Re: [Audyssey] kerkerkruip

2014-10-11 Thread dark

Hi Waine.

There are literally thousands of interactive fiction games because new ones 
are being written all the time. that was why I suggested 
http://www.microheaven.com/IFGuide/IFGuide.pl?step=6c=0 because it gives 
some ideas for games and some good descriptions of ones to try for beginning 
if players.


You can find lots of stuff on the interactive fiction archive, 
http://www.ifarchive.org/, however there the games don't have reviews or any 
information about them so your best off checking somewhere, reading 
descriptions and reviews and going from there.


I usually use a site called  baf's guide to the interactive fiction archive 
to look for games sinse they have individual pages for each game with links 
to reviews and solutions, but they seem to be down at the moment which is 
annoying.


All the best,

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - 
From: wayne17a wayne...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 11, 2014 2:35 AM
Subject: Re: [Audyssey] kerkerkruip



Thanks dark I downloaded filfre so where can I get games or is that books
and I am using system access for my screen reader and again thanks and 
sorry

for sounding stupid but this is all new to me

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, October 10, 2014 10:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] kerkerkruip

Hi Wayne.
There are no specific guides to interactive fiction for blind/vi users,
however there are several general if guides, and sinse If is inherently
accessible anyway as all your doing is reading on screen text and
responding, that shouldn't be a problem.

In terms of software, all you need is an interpreter and the game files.
Interactive fiction games are like music files and you play them in an
interpreter program just like you'd use Winamp, Windows media player,
itunes, Vlc player or whatever to play your music files.

For what interpreter you need, that depends firstly on what format of game
your looking at playing, and secondly what screen reader you have. some
people find the Filfre interpreter helpful, (I don't have the address on 
me
but there is a page for it on audiogmaes.net), which can run Zcode or 
Glulks
format games, I personally prefer win frotz and win glulks as I said, 
again,
all of these have audiogames.net database entries so go and check there 
for

more information.

Once you have the file and the interpreter, it's just a question of 
reading
the text and responding with what you type into the interpreter. 
interactive

fiction are basically interactive stories that repsond to commands in
truncated sentences, so the commands are realtively easy, stuff like get
sword, light lantern, directions such as north and south etc.

For a general guide see
http://www.microheaven.com/IFGuide/IFGuide.pl?step=6c=0 for instance.

The site is a little dated but it explains all about what interactive
fiction is, and how to play it, though as I said for interpreters you
probably will want to investigate some alternatives.

Sorry if this is a little scatty, I am not in a very awake state at the
moment due to sleeping badly last night, if you have any other questions
please ask.

Hth.

Dark.

Take them to the refirbished chamber that was once bad!


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Re: [Audyssey] interactive fiction games question

2014-10-11 Thread dark

Hi Tom.

I'm actually surprised that there aren't more tactical text rpgs for this 
reason, sinse while I know interactive fiction traditionalists have a real 
downer on rpg mechanics, I'm surprised other people haven't done more.


Then again, if you look at the resurgence of things like gamebooks for 
systems like Iphone there is actually more going on, it's just a shame that 
systems like canvasing or use of other image components like unity often 
make  purely text based games inaccessible even on platforms like Ios where 
theoretically all text should work.


I'd myself love to see a modern version of Eamon, perhaps with some extra 
commands such as talk, which could create purely rpg based outings and to 
which people could contribute more gmes.


All the best,

Dark. 



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Re: [Audyssey] interactive fiction games question

2014-10-11 Thread dark

Hi Tom.

I take your point regarding Inform, but after all inform was never meant to 
be used to create rpgs and their objects in the first place. You wouldn't 
find a class to create a multiple headed monster rather than a generic 
animal because in most inform games even if the game's writer wanted such a 
monster the function it'd be performing would essentially be a simple and 
animalistic one, you wouldn't actually have to fight and defeat it for 
example.


Leaving aside your comments about kiddy languages I take your point on C++ 
letting you define your own objects and classes, however equally I do think 
it would be possible to create a text rpg creation system which had enough 
predefined objects and classes for people to play with and create a fun 
game.


This is one reason Eamon became so popular, sinse the basic program had most 
things defined, weapons, armor, spells, a class for monsters, routines to 
handle healing items lights etc. unfortunately Eamon was lacking some 
fundamentals which meant most eamon authors also had to fiddle in basic to 
do things like have talking npcs, however I don't think it'd take much to 
define what was needed to create an actual rpg system, and create ffective a 
text rpg maker, particularly sinse many of the limitations the Eamon system 
had at the time such as needing to only have 250 character long room 
descriptions and having to tie effects (extra peaces of text), to those 
descriptions if you wanted them longer.


Of course, for an experienced programmer creating an rpg would essentially 
be only a slightly more complex business than creating say a game of 
monopoly, however sinse manifestly not everybody has studdied programming 
for years, it'd be nice if there was some sort of workable rpg creation 
system, sinse if you break an rpg down into components you don't need much 
to create an engaging game considdering that what most of what you'll be 
doing will be writing text descriptions for the objects you've created.


All the best,

Dark.


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Re: [Audyssey] amusement park rides we remember - Re: suggestionfor park boss

2014-10-11 Thread Lisa Hayes

What does this messagfe mean/
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Danielle Antoine singingmywa...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2014 4:11 PM
Subject: Re: [Audyssey] amusement park rides we remember - Re: suggestionfor 
park boss




Hmmm. Neat. FunnyFAQ too.


On 10/10/14, Lisa Hayes lhay...@internode.on.net wrote:

Cara These sound wonderful rides by heavens they do wow.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message -
From: Cara Quinn caraqu...@caraquinn.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2014 11:09 AM
Subject: Re: [Audyssey] amusement park rides we remember - Re: 
suggestionfor


park boss



There is a ride I just went on last month on Pikes Peak, called The
Terror-dactyl.

