Re: [Audyssey] game code/tying to a system/activation rant!
hmmm gma shouldn't have any issues, they are supposed to have an automated system. they are still active. so either your spam blocker is blocking it or its broken. most likely they are aware of it. but email david g on this and see what is up. if that does not work try phill of pcs, he may be able to help you, maybe. I noticed that with my new box but for whatever reason the id on my old toshiba tecra was the same on my new satelite pro, for whatever reason. heck I am not complaining at all. it means 1 less company to contact. At 11:03 AM 9/5/2013, you wrote: Hi, It's GMA. Thanks. Dave. On 9/4/13, shaun everiss sm.ever...@gmail.com wrote: you can blame the hackers and other wonkas for the state of affairs. as an admin I really have issues with security on microfudge and others. a couple months ago, windows decided that it was pirated on one of the remote servers. for a month it said it was alegal then suddenly fixed itself just as I was about to fix everything by reformatting again. After reading simular articles about it on my toshiba it mentioned that if this bios needed to be updated. in march this year the bios was updated because it was crashing with some backup raid drives and such. My suspicians unproven ofcause is that ms never refreshed its database after the upgrade, and managed to go all this time since march till july at least without an issue. there were also some video card and dns issues round that time still is one logged vid issue needing fixing. for all last month ms said we were running an alegal copy of windows and to pay 100 bucks for another key. suddenly a day before I was about to instruct the system to reformat, I would have done it earlier but didn't have the time that week, the system rechecked and fixed its database and has been working floorlessly ever since. Ofcause some of the newer games entombed and some of the draconis systems have a cloud based reg system where you don't get a code its on your account and thats secured with a username and such. I have a program like this for dvd extraction. you have an id and a code. They don't work unless you get an incripted file. you need to login and physically varify yourself and then download the file, and do whatever you need. At 09:45 AM 9/5/2013, you wrote: Hello Everyone, I'm about to rant, so if your not in to that please delete this message. I am so annoyed right now at companies, who do things to tighten their security and make their products unusable. In the old days you had a key and that was it. Now you've got to register your product, then activate it, and god forbid you don't have an internet connection up at the time. The reason I'm on this kick is I purchased a game several years back from a accessible game company, I won't name them, and played it very well on my 32 bit xp system. Well, they tie the game to that system, so that when I took that purchased game via USB thumb drive and installed it on the new box, the key which I had when I purchased does not work. I'm therefor unable to play in anything other than demo mode, and the dev won't get back to me. Infuriating and aggravating! Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] game code/tying to a system/activation rant!
Why would PCS be able to help him? That'd be like contacting Philip Bennefall about a problem with a game written using BGT instead of the developer. Actually, it's the polar opposite, so you know, even less productive. *scratches head thoughtfully* Scott On 9/5/13, shaun everiss sm.ever...@gmail.com wrote: hmmm gma shouldn't have any issues, they are supposed to have an automated system. they are still active. so either your spam blocker is blocking it or its broken. most likely they are aware of it. but email david g on this and see what is up. if that does not work try phill of pcs, he may be able to help you, maybe. I noticed that with my new box but for whatever reason the id on my old toshiba tecra was the same on my new satelite pro, for whatever reason. heck I am not complaining at all. it means 1 less company to contact. At 11:03 AM 9/5/2013, you wrote: Hi, It's GMA. Thanks. Dave. On 9/4/13, shaun everiss sm.ever...@gmail.com wrote: you can blame the hackers and other wonkas for the state of affairs. as an admin I really have issues with security on microfudge and others. a couple months ago, windows decided that it was pirated on one of the remote servers. for a month it said it was alegal then suddenly fixed itself just as I was about to fix everything by reformatting again. After reading simular articles about it on my toshiba it mentioned that if this bios needed to be updated. in march this year the bios was updated because it was crashing with some backup raid drives and such. My suspicians unproven ofcause is that ms never refreshed its database after the upgrade, and managed to go all this time since march till july at least without an issue. there were also some video card and dns issues round that time still is one logged vid issue needing fixing. for all last month ms said we were running an alegal copy of windows and to pay 100 bucks for another key. suddenly a day before I was about to instruct the system to reformat, I would have done it earlier but didn't have the time that week, the system rechecked and fixed its database and has been working floorlessly ever since. Ofcause some of the newer games entombed and some of the draconis systems have a cloud based reg system where you don't get a code its on your account and thats secured with a username and such. I have a program like this for dvd extraction. you have an id and a code. They don't work unless you get an incripted file. you need to login and physically varify yourself and then download the file, and do whatever you need. At 09:45 AM 9/5/2013, you wrote: Hello Everyone, I'm about to rant, so if your not in to that please delete this message. I am so annoyed right now at companies, who do things to tighten their security and make their products unusable. In the old days you had a key and that was it. Now you've got to register your product, then activate it, and god forbid you don't have an internet connection up at the time. The reason I'm on this kick is I purchased a game several years back from a accessible game company, I won't name them, and played it very well on my 32 bit xp system. Well, they tie the game to that system, so that when I took that purchased game via USB thumb drive and installed it on the new box, the key which I had when I purchased does not work. I'm therefor unable to play in anything other than demo mode, and the dev won't get back to me. Infuriating and aggravating! Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the
Re: [Audyssey] game code/tying to a system/activation rant!
