Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play
I think the issue is how we convert games that are sighted to the blind. I know that compaired to the sighted games our games are probably of no real interest to the sighted. they lack scope and other concepts that they are used to. However its not like we have much choice. There are only so many sounds we can have active at once before we overload our ears. How do we convert the games from the poor low grade to what the sighted are used to. Ofcause the truth of the matter, is that the blind can't design games. Ok we can design games but a totally blind person really does not know what the sighted play or how it will work. I was born blind and when I started I heard a sound, if it was correct good good but really I had no idea and randomly bashed the board. Ofcause for those with consoles you may have been able to have some insite and for those that grew up with mainstream games that would give you a grounding or if you were hard core enough to upskill yourself in such things. I wager though that for those that never saw like me or were not in the right setting or had the equipment to experiment that mainstream concepts are as alien as well seeing. Even I don't understand all of them though I am trying. I must admit I still like the blindy games because I can play them easily. Now if it ever became the norm, maybe but still. There is left right up and down, nothing in between. swamp does open up bits as does a game like tactical battle. However we havn't progressed that much for the last 5-10 years. its only in the last 3-4 years that we have been able to get a head. I don't blaim anyone for this, blind games were after all started by the blind. At first there were not to many players both blind and sighted that were interested and even now there are only a few. So will we grow? probably but it will be in spirts and vellys where we wait for the next eruption. Right now we are in one of those vallys, with most of the stuff bar a few games slogging along. we started in a big rush and now we wait for the next one and that is probably how it will be till more devs go on board. Right now we need blind but also sighted devs willing to convert. myself I would dearly like to see some of those games I missed with propper sfx and music of the time. the retro shadowgate and mario and sonic games are quite good but probably because we havn't got to them yet ourselves still good. We have far to many arcaders, card games and board games though I'd still like to see ulsas and risk myself. Then there is battle chess which was a game I played with friends on an amiga its the same as chess except pieces do battle. bits are cut off etc. I never learned the rules of that but even then it was still entertaining. The games I like a lot to are those like silent steel. you have a story, a full story and where some things need to be done you take over as a char in that story and can choose your path. At 05:03 PM 3/27/2013, you wrote: Hi Dark, Sure. I do understand your point of view as it is rather distressing to know how many V.I. gamers assume that something like Q9 is the be all and end all to side-scrollers when guys like you and I know better. Fact of the matter is that for better than a decade side-scrollers were the primary style of games for Nintendo, Sega, and PC and it gave rise to such popular series as Megaman, Super Mario, Donkey Kong, Castlevania, and so on. Since I figure the majority of blind PC users were unable to fully enjoy the original side-scrollers they are lacking some huge conceptual differences between a simple side-scroller like Q9 and say Mario Brothers. There are a whole bunch of conceptual differences that just haven't been fully realized by the blind gaming community. For far too long a lot of games have you push the up arrow key and the left or right arrow key x time to jump a pit etc. This is not only very unrealistic, but lacks the skill and grace of games with a traditional analog jump system in place. Games where how high and far you jumped were based on a number of factors like if you were running before you jumped, weather or not you were jumping off a ledge,and how long you held down the jump button while using the directional cross to control the characters movement. Even when you landed you would occasionally bounce or slide which made it difficult for a precision pinpoint landing. Such things haven't been the norm in audio games, and I suspect it is because a true analog jump system requires good hand and eye coordination so yes we could use a few good side-scrollers of that type to at least introduce the V.I. community to what they are missing. At the same time I am personally equally conscious of the fact we haven't had many FPS games that lives up to mainstream standards. Yes, Shades of Doom is good, and yes Swamp introduces us to the online FPS type affair, but I've seen a lot of features that have never been introduced in any audio
Re: [Audyssey] Inquiry From Popular Mechanics
Hi ashly well we were discussing this stuf on list just well today. I'll answer your questions. a lot of this is probably changing and a lot know more than I do but I will try to help. exposure is what we need if we are ever going to make progress with mainstream stuff. Our games lack a lot of concepts that the sighted will take for granted mostly because we havn't figured out a way to handle those or convert them yet. we have multiplayer and such but there are still gaps though the gap is closing all the time. At 12:42 PM 3/27/2013, you wrote: Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? Hmmm thats a hard question. Right now it needs to be simple to play, can be controled by the keyboard etc. No graphics what so ever, and needs to work with a screen reader or sapi synth voices though we would prefur full dialog to be honest synths really are not the best convayers of things during a game depending on that game. We do need things to help us target as well as locate things right now anyway maybe in the future we won't be as simple. For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? Hmmm. Thats a hard one. shades of doom is mine. this is like the doom series 1 and 2 not sure about 3 though. Audioquake though sadly that project died. It was a shell for the quake engine and was good. lone wolf. Thats like I guess silent hunter but with less features. gtc, or gma tank commander. That has its roots in panza98 but I don't know what game it came from or is going to and I may have it all wrong. there are a couple of trek games to final conflict is based on several games that are trek. there is soundrts which is based on warcraft. entombed which is a rpg and is quite good. Most games though are all based on space invader clones, card and board games. The landscape between the sighted and blind is vast. What are some examples of games for the blind that I can play online? Hmmm. There arn't any I know of off my head unless you mean the experimentals at audiogames.net. most in fact almost games need to be downloaded and installed or at least unzipped. What do you think is the most interesting factoid about games for the blind? Hmmm to be honest that we can play games at all. To the sighted blind games have no interest what so ever because of their lack of graphics. And if there is an interesting fact then its only really usefull to the blind not sighted users. I can't think of one but then I am not one of the up to date geeks here. you should try to register this topic on forum.audiogames.net. you will get better coverage. Also I'd like to check your sight and the article online I am sure everyone else will I havn't heard of the site you are putting things on there are so many. Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking For Something New to Play
This game sounds good thomas, b ut it'd take one crack of a long time to write. And how big would tghe download be. Man worth it though. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 27, 2013 4:06 PM Subject: Re: [Audyssey] Looking For Something New to Play Hi Dark, Those are some good points. I hadn't really thought about them before, but you are essentially correct. There are some essential jobs just missing from Castaways such as a cobbler for making shoes or a Taylor for making clothing. The problem is because Castaways is mission based all the jobs work towards a common goal such as building a ship to sail away or to fortify a settlement from monster hoards. What we need is something more like Sim City where we get to design a community from the ground up and watch it grow. The more I think about it one possible good idea in this direction is a game where you get to buy land and start your own frontier town out in the American West. You would have to have lumberjacks cut wood for the houses and other buildings, have to have mills to cut and make the wooden boards for building, have to have builders, and then assemble a small town. From their you would assign jobs such as tailors to make clothing, have a blacksmith to make guns and ammunition, a bar tender to serve drinks in the saloon, have a cook at the village diner, a frontier doctor, and so on. All of this could work similar to Castaways but on a larger scale, and could be set in a different time and location. Plus the mediaeval fantasy setting is getting a bit old anyway. Instead of fighting goblins and such why don't we have a game that is based on a real historical time and place, and includes historical enemies such as the Blackfoot who were very resistant to white settlers from the east, and were not above raiding and burning the nearby frontier towns when they could. Besides the enemy raiders I could see a wide range of natural disasters that you'd have to prepare for and guard against. One of the most brutal are the winter snows. Things like a good blizzard could effectively shut down a frontier town for days, and the citizens of said town better have plenty of wood and food stores set aside or people will begin freezing or dying. As the towns overseer you'd be responsible to make sure everyone stays warm and is well fed through the winter months. So I do see where you are going. A Castaways II or something like it would be a nice idea. Maybe someday if I get free of my own projects I'll consider it. Lol. Cheers! On 3/26/13, dark d...@xgam.org wrote: Hi Tom. to be honest my thinking of castaways was a little different. Rather than thinking of the existing game but with some additions, I was myself considdering essentially the same system, but with a more complex and realistic setup. For example, in castaways all your farms produce food at a constant wrate, yet in reality we know that crops are planted in spring and then harvested in autumn, just in time for the winter. Similarly, in castaways it was necessary to chop and prepare lumber for building houses or barrels, yet nobody ever needed a fire, and while the taylers and weavers made cloth for bandages or ship sales, nobody made cloth for clothes or leather for shoes. I'd love myself to really get to fully control a society, see it grow, experience natural desasters like floods or attacks from bandits, nurse people through the hard times and see them increase through the better times. heck, dwarf fortress even had personalities for it's people by giving people a certain proclivity to do better at a given job, and making them get board if they didn't do that job, and even including a set of behaviours that they would engage in if they got board or if they were satisfied. this is why I would so love to see a more complex castaways Ii with a full scale civilization system. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list,
[Audyssey] do any audio games use the Wilhelm screem?
Hi all. I just am wondering when I red the thread about screaming sounds in swamp it made me think of the most famous scream that is the Wilhelm scream used in countless movies and video games. and this led me to wonder do any audio games use this famous scream? and if so what ones? I seem to think that shades uses it. but I am not sure. also is there any new audio fps games out? I asked that question and never got a ancer. many thanks. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] cricket audiogames:anyone interested?
Hae gamers! I've been in the mailing list and audiogame feald for about 3 to 4 years. during this time, I've broat up this subject ones or twice in audiogames.net and other forrems. yes, the subject says it all. while we have audiogames of almost all popular sports and games, cricket is yet to gane the attension of programmers. I know for a fact that many gamers, especially acian and australian ones, would very much like such a game. I personally know quite a few cricket fans who are eagerly waiting for the accessible version of their favourite sport if anybody's interested, I'd be glad to help however I can. while I'm a novice in programming, I can help with sounds, commentry, documentation etc. regards, Magic --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] do any audio games use the Wilhelm screem?
Hi Mich, To be honest I don't know if any games use the Wilhelm Scream, but perhaps a game developer or two will come forward and tell us. :D As far as new FPS titles goes nothing. Swamp is is about as new as it gets, and its not exactly news as its been around for the last year or so with various updates and patches. On 3/27/13, Mich mi...@eastlink.ca wrote: Hi all. I just am wondering when I red the thread about screaming sounds in swamp it made me think of the most famous scream that is the Wilhelm scream used in countless movies and video games. and this led me to wonder do any audio games use this famous scream? and if so what ones? I seem to think that shades uses it. but I am not sure. also is there any new audio fps games out? I asked that question and never got a ancer. many thanks. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking For Something New to Play
Hi Lisa, Lol. Ain't that the truth. I don't know how long it would take to write, especially since I've been moving rather slowly the last few months as it is, but it would be worth writing. There aren't too many civilization type games available for the blind, and none that are set in the old American west. SoundRTS and Castaways both are set in a mediaeval type game world which is like been there done that. Time for something new and different. Of course, something else we don't have is a really good science fiction type civilization game like Galaxy Civilization. Building a planets industry, going through all the developments of space flight, and then conquering the galaxy is something I'd love to have in some accessible form. I've only gotten to do that vicariously through friends playing Galaxy Civilization II. Cheers! On 3/27/13, Lisa Hayes lhay...@internode.on.net wrote: This game sounds good thomas, b ut it'd take one crack of a long time to write. And how big would tghe download be. Man worth it though. Lisa Hayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
Hi, Just a minor correction to Mich's post below. Jim Kitchens website is http://www.kitchensinc.net in case Ashley or anyone wants to look it up. :D On 3/27/13, Mich mi...@eastlink.ca wrote: Hello. as a blind gamer my self. I like the games shades of doom a audio version of the old doom game. I like it since it is a fps game meaning a first person shooter game and those are the games that I like. the object of the game is to kill monsters and things and shut down an experiment. this game is made by gma games. there website is www.gmagames.com I also like Jim kitchen's games. he makes free sapi games and window games. his website is kitchen'. I also like q 9. this is made by blastbay studios. the object of this game is to get the little alien q9 back to his ship. wile battling things like bares, bats, and other things. you have to go through several worlds like the jungle world, the cave world, the mountain world and the death world. The audio game community has allot of other audio games. some of witch can be played on line. one that comes to mind is swamp. it is another zombie shooting game. The audio game community though has nothing like anything like say grand theth audo. all though others on this list might be able to shed more light on that since there are gamers and developers on this list. to me what makes a good audio game is good sounds and a good story line. I tend to go for the fps games my self since I am not in to txt adventure games. I hope I have helped ancer your questions and feel free to quote me in your article. my name is Mich Verrier I am blind and I am 29 and I live in New Liskeard Ontario Canada. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cricket audiogames:anyone interested?