It is at the top of a 700 foot deep canyon with a river at the bottom.

You and another person sit in a pair of connected seats side by side,
which are at the top of one edge of the canyon.

You are only held in by a very thin harness. They then remove the floor
from beneath you both and slowly tilt your seats down so you are now
facing straight down the canyon wall, and you are only held in at this
point, by your harness.

I love these sorts of rides and trust me, it is pretty scary at this
point, even if you cannot see. ;)

Finally they count down from three to 1 and release you. You fall 
straight


down the canyon wall and swing out to the center of the canyon and 
onward


toward the other side. You then begin to drift into a spin and swing
backward toward the canyon wall where you started and so on.

The seats swing on a single cable, so you continue to spin as you swing.

The zero G is like nothing I've experienced so far and I have gone on
every zero G ride I can find. :)

Once the ride calms down, it is actually amazingly graceful and 
beautiful.


It's like you are flying and gently twirling in a dream. You are 
basically


out in close to complete nothingness. It's also really cool as you can
hear the river a long way off below you. It is about 2 or 3 hundred feet
below you and you can hear it flowing as you swing above it. It is
awesome! :)

There is also a ride in Vegas which I plan on trying which has you jump
off of a platform 850 feet above the ground. You are in a harness and 
jump


straight down the side of the stratosphere. So it's like BASE jumping or
bungee jumping on steroids. :)

You go all the way to the ground so it is quite a lot of zero G.

I'm looking forward to it!

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Oct 10, 2014, at 6:31 AM, Thomas Ward thomasward1...@gmail.com
wrote:

Hi Charles,

Better you than me. The vomit comet gets the name for a reason because
almost everyone who goes through that part of training upchucks. Since
I don't like getting sick I'd prefer to stay far away from anything
with that kind of rep.



On 10/10/14, Charles Rivard wee1s...@fidnet.com wrote:

Although I like bumper cars, I would like them even better if I could
see
where I was headed.  Bash!  Bash!  Bash!  The same with bumper boats.

During astronaut training, they ride what they refer to as the vomit
comet.  I'd like to experience that bit of weightlessness.

---
Be positive!  When it comes to being defeated, if you think you're
finished,

you! really! are! finished!


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Re: [Audyssey] montezuma's revenge

2014-10-11 Thread dark

Hi Tom.

Actually for amusement value some people have created Zcode versions of 
classic games such as joust, Tetris and space invaders. They're pretty 
funny, although not very playable in a serious way.


Unfortunately with baf's guide down I can't find them quickly, which is 
annoying, but they are out there.


I think however the best I've played was the adventure realm of fantasy 
which was a modern eamon which combined elements from alice in wonderland, 
The Wizard of Oz, the princess bride, and Mario brothers! Having princess 
toadstool wielding a sword smacking around the queen of hearts and bowser 
was pretty funny in a rather surreal way.


Beware the grue!

Dark. 



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Re: [Audyssey] Facebook games

2014-10-11 Thread Bogdan Muresan
Candy crush is very interesting. The bad thing is that we can not play it. I 
am not shure if there are facebook accesible games.
There was a game called cute cats and other with dogs from what I know, but 
no sounds, no interactive action. There are boring.-Original 
Message- 
From: Danielle Antoine

Sent: Saturday, October 11, 2014 2:58 AM
To: gamers@audyssey.org
Subject: [Audyssey] Facebook games

Hello All,

I have gotten several requests over the years to play games on
facebook. Do any of you play them? If so, which ones are accessible?
Right now candy Crush Saga is all the rage.

Danielle

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Re: [Audyssey] montezuma's revenge

2014-10-11 Thread Thomas Ward
Hi Dark,

Interesting. I definitely did not know that, but I guess it shouldn't
surprise me. Some people do all kinds of strange things for kicks, and
I guess why not include arcade characters etc into a text adventure,?

Besides I could see a game about Panama Joe since he is suppose to be
a legendary treasure hunter and while the mechanics etc would be
different conceptually it could work. Instead of jumping skulls,
spiders, snakes etc Panama Joe would have to fight them while
collecting jewels and other treasures. I guess it could be developed
into a serious game if one were so inclined to do that.

I could even see some classic interactive fiction traps being added
here. Such as if you didn't have a light, a torch, you could take a
wrong turn and fall into a pit or chasm. If you walk into a room with
a torch lit it would warn you about the danger and you would be at the
edge but not fall off.

Cheers!


On 10/11/14, dark d...@xgam.org wrote:
 Hi Tom.

 Actually for amusement value some people have created Zcode versions of
 classic games such as joust, Tetris and space invaders. They're pretty
 funny, although not very playable in a serious way.

 Unfortunately with baf's guide down I can't find them quickly, which is
 annoying, but they are out there.

 I think however the best I've played was the adventure realm of fantasy
 which was a modern eamon which combined elements from alice in wonderland,
 The Wizard of Oz, the princess bride, and Mario brothers! Having princess
 toadstool wielding a sword smacking around the queen of hearts and bowser
 was pretty funny in a rather surreal way.

 Beware the grue!

 Dark.


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Re: [Audyssey] montezuma's revenge

2014-10-11 Thread dark

Hi Tom.

Well a serious game with Panama joe exploring a temple could be funn, though 
it would depend upon the execution of course, sinse there are already plenty 
of games where you play Indiana Jones type characters wandering around lost 
temples solving puzzles and picking up treasure,  look at Azteca, the 
free demo game from malinche as an example.


This is where some rpg mechanic would actually help sinse it'd be far more 
fun to me to fight the snakes and spiders and animated skulls etc, than just 
have locked door and object puzzles.


