[Audyssey] a discussion on freemium games

2014-09-21 Thread dark
hi. 

Those of you who are Simpsons fans might already know the dead Homer society 
article (or rather novellaa), on the concept of Zombie simpsons, ie, why the 
Simpsons is no longer where it was and what it might be devolving into, (If you 
don't know it and are a simpsons fan i definitely suggest giving it a read, 
sinse at the same time it manages to be both highly readable and entertaining 
and extremely well researched). 

However, checking out that article again I notice that the webmaster has 
written a similarly in depth treatment of The Simpsons Tapped out game on 
Android which may be found here http://deadhomersociety.com/tapped-in/ I am %90 
certain that this game is inaccessible, however Why have I posted this in 
General game discussion? Because the discussion of The Tapped out simpsons game 
goes into heavy detail on the concept of Freemium games, that is games that are 
essentially free to download and play but have a premium currency that is used 
to buy certain features or expantions in the game, especially I might add for 
these sorts of games that fall somewhere between resource management and a slot 
machine.

I found the comparison of these to gambling and the idea that their ultimate 
aime is too get you into a state where you lose money quite worrying, however I 
have noticed such tendencies myself in games from the defunct Legend of Zork 
(cryticized as a payment system disguised as a game), to Epical gladiators, and 
possibly some of the Storm8 titles, games that exist more for the repetitive 
task than anything else. 

Of course, such a thing is a sliding scale, and a game like Puppet Nightmares 
or even a time management style game like Solara isn't guilty of all the same 
shabby tricks, for example spending of premium currency with no confirmation 
that Tapped out is guilty of, however I did find some cryticisms here quite 
fascinating for example the need to contribute four or five times the price f a 
standard mainstream game to unlock game features for essentially not much 
reward, indeed I have been investigating Lords and KNights for a db entry and I 
was interested to see how many of these cryticisms applies. 

As I said, from the article it is clear that Simpsons Tapped out is a 
relatively extreme example of this form of gambling disguised as a computer 
game,but it's probably worth thinking about some of these things next time you 
considder whether to buy that extra bag of gold and just what the game is 
actually giving you in return or what it is trying to do, and a bit of 
awareness of possible abuses of a given system never hurts, especially with how 
common this idea of freemium perchices is.



Dark.

Take them to the refirbished chamber that was once bad!
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Re: [Audyssey] Mountain Zuma's Return.

2014-09-21 Thread ishan dhami
but where is the URL?
Thanks
Ishan

On 9/20/14, Jacob Kruger ja...@blindza.co.za wrote:
 As long as there's never going to be a game implementing someone else who's

 surname is Zuma, and who definitely is interested in mountains..of
 money, corruption, multiple women, etc. etcsmile

 (local (South African) joke - not!!!)

 LOL!

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 ...Roger Wilco wants to welcome you, to the space janitor's closet...

 - Original Message -
 From: Phil Vlasak phi...@bex.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, September 20, 2014 2:24 PM
 Subject: [Audyssey] Mountain Zuma's Return.


 Mountain Zuma's Return.
 In this fast action, classic side-scroller, you Are Thomas Zuma, a daring

 treasure hunter, willing to risk everything to recover the long lost game

 of Montezuma's Return.
 His mission will not be an easy one. He must face many difficult problems,

 such as missing disks, crashing computers, messy divorce, over charging on

 his credit cards, spending too much time killing zombies in a swamp, and
 avoiding law suit wielding lawyers.

 We know with patients and fortitude, Zuma will overcome all difficulties
 and return!



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Re: [Audyssey] another question of entombed.

2014-09-21 Thread ishan dhami
so are you saying that if my health is too low and have not improved my skills.
I should avoid the quest.
if I improved my skills so I should accept the quest in floor 6
Do you mean this?
Thanks
Ishan

On 9/20/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Ishan,

 My first thought is to avoid the quest until you have leveled up some
 and come back to it once you have improved your skills some. That's
 normally what I do when I discover a certain quest is beyond my skills
 and experience at the time.

 Cheers!


 On 9/19/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hello all!
 I accepted a quest of level 4 I mean the quest which will happen in
 fourth floor.
 I am not able to deal with these three enemies Dealer crush rock
 and two others.
 How can I defeat them? I am a nekrimenser and a healer
 Thanks
 Ishan

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Re: [Audyssey] help needed running adventure at c

2014-09-21 Thread shaun everiss

wouldn't recomend winzip 7zip has a really good interface and its opensource.

At 04:16 a.m. 20/09/2014, you wrote:

Hi Nicol,

My first thought is that Windows Explorer is having some sort of
problem extracting the contents of the zip archive. Try a different
zip utility like Winzip, Winrar, or 7zip and see if it gives you any
errors when extracting the files. It is also possible you got a bad
download and may need to try and redownload said zip file.

Cheers!