Yes please, we want cricket, we want cricket very much. On 3/27/13, chandu S S chanduss...@gmail.com wrote: Hae gamers! I've been in the mailing list and audiogame feald for about 3 to 4 years. during this time, I've broat up this subject ones or twice in audiogames.net and other forrems. yes, the subject says it all. while we have audiogames of almost all popular sports and games, cricket is yet to gane the attension of programmers. I know for a fact that many gamers, especially acian and australian ones, would very much like such a game. I personally know quite a few cricket fans who are eagerly waiting for the accessible version of their favourite sport if anybody's interested, I'd be glad to help however I can. while I'm a novice in programming, I can help with sounds, commentry, documentation etc. regards, Magic --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
Hi Shaun, Thank you so much! Are you blind, and have you ever been able to see? I wonder because you seem to see the sighted perspective. Ashley On Wed, Mar 27, 2013 at 2:21 AM, shaun everiss sm.ever...@gmail.com wrote: Hi ashly well we were discussing this stuf on list just well today. I'll answer your questions. a lot of this is probably changing and a lot know more than I do but I will try to help. exposure is what we need if we are ever going to make progress with mainstream stuff. Our games lack a lot of concepts that the sighted will take for granted mostly because we havn't figured out a way to handle those or convert them yet. we have multiplayer and such but there are still gaps though the gap is closing all the time. At 12:42 PM 3/27/2013, you wrote: Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? Hmmm thats a hard question. Right now it needs to be simple to play, can be controled by the keyboard etc. No graphics what so ever, and needs to work with a screen reader or sapi synth voices though we would prefur full dialog to be honest synths really are not the best convayers of things during a game depending on that game. We do need things to help us target as well as locate things right now anyway maybe in the future we won't be as simple. For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? Hmmm. Thats a hard one. shades of doom is mine. this is like the doom series 1 and 2 not sure about 3 though. Audioquake though sadly that project died. It was a shell for the quake engine and was good. lone wolf. Thats like I guess silent hunter but with less features. gtc, or gma tank commander. That has its roots in panza98 but I don't know what game it came from or is going to and I may have it all wrong. there are a couple of trek games to final conflict is based on several games that are trek. there is soundrts which is based on warcraft. entombed which is a rpg and is quite good. Most games though are all based on space invader clones, card and board games. The landscape between the sighted and blind is vast. What are some examples of games for the blind that I can play online? Hmmm. There arn't any I know of off my head unless you mean the experimentals at audiogames.net. most in fact almost games need to be downloaded and installed or at least unzipped. What do you think is the most interesting factoid about games for the blind? Hmmm to be honest that we can play games at all. To the sighted blind games have no interest what so ever because of their lack of graphics. And if there is an interesting fact then its only really usefull to the blind not sighted users. I can't think of one but then I am not one of the up to date geeks here. you should try to register this topic on forum.audiogames.net. you will get better coverage. Also I'd like to check your sight and the article online I am sure everyone else will I havn't heard of the site you are putting things on there are so many. Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to Gamers-unsubscribe@audyssey.**org gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/**listinfo/gamers_audyssey.orghttp://audyssey.org/mailman/listinfo/gamers_audyssey.org . All messages are archived and can be searched and read at http://www.mail-archive.com/**gamers@audyssey.orghttp://www.mail-archive.com/gamers@audyssey.org . If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to Gamers-unsubscribe@audyssey. **org gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/**listinfo/gamers_audyssey.orghttp://audyssey.org/mailman/listinfo/gamers_audyssey.org . All messages are archived and can be searched and read at http://www.mail-archive.com/**gamers@audyssey.orghttp://www.mail-archive.com/gamers@audyssey.org . If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Ashley Taylor Writer and journalist ashleyptaylor.com
Re: [Audyssey] cricket audiogames:anyone interested?
This is something have also been considering/thinking about for a little while - partly since am from South Africa...and since played cricket myself in old days, in school...smile, but, while might be able to look into implementing versions of this either using a web interface, or a simplish interface implementing either console interface, or GUI, am just not sure what would be the most desireable game activities as such - simple team management, match strategies, actual ball-by-ball/over-by-over activity management/handling, etc. etc.? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: chandu S S chanduss...@gmail.com To: gamers@audyssey.org Sent: Wednesday, March 27, 2013 10:44 AM Subject: [Audyssey] cricket audiogames:anyone interested? Hae gamers! I've been in the mailing list and audiogame feald for about 3 to 4 years. during this time, I've broat up this subject ones or twice in audiogames.net and other forrems. yes, the subject says it all. while we have audiogames of almost all popular sports and games, cricket is yet to gane the attension of programmers. I know for a fact that many gamers, especially acian and australian ones, would very much like such a game. I personally know quite a few cricket fans who are eagerly waiting for the accessible version of their favourite sport if anybody's interested, I'd be glad to help however I can. while I'm a novice in programming, I can help with sounds, commentry, documentation etc. regards, Magic --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaway
Hi, Hmmm...Then, I am stumped. I assumed the same thing as Dark, and turns out the game I know as Castaway and the one you are talking about ar two different things. On 3/26/13, Shadow Dragon elementalult...@hotmail.com wrote: Hmm, sadly that doesn't seem to be it. And also, I've done enough googling trying to find this game that I got discouraged. I played it once at a summer camp and have been looking for it ever since. Haven't actually tried to find it in a while, but the mension of Wizard's Castle made me think of it so figured I'd ask on here. I'm starting to wonder if the game wasn't actually called something different, I was pretty sure the lady that showed me it at camp said it was Castaway, but looking at the solution for this game it seems to have no RPG mechanics and to be very simple, so I don't think it's what I'm looking for. Thanks for the Baf's reminder though, maybe I'll look through their Dos section and see if I can find it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaway
Hi, Yeah, I don't believe Castaway has ever been rewritten or ported to modern operating systems. The old Dos version is the only version I know of, and I'm afraid I don't have a copy. If I do its probably on an old floppy disk that has died from disuse. Lol. All the same I'll poke around and see if I can dig up a copy somewhere. Thanks to Dosbox a lot of people are now digging out there old Dos games and putting them up on the net as freebies. On 3/26/13, Shadow Dragon elementalult...@hotmail.com wrote: Along this same line, there's a game I've been looking for called Castaway. It was an old text adventure for dos, and I don't think it's been ported to any other systems. From what I remember of it, you wash up on an island after your ship crashes, being the only survivor, and you have to find your way off the island. It had different races you could pick, some strategy in the beginning of the game as you had to buy a few items for initial survival based on the meager supply of gold you washed up with, and RPG-like mechanics, it was quite similar to The Orb of Zott but a little more advanced. If anyone knows where I can find it, I'd appreciate the information. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cricket audiogames:anyone interested?
I also would be interested. Simon - Original Message - From: multi 85 multi...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 27, 2013 8:53 AM Subject: Re: [Audyssey] cricket audiogames:anyone interested? Yes please, we want cricket, we want cricket very much. On 3/27/13, chandu S S chanduss...@gmail.com wrote: Hae gamers! I've been in the mailing list and audiogame feald for about 3 to 4 years. during this time, I've broat up this subject ones or twice in audiogames.net and other forrems. yes, the subject says it all. while we have audiogames of almost all popular sports and games, cricket is yet to gane the attension of programmers. I know for a fact that many gamers, especially acian and australian ones, would very much like such a game. I personally know quite a few cricket fans who are eagerly waiting for the accessible version of their favourite sport if anybody's interested, I'd be glad to help however I can. while I'm a novice in programming, I can help with sounds, commentry, documentation etc. regards, Magic --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] absence
Hi Dark, Ouch! I'm sorry to hear that. Hope your arm gets better soon. Cheers! On 3/26/13, dark d...@xgam.org wrote: mmany appologies for the absence but i'm afraid i have ceverely damaged my ledft arm when i slipped on some ice. it isn't broken, but it is extremely badly sprained. i would like to continue our discussion but at the moment i can t type since i only have one hand and dad has had to type this for me.i will get back to you as soon as i am able. all the best dark --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The orb of zot
I went to the site mentioned here tried to download the dosgame and was told i was forbidden does someone kow why or how i can get it/ thanks. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 26, 2013 9:18 PM Subject: Re: [Audyssey] The orb of zot Hi lisa. A zcode version of the game exists, which will run in winfrotz or any similar if interpreter. You can find it at http://www.wurb.com/if/game/678 I've actually been toying with giving it a page on the audiogames.net db, since it is an rpg, and while it does use some ascii graphics to show your environment when you use a flaire, or read the map, they aren't really complicated as they just show the environment around the room your in in 8 directions. the only thing I will say is note that you might need a virtual curser as well with this one, since you can't just go by what is shown on the turn display. Hth. all the best, Dark. - Original Message - From: Lisa Hayes lhay...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 26, 2013 10:05 AM Subject: [Audyssey] The orb of zot HI all Im looking for an old game called either the orb of zot or the wizards caStle yuou had to travel through a wizards castle to get the orb of zot any help appreciated thanks in advance. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
I was blind at birth aparently when I first was born I could see though I never remember it. At 07:45 PM 3/27/2013, you wrote: Hi Shaun, Thank you so much! Are you blind, and have you ever been able to see? I wonder because you seem to see the sighted perspective. Ashley On Wed, Mar 27, 2013 at 2:21 AM, shaun everiss sm.ever...@gmail.com wrote: Hi ashly well we were discussing this stuf on list just well today. I'll answer your questions. a lot of this is probably changing and a lot know more than I do but I will try to help. exposure is what we need if we are ever going to make progress with mainstream stuff. Our games lack a lot of concepts that the sighted will take for granted mostly because we havn't figured out a way to handle those or convert them yet. we have multiplayer and such but there are still gaps though the gap is closing all the time. At 12:42 PM 3/27/2013, you wrote: Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? Hmmm thats a hard question. Right now it needs to be simple to play, can be controled by the keyboard etc. No graphics what so ever, and needs to work with a screen reader or sapi synth voices though we would prefur full dialog to be honest synths really are not the best convayers of things during a game depending on that game. We do need things to help us target as well as locate things right now anyway maybe in the future we won't be as simple. For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? Hmmm. Thats a hard one. shades of doom is mine. this is like the doom series 1 and 2 not sure about 3 though. Audioquake though sadly that project died. It was a shell for the quake engine and was good. lone wolf. Thats like I guess silent hunter but with less features. gtc, or gma tank commander. That has its roots in panza98 but I don't know what game it came from or is going to and I may have it all wrong. there are a couple of trek games to final conflict is based on several games that are trek. there is soundrts which is based on warcraft. entombed which is a rpg and is quite good. Most games though are all based on space invader clones, card and board games. The landscape between the sighted and blind is vast. What are some examples of games for the blind that I can play online? Hmmm. There arn't any I know of off my head unless you mean the experimentals at audiogames.net. most in fact almost games need to be downloaded and installed or at least unzipped. What do you think is the most interesting factoid about games for the blind? Hmmm to be honest that we can play games at all. To the sighted blind games have no interest what so ever because of their lack of graphics. And if there is an interesting fact then its only really usefull to the blind not sighted users. I can't think of one but then I am not one of the up to date geeks here. you should try to register this topic on forum.audiogames.net. you will get better coverage. Also I'd like to check your sight and the article online I am sure everyone else will I havn't heard of the site you are putting things on there are so many. Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to Gamers-unsubscribe@audyssey.**org gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/**listinfo/gamers_audyssey.orghttp://audyssey.org/mailman/listinfo/gamers_audyssey.org . All messages are archived and can be searched and read at http://www.mail-archive.com/**gamers@audyssey.orghttp://www.mail-archive.com/gamers@audyssey.org . If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to Gamers-unsubscribe@audyssey. **org gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/**listinfo/gamers_audyssey.orghttp://audyssey.org/mailman/listinfo/gamers_audyssey.org . All messages are archived and can be searched and read at http://www.mail-archive.com/**gamers@audyssey.orghttp://www.mail-archive.com/gamers@audyssey.org . If you have any questions or concerns regarding the
Re: [Audyssey] cricket audiogames:anyone interested?
