You would have to have lumberjacks cut wood for
the houses and other buildings, have to have mills to cut and make the
wooden boards for building, have to have builders, and then assemble a
small town. From their you would assign jobs such as tailors to make
clothing, have a blacksmith to make guns and ammunition, a bar tender
to serve drinks in the saloon, have a cook at the village diner, a
frontier doctor, and so on. All of this could work similar to
Castaways but on a larger scale, and could be set in a different time
and location.

Plus the mediaeval fantasy setting is getting a bit old anyway.
Instead of fighting goblins and such why don't we have a game that is
based on a real historical time and place, and includes historical
enemies such as the Blackfoot who were very resistant to white
settlers from the east, and were not above raiding and burning the
nearby frontier towns when they could.

Besides the enemy raiders I could see a wide range of natural
disasters that you'd have to prepare for and guard against. One of the
most brutal are the winter snows. Things like a good blizzard could
effectively shut down a frontier town for days, and the citizens of
said town better have plenty of wood and food stores set aside or
people will begin freezing or dying. As the towns overseer you'd be
responsible to make sure everyone stays warm and is well fed through
the winter months.

So I do see where you are going. A Castaways II or something like it
would be a nice idea. Maybe someday if I get free of my own projects
I'll consider it. Lol.

Cheers!

On 3/26/13, dark d...@xgam.org wrote:

Hi Tom.

to be honest my thinking of castaways was a little different. Rather than
thinking of the existing game but with some additions, I was myself
considdering essentially the same system, but with a more complex and
realistic setup. For example, in castaways all your farms produce food at 
a


constant wrate, yet in reality we know that crops are planted in spring 
and


then harvested in autumn, just in time for the winter. Similarly, in
castaways it was necessary to chop and prepare lumber for building houses 
or


barrels, yet nobody ever needed a fire,  and while the taylers and
weavers made cloth for bandages or ship sales, nobody made cloth for 
clothes


or leather for shoes.

I'd love myself to really get to fully control a society, see it grow,
experience natural desasters like floods or attacks from bandits, nurse
people through the hard times and see them increase through the better
times. heck, dwarf fortress even had personalities for it's people by 
giving


people a certain proclivity to do better at a given job, and making them 
get


board if they didn't do that job, and even including a set of behaviours
that they would engage in if they got board or if they were satisfied.

this is why I would so love to see a more complex castaways Ii with a 
full

scale civilization system.

Beware the Grue!

Dark.


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[Audyssey] do any audio games use the Wilhelm screem?

2013-03-27 Thread Mich
Hi all. I just am wondering when I red the thread about screaming sounds in 
swamp it made me think of the most famous scream that is the Wilhelm scream 
used in countless movies and video games. and this led me to wonder do any 
audio games use this famous scream? and if so what ones? I seem to think that 
shades uses it. but I am not sure. also is there any new audio fps games out? I 
asked that question and never got a ancer. many thanks. from Mich.
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[Audyssey] cricket audiogames:anyone interested?

2013-03-27 Thread chandu S S
Hae gamers!

I've been in the mailing list and audiogame feald for about 3 to 4 years.
during this time, I've broat up this subject ones or twice in
audiogames.net and other forrems.

yes, the subject says it all.
while we have audiogames of almost all popular sports and games,
cricket is yet to gane the attension of programmers.

I know for a fact that many gamers, especially acian and australian
ones, would very much like such a game.
I personally know quite a few cricket fans who are eagerly waiting for
the accessible version of their favourite sport

if anybody's interested, I'd be glad to help however I can.
while I'm a novice in programming, I can help with sounds, commentry,
documentation etc.

regards,
Magic

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Re: [Audyssey] do any audio games use the Wilhelm screem?

2013-03-27 Thread Thomas Ward
Hi Mich,

To be honest I don't know if any games use the Wilhelm Scream, but
perhaps a game developer or two will come forward and tell us. :D

As far as new FPS titles goes nothing. Swamp is is about as new as it
gets, and its not exactly news as its been around for the last year or
so with various updates and patches.

On 3/27/13, Mich mi...@eastlink.ca wrote:
 Hi all. I just am wondering when I red the thread about screaming sounds in
 swamp it made me think of the most famous scream that is the Wilhelm scream
 used in countless movies and video games. and this led me to wonder do any
 audio games use this famous scream? and if so what ones? I seem to think
 that shades uses it. but I am not sure. also is there any new audio fps
 games out? I asked that question and never got a ancer. many thanks. from
 Mich.
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Re: [Audyssey] Looking For Something New to Play

2013-03-27 Thread Thomas Ward
Hi Lisa,

Lol. Ain't that the truth. I don't know how long it would take to
write, especially since I've been moving rather slowly the last few
months as it is, but it would be worth writing.

There aren't too many civilization type games available for the blind,
and none that are set in the old American west. SoundRTS and Castaways
both are set in a mediaeval type game world which is like been there
done that. Time for something new and different.

Of course, something else we don't have is a really good science
fiction type civilization game like Galaxy Civilization. Building a
planets industry, going through all the developments of space flight,
and then conquering the galaxy is something I'd love to have in some
accessible form. I've only gotten to do that vicariously through
friends playing Galaxy Civilization II.

Cheers!

On 3/27/13, Lisa Hayes lhay...@internode.on.net wrote:
 This game sounds good thomas, b ut it'd take one crack of a long time to
 write.  And how big would tghe download be.  Man worth it though.
 Lisa Hayes


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Re: [Audyssey] Inquiry From Popular Mechanics

2013-03-27 Thread Thomas Ward
Hi,

Just a minor correction to Mich's post below. Jim Kitchens website is
http://www.kitchensinc.net
in case Ashley or anyone wants to look it up. :D

On 3/27/13, Mich mi...@eastlink.ca wrote:
 Hello. as a blind gamer my self. I like the games shades of doom a audio
 version of the old doom game. I like it since it is a fps game meaning a
 first person shooter game and those are the games that I like. the object of

 the game is to kill monsters and things and shut down an experiment. this
 game is made by gma games. there website is www.gmagames.com  I also like
 Jim kitchen's games. he makes free sapi games and window games. his website

 is kitchen'. I also like q 9. this is made by blastbay studios. the object
 of this game is to get the little alien q9 back to his ship. wile battling
 things like bares, bats, and other things. you have to go through several
 worlds like the jungle world, the cave world, the mountain world and the
 death world. The audio game community has allot of other audio games. some
 of witch can be played on line. one that comes to mind is swamp. it is
 another zombie shooting game. The audio game community though has nothing
 like anything like say grand theth audo. all though others on this list
 might be able to shed more light on that since there are gamers and
 developers on this list. to me what makes a good audio game is good sounds
 and a good story line. I tend to go for the fps games my self since I am not

 in to txt adventure games. I hope I have helped ancer your questions and
 feel free to quote me in your article. my name is Mich Verrier I am blind
 and I am 29 and I live in New Liskeard Ontario Canada.

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Re: [Audyssey] cricket audiogames:anyone interested?

2013-03-27 Thread multi 85
Yes please, we want cricket, we want cricket very much.

On 3/27/13, chandu S S chanduss...@gmail.com wrote:
 Hae gamers!

 I've been in the mailing list and audiogame feald for about 3 to 4 years.
 during this time, I've broat up this subject ones or twice in
 audiogames.net and other forrems.

 yes, the subject says it all.
 while we have audiogames of almost all popular sports and games,
 cricket is yet to gane the attension of programmers.

 I know for a fact that many gamers, especially acian and australian
 ones, would very much like such a game.
 I personally know quite a few cricket fans who are eagerly waiting for
 the accessible version of their favourite sport

 if anybody's interested, I'd be glad to help however I can.
 while I'm a novice in programming, I can help with sounds, commentry,
 documentation etc.

 regards,
 Magic

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Re: [Audyssey] Inquiry From Popular Mechanics

2013-03-27 Thread Ashley Taylor
Hi Shaun, Thank you so much! Are you blind, and have you ever been able to
see? I wonder because you seem to see the sighted perspective.

Ashley

On Wed, Mar 27, 2013 at 2:21 AM, shaun everiss sm.ever...@gmail.com wrote:

 Hi ashly well we were discussing this stuf on list just well today.
 I'll answer your questions.
 a lot of this is probably changing and a lot know more than I do but I
 will try to help.
 exposure is what we need if we are ever going to make progress with
 mainstream stuff.
 Our games lack a lot of concepts that the sighted will take for granted
 mostly because we havn't figured out a way to handle those or convert them
 yet.
 we have multiplayer and such but there are still gaps though the gap is
 closing all the time.


 At 12:42 PM 3/27/2013, you wrote:

 Hello,

 I am a journalist writing an article about computer games for the blind
 and
 would really appreciate your input. Please only reply to this post if you
 are willing for me to quote you in my article (for the Popular Mechanics
 website). It would be helpful if you could describe yourself as you'd like
 me to describe you in the article.

 What are the qualities of a good computer game for the blind? What does it
 have to have to work well for someone who can't see?
 Hmmm thats a hard question.


 Right now it needs to be simple to play, can be controled by the keyboard
 etc.
 No graphics what so ever, and needs to work with a screen reader or sapi
 synth voices though we would prefur full dialog to be honest synths really
 are not the best convayers of things during a game depending on that game.
 We do need things to help us target as well as locate things right now
 anyway maybe in the future we won't be as simple.


  For blind or visually impaired gamers, what are your favorite audio games,
 and why? Which games designed for sighted people are these most analogous
 to?
 Hmmm.


 Thats a hard one.
 shades of doom is mine.
 this is like the doom series 1 and 2 not sure about 3 though.
 Audioquake though sadly that project died.
 It was a shell for the quake engine and was good.
 lone wolf.
 Thats like I guess  silent hunter but with less features.
 gtc, or gma tank commander.
 That has its roots in panza98 but I don't know what game it came from or
 is going to and I may have it all wrong.
 there are a couple of trek games to
 final conflict is based on several games that are  trek.
 there is soundrts which is based on warcraft.
 entombed which is a rpg and is quite good.
 Most games though are all based on space invader clones, card and board
 games.
 The landscape between the sighted and blind is vast.


  What are some examples of games for the blind that I can play online?
 Hmmm.


 There arn't any I know of off my head unless you mean the experimentals at
 audiogames.net.
 most in fact almost games need to be downloaded and installed or at least
 unzipped.


  What do you think is the most interesting factoid about games for the
 blind?
 Hmmm to be honest that we can play games at all.


 To the sighted blind games have no interest what so ever because of their
 lack of graphics.
 And if there is an interesting fact then its only really usefull to the
 blind not sighted users.
 I can't think of one but then I am not one of the up to date geeks here.
 you should try to register this topic on forum.audiogames.net.
 you will get better coverage.
 Also I'd like to check your sight and the article online I am sure
 everyone else will I havn't heard of the site you are putting things on
 there are so many.



  Thank you,
 Ashley
 --
 Ashley Taylor
 Writer and journalist
 ashleyptaylor.com
 (270) 485-1753
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-- 
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Writer and journalist
ashleyptaylor.com

Re: [Audyssey] cricket audiogames:anyone interested?

2013-03-27 Thread Jacob Kruger
This is something have also been considering/thinking about for a little 
while - partly since am from South Africa...and since played cricket myself 
in old days, in school...smile, but, while might be able to look into 
implementing versions of this either using a web interface, or a simplish 
interface implementing either console interface, or GUI, am just not sure 
what would be the most desireable game activities as such - simple team 
management, match strategies, actual ball-by-ball/over-by-over activity 
management/handling, etc. etc.?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: chandu S S chanduss...@gmail.com

To: gamers@audyssey.org
Sent: Wednesday, March 27, 2013 10:44 AM
Subject: [Audyssey] cricket audiogames:anyone interested?



Hae gamers!

I've been in the mailing list and audiogame feald for about 3 to 4 years.
during this time, I've broat up this subject ones or twice in
audiogames.net and other forrems.

yes, the subject says it all.
while we have audiogames of almost all popular sports and games,
cricket is yet to gane the attension of programmers.

I know for a fact that many gamers, especially acian and australian
ones, would very much like such a game.
I personally know quite a few cricket fans who are eagerly waiting for
the accessible version of their favourite sport

if anybody's interested, I'd be glad to help however I can.
while I'm a novice in programming, I can help with sounds, commentry,
documentation etc.

regards,
Magic

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Re: [Audyssey] Castaway

2013-03-27 Thread Thomas Ward
Hi,

Hmmm...Then, I am stumped. I assumed the same thing as Dark, and turns
out the game I know as Castaway and the one you are talking about ar
two different things.

On 3/26/13, Shadow Dragon elementalult...@hotmail.com wrote:
 Hmm, sadly that doesn't seem to be it. And also, I've done enough googling
 trying to find this game that I got discouraged. I played it once at a
 summer camp and have been looking for it ever since. Haven't actually tried

 to find it in a while, but the mension of Wizard's Castle made me think of
 it so figured I'd ask on here. I'm starting to wonder if the game wasn't
 actually called something different, I was pretty sure the lady that showed

 me it at camp said it was Castaway, but looking at the solution for this
 game it seems to have no RPG mechanics and to be very simple, so I don't
 think it's what I'm looking for. Thanks for the Baf's reminder though, maybe

 I'll look through their Dos section and see if I can find it.


