[Audyssey] Shades of Doom Beta version 20015
Shades of Doom Beta version 20015: From David Greenwood on 7 July: Hi all, Fixed many of the problems mentioned such as the toilet that doesn't give up its ammo, or even give up its blob, the problem with the crate and several other things. They were all related. A few people asked to have the monster sounds in the sound help, but this does not seem to be necessary since all you need to do is press Control-M when you encounter a monster and its name is given. From 8 July: What would people think if instead of having a built-in voice, we use your choice of MS Sapi or your screen reader. In this way I can be sure of having a consistent, easily understood voice, since you have selected it yourself. Also, I can expand Shades of Doom and not worry about matching voice tamber, pitch, and volume. Voice actors have been suggested, but sometimes you lose track of them, or they might not be interested in continuing when you make changes at a later date. There is another reason. I need the speech to be flexible. For example, to be able to say someone's name, and to eventually translate all the speech to other languages. There is another issue. What about keyinterrupt? When Jaws, and maybe other screen readers are speaking, you press any key and it interrupts the current speech. You can miss important information that way, and you may not even know that you do. This does not happen with MS Sapi. Sod version 2.0.15 is ready for download. Lots of suggestions were included, and it can be played using the built-in voice, your screen reader, or MS Sapi. http://www.GMAGames.com/sod20015.exe As with all betas, backup any SOD data you do not want to lose. For example, the folder: c:\users\your name\documents\Shades of Doom 2.0 should be backed up. This name varies depending on the version of Windows. Other possibilities could be: c:\users\your name\my documents\Shades of Doom 2.0 or c:\documents and settings\your name\my documents\Shades of Doom 2.0 In the program folder there is a file called English.txt. For those who might be interested in translating the speech text to another language, you may be interested in this file. Of course you will need to set Speech in the options menu to MS Sapi or screen reader to take advantage of any changes. From Phil: To turn on your SAPI or Screen Reader voice, Play the game and after David says hit f1 for help, do that. Note the default built in voice will be used until you change it. After hitting f1 use up arro to get to options Then right arrow to open them, then up arrow two times to get to speech setting. To change it use the space bar When you have the correct setting hit down arrow to save settings and hit enter. If your computer doesn't allow changing files in c:\program files\Shades of Doom 2.0, the default location, You need to uninstall the game and install it in a different location, I would try, c:\users\YourName\downloads or c:\users\YourName\games If the folder doesn't exist, you need to create it. For those who want to use your SAPI voices in Shades of Doom, you need to pick the voice, volume and pitch in your Windows control panel. It is under Text to Speech. I adjusted my pitch from 50 percent to 75 percent which sounds better in the game. In Windows Vista, there is an apply button to hit first before leaving the TTS feature. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of Doom Beta version 20015
Hi, I've missed this update. Has david made the game bigger? What are the real differences between this and the 1.2 version? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 11 July 2014 14:15 To: Gamers Discussion list Subject: [Audyssey] Shades of Doom Beta version 20015 Shades of Doom Beta version 20015: From David Greenwood on 7 July: Hi all, Fixed many of the problems mentioned such as the toilet that doesn't give up its ammo, or even give up its blob, the problem with the crate and several other things. They were all related. A few people asked to have the monster sounds in the sound help, but this does not seem to be necessary since all you need to do is press Control-M when you encounter a monster and its name is given. From 8 July: What would people think if instead of having a built-in voice, we use your choice of MS Sapi or your screen reader. In this way I can be sure of having a consistent, easily understood voice, since you have selected it yourself. Also, I can expand Shades of Doom and not worry about matching voice tamber, pitch, and volume. Voice actors have been suggested, but sometimes you lose track of them, or they might not be interested in continuing when you make changes at a later date. There is another reason. I need the speech to be flexible. For example, to be able to say someone's name, and to eventually translate all the speech to other languages. There is another issue. What about keyinterrupt? When Jaws, and maybe other screen readers are speaking, you press any key and it interrupts the current speech. You can miss important information that way, and you may not even know that you do. This does not happen with MS Sapi. Sod version 2.0.15 is ready for download. Lots of suggestions were included, and it can be played using the built-in voice, your screen reader, or MS Sapi. http://www.GMAGames.com/sod20015.exe As with all betas, backup any SOD data you do not want to lose. For example, the folder: c:\users\your name\documents\Shades of Doom 2.0 should be backed up. This name varies depending on the version of Windows. Other possibilities could be: c:\users\your name\my documents\Shades of Doom 2.0 or c:\documents and settings\your name\my documents\Shades of Doom 2.0 In the program folder there is a file called English.txt. For those who might be interested in translating the speech text to another language, you may be interested in this file. Of course you will need to set Speech in the options menu to MS Sapi or screen reader to take advantage of any changes. From Phil: To turn on your SAPI or Screen