I have always found cricket boring but then the matches taking a day or more on tv its not a sport I am especially interested in though. rugby is what I like. At 09:53 PM 3/27/2013, you wrote: Yes please, we want cricket, we want cricket very much. On 3/27/13, chandu S S chanduss...@gmail.com wrote: Hae gamers! I've been in the mailing list and audiogame feald for about 3 to 4 years. during this time, I've broat up this subject ones or twice in audiogames.net and other forrems. yes, the subject says it all. while we have audiogames of almost all popular sports and games, cricket is yet to gane the attension of programmers. I know for a fact that many gamers, especially acian and australian ones, would very much like such a game. I personally know quite a few cricket fans who are eagerly waiting for the accessible version of their favourite sport if anybody's interested, I'd be glad to help however I can. while I'm a novice in programming, I can help with sounds, commentry, documentation etc. regards, Magic --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cricket audiogames:anyone interested?
I'd be interested very interested. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 27, 2013 9:18 PM Subject: Re: [Audyssey] cricket audiogames:anyone interested? I have always found cricket boring but then the matches taking a day or more on tv its not a sport I am especially interested in though. rugby is what I like. At 09:53 PM 3/27/2013, you wrote: Yes please, we want cricket, we want cricket very much. On 3/27/13, chandu S S chanduss...@gmail.com wrote: Hae gamers! I've been in the mailing list and audiogame feald for about 3 to 4 years. during this time, I've broat up this subject ones or twice in audiogames.net and other forrems. yes, the subject says it all. while we have audiogames of almost all popular sports and games, cricket is yet to gane the attension of programmers. I know for a fact that many gamers, especially acian and australian ones, would very much like such a game. I personally know quite a few cricket fans who are eagerly waiting for the accessible version of their favourite sport if anybody's interested, I'd be glad to help however I can. while I'm a novice in programming, I can help with sounds, commentry, documentation etc. regards, Magic --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Awesome Game Found for the iPhone
Sent from my iPhone On Mar 24, 2013, at 4:12 AM, Shadow Dragon elementalult...@hotmail.com wrote: So I've been on somewhat of an iOS game spree lately, and I just happened to stumble across a completely awesome one totally by accident. But first, a slightly less awesome game. I found Pocket Summoner Episode 1: Dragon Master on AppleVis. You collect spirits called guards to battle other spirits and players, and complete quests. Unlike the typical Kingdoms styles games, this one actually has some dialogue. The missions themselves don't have descriptions, but ocasionally there's some dialogue that at least fills in gaps and gives some background. There are tons of guardians to collect, transform and gain abilities with. I think the game is second language hence the oddness in dialogue in some places, but it's still pretty cool. Battle is sadly automatic so the game still has a pretty casual feel, but it's still worth a play. Be warned that there are some unlabelled buttons, but they're pretty easy to figure out. For example, on the guards screen, the first button after a guard's name changes that guard to your active guard for questing, and the second brings up the guard's info and training screen. If anyone signs up, I'd appreciate it if you used my friend code. It gives us both 5 gold coins, which you can cash in for various rewards and recharges. My code is: 7506723699 And now, for the truly awesome find. This one's not on AppleVis, but when I was getting Pocket Summoner, I also discovered a game called Monster Kingdom. It's similar to Pocket Summoner in that you collect monsters and train them up, but it's not nearly as casual. For one, it has a complete, in-depth story with dialogue scattered all over the place. It's got a complete soundtrack, and sound effects for every ability and attack, pretty good ones at that. Battle is most definitely not automatic and the abilities do more than just damage, most of the ones I've seen have very useful effects, like damage over time, crippling your opponent or buffs that are incredibly useful, like Mana Shield, which lets your mana supply take some of the damage that would have normally gone to your HP. There are a lot of monsters to collect, evolutions, upgradable abilities, crafting, battling with other trainers and more. And the best part, it's about 90% accessible. There's only a couple parts I've had trouble with so far. Selecting your in itial monster, and monsters in battle, is a bit tricky. You have to turn VoiceOver off and tap on the screen for both. In the first case, it brings up info about the monster you picked and I'm not sure if you can go back and pick another one, I picked the water turtle thing. In battle, the monsters seem to be lined up in the center of the screen from left to right, and when you tap on one, after a couple seconds you'll hear a chime signifying that your turn has started, so that's not too hard. Crafting is also a little tricky since most of the components aren't labelled and the screen is kind of awkward, but I think it can be done as long as you just keep trying after collecting some components. Everything else works with VoiceOver and for the most part, is clearly labelled. One thing I should explain is the battle system. As the tutorial says, touch an ability to see info on it, swipe up to cast it. What this translates into is, double tap an ability to bring up info, and to use it, you'll need to double tap and hold while on the abilities name till you hear the triple tone from VoiceOver, then swipe up and the ability will activate. Your abilities in battle are lined up along the extreme bottom edge of the screen. The life and mana of your current monster are on the top left corner of the screen, slightly away from the edge, and your opponents is on the right. The swap button is in the very top left corner, and the battle menu is in the top center. In the menu you can flee, or look in detail at your or your opponents monsters' stats. If you bring up the battle menu, you have to click the battle menu again to close it before you can continue with the battle. I hope this all makes sense. The only problem I have with the game is that it uses an energy system, so you can't play as much as you want. And you can't even raise the energy stat manually like in some games, instead you gain 5 extra energy whenever you complete a zone and unlock a new one. So it's a little limited for my liking, but still awesome. I plan to hunt down some contact info for the devs of this game and ask them if they could fix the issues that VoiceOver has, I'm pretty sure they'd be simple fixes, especially given how well the game already works with it. If anyone else decides to play, I'd appreciate help giving feedback, especially if you find any other problems I haven't encountered yet. The more, the
Re: [Audyssey] IFDB interpreter software for version ofubuntu/linux?
Just to let you know - on this sort of standalone comsole implementation of a version of the ubuntu operating system, while connected to 'net, ran that command, and it installed frotz, and when now launched it to run a standard .z8 game file, it actually worked/ran perfectly. Thanks And, joke is that while this piece of hardware can do a hell of a lot more, it means you could also use it as a form of standalone IF game console for our use...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 18, 2013 12:37 AM Subject: Re: [Audyssey] IFDB interpreter software for version ofubuntu/linux? Hi Jacob, You could just use the standard Frotz interpreter found in the Ubuntu repository. To install it just do sudo apt-get install frotz and once it is installed do frotz filename.z5 to run the ZCode game. HTH On 3/17/13, Jacob Kruger ja...@blindza.co.za wrote: Got a machine here that am testing for some guys, and it runs a version of ubuntu linux, along with versions of speakUp and orca screen readers, and just wondering, among other things which sort of interactive fiction interpreter might be recommended to use/try out on this machine, possibly, and it would preferably be one able to handle *.z? games, etc.? TIA Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] replayability and Usa games was Re: Looking ForSomething New to Play
Hi Dark, You know one thing about games that are all about exploration is that they are no fun for the author to play. Well unless there is lots of other random things in those areas. Just exploring is no fun if you wrote it and know it all already. My Dungeon Master game is the best example of that. Other than the random descriptions of the women in the rooms the game is always the same. So I think that is my worst game as far as replay value. BFN Jim I'm looking for some good Easter grass. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
Ashley, you could start by going to http://www.audiogames.net Secondly, everyone's ideas on this subject are going to be different and thirdly, there aren't as many, but there are audio games for the iPhone too. for information go to http://www.applevis.com Fred Olver Author of Dealing with Vision Loss http://www.dealingwithvisionloss.com - Original Message - From: Ashley Taylor ashley.p.tay...@gmail.com To: gamers@audyssey.org Sent: Tuesday, March 26, 2013 6:42 PM Subject: [Audyssey] Inquiry From Popular Mechanics Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? What are some examples of games for the blind that I can play online? What do you think is the most interesting factoid about games for the blind? Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2904 / Virus Database: 2641/6205 - Release Date: 03/26/13 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
Ashley, there are also game sites for the blind where folks can go online and play games with others. rsgames.org the vip gamezone and another quinton c's playroom. I believe there may be a couple more but that will get you started. I myself fancy myself to be a fairly good Monopoly player however none of the mainstream game sites are accessible to those of us who are blind. Well maybe I ought not to say that, but for me E.G. I would like to be able to play on pogo.com however no can do. Fred Olver - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 27, 2013 1:21 AM Subject: Re: [Audyssey] Inquiry From Popular Mechanics Hi ashly well we were discussing this stuf on list just well today. I'll answer your questions. a lot of this is probably changing and a lot know more than I do but I will try to help. exposure is what we need if we are ever going to make progress with mainstream stuff. Our games lack a lot of concepts that the sighted will take for granted mostly because we havn't figured out a way to handle those or convert them yet. we have multiplayer and such but there are still gaps though the gap is closing all the time. At 12:42 PM 3/27/2013, you wrote: Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? Hmmm thats a hard question. Right now it needs to be simple to play, can be controled by the keyboard etc. No graphics what so ever, and needs to work with a screen reader or sapi synth voices though we would prefur full dialog to be honest synths really are not the best convayers of things during a game depending on that game. We do need things to help us target as well as locate things right now anyway maybe in the future we won't be as simple. For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? Hmmm. Thats a hard one. shades of doom is mine. this is like the doom series 1 and 2 not sure about 3 though. Audioquake though sadly that project died. It was a shell for the quake engine and was good. lone wolf. Thats like I guess silent hunter but with less features. gtc, or gma tank commander. That has its roots in panza98 but I don't know what game it came from or is going to and I may have it all wrong. there are a couple of trek games to final conflict is based on several games that are trek. there is soundrts which is based on warcraft. entombed which is a rpg and is quite good. Most games though are all based on space invader clones, card and board games. The landscape between the sighted and blind is vast. What are some examples of games for the blind that I can play online? Hmmm. There arn't any I know of off my head unless you mean the experimentals at audiogames.net. most in fact almost games need to be downloaded and installed or at least unzipped. What do you think is the most interesting factoid about games for the blind? Hmmm to be honest that we can play games at all. To the sighted blind games have no interest what so ever because of their lack of graphics. And if there is an interesting fact then its only really usefull to the blind not sighted users. I can't think of one but then I am not one of the up to date geeks here. you should try to register this topic on forum.audiogames.net. you will get better coverage. Also I'd like to check your sight and the article online I am sure everyone else will I havn't heard of the site you are putting things on there are so many. Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns
Re: [Audyssey] Inquiry From Popular Mechanics
Hi, just this short notice, since I don't have much time right now. There actually is another site for blind gamers to play online. It's www.blindadrenaline.com and then the link enter the cardroom. Blind gamers can play Texas Holdem, Draw Poker, Hearts and other card games against each other. It's quite fun. And yes, I'm blind myself. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play
How can the moves you mention here be accurately judged through sound rather than eyes? We would need good hand/ear coordination, and some of that might be hard to represent with the capabilities of the soundcards and/or machines that some blind people can afford. As for Shades of Doom, one thing that throws me is when I hear something in front of me, I face it and move forward, only to bump into a wall. I know it's on the other side of the wall, but the idea seems weird at first. It's just something I have to keep in mind when playing, I suppose. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 26, 2013 11:03 PM Subject: Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play Hi Dark, Sure. I do understand your point of view as it is rather distressing to know how many V.I. gamers assume that something like Q9 is the be all and end all to side-scrollers when guys like you and I know better. Fact of the matter is that for better than a decade side-scrollers were the primary style of games for Nintendo, Sega, and PC and it gave rise to such popular series as Megaman, Super Mario, Donkey Kong, Castlevania, and so on. Since I figure the majority of blind PC users were unable to fully enjoy the original side-scrollers they are lacking some huge conceptual differences between a simple side-scroller like Q9 and say Mario Brothers. There are a whole bunch of conceptual differences that just haven't been fully realized by the blind gaming community. For far too long a lot of games have you push the up arrow key and the left or right arrow key x time to jump a pit etc. This is not only very unrealistic, but lacks the skill and grace of games with a traditional analog jump system in place. Games where how high and far you jumped were based on a number of factors like if you were running before you jumped, weather or not you were jumping off a ledge,and how long you held down the jump button while using the directional cross to control the characters movement. Even when you landed you would occasionally bounce or slide which made it difficult for a precision pinpoint landing. Such things haven't been the norm in audio games, and I suspect it is because a true analog jump system requires good hand and eye coordination so yes we could use a few good side-scrollers of that type to at least introduce the V.I. community to what they are missing. At the same time I am personally equally conscious of the fact we haven't had many FPS games that lives up to mainstream standards. Yes, Shades of Doom is good, and yes Swamp introduces us to the online FPS type affair, but I've seen a lot of features that have never been introduced in any audio game for one reason or another. Let's take a Third Person Shooter like the infamous tomb Raider for example. In that series you can get Lara Croft to perform a wide range of acrobatic maneuvers above and beyond just jumps. She can do summersaults, flips, rolls, and swan dive off a ledge into a lake. She can safety drop from ledges, swing from ropes and vines, army crawl under swirling blades, as well as run up to a ledge etc and vault over it. In Tomb Raider Legend and Anniversary Lara carries a grappling hook which she uses to swing over traps and to climb up to areas of the tomb inaccessible through any other means. Point being that there are a lot of aspects to a full on 3d game that no 2d side-scroller can quite compare to. Regarding nav systems I have to agree here. Monkey Business was imprecise, and I'm not quite sure why that was. However, I do know of the issue you speak of where you would here the beep, beep, beep of the object locator only to walk past the item, or walk around it several times before picking up the coin, sword, or whatever it was you were trying to pik up. Oh, that use to bug the heck out of me. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
Mitch: Please be more careful in your typing, as it is important to give correct websites! Jim's games can be found at www.kitchensinc.net HTH with the article. More on me in another post. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Mich mi...@eastlink.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 27, 2013 12:11 AM Subject: Re: [Audyssey] Inquiry From Popular Mechanics Hello. as a blind gamer my self. I like the games shades of doom a audio version of the old doom game. I like it since it is a fps game meaning a first person shooter game and those are the games that I like. the object of the game is to kill monsters and things and shut down an experiment. this game is made by gma games. there website is www.gmagames.com I also like Jim kitchen's games. he makes free sapi games and window games. his website is kitchen'. I also like q 9. this is made by blastbay studios. the object of this game is to get the little alien q9 back to his ship. wile battling things like bares, bats, and other things. you have to go through several worlds like the jungle world, the cave world, the mountain world and the death world. The audio game community has allot of other audio games. some of witch can be played on line. one that comes to mind is swamp. it is another zombie shooting game. The audio game community though has nothing like anything like say grand theth audo. all though others on this list might be able to shed more light on that since there are gamers and developers on this list. to me what makes a good audio game is good sounds and a good story line. I tend to go for the fps games my self since I am not in to txt adventure games. I hope I have helped ancer your questions and feel free to quote me in your article. my name is Mich Verrier I am blind and I am 29 and I live in New Liskeard Ontario Canada. - Original Message - From: Ashley Taylor ashley.p.tay...@gmail.com To: gamers@audyssey.org Sent: Tuesday, March 26, 2013 7:42 PM Subject: [Audyssey] Inquiry From Popular Mechanics Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? What are some examples of games for the blind that I can play online? What do you think is the most interesting factoid about games for the blind? Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp questions.
