[Audyssey] grave of redemption

2014-09-06 Thread ishan dhami
Hi everyone can anyone have any information about grave of redemption
character making?
whenever I want to choose my gender my screenreader use to stuck and
then I shut down my system from the CPU.
because there is no way to deal it.
is there?
Thanks
Ishan

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Re: [Audyssey] tips to make a show

2014-09-06 Thread ishan dhami
Yes I want to start a podcast in radio where I demonstrate a particular game
sometime I'll be live and answer the question.
Thanks
Ishan

On 9/4/14, Charles Rivard wee1s...@fidnet.com wrote:
 It all depends on what games you are good at and what you plan to do on your

 show.  By show, do you mean to make a podcast?  Is it a call-in radio show

 where people discuss games?  Do you plan to answer questions about gaming
 for blind people?  Is it an informational talk with no participation from
 those listening?  I really can't advise based on the limited info you gave.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!
 - Original Message -
 From: ishan dhami ishan1dha...@gmail.com
 To: gamers@audyssey.org
 Sent: Tuesday, September 02, 2014 8:12 AM
 Subject: [Audyssey] tips to make a show


 Hello everyone!
 today I am not asking about any game but I'm asking about the online
 radio of radio udaan
 in our country there is noone is interested in audio games and I
 decided to make a show on games for radio udaan
 I want to know that where I should start?
 should I start with sod or gtc?
 or not
 please give me tips.
 Thanks
 Ishu

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[Audyssey] uninteligent enemies and mechanics

2014-09-06 Thread dark
Hi. 

Following my finishing of both Super metroid and metroid Ii, I went on to 
metroid zero mission (fusion is a bit more problematic from an access 
perspective due to all the text). 

Zero mission for those who don't know is a very very very! enhanced remake of 
the original Nes metroid for the gameboy advanced (although I'm playing it on 
my gamecube). 

Leaving aside all the 2d vertical mechanics of the game, one thing I noticed 
was just how simple most of the enemy's movements are. many for example crawl 
along the outside of each platform you need to jump to, some simply jump up and 
down, others  rise up from the floor when you approach their nest and pole at 
you horrizontally before leaving the screen. 

Very few enemies (indeed d possibly none at all), have any degree of ai to them 
at all, they just move, (remember that touching  most enemies harms you), or 
shoot or react to your proximity on a basic level. 

One thing I find interesting in audio games, is that though first person,  
or at least full 360 degree movement in a two dimentional plane ala shades of 
doom and swamp is a very good representative medium, few developers have 
actually considdered how much can be done with basic movement patterns for 
enemies. 

Of course, enemies that come to get you are great, however it did strike me a 
lot could be done with enemies who just move in a static sense or react to your 
presence forcing you to think fast with some good map design. 

For example, take the most basic sort of enemy, one who patrols back and forth 
in a streight line, call it a robot centry for sake of arguement. 

Imagine your playing a game similar to shades of doom and come to the end of a 
corridor that finishes in a t junction. You hear a robot sentry pacing up and 
down the end of the T junction in front of you.

now, what do you do? you can try and run past it down one of the ends of the 
corridor, you could stay where you are and pick it off as it passes. if you 
were less vigilent you might have already blundered into the T and find the 
sentry coming towards you and have to try and pick it off quickly (let's assume 
the sentry is pretty tough for this example), or back up and hope to find a 
side passage to duck down. 

To take another example, imagine something similar to the metroid nests, a 
sewer great on the ground that if you get close enough, a carnivorous fly will 
spring out of, pole streight for you and vanish. Knowing it is there, you'll 
need to approach it, make the fly come out and either kill or avoid, then run 
quickly past before another comes and get out of the zone of detection,  
possibly having to turn around and snooker another fly coming for you from 
behind.

I can only think of one game that has employed this mode in it's enemies, and 
that is papaasangre, but really with some good design there is no reason that 
these sorts of things shouldn't occur more often in a first person setting. 
It's true that you will have a harder time tracking movements of unfamiliar 
enemies in sound even in a first person view, however this is easily soluable 
with a bestiary, a scanner, an npc or (as papasangre did), simply some 
explanation of what your facing. 

I'd also imagine these sorts of enemy movements are far easier to program than 
say something which must chase and attack the player, or move towards the 
player and repeatedly damage them. 

Of course, we have seen some of this sort of thing in the design of enemies for 
space invaders games, but sinse there the player's own options are pretty 
limited to just moving left and right and firing, the tactical options for 
taking out say a ship crusing side to side are less evident, sinse whatever it 
is the usual response is kill it quick!

I wonder if this is another case of people being less familiar with mainstream 
mechanics, sinse these sorts of enemies and movements have been common in games 
from the atari years onwards, either way perhaps this is something developers 
could considier, especially in fp games where the player has the most options 
for tactical movement and gameplay. 

BEware the Grue! 

Dark.



Take them to the refirbished chamber that was once bad!
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[Audyssey] death match project alfa.

2014-09-06 Thread ishan dhami
Hello
I have danny's DMPA(death match project alfa)
whenever I find a ladder I'm stuck and the character is not moving
is this is a bug?
if your answer is yes then tell me how to fix it.
if no then tell me what is the problem and how can I solve it.
Thanks
 ishan

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Re: [Audyssey] tips to make a show

2014-09-06 Thread Thomas Ward
Hi Ishan,

Since you will be the one doing the show I think you should be the one
to decide which game or games to demonstrate on the program. However,
if you are going to do this show you should start with a game you know
really well, and one you think your listeners will be interested in.
Since I don't know you personally and am familiar where your strengths
lie I can't really give any specific recommendations on this topic.
Only can give general advice based on what I would do if I were you.

Cheers!


On 9/2/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hello everyone!
 today I am not asking about any game but I'm asking about the online
 radio of radio udaan
 in our country there is noone is interested in audio games and I
 decided to make a show on games for radio udaan
 I want to know that where I should start?
 should I start with sod or gtc?
 or not
 please give me tips.
 Thanks
 Ishu

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[Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread shaun everiss

Hi all.
this comes from l-works.
Aparently no more superliam or judgement day anymore.
they will still honour replacement keys for  judgement day and 
superliam but obviously for whatever reason they can't support the 
old games anymore.



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http://l-works.net?subaction=showfullid=1409958901archive=LWorks 
discontinuing sales of Legacy games




This is just a quick post to announce that as of today LWorks will 
no longer be selling our Legacy titles Super Liam and Judgment day. 
We will still honor requests for replacement keys. If you have any 
sales questions, please feel free to email sales.


URL: 
http://l-works.net?subaction=showfullid=1409958901archive=http://l-works.net?subaction=showfullid=1409958901archive=


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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread Christopher Hallsworth
I don't know why they can't make them as abandonware. Also what's 
happening with Super Egg Hunt are they still going to offer that. 
Confident they are but this wasn't mentioned here.


Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu

On 06/09/2014 05:19, shaun everiss wrote:

Hi all.
this comes from l-works.
Aparently no more superliam or judgement day anymore.
they will still honour replacement keys for  judgement day and superliam
but obviously for whatever reason they can't support the old games anymore.


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http://l-works.net?subaction=showfullid=1409958901archive=LWorks
discontinuing sales of Legacy games



This is just a quick post to announce that as of today LWorks will no
longer be selling our Legacy titles Super Liam and Judgment day. We
will still honor requests for replacement keys. If you have any sales
questions, please feel free to email sales.

URL:
http://l-works.net?subaction=showfullid=1409958901archive=http://l-works.net?subaction=showfullid=1409958901archive=


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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread dark

I agree chrstopher.

While it is Liam's privilige to stop selling the games, it is very scummy 
that nobody will ever be able to play them ever again, and will lose him 
much respect in the community.


Beware the Grue!

Dark.
- Original Message - 
From: Christopher Hallsworth challswor...@icloud.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 7:59 AM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games


I don't know why they can't make them as abandonware. Also what's happening 
with Super Egg Hunt are they still going to offer that. Confident they are 
but this wasn't mentioned here.


Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu

On 06/09/2014 05:19, shaun everiss wrote:

Hi all.
this comes from l-works.
Aparently no more superliam or judgement day anymore.
they will still honour replacement keys for  judgement day and superliam
but obviously for whatever reason they can't support the old games 
anymore.



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http://l-works.net?subaction=showfullid=1409958901archive=LWorks
discontinuing sales of Legacy games



This is just a quick post to announce that as of today LWorks will no
longer be selling our Legacy titles Super Liam and Judgment day. We
will still honor requests for replacement keys. If you have any sales
questions, please feel free to email sales.

URL:
http://l-works.net?subaction=showfullid=1409958901archive=http://l-works.net?subaction=showfullid=1409958901archive=


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Re: [Audyssey] uninteligent enemies and mechanics

2014-09-06 Thread Thomas Ward
Hi Dark,

That is a very good point. Many classic Atari and NES games had
enemies that would move back and forth in a predictable pattern, and
often times even though the pattern was simplistic getting around the
enemy could be difficult.

If you remember when I was working on Montezuma's Revenge/Montezuma's
Return all of the enemies did something similar. the skulls, snakes,
and spiders would basically travel from left to right and from right
to left in a simple but predictable pattern. Even so the trick was
figuring out when to jump over that enemy because not every enemy
moved at exactly the same rate, and the faster the enemy was the
chances were higher that you might jump over it only to have it turn
around and chase you. The mechanics were simplistic, but I think were
fairly challenging.

I honestly don't know why more audio games do not employ this type of
enemy because it is very easy to code. Definitely far simpler than
having to create an artificial intelligence for each enemy, and can be
quite challenging if done right. I suppose like most things the
majority of blind audio game developers have been blind their entire
life, and just aren't familiar with the various concepts that have
been successfully been employed on game consoles for the last 30 years
or so.