Reader voice, Play the game and after David says hit f1 for help, do that. Note the default built in voice will be used until you change it. After hitting f1 use up arro to get to options Then right arrow to open them, then up arrow two times to get to speech setting. To change it use the space bar When you have the correct setting hit down arrow to save settings and hit enter. If your computer doesn't allow changing files in c:\program files\Shades of Doom 2.0, the default location, You need to uninstall the game and install it in a different location, I would try, c:\users\YourName\downloads or c:\users\YourName\games If the folder doesn't exist, you need to create it. For those who want to use your SAPI voices in Shades of Doom, you need to pick the voice, volume and pitch in your Windows control panel. It is under Text to Speech. I adjusted my pitch from 50 percent to 75 percent which sounds better in the game. In Windows Vista, there is an apply button to hit first before leaving the TTS feature. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of Doom Beta version 20015
You can find all that info from the GMA web site. At 09:28 AM 7/11/2014, you wrote: Hi, I've missed this update. Has david made the game bigger? What are the real differences between this and the 1.2 version? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 11 July 2014 14:15 To: Gamers Discussion list Subject: [Audyssey] Shades of Doom Beta version 20015 Shades of Doom Beta version 20015: From David Greenwood on 7 July: Hi all, Fixed many of the problems mentioned such as the toilet that doesn't give up its ammo, or even give up its blob, the problem with the crate and several other things. They were all related. A few people asked to have the monster sounds in the sound help, but this does not seem to be necessary since all you need to do is press Control-M when you encounter a monster and its name is given. From 8 July: What would people think if instead of having a built-in voice, we use your choice of MS Sapi or your screen reader. In this way I can be sure of having a consistent, easily understood voice, since you have selected it yourself. Also, I can expand Shades of Doom and not worry about matching voice tamber, pitch, and volume. Voice actors have been suggested, but sometimes you lose track of them, or they might not be interested in continuing when you make changes at a later date. There is another reason. I need the speech to be flexible. For example, to be able to say someone's name, and to eventually translate all the speech to other languages. There is another issue. What about keyinterrupt? When Jaws, and maybe other screen readers are speaking, you press any key and it interrupts the current speech. You can miss important information that way, and you may not even know that you do. This does not happen with MS Sapi. Sod version 2.0.15 is ready for download. Lots of suggestions were included, and it can be played using the built-in voice, your screen reader, or MS Sapi. http://www.GMAGames.com/sod20015.exe As with all betas, backup any SOD data you do not want to lose. For example, the folder: c:\users\your name\documents\Shades of Doom 2.0 should be backed up. This name varies depending on the version of Windows. Other possibilities could be: c:\users\your name\my documents\Shades of Doom 2.0 or c:\documents and settings\your name\my documents\Shades of Doom 2.0 In the program folder there is a file called English.txt. For those who might be interested in translating the speech text to another language, you may be interested in this file. Of course you will need to set Speech in the options menu to MS Sapi or screen reader to take advantage of any changes. From Phil: To turn on your SAPI or Screen Reader voice, Play the game and after David says hit f1 for help, do that. Note the default built in voice will be used until you change it. After hitting f1 use up arro to get to options Then right arrow to open them, then up arrow two times to get to speech setting. To change it use the space bar When you have the correct setting hit down arrow to save settings and hit enter. If your computer doesn't allow changing files in c:\program files\Shades of Doom 2.0, the default location, You need to uninstall the game and install it in a different location, I would try, c:\users\YourName\downloads or c:\users\YourName\games If the folder doesn't exist, you need to create it. For those who want to use your SAPI voices in Shades of Doom, you need to pick the voice, volume and pitch in your Windows control panel. It is under Text to Speech. I adjusted my pitch from 50 percent to 75 percent which sounds better in the game. In Windows Vista, there is an apply button to hit first before leaving the TTS feature. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Shades of Doom Beta version 20015
Just taking a run through the demo. I love being able to play with my screen reader or Sapi, but the output to native screen readers could probably use some refinement. At the moment, the speech is very jerky, presumably because David is sending the exact same instructions to the various screen reader APIs that he is to trigger the recordings that make up the built in voice, so you'll get something like 1, hundred out of NVDA instead of a more natural sounding and productive 100. Where do I go to file this as a bug report? Does David monitor this place? Cheers Scott On 7/11/14, tim z200...@gmail.com wrote: You can find all that info from the GMA web site. At 09:28 AM 7/11/2014, you wrote: Hi, I've missed this update. Has david made the game bigger? What are the real differences between this and the 1.2 version? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 11 July 2014 14:15 To: Gamers Discussion list Subject: [Audyssey] Shades of Doom Beta version 20015 Shades of Doom Beta version 20015: From David Greenwood on 7 July: Hi all, Fixed many of the problems mentioned such as the toilet that doesn't give up its ammo, or even give up its blob, the problem with the crate and several other things. They were all related. A few people asked to have the monster sounds in the sound help, but this does not seem to be necessary since all you need to do is press Control-M when you encounter a monster and its name is given. From 8 July: What would people think if instead of having a built-in voice, we use your choice of MS Sapi or your screen reader. In this way I can be sure of having a consistent, easily understood voice, since you have selected it yourself. Also, I can expand Shades of Doom and not worry about matching voice tamber, pitch, and volume. Voice actors have been suggested, but sometimes you lose track of them, or they might not be interested in continuing when you make changes at a later date. There is another reason. I need the speech to be flexible. For example, to be able to say someone's name, and to eventually translate all the speech to other languages. There is another issue. What about keyinterrupt? When Jaws, and maybe other screen readers are speaking, you press any key and it interrupts the current speech. You can miss important information that way, and you may not even know that you do. This does not happen with MS Sapi. Sod version 2.0.15 is ready for download. Lots of suggestions were included, and it can be played using the built-in voice, your screen reader, or MS Sapi. http://www.GMAGames.com/sod20015.exe As with all betas, backup any SOD data you do not want to lose. For example, the folder: c:\users\your name\documents\Shades of Doom 2.0 should be backed up. This name varies depending on the version of Windows. Other possibilities could be: c:\users\your name\my documents\Shades of Doom 2.0 or c:\documents and settings\your name\my documents\Shades of Doom 2.0 In the program folder there is a file called English.txt. For those who might be interested in translating the speech text to another language, you may be interested in this file. Of course you will need to set Speech in the options menu to MS Sapi or screen reader to take advantage of any changes. From Phil: To turn on your SAPI or Screen Reader voice, Play the game and after David says hit f1 for help, do that. Note the default built in voice will be used until you change it. After hitting f1 use up arro to get to options Then right arrow to open them, then up arrow two times to get to speech setting. To change it use the space bar When you have the correct setting hit down arrow to save settings and hit enter. If your computer doesn't allow changing files in c:\program files\Shades of Doom 2.0, the default location, You need to uninstall the game and install it in a different location, I would try, c:\users\YourName\downloads or c:\users\YourName\games If the folder doesn't exist, you need to create it. For those who want to use your SAPI voices in Shades of Doom, you need to pick the voice, volume and pitch in your Windows control panel. It is under Text to Speech. I adjusted my pitch from 50 percent to 75 percent which sounds better in the game. In Windows Vista, there is an apply button to hit first before leaving the TTS feature. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] Shades of Doom Beta version 20015
To me, the speech coming from JAWS 14 using ScanSoft Tom is not jerky at all. It may be so with other screen readers, but this one is just fine. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 11, 2014 1:47 PM Subject: Re: [Audyssey] Shades of Doom Beta version 20015 Just taking a run through the demo. I love being able to play with my screen reader or Sapi, but the output to native screen readers could probably use some refinement. At the moment, the speech is very jerky, presumably because David is sending the exact same instructions to the various screen reader APIs that he is to trigger the recordings that make up the built in voice, so you'll get something like 1, hundred out of NVDA instead of a more natural sounding and productive 100. Where do I go to file this as a bug report? Does David monitor this place? Cheers Scott On 7/11/14, tim z200...@gmail.com wrote: You can find all that info from the GMA web site. At 09:28 AM 7/11/2014, you wrote: Hi, I've missed this update. Has david made the game bigger? What are the real differences between this and the 1.2 version? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 11 July 2014 14:15 To: Gamers Discussion list Subject: [Audyssey] Shades of Doom Beta version 20015 Shades of Doom Beta version 20015: From David Greenwood on 7 July: Hi all, Fixed many of the problems mentioned such as the toilet that doesn't give up its ammo, or even give up its blob, the problem with the crate and several other things. They were all related. A few people asked to have the monster sounds in the sound help, but this does not seem to be necessary since all you need to do is press Control-M when you encounter a monster and its name is given. From 8 July: What would people think if instead of having a built-in voice, we use your choice of MS Sapi or your screen reader. In this way I can be sure of having a consistent, easily understood voice, since you have selected it yourself. Also, I can expand Shades of Doom and not worry about matching voice tamber, pitch, and volume. Voice actors have been suggested, but sometimes you lose track of them, or they might not be interested in continuing when you make changes at a later date. There is another reason. I need the speech to be flexible. For example, to be able to say someone's name, and to eventually translate all the speech to other languages. There is another issue. What about keyinterrupt? When Jaws, and maybe other screen readers are speaking, you press any key and it interrupts the current speech. You can miss important information that way, and you may not even know that you do. This does not happen with MS Sapi. Sod version 2.0.15 is ready for download. Lots of suggestions were included, and it can be played using the built-in voice, your screen reader, or MS