On 9/18/14, Nicol nicoljaco...@telkomsa.net wrote:
 HI all
 I am struggling a lot to extract the  adventure at c executable.
 I downloaded this game through audiogames.net.
  First of all, is it possible to play adventure at c with windows xp?
 My xp machine is the only one that I can play games on.
 I have a laptop with windows7 but my laptop's earphone socket stopped
 working completely.
 For me its not possible to play games like side scrollers without
 earphones.
 So if its possible to play adventure at c  with xp, onto my further
 question.
 I downloaded the game using the latest fire fox.
 My downloads directory for fire fox is inside the  my documents folder.
 This is what I did thus far:
 I went to my downloads directory.
 I highlighted the zip file containing the game.
 I pressed the context menu key.
 I choose the open with submenu and I choose compressed zip  folder.
 This opens the zip file using windows explorer.
 I highlight all the files.
 There is a folder called stages and then there is  the  readme.txt file and
 the game executable.
 I highlight all 4 items and I choose copy from the edit menu.
 The copy item is definitely available; its not dimmed. Next I  open another
 instance of windows explorer.
 I go into the program files folder on my c drive.
 Here I create a folder called adventure at c.
 I open the folder I have just created.
 I choose paste from the edit menu.
 The paste command is available; its not dimmed.
 Now I have a screen showing me that the items are copying.
 I can hear my hard drive working.
 After a couple of minutes the screen closes and I am back in the folder I
 have created for adventure at c.
 But all the files except for the executable have been copied.
 The stages folder and the read me are there, but not the executable.
 I now go back to the zip file using windows explorer and I only highlight
 and copy  the executable this time
 I go to the folder I have created and I paste again.
 Again I have the screen showing me the  item are being copied.
 Again after a couple of minutes the screen closes and I am back inside my
 created folder.
 But the executable was not copied.
 I retried a few times but still no success.
 The only antivirus I have is avast.
 Inside the avast interface I went into settings.
 Then I went into exclusions; then into file paths.
 Now I went back to the folder I have created inside the program files
 folder.
 I press alt d to move to the address bar.
 Now I press home followed by shift end to copy the entire address.
 I went back to the exclusions area in avast and I added this path as an
 exclusion.
 I did the same with the downloads folder.
 So it cannot be avast that prevents me  from  copying the executable.
 I tried several times to copy the executable after I added both folders to
 avastt's exclusion's but no success.
 What can I do to  be able to copy the adventure at c  executable?
 Many thanks for any help
 Bfn
 Nicol

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Re: [Audyssey] help needed running adventure at c

2014-09-21 Thread Thomas Ward
Hi,

Agreed. I think 7zip is a better option than Winzip. However, that's
beside the point. I just wanted to point out to Nicol to try something
else other than Windows Explorer which isn't the best archive
extraction tool for the job.


On 9/19/14, shaun everiss sm.ever...@gmail.com wrote:
 wouldn't recomend winzip 7zip has a really good interface and its
 opensource.


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Re: [Audyssey] status of entombed?

2014-09-21 Thread ishan dhami
Hi dark sir!
Thanks for sharing it.
entombed is a fantastic game and shouldn't be abandanware
because I have plans for buying it.
Thanks
Ishan

On 9/21/14, dark d...@xgam.org wrote:
 Hi.

 This isn't exactly an update in official terms, it was just that after a
 similar conversation about entombed earlier this year and I dropped Jason
 Alan an e-mail and we have a brief chat about games and entombed.

 All the best,

 Dark.


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Re: [Audyssey] another question of entombed.

2014-09-21 Thread Thomas Ward
Hi Ishan,

What I am saying if you get into a battle with a quest objective you
don't have the health or the skills to complete at that time you
should flee, and come back to it later on in the game once you have
leveled up some. You don't have to fight the enemy right then and
there, and usually the game gives you the option to flee the battle.

On 9/21/14, ishan dhami ishan1dha...@gmail.com wrote:
 so are you saying that if my health is too low and have not improved my
 skills.
 I should avoid the quest.
 if I improved my skills so I should accept the quest in floor 6
 Do you mean this?
 Thanks
 Ishan


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Re: [Audyssey] status of entombed?

2014-09-21 Thread Thomas Ward
Hi Ishan,

As stated Entombed is far from abandoned. Jason Alan is busy with work
and family and doesn't have time to continue development on it full
time, but that's not the same thing as abandoning it.

On 9/21/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi dark sir!
 Thanks for sharing it.
 entombed is a fantastic game and shouldn't be abandanware
 because I have plans for buying it.
 Thanks
 Ishan


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Re: [Audyssey] question about william lomas.

2014-09-21 Thread shaun everiss

Ofcause I know its not legal to pirate games.
I meant no idsrespect here.
some of the games mentioned have gone through so 
many revisions, montisumers return is quite old, 
I never said that piracy was legal at all.
I do understand where  you are coming from with 
shades of doom, however even so.
Even if there is a lagit hacker going out there 
point is even though there are laws against it a 
lot of alegal activity goes on on torrent sites.
Again I am not saying anything against torrent 
sites but the fact a user was on one of them 
searching for something is itself something of a concern.
I know a lot of people have setup  files of this 
and that, I see requests  for this on the forums.
The fact ishen was on a torrent site where 
pirated stuff is out there is another question that should be asked.
Since the laws in my country against piracy, 
torrents though themselves not alegal are not a safe place to go anymore.

and I have no idea what to think at this point.

At 12:00 a.m. 21/09/2014, you wrote:

Well said Thomas.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- From: Thomas Ward
Sent: Saturday, September 20, 2014 5:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about william lomas.

Hi Shaun,

I personally find your attitude extremely distasteful. Since when does
age make it okay to crack or pirate something?

First,of all, yes Shades of Doom 1.x is old, but that does not make it
old junk. Age has absolutely nothing to do with the quality or value
of a product. As a matter of fact Shades of Doom still remains one of
the better audio games out there, and for various reasons I still
prefer the original over the new 2.0 version. So regardless of age
that doesn't mean the original version is old junk.