Cheers!

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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread Christopher Hallsworth
Thanks for the agreement! Very shoddy practice in my opinion. At least 
Justin was decent enough to offer all his games including the unlocker 
program he uses to generate the hardware specific codes. Yes it had a 
price tag of it but was sure very popular to us.


Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu

On 06/09/2014 08:05, dark wrote:

I agree chrstopher.

While it is Liam's privilige to stop selling the games, it is very
scummy that nobody will ever be able to play them ever again, and will
lose him much respect in the community.

Beware the Grue!

Dark.
- Original Message - From: Christopher Hallsworth
challswor...@icloud.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 7:59 AM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games



I don't know why they can't make them as abandonware. Also what's
happening with Super Egg Hunt are they still going to offer that.
Confident they are but this wasn't mentioned here.

Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu

On 06/09/2014 05:19, shaun everiss wrote:

Hi all.
this comes from l-works.
Aparently no more superliam or judgement day anymore.
they will still honour replacement keys for  judgement day and superliam
but obviously for whatever reason they can't support the old games
anymore.


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discontinuing sales of Legacy games



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will still honor requests for 

Re: [Audyssey] uninteligent enemies and mechanics

2014-09-06 Thread dark

Hi Tom.

I'd actually forgot about the sculls etc in monti however you are correct, I 
do remember the need to jump over them and run in the right direction was 
very classic.


The only problem however with enemies in a side scrolling game is that 
without a way to show vertical movement of enemies particularly easily, it's 
difficult to find patterns that require the player to watch, (I remember a 
discussion of the problems creating bouncing skulls like original monti).


To give one example, in metroid, one of the most common enemy types are wall 
crawlers. These will crawl across the top of any ledge or wall, then down 
the side and across the bottom. This means though there movement paterns are 
very simple you can encounter them in many different circumstances. For 
example when you are climbing up a shaft jumping upwards from ledge to ledge 
you have to not only be careful of the enemies crawling atop the ledges 
where your going, but of hitting enemies on the sides or bottoms of ledges 
while you jump. When walking along in a narrow tunnel with a ceiling not far 
above your head, your watching not only for enemies crawling across the 
floor, but on the ceiling too etc.


This means one enemy with very simple movement can produce a large number of 
situations dependent upon the terrain for you to judge.


I'm not convinced that audio side scroller techniques have been created yet 
to really show correct enemy movement vertically and give the player enough 
information to make strategic judgements, but I do think that more of this 
sort of thing could be used in a first person setting, though thus far the 
only game I can think of that employs this sort of enemy movement in an fp 
context is in fact papasangre.


Beware the grue!

Dark. 



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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread dark
To be honest christopher i wasn't keen on justin's practice either sinse 
while yes he did offer all his programs for free before giving them up, he 
still has made it utterly impossible for anyone who didn't buy them in that 
short time period to play them ever agaim, just as Liam has done.


While I appreciate that because stupid microsoft have buggered compatibility 
updating games to run on silly modern windows is not easy, With so few 
accessible games simply saying tough luck they're gone and effectively not 
offering anyway to play them even with a virtual machine is a great shame.


Beware the grue!

Dark.






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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread john
Especially coming so quickly on the heels of bsc.

--
From: dark d...@xgam.org
Sent: Saturday, September 06, 2014 3:05 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

I agree chrstopher.

While it is Liam's privilige to stop selling the games, it is very scummy
that nobody will ever be able to play them ever again, and will lose him
much respect in the community.

Beware the Grue!

Dark.
- Original Message - 
From: Christopher Hallsworth challswor...@icloud.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 7:59 AM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games


I don't know why they can't make them as abandonware. Also what's happening
with Super Egg Hunt are they still going to offer that. Confident they are
but this wasn't mentioned here.

 Christopher Hallsworth
 Student at the Hadley School for the Blind
 www.hadley.edu

 On 06/09/2014 05:19, shaun everiss wrote:
 Hi all.
 this comes from l-works.
 Aparently no more superliam or judgement day anymore.
 they will still honour replacement keys for  judgement day and superliam
 but obviously for whatever reason they can't support the old games
 anymore.

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 discontinuing sales of Legacy games



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Re: [Audyssey] making things last

2014-09-06 Thread john
Logic would say so, but this is actually not the case with many computer 
parts. I've seen a chip of ram come bad directly from the factory, literally 
straight out of the packaging. Same goes for hard drives; they're probably 
not going to simply never turn on, but there's absolutely nothing that says 
for certain that they won't die within the first couple months of operation.

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Friday, September 05, 2014 11:54 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] making things last

Testing a new product for durability, on purpose, is pointless because they
have already been tested before you buy them.

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Re: [Audyssey] grave of redemption

2014-09-06 Thread john
You're using jaws. You need to disable it before you start the game.

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From: ishan dhami ishan1dha...@gmail.com
Sent: Friday, September 05, 2014 10:57 AM
To: gamers@audyssey.org
Subject: [Audyssey] grave of redemption

Hi everyone can anyone have any information about grave of redemption
character making?
whenever I want to choose my gender my screenreader use to stuck and
then I shut down my system from the CPU.
because there is no way to deal it.
is there?
Thanks
Ishan

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Re: [Audyssey] making things last

2014-09-06 Thread john
I wanted to say something like that... perfectly put!

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From: Cara Quinn caraqu...@caraquinn.com
Sent: Saturday, September 06, 2014 1:07 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] making things last

Hi Charles,

I'd hold that wire with no gloves at all if the amperage were really really 
really low! *snark*

Sorry, just had to!

Smiles,

Cara :)
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On Sep 5, 2014, at 7:14 AM, Charles Rivard wee1s...@fidnet.com wrote:

Actually, I'm glad that such protective gear exists.  It exists for a 
reason.  Use it as directed and you probably won't have a problem.  I would 
not stick my hand into a 500 degree oven when wearing mitts that claim that 
they will protect your hand up to 500 degrees merely to see if their claim 
is valid.  Doing so is just! plain! stupid!!  But knowing that I can do so 
gives a bit of assurance, and I won't fear doing so.  If you were to wear a 
glove that claimed that it can protect you from a 100,000 volt charge of 
electricity, would you honestly, purposely, grab onto a wire carrying 
100,000 volts just to see if their claim is correct??  If you do so, you 
just might get what you were stupid enough to ask for.  But as for cell 
phone cases, the better the protection, the better.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - From: Desiree Oudinot 
turtlepowe...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 05, 2014 12:54 AM
Subject: Re: [Audyssey] making things last


 It doesn't help that things like the Lifeproof case for the IPhone
 exist, either. That just encourages people to see how much abuse their
 phones can take, just to see if the case actually lives up to its
 name. I think the testing involved having phones being run over by
 cars.
 I wouldn't be surprised if similar gear now exists for laptops and
 other electronics.

 On 9/4/14, john jpcarnemo...@gmail.com wrote:
 I'd like to testify to the fact that babying your hardware will not
 necessarily make it last longer. As with any piece of computer 
 technology,
 do a little research and you'll see plenty of stories from people who 
 have
 had gear break almost instantly,
 and just as many stories of people whose same equipment has lasted 
 decades
 under heavy abuse. Just because you baby your gear doesn't mean it won't 
 up
 and fail on you some random day; in fact, if you abuse your gear a bit 
 (like
 major data centers do
 with their hard drives) you'll find out early if you've got a solid piece 
 of
 hardware or not. I'm not saying you should throw your laptop off a 
 building,
 but at least if you end up crashing into something with it and everything
 fails, you'll find out
 quickly that you got a lemon.

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Re: [Audyssey] making things last

2014-09-06 Thread Thomas Ward
Hi all,

I'd like to point out here John has a point. Just because a piece of
hardware is new doesn't mean it won't be faulty or die within a couple
of months of use. I've been the recipient of a number of pieces of
hardware that were dead straight out of the packaging, and have had my
share of hardware die after minimal usage. I can't offer any reliable
statistics, but I have had enough personal experience to state if it
is going to hold up it will and if it doesn't it won't no matter how
much you baby it.

Cheers!





On 9/6/14, john jpcarnemo...@gmail.com wrote:
 Logic would say so, but this is actually not the case with many computer
 parts. I've seen a chip of ram come bad directly from the factory, literally

 straight out of the packaging. Same goes for hard drives; they're probably
 not going to simply never turn on, but there's absolutely nothing that says

 for certain that they won't die within the first couple months of
 operation.


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Re: [Audyssey] uninteligent enemies and mechanics

2014-09-06 Thread Thomas Ward
Hi Dark,

Well, you have a point about not being able to properly represent
vertical movement in an audio game. I can think of several cases
besides the bouncing skulls where traps and various enemies moved up
and down in such a way that the player had to either jump over it or
duck under it depending on the position of the enemy or the trap. I
think if we could figure out a good way to determine vertical movement
we would be able to get more creative in the kinds of enemies and
sorts of traps available in audio games.

That said, having this in a first-person shooter might be interesting.
At least in certain cases. Although, historically first-person games
tend to be all about free and open movement, and enemies are usually
given free movement throughout the level. So I would think this would
largely depend on context.

Cheers!




On 9/6/14, dark d...@xgam.org wrote:
 Hi Tom.

 I'd actually forgot about the sculls etc in monti however you are correct, I

 do remember the need to jump over them and run in the right direction was
 very classic.

 The only problem however with enemies in a side scrolling game is that
 without a way to show vertical movement of enemies particularly easily, it's

 difficult to find patterns that require the player to watch, (I remember a
 discussion of the problems creating bouncing skulls like original monti).

