Re: [Audyssey] Wondering about an old baseball game.

2013-06-22 Thread Thomas Ward
Hi Desiree,

I'm not sure but I believe you are talking about the baseball game
that came with Microsoft Plus for Windows 98. I can't remember the
name of it exactly either, but I have a vague memory of it myself.
Anyway, it should run on a new system since everything written for
Windows 98 was 32-bit, and can be made to work on a new 32-bit and
probably a 64-bit Windows system if the dependencies etc were
installed.

Cheers!


On 6/21/13, Desiree Oudinot turtlepowe...@gmail.com wrote:
 hi all,
 There has been some discussion recently about sports games on list,
 and it got me thinking.
 Way back in the late 90's, I remember playing a baseball game which,
 either by accident or design, I can't remember which, was fully
 accessible. It was rather simple--if I recall, you would tab to a
 button that would just generate a random pitch, and it used the sounds
 that came with Windows systems at that time, the ones for the baseball
 theme. I actually really liked those sounds, which is probably why
 it's stuck with me for all these years. It was definitely a Windows
 application, not a DOS one. I remember playing it on my first
 computer, which ran Windows 98.
 I have two questions. First, does anyone remember this game, and what
 its title was? Second, would it work on a 32 bit version of Windows 7,
 if I could find it? I would just like to play it again, for
 nostalgia's sake, even though, as I said, it was pretty simple as far
 as games go.

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[Audyssey] See Munkeys are back in the store, plus updates on game progress

2013-06-22 Thread Jeremy Kaldobsky
Hey guys, sorry for the long delay since the last time I've updated this post.  
The past few weeks have been very busy, but also quite productive.  My buddy 
Hatred moved up from Texas and we've spent the past few weeks getting him 
familiar with all of the projects I'm in the middle of.  He has been helping me 
build See Munkeys for the past few days, so once the next big order comes in, 
I'll be able to have them built and ready to sell at a much faster rate.  We 
also worked on new construction methods and ordered some new tools that cut 
down on the time and effort needed to put them together.

People have been asking when new devices will be in the store, so I'm reporting 
in to say that the last 7 are listed before I'll have to order new parts.  
Another reason for the delay was that one of my parts suppliers sent me some 
bad parts and it threw off my normal routine.

As for the RPG, Hatred and I have been going over parts of the game engine that 
I haven't been happy with.  We are improving them by quite a bit actually, so 
I'm very happy about that.  We will also be doing our best to get the duck hunt 
game out as soon as we can.  The engine changes we're making also affect the 
code for duck hunt, so that's another reason that small game isn't further 
along, but in the end the changes will be well worth it.  They greatly improve 
sound quality.

I hope to do a better job of keeping people updated on my progress.  I'll also 
bug Hatred to make more audio games for himself, haha!  Having him here with me 
is going to really help in just about every way.  It is always good to have 
someone around to lend a helping hand and to keep you motivated when projects 
drag on and on for long hours.  :D  LOL!


- Aprone
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Re: [Audyssey] See Munkeys are back in the store, plus updates on game progress

2013-06-22 Thread shaun everiss

well its good to keep updated was wandering where you were hiding.
Yes its good to have extra staff to help with your projects, um 
should I say minions you being the swamp zombie master and all that.

Yeah minions.
I wander if you could release a vid or audio or something about the 
construction of the c monkey, and  how its done from parts and whats 
in it to assembly I am sure some friends would like to see that.


At 07:35 AM 6/23/2013, you wrote:
Hey guys, sorry for the long delay since the last time I've updated 
this post.  The past few weeks have been very busy, but also quite 
productive.  My buddy Hatred moved up from Texas and we've spent the 
past few weeks getting him familiar with all of the projects I'm in 
the middle of.  He has been helping me build See Munkeys for the 
past few days, so once the next big order comes in, I'll be able to 
have them built and ready to sell at a much faster rate.  We also 
worked on new construction methods and ordered some new tools that 
cut down on the time and effort needed to put them together.


People have been asking when new devices will be in the store, so 
I'm reporting in to say that the last 7 are listed before I'll have 
to order new parts.  Another reason for the delay was that one of my 
parts suppliers sent me some bad parts and it threw off my normal routine.