Moreover how old does something have to be before piracy becomes
legal? One day, one week, one month, one year, ten years?

Fact of the matter is none of the above. Piracy is illegal no matter
how old the product is, and a copyright holder has a right to any and
all income from said product for a minimum of 50 years in most
countries and possibly longer if he or she renews the copyrights
frequently. Therefore just because Shades of Doom is going on fourteen
years or so doesn't mean it is old junk and a punk can now legally
crack it if he or she wants to.

As a list moderator I'm telling you to stop spouting of garbage like
that below or I will whole heartedly boot you from the list. I'm
really getting sick of your crap, and its time either you straighten
up or hit the road. Consider yourself warned.



On 9/19/14, shaun everiss sm.ever...@gmail.com wrote:

shades1 may have been cracked but that version is so old now, again
its old junk now, the new system is account based and more secure.


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Re: [Audyssey] Anyone playing Puppet nightmares?

2014-09-21 Thread Paul Lemm
Thanks Dark

I haven't played the game in a while , but will give it ago to take a look
at the changes

Paul Lemm

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Thursday, September 18, 2014 6:55 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Anyone playing Puppet nightmares?

I realized the other day that I wasn't playing a browser game regularly and
that none of the new ones I found kept my interest precisely, so I've gone
back to give this one another try.

There have been some recent layout changes in the game which, while not
actually necessary for access do make life easier. For example now all the
items have lnks on where tofind them and what they can be used for rather
than having to traul the long item lists, Equipment now his categories for
shops and again a much easier display also soul puppet stats have a much
nicer display system too. 

Probably the biggest change I've noticed is that now all the top menues are
hidden by default meaning you no longer have a huge sprawling page to
navigate through, (particularly now that most of the item lists are gone and
you just have linked pages instead). 

Oh, and battle is much quicker too sinse your creatures no longer do nothing
if not given an action, they default to a standard attack, meaning that you
can just hit the execute button while grinding. 

There are more important game changes of course, like now you can play after
episode 5 and encounter more enemies, dungeons are also smaller meaning less
grinding and more fun bos fights, but in a way it's the layout changes I
like sinse they just make what was initially quite a complex game to
navigate all the easier.

So, if you fancy having a try at an evil and twisted version of pokemon, go
and http://www.puppetnightmares.com/index.php?sh=23512

?

If you want some help, I'm Dark in the game, though asking on player chat is
also a good idea sinse the community is very friendly too.

More information on the audiogames.net Db page is here
http://www.audiogames.net/db.php?id=Puppet+nightmares

?

Take them to the refirbished chamber that was once bad!
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Re: [Audyssey] Mountain Zuma's Return.

2014-09-21 Thread Thomas Ward
Hi Ishan,,

There isn't a URL, because the game isn't real. Its called a joke. You
need to learn not to take everything so seriously.

On 9/21/14, ishan dhami ishan1dha...@gmail.com wrote:
 but where is the URL?
 Thanks
 Ishan


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Re: [Audyssey] Mountain Zuma's Return.

2014-09-21 Thread shaun everiss

phill I havn't seen one of these in a while.

At 12:24 a.m. 21/09/2014, you wrote:

Mountain Zuma's Return.
In this fast action, classic side-scroller, you Are Thomas Zuma, a 
daring treasure hunter, willing to risk everything to recover the 
long lost game of Montezuma's Return.
His mission will not be an easy one. He must face many difficult 
problems, such as missing disks, crashing computers, messy divorce, 
over charging on his credit cards, spending too much time killing 
zombies in a swamp, and avoiding law suit wielding lawyers.


We know with patients and fortitude, Zuma will overcome all 
difficulties and return!




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Re: [Audyssey] Mountain Zuma's Return.

2014-09-21 Thread Bryan Peterson

It was a joke.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: ishan dhami

Sent: Saturday, September 20, 2014 10:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mountain Zuma's Return.

but where is the URL?
Thanks
Ishan

On 9/20/14, Jacob Kruger ja...@blindza.co.za wrote:
As long as there's never going to be a game implementing someone else 
who's


surname is Zuma, and who definitely is interested in mountains..of
money, corruption, multiple women, etc. etcsmile

(local (South African) joke - not!!!)

LOL!

Jacob Kruger
Blind Biker
Skype: BlindZA
...Roger Wilco wants to welcome you, to the space janitor's closet...

- Original Message -
From: Phil Vlasak phi...@bex.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 20, 2014 2:24 PM
Subject: [Audyssey] Mountain Zuma's Return.



Mountain Zuma's Return.
In this fast action, classic side-scroller, you Are Thomas Zuma, a daring

treasure hunter, willing to risk everything to recover the long lost game

of Montezuma's Return.
His mission will not be an easy one. He must face many difficult 
problems,


such as missing disks, crashing computers, messy divorce, over charging 
on


his credit cards, spending too much time killing zombies in a swamp, and
avoiding law suit wielding lawyers.

We know with patients and fortitude, Zuma will overcome all difficulties
and return!



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Re: [Audyssey] status of entombed?

2014-09-21 Thread shaun everiss

No idea.
today since I do have paypal now, I put in 2 bucks to get the 
unlockable code for the drunkard but thats it.

Actually been a bit naughty, I have not tried to play this for a while.
I have never got that far though.