With the gma titles, if you run the game you will be given a form to fill in to request key replacements. I don't know how automated this process is, but certainly on the two or three occasions I've been through that form myself I've always had a response extremely quickly, within at least a couple of days. If you did go through the form and send all the info, I imagine it might be simply that David greenwood is on holiday, how long as it been sinse you E-mailed them? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] alter aon quest tips
Hi. I have been playing this mud for about 3 days or so. everything seemed to be going well till I hit the graveyard quest. I have gone through both buildings as far as I am able. I have fought the evil ghool lord and got items, etc, etc. I have gone through both buildings and I guess I am looking for some ultimate boss. trouble is I can not find it. bar the 3 waypoints I have found I have no idea where else to go. I really like this game but if I can't get round this soon, I may get bored enough to just trash of my hdd. its good and yes I can learn new skills, etc but really I am wandering exactly where to go. are there any good muds for mush that have good soundpacks and are blind accessable that I can play. I'd like to keep this going if I can but the feeling I associate to coman with throwing in the towel is coming up. I can probably handle it for another 2-3 days but unless I find some way to make progress, I'm going to just quit. the rating system on the quest says it shouldn't be that hard its got an 80-90% value of completion which possibly means I am being a dumb fecker and not doing something right. either that or I need to play another mud. since I have been playing if games for about 10 years or so I suspect I am missing something important. also I have loads of items I have a bag to put some in but I never have enough hands to get thigs and only found one shop which won't except some of my items I wanted to sell. I have found a couple extra weapons which look usefull only if I can handle both of them but I have no more item slots to fill so I just use my staff. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game code/tying to a system/activation rant!
Hi Scott, One reason to contact me is that I'm on this list and frequently talk to David Greenwood of GMA. He sells my game, Packman and I use his engine on Sarah, so he gets a share of the sales of the games that use it. As to why he hasn't gotten back to Dave, it could be his message is being blocked by Spam filters. I had to add a second email account as some internet providers block my pcs games account. Phil - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 05, 2013 3:47 AM Subject: Re: [Audyssey] game code/tying to a system/activation rant! Why would PCS be able to help him? That'd be like contacting Philip Bennefall about a problem with a game written using BGT instead of the developer. Actually, it's the polar opposite, so you know, even less productive. *scratches head thoughtfully* Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Help with The Inheritance.
Hello. I am playing The Inheritance by Scott Adams. I was wondering if anyone might could give me a little bit of help? I am infront of the mansion, I have read the plaque that ask the following question. How many giraffe vertiberae were on Noah's ark? I have read the booklet and also the bible verses that it shows as a hint, but I am still confuse. If someone would please share with me some help that would be great! Thanks in advance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter aon quest tips
hI there have you tried the newbie chanal on alter? There is also a google group for alter. hth James -- From: shaun everiss sm.ever...@gmail.com Sent: Thursday, September 05, 2013 4:27 AM To: gamers@audyssey.org Subject: [Audyssey] alter aon quest tips Hi. I have been playing this mud for about 3 days or so. everything seemed to be going well till I hit the graveyard quest. I have gone through both buildings as far as I am able. I have fought the evil ghool lord and got items, etc, etc. I have gone through both buildings and I guess I am looking for some ultimate boss. trouble is I can not find it. bar the 3 waypoints I have found I have no idea where else to go. I really like this game but if I can't get round this soon, I may get bored enough to just trash of my hdd. its good and yes I can learn new skills, etc but really I am wandering exactly where to go. are there any good muds for mush that have good soundpacks and are blind accessable that I can play. I'd like to keep this going if I can but the feeling I associate to coman with throwing in the towel is coming up. I can probably handle it for another 2-3 days but unless I find some way to make progress, I'm going to just quit. the rating system on the quest says it shouldn't be that hard its got an 80-90% value of completion which possibly means I am being a dumb fecker and not doing something right. either that or I need to play another mud. since I have been playing if games for about 10 years or so I suspect I am missing something important. also I have loads of items I have a bag to put some in but I never have enough hands to get thigs and only found one shop which won't except some of my items I wanted to sell. I have found a couple extra weapons which look usefull only if I can handle both of them but I have no more item slots to fill so I just use my staff. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Future of the Evolution Engine