Hi list. Is there a way to pause Swamp when playing multiplayer? Also, how do you save your character so it doesn't lose all its equipment when you log off outside the safe zone. I read the read me file, and looked on the forums on the audio games web site, but there's over 7000 posts on swamp alone. That makes it rather hard for me to find what I'm looking for. Thanks in advance for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] do any audio games use the Wilhelm screem?
The MSP soundpack for AA uses the scream in a couple places, as I recall. It's obscure though, so they're more easter eggs than a regular part of the game. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Wed, Mar 27, 2013 at 2:14 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi Mich, To be honest I don't know if any games use the Wilhelm Scream, but perhaps a game developer or two will come forward and tell us. :D As far as new FPS titles goes nothing. Swamp is is about as new as it gets, and its not exactly news as its been around for the last year or so with various updates and patches. On 3/27/13, Mich mi...@eastlink.ca wrote: Hi all. I just am wondering when I red the thread about screaming sounds in swamp it made me think of the most famous scream that is the Wilhelm scream used in countless movies and video games. and this led me to wonder do any audio games use this famous scream? and if so what ones? I seem to think that shades uses it. but I am not sure. also is there any new audio fps games out? I asked that question and never got a ancer. many thanks. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
Hello Ashley. I've been totally blind all my life and grew up playing text-based games which weren't designed for the blind at all. They taught me a great deal including how to type fast and use my screen-reader effectively. These days, such games are called interactive fiction. It seems that this type of game is experiencing a sort of revival. In 1996, I created the first Audyssey ezine in order to share my knowledge, hopes and experiences with computer games among blind people. There was no other publication dedicated to accessible games. Thanks to the efforts of many people and the support of game developers, the community of readers grew to encompass people from at least 14 countries at one point. The ezine itself has sadly sufferred from neglect for quite some time now. However, efforts are apparently underway to reforge Audyssey as an auditory game review portal. I'm not currently involved in this and leave it to those who are to elaborate. Thankfully, the community of enthusiastic gamers fostered by the original ezine has survived to this day. Welcome. I've had the equivalent of a front row view of the rise of audio games. Should you have any questions about past developments and events in blind gaming history, I'd be happy to answer them to the best of my ability. Regarding your current questions: What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? A good game for blind people must first and foremost actually be a good game. No amount of fancy audio work or accessibility will save an ill-conceived game from being thought of as such. In my opinion, a good game is one that either delivers a stellar one-time experience, or better yet, offers good reason to play it again even after victory has been achieved. To be accessible to blind people, games must make it possible for players to be aware of all important information in timely fashion. This is usually done via sound and speech. Also, the game's interface needs to be operable by blind people. No special hardware is necessary for this. Most audio games merely require a keyboard. Some like Swamp require a mouse. An increasing number of accessible games are being made and found in the appstore of ordinary iPHONES, iPODS and iPADS. Thanks to Voiceover and the audio capabilities of Apple's i devices, a whole new gaming platform has sprung up for blind gamers. For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? Three which instantly spring to mind are Super Deekout, ESP Pinball Classic, and Swamp. Super Deekout is a fun arcade-style game where you're in an open playfield gathering coins and avoiding an evil robot. The learning curve is well-considered and not too steep. New elements are introduced gradually and you mostly use the arrow keys for controlling your character. Sound is used to very good effect so that you're kept aware of what's happening around you. ESP Pinball Classic gives blind people the chance to have a reasonably authentic pinball experience. Again, good audio design makes it possible to become familiar with table layouts and have a sense of where the ball is rolling. There are two styles of interface giving players a choice between greater control or greater authenticity of experience at the cost of harder game mastery. Swamp offers blind people a fully emmersive first-person shooter experience. A good part of its pull is the community of players who you can help out, chat with, or join on missions. Given my navigation difficulties, I never thought I'd find it anywhere near as downright addictive as I have. What are some examples of games for the blind that I can play online? Swamp for starters. Also, there are the games at: www.allinplay.com Those have been designed for both blind and sighted players. A good place to learn about all of the games widely known about is: www.pcsgames.net There, you'll find lists of games including online games. Many online games weren't designed for blind players but are nonetheless accessible. A wonderful example of this would be Sryth. www.sryth.com What do you think is the most interesting factoid about games for the blind? I've been struck time and again by the barrier that simple ignorance presents. A great many games which could be made fully accessible remain out of reach due to a simple lack of awareness among sighted game developers of a potential blind audience. This is most stunning on the iPHONE where you have a fully accessible game like King of Dragon Pass but where you find that most similar but far less complex gamebooks are not fully accessible. On 3/27/13, Fred Olver goodfo...@charter.net wrote: Ashley, you could start by going to http://www.audiogames.net Secondly, everyone's ideas on this subject are going to be different and thirdly, there aren't as many, but there are audio games for the
Re: [Audyssey] can you suggest some muds?
Keith, To directly answer your mush-z question, no, not all games are mush-z compatible. You'll be able to connect to them, but hardly any of the mush-z features will work in them. That's because mush-z was primarily designed for Alter Aeon, and other games don't have the same trigger strings or the same features. However, the other problems you've run into are perfectly normal for the so-called mudding community. Nearly all muds are put up by players who think it would be cool to run their own mud. They work on it for a few months, get it on all the mud connector lists, then stop working on it and let it die. They often run the game server from their cable modem connection, so when the IP address changes, all the mud lists are wrong. In short, most muds are 'hobby' quality or worse, and if you pick a random one from mudconnector you can consider yourself lucky if the server is running at all. The reason that there are so many of these hobby muds is because it doesn't take any real technical knowledge to start a server. There are many prefab server packages out there that you can just unzip and run, and a few minutes of customization will let you change the name and a few other minor things. However, to actually do anything interesting takes a lot of work, usually more than people are willing to put in, and that's why good muds are so rare. Good luck, Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Wed, Mar 20, 2013 at 2:42 AM, Keith ks.steinbac...@gmail.com wrote: Hi, I have been going to a bunch of mud pages on the mud connector site, and entering the world info into mush z, but more often than not, I either get a connection problem, or a time out error. I have tried ... [snip] Kind of frustrating. Cyber assault has loaded up, along with some of the marvel comic book ones, but the marvel ones I cannot create a player character because it tells me to log in a guest, and when I type the command, it does some odd things. Are not all games mush z compatible? Or do Muds lose their TCIP addresses and becomes obsolete? Noticed that on several games, like the Anodyne and gamma world games Thanks for any help and suggestions you all ccan give me. Also, is there a mud group to join so I can take these discussions away from this list, don't want to clutter the list with my stupidity. Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] how to press the piano keys in Descent into Madness game
hi all when i play Descent into Madness v1 and i move into the piano room and am told to press the piano keys to unlock i think what is called the hall way i press up and down arrow keys to find c and press space bar 3 times cause all the time i am told to press the c key but every time i do this i fail so can u please help me on how to do this? -- surch for me on facebook, google+, orkut.. austinpinto.xavi...@gmail.com follow me on twitter. austinmpinto contact me on skype. austin.pinto3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
First, keep in mind that, just like gamers who can see, those who cannot will all have different opinions. Although a lot of people think so, we are not all alike. The only difference is that we cannot see. As a very dear friend of mine says, The eyes don't work, but the brain works fine. I think, for what it is worth, that one of your most reliable sources for the info you are looking for will be Thomas Ward. He develops games for the blind, and used to play games not designed for the blind, so he will know this subject from both sides of the coin. He knows what we have never experienced. I have been totally blind since birth, and have been playing audio games since roughly 1997. I will be 59 in May of this year. Due to a current lack of extra cash due to unemployment, which is a major and all too common situation for blind people (an unemployment rate of over 75 percent in the United States), I don't have the money to keep up with modern computer hardware and software. This can, and probably will, restrict the games I can play that will be taking advantage of newer equipment and software. I am using a 1.9 gig Intel Pentium 4 processor with 1 gig of RAM. While the computer cost around $600 when it was new, the screen reader (software that replaces the visual monitor) costs roughly $995. More info about my screen reader (JAWS for Windows) can be found at www.freedomscientific.com Now to get to your questions: What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? Answer: A good computer game, whether for the blind or sighted, has to have good replay value. If you buy a game and can beat it within a day or so, you've just wasted your money. There are games that I have bought years ago that I still cannot successfully. This does not mean, however, that I have given up. I really still like to play them. In order for a game to work for a blind player, what the average person sees must be represented through sound. Examples are that there are objects for you to find, where they are in reference to the gamer's character, and motion of you and those objects. Enough information has to be given to the gamer through spoken text or other audio clues so that we know what's going on and around us. For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? Answer: I don't know what games for the sighted gamer these most resemble, as I have never played or possibly heard of their equivalents, but here goes: Lone Wolf is a World War II submarine simulation game. You command the sub, and must complete any of the missions you choose from a list presented at the beginning of the game, including some that have been written by those who play the game, rather than just the 17 that come with the original game package. Info, and a free demo, can be found at www.gmagames.com GMA Tank Commander, also found at the above URL is similar, in a way, in that you fight enemy tanks, soldiers, helicopters, and who knows what other evil beasties as you sequentially work your way through 6 missions to defeat the game. And if I am in the mood for some other forms of games, I play the following games from www.draconisentertainment.com 1: Three packs of pinball tables. They are a blast. 2: Alien Outback. As you scroll from left to right along the bottom of the screen, alien ships move across the top in various patterns. Shoot them before they land. As you progress through the game, the difficulty increases as you battle wave after wave of enemy ships. Some of them shoot back with devastating results. 3: Change Reaction. Coins are arranged in stacks across the screen. They are randomly placed, so no two games are alike. You are given a coin to drop onto a stack. If there are 3 coins that match the one in your hand either arranged horizontally or vertically, they explode and disappear. Try to clear all coins off of the board before time runs out. 4: The Ultimate Soundoku! Basically the game of Soduku presented audible. The last game I will mention is Sarah and the Castle of Witchcraft and Wizardry. I am a HUGE fan of the Harry Potter series, and this game takes place at Hogwarts during the summer. As Sarah, a witch, explore Hogwarts, you must encounter characters from the series and battle them. Make your way out onto the grounds of Hogwarts for other surprises. There are many other games I play that I won't mention here due to space. What are some examples of games for the blind that I can play online? Answer: One way to play online is through a voice chat site www.Out-Of-Sight.net People connect a mike to their computers and take part in team participation events (including but not only games). Jeopardy, Password, trivia games, music oriented games, and