At 01:44 a.m. 21/09/2014, you wrote:
Does anybody know what the official status of entombed is? I know 
not much has happened development wise in a long time. Is it 
abandoned, or does the dev still have plans for it? Is it in limbo? 
Is there any official notice at all?


Thanks,
John
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Re: [Audyssey] games we'd like to play: musical chairs

2014-09-21 Thread shaun everiss
Hmmm as I understand it, if you were the last one on a chair you were 
out that is if you were last one to sit.
every round the chairs were reduced till only 1 was left, or in some 
cases none, that last person won the entire game.

However I never enjoyed it really that much.
As a computer game, I am really not sure how you would make it really 
that good.

It would be simple and rubbishy to see the best.
some sort off randomised timer maybe, for the music, and then you 
would hit left arrow or right try to get a chair in say 10 seconds or 
something,
every round a chair could go and you would have less time till 
everything stopped.

However beyond that point I don't know what the replay value would be.
It'd be a good oncer but then I would probably delete it.

At 08:39 a.m. 21/09/2014, you wrote:

Hi all
Here is a new game concept for those of you who are studying bgt or another
game  programming  language.
First a bit of background.
When I was a kid, I loved to  play a game with my friends called musical
chairs when we have a party.
Musical chairs is a typical party game.
If memory serves the minimum number of people must be five.
Let's say 8 people is playing.
Then 7 chairs are placed in a room.
Then music is turned on.
When I was a kid, we used fast and lively music like bluegrass music.
Each person must find a chair and sit on it as quickly as possible.
When the music stops, the person that is not seated on a chair is the loser.
I'm not sure what the rule then is: If that person should not play in the
next round.
I played  musical chairs years ago.
I cannot remember  what the rule then is.
this is how I envision musical chairs as  an audio game.
I would place musical chairs in the arcade category.
AS  soon as the music plays, the player runs in the room by holding down an
arrow key.
Hold down left arrow to run left, up arrow to run ahead, down arrow to run
backwards etc.
All the chairs will make the same sound: either a voice saying chair or a
sound that is easily identified with a chair.
The other character's in this game concept are computer characters or bots
also  trying to find a chair as soon as possible.
As soon as the player finds the chair he must center the sound of the chair
in the center of the sound field by walking  with the arrow keys until the
chair's sound is centred.  he must sit on it by pressing a tricky key combo
like windows key plus  alt plus  shift plus control plus  up arrow.
If the music stops the  character's name will be announced  who is not
seated on a chair, either the player or a bot.
If the player is seated, an applause is heard.
If the player is not seated on a chair the moment the music stops  a buzzer
is heard.
If the player is seated on a chair  when the music stops, the player is then
taken to  a bonus game likecandy hunt where the player runs in the room
with the arrow keys and pick up  different kinds of  candy as much as
possible within a given time.
Candy like lickerish, toffees, nickerballs etc.
If the player is not seated on  a chair when the music stops, obviously the
player does not qualify for the bonus game.
What do you think of this concept?
Bfn
NIcol


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Re: [Audyssey] status of entombed?

2014-09-21 Thread shaun everiss

no dark his servers are still up.
I have just donated and got the unlockable code.

At 02:02 a.m. 21/09/2014, you wrote:
I heard from jason alan recently. He said he might be interested in 
fixing a few of the glaring bugs but then moving on to another game, 
but all this of course depends upon time. He was working part time 
when he wrote Entombed, where as now he has two jobs and three 
children. Still I wouldn't be surprised if we see more from him in the future.


After all, the game certainly isn't abandoned as in abandonware.

All the best,

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - From: john jpcarnemo...@gmail.com
To: gamers@audyssey.org
Sent: Saturday, September 20, 2014 2:44 PM
Subject: [Audyssey] status of entombed?


Does anybody know what the official status of entombed is? I know 
not much has happened development wise in a long time. Is it 
abandoned, or does the dev still have plans for it? Is it in limbo? 
Is there any official notice at all?


Thanks,
John
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Re: [Audyssey] Anyone playing Puppet nightmares?

2014-09-21 Thread Joshua Tubbs
I’m playing again, and just got to episode 2 for the first time. I completed 
episode one sometime before, but after the ending of episode 1 I had to replay 
it due to new content, and the ending also appeared to have been rewritten.
On another topic about the interface: Where can I find skill items? I bought 
two skill items and can’t find them in either items or equipment. I’m 
struggling with the Cultest  Gathering boss in Onyx City so any skills I can 
get would be nice.
 On Sep 21, 2014, at 10:22 AM, Paul Lemm paul.le...@sky.com wrote:
 
 Thanks Dark
 
 I haven't played the game in a while , but will give it ago to take a look
 at the changes
 
 Paul Lemm
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Thursday, September 18, 2014 6:55 AM
 To: Gamers@audyssey.org
 Subject: [Audyssey] Anyone playing Puppet nightmares?
 
 I realized the other day that I wasn't playing a browser game regularly and
 that none of the new ones I found kept my interest precisely, so I've gone
 back to give this one another try.
 
 There have been some recent layout changes in the game which, while not
 actually necessary for access do make life easier. For example now all the
 items have lnks on where tofind them and what they can be used for rather
 than having to traul the long item lists, Equipment now his categories for
 shops and again a much easier display also soul puppet stats have a much
 nicer display system too. 
 