 To give one example, in metroid, one of the most common enemy types are wall

 crawlers. These will crawl across the top of any ledge or wall, then down
 the side and across the bottom. This means though there movement paterns are

 very simple you can encounter them in many different circumstances. For
 example when you are climbing up a shaft jumping upwards from ledge to ledge

 you have to not only be careful of the enemies crawling atop the ledges
 where your going, but of hitting enemies on the sides or bottoms of ledges
 while you jump. When walking along in a narrow tunnel with a ceiling not far

 above your head, your watching not only for enemies crawling across the
 floor, but on the ceiling too etc.

 This means one enemy with very simple movement can produce a large number of

 situations dependent upon the terrain for you to judge.

 I'm not convinced that audio side scroller techniques have been created yet

 to really show correct enemy movement vertically and give the player enough

 information to make strategic judgements, but I do think that more of this
 sort of thing could be used in a first person setting, though thus far the
 only game I can think of that employs this sort of enemy movement in an fp
 context is in fact papasangre.

 Beware the grue!

 Dark.


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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread ishan dhami
Hi super liam and judgement day they both are  good games
surely liam don't want to become a super hero
liam gives me disappointment and sadness.
since I don't know about the super egg hunt so I cannot say whether it
should be abandonware or not.
but I can say that if you are not able to preduce these games release
them as freeware products.
everyone have a right to play games and you cannot steal it.
Liam sir are you listening? Thanks
Ishan

On 9/6/14, Christopher Hallsworth challswor...@icloud.com wrote:
 Thanks for the agreement! Very shoddy practice in my opinion. At least
 Justin was decent enough to offer all his games including the unlocker
 program he uses to generate the hardware specific codes. Yes it had a
 price tag of it but was sure very popular to us.

 Christopher Hallsworth
 Student at the Hadley School for the Blind
 www.hadley.edu

 On 06/09/2014 08:05, dark wrote:
 I agree chrstopher.

 While it is Liam's privilige to stop selling the games, it is very
 scummy that nobody will ever be able to play them ever again, and will
 lose him much respect in the community.

 Beware the Grue!

 Dark.
 - Original Message - From: Christopher Hallsworth
 challswor...@icloud.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, September 06, 2014 7:59 AM
 Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games


 I don't know why they can't make them as abandonware. Also what's
 happening with Super Egg Hunt are they still going to offer that.
 Confident they are but this wasn't mentioned here.

 Christopher Hallsworth
 Student at the Hadley School for the Blind
 www.hadley.edu

 On 06/09/2014 05:19, shaun everiss wrote:
 Hi all.
 this comes from l-works.
 Aparently no more superliam or judgement day anymore.
 they will still honour replacement keys for  judgement day and
 superliam
 but obviously for whatever reason they can't support the old games
 anymore.

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Re: [Audyssey] tips to make a show

2014-09-06 Thread ishan dhami
thanks sir
Ishan

On 9/6/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Ishan,

 Since you will be the one doing the show I think you should be the one
 to decide which game or games to demonstrate on the program. However,
 if you are going to do this show you should start with a game you know
 really well, and one you think your listeners will be interested in.
 Since I don't know you personally and am familiar where your strengths
 lie I can't really give any specific recommendations on this topic.
 Only can give general advice based on what I would do if I were you.

 Cheers!


 On 9/2/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hello everyone!
 today I am not asking about any game but I'm asking about the online
 radio of radio udaan
 in our country there is noone is interested in audio games and I
 decided to make a show on games for radio udaan
 I want to know that where I should start?
 should I start with sod or gtc?
 or not
 please give me tips.
 Thanks
 Ishu

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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread Thomas Ward
Hi Ishan,

Although, I haven't checked the database I'm pretty sure Liam isn't on
this list or we would have heard from him before now. In any case I
think some here are perhaps over reacting to the news.

We don't know what Liam's long term plans are regarding these games.
There is a perfectly reasonable reason why he may have stopped selling
his legacy games while retaining them as commercial software. It would
make sense if he perhaps has plans to rewrite them in say BGT and
release updated versions sometime in the future. In such a case it is
smarter to not continue selling the old legacy versions which he is
obligated to support when he would perhaps rather put that time into
new games or possible rewrites of his old games. If he did, for
example, have plans to rewrite his old games but released the old
versions as freeware he'd end up competing with his freeware versions
and people being people they would opt for the freeware version rather
than buy the new version.

Bottom line, I personally don't know what Liam is doing, but I think
many are being too hasty when they rush to judgment about his
discontinuation of Super Liam and Judgement Day. He may have perfectly
sound reasons for what he is doing, but has not communicated those
reasons to the rest of the gaming community.

Cheers!


On 9/6/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi super liam and judgement day they both are  good games
 surely liam don't want to become a super hero
 liam gives me disappointment and sadness.
 since I don't know about the super egg hunt so I cannot say whether it
 should be abandonware or not.
 but I can say that if you are not able to preduce these games release
 them as freeware products.
 everyone have a right to play games and you cannot steal it.
 Liam sir are you listening? Thanks
 Ishan

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Re: [Audyssey] uninteligent enemies and mechanics

2014-09-06 Thread dark

Hi Tom.

After playing something like Metroid I actually do wonder if we have been 
quite literally barking up the wrong tree as far as vertical positioning in 
audio games goes.


One reason the enemy movements in metroid work is the design of the game, 
sinse Metroid as a series is one of the most truly two dimentional of 2D 
games, everything from crawling through narrow passages and mazes to 
virtually flying, and when I compare this to say the trouble of a 
comparatively miner 2d enemy like a bouncing skull giving trouble in audio 
it just shows what the gap is, particularly sinse we've been debating this 
issue and bouncing it around for years and not come up with an answer.


On the other hand, the first person perspective in audio has the most 
natural feel to it and allows the most free exploration of complex terrain.


I have said before that I actually feel audio packman with it's first person 
perspective is an improvement on the graphical version.


I do wonder if this is a case where, rather than trying to emulate the views 
and perspectives of mainstream games, it'd be better to go with what works 
best in audio.


Imagine for example something like an audio first person Castlevania. The 
player could walk around a creepy castle in first person 2d. You could 
include pretty much all of the monsters, skeletons that patroled up and 
down, bats that dived at the player, heck you could even accurately simulate 
all the weapons, the whip being a close range attack and limited use long 
range weapons, (particularly sinse if enemies moved in set patterns rather 
than coming to get the player getting in range for a short range attack 
could be an interesting audio challenge. You could have some nice mazes and 
creepy corridors, maybe some gaps to jump,  although platforming in a 
first person view is still a little hairy as Monkey business proved).


That could be quite a diverse and playable game, and preserve much of the 
original's gameplay and enemies, even if the 2d vertical mazes and stair 
cases had to be turned into 2d horizontal mazes instead.


If I considder the land mark audio titles from the last few years, the view 
which seems most successful at giving the player enough information to make 
tactical judgements rather than just playing boppit is the 2d first person 
view, possibly with Aprone's seemonkey 3d first person might be equally 
possible, though that is a hole other ball game.


While I'm certainly not against experiments, I do wonder if there is also 
something to be said for playing to the strengths of what is doable in audio 
and what works to just create some really solid games.


Beware the Grue!

Dark.

Take them to the refirbished chamber that was once bad! 



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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread dark

Hi Tom.

You might be correct about a rewrite, however given the shoddy behaviour of 
Justin dobemire on this issue I don't think Liam is doing any favours by not 
admitting as much, sinse had he said Well I'm withdrawing the games from 
sale while I go and rewrite them we'd all be now saying hay! new 
superliam! awsome!


Beware the Grue!

Dark.Zagreus sits inside your head,
Zagreus lives among the dead,
Zagreus sees you in your bed,
And eats you when you're sleeping.

Zagreus at the end of days,
Zagreus lies all other ways,
Zagreus comes when time's a maze,
And all of history's weeping.

Zagreus taking time apart.,
Zagreus fears the hero heart,
Zagreus seeks the final part,
The reward that he is reaping.

Zagreus sings when all is lost,
Zagreus takes all those he's crossed,
Zagreus wins and all is cost,
The hero's hearts he's keeping.

Zagreus seeks the hero's ship,
Zagreus needs the web to rip,
Zagreus sups time at a drip,
And life aside, he's sweeping.


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[Audyssey] Dolby's Atmos technology was uninteligent enemies and mechanics

2014-09-06 Thread Phil Vlasak

Hi Folks,
A way to Properly represent vertical movement in audio games might be solved 
in this article:


Dolby's Atmos technology will bring another layer of surround sound to your 
home

Sep 3, 2014 10:14 AM
by Lincoln Spector

When we go to the movies these days, we're expecting to be enveloped in 360 
degrees of exciting sound. But we also expect to blow $10 on popcorn, so 
maybe it's time we got that same audio experience at home. Dolby wants to 
make it happen.


In 2012, Dolby added a new level of immersive audio at the multiplex with 
its Atmos technology. Atmos allows filmmakers to place sounds in very 
specific places around and even above you. Now the San Francisco-based 
company is ready to put Atmos in your home theater, provided you're willing 
to pay the price.


Over the next few months, Denon, Marantz, Onkyo, Pioneer, and other 
companies will start selling Atmos-enabled home theater receivers, as well 
as the special speakers needed for over-your-head audio. Soon after that, 
Atmos capabilities will start appearing in smartphones and tablets, offering 
a complete aural environment over your headphones.


Atmos explained

Conventional 5.1 and 7.1 audio systems define location through tracks. If 
the sound mixer put a dog's bark in right-front track, you'll hear it 
through the right-front speaker. A cat's meow on the left-surround track of 
a 5.1 mix will play through the left surround speaker. In a multiplex, it 
will play in all of the left-surround speakers.