I'd actually recommend you check out the Joust Zcode game, it was written by 
Andrew Plotkin and as you'd expect being by him is arather nutty. I like the 
way however you have to win by getting your creature above your opponents, 
knocking them off and then grabbing the egg which floats to different rooms. 
it's only a short little experiment but it's sort of fun for it's weerdness!


Dark. Take them to the refirbished chamber that was once bad! 



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Re: [Audyssey] JAWS 16 not working with the Playroom?

2014-10-11 Thread john
I don't have any specific info on this particular subject, but from what 
I've heard of FS I would expect that its probably there to stay.

--
From: Dennis Towne s...@xirr.com
Sent: Friday, October 10, 2014 12:01 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] JAWS 16 not working with the Playroom?

The current consensus of the Mush-Z devs is that FS needs to fix jaws,
and that they'd rather not fix something for a beta version that they
consider buggy.  Does anyone know if FS intends to fix this, or if
it's going to stay this way?

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Fri, Oct 10, 2014 at 7:43 AM, valiant8086 valiant8...@gmail.com wrote:
 Hi.
 This is a known issue. Quenton the developer of the playroom knows about 
 it.
 We're supposed to be working together to fix it, since mush z and 
 monkeyTerm
 and my speakDropbox application are all broken by the problem. MonkeyTerm
 and speakDropbox at least use the same code to speak as the playroom, and
 was also developed by quenton. Fs has explained to us how to fix it and 
 I've
 gotten a couple of test builds from Quenton, none of which have solved the
 problem as of yet. Let's hope we get it done before jaws is actually
 released. It is the professional vs. home license change that broke it. 
 The
 fact that the jaws window says jaws professional etc now is what is 
 causing
 it to not recognize jaws. I temporarily solved the problem in speakDropbox
 by allowing to force speech to be sent to jaws regardless of whether it is
 recognized as running.



 Cheers, Sent with Thunderbird 24.6.0 portable
 On 10/5/2014 10:09 AM, hayden presley wrote:

 Hi All,

 I finally downloaded the new beta of JAWS the other day, and found to my
 great irritation that upon logging into the playroom, I got no spoken
 feedback. I was wonder if anyone else has had the same issue, and if so 
 if
 they have discovered a workaround that precludes the need to use JAWS 15
 or
 earlier.


 Best Regards,

 Hayden


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Re: [Audyssey] Audiogame in developing

2014-10-11 Thread Anouk Radix
Hi Thomas, As I said to dark I think these are valid points. Perheps mailing 
the devs about this would give them some good pointers.
Greetings, Anouk,
On 10 Oct 2014, at 05:38, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Dark,
 
 I'm glad you brought this topic up as I had many of the same
 reservations about the survey while I was filling it out. Asking
 someone which game is his or her favorite might seem like a reasonable
 question to some developers, but the fact of the matter is I don't
 have a specific favorite game. I have certain favorites, and like each
 of them for different reasons. For several reasons I was not able to
 explain or articulate in the survey.
 
 Moreover there was far too much focus on the setting, characters, and
 storyline elements of the game than any kind of technical
 considerations. I personally can care less if I'm fighting vampires,
 cyborgs, or zombies as long as the game is good and enjoyable.
 However, what makes a game enjoyable are often the technical aspects
 like I'd like to recommend and was unable to do so.
 
 A case in point is on choosing an operating system. The first check
 box was for PC / Mac. By PC I assume here they meant Windows and by
 Mac I assume Mac OS, but they totally cut Linux users out of the
 voting process. Even if they chose not to develop any games for Linux
 as a Linux user I'd liked to have been able to vote upon it or have
 some say. So as a result if they choose to e-mail me about possible
 beta testing I am going to ask them point blank why Linux was not
 listed as an option as I strongly think someone needs to take them to
 task for that over sight.
 In any case like you I can't help but think they were going about this
 marketing survey the wrong way. Not sure what they were looking for,
 but I hope its not a case of x number people said they love Swamp so
 let's create a game just like Swamp kind of thing. I prefer a
 developer to use his or her imagination and create something new or
 different rather than trying to create something based on statistics
 of what customers like and don't like.
 
 Cheers!
 
 
 On 10/9/14, dark d...@xgam.org wrote:
 Hi Anouke.
 
 I've filled in their form,but to be honest I'm not convinced of the way
 they're going about things which game did you like the best? how the hell
 
 do I answer tht? There are characteristics! I liked in various games.
 
 Likewise, would you like orcs, zombies, elves etc and what setting? Really
 
 I don't care so long as the game and mechanics are interesting.
 
 it strikes me this is a very attempting to be corporate way around things,
 trying to do markit research  as opposed to just having a game idea and
 running with it, or discussing game ideas with the community.
 
 Sorry if this sounds too negative, I do appreciate anyone willing to have a
 
 stab at developing a game and I hope something comes of this, but really
 treating blind people like some sort of mice in a zoo seeing which food they
 
 like is not nice, the people say they're gamers themselves,  they might as
 well ask all other gamers across the world what sorts of games they like!
 
 Then again, I disagree with the corporate data gathering methods for
 creating things anyway, myself I'd much rather see any old thing done well
 so long as the developer/writer/director puts their all into it than
 something which is just created to tick as many boxes and appeal to as many
 
 demographics as possible!
 
 This is part of what is wrong with current Doctor who, though that is
 another topic entirely.
 
 Myself, if I were going to send out a survey, I'd probably make it a very
 broad one with questions like what sort of game mechanics interest you and
 
 Would would prefer more action or careful choice , send to a few people,
 and then read the answers and see if it gave me ideas than a rather cold do
 
 people want pirates, ninjas etc, and what individual title is most people's
 
 favourite so lets make a game similar to that
 
 Beware the grue!
 