 Probably the biggest change I've noticed is that now all the top menues are
 hidden by default meaning you no longer have a huge sprawling page to
 navigate through, (particularly now that most of the item lists are gone and
 you just have linked pages instead). 
 
 Oh, and battle is much quicker too sinse your creatures no longer do nothing
 if not given an action, they default to a standard attack, meaning that you
 can just hit the execute button while grinding. 
 
 There are more important game changes of course, like now you can play after
 episode 5 and encounter more enemies, dungeons are also smaller meaning less
 grinding and more fun bos fights, but in a way it's the layout changes I
 like sinse they just make what was initially quite a complex game to
 navigate all the easier.
 
 So, if you fancy having a try at an evil and twisted version of pokemon, go
 and http://www.puppetnightmares.com/index.php?sh=23512
 
 ?
 
 If you want some help, I'm Dark in the game, though asking on player chat is
 also a good idea sinse the community is very friendly too.
 
 More information on the audiogames.net Db page is here
 http://www.audiogames.net/db.php?id=Puppet+nightmares
 
 ?
 
 Take them to the refirbished chamber that was once bad!
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Re: [Audyssey] Mountain Zuma's Return.

2014-09-21 Thread Jacob Kruger
His original message was a joke post about an imaginary game, and I was just 
referring to the second part of the name, Zuma, which is a well known 
surname this side of the world...smile


Jacob Kruger
Blind Biker
Skype: BlindZA
...Roger Wilco wants to welcome you, to the space janitor's closet...

- Original Message - 
From: ishan dhami ishan1dha...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 21, 2014 6:24 AM
Subject: Re: [Audyssey] Mountain Zuma's Return.



but where is the URL?
Thanks
Ishan

On 9/20/14, Jacob Kruger ja...@blindza.co.za wrote:
As long as there's never going to be a game implementing someone else 
who's


surname is Zuma, and who definitely is interested in mountains..of
money, corruption, multiple women, etc. etcsmile

(local (South African) joke - not!!!)

LOL!

Jacob Kruger
Blind Biker
Skype: BlindZA
...Roger Wilco wants to welcome you, to the space janitor's closet...

- Original Message -
From: Phil Vlasak phi...@bex.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 20, 2014 2:24 PM
Subject: [Audyssey] Mountain Zuma's Return.



Mountain Zuma's Return.
In this fast action, classic side-scroller, you Are Thomas Zuma, a 
daring


treasure hunter, willing to risk everything to recover the long lost 
game


of Montezuma's Return.
His mission will not be an easy one. He must face many difficult 
problems,


such as missing disks, crashing computers, messy divorce, over charging 
on


his credit cards, spending too much time killing zombies in a swamp, and
avoiding law suit wielding lawyers.

We know with patients and fortitude, Zuma will overcome all difficulties
and return!



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Re: [Audyssey] games we'd like to play: musical chairs

2014-09-21 Thread Thomas Ward
Hi,

Yeah, I think an audio game based on Musical Chairs would be pretty
lame all things considered. I don't consider Musical Chairs all that
fun to begin with when actually playing it at a party etc, and it
would be even less fun as a computer game because there wouldn't be
much to do besides listen to the music and press a key to sit down as
quick as possible when the music stops. Its just one of those games
better played in person than it would be on a computer.

As it so happens I can think of a number of party games that could be
adapted into audio games that would be a lot more fun and have more
replay value than Musical Chairs. There is always the old classic Pin
the Tail on the Donkey which requires the player to be blind folded
and would be well suited for an audio game. A simple game like darts
could be fun because you would attempt to throw a dart into the center
of the target. There are other party games like horse shoes, ring
toss,  etc which could easily be made into audio games that would be
more fun and interesting.


On 9/20/14, shaun everiss sm.ever...@gmail.com wrote:
 Hmmm as I understand it, if you were the last one on a chair you were
 out that is if you were last one to sit.
 every round the chairs were reduced till only 1 was left, or in some
 cases none, that last person won the entire game.
 However I never enjoyed it really that much.
 As a computer game, I am really not sure how you would make it really
 that good.
 It would be simple and rubbishy to see the best.
 some sort off randomised timer maybe, for the music, and then you
 would hit left arrow or right try to get a chair in say 10 seconds or
 something,
 every round a chair could go and you would have less time till
 everything stopped.
 However beyond that point I don't know what the replay value would be.
 It'd be a good oncer but then I would probably delete it.

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Re: [Audyssey] games we'd like to play: musical chairs

2014-09-21 Thread Jacob Kruger

Heavy metal version of musical chairs?

Mosh pit on a small dance floor..?

And, you lose each round if you're on the ground/floor when they switch 
music over to Justin Bieber, since it means you then can't run off dance 
floor fast enough..?


smile

Jacob Kruger
Blind Biker
Skype: BlindZA
...Roger Wilco wants to welcome you, to the space janitor's closet...

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 21, 2014 4:44 PM
Subject: Re: [Audyssey] games we'd like to play: musical chairs



Hi,

Yeah, I think an audio game based on Musical Chairs would be pretty
lame all things considered. I don't consider Musical Chairs all that
fun to begin with when actually playing it at a party etc, and it
would be even less fun as a computer game because there wouldn't be
much to do besides listen to the music and press a key to sit down as
quick as possible when the music stops. Its just one of those games
better played in person than it would be on a computer.