Sapi. http://www.GMAGames.com/sod20015.exe As with all betas, backup any SOD data you do not want to lose. For example, the folder: c:\users\your name\documents\Shades of Doom 2.0 should be backed up. This name varies depending on the version of Windows. Other possibilities could be: c:\users\your name\my documents\Shades of Doom 2.0 or c:\documents and settings\your name\my documents\Shades of Doom 2.0 In the program folder there is a file called English.txt. For those who might be interested in translating the speech text to another language, you may be interested in this file. Of course you will need to set Speech in the options menu to MS Sapi or screen reader to take advantage of any changes. From Phil: To turn on your SAPI or Screen Reader voice, Play the game and after David says hit f1 for help, do that. Note the default built in voice will be used until you change it. After hitting f1 use up arro to get to options Then right arrow to open them, then up arrow two times to get to speech setting. To change it use the space bar When you have the correct setting hit down arrow to save settings and hit enter. If your computer doesn't allow changing files in c:\program files\Shades of Doom 2.0, the default location, You need to uninstall the game and install it in a different location, I would try, c:\users\YourName\downloads or c:\users\YourName\games If the folder doesn't exist, you need to create it. For those who want to use your SAPI voices in Shades of Doom, you need to pick the voice, volume and pitch in your Windows control panel. It is under Text to Speech. I adjusted my pitch from 50 percent to 75 percent which sounds better in the game. In Windows Vista, there is an apply button to hit first before leaving the TTS feature. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] Shades of Doom Beta version 20015
Ooh, the plot thickens! If you get a chance Charles, it'd be interesting to see how Sapi set to the same voice performs for you. On 7/11/14, Charles Rivard wee1s...@fidnet.com wrote: To me, the speech coming from JAWS 14 using ScanSoft Tom is not jerky at all. It may be so with other screen readers, but this one is just fine. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 11, 2014 1:47 PM Subject: Re: [Audyssey] Shades of Doom Beta version 20015 Just taking a run through the demo. I love being able to play with my screen reader or Sapi, but the output to native screen readers could probably use some refinement. At the moment, the speech is very jerky, presumably because David is sending the exact same instructions to the various screen reader APIs that he is to trigger the recordings that make up the built in voice, so you'll get something like 1, hundred out of NVDA instead of a more natural sounding and productive 100. Where do I go to file this as a bug report? Does David monitor this place? Cheers Scott On 7/11/14, tim z200...@gmail.com wrote: You can find all that info from the GMA web site. At 09:28 AM 7/11/2014, you wrote: Hi, I've missed this update. Has david made the game bigger? What are the real differences between this and the 1.2 version? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 11 July 2014 14:15 To: Gamers Discussion list Subject: [Audyssey] Shades of Doom Beta version 20015 Shades of Doom Beta version 20015: From David Greenwood on 7 July: Hi all, Fixed many of the problems mentioned such as the toilet that doesn't give up its ammo, or even give up its blob, the problem with the crate and several other things. They were all related. A few people asked to have the monster sounds in the sound help, but this does not seem to be necessary since all you need to do is press Control-M when you encounter a monster and its name is given. From 8 July: What would people think if instead of having a built-in voice, we use your choice of MS Sapi or your screen reader. In this way I can be sure of having a consistent, easily understood voice, since you have selected it yourself. Also, I can expand Shades of Doom and not worry about matching voice tamber, pitch, and volume. Voice actors have been suggested, but sometimes you lose track of them, or they might not be interested in continuing when you make changes at a later date. There is another reason. I need the speech to be flexible. For example, to be able to say someone's name, and to eventually translate all the speech to other languages. There is another issue. What about keyinterrupt? When Jaws, and maybe other screen readers are speaking, you press any key and it interrupts the current speech. You can miss important information that way, and you may not even know that you do. This does not happen with MS Sapi. Sod version 2.0.15 is ready for download. Lots of suggestions were included, and it can be played using the built-in voice, your screen reader, or MS Sapi. http://www.GMAGames.com/sod20015.exe As with all betas, backup any SOD data you do not want to lose. For example, the folder: c:\users\your name\documents\Shades of Doom 2.0 should be backed up. This name varies depending on the version of Windows. Other possibilities could be: c:\users\your name\my documents\Shades of Doom 2.0 or c:\documents and settings\your name\my documents\Shades of Doom 2.0 In the program folder there is a file called English.txt. For those who might be interested in translating the speech text to another language, you may be interested in this file. Of course you will need to set Speech in the options menu to MS Sapi or screen reader to take advantage of any changes. From Phil: To turn on your SAPI or Screen Reader voice, Play the game and after David says hit f1 for help, do that. Note the default built in voice will be used until you change it. After hitting f1 use up arro to get to options Then right arrow to open them, then up arrow two times to get to speech setting. To change it use the space bar When you have the correct setting hit down arrow to save settings and hit enter. If your computer doesn't allow changing files in c:\program files\Shades of Doom 2.0, the default location, You need to uninstall the game and install it in a different location, I would try, c:\users\YourName\downloads or c:\users\YourName\games If the folder doesn't exist, you need to create it. For those who want to use your SAPI voices in Shades of Doom, you need to pick the voice, volume and pitch in your Windows control panel. It is under Text to Speech. I adjusted my pitch from 50 percent to 75 percent which sounds better in the