 Dark.
 
 
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Re: [Audyssey] Audiogame in developing

2014-10-11 Thread Anouk Radix
Hi Dark, This is indeed worrying, remember something like ticonblu. I LOVE 
their voiceactors but their game interfaces are often just horrible. Sorry no 
other way to put it, especially on ios. Such a pity.
Greetings, Anouk,
On 10 Oct 2014, at 08:28, dark d...@xgam.org wrote:

 Hi Tom.
 
 Good point about the operating systems, though in their defense sinse they 
 were listing operating systems for phones such as blackberry which I don't 
 believe are the least accessible, I suspect they don't know much about vi 
 access to operating systems and that linux would even be an option. This does 
 however raise a more worrying question, sinse as you've said yourself writing 
 games for different os frequently means different code, different libraries 
 and components and what not, so given that they've listed all these different 
 operating systems some of which might or might not be accessible, what are 
 their coding skills actually in?
 
 
 I suppose they could be doing something like writing the game in something 
 very cross platform like Python, but even then it would need adapting for 
 different opterating systems.
 
 Again, I'd be much happier if these people either came and asked the 
 community directly, or at least just made a general enough form to let people 
 express actual opinions rather than tick boxes and give one word answers.
 
 aZagreus sits inside your head,
 Zagreus lives among the dead,
 Zagreus sees you in your bed,
 And eats you when you're sleeping.
 
 Zagreus at the end of days,
 Zagreus lies all other ways,
 Zagreus comes when time's a maze,
 And all of history's weeping.
 
 Zagreus taking time apart.,
 Zagreus fears the hero heart,
 Zagreus seeks the final part,
 The reward that he is reaping.
 
 Zagreus sings when all is lost,
 Zagreus takes all those he's crossed,
 Zagreus wins and all is cost,
 The hero's hearts he's keeping.
 
 Zagreus seeks the hero's ship,
 Zagreus needs the web to rip,
 Zagreus sups time at a drip,
 And life aside, he's sweeping.
 ll the best,
 
 dark. 
 
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[Audyssey] Ticon blu was: Re: Audiogame in developing

2014-10-11 Thread dark

Hi Anouk.

I have just bought Ticonblu's games on Ios with the release of their bundles 
so was interested in your comments. Thus far, from their games I've played 
the main problem I've found with their interfaces is a lack of explanation, 
and an occasional freezing bug, but nothing I'd describe as horrible.


It is true that the finger tap system to cycle objects and actions is slow, 
but I didn't find it any worse than something like Chillingham or Time 
adventures on the pc, and the main problem is the use of a single command to 
cycle menue objects and another to accept.


While there are certainly better things you could do on Ios particularly, 
like letting you run a finger across the screen to scroll the objects faster 
and double tap to accept, the slowness I  didn't find too bad, and I 
actually quite enjoyed the object finding in She Noire sinse it was far more 
interesting than just scrolling through stuff, although I do wish the 
objects you found related to the inventory and connected the story a little 
better.


Lack of correct instructions is a problem, for example in Inquisitor's 
heartbeat it seemed to move in the four directions you actually need to 
swipe with one finger in the corresponding direction not touch the screen, 
but I suspect at least some of this could be a bad translation issue.


I'd agree that The bugginess and occasional freezing is more of a pest, 
though I noticed that the first inquisitor game became less buggy after the 
update, so hopefully it'll get a fix in the future.


The only game I have a really major hassle with the interface of is audio 
speed, which to be honest I would not have bought had it not come with the 
bundle along with She noire (which I did want), and worked out cheaper, 
sinse the tracking of tilts doesn't seem good. I've heard though the 
mechanics there are sort of a universal problem whether on pc oc, mac or 
Ios, and more fixes are planned, so I'm willing to reserve judgement there 
or at least to believe that the control issue is more a problem with the 
game over all than one specific to Ios,  plus Racing games are hardly my 
favourite anyway even space themed ones.


Any thoughts?

Dark.Take them to the refirbished chamber that was once bad! 



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[Audyssey] True or False - Test Your Wits!

2014-10-11 Thread Nicol
HI all
While browsing the list of accessible I OS games on the applevis site I came
across this nice game.
Its called True or False - Test Your Wits!
Just go to the ap store on your IDevice and in the search field just type
true or false and double tap the search button 
True or False - Test Your Wits!
Is the first result that will come up.
It's a nice quiz game.
All the questions are answered  by  choosing  true or false.
Some of the levels gives you only 10 seconds to choose either true or false.
From what I have played thus far, the most levels gives you 20 seconds per
question.
There's lots of questions in lots of categories  so you won't get the same
question a second time.
The game is free but you can purchase 15 extra lives for 2 dollars and 99
cents.
Then all ads are also removed.
This game is not  on pcsgames.net and audiogames.net.
So I thought of telling you all about it.
Its fully accessible with voice over.
Bfn
Nicol


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Re: [Audyssey] True or False - Test Your Wits!

2014-10-11 Thread Charles Rivard
Although I do not like timed games when using a screen reader, I might give 
this a try.  If stuff has to be repeated due to mispronunciation, it uses 
your time up, and with only 10 to 20 seconds, you don't have much.


Also, how well does this game work on iDevices using firmware 8.0.2? 
Thanks.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Nicol nicoljaco...@telkomsa.net

To: gamers@audyssey.org
Sent: Saturday, October 11, 2014 9:11 AM
Subject: [Audyssey] True or False - Test Your Wits!



HI all
While browsing the list of accessible I OS games on the applevis site I 
came

across this nice game.
Its called True or False - Test Your Wits!
Just go to the ap store on your IDevice and in the search field just type
true or false and double tap the search button
True or False - Test Your Wits!
Is the first result that will come up.
It's a nice quiz game.
All the questions are answered  by  choosing  true or false.
Some of the levels gives you only 10 seconds to choose either true or 
false.