As it so happens I can think of a number of party games that could be
adapted into audio games that would be a lot more fun and have more
replay value than Musical Chairs. There is always the old classic Pin
the Tail on the Donkey which requires the player to be blind folded
and would be well suited for an audio game. A simple game like darts
could be fun because you would attempt to throw a dart into the center
of the target. There are other party games like horse shoes, ring
toss,  etc which could easily be made into audio games that would be
more fun and interesting.


On 9/20/14, shaun everiss sm.ever...@gmail.com wrote:

Hmmm as I understand it, if you were the last one on a chair you were
out that is if you were last one to sit.
every round the chairs were reduced till only 1 was left, or in some
cases none, that last person won the entire game.
However I never enjoyed it really that much.
As a computer game, I am really not sure how you would make it really
that good.
It would be simple and rubbishy to see the best.
some sort off randomised timer maybe, for the music, and then you
would hit left arrow or right try to get a chair in say 10 seconds or
something,
every round a chair could go and you would have less time till
everything stopped.
However beyond that point I don't know what the replay value would be.
It'd be a good oncer but then I would probably delete it.


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Re: [Audyssey] another question of entombed.

2014-09-21 Thread dark
Also, I'll add make sure you have defeated all monsters on every floor 
before going down even if you find the staircase early on, sinse that way 
you can always be certain your characters are high enough level to take on 
what is below.


with quests, also note that the text of the quest will tell you how 
difficult it is. If your told that a monster is forming a force to attack 
the town, you can guarantee they're going to be an extra tough fight.


all the best,

Dark. 



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Re: [Audyssey] Anyone playing Puppet nightmares?

2014-09-21 Thread dark

Hi paul.

if you haven't played for a while you might also find you need to go back 
and either finish episode 1 or start it and then get a game over, sinse 
there was a point last year when the episodes got a major rewrite and it was 
necessary for all players to at least begin episode 1 again.


I actually used this as a chance to go through the first episode on 
nightmare difficulty, but the choice is up to you.


All the best,

dark. 



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Re: [Audyssey] Anyone playing Puppet nightmares?

2014-09-21 Thread dark

Hi Joshua.

though they're called skill items what they actually are are skills. When 
you get one either through buying it in one of the skill shops or finding it 
in a dungeon you'll be told which of your creatures got the skill. 
Alternatively, if you have creatures of level 50 or higher you can buy 
skills for your skill book which you can then assign to creatures of higher 
level on their puppet's info page.


hth.

Good luck with the cculteists.

All the best,

Dark. 



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Re: [Audyssey] games we'd like to play: musical chairs

2014-09-21 Thread Scott Chesworth
When virtual reality gets cheap enough, I'd while away hours playing this! lol

On 9/21/14, Jacob Kruger ja...@blindza.co.za wrote:
 Heavy metal version of musical chairs?

 Mosh pit on a small dance floor..?

 And, you lose each round if you're on the ground/floor when they switch
 music over to Justin Bieber, since it means you then can't run off dance
 floor fast enough..?

 smile

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 ...Roger Wilco wants to welcome you, to the space janitor's closet...

 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, September 21, 2014 4:44 PM
 Subject: Re: [Audyssey] games we'd like to play: musical chairs


 Hi,

 Yeah, I think an audio game based on Musical Chairs would be pretty
 lame all things considered. I don't consider Musical Chairs all that
 fun to begin with when actually playing it at a party etc, and it
 would be even less fun as a computer game because there wouldn't be
 much to do besides listen to the music and press a key to sit down as
 quick as possible when the music stops. Its just one of those games
 better played in person than it would be on a computer.

 As it so happens I can think of a number of party games that could be
 adapted into audio games that would be a lot more fun and have more
 replay value than Musical Chairs. There is always the old classic Pin
 the Tail on the Donkey which requires the player to be blind folded
 and would be well suited for an audio game. A simple game like darts
 could be fun because you would attempt to throw a dart into the center
 of the target. There are other party games like horse shoes, ring
 toss,  etc which could easily be made into audio games that would be
 more fun and interesting.


 On 9/20/14, shaun everiss sm.ever...@gmail.com wrote:
 Hmmm as I understand it, if you were the last one on a chair you were
 out that is if you were last one to sit.
 every round the chairs were reduced till only 1 was left, or in some
 cases none, that last person won the entire game.
 However I never enjoyed it really that much.
 As a computer game, I am really not sure how you would make it really
 that good.
 It would be simple and rubbishy to see the best.
 some sort off randomised timer maybe, for the music, and then you
 would hit left arrow or right try to get a chair in say 10 seconds or
 something,
 every round a chair could go and you would have less time till
 everything stopped.
 However beyond that point I don't know what the replay value would be.
 It'd be a good oncer but then I would probably delete it.

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Re: [Audyssey] games we'd like to play: musical chairs

2014-09-21 Thread Thomas Ward
Hi Jacob,

Lol! That would certainly be different.


On 9/21/14, Jacob Kruger ja...@blindza.co.za wrote:
 Heavy metal version of musical chairs?

 Mosh pit on a small dance floor..?

 And, you lose each round if you're on the ground/floor when they switch
 music over to Justin Bieber, since it means you then can't run off dance
 floor fast enough..?

 smile

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 ...Roger Wilco wants to welcome you, to the space janitor's closet...

