Hi Tom.

I take your point regarding Inform, but after all inform was never meant to be used to create rpgs and their objects in the first place. You wouldn't find a class to create a multiple headed monster rather than a generic animal because in most inform games even if the game's writer wanted such a monster the function it'd be performing would essentially be a simple and animalistic one, you wouldn't actually have to fight and defeat it for example.

Leaving aside your comments about "kiddy languages" I take your point on C++ letting you define your own objects and classes, however equally I do think it would be possible to create a text rpg creation system which had enough predefined objects and classes for people to play with and create a fun game.

This is one reason Eamon became so popular, sinse the basic program had most things defined, weapons, armor, spells, a class for monsters, routines to handle healing items lights etc. unfortunately Eamon was lacking some fundamentals which meant most eamon authors also had to fiddle in basic to do things like have talking npcs, however I don't think it'd take much to define what was needed to create an actual rpg system, and create ffective a text rpg maker, particularly sinse many of the limitations the Eamon system had at the time such as needing to only have 250 character long room descriptions and having to tie effects (extra peaces of text), to those descriptions if you wanted them longer.

Of course, for an experienced programmer creating an rpg would essentially be only a slightly more complex business than creating say a game of monopoly, however sinse manifestly not everybody has studdied programming for years, it'd be nice if there was some sort of workable rpg creation system, sinse if you break an rpg down into components you don't need much to create an engaging game considdering that what most of what you'll be doing will be writing text descriptions for the objects you've created.

All the best,

Dark.


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to