Hi Tom, I have been looking forward to your game engine since I first heard mention of it. For me at least, this is a no-brainer since even though I would have to learn a new language, it would at least be based on something I know--basic. It definitely seems the best way, especially when you talk about the compatibility problems between the Python versions. One of the most important aspects of game design for me is 3d audio. I'm not sure how well Python could handle calculations of that complexity or if something like OpenAl could be used with Python. Also, I was pointed at a new ide for programming in .net called SharpDevelop. My friend, Louis Bryant, recommended it to me and though I don't even know where to begin with .net I know that he is quite experienced with it and doesn't have any of the problems with it that others have with the official Microsoft ide. I have a lot of time on my hands these next four months--so maybe it's just time to look into learning .net. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 04, 2013 7:36 PM Subject: [Audyssey] The Future of the Evolution Engine Hello everyone, I guess this survey would mainly be for those game developers who would like a say in the end product , but if this subject is of interest to you as an end user please by all means let's have your thoughts too. Over the past month or so I am slowly getting back into software and game development, and of course one project I am strongly looking at is the USA Games Evolution Engine. At the current moment the Evolution Engine is written in C++ and can be compiled as a dynamic library or can be statically linked into a project as it currently is in Mysteries of the Ancients, Raceway, and other games in development. However, as I mainly wrote this for myself it is okay as is, but at the same time I am consciously aware it isn't in a newbie friendly form that can be taken up and used by just anyone which is the reason for this survey. One of the principle strengths of Philip Bennefall's BGT Toolkit it is written in C++, but all the functions are exposed through a nice and easy to use scripting language called Angelscript. The strength of this approach is simply that a new game developer can just take up the BGT programming guide and start writing a game without knowing how SAPI works, how DirectX works, etc and all of the basic functionality is right there to use without the overhead of languages like C or C++. On the down side with BGT if a new game developer uses Angelscript they aren't actually learning a full blown programming language, only the scripting capabilities of BGT, and if they want to write something else other than a game they still have to go out and learn another language. In other words BGT is designed for one purpose, and isn't flexible enough to design other programs and applications out side of games. Plus if the end user is a Mac user or a Linux user BGT currently isn't an option anyway. My approach falls somewhere between those two extremes, and is in my opinion a better solution for all of the above except for the fact it wasn't designed for newbies in mind which brings us to the point of this survey. I've been thinking for quite some time what I should do is rewrite the Evolution Engine to be more newbie friendly as well as have some cross-platform implementation in mind. Then, I could license it to third-party game developers who want to just plug it into a game project and get everything up and running with a minimum amount of code and difficulty as possible. There are two ways in which I could do this. The first is I could rewrite the Evolution Engine in .NET like the original version, but only using the latest versions of the .NET Framework, SlimDX, and so forth. There are a number of advantages to doing it this way. One of the most important advantages is by creating a .NET library someone using Visual C++ .NET, Visual C# .NET, or Visual Basic .NET could simply incorporate my engine into their game project and have a choice in what language they wish to use when doing so. If a developer likes C# .NET they could use that, and if they prefer VB .NET they could use that instead. The choice is really up to them. You don't get that kind of choice with BGT which is one of the big advantages I see in basing it on .NET. Another advantage is thanks to the Mono Runtime C# .NET and Visual Basic .NET code can be quite portable and cross-platform. If written to be cross-platform using SDL .NET, for example, game developers can write games for Mac and Linux even if they do not own or use that specific platform. All they
Re: [Audyssey] The Future of the Evolution Engine
I have another option. for the beginner, to medium user that doesn't care about programming really, and since most stuff is object based these days anyway have something that you can drop objects to the program. a room, whatever, a pit a jump, etc. have some script so advanced users can have a go at it. you could still use the library with that system. For those that want to bypass the generator and script which they can edit maybe something simular to innosetup or something I don't know, maybe you can then if you really want directly handle it in c++ and do it that way. writing in dotnet would mean you could run the express vb versions, however python is also quite attractive, nvda is done in python and is quite accessable. ofcause you could still have the lib as is and your python code just call the lib's functions. I am no programmer but bgt has been picked up by so many amiter hackers its not funny. For a gamer like myself if I look hard enough well I don't have to, there are more games that I could ever imagine playing because of the bgt system. At 11:36 AM 9/5/2013, you wrote: Hello everyone, I guess this survey would mainly be for those game developers who would like a say in the end product , but if this subject is of interest to you as an end user please by all means let's have your thoughts too. Over the past month or so I am slowly getting back into software and game development, and of course one project I am strongly looking at is the USA Games Evolution Engine. At the current moment the Evolution Engine is written in C++ and can be compiled as a dynamic library or can be statically linked into a project as it currently is in Mysteries of the Ancients, Raceway, and other games in development. However, as I mainly wrote this for myself it is okay as is, but at the same time I am consciously aware it isn't in a newbie friendly form that can be taken up and used by just anyone which is the reason for this survey. One of the principle strengths of Philip Bennefall's BGT Toolkit it is written in C++, but all the functions are exposed through a nice and easy to use scripting language called Angelscript. The strength of this approach is simply that a new game developer can just take up the BGT programming guide and start writing a game without knowing how SAPI works, how DirectX works, etc and all of the basic functionality is right there to use without the overhead of languages like C or C++. On the down side with BGT if a new game developer uses Angelscript they aren't actually learning a full blown programming language, only the scripting capabilities of BGT, and if they want to write something else other than a game they still have to go out and learn another language. In other words BGT is designed for one purpose, and isn't flexible enough to design