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Re: [Audyssey] a discussion on freemium games

2014-09-21 Thread Charles Rivard
Dice World, a game for iDevices does offer in-app purchases, but they are 
not necessary to play the game.  I think this is a fair practice.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Sunday, September 21, 2014 3:23 AM
Subject: [Audyssey] a discussion on freemium games



hi.

Those of you who are Simpsons fans might already know the dead Homer 
society article (or rather novellaa), on the concept of Zombie simpsons, 
ie, why the Simpsons is no longer where it was and what it might be 
devolving into, (If you don't know it and are a simpsons fan i definitely 
suggest giving it a read, sinse at the same time it manages to be both 
highly readable and entertaining and extremely well researched).


However, checking out that article again I notice that the webmaster has 
written a similarly in depth treatment of The Simpsons Tapped out game on 
Android which may be found here http://deadhomersociety.com/tapped-in/ I 
am %90 certain that this game is inaccessible, however Why have I posted 
this in General game discussion? Because the discussion of The Tapped out 
simpsons game goes into heavy detail on the concept of Freemium games, 
that is games that are essentially free to download and play but have a 
premium currency that is used to buy certain features or expantions in the 
game, especially I might add for these sorts of games that fall somewhere 
between resource management and a slot machine.


I found the comparison of these to gambling and the idea that their 
ultimate aime is too get you into a state where you lose money quite 
worrying, however I have noticed such tendencies myself in games from the 
defunct Legend of Zork (cryticized as a payment system disguised as a 
game), to Epical gladiators, and possibly some of the Storm8 titles, games 
that exist more for the repetitive task than anything else.


Of course, such a thing is a sliding scale, and a game like Puppet 
Nightmares or even a time management style game like Solara isn't guilty 
of all the same shabby tricks, for example spending of premium currency 
with no confirmation that Tapped out is guilty of, however I did find some 
cryticisms here quite fascinating for example the need to contribute four 
or five times the price f a standard mainstream game to unlock game 
features for essentially not much reward, indeed I have been investigating 
Lords and KNights for a db entry and I was interested to see how many of 
these cryticisms applies.


As I said, from the article it is clear that Simpsons Tapped out is a 
relatively extreme example of this form of gambling disguised as a 
computer game,but it's probably worth thinking about some of these things 
next time you considder whether to buy that extra bag of gold and just 
what the game is actually giving you in return or what it is trying to do, 
and a bit of awareness of possible abuses of a given system never hurts, 
especially with how common this idea of freemium perchices is.




Dark.

Take them to the refirbished chamber that was once bad!
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Re: [Audyssey] games we'd like to play: musical chairs

2014-09-21 Thread Bryan Peterson

Or Blue by Eiffel65. Shudder...



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Thomas Ward

Sent: Sunday, September 21, 2014 10:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] games we'd like to play: musical chairs

Hi Jacob,

Lol! That would certainly be different.


On 9/21/14, Jacob Kruger ja...@blindza.co.za wrote:

Heavy metal version of musical chairs?

Mosh pit on a small dance floor..?

And, you lose each round if you're on the ground/floor when they switch
music over to Justin Bieber, since it means you then can't run off dance
floor fast enough..?

smile

Jacob Kruger
Blind Biker
Skype: BlindZA
...Roger Wilco wants to welcome you, to the space janitor's closet...


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Re: [Audyssey] a discussion on freemium games

2014-09-21 Thread dark

Hi charlse.

The point however of the article was that resource management games like the 
Simpsons Tapped in were using slot machine tricks in order to hook players 
into paying, for example increasing the amount of time needed to play the 
game by tapping round the screen without actually need to think, and also 
making the extra resource and needed buildings extremely expensive relative 
to similarly priced mainstream games and only affordable with the custom 
currency.


It was actually making the point that none of this was needed! but all the 
factors were calculated enough to make people spend money like on a slot 
machine, rather than as inherent part of the game, indeed the conclusion of 
the article was that certain freemium practices weren't games any longer but 
were much closer to gamling.


That is why the need to play idea doesn't quite cover things.

All the best,

Dark. 



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Re: [Audyssey] a discussion on freemium games

2014-09-21 Thread Charles Rivard
I think I see the point of the article.  Customers should be told, right up 
front, what they are going to encounter.  In a sense, the game companies are 
trying to get your money by having you play in such a way as to unknowingly 
give it to them, and are, to a point, ripping you off by not giving you much 
for your money even if you are aware of what you're spending.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 21, 2014 5:24 PM
Subject: Re: [Audyssey] a discussion on freemium games



Hi charlse.

The point however of the article was that resource management games like 
the Simpsons Tapped in were using slot machine tricks in order to hook 
players into paying, for example increasing the amount of time needed to 
play the game by tapping round the screen without actually need to think, 
and also making the extra resource and needed buildings extremely 
expensive relative to similarly priced mainstream games and only 
affordable with the custom currency.


It was actually making the point that none of this was needed! but all 
the factors were calculated enough to make people spend money like on a 
slot machine, rather than as inherent part of the game, indeed the 
conclusion of the article was that certain freemium practices weren't 
games any longer but were much closer to gamling.


That is why the need to play idea doesn't quite cover things.

All the best,

Dark.

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Re: [Audyssey] games we'd like to play: musical chairs

2014-09-21 Thread Phil Vlasak

Hi Bryan,
Do you remember my old DOS game Snype hunt?
The theme song was, My Console by: 
Eiffel 65.