Atmos takes a very different, object-oriented approach. Each sound has 
metadata defining its direction. At least in theory, the creative people 
mixing the sound don't have to worry about speaker placement. That job 
belongs to the Atmos processor in the theater. That processor knows where 
the speakers are and decides where to send each sound. It uses standard 
stereo panning techniques to create the illusion of a sound coming from a 
spot between two speakers.


Atmos technology made the sound in Gravity extra immersive, if you saw it in 
an Atmos-equipped theater, of course.


Filmmakers love it: Gravity director Alfonso Cuarón calls Atmos a dream 
come true in this YouTube video. Starting with Pixar's Brave in 2012, more 
than 150 films have now been released with Atmos mixes. But few theaters 
have upgraded to Atmos. According to Dolby's own Movie Theater Locator, only 
nine San Francisco Bay Area multiplexes currently have Atmos audio.


The cost of more-immersive audio

Will home installations come quicker? We won't really know the cost of Dolby 
Atmos until products go on sale. But a Dolby spokesperson estimated that 
low-end Atmos systems will cost as little as $1,000.


The minimum home Atmos system will require what Dolby is calling a 5.1.2 
configuration. That's five directional speakers, one subwoofer, and two 
ceiling speakers. If you already have 5.1 sound, all you need to add are two 
ceiling speakers and a receiver with an Atmos processor.


A 5.1.2 Atmos system includes two speakers mounted to the ceiling.

Of course, you may want more. Dolby's recommended home setup is 7.1.4. That's 
a standard 7.1 layout with four ceiling speakers. The home version of Atmos 
can support a 24.1.10 configuration, which seems more than a little 
excessive.


True ceiling speakers won't come cheap. Hanging speakers on your ceiling, 
making sure they're secure, and running the wires through your walls takes 
time and skill. So Dolby has designed a cheaper alternative: virtual ceiling 
speakers called Atmos enabled speakers. These fire upward and bounce their 
sound off the ceiling.


Believing your ears

I heard both real ceiling-mounted speakers and virtual ones at a Dolby press 
demonstration. The real, overhead speakers provided the best overhead sound, 
but the Atmos-enabled virtual ceiling speakers still impressed me. The sound 
really did seem to come from above.


In this 5.1.4 Atmos setup, four virtual ceiling speakers fire sound upward 
to bounce it off the ceiling.


But I can't promise that the effect will be as impressive in your home. 
These speakers were expensive prototypes built by Dolby, and they were 
played in a mock home theater room at Dolby's lab. I have to assume that 
this room had fantastic acoustics, and a ceiling designed for bouncing sound 
waves. Of course, that's the problem with vendor-controlled demonstrations. 
You get an ideal experience, not a real-world one.


In every way possible, that ideal version of Atmos for the home sounded 
incredible, with full, enveloping, surround sound. It was easily the best 
home theater audio I'd ever heard. I suspect that still would have been true 
if they had turned off Atmos and played a conventional 5.1 or 7.1 mix, but 
that wouldn't have pinpointed the sounds so accurately, or had some of them 
playing over my head.


The home theater you can take with you

In addition to the home market, Dolby plans to bring Atmos to tablets and 
smartphones, with 

Re: [Audyssey] making things last

2014-09-06 Thread tim
Not really, you may get better features, but still get cheap 
manufacturing. Just because the price is high don't mean a thing when 
it comes to junk.


At 10:43 PM 9/5/2014, you wrote:
This is one reason why these days I decided to pay serious money for 
headphones  sinse not only does this provide better quality but 
generally if you fork out for something better from a good make 
they'll last longer, or such is my experience anyway.


I now have just two sets of headphones, my set of sanheisa ear buds 
which cost me thirty pounds and lastanywhere between one or two 
years, but go with me everywere for my laptop or Iphone, and my very 
serious sanheisa ones which cost me close to 200 pounds, but lasted 
literally 8 years and are about as good sound quality wise as you 
will find. Indeed I recently had to replace these, (and in fact the 
headphones themselves till work it's just one of the pins in the 
frame that has snapped and they could probably be repared with the 
correct parts), with a set of sanheisa momentums which were again 
250 pounds but I fully well expect to still be using them in at 
least 2020, even more so sinse the momentums come with a rather nice 
custom case , and the sound is even better quality than my previous sanheisas.


I admit i'm something of a sticler for sound,but there you go.

Beware the grue!

Dark.

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Re: [Audyssey] making things last

2014-09-06 Thread tim
Just because a label says it or you may think it is not always the 
case. If the Dr Beets lower priced headphones had ben tested then 
they would of found out that just by putting them on breaks the 
headband. Also logitech g930 are good and I do like them. But not 
willing to put out again for them. When the rotating pin that goes 
into the headband breaks because there is no support for the pin and 
makes it break the headband. You can find those problems all over the 
web for the past five or more years, and yet still no change of fix 
for the problem. So products don't get tested as much as you think. 
After all manufactures don't care if they break, because they got you 
buying it again.


At 11:54 PM 9/5/2014, you wrote:
Testing a new product for durability, on purpose, is pointless 
because they have already been tested before you buy them.


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- Original Message - From: Nicol nicoljaco...@telkomsa.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, September 05, 2014 5:53 PM
Subject: Re: [Audyssey] making things last



Wow john thanks.
You make me feel better.
Since I was a kid, my mom and various other people accused me of handling my
headphones roughly if they even slightly stopped working.
I remember one of my primary school teachers  used a saying:
Give something to a blind person and he will break it for you.
Even  when I was working, my colleagues and boss  would accuse me of
handling my headphones too roughly if they stopped working.
Your e-mail  makes me feel much better.
Now after reading your message  I realize that there is other blind people
who test their equipment, not deliberately intending to break it.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 05 September 2014 06:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] making things last

I think that you've misinterpreted my initial statement. I wasn't saying
that you should abuse your equipment simply for the sake of abusing it. I
was saying that its pointless (and possibly harmful) to 100% baby it. This
is especially true in the case of hard drives, which were our initial
subject matter. If you purchase a disk, you have no way of telling whether
or not you've bought a device which is actually solidly built, or a disk
which has manufacturer defects and thus will ware out substantially faster
and fail well before most other disks will. By babying this equipment,
treating it as carefully as you possibly can, you meerely increase the
chances that, should the disk have defects, when it does fail, you will have
important information on it (such as your game product keys). If you don't
hesitate to be a bit rough on your equipment, when those manufacturer
defects send everything sky high, you're more likely to be able to recover
easily, because the equipment failed very early on, as opposed to seeming to
be functional and giving you time to have mission-critical information
stored on it.
As you pointed out, I'm not exactly light on my hardware. As a result, I'm
pretty much certain that all my current equipment is solid and will last me
quite a while, because its already taken plenty of abuse and is still
working as well as the day I got it. This isn't a guarantee, but at least I
know I don't have an untested device with important information on it.


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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread tim
I'll take your word for it to much header to actually read the email. 
Try removing it next time if not to simple.


At 12:19 AM 9/6/2014, you wrote:

Hi all.
this comes from l-works.
Aparently no more superliam or judgement day anymore.
they will still honour replacement keys for  judgement day and 
superliam but obviously for whatever reason they can't support the 
old games anymore.



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From: LWorks - News listse...@me.com
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Subject: LWorks discontinuing sales of Legacy games
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http://l-works.net?subaction=showfullid=1409958901archive=LWorks 
discontinuing sales of Legacy games




This is just a quick post to announce that as of today LWorks will 
no longer be selling our Legacy titles Super Liam and Judgment day. 
We will still honor requests for replacement keys. If you have any 
sales questions, please feel free to email sales.


URL: 
http://l-works.net?subaction=showfullid=1409958901archive=http://l-works.net?subaction=showfullid=1409958901archive=


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Re: [Audyssey] making things last

2014-09-06 Thread tim

See women take any reason to dance.

At 01:07 AM 9/6/2014, you wrote:

Hi Charles,

I'd hold that wire with no gloves at all if the amperage were really 
really really low! *snark*


Sorry, just had to!

Smiles,

Cara :)
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On Sep 5, 2014, at 7:14 AM, Charles Rivard wee1s...@fidnet.com wrote:

Actually, I'm glad that such protective gear exists.  It exists for 
a reason.  Use it as directed and you probably won't have a 
problem.  I would not stick my hand into a 500 degree oven when 
wearing mitts that claim that they will protect your hand up to 500 
degrees merely to see if their claim is valid.  Doing so is just! 
plain! stupid!!  But knowing that I can do so gives a bit of 
assurance, and I won't fear doing so.  If you were to wear a glove 
that claimed that it can protect you from a 100,000 volt charge of 
electricity, would you honestly, purposely, grab onto a wire 
carrying 100,000 volts just to see if their claim is correct??  If 
you do so, you just might get what you were stupid enough to ask 
for.  But as for cell phone cases, the better the protection, the better.


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- Original Message - From: Desiree Oudinot turtlepowe...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 05, 2014 12:54 AM
Subject: Re: [Audyssey] making things last


 It doesn't help that things like the Lifeproof case for the IPhone
 exist, either. That just encourages people to see how much abuse their
 phones can take, just to see if the case actually lives up to its
 name. I think the testing involved having phones being run over by
 cars.
 I wouldn't be surprised if similar gear now exists for laptops and
 other electronics.

 On 9/4/14, john jpcarnemo...@gmail.com wrote:
 I'd like to testify to the fact that babying your hardware will not
 necessarily make it last longer. As with any piece of computer technology,
 do a little research and you'll see plenty of stories from people who have
 had gear break almost instantly,
 and just as many stories of people whose same equipment has lasted decades
 under heavy abuse. Just because you baby your gear doesn't mean 
it won't up
 and fail on you some random day; in fact, if you abuse your gear 
a bit (like

 major data centers do
 with their hard drives) you'll find out early if you've got a 
solid piece of
 hardware or not. I'm not saying you should throw your laptop off 
a building,

 but at least if you end up crashing into something with it and everything
 fails, you'll find out
 quickly that you got a lemon.