As for the RPG, Hatred and I have been going over parts of the game 
engine that I haven't been happy with.  We are improving them by 
quite a bit actually, so I'm very happy about that.  We will also be 
doing our best to get the duck hunt game out as soon as we can.  The 
engine changes we're making also affect the code for duck hunt, so 
that's another reason that small game isn't further along, but in 
the end the changes will be well worth it.  They greatly improve sound quality.


I hope to do a better job of keeping people updated on my 
progress.  I'll also bug Hatred to make more audio games for 
himself, haha!  Having him here with me is going to really help in 
just about every way.  It is always good to have someone around to 
lend a helping hand and to keep you motivated when projects drag on 
and on for long hours.  :D  LOL!



- Aprone
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Re: [Audyssey] MY complaints about L-works games

2013-06-22 Thread Cara Quinn
Lori, not intending this note personally at all, :) but as a commentary on the 
view people have about Audio Game Companies.

Firstly, as has been said before, many of these companies are individuals or 
groups of 2, 3 or sometimes only a few more people who are doing this more out 
of a labor of love than desire for money.

Again, as has been said, there's really, essentially no money in making audio 
games for this community. It just isn't a sustainable business model unless 
devs offer other services as well, and even then, not by much.

The fact that Liam's time is taken up with a real job should give people a clue 
that he's not getting rich off of any of us. Yes? ;)

so to create the impression that these game companies don't care about poor 
blind people is maybe not the best way to go about this. :) Know what I mean?

If people are feeling unimportant, then it's our responsibility as a community 
to bring ourselves to a place where we can contribute more to our own 
developers so that we become more important. You pay for time, so if you want 
more time, contribute more of what you can. That could be cash, it could be 
your own time. The point is; give something to get something. Make sense? :) 
Then you'll be seen as important to others…

Anyway, as I said, nothing personal is meant by this at all. I understand how 
this may seem like devs don't care but it's usually that they can't keep up 
because of real-life commitments which actually do pay them so they can support 
themselves and perhaps their own as well.

Hope this makes sense and thanks for your note!

Smiles,

Cara :)
---
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http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

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On Jun 21, 2013, at 12:11 PM, loriduncan lori_dunca...@hotmail.com wrote:

Hi, I'd love to contact their complaints, but I can't call the number as i'm in 
the uk.  It's very frustrating when this happens, companies seemto forget it's 
your money they have.

-Original Message- From: Michael Taboada
Sent: Friday, June 21, 2013 6:43 PM
To: scull...@optonline.net ; Gamers Discussion list
Subject: Re: [Audyssey] MY complaints about L-works games

Hi,
Unfortunately I've seen that a lot lately. People either not getting
replacement keys when they reinstalled their computer or some such, or not
getting keys at all. I personally waited many months to try and get keys for
super liam and judgement day. If you wanted to file a complaint you can
probably do that by calling them, at least that's what I've done in the
past. Go to their help centre then to contact I believe and it will give you
an 800 number.
Hth,
-Michael.


-Original Message- From: Steve Cullen
Sent: Friday, June 21, 2013 12:38 PM
To: Gamers@audyssey.org
Subject: [Audyssey] MY complaints about L-works games

Hi Everyone,
I'm sorry if I don't post to the list very often.  I have bought three games
from Liam and never received any licensing information I even tried to go to
paypal to register a complaint. To register a complaint with Paypal You have
to fill out like thirty five forms which aren't
Blind friendly I gave that idea up pretty quickly. The Point is that Liam is
not fulfilling the needs of his customers. And there should be something
done about this from the aspect of the blind gamers community.
Thank you all very much.
Sincerely,
Steve Cullen


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Re: [Audyssey] See Munkeys are back in the store, plus updates on game progress

2013-06-22 Thread Dakotah Rickard
I'm sincerely glad you've got a buddy up to help you and make the time
a more enjoyable one.
I'm sure I'd be a damn site more productive if my friends were present
with me for the process.

Signed:
Dakotah Rickard

On 6/22/13, shaun everiss sm.ever...@gmail.com wrote:
 well its good to keep updated was wandering where you were hiding.
 Yes its good to have extra staff to help with your projects, um
 should I say minions you being the swamp zombie master and all that.
 Yeah minions.
 I wander if you could release a vid or audio or something about the
 construction of the c monkey, and  how its done from parts and whats
 in it to assembly I am sure some friends would like to see that.