Re: [Audyssey] Inquiry From Popular Mechanics
Ashley, I'm certain that you've received a lot of good feedback from others already, but I may be able to add some unique perspective: I'm not blind, but I run a large multiplayer role-playing game which caters to the blind. I've had to learn a lot in the last few years about how to convert an originally sighted game to VI friendly. The game server I run, Alter Aeon, is entirely text based by default, where a player types commands, and screen reader software reads back what is going on. The game originally started in the mid-90's, before screen readers were really that common, and it was almost by accident that we started to get blind players. The biggest hurdle we've run into regarding the blind is that screen readers, which read text to the player, are slow - sometimes very, very slow. It is hard to skim material, and it is hard to filter chaff text, something which is extremely easy for those with vision. In order to really be playable, and to be fun for the blind, we had to work very hard to limit and filter text. Another major improvement in the game came about when the special blind client, Mush-Z, was released by a blind player. This further speeds things up by replacing some lines of text with short sounds to further speed up the process. In a real time game, speed is king. From a more general standpoint, it's important to remember that audio data is linear, and it comes out of the speaker in a linear order. The player can't skip around in the stream as easily as a sighted person can skim a web page or glance at a geometric drawing. Text and story games are well suited to this. One other information channel that the blind have which most sighted players ignore is stereo or surround sound data from their speakers. When sound is most of your interface, you learn to notice little changes in the speaker balance, volume, and where sounds are coming from. Games like Swamp make extensive use of this for targetting zombies in a three dimensional world, and to help players find their way around. Similarly, the Mush-Z soundpack can also use stereo audio to indicate various real-time injury status. If you'd like to take a look at Alter Aeon for yourself, I've included the web page link below. If you're sighted, keep in mind that you'll be seeing something very different from what blind players see, but it should still help you understand how and why the game is so popular to blind players. I hope this helps you with some background for your article. Please post a link here when it's complete, I'm sure we'd all love to see it! Thanks, Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Tue, Mar 26, 2013 at 4:42 PM, Ashley Taylor ashley.p.tay...@gmail.com wrote: Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? What are some examples of games for the blind that I can play online? What do you think is the most interesting factoid about games for the blind? Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] how to press the piano keys in Descent into Madness game
I wish this game would work on Windows 7, 64 bit machines, I really miss playing it. -Original Message- From: austin pinto Sent: Wednesday, March 27, 2013 10:52 AM To: Gamers Discussion list Subject: [Audyssey] how to press the piano keys in Descent into Madness game hi all when i play Descent into Madness v1 and i move into the piano room and am told to press the piano keys to unlock i think what is called the hall way i press up and down arrow keys to find c and press space bar 3 times cause all the time i am told to press the c key but every time i do this i fail so can u please help me on how to do this? -- surch for me on facebook, google+, orkut.. austinpinto.xavi...@gmail.com follow me on twitter. austinmpinto contact me on skype. austin.pinto3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp questions.
hi. unfortunately, we can't pause the gameplay in swamp. and, when in the safe zone, press escape twice and it'll save all your equipments and armers unless you died. On 3/27/13, Rick twelvestring...@verizon.net wrote: Hi list. Is there a way to pause Swamp when playing multiplayer? Also, how do you save your character so it doesn't lose all its equipment when you log off outside the safe zone. I read the read me file, and looked on the forums on the audio games web site, but there's over 7000 posts on swamp alone. That makes it rather hard for me to find what I'm looking for. Thanks in advance for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Problem
I'll send him a mail no, but its an old user I was trying to sign into. On 3/26/13, Richard Sherman squir...@gmail.com wrote: HI, then drop Aprone a direct message. include any user and relevant info you think he might tneed. Be patient. He works so it might not be resolved until tomorrow. BTW, were you trying to create a new user or sign into an old one. If an old one, after about a month it might have been deleted. Be sure to give as detailed info as you can so Aprone can resolve your situation as best as possible. Good luck. Shermanator - Original Message - From: James Howard coldshadow...@gmail.com Sent: Tuesday, March 26, 2013 7:12 PM I checked the version, it is 2.8 On 3/26/13, Richard Sherman squir...@gmail.com wrote: Hi, The current released version is 2.8. The test version is 2.9. so check to see what version you are currently running. If you just download swamp from the site, then more likely it is version 2.8. you have to specifically download a separate zipped file and install it to be running 2.9 on the test version. HTH. Shermanator --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] how to press the piano keys in Descent into Madness game
Hey Mama Peach You can get any of the older games to work on win 7 64. Download Jim Kitchens winkit file and install it. That has the libraries needed for the program to run. Then install whichever game and run it, it's worked for me thus far. HTH Ron On 27-Mar-2013 11:41 AM, MamaPeach wrote: I wish this game would work on Windows 7, 64 bit machines, I really miss playing it. -Original Message- From: austin pinto Sent: Wednesday, March 27, 2013 10:52 AM To: Gamers Discussion list Subject: [Audyssey] how to press the piano keys in Descent into Madness game hi all when i play Descent into Madness v1 and i move into the piano room and am told to press the piano keys to unlock i think what is called the hall way i press up and down arrow keys to find c and press space bar 3 times cause all the time i am told to press the c key but every time i do this i fail so can u please help me on how to do this? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] how to press the piano keys in Descent into Madness game
i use on windows8 32bit it starts properly and ive got till pressing the keys but failed there so please tell me how to succeed there if it works in win8 i think it should work in 7 also On 3/27/13, MamaPeach mamape...@charter.net wrote: I wish this game would work on Windows 7, 64 bit machines, I really miss playing it. -Original Message- From: austin pinto Sent: Wednesday, March 27, 2013 10:52 AM To: Gamers Discussion list Subject: [Audyssey] how to press the piano keys in Descent into Madness game hi all when i play Descent into Madness v1 and i move into the piano room and am told to press the piano keys to unlock i think what is called the hall way i press up and down arrow keys to find c and press space bar 3 times cause all the time i am told to press the c key but every time i do this i fail so can u please help me on how to do this? -- surch for me on facebook, google+, orkut.. austinpinto.xavi...@gmail.com follow me on twitter. austinmpinto contact me on skype. austin.pinto3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- surch for me on facebook, google+, orkut.. austinpinto.xavi...@gmail.com follow me on twitter. austinmpinto contact me on skype. austin.pinto3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] how to press the piano keys in Descent into Madness game
I have Jim Kitchen's Winkit pack but the game still doesn't work for me. Could I have a bad copy of the Descent Into Madness game? Why would it be crashing on me if I already have the Winkit and what is needed to play the game? -Original Message- From: Ron Schamerhorn Sent: Wednesday, March 27, 2013 12:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] how to press the piano keys in Descent into Madness game Hey Mama Peach You can get any of the older games to work on win 7 64. Download Jim Kitchens winkit file and install it. That has the libraries needed for the program to run. Then install whichever game and run it, it's worked for me thus far. HTH Ron On 27-Mar-2013 11:41 AM, MamaPeach wrote: I wish this game would work on Windows 7, 64 bit machines, I really miss playing it. -Original Message- From: austin pinto Sent: Wednesday, March 27, 2013 10:52 AM To: Gamers Discussion list Subject: [Audyssey] how to press the piano keys in Descent into Madness game hi all when i play Descent into Madness v1 and i move into the piano room and am told to press the piano keys to unlock i think what is called the hall way i press up and down arrow keys to find c and press space bar 3 times cause all the time i am told to press the c key but every time i do this i fail so can u please help me on how to do this? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
Coming up with quick interesting factoids is a tad tough. However, the history of audio game development is full of surprises. As editor of Audyssey, I had to eat my words many times. I thought I had a pretty good handle on what was happening and was likely to happen, what would work and what would not. People constantly asked me about the prospect for a multi-player racing game for blind people. It seemed that every blind gamer wanted the driving experience but other than a very basic single-player racing game Jim Kitchen cooked up, offerrings were non-existent. There were, however, a few very established developers who I thought would want to cash in on that unmet demand. Shurely, they had the most incentive and would be first out of the gate so to speak. It was therefore a tremendous shock to me when Playinginthedark, a European group of enthusiasts, released Topspeed2 which allowed for up to eight players to race each other. It was one of those magic moments for shure. I often wondered whether any sighted people might stumble on heated discussions between blind list members discussing the merits of cars and the difficulties of negotiating hairpin turns and freak out. Seeing a company like AllinPlay last all these years absolutely amazed me. Given the high unemployment in the blind gaming community, I simply didn't think the money was there to continue paying for subscription month after month. I thought they'd either fold or have to change their business model within the first year. That didn't happen though and I've long since stopped expecting it to. fold up like a bad hand of cards. I don't believe anybody's getting rich making games accessible to us. The economics just aren't there. However, people do seem to hang in there. On 3/27/13, Dennis Towne s...@xirr.com wrote: Ashley, I'm certain that you've received a lot of good feedback from others already, but I may be able to add some unique perspective: I'm not blind, but I run a large multiplayer role-playing game which caters to the blind. I've had to learn a lot in the last few years about how to convert an originally sighted game to VI friendly. The game server I run, Alter Aeon, is entirely text based by default, where a player types commands, and screen reader software reads back what is going on. The game originally started in the mid-90's, before screen readers were really that common, and it was almost by accident that we started to get blind players. The biggest hurdle we've run into regarding the blind is that screen readers, which read text to the player, are slow - sometimes very, very slow. It is hard to skim material, and it is hard to filter chaff text, something which is extremely easy for those with vision. In order to really be playable, and to be fun for the blind, we had to work very hard to limit and filter text. Another major improvement in the game came about when the special blind client, Mush-Z, was released by a blind player. This further speeds things up by replacing some lines of text with short sounds to further speed up the process. In a real time game, speed is king. From a more general standpoint, it's important to remember that audio data is linear, and it comes out of the speaker in a linear order. The player can't skip around in the stream as easily as a sighted person can skim a web page or glance at a geometric drawing. Text and story games are well suited to this. One other information channel that the blind have which most sighted players ignore is stereo or surround sound data from their speakers. When sound is most of your interface, you learn to notice little changes in the speaker balance, volume, and where sounds are coming from. Games like Swamp make extensive use of this for targetting zombies in a three dimensional world, and to help players find their way around. Similarly, the Mush-Z soundpack can also use stereo audio to indicate various real-time injury status. If you'd like to take a look at Alter Aeon for yourself, I've included the web page link below. If you're sighted, keep in mind that you'll be seeing something very different from what blind players see, but it should still help you understand how and why the game is so popular to blind players. I hope this helps you with some background for your article. Please post a link here when it's complete, I'm sure we'd all love to see it! Thanks, Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Tue, Mar 26, 2013 at 4:42 PM, Ashley Taylor ashley.p.tay...@gmail.com wrote: Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the
Re: [Audyssey] Swamp questions.