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Re: [Audyssey] Castaway

2013-03-27 Thread Thomas Ward
Hi,

Yeah, I don't believe Castaway has ever been rewritten or ported to
modern operating systems. The old Dos version is the only version I
know of, and I'm afraid I don't have a copy. If I do its probably on
an old floppy disk that has died from disuse. Lol.

All the same I'll poke around and see if I can dig up a copy
somewhere. Thanks to Dosbox a lot of people are now digging out there
old Dos games and putting them up on the net as freebies.

On 3/26/13, Shadow Dragon elementalult...@hotmail.com wrote:
 Along this same line, there's a game I've been looking for called Castaway.

 It was an old text adventure for dos, and I don't think it's been ported to

 any other systems. From what I remember of it, you wash up on an island
 after your ship crashes, being the only survivor, and you have to find your

 way off the island. It had different races you could pick, some strategy in

 the beginning of the game as you had to buy a few items for initial survival

 based on the meager supply of gold you washed up with, and RPG-like
 mechanics, it was quite similar to The Orb of Zott but a little more
 advanced. If anyone knows where I can find it, I'd appreciate the
 information.


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Re: [Audyssey] cricket audiogames:anyone interested?

2013-03-27 Thread goshawk on horseback
I also would be interested.

Simon


- Original Message - 
From: multi 85 multi...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 27, 2013 8:53 AM
Subject: Re: [Audyssey] cricket audiogames:anyone interested?


Yes please, we want cricket, we want cricket very much.

On 3/27/13, chandu S S chanduss...@gmail.com wrote:
 Hae gamers!

 I've been in the mailing list and audiogame feald for about 3 to 4 years.
 during this time, I've broat up this subject ones or twice in
 audiogames.net and other forrems.

 yes, the subject says it all.
 while we have audiogames of almost all popular sports and games,
 cricket is yet to gane the attension of programmers.

 I know for a fact that many gamers, especially acian and australian
 ones, would very much like such a game.
 I personally know quite a few cricket fans who are eagerly waiting for
 the accessible version of their favourite sport

 if anybody's interested, I'd be glad to help however I can.
 while I'm a novice in programming, I can help with sounds, commentry,
 documentation etc.

 regards,
 Magic

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Re: [Audyssey] absence

2013-03-27 Thread Thomas Ward
Hi Dark,

Ouch! I'm sorry to hear that. Hope your arm gets better soon.

Cheers!


On 3/26/13, dark d...@xgam.org wrote:
 mmany appologies for the absence but i'm afraid i have ceverely damaged my
 ledft arm when i slipped on some ice. it isn't broken, but it is extremely
 badly sprained. i would like to continue our discussion but at the moment i
 can t type since i only have one hand and dad has had to type this for me.i
 will get back to you as soon as i am able.

 all the best

 dark
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Re: [Audyssey] The orb of zot

2013-03-27 Thread Lisa Hayes
I went to the site mentioned here tried to download the dosgame and was told 
i was forbidden does someone kow why or how i can get it/ thanks.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 26, 2013 9:18 PM
Subject: Re: [Audyssey] The orb of zot



Hi lisa.

A zcode version of the game exists, which will run in winfrotz or any 
similar if interpreter. You can find it at http://www.wurb.com/if/game/678 
I've actually been toying with giving it a page on the audiogames.net db, 
since it is an rpg, and while it does use some ascii graphics to show your 
environment when you use a flaire, or read the map, they aren't really 
complicated as they just show the environment around the room your in in 8 
directions.


the only thing I will say is note that you might need a virtual curser as 
well with this one, since you can't just go by what is shown on the turn 
display.


Hth.

all the best,

Dark.
- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 26, 2013 10:05 AM
Subject: [Audyssey] The orb of zot


HI all Im looking for an old game called either the orb of zot or the 
wizards caStle yuou had to travel through a wizards castle to get the orb 
of zot any help appreciated thanks in advance.

Lisa Hayes




www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] Inquiry From Popular Mechanics

2013-03-27 Thread shaun everiss
I was blind at birth aparently when I first was born I could see 
though I never remember it.


At 07:45 PM 3/27/2013, you wrote:

Hi Shaun, Thank you so much! Are you blind, and have you ever been able to
see? I wonder because you seem to see the sighted perspective.

Ashley

On Wed, Mar 27, 2013 at 2:21 AM, shaun everiss sm.ever...@gmail.com wrote:

 Hi ashly well we were discussing this stuf on list just well today.
 I'll answer your questions.
 a lot of this is probably changing and a lot know more than I do but I
 will try to help.
 exposure is what we need if we are ever going to make progress with
 mainstream stuff.
 Our games lack a lot of concepts that the sighted will take for granted
 mostly because we havn't figured out a way to handle those or convert them
 yet.
 we have multiplayer and such but there are still gaps though the gap is
 closing all the time.


 At 12:42 PM 3/27/2013, you wrote:

 Hello,

 I am a journalist writing an article about computer games for the blind
 and
 would really appreciate your input. Please only reply to this post if you
 are willing for me to quote you in my article (for the Popular Mechanics
 website). It would be helpful if you could describe yourself as you'd like
 me to describe you in the article.

 What are the qualities of a good computer game for the blind? What does it
 have to have to work well for someone who can't see?
 Hmmm thats a hard question.


 Right now it needs to be simple to play, can be controled by the keyboard
 etc.
 No graphics what so ever, and needs to work with a screen reader or sapi
 synth voices though we would prefur full dialog to be honest synths really
 are not the best convayers of things during a game depending on that game.
 We do need things to help us target as well as locate things right now
 anyway maybe in the future we won't be as simple.


  For blind or visually impaired gamers, what are your favorite audio games,
 and why? Which games designed for sighted people are these most analogous
 to?
 Hmmm.


 Thats a hard one.
 shades of doom is mine.
 this is like the doom series 1 and 2 not sure about 3 though.
 Audioquake though sadly that project died.
 It was a shell for the quake engine and was good.
 lone wolf.
 Thats like I guess  silent hunter but with less features.
 gtc, or gma tank commander.
 That has its roots in panza98 but I don't know what game it came from or
 is going to and I may have it all wrong.
 there are a couple of trek games to
 final conflict is based on several games that are  trek.
 there is soundrts which is based on warcraft.
 entombed which is a rpg and is quite good.
 Most games though are all based on space invader clones, card and board
 games.
 The landscape between the sighted and blind is vast.


  What are some examples of games for the blind that I can play online?
 Hmmm.


 There arn't any I know of off my head unless you mean the experimentals at
 audiogames.net.
 most in fact almost games need to be downloaded and installed or at least
 unzipped.


  What do you think is the most interesting factoid about games for the
 blind?
 Hmmm to be honest that we can play games at all.


 To the sighted blind games have no interest what so ever because of their
 lack of graphics.
 And if there is an interesting fact then its only really usefull to the
 blind not sighted users.
 I can't think of one but then I am not one of the up to date geeks here.
 you should try to register this topic on forum.audiogames.net.
 you will get better coverage.
 Also I'd like to check your sight and the article online I am sure
 everyone else will I havn't heard of the site you are putting things on
 there are so many.



  Thank you,
 Ashley
 --
 Ashley Taylor
 Writer and journalist
 ashleyptaylor.com
 (270) 485-1753
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Re: [Audyssey] cricket audiogames:anyone interested?

2013-03-27 Thread shaun everiss
I have always found cricket boring but then the matches taking a day 
or more on tv  its not a sport I am especially interested in though.

rugby is what I like.

At 09:53 PM 3/27/2013, you wrote:

Yes please, we want cricket, we want cricket very much.

On 3/27/13, chandu S S chanduss...@gmail.com wrote:
 Hae gamers!

 I've been in the mailing list and audiogame feald for about 3 to 4 years.
 during this time, I've broat up this subject ones or twice in
 audiogames.net and other forrems.

 yes, the subject says it all.
 while we have audiogames of almost all popular sports and games,
 cricket is yet to gane the attension of programmers.

 I know for a fact that many gamers, especially acian and australian
 ones, would very much like such a game.
 I personally know quite a few cricket fans who are eagerly waiting for
 the accessible version of their favourite sport

 if anybody's interested, I'd be glad to help however I can.
 while I'm a novice in programming, I can help with sounds, commentry,
 documentation etc.

 regards,
 Magic

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 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] cricket audiogames:anyone interested?

2013-03-27 Thread Lisa Hayes

I'd be interested very interested.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 27, 2013 9:18 PM
Subject: Re: [Audyssey] cricket audiogames:anyone interested?


I have always found cricket boring but then the matches taking a day or 
more on tv  its not a sport I am especially interested in though.

rugby is what I like.

At 09:53 PM 3/27/2013, you wrote:

Yes please, we want cricket, we want cricket very much.

On 3/27/13, chandu S S chanduss...@gmail.com wrote:
 Hae gamers!

 I've been in the mailing list and audiogame feald for about 3 to 4 
 years.

 during this time, I've broat up this subject ones or twice in
 audiogames.net and other forrems.

 yes, the subject says it all.
 while we have audiogames of almost all popular sports and games,
 cricket is yet to gane the attension of programmers.

 I know for a fact that many gamers, especially acian and australian
 ones, would very much like such a game.
 I personally know quite a few cricket fans who are eagerly waiting for
 the accessible version of their favourite sport

 if anybody's interested, I'd be glad to help however I can.
 while I'm a novice in programming, I can help with sounds, commentry,
 documentation etc.

 regards,
 Magic

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Re: [Audyssey] Awesome Game Found for the iPhone

2013-03-27 Thread Michael Barnes


Sent from my iPhone

On Mar 24, 2013, at 4:12 AM, Shadow Dragon elementalult...@hotmail.com 
wrote:

 So I've been on somewhat of an iOS game spree lately, and I just happened to 
 stumble across a completely awesome one totally by accident. But first, a 
 slightly less awesome game.
 
 I found Pocket Summoner Episode 1: Dragon Master on AppleVis. You collect 
 spirits called guards to battle other spirits and players, and complete 
 quests. Unlike the typical Kingdoms styles games, this one actually has some 
 dialogue. The missions themselves don't have descriptions, but ocasionally 
 there's some dialogue that at least fills in gaps and gives some background. 
 There are tons of guardians to collect, transform and gain abilities with. I 
 think the game is second language hence the oddness in dialogue in some 
 places, but it's still pretty cool. Battle is sadly automatic so the game 
 still has a pretty casual feel, but it's still worth a play. Be warned that 
 there are some unlabelled buttons, but they're pretty easy to figure out. For 
 example, on the guards screen, the first button after a guard's name changes 
 that guard to your active guard for questing, and the second brings up the 
 guard's info and training screen. If anyone signs up, I'd appreciate it if 
 you used my friend 
 code. It gives us both 5 gold coins, which you can cash in for various 
 rewards and recharges. My code is:
 
 7506723699
 
 And now, for the truly awesome find.
 
 This one's not on AppleVis, but when I was getting Pocket Summoner, I also 
 discovered a game called Monster Kingdom. It's similar to Pocket Summoner in 
 that you collect monsters and train them up, but it's not nearly as casual. 
 For one, it has a complete, in-depth story with dialogue scattered all over 
 the place. It's got a complete soundtrack, and sound effects for every 
 ability and attack, pretty good ones at that. Battle is most definitely not 
 automatic and the abilities do more than just damage, most of the ones I've 
 seen have very useful effects, like damage over time, crippling your opponent 
 or buffs that are incredibly useful, like Mana Shield, which lets your mana 
 supply take some of the damage that would have normally gone to your HP. 
 There are a lot of monsters to collect, evolutions, upgradable abilities, 
 crafting, battling with other trainers and more. And the best part, it's 
 about 90% accessible. There's only a couple parts I've had trouble with so 
 far. Selecting your in
 itial monster, and monsters in battle, is a bit tricky. You have to turn 
 VoiceOver off and tap on the screen for both. In the first case, it brings up 
 info about the monster you picked and I'm not sure if you can go back and 
 pick another one, I picked the water turtle thing. In battle, the monsters 
 seem to be lined up in the center of the screen from left to right, and when 
 you tap on one, after a couple seconds you'll hear a chime signifying that 
 your turn has started, so that's not too hard. Crafting is also a little 
 tricky since most of the components aren't labelled and the screen is kind of 
 awkward, but I think it can be done as long as you just keep trying after 
 collecting some components. Everything else works with VoiceOver and for the 
 most part, is clearly labelled.
 
 One thing I should explain is the battle system. As the tutorial says, touch 
 an ability to see info on it, swipe up to cast it. What this translates into 
 is, double tap an ability to bring up info, and to use it, you'll need to 
 double tap and hold while on the abilities name till you hear the triple tone 
 from VoiceOver, then swipe up and the ability will activate. Your abilities 
 in battle are lined up along the extreme bottom edge of the screen. The life 
 and mana of your current monster are on the top left corner of the screen, 
 slightly away from the edge, and your opponents is on the right. The swap 
 button is in the very top left corner, and the battle menu is in the top 
 center. In the menu you can flee, or look in detail at your or your opponents 
 monsters' stats. If you bring up the battle menu, you have to click the 
 battle menu again to close it before you can continue with the battle. I hope 
 this all makes sense.
 
 The only problem I have with the game is that it uses an energy system, so 
 you can't play as much as you want. And you can't even raise the energy stat 
 manually like in some games, instead you gain 5 extra energy whenever you 
 complete a zone and unlock a new one. So it's a little limited for my liking, 
 but still awesome.
 