 At 07:35 AM 6/23/2013, you wrote:
Hey guys, sorry for the long delay since the last time I've updated
this post.  The past few weeks have been very busy, but also quite
productive.  My buddy Hatred moved up from Texas and we've spent the
past few weeks getting him familiar with all of the projects I'm in
the middle of.  He has been helping me build See Munkeys for the
past few days, so once the next big order comes in, I'll be able to
have them built and ready to sell at a much faster rate.  We also
worked on new construction methods and ordered some new tools that
cut down on the time and effort needed to put them together.

People have been asking when new devices will be in the store, so
I'm reporting in to say that the last 7 are listed before I'll have
to order new parts.  Another reason for the delay was that one of my
parts suppliers sent me some bad parts and it threw off my normal routine.

As for the RPG, Hatred and I have been going over parts of the game
engine that I haven't been happy with.  We are improving them by
quite a bit actually, so I'm very happy about that.  We will also be
doing our best to get the duck hunt game out as soon as we can.  The
engine changes we're making also affect the code for duck hunt, so
that's another reason that small game isn't further along, but in
the end the changes will be well worth it.  They greatly improve sound
 quality.

I hope to do a better job of keeping people updated on my
progress.  I'll also bug Hatred to make more audio games for
himself, haha!  Having him here with me is going to really help in
just about every way.  It is always good to have someone around to
lend a helping hand and to keep you motivated when projects drag on
and on for long hours.  :D  LOL!


- Aprone
---
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Re: [Audyssey] MY complaints about L-works games

2013-06-22 Thread Thomas Ward
Cara,

Thanks for that well worded message. I had basically the same idea
earlier when I read Lori's message, but really couldn't think of a
diplomatic way to say it like you have.

I know from personal experience a lot of blind gamers believe or
expect that we developers are there to serve their every whim, jump
when they shout jump, and when we have other real life commitments
like work, a family, or are simply dealing with an illness they think
we don't care about them or their money.
As you said none of us are getting rich creating games, do it as a
labor of love, but have real life commitments that must come first.
Its very disheartening when someone on this list or elsewhere starts
beating the drums and basically treat developer x as though he or she
is ripping them off or that they have no other commitments to deal
with. Usually the lack of attention is due in large part to some other
commitment like work or a family, and I for one wish the community
could be more understanding about that.

On 6/22/13, Cara Quinn caraqu...@caraquinn.com wrote:
 Lori, not intending this note personally at all, :) but as a commentary on
 the view people have about Audio Game Companies.

 Firstly, as has been said before, many of these companies are individuals or
 groups of 2, 3 or sometimes only a few more people who are doing this more
 out of a labor of love than desire for money.

 Again, as has been said, there's really, essentially no money in making
 audio games for this community. It just isn't a sustainable business model
 unless devs offer other services as well, and even then, not by much.

 The fact that Liam's time is taken up with a real job should give people a
 clue that he's not getting rich off of any of us. Yes? ;)

 so to create the impression that these game companies don't care about poor
 blind people is maybe not the best way to go about this. :) Know what I
 mean?

 If people are feeling unimportant, then it's our responsibility as a
 community to bring ourselves to a place where we can contribute more to our
 own developers so that we become more important. You pay for time, so if you
 want more time, contribute more of what you can. That could be cash, it
 could be your own time. The point is; give something to get something. Make
 sense? :) Then you'll be seen as important to others…

 Anyway, as I said, nothing personal is meant by this at all. I understand
 how this may seem like devs don't care but it's usually that they can't keep
 up because of real-life commitments which actually do pay them so they can
 support themselves and perhaps their own as well.

 Hope this makes sense and thanks for your note!

 Smiles,

 Cara :)
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

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Re: [Audyssey] MY complaints about L-works games

2013-06-22 Thread Michael Taboada

hi Thomas,
While I agree with you in principle, I think there's a lot to be said for 
the fact that it seems many people don't get replacement keys for games that 
are computer based, or even keys for new purchases for months or more which 
was my experience. In fact I kept bugging him on twitter and he kept telling 
me that he was going to send the key... and it took quite a while for that 
to happen.
Basically what I'm saying is that while it's good to be mindful of the dev's 
other commitments, it's also good for the devs themselves to be mindful that 
people are paying real money for these games.

Hth,
-Michael.



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Re: [Audyssey] MY complaints about L-works games

2013-06-22 Thread Liam Erven
I would not mind quitting development at times. As said earlier, it is a labor 
of love and does not pay the bills. I work full time. If people are that 
dissatisfied, then maybe it's time to close up shop. 