Re: [Audyssey] Shades of Doom Beta version 20015
It'll be done some time today. I don't need any excuse to play this beta, but now I've got one anyway. Truth is, SOD is a game that I like, but for some reason that I can't put a thumb on, I haven't played it all that much. I think this beta has cured the issue. Now that I've worked with it for a bit, I'm getting hooked. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 11, 2014 2:18 PM Subject: Re: [Audyssey] Shades of Doom Beta version 20015 Ooh, the plot thickens! If you get a chance Charles, it'd be interesting to see how Sapi set to the same voice performs for you. On 7/11/14, Charles Rivard wee1s...@fidnet.com wrote: To me, the speech coming from JAWS 14 using ScanSoft Tom is not jerky at all. It may be so with other screen readers, but this one is just fine. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 11, 2014 1:47 PM Subject: Re: [Audyssey] Shades of Doom Beta version 20015 Just taking a run through the demo. I love being able to play with my screen reader or Sapi, but the output to native screen readers could probably use some refinement. At the moment, the speech is very jerky, presumably because David is sending the exact same instructions to the various screen reader APIs that he is to trigger the recordings that make up the built in voice, so you'll get something like 1, hundred out of NVDA instead of a more natural sounding and productive 100. Where do I go to file this as a bug report? Does David monitor this place? Cheers Scott On 7/11/14, tim z200...@gmail.com wrote: You can find all that info from the GMA web site. At 09:28 AM 7/11/2014, you wrote: Hi, I've missed this update. Has david made the game bigger? What are the real differences between this and the 1.2 version? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 11 July 2014 14:15 To: Gamers Discussion list Subject: [Audyssey] Shades of Doom Beta version 20015 Shades of Doom Beta version 20015: From David Greenwood on 7 July: Hi all, Fixed many of the problems mentioned such as the toilet that doesn't give up its ammo, or even give up its blob, the problem with the crate and several other things. They were all related. A few people asked to have the monster sounds in the sound help, but this does not seem to be necessary since all you need to do is press Control-M when you encounter a monster and its name is given. From 8 July: What would people think if instead of having a built-in voice, we use your choice of MS Sapi or your screen reader. In this way I can be sure of having a consistent, easily understood voice, since you have selected it yourself. Also, I can expand Shades of Doom and not worry about matching voice tamber, pitch, and volume. Voice actors have been suggested, but sometimes you lose track of them, or they might not be interested in continuing when you make changes at a later date. There is another reason. I need the speech to be flexible. For example, to be able to say someone's name, and to eventually translate all the speech to other languages. There is another issue. What about keyinterrupt? When Jaws, and maybe other screen readers are speaking, you press any key and it interrupts the current speech. You can miss important information that way, and you may not even know that you do. This does not happen with MS Sapi. Sod version 2.0.15 is ready for download. Lots of suggestions were included, and it can be played using the built-in voice, your screen reader, or MS Sapi. http://www.GMAGames.com/sod20015.exe As with all betas, backup any SOD data you do not want to lose. For example, the folder: c:\users\your name\documents\Shades of Doom 2.0 should be backed up. This name varies depending on the version of Windows. Other possibilities could be: c:\users\your name\my documents\Shades of Doom 2.0 or c:\documents and settings\your name\my documents\Shades of Doom 2.0 In the program folder there is a file called English.txt. For those who might be interested in translating the speech text to another language, you may be interested in this file. Of course you will need to set Speech in the options menu to MS Sapi or screen reader to take advantage of any changes. From Phil: To turn on your SAPI or Screen Reader voice, Play the game and after David says hit f1 for help, do that. Note the default built in voice will be used until you change it. After hitting f1 use up arro to get to options Then right arrow to open them, then up arrow two times to get to speech setting. To change it use the space
[Audyssey] boches
how to actually do fire to create food --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Fw: Two New Games! Heroes Rise: HeroFall and Life of a Mobster