 I plan to hunt down some contact info for the devs of this game and ask them 
 if they could fix the issues that VoiceOver has, I'm pretty sure they'd be 
 simple fixes, especially given how well the game already works with it. If 
 anyone else decides to play, I'd appreciate help giving feedback, especially 
 if you find any other problems I haven't encountered yet. The more, the 
 

Re: [Audyssey] IFDB interpreter software for version ofubuntu/linux?

2013-03-27 Thread Jacob Kruger
Just to let you know - on this sort of standalone comsole implementation of 
a version of the ubuntu operating system, while connected to 'net, ran that 
command, and it installed frotz, and when now launched it to run a standard 
.z8 game file, it actually worked/ran perfectly.


Thanks

And, joke is that while this piece of hardware can do a hell of a lot more, 
it means you could also use it as a form of standalone IF game console for 
our use...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 18, 2013 12:37 AM
Subject: Re: [Audyssey] IFDB interpreter software for version 
ofubuntu/linux?




Hi Jacob,

You could just use the standard Frotz interpreter found in the Ubuntu
repository. To install it just do
sudo apt-get install frotz
and once it is installed do
frotz filename.z5
to run the ZCode game.

HTH


On 3/17/13, Jacob Kruger ja...@blindza.co.za wrote:
Got a machine here that am testing for some guys, and it runs a version 
of

ubuntu linux, along with versions of speakUp and orca screen readers, and
just wondering, among other things which sort of interactive fiction
interpreter might be recommended to use/try out on this machine, 
possibly,

and it would preferably be one able to handle *.z? games, etc.?

TIA

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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Re: [Audyssey] replayability and Usa games was Re: Looking ForSomething New to Play

2013-03-27 Thread Jim Kitchen


Hi Dark,

You know one thing about games that are all about exploration is that they are 
no fun for the author to play.  Well unless there is lots of other random 
things in those areas.  Just exploring is no fun if you wrote it and know it 
all already.  My Dungeon Master game is the best example of that.  Other than 
the random descriptions of the women in the rooms the game is always the same.  
So I think that is my worst game as far as replay value.

BFN

Jim

I'm looking for some good Easter grass.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Inquiry From Popular Mechanics

2013-03-27 Thread Fred Olver

Ashley, you could start by going to http://www.audiogames.net

Secondly, everyone's ideas on this subject are going to be different

and thirdly, there aren't as many, but there are audio games for the iPhone 
too. for information go to http://www.applevis.com


Fred Olver

Author of Dealing with Vision Loss

http://www.dealingwithvisionloss.com

- Original Message - 
From: Ashley Taylor ashley.p.tay...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, March 26, 2013 6:42 PM
Subject: [Audyssey] Inquiry From Popular Mechanics



Hello,

I am a journalist writing an article about computer games for the blind 
and

would really appreciate your input. Please only reply to this post if you
are willing for me to quote you in my article (for the Popular Mechanics
website). It would be helpful if you could describe yourself as you'd like
me to describe you in the article.

What are the qualities of a good computer game for the blind? What does it
have to have to work well for someone who can't see?

For blind or visually impaired gamers, what are your favorite audio games,
and why? Which games designed for sighted people are these most analogous
to?

What are some examples of games for the blind that I can play online?

What do you think is the most interesting factoid about games for the 
blind?



Thank you,
Ashley
--
Ashley Taylor
Writer and journalist
ashleyptaylor.com
(270) 485-1753
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Re: [Audyssey] Inquiry From Popular Mechanics

2013-03-27 Thread Fred Olver
Ashley, there are also game sites for the blind where folks can go online 
and play games with others. rsgames.org the vip gamezone and another quinton 
c's playroom. I believe there may be a couple more but that will get you 
started. I myself fancy myself to be a fairly good Monopoly player however 
none of the mainstream game sites are accessible to those of us who are 
blind. Well maybe I ought not to say that, but for me E.G. I would like to 
be able to play on pogo.com however no can do.


Fred Olver

- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 27, 2013 1:21 AM
Subject: Re: [Audyssey] Inquiry From Popular Mechanics



Hi ashly well we were discussing this stuf on list just well today.
I'll answer your questions.
a lot of this is probably changing and a lot know more than I do but I 
will try to help.
exposure is what we need if we are ever going to make progress with 
mainstream stuff.
Our games lack a lot of concepts that the sighted will take for granted 
mostly because we havn't figured out a way to handle those or convert them 
yet.
we have multiplayer and such but there are still gaps though the gap is 
closing all the time.


At 12:42 PM 3/27/2013, you wrote:

Hello,

I am a journalist writing an article about computer games for the blind 
and

would really appreciate your input. Please only reply to this post if you
are willing for me to quote you in my article (for the Popular Mechanics
website). It would be helpful if you could describe yourself as you'd like
me to describe you in the article.

What are the qualities of a good computer game for the blind? What does it
have to have to work well for someone who can't see?
Hmmm thats a hard question.


Right now it needs to be simple to play, can be controled by the keyboard 
etc.
No graphics what so ever, and needs to work with a screen reader or sapi 
synth voices though we would prefur full dialog to be honest synths really 
are not the best convayers of things during a game depending on that game.
We do need things to help us target as well as locate things right now 
anyway maybe in the future we won't be as simple.




For blind or visually impaired gamers, what are your favorite audio games,
and why? Which games designed for sighted people are these most analogous
to?
Hmmm.


Thats a hard one.
shades of doom is mine.
this is like the doom series 1 and 2 not sure about 3 though.
Audioquake though sadly that project died.
It was a shell for the quake engine and was good.
lone wolf.
Thats like I guess  silent hunter but with less features.
gtc, or gma tank commander.
That has its roots in panza98 but I don't know what game it came from or 
is going to and I may have it all wrong.

there are a couple of trek games to
final conflict is based on several games that are  trek.
there is soundrts which is based on warcraft.
entombed which is a rpg and is quite good.
Most games though are all based on space invader clones, card and board 
games.

The landscape between the sighted and blind is vast.



What are some examples of games for the blind that I can play online?
Hmmm.


There arn't any I know of off my head unless you mean the experimentals at 
audiogames.net.
most in fact almost games need to be downloaded and installed or at least 
unzipped.



What do you think is the most interesting factoid about games for the 
blind?

Hmmm to be honest that we can play games at all.


To the sighted blind games have no interest what so ever because of their 
lack of graphics.
And if there is an interesting fact then its only really usefull to the 
blind not sighted users.

I can't think of one but then I am not one of the up to date geeks here.
you should try to register this topic on forum.audiogames.net.
you will get better coverage.
Also I'd like to check your sight and the article online I am sure 
everyone else will I havn't heard of the site you are putting things on 
there are so many.





Thank you,
Ashley
--
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Writer and journalist
ashleyptaylor.com
(270) 485-1753
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Re: [Audyssey] Inquiry From Popular Mechanics

2013-03-27 Thread Sarah Haake

Hi,

just this short notice, since I don't have much time right now.

There actually is another site for blind gamers to play online. It's 
www.blindadrenaline.com and then the link enter the cardroom. Blind gamers 
can play Texas Holdem, Draw Poker, Hearts and other card games against each 
other. It's quite fun.


And yes, I'm blind myself.

Best regards
Sarah


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Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play

2013-03-27 Thread Charles Rivard
How can the moves you mention here be accurately judged through sound rather 
than eyes?  We would need good hand/ear coordination, and some of that might 
be hard to represent with the capabilities of the soundcards and/or machines 
that some blind people can afford.


As for Shades of Doom, one thing that throws me is when I hear something in 
front of me, I face it and move forward, only to bump into a wall.  I know 
it's on the other side of the wall, but the idea seems weird at first.  It's 
just something I have to keep in mind when playing, I suppose.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 26, 2013 11:03 PM
Subject: Re: [Audyssey] replayability and Usa games was Re: Looking For 
Something New to Play




Hi Dark,

Sure. I do understand your point of view as it is rather distressing
to know how many V.I. gamers assume that something like Q9 is the be
all and end all to side-scrollers when guys like you and I know
better.

Fact of the matter is that for better than a decade side-scrollers
were the primary style of games for Nintendo, Sega, and PC and it gave
rise to such popular series as Megaman, Super Mario, Donkey Kong,
Castlevania, and so on. Since I figure the majority of blind PC users
were unable to fully enjoy the original side-scrollers they are
lacking some huge conceptual differences between a simple
side-scroller like Q9 and say Mario Brothers.

There are a whole bunch of conceptual differences that just haven't
been fully realized by the blind gaming community. For far too long a
lot of games have you push the up arrow key and the left or right
arrow key x time to jump a pit etc. This is not only very unrealistic,
but lacks the skill and grace of games with a traditional analog jump
system in place. Games where how high and far you jumped were based on
a number of factors like if you were running before you jumped,
weather or not you were  jumping off a ledge,and how long you held
down the jump button while using the directional cross to  control the
characters movement. Even when you landed you would occasionally
bounce or slide which made it difficult for a precision pinpoint
landing. Such things haven't been the norm in audio games, and I
suspect it is because a true analog jump system requires good hand and
eye coordination so yes we could use a few good side-scrollers of that
type to at least introduce the V.I. community to what they are
missing.

At the same time I am personally equally conscious of the fact we
haven't had many FPS games that lives up to mainstream standards. Yes,
Shades of Doom is good, and yes Swamp introduces us to the online FPS
type affair, but I've seen a lot of features that have never been
introduced in any audio game for one reason or another.

Let's take a Third Person Shooter like the infamous tomb Raider for
example. In that series you can get Lara Croft to perform a wide range
of acrobatic maneuvers above and beyond just jumps. She can do
summersaults, flips, rolls, and swan dive off a ledge into a lake. She
can safety drop from ledges, swing from ropes and vines, army crawl
under swirling blades, as well as run up to a ledge etc and vault over
it. In Tomb Raider Legend and Anniversary Lara carries a grappling
hook which she uses to swing over traps and to climb up to areas of
the tomb inaccessible through any other means. Point being that there
are a lot of aspects to a full on 3d game that no 2d side-scroller can
quite compare to.

Regarding nav systems I have to agree here. Monkey Business was
imprecise, and I'm not quite sure why that was. However, I do know of
the issue you speak of where you would here the beep, beep, beep of
the object locator only to walk past the item, or walk around it
several times before picking up the coin, sword, or whatever it was
you were trying to pik up. Oh, that use to bug the heck out of me.

Cheers!



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Re: [Audyssey] Inquiry From Popular Mechanics

2013-03-27 Thread Charles Rivard
Mitch:  Please be more careful in your typing, as it is important to give 
correct websites!  Jim's games can be found at


www.kitchensinc.net

HTH with the article.  More on me in another post.

---
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- Original Message - 
From: Mich mi...@eastlink.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 27, 2013 12:11 AM
Subject: Re: [Audyssey] Inquiry From Popular Mechanics


Hello. as a blind gamer my self. I like the games shades of doom a audio 
version of the old doom game. I like it since it is a fps game meaning a 
first person shooter game and those are the games that I like. the object 
of the game is to kill monsters and things and shut down an experiment. 
this game is made by gma games. there website is www.gmagames.com  I also 
like Jim kitchen's games. he makes free sapi games and window games. his 
website is kitchen'. I also like q 9. this is made by blastbay studios. 
the object of this game is to get the little alien q9 back to his ship. 
wile battling things like bares, bats, and other things. you have to go 
through several worlds like the jungle world, the cave world, the mountain 
world and the death world. The audio game community has allot of other 
audio games. some of witch can be played on line. one that comes to mind 
is swamp. it is another zombie shooting game. The audio game community 
though has nothing like anything like say grand theth audo. all though 
others on this list might be able to shed more light on that since there 
are gamers and developers on this list. to me what makes a good audio game 
is good sounds and a good story line. I tend to go for the fps games my 
self since I am not in to txt adventure games. I hope I have helped ancer 
your questions and feel free to quote me in your article. my name is Mich 
Verrier I am blind and I am 29 and I live in New Liskeard Ontario Canada.
- Original Message - 
From: Ashley Taylor ashley.p.tay...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, March 26, 2013 7:42 PM
Subject: [Audyssey] Inquiry From Popular Mechanics



Hello,

I am a journalist writing an article about computer games for the blind 
and

would really appreciate your input. Please only reply to this post if you
are willing for me to quote you in my article (for the Popular Mechanics
website). It would be helpful if you could describe yourself as you'd 
like

me to describe you in the article.

What are the qualities of a good computer game for the blind? What does 
it

have to have to work well for someone who can't see?

For blind or visually impaired gamers, what are your favorite audio 
games,

and why? Which games designed for sighted people are these most analogous
to?

What are some examples of games for the blind that I can play online?

What do you think is the most interesting factoid about games for the 
blind?



Thank you,
Ashley
--
Ashley Taylor
Writer and journalist
ashleyptaylor.com
(270) 485-1753
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[Audyssey] Swamp questions.

2013-03-27 Thread Rick

Hi list.
Is there a way to pause Swamp when playing multiplayer?
Also, how do you save your character so it doesn't lose all its 
equipment when you log off outside the safe zone.
I read the read me file, and looked on the forums on the audio games web 
site, but there's over 7000 posts on swamp alone.

That makes it rather hard for me to find what I'm looking for.

Thanks in advance for any help.

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Re: [Audyssey] do any audio games use the Wilhelm screem?