Sent from my iPhone

On Jun 22, 2013, at 7:57 PM, Michael Taboada mich...@speedofsoundgaming.com 
wrote:

 hi Thomas,
 While I agree with you in principle, I think there's a lot to be said for the 
 fact that it seems many people don't get replacement keys for games that are 
 computer based, or even keys for new purchases for months or more which was 
 my experience. In fact I kept bugging him on twitter and he kept telling me 
 that he was going to send the key... and it took quite a while for that to 
 happen.
 Basically what I'm saying is that while it's good to be mindful of the dev's 
 other commitments, it's also good for the devs themselves to be mindful that 
 people are paying real money for these games.
 Hth,
 -Michael.
 
 
 
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Re: [Audyssey] MY complaints about L-works games

2013-06-22 Thread michael barnes

Hello, Liam.
I am very happy with your games!
I hope that you do not quit making games.

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Re: [Audyssey] MY complaints about L-works games

2013-06-22 Thread Charles Rivard
Hopefully, you'll reconsider.  A lot of us realize that you've gotta pay the 
light bill, among others.  Game production isn't steady income.  Your other 
job is, and full time is exactly that.  Some people don't realize just what 
it means.  Then, you also have a family life.  That doesn't leave much time 
for doing what you like doing in the way of recreation, and then these 
rotten apples expect you to get them what they want, when they want it, 
regardless of your prior commitments.  If you don't pay the bills, they most 
certainly will not get games or registration keys, because batteries don't 
last forever.


I, for one, have found your customer service and your games to be very 
satisfactory, and if I don't immediately get a key, I know why, but I also 
know that I will get it.  Sometimes, Emails get backed up, too, so you might 
not find the request for a while.  Your mind may also be on other things. 
You're only human..


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- Original Message - 
From: Liam Erven liamer...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 22, 2013 8:23 PM
Subject: Re: [Audyssey] MY complaints about L-works games


I would not mind quitting development at times. As said earlier, it is a 
labor of love and does not pay the bills. I work full time. If people are 
that dissatisfied, then maybe it's time to close up shop.


Sent from my iPhone

On Jun 22, 2013, at 7:57 PM, Michael Taboada 
mich...@speedofsoundgaming.com wrote:



hi Thomas,
While I agree with you in principle, I think there's a lot to be said for 
the fact that it seems many people don't get replacement keys for games 
that are computer based, or even keys for new purchases for months or 
more which was my experience. In fact I kept bugging him on twitter and 
he kept telling me that he was going to send the key... and it took quite 
a while for that to happen.
Basically what I'm saying is that while it's good to be mindful of the 
dev's other commitments, it's also good for the devs themselves to be 
mindful that people are paying real money for these games.

Hth,
-Michael.



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Re: [Audyssey] MY complaints about L-works games

2013-06-22 Thread joseph weakland

if you did that you'd be missed my me who loves what you do:)\
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 22, 2013 8:23 PM
Subject: Re: [Audyssey] MY complaints about L-works games


I would not mind quitting development at times. As said earlier, it is a 
labor of love and does not pay the bills. I work full time. If people are 
that dissatisfied, then maybe it's time to close up shop.


Sent from my iPhone

On Jun 22, 2013, at 7:57 PM, Michael Taboada 
mich...@speedofsoundgaming.com wrote:



hi Thomas,
While I agree with you in principle, I think there's a lot to be said for 
the fact that it seems many people don't get replacement keys for games 
that are computer based, or even keys for new purchases for months or 
more which was my experience. In fact I kept bugging him on twitter and 
he kept telling me that he was going to send the key... and it took quite 
a while for that to happen.
Basically what I'm saying is that while it's good to be mindful of the 
dev's other commitments, it's also good for the devs themselves to be 
mindful that people are paying real money for these games.

Hth,
-Michael.



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Re: [Audyssey] MY complaints about L-works games

2013-06-22 Thread Bryan Peterson
Well said. This nonsense has made me seriously consider not developing at 
all.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Charles Rivard

Sent: Saturday, June 22, 2013 7:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MY complaints about L-works games

Hopefully, you'll reconsider.  A lot of us realize that you've gotta pay the
light bill, among others.  Game production isn't steady income.  Your other
job is, and full time is exactly that.  Some people don't realize just what
it means.  Then, you also have a family life.  That doesn't leave much time
for doing what you like doing in the way of recreation, and then these
rotten apples expect you to get them what they want, when they want it,
regardless of your prior commitments.  If you don't pay the bills, they most
certainly will not get games or registration keys, because batteries don't
last forever.

