Hi Tom.
I take your point regarding Inform, but after all inform was never meant to
be used to create rpgs and their objects in the first place. You wouldn't
find a class to create a multiple headed monster rather than a generic
animal because in most inform games even if the game's writer wanted such a
monster the function it'd be performing would essentially be a simple and
animalistic one, you wouldn't actually have to fight and defeat it for
example.
Leaving aside your comments about "kiddy languages" I take your point on C++
letting you define your own objects and classes, however equally I do think
it would be possible to create a text rpg creation system which had enough
predefined objects and classes for people to play with and create a fun
game.
This is one reason Eamon became so popular, sinse the basic program had most
things defined, weapons, armor, spells, a class for monsters, routines to
handle healing items lights etc. unfortunately Eamon was lacking some
fundamentals which meant most eamon authors also had to fiddle in basic to
do things like have talking npcs, however I don't think it'd take much to
define what was needed to create an actual rpg system, and create ffective a
text rpg maker, particularly sinse many of the limitations the Eamon system
had at the time such as needing to only have 250 character long room
descriptions and having to tie effects (extra peaces of text), to those
descriptions if you wanted them longer.
Of course, for an experienced programmer creating an rpg would essentially
be only a slightly more complex business than creating say a game of
monopoly, however sinse manifestly not everybody has studdied programming
for years, it'd be nice if there was some sort of workable rpg creation
system, sinse if you break an rpg down into components you don't need much
to create an engaging game considdering that what most of what you'll be
doing will be writing text descriptions for the objects you've created.
All the best,
Dark.
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