2013-03-27 Thread Dennis Towne
The MSP soundpack for AA uses the scream in a couple places, as I
recall.  It's obscure though, so they're more easter eggs than a
regular part of the game.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Wed, Mar 27, 2013 at 2:14 AM, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Mich,

 To be honest I don't know if any games use the Wilhelm Scream, but
 perhaps a game developer or two will come forward and tell us. :D

 As far as new FPS titles goes nothing. Swamp is is about as new as it
 gets, and its not exactly news as its been around for the last year or
 so with various updates and patches.

 On 3/27/13, Mich mi...@eastlink.ca wrote:
 Hi all. I just am wondering when I red the thread about screaming sounds in
 swamp it made me think of the most famous scream that is the Wilhelm scream
 used in countless movies and video games. and this led me to wonder do any
 audio games use this famous scream? and if so what ones? I seem to think
 that shades uses it. but I am not sure. also is there any new audio fps
 games out? I asked that question and never got a ancer. many thanks. from
 Mich.
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Re: [Audyssey] Inquiry From Popular Mechanics

2013-03-27 Thread Michael Feir
Hello Ashley. I've been totally blind all my life and grew up playing
text-based games which weren't designed for the blind at all. They
taught me a great deal including how to type fast and use my
screen-reader effectively. These days, such games are called
interactive fiction. It seems that this type of game is experiencing a
sort of revival.

In 1996, I created the first Audyssey ezine in order to share my
knowledge, hopes and experiences with computer games among blind
people. There was no other publication dedicated to accessible games.
Thanks to the efforts of many people and the support of game
developers, the community of readers grew to encompass people from at
least 14 countries at one point. The ezine itself has sadly sufferred
from neglect for quite some time now. However, efforts are apparently
underway to reforge Audyssey as an auditory game review portal. I'm
not currently involved in this and leave it to those who are to
elaborate. Thankfully, the community of enthusiastic gamers fostered
by the original ezine has survived to this day. Welcome. I've had the
equivalent of a front row view of the rise of audio games. Should you
have any questions about past developments and events in blind gaming
history, I'd be happy to answer them to the best of my ability.

Regarding your current questions:

What are the qualities of a good computer game for the blind? What does it
have to have to work well for someone who can't see?

A good game for blind people must first and foremost actually be a
good game. No amount of fancy audio work or accessibility will save an
ill-conceived game from being thought of as such. In my opinion, a
good game is one that either delivers a stellar one-time experience,
or better yet, offers good reason to play it again even after victory
has been achieved. To be accessible to blind people, games must make
it possible for players to be aware of all important information in
timely fashion. This is usually done via sound and speech. Also, the
game's interface needs to be operable by blind people. No special
hardware is necessary for this. Most audio games merely require a
keyboard. Some like Swamp require a mouse. An increasing number of
accessible games are being made and found in the appstore of ordinary
iPHONES, iPODS and iPADS. Thanks to Voiceover and the audio
capabilities of Apple's i devices, a whole new gaming platform has
sprung up for blind gamers.

For blind or visually impaired gamers, what are your favorite audio games,
and why? Which games designed for sighted people are these most analogous
to?
Three which instantly spring to mind are Super Deekout, ESP Pinball
Classic, and Swamp. Super Deekout is a fun arcade-style game where
you're in an open playfield gathering coins and avoiding an evil
robot. The learning curve is well-considered and not too steep. New
elements are introduced gradually and you mostly use the arrow keys
for controlling your character. Sound is used to very good effect so
that you're kept aware of what's happening around you. ESP Pinball
Classic gives blind people the chance to have a reasonably authentic
pinball experience. Again, good audio design makes it possible to
become familiar with table layouts and have a sense of where the ball
is rolling. There are two styles of interface giving players a choice
between greater control or greater authenticity of experience at the
cost of harder game mastery. Swamp offers blind people a fully
emmersive first-person shooter experience. A good part of its pull is
the community of players who you can help out, chat with, or join on
missions. Given my navigation difficulties, I never thought I'd find
it anywhere near as downright addictive as I have.


What are some examples of games for the blind that I can play online?

Swamp for starters. Also, there are the games at:
www.allinplay.com
Those have been designed for both blind and sighted players. A good
place to learn about all of the games widely known about is:
www.pcsgames.net
There, you'll find lists of games including online games. Many online
games weren't designed for blind players but are nonetheless
accessible. A wonderful example of this would be Sryth.
www.sryth.com


What do you think is the most interesting factoid about games for the blind?

I've been struck time and again by the barrier that simple ignorance
presents. A great many games which could be made fully accessible
remain out of reach due to a simple lack of awareness among sighted
game developers of a potential blind audience. This is most stunning
on the iPHONE where you have a fully accessible game like King of
Dragon Pass but where you find that most similar but far less complex
gamebooks are not fully accessible.





On 3/27/13, Fred Olver goodfo...@charter.net wrote:
 Ashley, you could start by going to http://www.audiogames.net

 Secondly, everyone's ideas on this subject are going to be different

 and thirdly, there aren't as many, but there are audio games for the 

Re: [Audyssey] can you suggest some muds?

2013-03-27 Thread Dennis Towne
Keith,

To directly answer your mush-z question, no, not all games are mush-z
compatible.  You'll be able to connect to them, but hardly any of the
mush-z features will work in them.  That's because mush-z was
primarily designed for Alter Aeon, and other games don't have the same
trigger strings or the same features.

However, the other problems you've run into are perfectly normal for
the so-called mudding community.  Nearly all muds are put up by
players who think it would be cool to run their own mud.  They work on
it for a few months, get it on all the mud connector lists, then stop
working on it and let it die.  They often run the game server from
their cable modem connection, so when the IP address changes, all the
mud lists are wrong.  In short, most muds are 'hobby' quality or
worse, and if you pick a random one from mudconnector you can consider
yourself lucky if the server is running at all.

The reason that there are so many of these hobby muds is because it
doesn't take any real technical knowledge to start a server.  There
are many prefab server packages out there that you can just unzip and
run, and a few minutes of customization will let you change the name
and a few other minor things.  However, to actually do anything
interesting takes a lot of work, usually more than people are willing
to put in, and that's why good muds are so rare.

Good luck,

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Wed, Mar 20, 2013 at 2:42 AM, Keith ks.steinbac...@gmail.com wrote:
 Hi, I have been going to a bunch of mud pages on the mud connector site, and
 entering the world info into mush z, but more often than not, I either get a
 connection problem, or a time out  error.

 I have tried ...
[snip]

 Kind of frustrating.

 Cyber assault has loaded up, along with some of the marvel comic book ones,
 but the marvel ones I cannot create a player character because it tells me
 to log in a guest, and when I type the command, it does some odd things.

 Are not all games mush z compatible?

 Or do Muds lose their TCIP addresses and becomes obsolete?  Noticed that on
 several games, like the Anodyne  and gamma world games

 Thanks for any help and suggestions you all ccan give me.  Also, is there a
 mud group to join so I can take these discussions away from this list, don't
 want to clutter the list with my stupidity.

 Keith

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[Audyssey] how to press the piano keys in Descent into Madness game

2013-03-27 Thread austin pinto
hi all when i play Descent into Madness v1 and i move into the piano
room and am told to press the piano keys to unlock i think what is
called the hall way i press up and down arrow keys to find c and press
space bar 3 times cause all the time i am told to press the c key but
every time i do this i fail so can u please help me on how to do this?

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Re: [Audyssey] Inquiry From Popular Mechanics

2013-03-27 Thread Charles Rivard
First, keep in mind that, just like gamers who can see, those who cannot 
will all have different opinions.  Although a lot of people think so, we are 
not all alike.  The only difference is that we cannot see.  As a very dear 
friend of mine says, The eyes don't work, but the brain works fine.


I think, for what it is worth, that one of your most reliable sources for 
the info you are looking for will be Thomas Ward.  He develops games for the 
blind, and used to play games not designed for the blind, so he will know 
this subject from both sides of the coin.  He knows what we have never 
experienced.


I have been totally blind since birth, and have been playing audio games 
since roughly 1997.  I will be 59 in May of this year.  Due to a current 
lack of extra cash due to unemployment, which is a major and all too common 
situation for blind people (an unemployment rate of over 75 percent in the 
United States), I don't have the money to keep up with modern computer 
hardware and software.  This can, and probably will, restrict the games I 
can play that will be taking advantage of newer equipment and software.  I 
am using a 1.9 gig Intel Pentium 4 processor with 1 gig of RAM.  While the 
computer cost around $600 when it was new, the screen reader (software that 
replaces the visual monitor) costs roughly $995.  More info about my screen 
reader (JAWS for Windows) can be found at


www.freedomscientific.com

Now to get to your questions:


What are the qualities of a good computer game for the blind? What does it
have to have to work well for someone who can't see?
Answer:  A good computer game, whether for the blind or sighted, has to have 
good replay value.  If you buy a game and can beat it within a day or so, 
you've just wasted your money.  There are games that I have bought years ago 
that I still cannot successfully.  This does not mean, however, that I have 
given up.  I really still like to play them.


In order for a game to work for a blind player, what the average person sees 
must be represented through sound.  Examples are that there are objects for 
you to find, where they are in reference to the gamer's character, and 
motion of you and those objects.  Enough information has to be given to the 
gamer through spoken text or other audio clues so that we know what's going 
on and around us.



For blind or visually impaired gamers, what are your favorite audio games,
and why? Which games designed for sighted people are these most analogous
to?
Answer:  I don't know what games for the sighted gamer these most resemble, 
as I have never played or possibly heard of their equivalents, but here 
goes:


Lone Wolf is a World War II submarine simulation game.  You command the sub, 
and must complete any of the missions you choose from a list presented at 
the beginning of the game, including some that have been written by those 
who play the game, rather than just the 17 that come with the original game 
package.  Info, and a free demo, can be found at


www.gmagames.com

GMA Tank Commander, also found at the above URL is similar, in a way, in 
that you fight enemy tanks, soldiers, helicopters, and who knows what other 
evil beasties as you sequentially work your way through 6 missions to defeat 
the game.


And if I am in the mood for some other forms of games, I play the following 
games from


www.draconisentertainment.com

1: Three packs of pinball tables.  They are a blast.
2:  Alien Outback.  As you scroll from left to right along the bottom of the 
screen, alien ships move across the top in various patterns.  Shoot them 
before they land.  As you progress through the game, the difficulty 
increases as you battle wave after wave of enemy ships.  Some of them shoot 
back with devastating results.


3: Change Reaction.  Coins are arranged in stacks across the screen.  They 
are randomly placed, so no two games are alike.  You are given a coin to 
drop onto a stack.  If there are 3 coins that match the one in your hand 
either arranged horizontally or vertically, they explode and disappear.  Try 
to clear all coins off of the board before time runs out.


4:  The Ultimate Soundoku!  Basically the game of Soduku presented audible.

The last game I will mention is Sarah and the Castle of Witchcraft and 
Wizardry.  I am a HUGE fan of the Harry Potter series, and this game takes 
place at Hogwarts during the summer.  As Sarah, a witch, explore Hogwarts, 
you must encounter characters from the series and battle them.  Make your 
way out onto the grounds of Hogwarts for other surprises.


There are many other games I play that I won't mention here due to space.


What are some examples of games for the blind that I can play online?
Answer:  One way to play online is through a voice chat site

www.Out-Of-Sight.net

People connect a mike to their computers and take part in team participation 
events (including but not only games).  Jeopardy, Password, trivia games, 
music oriented games, and 

Re: [Audyssey] Inquiry From Popular Mechanics

2013-03-27 Thread Dennis Towne
Ashley,

I'm certain that you've received a lot of good feedback from others
already, but I may be able to add some unique perspective:  I'm not
blind, but I run a large multiplayer role-playing game which caters to
the blind.  I've had to learn a lot in the last few years about how to
convert an originally sighted game to VI friendly.

The game server I run, Alter Aeon, is entirely text based by default,
where a player types commands, and screen reader software reads back
what is going on.  The game originally started in the mid-90's, before
screen readers were really that common, and it was almost by accident
that we started to get blind players.

The biggest hurdle we've run into regarding the blind is that screen
readers, which read text to the player, are slow - sometimes very,
very slow.  It is hard to skim material, and it is hard to filter
chaff text, something which is extremely easy for those with vision.
In order to really be playable, and to be fun for the blind, we had to
work very hard to limit and filter text.

Another major improvement in the game came about when the special
blind client, Mush-Z, was released by a blind player.  This further
speeds things up by replacing some lines of text with short sounds to
further speed up the process.  In a real time game, speed is king.

From a more general standpoint, it's important to remember that audio
data is linear, and it comes out of the speaker in a linear order.
The player can't skip around in the stream as easily as a sighted
person can skim a web page or glance at a geometric drawing.  Text and
story games are well suited to this.

One other information channel that the blind have which most sighted
players ignore is stereo or surround sound data from their speakers.
When sound is most of your interface, you learn to notice little
changes in the speaker balance, volume, and where sounds are coming
from.  Games like Swamp make extensive use of this for targetting
zombies in a three dimensional world, and to help players find their
way around.  Similarly, the Mush-Z soundpack can also use stereo audio
to indicate various real-time injury status.

If you'd like to take a look at Alter Aeon for yourself, I've included
the web page link below.  If you're sighted, keep in mind that you'll
be seeing something very different from what blind players see, but it
should still help you understand how and why the game is so popular to
blind players.

I hope this helps you with some background for your article.  Please
post a link here when it's complete, I'm sure we'd all love to see it!