From what I have played thus far, the most levels gives you 20 seconds per
question.
There's lots of questions in lots of categories  so you won't get the same
question a second time.
The game is free but you can purchase 15 extra lives for 2 dollars and 99
cents.
Then all ads are also removed.
This game is not  on pcsgames.net and audiogames.net.
So I thought of telling you all about it.
Its fully accessible with voice over.
Bfn
Nicol


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Re: [Audyssey] True or False - Test Your Wits!

2014-10-11 Thread dark

Good to know, this isn't a game I've heard of.

What sort of questions does it have? does it have different categories or 
levels of difficulty of question or are they all random facts.


Take them to the refirbished chamber that was once bad! 



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Re: [Audyssey] kerkerkruip

2014-10-11 Thread Josh Kennedy
wikipedia says most interactive fiction is written in the inform 
language. followed by a smattering of games in adrift, tads, and others.


On 10/11/2014 2:59 AM, dark wrote:

Hi Waine.

There are literally thousands of interactive fiction games because new 
ones are being written all the time. that was why I suggested 
http://www.microheaven.com/IFGuide/IFGuide.pl?step=6c=0 because it 
gives some ideas for games and some good descriptions of ones to try 
for beginning if players.


You can find lots of stuff on the interactive fiction archive, 
http://www.ifarchive.org/, however there the games don't have reviews 
or any information about them so your best off checking somewhere, 
reading descriptions and reviews and going from there.


I usually use a site called  baf's guide to the interactive fiction 
archive to look for games sinse they have individual pages for each 
game with links to reviews and solutions, but they seem to be down at 
the moment which is annoying.


All the best,

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - From: wayne17a wayne...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 11, 2014 2:35 AM
Subject: Re: [Audyssey] kerkerkruip


Thanks dark I downloaded filfre so where can I get games or is that 
books
and I am using system access for my screen reader and again thanks 
and sorry

for sounding stupid but this is all new to me

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, October 10, 2014 10:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] kerkerkruip

Hi Wayne.
There are no specific guides to interactive fiction for blind/vi users,
however there are several general if guides, and sinse If is inherently
accessible anyway as all your doing is reading on screen text and
responding, that shouldn't be a problem.

In terms of software, all you need is an interpreter and the game files.
Interactive fiction games are like music files and you play them in an
interpreter program just like you'd use Winamp, Windows media player,
itunes, Vlc player or whatever to play your music files.

For what interpreter you need, that depends firstly on what format of 
game

your looking at playing, and secondly what screen reader you have. some
people find the Filfre interpreter helpful, (I don't have the address 
on me
but there is a page for it on audiogmaes.net), which can run Zcode or 
Glulks
format games, I personally prefer win frotz and win glulks as I said, 
again,
all of these have audiogames.net database entries so go and check 
there for

more information.

Once you have the file and the interpreter, it's just a question of 
reading
the text and responding with what you type into the interpreter. 
interactive

fiction are basically interactive stories that repsond to commands in
truncated sentences, so the commands are realtively easy, stuff like get
sword, light lantern, directions such as north and south etc.

For a general guide see
http://www.microheaven.com/IFGuide/IFGuide.pl?step=6c=0 for instance.

The site is a little dated but it explains all about what interactive
fiction is, and how to play it, though as I said for interpreters you
probably will want to investigate some alternatives.

Sorry if this is a little scatty, I am not in a very awake state at the
moment due to sleeping badly last night, if you have any other questions
please ask.

Hth.

Dark.

Take them to the refirbished chamber that was once bad!


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Re: [Audyssey] kerkerkruip

2014-10-11 Thread Josh Kennedy
also I looked at examples of inform6 versus inform7 and inform6 is more 
like well sort of like python in  a way.


On 10/11/2014 2:59 AM, dark wrote:

Hi Waine.

There are literally thousands of interactive fiction games because new 
ones are being written all the time. that was why I suggested 
http://www.microheaven.com/IFGuide/IFGuide.pl?step=6c=0 because it 
gives some ideas for games and some good descriptions of ones to try 
for beginning if players.


You can find lots of stuff on the interactive fiction archive, 
http://www.ifarchive.org/, however there the games don't have reviews 
or any information about them so your best off checking somewhere, 
reading descriptions and reviews and going from there.


I usually use a site called  baf's guide to the interactive fiction 
archive to look for games sinse they have individual pages for each 
game with links to reviews and solutions, but they seem to be down at 
the moment which is annoying.


All the best,

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - From: wayne17a wayne...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 11, 2014 2:35 AM
Subject: Re: [Audyssey] kerkerkruip


Thanks dark I downloaded filfre so where can I get games or is that 
books
and I am using system access for my screen reader and again thanks 
and sorry

for sounding stupid but this is all new to me

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, October 10, 2014 10:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] kerkerkruip

Hi Wayne.
There are no specific guides to interactive fiction for blind/vi users,
however there are several general if guides, and sinse If is inherently
accessible anyway as all your doing is reading on screen text and
responding, that shouldn't be a problem.

In terms of software, all you need is an interpreter and the game files.
Interactive fiction games are like music files and you play them in an
interpreter program just like you'd use Winamp, Windows media player,
itunes, Vlc player or whatever to play your music files.

For what interpreter you need, that depends firstly on what format of 
game

your looking at playing, and secondly what screen reader you have. some
people find the Filfre interpreter helpful, (I don't have the address 
on me
but there is a page for it on audiogmaes.net), which can run Zcode or 
Glulks
format games, I personally prefer win frotz and win glulks as I said, 
again,
all of these have audiogames.net database entries so go and check 
there for

more information.