other programs and applications out side of games. Plus if the end user is a Mac user or a Linux user BGT currently isn't an option anyway. My approach falls somewhere between those two extremes, and is in my opinion a better solution for all of the above except for the fact it wasn't designed for newbies in mind which brings us to the point of this survey. I've been thinking for quite some time what I should do is rewrite the Evolution Engine to be more newbie friendly as well as have some cross-platform implementation in mind. Then, I could license it to third-party game developers who want to just plug it into a game project and get everything up and running with a minimum amount of code and difficulty as possible. There are two ways in which I could do this. The first is I could rewrite the Evolution Engine in .NET like the original version, but only using the latest versions of the .NET Framework, SlimDX, and so forth. There are a number of advantages to doing it this way. One of the most important advantages is by creating a .NET library someone using Visual C++ .NET, Visual C# .NET, or Visual Basic .NET could simply incorporate my engine into their game project and have a choice in what language they wish to use when doing so. If a developer likes C# .NET they could use that, and if they prefer VB .NET they could use that instead. The choice is really up to them. You don't get that kind of choice with BGT which is one of the big advantages I see in basing it on .NET. Another advantage is thanks to the Mono Runtime C# .NET and Visual Basic .NET code can be quite portable and cross-platform. If written to be cross-platform using SDL .NET, for example, game developers can write games for Mac and Linux even if they do not own or use that specific platform. All they need to know is what to do in order to make their game cross-platform. So once again another advantage for this method of rewriting the Evolution Engine in .NET. Next, obviously languages like C# .NET and Visual Basic .NET are full blown programming languages, but are no where as difficult as C or C++. The advantage of my Evolution .NET library is while you
Re: [Audyssey] The Future of the Evolution Engine
Hi Shaun, As to your first point what you are talking about essentially is a wizard. The problem with wizards are they are not really flexible enough to create unique and interesting games. All you can do is drag and drop predefined objects onto a form, set their properties, and voila. Yeah, you might have a game, but there is only so much you can do with that sort of game building system. Take Audio Game Maker as an example. There were a number of features the developers left out of the toolkit such as the ability to save and restore games, a basic menu building object, the ability to find out what direction the player was facing etc. The problem was the source was not available and if there was something the developer wanted and there was no object for it the developer was out of luck. I can easily see something like that happening if I tried to create something similar. Let's assume my audio game creation tool had a basic player class/object that handles basic states like health, location, strength, speed, etc. However, someone comes along wants to create a Star Wars game, but there is no way to track the player's Force abilities much less add powers like heal, push, pull, protect, etc. They are going to turn around and ask me to add a new separate Jedi class just so they can create that kind of game which may or may not apply to any other developer. I would end up having to write all kinds of additions to that toolkit, because a wizard doesn't give someone enough flexibility to create new and interesting things without scripting or programming new classes and objects directly. As to your second point if I rewrote the engine in .NET it could definitely be used in # .NET Express or VB .NET Express. It also could be used with Monodevelop on Linux among other .NET IDEs and compilers. All a developer would have to do is add the library to their .NET project and import it into their project and access the classes just like any other .NET component. Cheers! On 9/5/13, shaun everiss sm.ever...@gmail.com wrote: I have another option. for the beginner, to medium user that doesn't care about programming really, and since most stuff is object based these days anyway have something that you can drop objects to the program. a room, whatever, a pit a jump, etc. have some script so advanced users can have a go at it. you could still use the library with that system. For those that want to bypass the generator and script which they can edit maybe something simular to innosetup or something I don't know, maybe you can then if you really want directly handle it in c++ and do it that way. writing in dotnet would mean you could run the express vb versions, however python is also quite attractive, nvda is done in python and is quite accessable. ofcause you could still have the lib as is and your python code just call the lib's functions. I am no programmer but bgt has been picked up by so many amiter hackers its not funny. For a gamer like myself if I look hard enough well I don't have to, there are more games that I could ever imagine playing because of the bgt system. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter aon quest tips
vampiress is in the northwest mausoleum, along the northern wall. she has a ring you need. K - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Thursday, September 05, 2013 4:27 AM Subject: [Audyssey] alter aon quest tips Hi. I have been playing this mud for about 3 days or so. everything seemed to be going well till I hit the graveyard quest. I have gone through both buildings as far as I am able. I have fought the evil ghool lord and got items, etc, etc. I have gone through both buildings and I guess I am looking for some ultimate boss. trouble is I can not find it. bar the 3 waypoints I have found I have no idea where else to go. I really like this game but if I can't get round this soon, I may get bored enough to just trash of my hdd. its good and yes I can learn new skills, etc but really I am wandering exactly where to go. are there any good muds for mush that have good soundpacks and are blind accessable that I can play. I'd like to keep this going if I can but the feeling I associate to coman with throwing in the towel is coming up. I can probably handle it for another 2-3 days but unless I find some way to make progress, I'm going to just quit. the rating system on the quest says it shouldn't be that hard its got an 80-90% value of completion which possibly means I am being a dumb fecker and not doing something right. either that or I need to play another mud. since I have been playing if games for about 10 years or so I suspect I am missing something important. also I have loads of items I have a bag to put some in but I never have enough hands to get thigs and only found one shop which won't except some of my items I wanted to sell. I have found a couple extra weapons which look usefull only if I can handle both of them but I have no more item slots to fill so I just use my staff. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Future of the Evolution Engine