Thanks,

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Tue, Mar 26, 2013 at 4:42 PM, Ashley Taylor
ashley.p.tay...@gmail.com wrote:
 Hello,

 I am a journalist writing an article about computer games for the blind and
 would really appreciate your input. Please only reply to this post if you
 are willing for me to quote you in my article (for the Popular Mechanics
 website). It would be helpful if you could describe yourself as you'd like
 me to describe you in the article.

 What are the qualities of a good computer game for the blind? What does it
 have to have to work well for someone who can't see?

 For blind or visually impaired gamers, what are your favorite audio games,
 and why? Which games designed for sighted people are these most analogous
 to?

 What are some examples of games for the blind that I can play online?

 What do you think is the most interesting factoid about games for the blind?


 Thank you,
 Ashley
 --
 Ashley Taylor
 Writer and journalist
 ashleyptaylor.com
 (270) 485-1753
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Re: [Audyssey] how to press the piano keys in Descent into Madness game

2013-03-27 Thread MamaPeach
I wish this game would work on Windows 7, 64 bit machines, I really miss 
playing it.


-Original Message- 
From: austin pinto

Sent: Wednesday, March 27, 2013 10:52 AM
To: Gamers Discussion list
Subject: [Audyssey] how to press the piano keys in Descent into Madness game

hi all when i play Descent into Madness v1 and i move into the piano
room and am told to press the piano keys to unlock i think what is
called the hall way i press up and down arrow keys to find c and press
space bar 3 times cause all the time i am told to press the c key but
every time i do this i fail so can u please help me on how to do this?

--
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austinpinto.xavi...@gmail.com
follow me on twitter.
austinmpinto
contact me on skype.
austin.pinto3

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Re: [Audyssey] Swamp questions.

2013-03-27 Thread Kaveinthran Pulanthran
hi. unfortunately, we can't pause the gameplay in swamp. and, when in
the safe zone, press escape twice and it'll save all your equipments
and armers unless you died.

On 3/27/13, Rick twelvestring...@verizon.net wrote:
 Hi list.
 Is there a way to pause Swamp when playing multiplayer?
 Also, how do you save your character so it doesn't lose all its
 equipment when you log off outside the safe zone.
 I read the read me file, and looked on the forums on the audio games web
 site, but there's over 7000 posts on swamp alone.
 That makes it rather hard for me to find what I'm looking for.

 Thanks in advance for any help.

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Re: [Audyssey] Swamp Problem

2013-03-27 Thread James Howard
I'll send him a mail no, but its an old user I was trying to sign into.

On 3/26/13, Richard Sherman squir...@gmail.com wrote:
 HI,

 then drop Aprone a direct message. include any user and relevant info you
 think he might tneed.

 Be patient. He works so it might not be resolved until tomorrow.

 BTW, were you trying to create a new user or sign into an old one. If an old

 one, after about a month it might have been deleted. Be sure to give as
 detailed info as you can so Aprone can resolve your situation as best as
 possible.

 Good luck.

 Shermanator
 - Original Message -
 From: James Howard coldshadow...@gmail.com
 Sent: Tuesday, March 26, 2013 7:12 PM


 I checked the version, it is 2.8

 On 3/26/13, Richard Sherman squir...@gmail.com wrote:
 Hi,

 The current released version is 2.8. The test version is 2.9. so check to

 see what version you are currently running. If you just download swamp
 from the site, then more likely it is version 2.8. you have to
 specifically download a separate zipped file and install it to be running

 2.9 on the test version.

 HTH.

 Shermanator


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Re: [Audyssey] how to press the piano keys in Descent into Madness game

2013-03-27 Thread Ron Schamerhorn

Hey Mama Peach

  You can get any of the older games to work on win 7 64.  Download Jim 
Kitchens winkit file and install it.  That has the libraries needed for 
the program to run.  Then install whichever game and run it, it's worked 
for me thus far.


HTH
Ron


On 27-Mar-2013 11:41 AM, MamaPeach wrote:

I wish this game would work on Windows 7, 64 bit machines, I really miss
playing it.

-Original Message- From: austin pinto
Sent: Wednesday, March 27, 2013 10:52 AM
To: Gamers Discussion list
Subject: [Audyssey] how to press the piano keys in Descent into Madness
game

hi all when i play Descent into Madness v1 and i move into the piano
room and am told to press the piano keys to unlock i think what is
called the hall way i press up and down arrow keys to find c and press
space bar 3 times cause all the time i am told to press the c key but
every time i do this i fail so can u please help me on how to do this?



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Re: [Audyssey] how to press the piano keys in Descent into Madness game

2013-03-27 Thread austin pinto
i use on windows8 32bit it starts properly and ive got till pressing
the keys but failed there so please tell me how to succeed there if it
works in win8 i think it should work in 7 also

On 3/27/13, MamaPeach mamape...@charter.net wrote:
 I wish this game would work on Windows 7, 64 bit machines, I really miss
 playing it.

 -Original Message-
 From: austin pinto
 Sent: Wednesday, March 27, 2013 10:52 AM
 To: Gamers Discussion list
 Subject: [Audyssey] how to press the piano keys in Descent into Madness
 game

 hi all when i play Descent into Madness v1 and i move into the piano
 room and am told to press the piano keys to unlock i think what is
 called the hall way i press up and down arrow keys to find c and press
 space bar 3 times cause all the time i am told to press the c key but
 every time i do this i fail so can u please help me on how to do this?

 --
 surch for me on facebook, google+, orkut..
 austinpinto.xavi...@gmail.com
 follow me on twitter.
 austinmpinto
 contact me on skype.
 austin.pinto3

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Re: [Audyssey] how to press the piano keys in Descent into Madness game

2013-03-27 Thread MamaPeach
I have Jim Kitchen's Winkit pack but the game still doesn't work for me. 
Could I have a bad copy of the Descent Into Madness game? Why would it be 
crashing on me if I already have the Winkit and what is needed to play the 
game?


-Original Message- 
From: Ron Schamerhorn

Sent: Wednesday, March 27, 2013 12:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] how to press the piano keys in Descent into Madness 
game


Hey Mama Peach

  You can get any of the older games to work on win 7 64.  Download Jim
Kitchens winkit file and install it.  That has the libraries needed for
the program to run.  Then install whichever game and run it, it's worked
for me thus far.

HTH
Ron


On 27-Mar-2013 11:41 AM, MamaPeach wrote:

I wish this game would work on Windows 7, 64 bit machines, I really miss
playing it.

-Original Message- From: austin pinto
Sent: Wednesday, March 27, 2013 10:52 AM
To: Gamers Discussion list
Subject: [Audyssey] how to press the piano keys in Descent into Madness
game

hi all when i play Descent into Madness v1 and i move into the piano
room and am told to press the piano keys to unlock i think what is
called the hall way i press up and down arrow keys to find c and press
space bar 3 times cause all the time i am told to press the c key but
every time i do this i fail so can u please help me on how to do this?



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Re: [Audyssey] Inquiry From Popular Mechanics

2013-03-27 Thread Michael Feir
Coming up with quick interesting factoids is a tad tough. However, the
history of audio game development is full of surprises. As editor of
Audyssey, I had to eat my words many times. I thought I had a pretty
good handle on what was happening and was likely to happen, what would
work and what would not. People constantly asked me about the prospect
for a multi-player racing game for blind people. It seemed that every
blind gamer wanted the driving experience but other than a very basic
single-player racing game Jim Kitchen cooked up, offerrings were
non-existent. There were, however, a few very established developers
who I thought would want to cash in on that unmet demand. Shurely,
they had the most incentive and would be first out of the gate so to
speak. It was therefore a tremendous shock to me when
Playinginthedark, a European group of enthusiasts, released Topspeed2
which allowed for up to eight players to race each other. It was one
of those magic moments for shure. I often wondered whether any sighted
people might stumble on heated discussions between blind list members
discussing the merits of cars and the difficulties of negotiating
hairpin turns and freak out.

Seeing a company like AllinPlay last all these years absolutely amazed
me. Given the high unemployment in the blind gaming community, I
simply didn't think the money was there to continue paying for
subscription month after month. I thought they'd either fold or have
to change their business model within the first year. That didn't
happen though and I've long since stopped expecting it to. fold up
like a bad hand of cards. I don't believe anybody's getting rich
making games accessible to us. The economics just aren't there.
However, people do seem to hang in there.

On 3/27/13, Dennis Towne s...@xirr.com wrote:
 Ashley,

 I'm certain that you've received a lot of good feedback from others
 already, but I may be able to add some unique perspective:  I'm not
 blind, but I run a large multiplayer role-playing game which caters to
 the blind.  I've had to learn a lot in the last few years about how to
 convert an originally sighted game to VI friendly.

 The game server I run, Alter Aeon, is entirely text based by default,
 where a player types commands, and screen reader software reads back
 what is going on.  The game originally started in the mid-90's, before
 screen readers were really that common, and it was almost by accident
 that we started to get blind players.

 The biggest hurdle we've run into regarding the blind is that screen
 readers, which read text to the player, are slow - sometimes very,
 very slow.  It is hard to skim material, and it is hard to filter
 chaff text, something which is extremely easy for those with vision.
 In order to really be playable, and to be fun for the blind, we had to
 work very hard to limit and filter text.

 Another major improvement in the game came about when the special
 blind client, Mush-Z, was released by a blind player.  This further
 speeds things up by replacing some lines of text with short sounds to
 further speed up the process.  In a real time game, speed is king.

 From a more general standpoint, it's important to remember that audio
 data is linear, and it comes out of the speaker in a linear order.
 The player can't skip around in the stream as easily as a sighted
 person can skim a web page or glance at a geometric drawing.  Text and
 story games are well suited to this.

 One other information channel that the blind have which most sighted
 players ignore is stereo or surround sound data from their speakers.
 When sound is most of your interface, you learn to notice little
 changes in the speaker balance, volume, and where sounds are coming
 from.  Games like Swamp make extensive use of this for targetting
 zombies in a three dimensional world, and to help players find their
 way around.  Similarly, the Mush-Z soundpack can also use stereo audio
 to indicate various real-time injury status.

 If you'd like to take a look at Alter Aeon for yourself, I've included
 the web page link below.  If you're sighted, keep in mind that you'll
 be seeing something very different from what blind players see, but it
 should still help you understand how and why the game is so popular to
 blind players.

 I hope this helps you with some background for your article.  Please
 post a link here when it's complete, I'm sure we'd all love to see it!

 Thanks,

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com


 On Tue, Mar 26, 2013 at 4:42 PM, Ashley Taylor
 ashley.p.tay...@gmail.com wrote:
 Hello,

 I am a journalist writing an article about computer games for the blind
 and
 would really appreciate your input. Please only reply to this post if you
 are willing for me to quote you in my article (for the Popular Mechanics
 website). It would be helpful if you could describe yourself as you'd
 like
 me to describe you in the article.

 What are the qualities of a good computer game for the 

Re: [Audyssey] Swamp questions.

2013-03-27 Thread Jeremy Kaldobsky
Rick,

You can not pause Swamp while in multiplayer.  If you walk into a safe 
zone, zombies cannot follow you so you are safe to walk away from the computer.

In version 2.8, which is the official version running on the main server, 
you save your equipment by pressing escape in the safe zone.  Since you must 
press escape to exit the game, as long as you always exit from inside the safe 
zone, your stuff will be there when you come back.  There is no way to save 
when you are outside of the safe zone.

On the 2.9 testing server the rules are different.  Saving happens 
automatically so you can sign out from anywhere in the game you wish.

- Aprone

 From: Rick twelvestring...@verizon.net
 Hi list.
 Is there a way to pause Swamp when playing multiplayer?
 Also, how do you save your character so it doesn't lose all
 its equipment when you log off outside the safe zone.
 I read the read me file, and looked on the forums on the
 audio games web site, but there's over 7000 posts on swamp
 alone.
 That makes it rather hard for me to find what I'm looking
 for.
 
 Thanks in advance for any help.


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Re: [Audyssey] Inquiry From Popular Mechanics

2013-03-27 Thread Paul Lemm
Hi Ashley,

I only lost my sight about 8 years ago and before that was  a very keen
gamer.  I found when I first lost my sight I wanted to jump straight in  and
try quite complex audio games, but since I wasn't used to playing games with
only my hearing instead of sight I found it quite hard to start with so
began by trying more simpler games to get me used to audio games .  I
started with space invader type games where  you have to wear headphones
and as the alien ships come in  from the sides the sound  comes in from that
side of the headphones  and pans across to the other until you can hear the
alien  ship centered and then you know to shoot  at that point. I think one
of my favourite ones of these is called dark destroyer, I don't have the
link  so maybe someone else from the list can help out with that, if not
since it is a small file I could email it to you off list  if you want. I
then worked my way up to more complex games  and my favourite is a free
first person zombie shooter called Swamp, in my opinion this is the audio
game  that to me feels like the closest  thing to main stream games that I
have come across.  Interestingly swamp is played with  a mouse to move
around which adds to the mainstream game feel. Below is the link to 'Aprones
sofware page where Swamp can be downloaded

http://www.kaldobsky.com/audiogames/

From a main stream game point of view  there was a  project to make the
popular PC game Quake fully accessible to the blind. to try an demonstrate
that if main stream developers wanted to they could make standard games
fully accessible. The audio quake game is the exact quake game  and plays
with the full graphics just as the standard game does but with modifications
so that it can be played by a totally blind user.  The link is below also
there are many blind users from this group that although being blind  still
play many main stream games  such as  fighting games  and others  to.
Quake link
http://www.oatsoft.org/Software/agrip

If you want to contact me for anything else please feel free to my email is 
paul.l...@sky.com


regards 

Paul lemm

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ashley Taylor
Sent: 26 March 2013 23:42
To: gamers@audyssey.org
Subject: [Audyssey] Inquiry From Popular Mechanics

Hello,

I am a journalist writing an article about computer games for the blind and
would really appreciate your input. Please only reply to this post if you
are willing for me to quote you in my article (for the Popular Mechanics
website). It would be helpful if you could describe yourself as you'd like
me to describe you in the article.