Once you have the file and the interpreter, it's just a question of 
reading
the text and responding with what you type into the interpreter. 
interactive

fiction are basically interactive stories that repsond to commands in
truncated sentences, so the commands are realtively easy, stuff like get
sword, light lantern, directions such as north and south etc.

For a general guide see
http://www.microheaven.com/IFGuide/IFGuide.pl?step=6c=0 for instance.

The site is a little dated but it explains all about what interactive
fiction is, and how to play it, though as I said for interpreters you
probably will want to investigate some alternatives.

Sorry if this is a little scatty, I am not in a very awake state at the
moment due to sleeping badly last night, if you have any other questions
please ask.

Hth.

Dark.

Take them to the refirbished chamber that was once bad!


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[Audyssey] freeq?

2014-10-11 Thread Anouk Radix
Hi everyone,
Anyone played an ios game called Freeq? I saw this after the applevis podcast a 
while ago now but i never really got it owrking with my iphone 4. I have a 6 
now bu I just never seem to catch on to a signal I guess I am doing something 
wrong.
Anyone had any success with this one?
Thanks in advance,
Greetings, Anouk,
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Re: [Audyssey] Ticon blu was: Re: Audiogame in developing

2014-10-11 Thread Anouk Radix
Hi Dark, I was a big fan of the original inquisitor game (I loved the voice 
acting) havent played the others yet. I personally never got it to work on ios 
although it worked okish for me on the mac.
I have she noire on ios and GUESS that i need to disable vo with this one, this 
is never mentioned.
Some audio gets chopped off.
I can get to the first place in the game where you need to interact you need to 
seem to find objects but for the life of me i am stumped at that point, i tap 
with one finger with more fingers i double tap but nothing really seems to 
happen or change.
I had also bought it on the mac but had some major problems with htat system at 
that point maybe i should try it there.
Greetings, Anouk,
On 11 Oct 2014, at 14:57, dark d...@xgam.org wrote:

 Hi Anouk.
 
 I have just bought Ticonblu's games on Ios with the release of their bundles 
 so was interested in your comments. Thus far, from their games I've played 
 the main problem I've found with their interfaces is a lack of explanation, 
 and an occasional freezing bug, but nothing I'd describe as horrible.
 
 It is true that the finger tap system to cycle objects and actions is slow, 
 but I didn't find it any worse than something like Chillingham or Time 
 adventures on the pc, and the main problem is the use of a single command to 
 cycle menue objects and another to accept.
 
 While there are certainly better things you could do on Ios particularly, 
 like letting you run a finger across the screen to scroll the objects faster 
 and double tap to accept, the slowness I  didn't find too bad, and I actually 
 quite enjoyed the object finding in She Noire sinse it was far more 
 interesting than just scrolling through stuff, although I do wish the objects 
 you found related to the inventory and connected the story a little better.
 
 Lack of correct instructions is a problem, for example in Inquisitor's 
 heartbeat it seemed to move in the four directions you actually need to swipe 
 with one finger in the corresponding direction not touch the screen, but I 
 suspect at least some of this could be a bad translation issue.
 
 I'd agree that The bugginess and occasional freezing is more of a pest, 
 though I noticed that the first inquisitor game became less buggy after the 
 update, so hopefully it'll get a fix in the future.
 
 The only game I have a really major hassle with the interface of is audio 
 speed, which to be honest I would not have bought had it not come with the 
 bundle along with She noire (which I did want), and worked out cheaper, sinse 
 the tracking of tilts doesn't seem good. I've heard though the mechanics 
 there are sort of a universal problem whether on pc oc, mac or Ios, and more 
 fixes are planned, so I'm willing to reserve judgement there or at least to 
 believe that the control issue is more a problem with the game over all than 
 one specific to Ios,  plus Racing games are hardly my favourite anyway 
 even space themed ones.
 
 Any thoughts?
 
 Dark.Take them to the refirbished chamber that was once bad! 
 
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[Audyssey] fun trivia

2014-10-11 Thread emily

hi.

well i guess i'm allowed to post this here- because, after all, quizzes 
are games, are they not?


anyway has anyone played any quizzes on funtrivia

www.funtrivia.com

it's a really accessible quiz site, and you can take quizzes on almost 
any topic you want- make daily tournaments, and even save your score and 
play against friends.


i like playing it when i have some free time

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Re: [Audyssey] True or False - Test Your Wits!

2014-10-11 Thread Charles Rivard
I've just downloaded it.  I don't see where there are categories that you 
can choose, but there are some unlabeled buttons.  The first level shows 
that there are 8 truths and 8 lies.  To win, which I did on my first 
attempt, you have to get 8 correct.  They were general knowledge questions.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2014 10:41 AM
Subject: Re: [Audyssey] True or False - Test Your Wits!



Good to know, this isn't a game I've heard of.

What sort of questions does it have? does it have different categories or 
levels of difficulty of question or are they all random facts.


Take them to the refirbished chamber that was once bad!

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Re: [Audyssey] Ticon blu was: Re: Audiogame in developing

2014-10-11 Thread dark

Hi Anouk.

You need to turn vo off with all of the Ticon blu games, but they all self 
voice so that shouldn't be a problem, it's easy enough to tripple click 
home.


I just finished She Noire on Ios earlier today, so I can help with that.

When your told to find objects, what you need to do is track around the 
screen with one finger until you hear the object and then tap once to get 
it. You will hear a tone change from left to right and low to high as you 
move around the screen.


This is part of the gameplay and I personally rather liked it sinse it made 
you feel much more a detective, going around and looking for clues and then 
having to look closer, although there were some parts of the game where it 
got a little weerd with the plot.