Hi Ken, Sure. What you had to say is precisely why I think offering up a .NET based library is the best of both worlds for most people, because it gives the developer a choice how he or she wants to use it in their games. I, for example, like C# .NET over VB .NET. Not surprising since I know C, C++, Java, etc and have grown quite use to the C-style syntax etc. You on the other hand like Visual Basic, and could use VB .NET with the engine and do so without having to learn all the .NET APIs to get a game up and running. Just import the Evolution library and use the built in classes to initialize SAPI, audio, input, etc. As to Python and math there is no problem doing complex 3d calculations in Python. There is a Python module called cmath which is a wrapper for a math library written in C which can do very accurate and complex math calculations fairly fast so Python can certainly do the heavy lifting for games. There is also a number of wrappers for OpenAL for Python so 3d audio is also possible in Python. I don't see much of a difference between Python and .NET in terms of those issues. Cheers! On 9/5/13, Ken The PionEar kenwdow...@me.com wrote: Hi Tom, I have been looking forward to your game engine since I first heard mention of it. For me at least, this is a no-brainer since even though I would have to learn a new language, it would at least be based on something I know--basic. It definitely seems the best way, especially when you talk about the compatibility problems between the Python versions. One of the most important aspects of game design for me is 3d audio. I'm not sure how well Python could handle calculations of that complexity or if something like OpenAl could be used with Python. Also, I was pointed at a new ide for programming in .net called SharpDevelop. My friend, Louis Bryant, recommended it to me and though I don't even know where to begin with .net I know that he is quite experienced with it and doesn't have any of the problems with it that others have with the official Microsoft ide. I have a lot of time on my hands these next four months--so maybe it's just time to look into learning .net. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help with The Inheritance.
POSSIBLE SPOILERS According to the bible, Noah took 7 each of the clean animals according to the dietary law, but all other animals were taken onboard in pairs. So if the question is how many giraffes are on the ark, that would mean only two. I wasn't sure of the word after giraffes. Did you mean vertebra? If it is asking how many bones are in the spinal column of a giraffe, I have no idea, although I don't recall any such discussion in the bible. I haven't played thru it yet, but I intend to soon. I got as far as the mailbox. Also I do recall that the game does offer help. You can type help or I think help and a word to get specific info. al -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Wednesday, September 04, 2013 10:13 PM To: gamers@audyssey.org Subject: [Audyssey] Help with The Inheritance. Hello. I am playing The Inheritance by Scott Adams. I was wondering if anyone might could give me a little bit of help? I am infront of the mansion, I have read the plaque that ask the following question. How many giraffe vertiberae were on Noah's ark? I have read the booklet and also the bible verses that it shows as a hint, but I am still confuse. If someone would please share with me some help that would be great! Thanks in advance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help with The Inheritance.
Hi, As there were 2 giraffes And they has the same number of vertebrae in its neck as humans do. Giraffe have seven cervical vertebrae Then the answer is 14. - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, September 05, 2013 9:50 AM Subject: Re: [Audyssey] Help with The Inheritance. POSSIBLE SPOILERS According to the bible, Noah took 7 each of the clean animals according to the dietary law, but all other animals were taken onboard in pairs. So if the question is how many giraffes are on the ark, that would mean only two. I wasn't sure of the word after giraffes. Did you mean vertebra? If it is asking how many bones are in the spinal column of a giraffe, I have no idea, although I don't recall any such discussion in the bible. I haven't played thru it yet, but I intend to soon. I got as far as the mailbox. Also I do recall that the game does offer help. You can type help or I think help and a word to get specific info. al -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Wednesday, September 04, 2013 10:13 PM To: gamers@audyssey.org Subject: [Audyssey] Help with The Inheritance. Hello. I am playing The Inheritance by Scott Adams. I was wondering if anyone might could give me a little bit of help? I am infront of the mansion, I have read the plaque that ask the following question. How many giraffe vertiberae were on Noah's ark? I have read the booklet and also the bible verses that it shows as a hint, but I am still confuse. If someone would please share with me some help that would be great! Thanks in advance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1432 / Virus Database: 3222/6140 - Release Date: 09/05/13 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter aon quest tips
The mausoleum crypts are broken up into four rough sections, all connected together: - the vampiress section is in the north west - the zombie section with the tomb of Grimmath is in the south west - the ghoul lord section is in the south east - the skeleton section is in the north east When you start seeing shades and vampire spawns, you're in the vampiress section. Dennis Towne Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game code/tying to a system/activation rant!