What are the qualities of a good computer game for the blind? What does it
have to have to work well for someone who can't see?

For blind or visually impaired gamers, what are your favorite audio games,
and why? Which games designed for sighted people are these most analogous
to?

What are some examples of games for the blind that I can play online?

What do you think is the most interesting factoid about games for the blind?


Thank you,
Ashley
--
Ashley Taylor
Writer and journalist
ashleyptaylor.com
(270) 485-1753
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Re: [Audyssey] replayability and Usa games was Re: Looking ForSomething New to Play

2013-03-27 Thread shaun everiss
I aggree a lot of games need random events ofcause you need to do it 
in such a way  as  the player thinks things are random.
In smuglers there is a limit of something like 9 story passages 
but you would never know there was.


At 01:26 AM 3/28/2013, you wrote:


Hi Dark,

You know one thing about games that are all about exploration is 
that they are no fun for the author to play.  Well unless there is 
lots of other random things in those areas.  Just exploring is no 
fun if you wrote it and know it all already.  My Dungeon Master game 
is the best example of that.  Other than the random descriptions of 
the women in the rooms the game is always the same.  So I think that 
is my worst game as far as replay value.


BFN

Jim

I'm looking for some good Easter grass.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] cricket

2013-03-27 Thread simon dowling
hi chandu, a while back god actually years i used to play the cricket
game that was written for the eureka, i did offer it on here as i
transfered it to ascii and while a few had the file, nothing became of
it. so if you want it let me no, i sent it to someone and they said it
was pretty messed up but if you want to take a look your more than
welcome to have a look at it and see what you can do with it.
you had two types of match, limited overs and a test match i think and
i happily spent many an hour playing it on the eureka. likewise if
anyone else wants to take a look they can.

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Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play

2013-03-27 Thread Thomas Ward
Hi all,

I'm coming to this post a bit late, but please let's stop the flaming
here. No matter how we all feel about the unfortunate situation with
James North, what was it, six years ago its really passed time to put
it behind us. I can understand your frustration with some list members
such as Shaun but ripping him a new one on list isn't the way to
handle it. :D

 Ibrahim, regarding the games James North had in production I said
this before and I will say it again I am certain it wasn't his intent
to take the money and run. After all, I have in my possession the
source code for three different games he was working on, and know for
a fact he was working on them. However, it is my belief the stress,
the pressure, the demands of certain individuals in this community
that resulted in him just throwing in the towel and walking away from
it all. Leaving as he did was wrong, but its also understandable. End
of story.

On 3/25/13, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:
 Hi Shaun.

 Jesus Christ, Shaun, your attitude absolutely sucks.  James North was a
 brilliant innovator, his games are testaments to what can be achieved with
 diligence, commitment and passion.  Sadly James lost that passion because of

 individuals like you, always pushing for more, always wining about
 inadequacies, always piling on the pressure for this and that to be
 released.  James might have been a negligent developer in the end, he might

 have lost interest and heart in the blind community, but it was only because

 of the base ingratitude of so many people.  In the end, I wouldn't have been

 surprised if he wasn't above ripping off people with promises of games he
 never intended to release, or perhaps he did, but put them on the back
 burner.  Whatever, he had a life too, and so far in my soul opinion, games
 like Monkey Business, ESP Pinball Classic, Chain Reaction, Alien Outback and

 Dynaman just go to show the wide range of his talents as a developer.  The
 blind gaming community lost a true innovator when he stopped developing and

 disappeared, I doubt he'd ever have anything to do with the blind strata of

 society ever again after what he experienced.  Now you dare to take pot
 shots at Thomas Ward who out of his own pocket for the most part is
 developing MOTA, I wouldn't be surprised if shits like you don't end up
 pushing us back to an age when all we can play are text based RPG and MUD
 games, text adventure and the like because no one wants to develop for us.

 Rant over, if you want to participate in our community, do it
 constructively, otherwise it might be wise for you to unsubscribe.

 All the best, Ibrahim.


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Re: [Audyssey] replayability and Usa games was Re: Looking ForSomething New to Play

2013-03-27 Thread Thomas Ward
Hi Shaun,

Beyond random events I would like to see more complex programming
techniques being used for things such as artificial intelligence. A
good artificial intelligence doesn't use random choices, but actually
bases intelligent decisions on statistical but uncertain data. How
many times did the player throw a left hook verses a right jab etc. It
can use those stats to try and block attacks based on how the game
player behaves, and will learn from fighting you rather than just
randomly attacking and blocking etc. That  is why mainstream fighting
games like Street Fighter, Mortal Kombat, and Marvel VS Capcom are so
difficult to play because the artificial intelligence of the computer
opponents is very good and can hold its own  in a fight.

On 3/27/13, shaun everiss sm.ever...@gmail.com wrote:
 I aggree a lot of games need random events ofcause you need to do it
 in such a way  as  the player thinks things are random.
 In smuglers there is a limit of something like 9 story passages
 but you would never know there was.


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Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play

2013-03-27 Thread Thomas Ward
Hi Charles,

That's a good question, and one I've been experimenting with using my
game engine. It can be done, but like everything else in life you need
to practice at it to get good at it. In a way good hand and ear
coordination isn't much different than good hand eye coordination
provided the audio environment is up to the task.

Regarding hardware I think most people have at least a standard 5.1
channel stereo sound card. The AC-97 chipset, which is on a lot of
Realtech and Soundmax cards,  comes with many standard HP, Compaq,
Del, and Gateway computers. Point being if you have purchased a
computer in the last five or six years chances are you probably have
an AC-97 based card which can do 5.1 surround sound. Its not necessary
to go out and buy a Creative Labs Soundblaster Autegy IV to get basic
surround sound these days..

Besides its possible to get a decent headset for $99 or so that has
5.1 surround sound capabilities. These usually plug into a standard
USB port, and have a built in sound mixer for doing advanced sound
processing. So while on the high side  I don't consider $99 to $150
for a decent headset too utterly expensive or beyond reason for an
advanced gaming experience.

That said, I think the biggest issue is some  audio games don't update
the state of the audio fast enough to accurately use sound for precise
jumping. Its not that they can't but just that game developers aren't
forcing the CPU to give more real time processing as it can be
slightly intensive to update the 3d position of every sound every 20
milliseconds or so. That's only 50 frames per second, but some of the
top end video games are running at 60 frames per second but eat more
CPU power do to the amount of graphics they have to process at that
rate so it equals out in the end.

Basically, what I'm saying is its more than possible for a blind gamer
to do the same kinds of moves as Lara Croft doing flips, rolls, swan
dives, jumping over traps, crawling under swirling blades, etc even
without a state-of-the-art computer setup. It might be less accurate
to have a standard set of headphones and speakers, but I feel most
people who have upgraded in the last few years probably have a system
that is fast enough and has enough surround sound capabilities to pull
it off in audio. It really just takes practice to develop good hand
and ear coordination.

How I can say that with assurance is based on personal experiences
with games like Super Mario. In the beginning when you are learning a
game you need time to practice good hand and eye coordination, to make
the jumps, and in that game a lot depended on if Mario was big, small,
or normal sized and so on. However, at some point when playing I built
up a type of muscle memory that I really didn't think about it and
reacted out of instinct or perhaps habit rather than focusing on the
act of jumping itself. I think in time hand and ear coordination will
work the same way. At some point a conscious act becomes an
unconscious reaction based on doing it over and over and over again.


On 3/27/13, Charles Rivard wee1s...@fidnet.com wrote:
 How can the moves you mention here be accurately judged through sound rather

 than eyes?  We would need good hand/ear coordination, and some of that might

 be hard to represent with the capabilities of the soundcards and/or machines

 that some blind people can afford.

 As for Shades of Doom, one thing that throws me is when I hear something in

 front of me, I face it and move forward, only to bump into a wall.  I know
 it's on the other side of the wall, but the idea seems weird at first.  It's

 just something I have to keep in mind when playing, I suppose.
 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] replayability and Usa games was Re: Looking ForSomething New to Play

2013-03-27 Thread Thomas Ward
Hi Jim,

Well, you have a good point there. The biggest problem with being the
game developer is games, no matter how good the story, really hold no
surprises for the developer himself or herself. If its about
exploration you already know basically where every trap is, where
every passage leads, and what should behind every door.

About the only solution for that problem is a level generator or maze
generator that basically randomly constructs a new level every game. I
believe Entombs levels are done this way so no two games are exactly
the same game. Plus if you randomly select and place items you will
never find them in the same place from game to game. That helps
restore some of the unexpected challenge to the game that a new gamer
might feel towards your game.

So in your adult dungeon game perhaps one solution would be to design
a system where by the castle is randomly generated from game to game
and the women are randomly placed accordingly. It would require a
radical redesign of the game, but could be done to make it different
from game to game.

Cheers!

On 3/27/13, Jim Kitchen j...@kitchensinc.net wrote:

 Hi Dark,

 You know one thing about games that are all about exploration is that they
 are no fun for the author to play.  Well unless there is lots of other
 random things in those areas.  Just exploring is no fun if you wrote it and
 know it all already.  My Dungeon Master game is the best example of that.
 Other than the random descriptions of the women in the rooms the game is
 always the same.  So I think that is my worst game as far as replay value.

 BFN

  Jim

 I'm looking for some good Easter grass.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play

2013-03-27 Thread Thomas Ward
Hi Shaun,

Yes, converting mainstream games, and more importantly concepts, to
audio is a tricky business. There are some things I've encountered in
mainstream video games I'm not quite sure how to convert to a
completely audio based game.

For example, in Tomb Raider: Last Revelation there is this room with
this scale which Lara has to balance using jars of water she collected
in a prior level. Filling the jars and balancing them is purely visual
in Last Revelation, and I'm not quite sure how one might go about
representing the same thing in audio. Oh, sure I could add a look or
examine command that announces the percentage of water in each jar,
but that would be a tedious task filling each jar until the scale is
perfectly balanced to unlock the door.  Perhaps the only way to do it
is increase the pitch of the poring water as the jar fills with water
and it would be a matter of reaching the correct pitch which would be
as close as we can get to seeing the amount of water in the jar.

Bottom line, converting some sighted mainstream games requires some
creativity since some concepts just do not immediately lend themselves
to an audio only environment. Yet it can be done if you are willing to
experiment and work with what you have to fashion a workable solution.
The big problem with the visually impaired community is, as you said,
some of the game concepts in mainstream games are almost as alien as
sight just because they haven't been put in the position of having
puzzles like balancing a scale to unlock a door so the idea never
occurs to them to try adding a puzzle like that to their audio games.

Although, what amazes me is a lot of things audio games are missing
are more basic than that. Some of our first side-scrollers like Super
Liam were good games, but really lacked a 2d vertical element such as
climbing trees, vines, ropes, etc. It was years before any audio game
developer thought about allowing the player to go up and down besides
just left to right which is so basic I wonder how or why that seems to
have been ignored for so long.

Cheers!

On 3/27/13, shaun everiss sm.ever...@gmail.com wrote:
 I think the issue is how we convert games that are sighted to the blind.
 I know that compaired to  the sighted  games our games are probably
 of no real interest to the sighted.
 they lack scope and other concepts that they are used to.
 However its not like we have much choice.
 There are only so many sounds we can have active at once before we
 overload our ears.
 How do we convert the games from the poor low grade to what the
 sighted are used to.
 Ofcause the truth of the matter,  is that the blind can't design games.
 Ok we can design games but  a totally blind person really does not
 know what the sighted play or how it will work.
 I was born blind and when I started I heard a sound, if it was
 correct good good but really I had no idea and randomly bashed the board.
 Ofcause for those with consoles you may have been able to have some
 insite and for those that grew up with mainstream games that would
 give you a grounding or if you were hard core enough to upskill
 yourself in such things.
 I wager though that for those that never saw like me or were not in
 the right setting or had the equipment to experiment that mainstream
 concepts are as alien as well seeing.
 Even I don't understand all  of them though I am trying.
 I must admit I still like the blindy games because I can play them easily.
 Now if it ever became the norm, maybe but still.
 There is left right up and down, nothing in between.
 swamp does open up bits as does a game like tactical battle.  However
 we havn't progressed that much for the last 5-10  years.
 its only in the last 3-4 years that we have been able to   get a head.
 I don't blaim anyone for this, blind games were after all started by the
 blind.
 At first there were not to many  players both blind and sighted that
 were interested and even now there are only a few.
 So will we grow?
   probably but it will be in spirts and vellys where we wait for the
 next  eruption.
 Right now we are in one of those vallys, with most of the stuff bar a
 few games slogging along.
 we started in a big rush and now we wait for the next one and that is
 probably how it will be till more devs go on board.
 Right now we need blind but also sighted devs willing to convert.
 myself I would dearly like to see some of those games I missed with
 propper sfx and music of the time.
 the retro shadowgate and mario  and sonic games are quite good but
 probably because we havn't got to them yet ourselves still good.
 We have far to many arcaders, card games and board games though I'd
 still like to see ulsas and risk myself.
 Then there is battle chess which was a game I played with friends on
 an amiga its the same as chess except pieces do battle.
 bits are cut off etc.
 I never learned the rules of that but even then it was still entertaining.
 The games I like a lot to are  those like silent 

Re: [Audyssey] cricket

2013-03-27 Thread Jacob Kruger

Simon

Would definitely like to check it out..?