Rick, You can not pause Swamp while in multiplayer. If you walk into a safe zone, zombies cannot follow you so you are safe to walk away from the computer. In version 2.8, which is the official version running on the main server, you save your equipment by pressing escape in the safe zone. Since you must press escape to exit the game, as long as you always exit from inside the safe zone, your stuff will be there when you come back. There is no way to save when you are outside of the safe zone. On the 2.9 testing server the rules are different. Saving happens automatically so you can sign out from anywhere in the game you wish. - Aprone From: Rick twelvestring...@verizon.net Hi list. Is there a way to pause Swamp when playing multiplayer? Also, how do you save your character so it doesn't lose all its equipment when you log off outside the safe zone. I read the read me file, and looked on the forums on the audio games web site, but there's over 7000 posts on swamp alone. That makes it rather hard for me to find what I'm looking for. Thanks in advance for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
Hi Ashley, I only lost my sight about 8 years ago and before that was a very keen gamer. I found when I first lost my sight I wanted to jump straight in and try quite complex audio games, but since I wasn't used to playing games with only my hearing instead of sight I found it quite hard to start with so began by trying more simpler games to get me used to audio games . I started with space invader type games where you have to wear headphones and as the alien ships come in from the sides the sound comes in from that side of the headphones and pans across to the other until you can hear the alien ship centered and then you know to shoot at that point. I think one of my favourite ones of these is called dark destroyer, I don't have the link so maybe someone else from the list can help out with that, if not since it is a small file I could email it to you off list if you want. I then worked my way up to more complex games and my favourite is a free first person zombie shooter called Swamp, in my opinion this is the audio game that to me feels like the closest thing to main stream games that I have come across. Interestingly swamp is played with a mouse to move around which adds to the mainstream game feel. Below is the link to 'Aprones sofware page where Swamp can be downloaded http://www.kaldobsky.com/audiogames/ From a main stream game point of view there was a project to make the popular PC game Quake fully accessible to the blind. to try an demonstrate that if main stream developers wanted to they could make standard games fully accessible. The audio quake game is the exact quake game and plays with the full graphics just as the standard game does but with modifications so that it can be played by a totally blind user. The link is below also there are many blind users from this group that although being blind still play many main stream games such as fighting games and others to. Quake link http://www.oatsoft.org/Software/agrip If you want to contact me for anything else please feel free to my email is paul.l...@sky.com regards Paul lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ashley Taylor Sent: 26 March 2013 23:42 To: gamers@audyssey.org Subject: [Audyssey] Inquiry From Popular Mechanics Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? What are some examples of games for the blind that I can play online? What do you think is the most interesting factoid about games for the blind? Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] replayability and Usa games was Re: Looking ForSomething New to Play
I aggree a lot of games need random events ofcause you need to do it in such a way as the player thinks things are random. In smuglers there is a limit of something like 9 story passages but you would never know there was. At 01:26 AM 3/28/2013, you wrote: Hi Dark, You know one thing about games that are all about exploration is that they are no fun for the author to play. Well unless there is lots of other random things in those areas. Just exploring is no fun if you wrote it and know it all already. My Dungeon Master game is the best example of that. Other than the random descriptions of the women in the rooms the game is always the same. So I think that is my worst game as far as replay value. BFN Jim I'm looking for some good Easter grass. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] cricket
hi chandu, a while back god actually years i used to play the cricket game that was written for the eureka, i did offer it on here as i transfered it to ascii and while a few had the file, nothing became of it. so if you want it let me no, i sent it to someone and they said it was pretty messed up but if you want to take a look your more than welcome to have a look at it and see what you can do with it. you had two types of match, limited overs and a test match i think and i happily spent many an hour playing it on the eureka. likewise if anyone else wants to take a look they can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play
Hi all, I'm coming to this post a bit late, but please let's stop the flaming here. No matter how we all feel about the unfortunate situation with James North, what was it, six years ago its really passed time to put it behind us. I can understand your frustration with some list members such as Shaun but ripping him a new one on list isn't the way to handle it. :D Ibrahim, regarding the games James North had in production I said this before and I will say it again I am certain it wasn't his intent to take the money and run. After all, I have in my possession the source code for three different games he was working on, and know for a fact he was working on them. However, it is my belief the stress, the pressure, the demands of certain individuals in this community that resulted in him just throwing in the towel and walking away from it all. Leaving as he did was wrong, but its also understandable. End of story. On 3/25/13, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote: Hi Shaun. Jesus Christ, Shaun, your attitude absolutely sucks. James North was a brilliant innovator, his games are testaments to what can be achieved with diligence, commitment and passion. Sadly James lost that passion because of individuals like you, always pushing for more, always wining about inadequacies, always piling on the pressure for this and that to be released. James might have been a negligent developer in the end, he might have lost interest and heart in the blind community, but it was only because of the base ingratitude of so many people. In the end, I wouldn't have been surprised if he wasn't above ripping off people with promises of games he never intended to release, or perhaps he did, but put them on the back burner. Whatever, he had a life too, and so far in my soul opinion, games like Monkey Business, ESP Pinball Classic, Chain Reaction, Alien Outback and Dynaman just go to show the wide range of his talents as a developer. The blind gaming community lost a true innovator when he stopped developing and disappeared, I doubt he'd ever have anything to do with the blind strata of society ever again after what he experienced. Now you dare to take pot shots at Thomas Ward who out of his own pocket for the most part is developing MOTA, I wouldn't be surprised if shits like you don't end up pushing us back to an age when all we can play are text based RPG and MUD games, text adventure and the like because no one wants to develop for us. Rant over, if you want to participate in our community, do it constructively, otherwise it might be wise for you to unsubscribe. All the best, Ibrahim. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] replayability and Usa games was Re: Looking ForSomething New to Play
Hi Shaun, Beyond random events I would like to see more complex programming techniques being used for things such as artificial intelligence. A good artificial intelligence doesn't use random choices, but actually bases intelligent decisions on statistical but uncertain data. How many times did the player throw a left hook verses a right jab etc. It can use those stats to try and block attacks based on how the game player behaves, and will learn from fighting you rather than just randomly attacking and blocking etc. That is why mainstream fighting games like Street Fighter, Mortal Kombat, and Marvel VS Capcom are so difficult to play because the artificial intelligence of the computer opponents is very good and can hold its own in a fight. On 3/27/13, shaun everiss sm.ever...@gmail.com wrote: I aggree a lot of games need random events ofcause you need to do it in such a way as the player thinks things are random. In smuglers there is a limit of something like 9 story passages but you would never know there was. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play
Hi Charles, That's a good question, and one I've been experimenting with using my game engine. It can be done, but like everything else in life you need to practice at it to get good at it. In a way good hand and ear coordination isn't much different than good hand eye coordination provided the audio environment is up to the task. Regarding hardware I think most people have at least a standard 5.1 channel stereo sound card. The AC-97 chipset, which is on a lot of Realtech and Soundmax cards, comes with many standard HP, Compaq, Del, and Gateway computers. Point being if you have purchased a computer in the last five or six years chances are you probably have an AC-97 based card which can do 5.1 surround sound. Its not necessary to go out and buy a Creative Labs Soundblaster Autegy IV to get basic surround sound these days.. Besides its possible to get a decent headset for $99 or so that has 5.1 surround sound capabilities. These usually plug into a standard USB port, and have a built in sound mixer for doing advanced sound processing. So while on the high side I don't consider $99 to $150 for a decent headset too utterly expensive or beyond reason for an advanced gaming experience. That said, I think the biggest issue is some audio games don't update the state of the audio fast enough to accurately use sound for precise jumping. Its not that they can't but just that game developers aren't forcing the CPU to give more real time processing as it can be slightly intensive to update the 3d position of every sound every 20 milliseconds or so. That's only 50 frames per second, but some of the top end video games are running at 60 frames per second but eat more CPU power do to the amount of graphics they have to process at that rate so it equals out in the end. Basically, what I'm saying is its more than possible for a blind gamer to do the same kinds of moves as Lara Croft doing flips, rolls, swan dives, jumping over traps, crawling under swirling blades, etc even without a state-of-the-art computer setup. It might be less accurate to have a standard set of headphones and speakers, but I feel most people who have upgraded in the last few years probably have a system that is fast enough and has enough surround sound capabilities to pull it off in audio. It really just takes practice to develop good hand and ear coordination. How I can say that with assurance is based on personal experiences with games like Super Mario. In the beginning when you are learning a game you need time to practice good hand and eye coordination, to make the jumps, and in that game a lot depended on if Mario was big, small, or normal sized and so on. However, at some point when playing I built up a type of muscle memory that I really didn't think about it and reacted out of instinct or perhaps habit rather than focusing on the act of jumping itself. I think in time hand and ear coordination will work the same way. At some point a conscious act becomes an unconscious reaction based on doing it over and over and over again. On 3/27/13, Charles Rivard wee1s...@fidnet.com wrote: How can the moves you mention here be accurately judged through sound rather than eyes? We would need good hand/ear coordination, and some of that might be hard to represent with the capabilities of the soundcards and/or machines that some blind people can afford. As for Shades of Doom, one thing that throws me is when I hear something in front of me, I face it and move forward, only to bump into a wall. I know it's on the other side of the wall, but the idea seems weird at first. It's just something I have to keep in mind when playing, I suppose. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] replayability and Usa games was Re: Looking ForSomething New to Play
Hi Jim, Well, you have a good point there. The biggest problem with being the game developer is games, no matter how good the story, really hold no surprises for the developer himself or herself. If its about exploration you already know basically where every trap is, where every passage leads, and what should behind every door. About the only solution for that problem is a level generator or maze generator that basically randomly constructs a new level every game. I believe Entombs levels are done this way so no two games are exactly the same game. Plus if you randomly select and place items you will never find them in the same place from game to game. That helps restore some of the unexpected challenge to the game that a new gamer might feel towards your game. So in your adult dungeon game perhaps one solution would be to design a system where by the castle is randomly generated from game to game and the women are randomly placed accordingly. It would require a radical redesign of the game, but could be done to make it different from game to game. Cheers! On 3/27/13, Jim Kitchen j...@kitchensinc.net wrote: Hi Dark, You know one thing about games that are all about exploration is that they are no fun for the author to play. Well unless there is lots of other random things in those areas. Just exploring is no fun if you wrote it and know it all already. My Dungeon Master game is the best example of that. Other than the random descriptions of the women in the rooms the game is always the same. So I think that is my worst game as far as replay value. BFN Jim I'm looking for some good Easter grass. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play
Hi Shaun, Yes, converting mainstream games, and more importantly concepts, to audio is a tricky business. There are some things I've encountered in mainstream video games I'm not quite sure how to convert to a completely audio based game. For example, in Tomb Raider: Last Revelation there is this room with this scale which Lara has to balance using jars of water she collected in a prior level. Filling the jars and balancing them is purely visual in Last Revelation, and I'm not quite sure how one might go about representing the same thing in audio. Oh, sure I could add a look or examine command that announces the percentage of water in each jar, but that would be a tedious task filling each jar until the scale is perfectly balanced to unlock the door. Perhaps the only way to do it is increase the pitch of the poring water as the jar fills with water and it would be a matter of reaching the correct pitch which would be as close as we can get to seeing the amount of water in the jar. Bottom line, converting some sighted mainstream games requires some creativity since some concepts just do not immediately lend themselves to an audio only environment. Yet it can be done if you are willing to experiment and work with what you have to fashion a workable solution. The big problem with the visually impaired community is, as you said, some of the game concepts in mainstream games are almost as alien as sight just because they haven't been put in the position of having puzzles like balancing a scale to unlock a door so the idea never occurs to them to try adding a puzzle like that to their audio games. Although, what amazes me is a lot of things audio games are missing are more basic than that. Some of our first side-scrollers like Super Liam were good games, but really lacked a 2d vertical element such as climbing trees, vines, ropes, etc. It was years before any audio game developer thought about allowing the player to go up and down besides just left to right which is so basic I wonder how or why that seems to have been ignored for so long. Cheers! On 3/27/13, shaun everiss sm.ever...@gmail.com wrote: I think the issue is how we convert games that are sighted to the blind. I know that compaired to the sighted games our games are probably of no real interest to the sighted. they lack scope and other concepts that they are used to. However its not like we have much choice. There are only so many sounds we can have active at once before we overload our ears. How do we convert the games from the poor low grade to what the sighted are used to. Ofcause the truth of the matter, is that the blind can't design games. Ok we can design games but a totally blind person really does not know what the sighted play or how it will work. I was born blind and when I started I heard a sound, if it was correct good good but really I had no idea and randomly bashed the board. Ofcause for those with consoles you may have been able to have some insite and for those that grew up with mainstream games that would give you a grounding or if you were hard core enough to upskill yourself in such things. I wager though that for those that never saw like me or were not in the right setting or had the equipment to experiment that mainstream concepts are as alien as well seeing. Even I don't understand all of them though I am trying. I must admit I still like the blindy games because I can play them easily. Now if it ever became the norm, maybe but still. There is left right up and down, nothing in between. swamp does open up bits as does a game like tactical battle. However we havn't progressed that much for the last 5-10 years. its only in the last 3-4 years that we have been able to get a head. I don't blaim anyone for this, blind games were after all started by the blind. At first there were not to many players both blind and sighted that were interested and even now there are only a few. So will we grow? probably but it will be in spirts and vellys where we wait for the next eruption. Right now we are in one of those vallys, with most of the stuff bar a few games slogging along. we started in a big rush and now we wait for the next one and that is probably how it will be till more devs go on board. Right now we need blind but also sighted devs willing to convert. myself I would dearly like to see some of those games I missed with propper sfx and music of the time. the retro shadowgate and mario and sonic games are quite good but probably because we havn't got to them yet ourselves still good. We have far to many arcaders, card games and board games though I'd still like to see ulsas and risk myself. Then there is battle chess which was a game I played with friends on an amiga its the same as chess except pieces do battle. bits are cut off etc. I never learned the rules of that but even then it was still entertaining. The games I like a lot to are those like silent
Re: [Audyssey] cricket
Simon Would definitely like to check it out..? Thanks Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: simon dowling simod...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 27, 2013 10:41 PM Subject: [Audyssey] cricket hi chandu, a while back god actually years i used to play the cricket game that was written for the eureka, i did offer it on here as i transfered it to ascii and while a few had the file, nothing became of it. so if you want it let me no, i sent it to someone and they said it was pretty messed up but if you want to take a look your more than welcome to have a look at it and see what you can do with it. you had two types of match, limited overs and a test match i think and i happily spent many an hour playing it on the eureka. likewise if anyone else wants to take a look they can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] IFDB interpreter software for version ofubuntu/linux?