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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread loriduncan
I agree Dark, what justin did was shocking, offering all his games at a 
reduced price, that's like saying, hey, we're closing down, but before 
that, we'll get more money out of you!  I think though l-works games should 
probably be freeware, because then people could still enjoy them.



From Lori.


-Original Message- 
From: dark

Sent: Saturday, September 06, 2014 2:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

Hi Tom.

You might be correct about a rewrite, however given the shoddy behaviour of
Justin dobemire on this issue I don't think Liam is doing any favours by not
admitting as much, sinse had he said Well I'm withdrawing the games from
sale while I go and rewrite them we'd all be now saying hay! new
superliam! awsome!

Beware the Grue!

Dark.Zagreus sits inside your head,
Zagreus lives among the dead,
Zagreus sees you in your bed,
And eats you when you're sleeping.

Zagreus at the end of days,
Zagreus lies all other ways,
Zagreus comes when time's a maze,
And all of history's weeping.

Zagreus taking time apart.,
Zagreus fears the hero heart,
Zagreus seeks the final part,
The reward that he is reaping.

Zagreus sings when all is lost,
Zagreus takes all those he's crossed,
Zagreus wins and all is cost,
The hero's hearts he's keeping.

Zagreus seeks the hero's ship,
Zagreus needs the web to rip,
Zagreus sups time at a drip,
And life aside, he's sweeping.


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Re: [Audyssey] Dolby's Atmos technology was uninteligent enemies andmechanics

2014-09-06 Thread dark
Interesting phil, though i am concerned with what they said about the system 
not working on headphones.


For gaming I've always found speakers (even my fairly good logitech 5.1 
ones), far too imprecise to get the full effect of sound source placement, 
meaning headphones for audio games are a must, and the article did state 
that this system didn't work particularly well on headphones, and given that 
game play in audio needs very precise location of sounds I'm not sure.


So it is probably something that developers are going to have to try when 
the technology to output to the new sound sources becomes available. At 
least if it is usable on headphones people won't all have to go and spend 
flipping great wodges of money on ridiculously expensive speaker systems :D.


Myself, I actually see Aprone's See monkey as the way that vertical sounds 
could be represented by simply changing the sterrio field as you move your 
head up and down. For example, I could imagine a game like Donkey Kong where 
you could effectively look above and below your character's current position 
by raising and lowering your head and changing the sounds in the sterrio 
field. this would not be ideal, sinse manifestly you would need to focus on 
each vertical area of the screen to be able to get information about it, but 
it would be able to provide a lot more than is currently available, indeed 
it sort of mimmics the way I sometimes have to play games with my limited 
field of vision by looking at different areas of the screen successively.


Beware the Grue!

Dark. 



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Re: [Audyssey] making things last

2014-09-06 Thread dark
That is true tim, however that was why I specified From a good make 
specifically.


There are some brands I wouldn't bother with no matter how much they 
charged, but with some people like Sanheisa you do get what you pay for.


Dark.


Take them to the refirbished chamber that was once bad!
- Original Message - 
From: tim z200...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 3:16 PM
Subject: Re: [Audyssey] making things last


Not really, you may get better features, but still get cheap 
manufacturing. Just because the price is high don't mean a thing when it 
comes to junk.


At 10:43 PM 9/5/2014, you wrote:
This is one reason why these days I decided to pay serious money for 
headphones  sinse not only does this provide better quality but generally 
if you fork out for something better from a good make they'll last longer, 
or such is my experience anyway.


I now have just two sets of headphones, my set of sanheisa ear buds which 
cost me thirty pounds and lastanywhere between one or two years, but go 
with me everywere for my laptop or Iphone, and my very serious sanheisa 
ones which cost me close to 200 pounds, but lasted literally 8 years and 
are about as good sound quality wise as you will find. Indeed I recently 
had to replace these, (and in fact the headphones themselves till work 
it's just one of the pins in the frame that has snapped and they could 
probably be repared with the correct parts), with a set of sanheisa 
momentums which were again 250 pounds but I fully well expect to still be 
using them in at least 2020, even more so sinse the momentums come with a 
rather nice custom case , and the sound is even better quality than my 
previous sanheisas.


I admit i'm something of a sticler for sound,but there you go.

Beware the grue!

Dark.

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Re: [Audyssey] Problem with Mushclient

2014-09-06 Thread Sarah Haake

Hi,

I wanted to do that first. The problem is, that Alter Aeon is loaded 
immediately when I start this copy of Mushclient, even if I directly 
click on the .exe file and not on the desktop icon. And I don't really 
know how to close Alter Aeon completely so I can open a new world 
without having extra clutter on the screen. Or is there a way to prevent 
Alter Aeon from loading automatically?


Thanks and best regards
Sarah

Am 06.09.2014 02:47, schrieb john:

I would suggest that rather than installing a new copy of mushclient, you
simply create a new world with the same client used for mush-z.
Mush-z is simply a world created and distributed along with a copy of
mushclient; the client is not modified in any way, and is perfectly suited
for playing other muds. Further, you'll probably find it easier to get
everything configured if you use the client that came with mush-z, because
it may already have some of the paths set up for you.

--
From: Sarah Haake ti...@gmx.net
Sent: Friday, September 05, 2014 8:24 PM
To: Audyssey gamers@audyssey.org
Subject: [Audyssey] Problem with Mushclient

Hi,

since the MushZ package is made for playing Alter Aeon speciffically, I
just installed a clean version of Mushclient to be able to play other
muds with it.

I installed the exact same version which MushZ uses, 4.84. Now I of
course want to have the Mushreader plugin in there, so NVDA will read
the mud output to me. But after adding the plugin and trying to open a
world or create a new one, I get a scripting error.

Error number: 0
Event:Run-time error
Description:  [string Plugin]:268: Das angegebene Modul wurde nicht
gefunden.



stack traceback:

  [C]: in function 'assert'

  [string Plugin]:268: in function [string Plugin]:267
Called by:Function/Sub: OnPluginInstall called by Plugin MushReader

Reason: Executing plugin MushReader sub OnPluginInstall

The German part in the error message states that the requested plugin
could not be found, but it's right there in the plugins folder.

I'm using Windows 7 64 bit. I installed the normal Mushclient in the
same location where MushZ is installed, and MushZ works just fine for me.

So, any ideas why the mushreader refuses to work? Any help will be
greatly appreciated, since I want to get back into other muds besides
Alter Aeon again.

Thanks and best regards
Sarah


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Re: [Audyssey] making things last

2014-09-06 Thread Charles Rivard
Actually, you really didn't have to, but doing so was fun, wasn't it?  Keep 
having fun.  That's part of what the list is about, right?


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Cara Quinn caraqu...@caraquinn.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 12:07 AM
Subject: Re: [Audyssey] making things last



Hi Charles,

I'd hold that wire with no gloves at all if the amperage were really 
really really low! *snark*


Sorry, just had to!

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Sep 5, 2014, at 7:14 AM, Charles Rivard wee1s...@fidnet.com wrote:

Actually, I'm glad that such protective gear exists.  It exists for a 
reason.  Use it as directed and you probably won't have a problem.  I 
would not stick my hand into a 500 degree oven when wearing mitts that 
claim that they will protect your hand up to 500 degrees merely to see if 
their claim is valid.  Doing so is just! plain! stupid!!  But knowing that 
I can do so gives a bit of assurance, and I won't fear doing so.  If you 
were to wear a glove that claimed that it can protect you from a 100,000 
volt charge of electricity, would you honestly, purposely, grab onto a 
wire carrying 100,000 volts just to see if their claim is correct??  If 
you do so, you just might get what you were stupid enough to ask for.  But 
as for cell phone cases, the better the protection, the better.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: Desiree Oudinot 
turtlepowe...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 05, 2014 12:54 AM
Subject: Re: [Audyssey] making things last



It doesn't help that things like the Lifeproof case for the IPhone
exist, either. That just encourages people to see how much abuse their
phones can take, just to see if the case actually lives up to its
name. I think the testing involved having phones being run over by
cars.
I wouldn't be surprised if similar gear now exists for laptops and
other electronics.

On 9/4/14, john jpcarnemo...@gmail.com wrote:

I'd like to testify to the fact that babying your hardware will not
necessarily make it last longer. As with any piece of computer 
technology,
do a little research and you'll see plenty of stories from people who 
have

had gear break almost instantly,
and just as many stories of people whose same equipment has lasted 
decades
under heavy abuse. Just because you baby your gear doesn't mean it won't 
up
and fail on you some random day; in fact, if you abuse your gear a bit 
(like

major data centers do
with their hard drives) you'll find out early if you've got a solid 
piece of
hardware or not. I'm not saying you should throw your laptop off a 
building,
but at least if you end up crashing into something with it and 
everything

fails, you'll find out
quickly that you got a lemon.

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Re: [Audyssey] making things last

2014-09-06 Thread Desiree Oudinot
Nope, not me. I was just pointing out that there are people out there
who are stupid enough to do the kinds of things you suggest. As for
the IPhone case, I actually have known people who have deliberately
thrown it as hard as they could onto concrete, and done other things
to see if it would survive. I doubt this is common, though. At least I
would hope not.