Two New Games! Heroes Rise: HeroFall and Life of a Mobster - Original Message - From: Choice of Games To: d...@xgam.org Sent: Friday, July 11, 2014 6:22 PM Subject: Two New Games! Heroes Rise: HeroFall and Life of a Mobster Download Heroes Rise: HeroFall and Life of a Mobster today on Steam, iOS, or Android. Is this email not displaying correctly? View it in your browser. Today, Choice of Games is proud to announce two new games. First, Heroes Rise: HeroFall, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available on Steam, iOS, Android, and Kindle Fire. Second, we’re announcing that Life of a Mobster is now available under our “Hosted Games” program for iOS, Android, and the Chrome Web Store. Heroes Rise: HeroFall: Would a hero like you assassinate the President? Heroes Rise: HeroFall completes the epic Heroes Rise trilogy by Zachary Sergi, featuring the smash hits Heroes Rise: The Prodigy and Heroes Rise: The Hero Project, interactive novels where your choices control the story. The Heroes Rise trilogy is entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination. As the corrupt President Victon launches his oppressive campaign of Powered Regulation, your Legendary heroic rise transforms into something much more: you must become a political icon fighting to restore Powered rights in America. This new battle takes a twisted turn when your once-greatest enemy, Prodigal, tells you President Victon’s darkest secret…. Now you are faced with the biggest choices of your career: Do you trust the word of your archenemy? Will you evade President Victon’s gang of criminal bounty hunters? Can you save your family and complete your rise as a Legendary hero? All of your decisions lead to this epic conclusion, where you must truly define what you believe is right and what you stand for as a hero—and what (or whom) you’re willing to sacrifice for those ideals. Play as male or female, gay or straight, and decide how your story will end. How many alternate endings can you unlock? How high will you rise? a.. Over 118,000 words b.. Play as gay or straight, male or female c.. Five possible romance options d.. Save your parents from the Devoid prison for Powered criminals e.. Unleash your mysterious “Infini” powers Life of a Mobster: Mob boss? Senator? Hitman? Celebrity? FBI Director? Join the mob and rule the city! Will you become a celebrity mobster, or rule from the shadows? Life of a Mobster is a thrilling interactive novel by Mike Walter, author of Life of a Wizard and Paradox Factor Will you betray the five families to win the heart of a good-looking FBI agent? Will you end up as a prisoner, a senator, or FBI director? The choice is yours. We hope you enjoy playing Heroes Rise: HeroFall and Life of a Mobster. We encourage you to tell your friends about them, and recommend our games on StumbleUpon, Facebook, Twitter, and other sites. Don’t forget: our initial download rate determines our ranking on the Steam and the App Store. The more times you download in the first week, the better our games will rank. follow on Twitter | friend on Facebook | forward to a friend Copyright © 2014 Choice of Games LLC, All rights reserved. You are receiving this email because you clicked Subscribe in one of our games and gave us your email address. Our mailing address is: Choice of Games LLC PO 6242 Albany, CA 94706 Add us to your address book unsubscribe from this list | update subscription preferences --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: circus charlie
Firstly, as I have never created a game, I'll say that what is below are just thoughts. Here goes: In the first stage Charlie rides on the back of a lion and must jump through rings of fire. The difficulty here is to center Charlie so he could jump through the rings without being burned. As far as accessibility goes providing realistic sounds would be no problem. The problem would be in trying to come up with a way to make sure Charlie is centered in the ring and to guide him through the ring without being burned. It was not easy to do when someone could see it, and it would be even trickier to do using only audio. Thought: If Charlie is riding straight toward the ring, I would think that all you would have to do is to make sure that the sound is centered in your speakers or headset for enough time to indicate that you are riding in the right direction. As for when to jump, how about a clicking indicator or a rise in pitch, and you either count clicks or jump at the highest pitch. With practice, it may be possible. In stage 2 Charlie has to walk or run along a tightrope with monkeys constantly trying to knock him off. The idea here was to jump over the monkeys or avoid them knocking Charlie off the tightrope. As far as access goes once again coming up with sounds is no problem. My biggest concern with access is jumping over the monkeys. When you jump over the monkeys you had to see where the tightrope was to land on it else poor Charlie went splat on the ground. So knowing where to land on the tightrope was crucial to that stage. Thought: If the tight rope is tight enough, would it stay stable? Jumping over the monkeys would be a matter of timing. As long as you jump straight forward, it might not be a problem. In stage 4 is the rolling balls you mentioned. They are basically huge rubber balls, like giant beach balls of different colors, that Charlie has to jump from ball to ball. The trick here is the balls are constantly rolling, constantly moving, making them hard to land on and you can't stand on them long before Charlie gets flattened by the ball he happens to be standing on. Accessibility wise I have to do some thinking about this one. Representing the balls themselves in audio is no problem. The problem is there is no way to accurately represent the various angles as the ball turns to let you know when to jump and where you landed on the ball etc. That particular stage relied heavily on hand and eye coordination, and isn't suitable for an audio representation that I can see here. Thought: Sounds like a form of log rolling. Staying on top of a rolling ball would be timing. Maybe the speed of the roll is controled by Charlie? Not sure about how to determine the status and direction that other balls are in relation to the ball that Charlie is currently on, though. Maybe each ball makes a ticking sound, and you could center that sound in your sound field for aiming the jump's direction? Stage five is not as you described it in your message. Charlie is doing some bareback riding on a horse not a donkey. Charlie jumps from the back of the horse onto a trampoline, flips over, and then back onto the horse. Later in that stage Charlie on horseback jumps walls and other obstructions. I suppose from an accessibility standpoint this stage could be done in audio. My concern is trying to identify when Charlie bounces into the air and how to time his bounce so he will land on the horse correctly. Again another one of those things that required hand and eye coordination. Thought: This might be one of those times when practice makes perfect. He would hit the trampoline and bounce. To jump forward might be done with a combination of keystrokes, for instance, the up arrow and the space bar. If the sound of the horse were directly in front of you, and the space bar were held for the right length of time, you would land on the horse's back. Maybe, as an audio cue, the horse could rhythmically neigh? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 10, 2014 7:13 PM Subject: Re: [Audyssey] games we'd like to play: circus charlie Hi Nicol, A few thoughts, comments, and corrections here. While you did a fairly decent job of describing the game I did notice some mistakes, and also wanted to point out some things you missed. I certainly don't hold it against you since I know you could not see the game, and probably base your descriptions on what you have been told rather than firsthand experience. To begin with yes Circus Charlie was for the original Nintendo Entertainment system. While the original Nintendo is no longer available any more commercially Circus Charlie is available for newer Nintendo platforms. I do know for sure it is available for the Nintendo DS as part
[Audyssey] Perilous Hearts
how to create fire to create food and excuse for the first mail --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of Doom Beta version 20015
Something else I've just noticed, key interrupt seems a bit wonky. For example, if I'm running along and I hit V to check whether I've been down this passage before, that stops me running. I'm pretty sure that wasn't the case in SOD1.2, and it's already making movement around monsters a bit fiddly if I want to check info at the same time as fighting them on higher difficulties. Anyone else seeing that? Scott On 7/11/14, Charles Rivard wee1s...@fidnet.com wrote: It'll be done some time today. I don't need any excuse to play this beta, but now I've got one anyway. Truth is, SOD is a game that I like, but for some reason that I can't put a thumb on, I haven't played it all that much. I think this beta has cured the issue. Now that I've worked with it for a bit, I'm getting hooked. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 11, 2014 2:18 PM Subject: Re: [Audyssey] Shades of Doom Beta version 20015 Ooh, the plot thickens! If you get a chance Charles, it'd be interesting to see how Sapi set to the same voice performs for you. On 7/11/14, Charles Rivard wee1s...@fidnet.com wrote: To me, the speech coming from JAWS 14 using ScanSoft Tom is not jerky at all. It may be so with other screen readers, but this one is just fine. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 11, 2014 1:47 PM Subject: Re: [Audyssey] Shades of Doom Beta version 20015 Just taking a run through the demo. I love being able to play with my screen reader or Sapi, but the output to native screen readers could probably use some refinement. At the moment, the speech is very jerky, presumably because David is sending the exact same instructions to the various screen reader APIs that he is to trigger the recordings that make up the built in voice, so you'll get something like 1, hundred out of NVDA instead of a more natural sounding and productive 100. Where do I go to file this as a bug report? Does David monitor this place? Cheers Scott On 7/11/14, tim z200...@gmail.com wrote: You can find all that info from the GMA web site. At 09:28 AM 7/11/2014, you wrote: Hi, I've missed this update. Has david made the game bigger? What are the real differences between this and the 1.2 version? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 11 July 2014 14:15 To: Gamers Discussion list Subject: [Audyssey] Shades of Doom Beta version 20015 Shades of Doom Beta version 20015: From David Greenwood on 7 July: Hi all, Fixed many of the problems mentioned such as the toilet that doesn't give up its ammo, or even give up its blob, the problem with the crate and several other things. They were all related. A few people asked to have the monster sounds in the sound help, but this does not seem to be necessary since all you need to do is press Control-M when you encounter a monster and its name is given. From 8 July: What would people think if instead of having a built-in voice, we use your choice of MS Sapi or your screen reader. In this way I can be sure of having a consistent, easily understood voice, since you have selected it yourself. Also, I can expand Shades of Doom and not worry about matching voice tamber, pitch, and volume. Voice actors have been suggested, but sometimes you lose track of them, or they might not be interested in continuing when you make changes at a later date. There is another reason. I need the speech to be flexible. For example, to be able to say someone's name, and to eventually translate all the speech to other languages. There is another issue. What about keyinterrupt? When Jaws, and maybe other screen readers are speaking, you press any key and it interrupts the current speech. You can miss important information that way, and you may not even know that you do. This does not happen with MS Sapi. Sod version 2.0.15 is ready for download. Lots of suggestions were included, and it can be played using the built-in voice, your screen reader, or MS Sapi. http://www.GMAGames.com/sod20015.exe As with all betas, backup any SOD data you do not want to lose. For example, the folder: c:\users\your name\documents\Shades of Doom 2.0 should be backed up. This name varies depending on the version of Windows. Other possibilities could be: c:\users\your name\my documents\Shades of Doom 2.0 or c:\documents and settings\your name\my documents\Shades of Doom 2.0 In the program folder there is a file called English.txt. For those who might be interested in translating the speech text to another
[Audyssey] Test Message