Hi, Not only that, but the GMA policy on key replacements is four standard business days excluding weekends and holidays. Although, I've gotten key replacements on the weekend as well and generally have found David Greenwood pretty responsive in answering his mail. I might add when you send a key replacement request you should receive an automated email stating your message was received by GMA sales, and you can expect your replacement key in one to four business days. That's more than fair considering the hardware locking system he is using now requires a human to generate new keys. Cheers! On 9/5/13, dark d...@xgam.org wrote: With the gma titles, if you run the game you will be given a form to fill in to request key replacements. I don't know how automated this process is, but certainly on the two or three occasions I've been through that form myself I've always had a response extremely quickly, within at least a couple of days. If you did go through the form and send all the info, I imagine it might be simply that David greenwood is on holiday, how long as it been sinse you E-mailed them? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help with The Inheritance.
Lol, I would never have thought that was the case, considering their long necks. Thanks for that! al -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Thursday, September 05, 2013 10:33 AM To: Gamers Discussion list Subject: Re: [Audyssey] Help with The Inheritance. Hi, As there were 2 giraffes And they has the same number of vertebrae in its neck as humans do. Giraffe have seven cervical vertebrae Then the answer is 14. - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, September 05, 2013 9:50 AM Subject: Re: [Audyssey] Help with The Inheritance. POSSIBLE SPOILERS According to the bible, Noah took 7 each of the clean animals according to the dietary law, but all other animals were taken onboard in pairs. So if the question is how many giraffes are on the ark, that would mean only two. I wasn't sure of the word after giraffes. Did you mean vertebra? If it is asking how many bones are in the spinal column of a giraffe, I have no idea, although I don't recall any such discussion in the bible. I haven't played thru it yet, but I intend to soon. I got as far as the mailbox. Also I do recall that the game does offer help. You can type help or I think help and a word to get specific info. al -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Wednesday, September 04, 2013 10:13 PM To: gamers@audyssey.org Subject: [Audyssey] Help with The Inheritance. Hello. I am playing The Inheritance by Scott Adams. I was wondering if anyone might could give me a little bit of help? I am infront of the mansion, I have read the plaque that ask the following question. How many giraffe vertiberae were on Noah's ark? I have read the booklet and also the bible verses that it shows as a hint, but I am still confuse. If someone would please share with me some help that would be great! Thanks in advance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1432 / Virus Database: 3222/6140 - Release Date: 09/05/13 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game code/tying to a system/activation rant!
tell microslug that! between their activation and advantage system its a nightmare for users. everything is online, maybe you could have activation for online componants only. obviously if you need to be online that would be a problem but if you didn't need to then. At 03:17 AM 9/6/2013, you wrote: Hi Tom and all, Very much agree with these points, which was why we opted for an online registration system that gives the Windows user the power to activate/deactivate machines as needed. Fortunately, this problem is a non-issue on Mac OS X. I, too, generally avoid software that has been locked too hardware and requires a human to regenerate the key. There are just too many possible points of failure in that arrangement. I think it'd be good for the industry to see developers move toward a more modern system, and ditch the currently standard method of hardware code and requests for emailed keys. In these days of app stores, automatic downloads, and instant gratification, the market won't support the old model foreverÂ…probably not even all that much longer. It's too frustrating and antiquated. On Sep 4, 2013, at 7:50 PM, Thomas Ward thomasward1...@gmail.com wrote: Hi Dave, I know the feeling, and agree it is extremely infuriating and aggravating. It is for precisely that reason I will never resort to system specific product activations. I think it harms the customer more than it does the pirate who can find ways around such measures in any case. I have even decided not to purchase some software because of that kind of product security. Cheers! On 9/4/13, David Mehler dave.meh...@gmail.com wrote: Hello Everyone, I'm about to rant, so if your not in to that please delete this message. I am so annoyed right now at companies, who do things to tighten their security and make their products unusable. In the old days you had a key and that was it. Now you've got to register your product, then activate it, and god forbid you don't have an internet connection up at the time. The reason I'm on this kick is I purchased a game several years back from a accessible game company, I won't name them, and played it very well on my 32 bit xp system. Well, they tie the game to that system, so that when I took that purchased game via USB thumb drive and installed it on the new box, the key which I had when I purchased does not work. I'm therefor unable to play in anything other than demo mode, and the dev won't get back to me. Infuriating and aggravating! Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game code/tying to a system/activation rant!