On 9/5/14, Charles Rivard wee1s...@fidnet.com wrote:
 Actually, I'm glad that such protective gear exists.  It exists for a
 reason.  Use it as directed and you probably won't have a problem.  I would

 not stick my hand into a 500 degree oven when wearing mitts that claim that

 they will protect your hand up to 500 degrees merely to see if their claim
 is valid.  Doing so is just! plain! stupid!!  But knowing that I can do so
 gives a bit of assurance, and I won't fear doing so.  If you were to wear a

 glove that claimed that it can protect you from a 100,000 volt charge of
 electricity, would you honestly, purposely, grab onto a wire carrying
 100,000 volts just to see if their claim is correct??  If you do so, you
 just might get what you were stupid enough to ask for.  But as for cell
 phone cases, the better the protection, the better.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!
 - Original Message -
 From: Desiree Oudinot turtlepowe...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, September 05, 2014 12:54 AM
 Subject: Re: [Audyssey] making things last


 It doesn't help that things like the Lifeproof case for the IPhone
 exist, either. That just encourages people to see how much abuse their
 phones can take, just to see if the case actually lives up to its
 name. I think the testing involved having phones being run over by
 cars.
 I wouldn't be surprised if similar gear now exists for laptops and
 other electronics.

 On 9/4/14, john jpcarnemo...@gmail.com wrote:
 I'd like to testify to the fact that babying your hardware will not
 necessarily make it last longer. As with any piece of computer
 technology,
 do a little research and you'll see plenty of stories from people who
 have
 had gear break almost instantly,
 and just as many stories of people whose same equipment has lasted
 decades
 under heavy abuse. Just because you baby your gear doesn't mean it won't

 up
 and fail on you some random day; in fact, if you abuse your gear a bit
 (like
 major data centers do
 with their hard drives) you'll find out early if you've got a solid piece

 of
 hardware or not. I'm not saying you should throw your laptop off a
 building,
 but at least if you end up crashing into something with it and
 everything
 fails, you'll find out
 quickly that you got a lemon.

 ---
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 list,
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Re: [Audyssey] tips to make a show

2014-09-06 Thread Charles Rivard

It'll be your show, so you make the call.  It's that simple.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: ishan dhami ishan1dha...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 04, 2014 12:05 PM
Subject: Re: [Audyssey] tips to make a show


Yes I want to start a podcast in radio where I demonstrate a particular 
game

sometime I'll be live and answer the question.
Thanks
Ishan

On 9/4/14, Charles Rivard wee1s...@fidnet.com wrote:
It all depends on what games you are good at and what you plan to do on 
your


show.  By show, do you mean to make a podcast?  Is it a call-in radio 
show


where people discuss games?  Do you plan to answer questions about gaming
for blind people?  Is it an informational talk with no participation from
those listening?  I really can't advise based on the limited info you 
gave.


---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!
- Original Message -
From: ishan dhami ishan1dha...@gmail.com
To: gamers@audyssey.org
Sent: Tuesday, September 02, 2014 8:12 AM
Subject: [Audyssey] tips to make a show



Hello everyone!
today I am not asking about any game but I'm asking about the online
radio of radio udaan
in our country there is noone is interested in audio games and I
decided to make a show on games for radio udaan
I want to know that where I should start?
should I start with sod or gtc?
or not
please give me tips.
Thanks
Ishu

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Re: [Audyssey] making things last

2014-09-06 Thread Desiree Oudinot
I agree with you. You have to think about the possibility, however
remote, that something in those parts got jarred during shipping, or
that the equipment was faulty.
I too have experienced buying RAM that didn't work when it was purchased.

On 9/6/14, john jpcarnemo...@gmail.com wrote:
 Logic would say so, but this is actually not the case with many computer
 parts. I've seen a chip of ram come bad directly from the factory, literally

 straight out of the packaging. Same goes for hard drives; they're probably
 not going to simply never turn on, but there's absolutely nothing that says

 for certain that they won't die within the first couple months of
 operation.

 --
 From: Charles Rivard wee1s...@fidnet.com
 Sent: Friday, September 05, 2014 11:54 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] making things last

 Testing a new product for durability, on purpose, is pointless because they
 have already been tested before you buy them.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished,
 you! really! are! finished!



 ---
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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread dark
I haven't requested a key from liam for a while so can't say anything about 
his key replacement policy, however given Justin's behaviour I don't think 
people would take Liam essentially making two classic audio games legally 
unavailable too well, which is why if he is planning to rewrite or update 
the games with new versions he'd probably be better saying as much so that 
people don't get the wrong impression, and if he is not and is planning to 
drop both games in the dustbin forever, then i'm afraid yes, he should 
release them as abandonware to let them be available for future audio gamers 
to play.


Beware the grue!

Dark. 



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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread Charles Rivard
To some people, he may lose respect due to his lengthy tine as far as order 
and replacement keys, I don't know the problems or reason from his side of 
the coin, so won't hold it against him without knowing the reasons.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 2:05 AM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games



I agree chrstopher.

While it is Liam's privilige to stop selling the games, it is very scummy 
that nobody will ever be able to play them ever again, and will lose him 
much respect in the community.


Beware the Grue!

Dark.
- Original Message - 
From: Christopher Hallsworth challswor...@icloud.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 7:59 AM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games


I don't know why they can't make them as abandonware. Also what's 
happening with Super Egg Hunt are they still going to offer that. 
Confident they are but this wasn't mentioned here.


Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu

On 06/09/2014 05:19, shaun everiss wrote:

Hi all.
this comes from l-works.
Aparently no more superliam or judgement day anymore.
they will still honour replacement keys for  judgement day and superliam
but obviously for whatever reason they can't support the old games 
anymore.



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discontinuing sales of 

Re: [Audyssey] making things last

2014-09-06 Thread Charles Rivard
I still don't see the logic of purposefully abusing hardware to insure it's 
durability.  I would never jump onto a new water bed while wearing football 
cleats to make sure that is resistant to puncture.  It would be my own fault 
if a flood occurs.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 7:27 AM
Subject: Re: [Audyssey] making things last



Hi all,

I'd like to point out here John has a point. Just because a piece of
hardware is new doesn't mean it won't be faulty or die within a couple
of months of use. I've been the recipient of a number of pieces of
hardware that were dead straight out of the packaging, and have had my
share of hardware die after minimal usage. I can't offer any reliable
statistics, but I have had enough personal experience to state if it
is going to hold up it will and if it doesn't it won't no matter how
much you baby it.

Cheers!





On 9/6/14, john jpcarnemo...@gmail.com wrote:

Logic would say so, but this is actually not the case with many computer
parts. I've seen a chip of ram come bad directly from the factory, 
literally


straight out of the packaging. Same goes for hard drives; they're 
probably
not going to simply never turn on, but there's absolutely nothing that 
says


for certain that they won't die within the first couple months of
operation.



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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread Charles Rivard

He's not stealing anything.  The software is his to begin with.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: ishan dhami ishan1dha...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 3:20 AM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games



Hi super liam and judgement day they both are  good games
surely liam don't want to become a super hero
liam gives me disappointment and sadness.
since I don't know about the super egg hunt so I cannot say whether it
should be abandonware or not.
but I can say that if you are not able to preduce these games release
them as freeware products.
everyone have a right to play games and you cannot steal it.
Liam sir are you listening? Thanks
Ishan

On 9/6/14, Christopher Hallsworth challswor...@icloud.com wrote:

Thanks for the agreement! Very shoddy practice in my opinion. At least
Justin was decent enough to offer all his games including the unlocker
program he uses to generate the hardware specific codes. Yes it had a
price tag of it but was sure very popular to us.

Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu

On 06/09/2014 08:05, dark wrote:

I agree chrstopher.

While it is Liam's privilige to stop selling the games, it is very
scummy that nobody will ever be able to play them ever again, and will
lose him much respect in the community.

Beware the Grue!

Dark.
- Original Message - From: Christopher Hallsworth
challswor...@icloud.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 7:59 AM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games



I don't know why they can't make them as abandonware. Also what's
happening with Super Egg Hunt are they still going to offer that.
Confident they are but this wasn't mentioned here.

Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu

On 06/09/2014 05:19, shaun everiss wrote:

Hi all.
this comes from l-works.
Aparently no more superliam or judgement day anymore.
they will still honour replacement keys for  judgement day and
superliam
but obviously for whatever reason they can't support the old games
anymore.


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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread Charles Rivard
Possibly, his mistake is not letting his customers and potential customers 
know his reasoning and future plans??  This might ensure a continued 
following.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 8:24 AM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games



Hi Ishan,

Although, I haven't checked the database I'm pretty sure Liam isn't on
this list or we would have heard from him before now. In any case I
think some here are perhaps over reacting to the news.

We don't know what Liam's long term plans are regarding these games.
There is a perfectly reasonable reason why he may have stopped selling
his legacy games while retaining them as commercial software. It would
make sense if he perhaps has plans to rewrite them in say BGT and
release updated versions sometime in the future. In such a case it is
smarter to not continue selling the old legacy versions which he is
obligated to support when he would perhaps rather put that time into
new games or possible rewrites of his old games. If he did, for
example, have plans to rewrite his old games but released the old
versions as freeware he'd end up competing with his freeware versions
and people being people they would opt for the freeware version rather
than buy the new version.

Bottom line, I personally don't know what Liam is doing, but I think
many are being too hasty when they rush to judgment about his
discontinuation of Super Liam and Judgement Day. He may have perfectly
sound reasons for what he is doing, but has not communicated those
reasons to the rest of the gaming community.

Cheers!