Hi Jacob, Wonderful. I thought you would like it. I now play all of my favorite interactive fiction games under Ubuntu Linux because I haven't found any Dos/Windows interpreters I like better. One thing I would like to find those is a nice interpreter for Adrift adventures. There is Scare, but Scare doesn't support the combat system so if you have a game that has a lot of battle or combat you are out of luck using Scare. there is a graphical interpreter called Rogue which works but accessibility with Orca is a bit flaky. However, standard Inform and ZCode games are awesome under Linux. On 3/27/13, Jacob Kruger ja...@blindza.co.za wrote: Just to let you know - on this sort of standalone comsole implementation of a version of the ubuntu operating system, while connected to 'net, ran that command, and it installed frotz, and when now launched it to run a standard .z8 game file, it actually worked/ran perfectly. Thanks And, joke is that while this piece of hardware can do a hell of a lot more, it means you could also use it as a form of standalone IF game console for our use...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play
Thomas May be slightly specific, but something like the audio soundscapes of the vOICe would be my form of suggestion for balancing something like this - different pitches left and right mean they're not level/equal, but, when the scan sound turns into a flat tone, then both ends/points are at the same level..? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 28, 2013 12:09 AM Subject: Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play Hi Shaun, Yes, converting mainstream games, and more importantly concepts, to audio is a tricky business. There are some things I've encountered in mainstream video games I'm not quite sure how to convert to a completely audio based game. For example, in Tomb Raider: Last Revelation there is this room with this scale which Lara has to balance using jars of water she collected in a prior level. Filling the jars and balancing them is purely visual in Last Revelation, and I'm not quite sure how one might go about representing the same thing in audio. Oh, sure I could add a look or examine command that announces the percentage of water in each jar, but that would be a tedious task filling each jar until the scale is perfectly balanced to unlock the door. Perhaps the only way to do it is increase the pitch of the poring water as the jar fills with water and it would be a matter of reaching the correct pitch which would be as close as we can get to seeing the amount of water in the jar. Bottom line, converting some sighted mainstream games requires some creativity since some concepts just do not immediately lend themselves to an audio only environment. Yet it can be done if you are willing to experiment and work with what you have to fashion a workable solution. The big problem with the visually impaired community is, as you said, some of the game concepts in mainstream games are almost as alien as sight just because they haven't been put in the position of having puzzles like balancing a scale to unlock a door so the idea never occurs to them to try adding a puzzle like that to their audio games. Although, what amazes me is a lot of things audio games are missing are more basic than that. Some of our first side-scrollers like Super Liam were good games, but really lacked a 2d vertical element such as climbing trees, vines, ropes, etc. It was years before any audio game developer thought about allowing the player to go up and down besides just left to right which is so basic I wonder how or why that seems to have been ignored for so long. Cheers! On 3/27/13, shaun everiss sm.ever...@gmail.com wrote: I think the issue is how we convert games that are sighted to the blind. I know that compaired to the sighted games our games are probably of no real interest to the sighted. they lack scope and other concepts that they are used to. However its not like we have much choice. There are only so many sounds we can have active at once before we overload our ears. How do we convert the games from the poor low grade to what the sighted are used to. Ofcause the truth of the matter, is that the blind can't design games. Ok we can design games but a totally blind person really does not know what the sighted play or how it will work. I was born blind and when I started I heard a sound, if it was correct good good but really I had no idea and randomly bashed the board. Ofcause for those with consoles you may have been able to have some insite and for those that grew up with mainstream games that would give you a grounding or if you were hard core enough to upskill yourself in such things. I wager though that for those that never saw like me or were not in the right setting or had the equipment to experiment that mainstream concepts are as alien as well seeing. Even I don't understand all of them though I am trying. I must admit I still like the blindy games because I can play them easily. Now if it ever became the norm, maybe but still. There is left right up and down, nothing in between. swamp does open up bits as does a game like tactical battle. However we havn't progressed that much for the last 5-10 years. its only in the last 3-4 years that we have been able to get a head. I don't blaim anyone for this, blind games were after all started by the blind. At first there were not to many players both blind and sighted that were interested and even now there are only a few. So will we grow? probably but it will be in spirts and vellys where we wait for the next eruption. Right now we are in one of those vallys, with most of the stuff bar a few games slogging along. we started in a big rush and now we wait for the next one and that is probably how it will be till more devs go on board. Right now we need blind but also sighted devs
Re: [Audyssey] replayability and Usa games was Re: Looking ForSomething New to Play
Thats true tom most ais up to a point have been simple though we are starting to get more complex ones. I wish there was more from greymatter as this company was working on something. I say was because the last blog post was last year which doesn't mean squat however. At 09:55 AM 3/28/2013, you wrote: Hi Shaun, Beyond random events I would like to see more complex programming techniques being used for things such as artificial intelligence. A good artificial intelligence doesn't use random choices, but actually bases intelligent decisions on statistical but uncertain data. How many times did the player throw a left hook verses a right jab etc. It can use those stats to try and block attacks based on how the game player behaves, and will learn from fighting you rather than just randomly attacking and blocking etc. That is why mainstream fighting games like Street Fighter, Mortal Kombat, and Marvel VS Capcom are so difficult to play because the artificial intelligence of the computer opponents is very good and can hold its own in a fight. On 3/27/13, shaun everiss sm.ever...@gmail.com wrote: I aggree a lot of games need random events ofcause you need to do it in such a way as the player thinks things are random. In smuglers there is a limit of something like 9 story passages but you would never know there was. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play
thats true tom. And after some experiences with the running of swamp test yesterday and a few other things I can see that as nice as my old dependable wrig is, its on the extremely low end. So yeas soon I may have to upgrade this piece of junk I have depended on, for the last 8 years or so. its just the way it is. At 10:27 AM 3/28/2013, you wrote: Hi Charles, That's a good question, and one I've been experimenting with using my game engine. It can be done, but like everything else in life you need to practice at it to get good at it. In a way good hand and ear coordination isn't much different than good hand eye coordination provided the audio environment is up to the task. Regarding hardware I think most people have at least a standard 5.1 channel stereo sound card. The AC-97 chipset, which is on a lot of Realtech and Soundmax cards, comes with many standard HP, Compaq, Del, and Gateway computers. Point being if you have purchased a computer in the last five or six years chances are you probably have an AC-97 based card which can do 5.1 surround sound. Its not necessary to go out and buy a Creative Labs Soundblaster Autegy IV to get basic surround sound these days.. Besides its possible to get a decent headset for $99 or so that has 5.1 surround sound capabilities. These usually plug into a standard USB port, and have a built in sound mixer for doing advanced sound processing. So while on the high side I don't consider $99 to $150 for a decent headset too utterly expensive or beyond reason for an advanced gaming experience. That said, I think the biggest issue is some audio games don't update the state of the audio fast enough to accurately use sound for precise jumping. Its not that they can't but just that game developers aren't forcing the CPU to give more real time processing as it can be slightly intensive to update the 3d position of every sound every 20 milliseconds or so. That's only 50 frames per second, but some of the top end video games are running at 60 frames per second but eat more CPU power do to the amount of graphics they have to process at that rate so it equals out in the end. Basically, what I'm saying is its more than possible for a blind gamer to do the same kinds of moves as Lara Croft doing flips, rolls, swan dives, jumping over traps, crawling under swirling blades, etc even without a state-of-the-art computer setup. It might be less accurate to have a standard set of headphones and speakers, but I feel most people who have upgraded in the last few years probably have a system that is fast enough and has enough surround sound capabilities to pull it off in audio. It really just takes practice to develop good hand and ear coordination. How I can say that with assurance is based on personal experiences with games like Super Mario. In the beginning when you are learning a game you need time to practice good hand and eye coordination, to make the jumps, and in that game a lot depended on if Mario was big, small, or normal sized and so on. However, at some point when playing I built up a type of muscle memory that I really didn't think about it and reacted out of instinct or perhaps habit rather than focusing on the act of jumping itself. I think in time hand and ear coordination will work the same way. At some point a conscious act becomes an unconscious reaction based on doing it over and over and over again. On 3/27/13, Charles Rivard wee1s...@fidnet.com wrote: How can the moves you mention here be accurately judged through sound rather than eyes? We would need good hand/ear coordination, and some of that might be hard to represent with the capabilities of the soundcards and/or machines that some blind people can afford. As for Shades of Doom, one thing that throws me is when I hear something in front of me, I face it and move forward, only to bump into a wall. I know it's on the other side of the wall, but the idea seems weird at first. It's just something I have to keep in mind when playing, I suppose. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns
Re: [Audyssey] cricket audiogames:anyone interested?