Hi Folks, I got this message from David Greenwood and he said: In regards to Dave Mehler, he only requested a key yesterday and I state that it can take up to four days. I've sent him his key though. The only thing I can think of is he might have sent another key request a week or so ago. I needed to have my email account reset and I may have lost some mail then. But he didn't mention that he had requested a key previously. If you could pass this on to the list,I'd appreciate it. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 05, 2013 12:32 PM Subject: Re: [Audyssey] game code/tying to a system/activation rant! Hi, Not only that, but the GMA policy on key replacements is four standard business days excluding weekends and holidays. Although, I've gotten key replacements on the weekend as well and generally have found David Greenwood pretty responsive in answering his mail. I might add when you send a key replacement request you should receive an automated email stating your message was received by GMA sales, and you can expect your replacement key in one to four business days. That's more than fair considering the hardware locking system he is using now requires a human to generate new keys. Cheers! On 9/5/13, dark d...@xgam.org wrote: With the gma titles, if you run the game you will be given a form to fill in to request key replacements. I don't know how automated this process is, but certainly on the two or three occasions I've been through that form myself I've always had a response extremely quickly, within at least a couple of days. If you did go through the form and send all the info, I imagine it might be simply that David greenwood is on holiday, how long as it been sinse you E-mailed them? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1432 / Virus Database: 3222/6140 - Release Date: 09/05/13 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game code/tying to a system/activation rant!
true tom, however sometimes I don't get the automated responce but yeah thats tue. maybe other devs t should handle that a lot used to have a 24 '48 hour turn around. thats fine but if you get really bussy a week is probabaly better. if you have 1 or 2 days at the end where you just send out all your keys rather than sending as they come it makes sence. At 04:32 AM 9/6/2013, you wrote: Hi, Not only that, but the GMA policy on key replacements is four standard business days excluding weekends and holidays. Although, I've gotten key replacements on the weekend as well and generally have found David Greenwood pretty responsive in answering his mail. I might add when you send a key replacement request you should receive an automated email stating your message was received by GMA sales, and you can expect your replacement key in one to four business days. That's more than fair considering the hardware locking system he is using now requires a human to generate new keys. Cheers! On 9/5/13, dark d...@xgam.org wrote: With the gma titles, if you run the game you will be given a form to fill in to request key replacements. I don't know how automated this process is, but certainly on the two or three occasions I've been through that form myself I've always had a response extremely quickly, within at least a couple of days. If you did go through the form and send all the info, I imagine it might be simply that David greenwood is on holiday, how long as it been sinse you E-mailed them? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game code/tying to a system/activation rant!
Hello, Thanks to everyone for putting up with my rant. To finish off this story, I have been in contact with David Greenwood and neither of us knows why my previous communications didn't go through, but we are now talking. I am very confident that this issue shal be resolved soon. Sorry to take up list time. Thanks. Dave. On 9/5/13, shaun everiss sm.ever...@gmail.com wrote: true tom, however sometimes I don't get the automated responce but yeah thats tue. maybe other devs t should handle that a lot used to have a 24 '48 hour turn around. thats fine but if you get really bussy a week is probabaly better. if you have 1 or 2 days at the end where you just send out all your keys rather than sending as they come it makes sence. At 04:32 AM 9/6/2013, you wrote: Hi, Not only that, but the GMA policy on key replacements is four standard business days excluding weekends and holidays. Although, I've gotten key replacements on the weekend as well and generally have found David Greenwood pretty responsive in answering his mail. I might add when you send a key replacement request you should receive an automated email stating your message was received by GMA sales, and you can expect your replacement key in one to four business days. That's more than fair considering the hardware locking system he is using now requires a human to generate new keys. Cheers! On 9/5/13, dark d...@xgam.org wrote: With the gma titles, if you run the game you will be given a form to fill in to request key replacements. I don't know how automated this process is, but certainly on the two or three occasions I've been through that form myself I've always had a response extremely quickly, within at least a couple of days. If you did go through the form and send all the info, I imagine it might be simply that David greenwood is on holiday, how long as it been sinse you E-mailed them? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter aon quest tips
thanks denis. its just that the tunnels are confusing, they aredly differ and its easy to get confused. At 03:27 AM 9/6/2013, you wrote: The mausoleum crypts are broken up into four rough sections, all connected together: - the vampiress section is in the north west - the zombie section with the tomb of Grimmath is in the south west - the ghoul lord section is in the south east - the skeleton section is in the north east When you start seeing shades and vampire spawns, you're in the vampiress section. Dennis Towne Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game code/tying to a system/activation rant!