On 9/6/14, ishan dhami ishan1dha...@gmail.com wrote:

Hi super liam and judgement day they both are  good games
surely liam don't want to become a super hero
liam gives me disappointment and sadness.
since I don't know about the super egg hunt so I cannot say whether it
should be abandonware or not.
but I can say that if you are not able to preduce these games release
them as freeware products.
everyone have a right to play games and you cannot steal it.
Liam sir are you listening? Thanks
Ishan


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Re: [Audyssey] making things last

2014-09-06 Thread Charles Rivard
If they break, I won't buy them again, so aren't they shooting themselves in 
their feet?  If their products get a reputation of shoddy workmanship, those 
products won't be bought.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: tim z200...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 9:24 AM
Subject: Re: [Audyssey] making things last


Just because a label says it or you may think it is not always the case. 
If the Dr Beets lower priced headphones had ben tested then they would of 
found out that just by putting them on breaks the headband. Also logitech 
g930 are good and I do like them. But not willing to put out again for 
them. When the rotating pin that goes into the headband breaks because 
there is no support for the pin and makes it break the headband. You can 
find those problems all over the web for the past five or more years, and 
yet still no change of fix for the problem. So products don't get tested 
as much as you think. After all manufactures don't care if they break, 
because they got you buying it again.


At 11:54 PM 9/5/2014, you wrote:
Testing a new product for durability, on purpose, is pointless because 
they have already been tested before you buy them.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: Nicol nicoljaco...@telkomsa.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, September 05, 2014 5:53 PM
Subject: Re: [Audyssey] making things last



Wow john thanks.
You make me feel better.
Since I was a kid, my mom and various other people accused me of handling 
my

headphones roughly if they even slightly stopped working.
I remember one of my primary school teachers  used a saying:
Give something to a blind person and he will break it for you.
Even  when I was working, my colleagues and boss  would accuse me of
handling my headphones too roughly if they stopped working.
Your e-mail  makes me feel much better.
Now after reading your message  I realize that there is other blind 
people

who test their equipment, not deliberately intending to break it.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 05 September 2014 06:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] making things last

I think that you've misinterpreted my initial statement. I wasn't saying
that you should abuse your equipment simply for the sake of abusing it. I
was saying that its pointless (and possibly harmful) to 100% baby it. 
This

is especially true in the case of hard drives, which were our initial
subject matter. If you purchase a disk, you have no way of telling 
whether

or not you've bought a device which is actually solidly built, or a disk
which has manufacturer defects and thus will ware out substantially 
faster

and fail well before most other disks will. By babying this equipment,
treating it as carefully as you possibly can, you meerely increase the
chances that, should the disk have defects, when it does fail, you will 
have
important information on it (such as your game product keys). If you 
don't

hesitate to be a bit rough on your equipment, when those manufacturer
defects send everything sky high, you're more likely to be able to 
recover
easily, because the equipment failed very early on, as opposed to seeming 
to

be functional and giving you time to have mission-critical information
stored on it.
As you pointed out, I'm not exactly light on my hardware. As a result, 
I'm
pretty much certain that all my current equipment is solid and will last 
me

quite a while, because its already taken plenty of abuse and is still
working as well as the day I got it. This isn't a guarantee, but at least 
I

know I don't have an untested device with important information on it.


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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread Charles Rivard
As Tom pointed out, if they become freeware, and Liam plans to update them, 
nobody will buy the upgraded games.  They will get the freeware games, he 
gets nothing for them, and goes out of business.  Absolutely not a good 
suggestion without first knowing his plans for the future.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: loriduncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 10:04 AM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games


I agree Dark, what justin did was shocking, offering all his games at a 
reduced price, that's like saying, hey, we're closing down, but before 
that, we'll get more money out of you!  I think though l-works games 
should probably be freeware, because then people could still enjoy them.


From Lori.

-Original Message- 
From: dark

Sent: Saturday, September 06, 2014 2:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

Hi Tom.

You might be correct about a rewrite, however given the shoddy behaviour 
of
Justin dobemire on this issue I don't think Liam is doing any favours by 
not

admitting as much, sinse had he said Well I'm withdrawing the games from
sale while I go and rewrite them we'd all be now saying hay! new
superliam! awsome!

Beware the Grue!

Dark.Zagreus sits inside your head,
Zagreus lives among the dead,
Zagreus sees you in your bed,
And eats you when you're sleeping.

Zagreus at the end of days,
Zagreus lies all other ways,
Zagreus comes when time's a maze,
And all of history's weeping.

Zagreus taking time apart.,
Zagreus fears the hero heart,
Zagreus seeks the final part,
The reward that he is reaping.

Zagreus sings when all is lost,
Zagreus takes all those he's crossed,
Zagreus wins and all is cost,
The hero's hearts he's keeping.

Zagreus seeks the hero's ship,
Zagreus needs the web to rip,
Zagreus sups time at a drip,
And life aside, he's sweeping.


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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread dark

Hi Charlse.

Obviously if he were planning to release updates he shouldn't release 
freeware versions, however if he were planning to update the games maybe he 
should let people kkno as much so in fact people don't jump to the wrong 
conclusion.


Beware the grue!

Dark. 



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[Audyssey] Help with playing superliam

2014-09-06 Thread loriduncan
Hi guys, it’s been ages since I’ve played Superliam, and I’m trying to figure 
out how to place my hands on the keyboard.  I have my right hand on the arrows 
for right and left, jumping and ducking, but I struggle to maintain my left 
hand on both the spacebar to run, and the left control key to shoot.  I’m just 
using a normal del laptop, but I still can’t seem to get my hands in the right 
posission.  I’ve tried using my left pinkey to shoot, but it doesn’t move fast 
enough lol.  ormally in shooter games, I use more than 1 finger on the control 
key to shoot, like in Judgement day, but because I’ve not played this one in a 
while, I keep getting finger-tied lol.  Any tips would be wellcome.  Thanks, 
from Lori.  
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Re: [Audyssey] Help with playing superliam

2014-09-06 Thread dark

Hi Lori.

What I do is use my thumb to hold down the spacebar, and my middle or ring 
finger on the control for the shooting. Of course I have the advantage that 
with my x arcade stick I do a similar thing to hit the z button which is 
right at the bottom while being able to operate all the main six buttons 
with my other fingers. Also in supernova ctrl space is the command to bring 
up the control panel so holding down those two keys simultaniously feels 
very familiar to me. It also sort of helps that I tend to hold the space bar 
most of the time while playing Superliam anyway, or at least I did last time 
I went through the game.


Actually this is also a great example of a mechanic from mainstream 
platformers like mario who's execution in an audio game was far too simple, 
sinse as the Mario run didn'g just let you walk at a single faster speed but 
had you increase faster over time like a car accellerating and also increase 
your stopping distance, the last thing you'd do is hold the button down 
perminantly.



Dark.

Take them to the refirbished chamber that was once bad! 



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Re: [Audyssey] Help with playing superliam

2014-09-06 Thread Charles Rivard
Just try different fingers on the keys until you find what works best for 
you.  It isn't a stretch from the control key to the space bar.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: loriduncan lori_dunca...@hotmail.com

To: gamers@audyssey.org
Sent: Saturday, September 06, 2014 5:17 PM
Subject: [Audyssey] Help with playing superliam


Hi guys, it’s been ages since I’ve played Superliam, and I’m trying to 
figure out how to place my hands on the keyboard.  I have my right hand on 
the arrows for right and left, jumping and ducking, but I struggle to 
maintain my left hand on both the spacebar to run, and the left control 
key to shoot.  I’m just using a normal del laptop, but I still can’t seem 
to get my hands in the right posission.  I’ve tried using my left pinkey 
to shoot, but it doesn’t move fast enough lol.  ormally in shooter games, 
I use more than 1 finger on the control key to shoot, like in Judgement 
day, but because I’ve not played this one in a while, I keep getting 
finger-tied lol.  Any tips would be wellcome.  Thanks, from Lori.

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Re: [Audyssey] Problem with Mushclient

2014-09-06 Thread john
I wasn't aware that it forced you to load alter if you opened mush client 
itself. That said, press control w and it'll close right out.

--
From: Sarah Haake ti...@gmx.net
Sent: Saturday, September 06, 2014 1:24 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Problem with Mushclient

Hi,

I wanted to do that first. The problem is, that Alter Aeon is loaded
immediately when I start this copy of Mushclient, even if I directly
click on the .exe file and not on the desktop icon. And I don't really
know how to close Alter Aeon completely so I can open a new world
without having extra clutter on the screen. Or is there a way to prevent
Alter Aeon from loading automatically?

Thanks and best regards
Sarah

Am 06.09.2014 02:47, schrieb john:
 I would suggest that rather than installing a new copy of mushclient, you
 simply create a new world with the same client used for mush-z.
 Mush-z is simply a world created and distributed along with a copy of
 mushclient; the client is not modified in any way, and is perfectly suited
 for playing other muds. Further, you'll probably find it easier to get
 everything configured if you use the client that came with mush-z, because
 it may already have some of the paths set up for you.

 --
 From: Sarah Haake ti...@gmx.net
 Sent: Friday, September 05, 2014 8:24 PM
 To: Audyssey gamers@audyssey.org
 Subject: [Audyssey] Problem with Mushclient

 Hi,

 since the MushZ package is made for playing Alter Aeon speciffically, I
 just installed a clean version of Mushclient to be able to play other
 muds with it.

 I installed the exact same version which MushZ uses, 4.84. Now I of
 course want to have the Mushreader plugin in there, so NVDA will read
 the mud output to me. But after adding the plugin and trying to open a
 world or create a new one, I get a scripting error.

 Error number: 0
 Event:Run-time error
 Description:  [string Plugin]:268: Das angegebene Modul wurde nicht
 gefunden.



 stack traceback:

   [C]: in function 'assert'

   [string Plugin]:268: in function [string Plugin]:267
 Called by:Function/Sub: OnPluginInstall called by Plugin MushReader

 Reason: Executing plugin MushReader sub OnPluginInstall

 The German part in the error message states that the requested plugin
 could not be found, but it's right there in the plugins folder.