Thanks

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: simon dowling simod...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 27, 2013 10:41 PM
Subject: [Audyssey] cricket



hi chandu, a while back god actually years i used to play the cricket
game that was written for the eureka, i did offer it on here as i
transfered it to ascii and while a few had the file, nothing became of
it. so if you want it let me no, i sent it to someone and they said it
was pretty messed up but if you want to take a look your more than
welcome to have a look at it and see what you can do with it.
you had two types of match, limited overs and a test match i think and
i happily spent many an hour playing it on the eureka. likewise if
anyone else wants to take a look they can.

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Re: [Audyssey] IFDB interpreter software for version ofubuntu/linux?

2013-03-27 Thread Thomas Ward
Hi Jacob,

Wonderful. I thought you would like it. I now play all of my favorite
interactive fiction games under Ubuntu Linux because I haven't found
any Dos/Windows interpreters I like better.

One thing I would like to find those is a nice interpreter for Adrift
adventures. There is Scare, but Scare doesn't support the combat
system so if you have a game that has a lot of battle or combat you
are out of luck using Scare. there is a graphical interpreter called
Rogue which works but accessibility with Orca is a bit flaky. However,
standard Inform and ZCode games are awesome under Linux.

On 3/27/13, Jacob Kruger ja...@blindza.co.za wrote:
 Just to let you know - on this sort of standalone comsole implementation of

 a version of the ubuntu operating system, while connected to 'net, ran that

 command, and it installed frotz, and when now launched it to run a standard

 .z8 game file, it actually worked/ran perfectly.

 Thanks

 And, joke is that while this piece of hardware can do a hell of a lot more,

 it means you could also use it as a form of standalone IF game console for
 our use...smile

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


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Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play

2013-03-27 Thread Jacob Kruger

Thomas

May be slightly specific, but something like the audio soundscapes of the 
vOICe would be my form of suggestion for balancing something like this - 
different pitches left and right mean they're not level/equal, but, when the 
scan sound turns into a flat tone, then both ends/points are at the same 
level..?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 28, 2013 12:09 AM
Subject: Re: [Audyssey] replayability and Usa games was Re: Looking For 
Something New to Play




Hi Shaun,

Yes, converting mainstream games, and more importantly concepts, to
audio is a tricky business. There are some things I've encountered in
mainstream video games I'm not quite sure how to convert to a
completely audio based game.

For example, in Tomb Raider: Last Revelation there is this room with
this scale which Lara has to balance using jars of water she collected
in a prior level. Filling the jars and balancing them is purely visual
in Last Revelation, and I'm not quite sure how one might go about
representing the same thing in audio. Oh, sure I could add a look or
examine command that announces the percentage of water in each jar,
but that would be a tedious task filling each jar until the scale is
perfectly balanced to unlock the door.  Perhaps the only way to do it
is increase the pitch of the poring water as the jar fills with water
and it would be a matter of reaching the correct pitch which would be
as close as we can get to seeing the amount of water in the jar.

Bottom line, converting some sighted mainstream games requires some
creativity since some concepts just do not immediately lend themselves
to an audio only environment. Yet it can be done if you are willing to
experiment and work with what you have to fashion a workable solution.
The big problem with the visually impaired community is, as you said,
some of the game concepts in mainstream games are almost as alien as
sight just because they haven't been put in the position of having
puzzles like balancing a scale to unlock a door so the idea never
occurs to them to try adding a puzzle like that to their audio games.

Although, what amazes me is a lot of things audio games are missing
are more basic than that. Some of our first side-scrollers like Super
Liam were good games, but really lacked a 2d vertical element such as
climbing trees, vines, ropes, etc. It was years before any audio game
developer thought about allowing the player to go up and down besides
just left to right which is so basic I wonder how or why that seems to
have been ignored for so long.

Cheers!

On 3/27/13, shaun everiss sm.ever...@gmail.com wrote:

I think the issue is how we convert games that are sighted to the blind.
I know that compaired to  the sighted  games our games are probably
of no real interest to the sighted.
they lack scope and other concepts that they are used to.
However its not like we have much choice.
There are only so many sounds we can have active at once before we
overload our ears.
How do we convert the games from the poor low grade to what the
sighted are used to.
Ofcause the truth of the matter,  is that the blind can't design games.
Ok we can design games but  a totally blind person really does not
know what the sighted play or how it will work.
I was born blind and when I started I heard a sound, if it was
correct good good but really I had no idea and randomly bashed the board.
Ofcause for those with consoles you may have been able to have some
insite and for those that grew up with mainstream games that would
give you a grounding or if you were hard core enough to upskill
yourself in such things.
I wager though that for those that never saw like me or were not in
the right setting or had the equipment to experiment that mainstream
concepts are as alien as well seeing.
Even I don't understand all  of them though I am trying.
I must admit I still like the blindy games because I can play them 
easily.

Now if it ever became the norm, maybe but still.
There is left right up and down, nothing in between.
swamp does open up bits as does a game like tactical battle.  However
we havn't progressed that much for the last 5-10  years.
its only in the last 3-4 years that we have been able to   get a head.
I don't blaim anyone for this, blind games were after all started by the
blind.
At first there were not to many  players both blind and sighted that
were interested and even now there are only a few.
So will we grow?
  probably but it will be in spirts and vellys where we wait for the
next  eruption.
Right now we are in one of those vallys, with most of the stuff bar a
few games slogging along.
we started in a big rush and now we wait for the next one and that is
probably how it will be till more devs go on board.
Right now we need blind but also sighted devs 

Re: [Audyssey] replayability and Usa games was Re: Looking ForSomething New to Play

2013-03-27 Thread shaun everiss
Thats true tom most ais up to a point have been simple though we are 
starting to get more complex ones.

I wish there was more from greymatter as this company was working on something.
I say was because the last blog post was last year which doesn't mean 
squat however.


At 09:55 AM 3/28/2013, you wrote:

Hi Shaun,

Beyond random events I would like to see more complex programming
techniques being used for things such as artificial intelligence. A
good artificial intelligence doesn't use random choices, but actually
bases intelligent decisions on statistical but uncertain data. How
many times did the player throw a left hook verses a right jab etc. It
can use those stats to try and block attacks based on how the game
player behaves, and will learn from fighting you rather than just
randomly attacking and blocking etc. That  is why mainstream fighting
games like Street Fighter, Mortal Kombat, and Marvel VS Capcom are so
difficult to play because the artificial intelligence of the computer
opponents is very good and can hold its own  in a fight.

On 3/27/13, shaun everiss sm.ever...@gmail.com wrote:
 I aggree a lot of games need random events ofcause you need to do it
 in such a way  as  the player thinks things are random.
 In smuglers there is a limit of something like 9 story passages
 but you would never know there was.


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Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play

2013-03-27 Thread shaun everiss

thats true tom.
And after some experiences with the running of swamp 
test  yesterday  and a few other things I can see that as nice as my 
old dependable wrig is, its on the extremely low end.
So yeas soon I may have to upgrade this piece of junk I have depended 
on, for the last 8 years or so.

its just the way it is.

At 10:27 AM 3/28/2013, you wrote:

Hi Charles,

That's a good question, and one I've been experimenting with using my
game engine. It can be done, but like everything else in life you need
to practice at it to get good at it. In a way good hand and ear
coordination isn't much different than good hand eye coordination
provided the audio environment is up to the task.

Regarding hardware I think most people have at least a standard 5.1
channel stereo sound card. The AC-97 chipset, which is on a lot of
Realtech and Soundmax cards,  comes with many standard HP, Compaq,
Del, and Gateway computers. Point being if you have purchased a
computer in the last five or six years chances are you probably have
an AC-97 based card which can do 5.1 surround sound. Its not necessary
to go out and buy a Creative Labs Soundblaster Autegy IV to get basic
surround sound these days..

Besides its possible to get a decent headset for $99 or so that has
5.1 surround sound capabilities. These usually plug into a standard
USB port, and have a built in sound mixer for doing advanced sound
processing. So while on the high side  I don't consider $99 to $150
for a decent headset too utterly expensive or beyond reason for an
advanced gaming experience.

That said, I think the biggest issue is some  audio games don't update
the state of the audio fast enough to accurately use sound for precise
jumping. Its not that they can't but just that game developers aren't
forcing the CPU to give more real time processing as it can be
slightly intensive to update the 3d position of every sound every 20
milliseconds or so. That's only 50 frames per second, but some of the
top end video games are running at 60 frames per second but eat more
CPU power do to the amount of graphics they have to process at that
rate so it equals out in the end.

Basically, what I'm saying is its more than possible for a blind gamer
to do the same kinds of moves as Lara Croft doing flips, rolls, swan
dives, jumping over traps, crawling under swirling blades, etc even
without a state-of-the-art computer setup. It might be less accurate
to have a standard set of headphones and speakers, but I feel most
people who have upgraded in the last few years probably have a system
that is fast enough and has enough surround sound capabilities to pull
it off in audio. It really just takes practice to develop good hand
and ear coordination.

How I can say that with assurance is based on personal experiences
with games like Super Mario. In the beginning when you are learning a
game you need time to practice good hand and eye coordination, to make
the jumps, and in that game a lot depended on if Mario was big, small,
or normal sized and so on. However, at some point when playing I built
up a type of muscle memory that I really didn't think about it and
reacted out of instinct or perhaps habit rather than focusing on the
act of jumping itself. I think in time hand and ear coordination will
work the same way. At some point a conscious act becomes an
unconscious reaction based on doing it over and over and over again.


On 3/27/13, Charles Rivard wee1s...@fidnet.com wrote:
 How can the moves you mention here be accurately judged through 
sound rather


 than eyes?  We would need good hand/ear coordination, and some of 
that might


 be hard to represent with the capabilities of the soundcards 
and/or machines


 that some blind people can afford.

 As for Shades of Doom, one thing that throws me is when I hear something in

 front of me, I face it and move forward, only to bump into a wall.  I know
 it's on the other side of the wall, but the idea seems weird at 
first.  It's


 just something I have to keep in mind when playing, I suppose.
 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] cricket audiogames:anyone interested?

2013-03-27 Thread Willem Venter
Hi all.
I also enjoy watching cricket and I would like more cricket games.
If you like cricket, take a look at battrick.
http://www.battrick.org
It's a game where you manage your own cricket team. You can do
training, trading and picking teams that compete against other teams
in first class, one day and bt 20 formats.

Just for interest sake, what type of cricket game would you say would
be best. A game like battrick where the emphesis is on stratigy or an
rpg-style game where you are a cricket player batting or bowling in
realtime?

On 3/27/13, Lisa Hayes lhay...@internode.on.net wrote:
 I'd be interested very interested.
 Lisa Hayes




 www.nutrimetics.com.au/lisahayes

 - Original Message -
 From: shaun everiss sm.ever...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 27, 2013 9:18 PM
 Subject: Re: [Audyssey] cricket audiogames:anyone interested?


I have always found cricket boring but then the matches taking a day or
more on tv  its not a sport I am especially interested in though.
 rugby is what I like.

 At 09:53 PM 3/27/2013, you wrote:
Yes please, we want cricket, we want cricket very much.

On 3/27/13, chandu S S chanduss...@gmail.com wrote:
  Hae gamers!
 
  I've been in the mailing list and audiogame feald for about 3 to 4
  years.
  during this time, I've broat up this subject ones or twice in
  audiogames.net and other forrems.
 
  yes, the subject says it all.
  while we have audiogames of almost all popular sports and games,
  cricket is yet to gane the attension of programmers.
 
  I know for a fact that many gamers, especially acian and australian
  ones, would very much like such a game.
  I personally know quite a few cricket fans who are eagerly waiting for
  the accessible version of their favourite sport
 
  if anybody's interested, I'd be glad to help however I can.
  while I'm a novice in programming, I can help with sounds, commentry,
  documentation etc.
 
  regards,
  Magic
 
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[Audyssey] introduction

2013-03-27 Thread Chris Judd

Hi all,

My name is Chris, and I am new to this list.
I am starting to become a huge gamer, especially games on the IPhone.
I'm from Missouri, and can't wait to take part in the discussion.
thanks,
Chris

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Re: [Audyssey] Inquiry From Popular Mechanics

2013-03-27 Thread Ashley Taylor
Thank you to everyone to answered my questions! Everyone's responses were
thoughtful and must have taken some time. I've submitted a draft of my
article, and I'll post a link to it when it is online.