Hi Tom and all, Very much agree with these points, which was why we opted for an online registration system that gives the Windows user the power to activate/deactivate machines as needed. Fortunately, this problem is a non-issue on Mac OS X. I, too, generally avoid software that has been locked too hardware and requires a human to regenerate the key. There are just too many possible points of failure in that arrangement. I think it'd be good for the industry to see developers move toward a more modern system, and ditch the currently standard method of hardware code and requests for emailed keys. In these days of app stores, automatic downloads, and instant gratification, the market won't support the old model forever…probably not even all that much longer. It's too frustrating and antiquated. On Sep 4, 2013, at 7:50 PM, Thomas Ward thomasward1...@gmail.com wrote: Hi Dave, I know the feeling, and agree it is extremely infuriating and aggravating. It is for precisely that reason I will never resort to system specific product activations. I think it harms the customer more than it does the pirate who can find ways around such measures in any case. I have even decided not to purchase some software because of that kind of product security. Cheers! On 9/4/13, David Mehler dave.meh...@gmail.com wrote: Hello Everyone, I'm about to rant, so if your not in to that please delete this message. I am so annoyed right now at companies, who do things to tighten their security and make their products unusable. In the old days you had a key and that was it. Now you've got to register your product, then activate it, and god forbid you don't have an internet connection up at the time. The reason I'm on this kick is I purchased a game several years back from a accessible game company, I won't name them, and played it very well on my 32 bit xp system. Well, they tie the game to that system, so that when I took that purchased game via USB thumb drive and installed it on the new box, the key which I had when I purchased does not work. I'm therefor unable to play in anything other than demo mode, and the dev won't get back to me. Infuriating and aggravating! Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter aon quest tips
no I have not got at that just yet. I plan to try that next. Though this is just a side ramble, I imagine once I get something that will override my free time this will probably go. I have a lot of time to waste currently and will for the next while. At 01:56 AM 9/6/2013, you wrote: hI there have you tried the newbie chanal on alter? There is also a google group for alter. hth James -- From: shaun everiss sm.ever...@gmail.com Sent: Thursday, September 05, 2013 4:27 AM To: gamers@audyssey.org Subject: [Audyssey] alter aon quest tips Hi. I have been playing this mud for about 3 days or so. everything seemed to be going well till I hit the graveyard quest. I have gone through both buildings as far as I am able. I have fought the evil ghool lord and got items, etc, etc. I have gone through both buildings and I guess I am looking for some ultimate boss. trouble is I can not find it. bar the 3 waypoints I have found I have no idea where else to go. I really like this game but if I can't get round this soon, I may get bored enough to just trash of my hdd. its good and yes I can learn new skills, etc but really I am wandering exactly where to go. are there any good muds for mush that have good soundpacks and are blind accessable that I can play. I'd like to keep this going if I can but the feeling I associate to coman with throwing in the towel is coming up. I can probably handle it for another 2-3 days but unless I find some way to make progress, I'm going to just quit. the rating system on the quest says it shouldn't be that hard its got an 80-90% value of completion which possibly means I am being a dumb fecker and not doing something right. either that or I need to play another mud. since I have been playing if games for about 10 years or so I suspect I am missing something important. also I have loads of items I have a bag to put some in but I never have enough hands to get thigs and only found one shop which won't except some of my items I wanted to sell. I have found a couple extra weapons which look usefull only if I can handle both of them but I have no more item slots to fill so I just use my staff. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter aon quest tips
hmph. northwest. weird, I was there last night but never saw anything. ofcause I have had to quit while I was away and hmmm interesting. At 01:22 AM 9/6/2013, you wrote: vampiress is in the northwest mausoleum, along the northern wall. she has a ring you need. K - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Thursday, September 05, 2013 4:27 AM Subject: [Audyssey] alter aon quest tips Hi. I have been playing this mud for about 3 days or so. everything seemed to be going well till I hit the graveyard quest. I have gone through both buildings as far as I am able. I have fought the evil ghool lord and got items, etc, etc. I have gone through both buildings and I guess I am looking for some ultimate boss. trouble is I can not find it. bar the 3 waypoints I have found I have no idea where else to go. I really like this game but if I can't get round this soon, I may get bored enough to just trash of my hdd. its good and yes I can learn new skills, etc but really I am wandering exactly where to go. are there any good muds for mush that have good soundpacks and are blind accessable that I can play. I'd like to keep this going if I can but the feeling I associate to coman with throwing in the towel is coming up. I can probably handle it for another 2-3 days but unless I find some way to make progress, I'm going to just quit. the rating system on the quest says it shouldn't be that hard its got an 80-90% value of completion which possibly means I am being a dumb fecker and not doing something right. either that or I need to play another mud. since I have been playing if games for about 10 years or so I suspect I am missing something important. also I have loads of items I have a bag to put some in but I never have enough hands to get thigs and only found one shop which won't except some of my items I wanted to sell. I have found a couple extra weapons which look usefull only if I can handle both of them but I have no more item slots to fill so I just use my staff. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.