 I'm using Windows 7 64 bit. I installed the normal Mushclient in the
 same location where MushZ is installed, and MushZ works just fine for me.

 So, any ideas why the mushreader refuses to work? Any help will be
 greatly appreciated, since I want to get back into other muds besides
 Alter Aeon again.

 Thanks and best regards
 Sarah


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Re: [Audyssey] making things last

2014-09-06 Thread john
Again, you missread the situation here. We're not talking about jumping on a 
water bed with cleats.  We're talking about putting a 250 pound object on 
the bed to determine if its going to explode once you put the full weight of 
a person on it. Much better to have the bed explode now, while (a) you're 
not on it, and (b) you're awake to clean it up as opposed to 2 hours into 
your first trial sleep. Accept that with the case of computer hardware, the 
times here are more spread out.
Stress test a disk when you get it and it'll fail now, when you've got the 
case open and a backup two feet away, as opposed to six months later, when 
you're neck deep in your tax audit or in the middle of your doctoral thesis 
when its already midnight and the aforementioned backup is out of your reach 
(not that it'll matter anyway, cause that mission-critical data's toast).

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Saturday, September 06, 2014 1:44 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] making things last

I still don't see the logic of purposefully abusing hardware to insure it's
durability.  I would never jump onto a new water bed while wearing football
cleats to make sure that is resistant to puncture.  It would be my own fault
if a flood occurs.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
 


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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread Michael Gauler

True.
However, if he doesn't tell the community if this is because he wants to 
drop the games forever, or if he is in fact working on new versions of said 
games.
We can't know and if he doesn't say (in case of rewrites) it could upset 
some people.
He wouldn't even need to give release dates or such things, but just saying 
what his game related plans are instead of just saying, that the old games 
are more or less dropped which is also not a clear statement... 



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Re: [Audyssey] making things last

2014-09-06 Thread Charles Rivard
Why stress test it at all.  Just use it as you are supposed to during 
everyday use.  If it's going to fail, it will, anyway, whether you handle it 
normally or roughly to see it's durability and reliability.  So you might as 
well not stress it.  It'll last longer.


I had archery equipment in a hard shell case that claimed that your 
equipment would not be damaged if a compact car ran over the case.  I would 
never run over the case with my equipment in it to see if the case lived up 
to it's manufacturer's claim.  To do so would be stupid, and I feel that 
intentionally putting unnecessary stress on any computer component is 
unnecessary and just asking for trouble.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: john jpcarnemo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 6:16 PM
Subject: Re: [Audyssey] making things last


Again, you missread the situation here. We're not talking about jumping on 
a

water bed with cleats.  We're talking about putting a 250 pound object on
the bed to determine if its going to explode once you put the full weight 
of

a person on it. Much better to have the bed explode now, while (a) you're
not on it, and (b) you're awake to clean it up as opposed to 2 hours into
your first trial sleep. Accept that with the case of computer hardware, 
the

times here are more spread out.
Stress test a disk when you get it and it'll fail now, when you've got the
case open and a backup two feet away, as opposed to six months later, when
you're neck deep in your tax audit or in the middle of your doctoral 
thesis
when its already midnight and the aforementioned backup is out of your 
reach

(not that it'll matter anyway, cause that mission-critical data's toast).

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Saturday, September 06, 2014 1:44 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] making things last

I still don't see the logic of purposefully abusing hardware to insure 
it's
durability.  I would never jump onto a new water bed while wearing 
football
cleats to make sure that is resistant to puncture.  It would be my own 
fault

if a flood occurs.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,

you! really! are! finished!



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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread Lisa Hayes
well said Charles, we are not in Liam's shoes i remember the flaming james 
north got and wouldn't like to see that happen again.  james probably 
deserved some flack, not the distruction of himself he goto form some people 
who were here when he was.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 07, 2014 3:38 AM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games


To some people, he may lose respect due to his lengthy tine as far as 
order and replacement keys, I don't know the problems or reason from his 
side of the coin, so won't hold it against him without knowing the 
reasons.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 2:05 AM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games



I agree chrstopher.

While it is Liam's privilige to stop selling the games, it is very scummy 
that nobody will ever be able to play them ever again, and will lose him 
much respect in the community.


Beware the Grue!

Dark.
- Original Message - 
From: Christopher Hallsworth challswor...@icloud.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 7:59 AM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games


I don't know why they can't make them as abandonware. Also what's 
happening with Super Egg Hunt are they still going to offer that. 
Confident they are but this wasn't mentioned here.


Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu

On 06/09/2014 05:19, shaun everiss wrote:

Hi all.
this comes from l-works.
Aparently no more superliam or judgement day anymore.
they will still honour replacement keys for  judgement day and 
superliam
but obviously for whatever reason they can't support the old games 
anymore.



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Re: [Audyssey] making things last

2014-09-06 Thread Lisa Hayes

NO i agree that's asking for a puncture.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 07, 2014 3:44 AM
Subject: Re: [Audyssey] making things last


I still don't see the logic of purposefully abusing hardware to insure it's 
durability.  I would never jump onto a new water bed while wearing football 
cleats to make sure that is resistant to puncture.  It would be my own 
fault if a flood occurs.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 7:27 AM
Subject: Re: [Audyssey] making things last



Hi all,

I'd like to point out here John has a point. Just because a piece of
hardware is new doesn't mean it won't be faulty or die within a couple
of months of use. I've been the recipient of a number of pieces of
hardware that were dead straight out of the packaging, and have had my
share of hardware die after minimal usage. I can't offer any reliable
statistics, but I have had enough personal experience to state if it
is going to hold up it will and if it doesn't it won't no matter how
much you baby it.

Cheers!





On 9/6/14, john jpcarnemo...@gmail.com wrote:

Logic would say so, but this is actually not the case with many computer
parts. I've seen a chip of ram come bad directly from the factory, 
literally


straight out of the packaging. Same goes for hard drives; they're 
probably
not going to simply never turn on, but there's absolutely nothing that 
says


for certain that they won't die within the first couple months of
operation.



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Re: [Audyssey] making things last

2014-09-06 Thread Thomas Ward
Hi Charles,

It seems you have completely missed the point. You assume that stress
testing a piece of hardware implicitly involves some form of abuse.
That's not necessarily the case. There are ways of stress testing
things without outright abusing it or handling it roughly.

Let's take for example a portable external hard drive. There is
nothing wrong with loading it up with a copy of various files they
might be working on and carrying it around in a laptop bag or carrying
case for a couple of months before adopting it as one's primary backup
drive. This doesn't mean outright abusing the drive, but exposing it
to normal working conditions such as traveling with one on a bus, in a
taxi, train, etc for a while rather than just assuming it is built
well and put all of one's valuable data on it for reliable backup.
Even then I'd suggest keeping a second external drive at home in a
desk drawer just in case that one fails.

For me, at least, stress testing is not taking that drive and hurling
it across the room like a baseball to see if it holds up. I'd frankly
be surprised if it took too much of that abuse. However, carrying it
around in a laptop case, a briefcase, or some other normal working
condition before putting too much important information on it is a
general way to see if the drive is reliable enough to store one's
important documents and files on.

Cheers!


On 9/6/14, Charles Rivard wee1s...@fidnet.com wrote:
 I still don't see the logic of purposefully abusing hardware to insure it's

 durability.  I would never jump onto a new water bed while wearing football

 cleats to make sure that is resistant to puncture.  It would be my own fault

 if a flood occurs.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!

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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread Lisa Hayes

Yep we deserve an explanation we do that.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 07, 2014 3:12 PM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games



Dark,

Agreed. A lot of audio game developers have just pulled out without
any explanations, and what Justin did was just wrong in my opinion.
Liam isn't doing himself any favors by not giving more explanation as
to why he is discontinuing the sales of those games or any plans for
long term support of them other than he'll continue to give out
product keys. The community has plenty of reason to be suspicious and
concerned. All I was pointing out is that his intentions are unknown
and that maybe we should wait and see if any more explanation is
forthcoming.

Cheers!


On 9/6/14, dark d...@xgam.org wrote:

Hi Tom.

You might be correct about a rewrite, however given the shoddy behaviour 
of


Justin dobemire on this issue I don't think Liam is doing any favours by 
not


admitting as much, sinse had he said Well I'm withdrawing the games from
sale while I go and rewrite them we'd all be now saying hay! new
superliam! awsome!

Beware the Grue!


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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread Thomas Ward
Dark,

Agreed. A lot of audio game developers have just pulled out without
any explanations, and what Justin did was just wrong in my opinion.
Liam isn't doing himself any favors by not giving more explanation as
to why he is discontinuing the sales of those games or any plans for
long term support of them other than he'll continue to give out
product keys. The community has plenty of reason to be suspicious and
concerned. All I was pointing out is that his intentions are unknown
and that maybe we should wait and see if any more explanation is
forthcoming.

Cheers!


On 9/6/14, dark d...@xgam.org wrote:
 Hi Tom.

 You might be correct about a rewrite, however given the shoddy behaviour of

 Justin dobemire on this issue I don't think Liam is doing any favours by not

 admitting as much, sinse had he said Well I'm withdrawing the games from
 sale while I go and rewrite them we'd all be now saying hay! new
 superliam! awsome!

 Beware the Grue!

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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-06 Thread Thomas Ward
Hi Charles,

that's a given. I wish Liam had given more information about his
reasoning as it would lay a number of things to rest. Just like
everyone else I can only sit here and guess at what he may be thinking
or planning. However, unlike many I do not actively see his actions as
malicious, and do try to give Liam the benefit of the doubt.

Cheers!


On 9/6/14, Charles Rivard wee1s...@fidnet.com wrote:
 Possibly, his mistake is not letting his customers and potential customers
 know his reasoning and future plans??  This might ensure a continued
 following.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!

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