I, for one, have found your customer service and your games to be very
satisfactory, and if I don't immediately get a key, I know why, but I also
know that I will get it.  Sometimes, Emails get backed up, too, so you might
not find the request for a while.  Your mind may also be on other things.
You're only human..

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 22, 2013 8:23 PM
Subject: Re: [Audyssey] MY complaints about L-works games


I would not mind quitting development at times. As said earlier, it is a 
labor of love and does not pay the bills. I work full time. If people are 
that dissatisfied, then maybe it's time to close up shop.


Sent from my iPhone

On Jun 22, 2013, at 7:57 PM, Michael Taboada 
mich...@speedofsoundgaming.com wrote:



hi Thomas,
While I agree with you in principle, I think there's a lot to be said for 
the fact that it seems many people don't get replacement keys for games 
that are computer based, or even keys for new purchases for months or 
more which was my experience. In fact I kept bugging him on twitter and 
he kept telling me that he was going to send the key... and it took quite 
a while for that to happen.
Basically what I'm saying is that while it's good to be mindful of the 
dev's other commitments, it's also good for the devs themselves to be 
mindful that people are paying real money for these games.

Hth,
-Michael.



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Re: [Audyssey] MY complaints about L-works games

2013-06-22 Thread MamaPeach
I understand where Liam is coming from, but what about those people who have 
mentioned on list that they have waited and waited for keys to games that 
they have ordered? And how many have said they have tried to contact him 
with no response? I can see their side on this too. When anyone purchases 
something, they expect to get what they paid for. All of us feel that way 
I'm sure.


-Original Message- 
From: michael barnes

Sent: Saturday, June 22, 2013 9:30 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] MY complaints about L-works games

Hello, Liam.
I am very happy with your games!
I hope that you do not quit making games.

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Re: [Audyssey] MY complaints about L-works games

2013-06-22 Thread shaun everiss
Liam the main issue is that with all your email problems, none of us 
knows what email address is working or if you even recieve mail.
lets see you have your liam address at liamerven.com, gmail.com, 
l-works, then the sales and support addresses for l-works.

We don't know if our messages are even recieved man.
And yet again I will stress this on list.
I am willing to help with requests for replacement keys to take the 
heat off you.
You are a great guy and all but if for whatever reason your tech is 
just giving you issues and you can't solve them even with your gmail, 
then maybe its time to get some assistance.
I am happy to do this without pay  of any kind, well I guess maybe a 
coppy of all your games but even then its not like I don't have 
superliam and judgement day.

And even if that were not the case I want to help.
I have seen you on the random streams, spoke to you on msn, even 
shared bits with you in early 2002 and so on.

I was round listening to you in 2001.
I know you are busy thats why I am a lot of us are giving you the 
slack we are and not getting up on you like a bunch of cards.
I can understand not getting a key for ages and ages because you are 
busy, but the email issue well I have no idea what gets through or what.

And its not like I ask much in return either.
Just to have picks on testing new titles for windows and maybe a 
coppy of games for myself if you wanted to really pay me.

Seriously I don't need any cash or anything.



At 01:23 PM 6/23/2013, you wrote:
I would not mind quitting development at times. As said earlier, it 
is a labor of love and does not pay the bills. I work full time. If 
people are that dissatisfied, then maybe it's time to close up shop.


Sent from my iPhone

On Jun 22, 2013, at 7:57 PM, Michael Taboada 
mich...@speedofsoundgaming.com wrote:


 hi Thomas,
 While I agree with you in principle, I think there's a lot to be 
said for the fact that it seems many people don't get replacement 
keys for games that are computer based, or even keys for new 
purchases for months or more which was my experience. In fact I 
kept bugging him on twitter and he kept telling me that he was 
going to send the key... and it took quite a while for that to happen.
 Basically what I'm saying is that while it's good to be mindful 
of the dev's other commitments, it's also good for the devs 
themselves to be mindful that people are paying real money for these games.

 Hth,
 -Michael.



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 please send E-mail to gamers-ow...@audyssey.org.

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