You will also sometimes have to select objects to combine, but this you do 
with two fingers to cycle and then a single finger to select.


The game does have instructions, you need to three finger tap to hear them, 
but I agree they should be available in the main menu, also they could be a 
little clearer on the object finding process. Also, the audio doesn't 
actually cut off, it's just the way the files have been edited from what I 
can gather. Still, the game was fun even if a little lose in the plotting in 
parts, and I love the phrase Wait there, I might decide to arrest you 
later :D.


I'm not sure why Inquisitor isn't working for you, it went fine for me. I 
have an Iphone 5 with Ios 7 (I'll upgrade to 8 when the next version comes 
out and I can be sure it's less buggy).


You just need to tap with two fingers to cycle and a finger to select. I 
suspect the main problem was you running the games with vo, sinse you really 
can't play these with vo running.


Hth.
I've just bought all the tincon blue games sinse their bundles were on offer 
and I look forward to playing through more of them.


DArk.Take them to the refirbished chamber that was once bad! 



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Re: [Audyssey] fun trivia

2014-10-11 Thread dark

Not come across that site Emily, I'll have to have a look.

The only major trivia site I know for games is freerice at  which has 
several sorts of quizzes you can play, with each right answer donating 20 
grains of rice to the world food fund.


If this funtrivia site is accessible it should be added to the games to play 
online page over at whitestic.co.uk.

Take them to the refirbished chamber that was once bad!
- Original Message - 
From: emily fallenange...@mail.com

To: Gamers@audyssey.org
Sent: Saturday, October 11, 2014 5:22 PM
Subject: [Audyssey] fun trivia



hi.

well i guess i'm allowed to post this here- because, after all, quizzes 
are games, are they not?


anyway has anyone played any quizzes on funtrivia

www.funtrivia.com

it's a really accessible quiz site, and you can take quizzes on almost any 
topic you want- make daily tournaments, and even save your score and play 
against friends.


i like playing it when i have some free time

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Re: [Audyssey] fun trivia

2014-10-11 Thread Desiree Oudinot
I remember that site. I haven't looked at it for years.
I can't believe it's still around. I think the last time I looked at
it was in 2005 or so.

On 10/11/14, emily fallenange...@mail.com wrote:
 hi.

 well i guess i'm allowed to post this here- because, after all, quizzes
 are games, are they not?

 anyway has anyone played any quizzes on funtrivia

 www.funtrivia.com

 it's a really accessible quiz site, and you can take quizzes on almost
 any topic you want- make daily tournaments, and even save your score and
 play against friends.

 i like playing it when i have some free time

 ---
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-- 
Desiree

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Re: [Audyssey] fun trivia

2014-10-11 Thread Nicol
Thanks emily.
Will have a look at this site.
I also love quizzes.
I prefer multi-choice quizzes.
Are there any multi-choice quizzes on this site?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of emily
Sent: 11 October 2014 06:22 PM
To: Gamers@audyssey.org
Subject: [Audyssey] fun trivia

hi.

well i guess i'm allowed to post this here- because, after all, quizzes are
games, are they not?

anyway has anyone played any quizzes on funtrivia

www.funtrivia.com

it's a really accessible quiz site, and you can take quizzes on almost any
topic you want- make daily tournaments, and even save your score and play
against friends.

i like playing it when i have some free time

---
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send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Ticon blu was: Re: Audiogame in developing

2014-10-11 Thread Anouk Radix
Hi, 
No i ran it without vo but I will try it again toorrow. It was not really clear 
to me that you had to move your finger over the screen in order to home in on 
objects.
Well I ran inquisitor on my iphone 4 when it was first released in English and 
that did not go so well, the mac version went ok but that is all a long time 
ago.
I will try she noire again tomorrow and see how that goes now.
Greetings, Anouk,
On 11 Oct 2014, at 19:35, dark d...@xgam.org wrote:

 Hi Anouk.
 
 You need to turn vo off with all of the Ticon blu games, but they all self 
 voice so that shouldn't be a problem, it's easy enough to tripple click home.
 
 I just finished She Noire on Ios earlier today, so I can help with that.
 
 When your told to find objects, what you need to do is track around the 
 screen with one finger until you hear the object and then tap once to get it. 
 You will hear a tone change from left to right and low to high as you move 
 around the screen.
 
 This is part of the gameplay and I personally rather liked it sinse it made 
 you feel much more a detective, going around and looking for clues and then 
 having to look closer, although there were some parts of the game where it 
 got a little weerd with the plot.
 
 You will also sometimes have to select objects to combine, but this you do 
 with two fingers to cycle and then a single finger to select.
 
 The game does have instructions, you need to three finger tap to hear them, 
 but I agree they should be available in the main menu, also they could be a 
 little clearer on the object finding process. Also, the audio doesn't 
 actually cut off, it's just the way the files have been edited from what I 
 can gather. Still, the game was fun even if a little lose in the plotting in 
 parts, and I love the phrase Wait there, I might decide to arrest you later 
 :D.
 
 I'm not sure why Inquisitor isn't working for you, it went fine for me. I 
 have an Iphone 5 with Ios 7 (I'll upgrade to 8 when the next version comes 
 out and I can be sure it's less buggy).
 
 You just need to tap with two fingers to cycle and a finger to select. I 
 suspect the main problem was you running the games with vo, sinse you really 
 can't play these with vo running.
 
 Hth.
 I've just bought all the tincon blue games sinse their bundles were on offer 
 and I look forward to playing through more of them.
 
 DArk.Take them to the refirbished chamber that was once bad! 
 
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Re: [Audyssey] Ticon blu was: Re: Audiogame in developing

2014-10-11 Thread dark

Hi Anouk

I don't know about why inquisitor might not be working. once you start you 
should be told to tap with two fingers to select from the menu and just go 
from there.