Hi all. I also enjoy watching cricket and I would like more cricket games. If you like cricket, take a look at battrick. http://www.battrick.org It's a game where you manage your own cricket team. You can do training, trading and picking teams that compete against other teams in first class, one day and bt 20 formats. Just for interest sake, what type of cricket game would you say would be best. A game like battrick where the emphesis is on stratigy or an rpg-style game where you are a cricket player batting or bowling in realtime? On 3/27/13, Lisa Hayes lhay...@internode.on.net wrote: I'd be interested very interested. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 27, 2013 9:18 PM Subject: Re: [Audyssey] cricket audiogames:anyone interested? I have always found cricket boring but then the matches taking a day or more on tv its not a sport I am especially interested in though. rugby is what I like. At 09:53 PM 3/27/2013, you wrote: Yes please, we want cricket, we want cricket very much. On 3/27/13, chandu S S chanduss...@gmail.com wrote: Hae gamers! I've been in the mailing list and audiogame feald for about 3 to 4 years. during this time, I've broat up this subject ones or twice in audiogames.net and other forrems. yes, the subject says it all. while we have audiogames of almost all popular sports and games, cricket is yet to gane the attension of programmers. I know for a fact that many gamers, especially acian and australian ones, would very much like such a game. I personally know quite a few cricket fans who are eagerly waiting for the accessible version of their favourite sport if anybody's interested, I'd be glad to help however I can. while I'm a novice in programming, I can help with sounds, commentry, documentation etc. regards, Magic --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] introduction
Hi all, My name is Chris, and I am new to this list. I am starting to become a huge gamer, especially games on the IPhone. I'm from Missouri, and can't wait to take part in the discussion. thanks, Chris --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
Thank you to everyone to answered my questions! Everyone's responses were thoughtful and must have taken some time. I've submitted a draft of my article, and I'll post a link to it when it is online. Best wishes, Ashley On Wed, Mar 27, 2013 at 3:16 PM, Paul Lemm paul.l...@sky.com wrote: Hi Ashley, I only lost my sight about 8 years ago and before that was a very keen gamer. I found when I first lost my sight I wanted to jump straight in and try quite complex audio games, but since I wasn't used to playing games with only my hearing instead of sight I found it quite hard to start with so began by trying more simpler games to get me used to audio games . I started with space invader type games where you have to wear headphones and as the alien ships come in from the sides the sound comes in from that side of the headphones and pans across to the other until you can hear the alien ship centered and then you know to shoot at that point. I think one of my favourite ones of these is called dark destroyer, I don't have the link so maybe someone else from the list can help out with that, if not since it is a small file I could email it to you off list if you want. I then worked my way up to more complex games and my favourite is a free first person zombie shooter called Swamp, in my opinion this is the audio game that to me feels like the closest thing to main stream games that I have come across. Interestingly swamp is played with a mouse to move around which adds to the mainstream game feel. Below is the link to 'Aprones sofware page where Swamp can be downloaded http://www.kaldobsky.com/audiogames/ From a main stream game point of view there was a project to make the popular PC game Quake fully accessible to the blind. to try an demonstrate that if main stream developers wanted to they could make standard games fully accessible. The audio quake game is the exact quake game and plays with the full graphics just as the standard game does but with modifications so that it can be played by a totally blind user. The link is below also there are many blind users from this group that although being blind still play many main stream games such as fighting games and others to. Quake link http://www.oatsoft.org/Software/agrip If you want to contact me for anything else please feel free to my email is paul.l...@sky.com regards Paul lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ashley Taylor Sent: 26 March 2013 23:42 To: gamers@audyssey.org Subject: [Audyssey] Inquiry From Popular Mechanics Hello, I am a journalist writing an article about computer games for the blind and would really appreciate your input. Please only reply to this post if you are willing for me to quote you in my article (for the Popular Mechanics website). It would be helpful if you could describe yourself as you'd like me to describe you in the article. What are the qualities of a good computer game for the blind? What does it have to have to work well for someone who can't see? For blind or visually impaired gamers, what are your favorite audio games, and why? Which games designed for sighted people are these most analogous to? What are some examples of games for the blind that I can play online? What do you think is the most interesting factoid about games for the blind? Thank you, Ashley -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Ashley Taylor Writer and journalist ashleyptaylor.com (270) 485-1753 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns
Re: [Audyssey] replayability and Usa games was Re: Looking ForSomething New to Play
Hi Shaun, Well, you know as well as I do that's not unusual. A lot of people start writing some project with a bang, make some progress, and then it drops off for weeks or months. Sometimes life gets in the way, and sometimes the developer in question simply loses interest in the project. In either case I am sure we will here from Gray Matter if and when they have something to report. On 3/27/13, shaun everiss sm.ever...@gmail.com wrote: Thats true tom most ais up to a point have been simple though we are starting to get more complex ones. I wish there was more from greymatter as this company was working on something. I say was because the last blog post was last year which doesn't mean squat however. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play
Hi Jacob, I suppose that might work. Its certainly another possibility at any rate. On 3/27/13, Jacob Kruger ja...@blindza.co.za wrote: Thomas May be slightly specific, but something like the audio soundscapes of the vOICe would be my form of suggestion for balancing something like this - different pitches left and right mean they're not level/equal, but, when the scan sound turns into a flat tone, then both ends/points are at the same level..? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] introduction
Hi Chris, Welcome to the list. Glad you could join us. :D On 3/27/13, Chris Judd chrischas0...@charter.net wrote: Hi all, My name is Chris, and I am new to this list. I am starting to become a huge gamer, especially games on the IPhone. I'm from Missouri, and can't wait to take part in the discussion. thanks, Chris --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] introduction
Chris, if you want to know about lots of games for the iPhone and windows platform, give me a call. Fred - Original Message - From: Chris Judd chrischas0...@charter.net To: gamers e-mail list gamers@audyssey.org Sent: Wednesday, March 27, 2013 9:03 AM Subject: [Audyssey] introduction Hi all, My name is Chris, and I am new to this list. I am starting to become a huge gamer, especially games on the IPhone. I'm from Missouri, and can't wait to take part in the discussion. thanks, Chris --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2904 / Virus Database: 2641/6205 - Release Date: 03/26/13 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] introduction
Chris, if you go to audiogames.net you will find approximately 1,400 games which are accessible. Also, if you go to http://www.applevis.com you will find many games there as well. Fred Olver - Original Message - From: Chris Judd chrischas0...@charter.net To: gamers e-mail list gamers@audyssey.org Sent: Wednesday, March 27, 2013 9:03 AM Subject: [Audyssey] introduction Hi all, My name is Chris, and I am new to this list. I am starting to become a huge gamer, especially games on the IPhone. I'm from Missouri, and can't wait to take part in the discussion. thanks, Chris --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2904 / Virus Database: 2641/6205 - Release Date: 03/26/13 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] speaking of appls vis - Re: introduction
Speaking of www.applevis.com There are podcasts that I would like to download that are game related. At the site, I see the description of the podcast and the file name, but when I try downloading using IE 8 on an XP machine, all I see is a message saying embedded object. No files will download. How do I get them downloaded? Thanks. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Fred Olver goodfo...@charter.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 27, 2013 8:32 PM Subject: Re: [Audyssey] introduction Chris, if you go to audiogames.net you will find approximately 1,400 games which are accessible. Also, if you go to http://www.applevis.com you will find many games there as well. Fred Olver --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speaking of appls vis - Re: introduction
Hi Charles, I don't think you can download the podcasts on AppleVis.com. . The sight is designed to stream the podcasts using your default media player. On 3/27/13, Charles Rivard wee1s...@fidnet.com wrote: Speaking of www.applevis.com There are podcasts that I would like to download that are game related. At the site, I see the description of the podcast and the file name, but when I try downloading using IE 8 on an XP machine, all I see is a message saying embedded object. No files will download. How do I get them downloaded? Thanks. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Inquiry From Popular Mechanics
smile thx tom for making that corection. it was really late when i wrote that :d. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 27, 2013 5:29 AM Subject: Re: [Audyssey] Inquiry From Popular Mechanics Hi, Just a minor correction to Mich's post below. Jim Kitchens website is http://www.kitchensinc.net in case Ashley or anyone wants to look it up. :D On 3/27/13, Mich mi...@eastlink.ca wrote: Hello. as a blind gamer my self. I like the games shades of doom a audio version of the old doom game. I like it since it is a fps game meaning a first person shooter game and those are the games that I like. the object of the game is to kill monsters and things and shut down an experiment. this game is made by gma games. there website is www.gmagames.com I also like Jim kitchen's games. he makes free sapi games and window games. his website is kitchen'. I also like q 9. this is made by blastbay studios. the object of this game is to get the little alien q9 back to his ship. wile battling things like bares, bats, and other things. you have to go through several worlds like the jungle world, the cave world, the mountain world and the death world. The audio game community has allot of other audio games. some of witch can be played on line. one that comes to mind is swamp. it is another zombie shooting game. The audio game community though has nothing like anything like say grand theth audo. all though others on this list might be able to shed more light on that since there are gamers and developers on this list. to me what makes a good audio game is good sounds and a good story line. I tend to go for the fps games my self since I am not in to txt adventure games. I hope I have helped ancer your questions and feel free to quote me in your article. my name is Mich Verrier I am blind and I am 29 and I live in New Liskeard Ontario Canada. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] introduction
Hi Chris. Welcome aboard, hope you have a good time here. It might help us if you can tell us what sorts of games interest you, also on what platforms? I am predominantly an audio gamer, though I also love text based interactive fiction such as multiple choice game books or text adventures from the likes of Infocom, the important thing is that they have a good back story, well developed characterisation or lots of action as I am an avid reader, so IF is an extension of that. All the best and happy hunting, Ibrahim. -Original Message- From: Chris Judd Sent: Wednesday, March 27, 2013 2:03 PM To: gamers e-mail list Subject: [Audyssey] introduction Hi all, My name is Chris, and I am new to this list. I am starting to become a huge gamer, especially games on the IPhone. I'm from Missouri, and can't wait to take part in the discussion. thanks, Chris --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play
Hi Thomas. I'm sorry, both to you and Shaun, it just gets me sometimes the attitude on here, the ingratitude. I never suggested James intended to cut and run, however he did and I personally paid for games which were never received such as Max Shrapnel. My problem lies in the fact that it looked like Shaun was ripping in to you, telling you to abandon MOTA and start again and I guess his email and the way it was phrased got my goat up. I am just as keen as everyone else to see new games developed for the AG community, however they aren't or at least not as rapidly, certainly not as intensely being produced, so anyone flaming or otherwise discouraging fellow developers has to be resisted if not squashed before it gets started right? Everyone has their bugbears and that was just mine, it certainly wasn't my intention to piss anyone off. All the best, Ibrahim. -Original Message- From: Thomas Ward Sent: Wednesday, March 27, 2013 8:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play Hi all, I'm coming to this post a bit late, but please let's stop the flaming here. No matter how we all feel about the unfortunate situation with James North, what was it, six years ago its really passed time to put it behind us. I can understand your frustration with some list members such as Shaun but ripping him a new one on list isn't the way to handle it. :D Ibrahim, regarding the games James North had in production I said this before and I will say it again I am certain it wasn't his intent to take the money and run. After all, I have in my possession the source code for three different games he was working on, and know for a fact he was working on them. However, it is my belief the stress, the pressure, the demands of certain individuals in this community that resulted in him just throwing in the towel and walking away from it all. Leaving as he did was wrong, but its also understandable. End of story. On 3/25/13, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote: Hi Shaun. Jesus Christ, Shaun, your attitude absolutely sucks. James North was a brilliant innovator, his games are testaments to what can be achieved with diligence, commitment and passion. Sadly James lost that passion because of individuals like you, always pushing for more, always wining about inadequacies, always piling on the pressure for this and that to be released. James might have been a negligent developer in the end, he might have lost interest and heart in the blind community, but it was only because of the base ingratitude of so many people. In the end, I wouldn't have been surprised if he wasn't above ripping off people with promises of games he never intended to release, or perhaps he did, but put them on the back burner. Whatever, he had a life too, and so far in my soul opinion, games like Monkey Business, ESP Pinball Classic, Chain Reaction, Alien Outback and Dynaman just go to show the wide range of his talents as a developer. The blind gaming community lost a true innovator when he stopped developing and disappeared, I doubt he'd ever have anything to do with the blind strata of society ever again after what he experienced. Now you dare to take pot shots at Thomas Ward who out of his own pocket for the most part is developing MOTA, I wouldn't be surprised if shits like you don't end up pushing us back to an age when all we can play are text based RPG and MUD games, text adventure and the like because no one wants to develop for us. Rant over, if you want to participate in our community, do it constructively, otherwise it might be wise for you to unsubscribe. All the best, Ibrahim. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Help with game related matter.
Hello. Early on Wensday morning, Shadow Dragon had mention a couple games for the iPhone. I had asked a question, but I wasn't sure if it got to the list. So I will ask again to be sure. Are there any Pokemon games that a blind person can play? Or is there any games that are very similar to Pokemon that a blind person can play? Thanks, and sorry if I had posted twice! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speaking of appls vis - Re: introduction
That's strange, because I used to be able to download them. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 27, 2013 11:26 PM Subject: Re: [Audyssey] speaking of appls vis - Re: introduction Hi Charles, I don't think you can download the podcasts on AppleVis.com. . The sight is designed to stream the podcasts using your default media player. On 3/27/13, Charles Rivard wee1s...@fidnet.com wrote: Speaking of www.applevis.com There are podcasts that I would like to download that are game related. At the site, I see the description of the podcast and the file name, but when I try downloading using IE 8 on an XP machine, all I see is a message saying embedded object. No files will download. How do I get them downloaded? Thanks. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.