I still hope to do a Windows version some day.
Phil
 

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 21, 2014 4:47 PM
Subject: Re: [Audyssey] games we'd like to play: musical chairs


Or Blue by Eiffel65. Shudder...


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[Audyssey] boat simulator bus sim, and truck driving simulators

2014-09-21 Thread Josh Kennedy

hi

is anyone playing the new star-flare audio game for the pc, how about 
the truck driver simulator that lets you turn on and off the fan and 
stuff? and the bus simulator and the boat simulator? I like those games.



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Re: [Audyssey] games we'd like to play: musical chairs

2014-09-21 Thread Bryan Peterson

Never played it.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Phil Vlasak

Sent: Sunday, September 21, 2014 6:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] games we'd like to play: musical chairs

Hi Bryan,
Do you remember my old DOS game Snype hunt?
The theme song was, My Console by:
Eiffel 65.
I still hope to do a Windows version some day.
Phil


- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 21, 2014 4:47 PM
Subject: Re: [Audyssey] games we'd like to play: musical chairs


Or Blue by Eiffel65. Shudder...


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Re: [Audyssey] games we'd like to play: musical chairs

2014-09-21 Thread Josh Kennedy

if snipe hunt is simple maybe you could do it in bgt?

On 9/21/2014 8:24 PM, Phil Vlasak wrote:

Hi Bryan,
Do you remember my old DOS game Snype hunt?
The theme song was, My Console by: Eiffel 65.
I still hope to do a Windows version some day.
Phil


- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 21, 2014 4:47 PM
Subject: Re: [Audyssey] games we'd like to play: musical chairs


Or Blue by Eiffel65. Shudder...


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[Audyssey] Snype Hunt, was games we'd like to play: musical chairs

2014-09-21 Thread Phil Vlasak

Hi Josh,
Snype Hunt was the reverse of Pacman, or  was like Pacman while in super 
power mode. In the game you chased after snypes and when you got close you 
caught them. If they saw you they would try to run away.
It would be like the Swamp game but where the zombies would run away from 
you and try to hide but if you got close and touched them, they would die.

I have not tried doing a game with BGT.
As I did the Pacman game with the GMA engine, I'd probly try to stick with 
that.

Phil


- Original Message - 
From: Josh Kennedy joshknnd1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 21, 2014 9:55 PM
Subject: Re: [Audyssey] games we'd like to play: musical chairs



if snipe hunt is simple maybe you could do it in bgt?



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Re: [Audyssey] a discussion on freemium games

2014-09-21 Thread dark
The other point of the article charlse that I found quite interesting, was 
the fact that a lot of those styles of games that have you check in 
occasionally, do a bit of mindless clicking for experience and go back are 
closer to the mechanical process of a slot machine, than a true resource 
management game where your actively thinking about the world and where to 
put things, that the game has gone more into generating cash by actively 
encouraging you to spend time through mindless clicking than to give you a 
serious challenge and entertinament.


I've certainly seen my share of games that have nothing in gameplay but 
dayly clicks and yet have custom currencies and very expensive purchices 
that do not a lot but increase time.


Of course this isn't to say all games are like That. Solara has it's share 
of tactics, as well as lots of fun stuff like described artwork, stories and 
dayly challenges that have nothing to do with making you pay for Esper, but 
as I said I've seen far too many games that don't have these factors.


I've been recently trying out Lords and knights, and while it undoubtedly 
has a major element of resource management and pvp for those who are 
interested in such, it also does have some of the hallmarks of this style of 
play, for example going back every so often and needing just to click a few 
buttons to get your in game resources, as well as some pretty pointless uses 
for gold, though Lords and Knights is still very up front about when you are 
and aren't needing to use paid currency.



Beware the greu1

Dark. 



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Re: [Audyssey] boat simulator bus sim, and truck driving simulators

2014-09-21 Thread Charles Rivard
I'm not, but more info would of interest.  What is the name of each game, 
where can I get them, and for how much??  Thanks.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Josh Kennedy joshknnd1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 21, 2014 7:25 PM
Subject: [Audyssey] boat simulator bus sim, and truck driving simulators



hi

is anyone playing the new star-flare audio game for the pc, how about the 
truck driver simulator that lets you turn on and off the fan and stuff? 
and the bus simulator and the boat simulator? I like those games.



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Re: [Audyssey] Snype Hunt, was games we'd like to play: musical chairs

2014-09-21 Thread dark
Or just include a new mode to superdog's bone hunt where some evil 
necromancer turns up and does an animate skeletons spell on those bones so 
poor old superdog has some running on his paws :D.


Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - 
From: Phil Vlasak phi...@bex.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 22, 2014 3:08 AM
Subject: [Audyssey] Snype Hunt, was games we'd like to play: musical chairs



Hi Josh,
Snype Hunt was the reverse of Pacman, or  was like Pacman while in super 
power mode. In the game you chased after snypes and when you got close you 
caught them. If they saw you they would try to run away.
It would be like the Swamp game but where the zombies would run away from 
you and try to hide but if you got close and touched them, they would die.

I have not tried doing a game with BGT.
As I did the Pacman game with the GMA engine, I'd probly try to stick with 
that.

Phil


- Original Message - 
From: Josh Kennedy joshknnd1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 21, 2014 9:55 PM
Subject: Re: [Audyssey] games we'd like to play: musical chairs



if snipe hunt is simple maybe you could do it in bgt?



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