Best wishes,
Ashley



On Wed, Mar 27, 2013 at 3:16 PM, Paul Lemm paul.l...@sky.com wrote:

 Hi Ashley,

 I only lost my sight about 8 years ago and before that was  a very keen
 gamer.  I found when I first lost my sight I wanted to jump straight in
  and
 try quite complex audio games, but since I wasn't used to playing games
 with
 only my hearing instead of sight I found it quite hard to start with so
 began by trying more simpler games to get me used to audio games .  I
 started with space invader type games where  you have to wear headphones
 and as the alien ships come in  from the sides the sound  comes in from
 that
 side of the headphones  and pans across to the other until you can hear the
 alien  ship centered and then you know to shoot  at that point. I think one
 of my favourite ones of these is called dark destroyer, I don't have the
 link  so maybe someone else from the list can help out with that, if not
 since it is a small file I could email it to you off list  if you want. I
 then worked my way up to more complex games  and my favourite is a free
 first person zombie shooter called Swamp, in my opinion this is the audio
 game  that to me feels like the closest  thing to main stream games that I
 have come across.  Interestingly swamp is played with  a mouse to move
 around which adds to the mainstream game feel. Below is the link to
 'Aprones
 sofware page where Swamp can be downloaded

 http://www.kaldobsky.com/audiogames/

 From a main stream game point of view  there was a  project to make the
 popular PC game Quake fully accessible to the blind. to try an demonstrate
 that if main stream developers wanted to they could make standard games
 fully accessible. The audio quake game is the exact quake game  and plays
 with the full graphics just as the standard game does but with
 modifications
 so that it can be played by a totally blind user.  The link is below also
 there are many blind users from this group that although being blind  still
 play many main stream games  such as  fighting games  and others  to.
 Quake link
 http://www.oatsoft.org/Software/agrip

 If you want to contact me for anything else please feel free to my email is
 paul.l...@sky.com


 regards

 Paul lemm

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ashley
 Taylor
 Sent: 26 March 2013 23:42
 To: gamers@audyssey.org
 Subject: [Audyssey] Inquiry From Popular Mechanics

 Hello,

 I am a journalist writing an article about computer games for the blind and
 would really appreciate your input. Please only reply to this post if you
 are willing for me to quote you in my article (for the Popular Mechanics
 website). It would be helpful if you could describe yourself as you'd like
 me to describe you in the article.

 What are the qualities of a good computer game for the blind? What does it
 have to have to work well for someone who can't see?

 For blind or visually impaired gamers, what are your favorite audio games,
 and why? Which games designed for sighted people are these most analogous
 to?

 What are some examples of games for the blind that I can play online?

 What do you think is the most interesting factoid about games for the
 blind?


 Thank you,
 Ashley
 --
 Ashley Taylor
 Writer and journalist
 ashleyptaylor.com
 (270) 485-1753
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Re: [Audyssey] replayability and Usa games was Re: Looking ForSomething New to Play

2013-03-27 Thread Thomas Ward
Hi Shaun,

Well, you know as well as I do that's not unusual. A lot of people
start writing some project with a bang, make  some progress, and then
it drops off for weeks or months. Sometimes life gets in the way, and
sometimes the developer in question simply loses interest in the
project. In either case I am sure we will here from Gray Matter if and
when they have something to report.

On 3/27/13, shaun everiss sm.ever...@gmail.com wrote:
 Thats true tom most ais up to a point have been simple though we are
 starting to get more complex ones.
 I wish there was more from greymatter as this company was working on
 something.
 I say was because the last blog post was last year which doesn't mean
 squat however.

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Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play

2013-03-27 Thread Thomas Ward
Hi Jacob,

I suppose that might work. Its certainly another possibility at any rate.

On 3/27/13, Jacob Kruger ja...@blindza.co.za wrote:
 Thomas

 May be slightly specific, but something like the audio soundscapes of the
 vOICe would be my form of suggestion for balancing something like this -
 different pitches left and right mean they're not level/equal, but, when the

 scan sound turns into a flat tone, then both ends/points are at the same
 level..?

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

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Re: [Audyssey] introduction

2013-03-27 Thread Thomas Ward
Hi Chris,

Welcome to the list. Glad you could join us. :D

On 3/27/13, Chris Judd chrischas0...@charter.net wrote:
 Hi all,

 My name is Chris, and I am new to this list.
 I am starting to become a huge gamer, especially games on the IPhone.
 I'm from Missouri, and can't wait to take part in the discussion.
 thanks,
 Chris

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Re: [Audyssey] introduction

2013-03-27 Thread Fred Olver
Chris, if you want to know about lots of games for the iPhone and windows 
platform, give me a call.


Fred

- Original Message - 
From: Chris Judd chrischas0...@charter.net

To: gamers e-mail list gamers@audyssey.org
Sent: Wednesday, March 27, 2013 9:03 AM
Subject: [Audyssey] introduction



Hi all,

My name is Chris, and I am new to this list.
I am starting to become a huge gamer, especially games on the IPhone.
I'm from Missouri, and can't wait to take part in the discussion.
thanks,
Chris

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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.2904 / Virus Database: 2641/6205 - Release Date: 03/26/13




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Re: [Audyssey] introduction

2013-03-27 Thread Fred Olver
Chris, if you go to audiogames.net you will find approximately 1,400 games 
which are accessible. Also, if you go to http://www.applevis.com you will 
find many games there as well.


Fred Olver

- Original Message - 
From: Chris Judd chrischas0...@charter.net

To: gamers e-mail list gamers@audyssey.org
Sent: Wednesday, March 27, 2013 9:03 AM
Subject: [Audyssey] introduction



Hi all,

My name is Chris, and I am new to this list.
I am starting to become a huge gamer, especially games on the IPhone.
I'm from Missouri, and can't wait to take part in the discussion.
thanks,
Chris

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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.2904 / Virus Database: 2641/6205 - Release Date: 03/26/13




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[Audyssey] speaking of appls vis - Re: introduction

2013-03-27 Thread Charles Rivard

Speaking of

www.applevis.com

There are podcasts that I would like to download that are game related.  At 
the site, I see the description of the podcast and the file name, but when I 
try downloading using IE 8 on an XP machine, all I see is a message saying 
embedded object.  No files will download.  How do I get them downloaded? 
Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Fred Olver goodfo...@charter.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 27, 2013 8:32 PM
Subject: Re: [Audyssey] introduction


Chris, if you go to audiogames.net you will find approximately 1,400 games 
which are accessible. Also, if you go to http://www.applevis.com you will 
find many games there as well.


Fred Olver



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Re: [Audyssey] speaking of appls vis - Re: introduction

2013-03-27 Thread Thomas Ward
Hi Charles,

I don't think you can download the podcasts on AppleVis.com. . The
sight is designed to stream the podcasts using your default media
player.

On 3/27/13, Charles Rivard wee1s...@fidnet.com wrote:
 Speaking of

 www.applevis.com

 There are podcasts that I would like to download that are game related.  At

 the site, I see the description of the podcast and the file name, but when I

 try downloading using IE 8 on an XP machine, all I see is a message saying
 embedded object.  No files will download.  How do I get them downloaded?
 Thanks.

 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Inquiry From Popular Mechanics

2013-03-27 Thread Mich
smile thx tom for making that corection. it was really late when i wrote 
that :d.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 27, 2013 5:29 AM
Subject: Re: [Audyssey] Inquiry From Popular Mechanics



Hi,

Just a minor correction to Mich's post below. Jim Kitchens website is
http://www.kitchensinc.net
in case Ashley or anyone wants to look it up. :D

On 3/27/13, Mich mi...@eastlink.ca wrote:

Hello. as a blind gamer my self. I like the games shades of doom a audio
version of the old doom game. I like it since it is a fps game meaning a
first person shooter game and those are the games that I like. the object 
of


the game is to kill monsters and things and shut down an experiment. this
game is made by gma games. there website is www.gmagames.com  I also like
Jim kitchen's games. he makes free sapi games and window games. his 
website


is kitchen'. I also like q 9. this is made by blastbay studios. the 
object
of this game is to get the little alien q9 back to his ship. wile 
battling

things like bares, bats, and other things. you have to go through several
worlds like the jungle world, the cave world, the mountain world and the
death world. The audio game community has allot of other audio games. 
some

of witch can be played on line. one that comes to mind is swamp. it is
another zombie shooting game. The audio game community though has nothing
like anything like say grand theth audo. all though others on this list
might be able to shed more light on that since there are gamers and
developers on this list. to me what makes a good audio game is good 
sounds
and a good story line. I tend to go for the fps games my self since I am 
not


in to txt adventure games. I hope I have helped ancer your questions and
feel free to quote me in your article. my name is Mich Verrier I am blind
and I am 29 and I live in New Liskeard Ontario Canada.


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Re: [Audyssey] introduction

2013-03-27 Thread Ibrahim Gucukoglu

Hi Chris.

Welcome aboard, hope you have a good time here.  It might help us if you can 
tell us what sorts of games interest you, also on what platforms?  I am 
predominantly an audio gamer, though I also love text based interactive 
fiction such as multiple choice game books or text adventures from the likes 
of Infocom, the important thing is that they have a good back story, well 
developed characterisation or lots of action as I am an avid reader, so IF 
is an extension of that.


All the best and happy hunting, Ibrahim.

-Original Message- 
From: Chris Judd

Sent: Wednesday, March 27, 2013 2:03 PM
To: gamers e-mail list
Subject: [Audyssey] introduction

Hi all,

My name is Chris, and I am new to this list.
I am starting to become a huge gamer, especially games on the IPhone.
I'm from Missouri, and can't wait to take part in the discussion.
thanks,
Chris

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Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play

2013-03-27 Thread Ibrahim Gucukoglu

Hi Thomas.

I'm sorry, both to you and Shaun, it just gets me sometimes the attitude on 
here, the ingratitude.  I never suggested James intended to cut and run, 
however he did and I personally paid for games which were never received 
such as Max Shrapnel.  My problem lies in the fact that it looked like Shaun 
was ripping in to you, telling you to abandon MOTA and start again and I 
guess his email and the way it was phrased got my goat up.  I am just as 
keen as everyone else to see new games developed for the AG community, 
however they aren't or at least not as rapidly, certainly not as intensely 
being produced, so anyone flaming or otherwise discouraging fellow 
developers has to be resisted if not squashed before it gets started right? 
Everyone has their bugbears and that was just mine, it certainly wasn't my 
intention to piss anyone off.


All the best, Ibrahim.

-Original Message- 
From: Thomas Ward

Sent: Wednesday, March 27, 2013 8:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] replayability and Usa games was Re: Looking For 
Something New to Play


Hi all,

I'm coming to this post a bit late, but please let's stop the flaming
here. No matter how we all feel about the unfortunate situation with
James North, what was it, six years ago its really passed time to put
it behind us. I can understand your frustration with some list members
such as Shaun but ripping him a new one on list isn't the way to
handle it. :D

Ibrahim, regarding the games James North had in production I said
this before and I will say it again I am certain it wasn't his intent
to take the money and run. After all, I have in my possession the
source code for three different games he was working on, and know for
a fact he was working on them. However, it is my belief the stress,
the pressure, the demands of certain individuals in this community
that resulted in him just throwing in the towel and walking away from
it all. Leaving as he did was wrong, but its also understandable. End
of story.

On 3/25/13, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:

Hi Shaun.

Jesus Christ, Shaun, your attitude absolutely sucks.  James North was a
brilliant innovator, his games are testaments to what can be achieved with
diligence, commitment and passion.  Sadly James lost that passion because 
of


individuals like you, always pushing for more, always wining about
inadequacies, always piling on the pressure for this and that to be
released.  James might have been a negligent developer in the end, he 
might


have lost interest and heart in the blind community, but it was only 
because


of the base ingratitude of so many people.  In the end, I wouldn't have 
been


surprised if he wasn't above ripping off people with promises of games he
never intended to release, or perhaps he did, but put them on the back
burner.  Whatever, he had a life too, and so far in my soul opinion, games
like Monkey Business, ESP Pinball Classic, Chain Reaction, Alien Outback 
and


Dynaman just go to show the wide range of his talents as a developer.  The
blind gaming community lost a true innovator when he stopped developing 
and


disappeared, I doubt he'd ever have anything to do with the blind strata 
of


society ever again after what he experienced.  Now you dare to take pot
shots at Thomas Ward who out of his own pocket for the most part is
developing MOTA, I wouldn't be surprised if shits like you don't end up
pushing us back to an age when all we can play are text based RPG and MUD
games, text adventure and the like because no one wants to develop for us.

Rant over, if you want to participate in our community, do it
constructively, otherwise it might be wise for you to unsubscribe.

All the best, Ibrahim.



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[Audyssey] Help with game related matter.

2013-03-27 Thread michael barnes

Hello.
Early on Wensday morning, Shadow Dragon had mention a couple games for 
the iPhone.

I had asked a question, but I wasn't sure if it got to the list.
So I will ask again to be sure.
Are there any Pokemon games that a blind person can play?
Or is there any games that are very similar to Pokemon that a blind 
person can play?

Thanks, and sorry if I had posted twice!

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Re: [Audyssey] speaking of appls vis - Re: introduction

2013-03-27 Thread Charles Rivard

That's strange, because I used to be able to download them.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 27, 2013 11:26 PM
Subject: Re: [Audyssey] speaking of appls vis - Re: introduction



Hi Charles,

I don't think you can download the podcasts on AppleVis.com. . The
sight is designed to stream the podcasts using your default media
player.

On 3/27/13, Charles Rivard wee1s...@fidnet.com wrote:

Speaking of

www.applevis.com

There are podcasts that I would like to download that are game related. 
At


the site, I see the description of the podcast and the file name, but 
when I


try downloading using IE 8 on an XP machine, all I see is a message 
saying
embedded object.  No files will download.  How do I get them 
downloaded?

Thanks.

---
Shepherds are the best beasts, but Labs are a close second.


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