Hi, all, I've been having some problems sending and receiving messages on this list. I just saw a few come in, so thought I'd try a test. Teresa We're made of star stuff.--Carl Sagan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Test Message
I didn't see the message I sent out a few minutes ago. I'm following up on it from my sent messages folder. I don't think that server likes me anymore. Ha. I may try with another email address if this keeps up. Sorry about the bandwidth wastage with these messages. Teresa We're made of star stuff.--Carl Sagan On Jul 11, 2014, at 4:18 PM, Teresa Cochran batsfly...@me.com wrote: Hi, all, I've been having some problems sending and receiving messages on this list. I just saw a few come in, so thought I'd try a test. Teresa We're made of star stuff.--Carl Sagan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous Hearts
I wont' give you the answer, but consider what you have in your inventory, and what kind of animal (in a slightly different form) might make a tasty lunch. Also consider the weapons you have--they aren't all just for killing things. Best Regards, Hayden -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of mattias Sent: Thursday, July 10, 2014 2:08 PM To: Gamers@audyssey.org Subject: [Audyssey] Perilous Hearts how to create fire to create food and excuse for the first mail --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shades of Doom Beta version 20015
My big issue with JAWS isnt' jerky speech, but the fact that JAWS insists on saying blank every time I hit a control left, right, ro down arrow, and that it says selected when shift is used in conjunction with the aforementioned keys. Also, JAWS seems to be intercepting the keys as usual, so holding the arrows isn't as effective without it. For the time being, I'm actually just using the built-in EVA voice. Best Regards, Hayden -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Friday, July 11, 2014 2:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Shades of Doom Beta version 20015 To me, the speech coming from JAWS 14 using ScanSoft Tom is not jerky at all. It may be so with other screen readers, but this one is just fine. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 11, 2014 1:47 PM Subject: Re: [Audyssey] Shades of Doom Beta version 20015 Just taking a run through the demo. I love being able to play with my screen reader or Sapi, but the output to native screen readers could probably use some refinement. At the moment, the speech is very jerky, presumably because David is sending the exact same instructions to the various screen reader APIs that he is to trigger the recordings that make up the built in voice, so you'll get something like 1, hundred out of NVDA instead of a more natural sounding and productive 100. Where do I go to file this as a bug report? Does David monitor this place? Cheers Scott On 7/11/14, tim z200...@gmail.com wrote: You can find all that info from the GMA web site. At 09:28 AM 7/11/2014, you wrote: Hi, I've missed this update. Has david made the game bigger? What are the real differences between this and the 1.2 version? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 11 July 2014 14:15 To: Gamers Discussion list Subject: [Audyssey] Shades of Doom Beta version 20015 Shades of Doom Beta version 20015: From David Greenwood on 7 July: Hi all, Fixed many of the problems mentioned such as the toilet that doesn't give up its ammo, or even give up its blob, the problem with the crate and several other things. They were all related. A few people asked to have the monster sounds in the sound help, but this does not seem to be necessary since all you need to do is press Control-M when you encounter a monster and its name is given. From 8 July: What would people think if instead of having a built-in voice, we use your choice of MS Sapi or your screen reader. In this way I can be sure of having a consistent, easily understood voice, since you have selected it yourself. Also, I can expand Shades of Doom and not worry about matching voice tamber, pitch, and volume. Voice actors have been suggested, but sometimes you lose track of them, or they might not be interested in continuing when you make changes at a later date. There is another reason. I need the speech to be flexible. For example, to be able to say someone's name, and to eventually translate all the speech to other languages. There is another issue. What about keyinterrupt? When Jaws, and maybe other screen readers are speaking, you press any key and it interrupts the current speech. You can miss important information that way, and you may not even know that you do. This does not happen with MS Sapi. Sod version 2.0.15 is ready for download. Lots of suggestions were included, and it can be played using the built-in voice, your screen reader, or MS Sapi. http://www.GMAGames.com/sod20015.exe As with all betas, backup any SOD data you do not want to lose. For example, the folder: c:\users\your name\documents\Shades of Doom 2.0 should be backed up. This name varies depending on the version of Windows. Other possibilities could be: c:\users\your name\my documents\Shades of Doom 2.0 or c:\documents and settings\your name\my documents\Shades of Doom 2.0 In the program folder there is a file called English.txt. For those who might be interested in translating the speech text to another language, you may be interested in this file. Of course you will need to set Speech in the options menu to MS Sapi or screen reader to take advantage of any changes. From Phil: To turn on your SAPI or Screen Reader voice, Play the game and after David says hit f1 for help, do that. Note the default built in voice will be used until you change it. After hitting f1 use up arro to get to options Then right arrow to open them, then up arrow two times to get to speech setting. To change it use the space bar When you have the correct setting hit down arrow to save settings and hit enter. If your computer doesn't allow changing files in