Hope you can get it to run, it's a fun game and with the bundles on sale now 
is a good time to pick up their other stuff.


Hope you like She Noire. it had some holes but was over all more fun than 
not.


All the best,

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - 
From: Anouk Radix radix.an...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2014 8:22 PM
Subject: Re: [Audyssey] Ticon blu was: Re: Audiogame in developing



Hi,
No i ran it without vo but I will try it again toorrow. It was not really 
clear to me that you had to move your finger over the screen in order to 
home in on objects.
Well I ran inquisitor on my iphone 4 when it was first released in English 
and that did not go so well, the mac version went ok but that is all a 
long time ago.

I will try she noire again tomorrow and see how that goes now.
Greetings, Anouk,
On 11 Oct 2014, at 19:35, dark d...@xgam.org wrote:


Hi Anouk.

You need to turn vo off with all of the Ticon blu games, but they all 
self voice so that shouldn't be a problem, it's easy enough to tripple 
click home.


I just finished She Noire on Ios earlier today, so I can help with that.

When your told to find objects, what you need to do is track around the 
screen with one finger until you hear the object and then tap once to get 
it. You will hear a tone change from left to right and low to high as you 
move around the screen.


This is part of the gameplay and I personally rather liked it sinse it 
made you feel much more a detective, going around and looking for clues 
and then having to look closer, although there were some parts of the 
game where it got a little weerd with the plot.


You will also sometimes have to select objects to combine, but this you 
do with two fingers to cycle and then a single finger to select.


The game does have instructions, you need to three finger tap to hear 
them, but I agree they should be available in the main menu, also they 
could be a little clearer on the object finding process. Also, the audio 
doesn't actually cut off, it's just the way the files have been edited 
from what I can gather. Still, the game was fun even if a little lose in 
the plotting in parts, and I love the phrase Wait there, I might decide 
to arrest you later :D.


I'm not sure why Inquisitor isn't working for you, it went fine for me. I 
have an Iphone 5 with Ios 7 (I'll upgrade to 8 when the next version 
comes out and I can be sure it's less buggy).


You just need to tap with two fingers to cycle and a finger to select. I 
suspect the main problem was you running the games with vo, sinse you 
really can't play these with vo running.


Hth.
I've just bought all the tincon blue games sinse their bundles were on 
offer and I look forward to playing through more of them.


DArk.Take them to the refirbished chamber that was once bad!

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Re: [Audyssey] True or False - Test Your Wits!

2014-10-11 Thread Nicol
Hi dark
Its all random facts from various categories such as movies, sport, food and
drink, science, and  technology.
Each level also have a number of lives and a  number of passes.
Passes means if you don't know whether a question is true or false you can
double tap on pass.
 If all your passes are up then you have to answer the question with either
true or false.
AS for difficulty levels, some levels have less lives and passes than other
levels but it seems quite random. 
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 11 October 2014 05:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] True or False - Test Your Wits!

Good to know, this isn't a game I've heard of.

What sort of questions does it have? does it have different categories or
levels of difficulty of question or are they all random facts.

Take them to the refirbished chamber that was once bad! 


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Re: [Audyssey] fun trivia

2014-10-11 Thread dark
Their right up claimes as much, though I've only just registered and started 
looking at the help.


Beware the grue!

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - 
From: Nicol nicoljaco...@telkomsa.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 11, 2014 8:17 PM
Subject: Re: [Audyssey] fun trivia



Thanks emily.
Will have a look at this site.
I also love quizzes.
I prefer multi-choice quizzes.
Are there any multi-choice quizzes on this site?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of emily
Sent: 11 October 2014 06:22 PM
To: Gamers@audyssey.org
Subject: [Audyssey] fun trivia

hi.

well i guess i'm allowed to post this here- because, after all, quizzes 
are

games, are they not?

anyway has anyone played any quizzes on funtrivia

www.funtrivia.com

it's a really accessible quiz site, and you can take quizzes on almost any
topic you want- make daily tournaments, and even save your score and play
against friends.

i like playing it when i have some free time

---
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Re: [Audyssey] fun trivia

2014-10-11 Thread emily

i'll have to try the free rice thing out. i've not heard of it before.

and what is whitestick.

i may find some games their myself!
On 11/10/2014 18:37, dark wrote:

Not come across that site Emily, I'll have to have a look.

The only major trivia site I know for games is freerice at  which has 
several sorts of quizzes you can play, with each right answer donating 
20 grains of rice to the world food fund.


If this funtrivia site is accessible it should be added to the games 
to play online page over at whitestic.co.uk.

Take them to the refirbished chamber that was once bad!
- Original Message - From: emily fallenange...@mail.com
To: Gamers@audyssey.org
Sent: Saturday, October 11, 2014 5:22 PM
Subject: [Audyssey] fun trivia



hi.

well i guess i'm allowed to post this here- because, after all, 
quizzes are games, are they not?


anyway has anyone played any quizzes on funtrivia

www.funtrivia.com

it's a really accessible quiz site, and you can take quizzes on 
almost any topic you want- make daily tournaments, and even save your 
score and play against friends.


i like playing it when i have some free time

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Re: [Audyssey] fun trivia

2014-10-11 Thread dark

Hi Emily.

www.whitestick.co.uk is a general informational site with lots of lists of 
links to important things for blind and vi people. It's maintained by a 
Scotish Chap called tom Lorimer, and is one of the best over all resources 
on the net for a lot of things.


What particularly I was referring to in game terms was their games to play 
online page, which lists a lot of accessible browser games and some muds as 
well.


Hth.

dark.

Take them to the refirbished chamber that was once bad! 



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