[Audyssey] getting a better car in Jim's pizza game
Hi there. How is this established? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Throwaway Tech was Previous Topic ofInteractiveFiction
Hi all. For those who were wondering, react OS is meant as a drop-in free and open source replacement of windows, but it is currently still in alpha. It can run programs compiled for windows. Unfortunately no accessibility support have been included yet. https://www.reactos.org/ On 10/28/14, shaun everiss sm.ever...@gmail.com wrote: On that point I agree. Eventually a change will happen for me but its probably not as fast, heck I hope it happens soon because if that does happen it means I will get more employment or something that will warrent this. Right now I am essentually standing still mostly and the change for me will be minimal but your point is valid none the less. At 04:53 a.m. 29/10/2014, you wrote: Hi Shaun, I think you have missed my point. The word need isn't the operative word here. Its a more a matter of change is inevitable weather you want to or not. What you want or what you need is often times as changing as the technology itself. For example, right now all you want or need is a decent Windows 7 machine, with say 8 GB of RAM, and a quad core processor. Nothing wrong with that given your current circumstances. However, I foresee a day down the road where that computer dies, perhaps the capacitors on the motherboard bite the dust, and then you need to begin thinking about a replacement. Is it worth your money to try and get the old machine fixed or simply replace the hardware and software in one go? My point being your needs will change, and while you don't have a need right now I think as time goes on your needs will change and other options may seem like good options at that time. I think basing your plans of the future, on upgrading or not upgrading, based exclusively on current circumstances is very short sighted. If there is one constant in life is everything is always changing and the best person to meet that change is someone who is willing to let go of the past and move on. Cheers! On 10/26/14, shaun everiss sm.ever...@gmail.com wrote: and maybe thats my problem right there mate. While there is a lot of new tech coming out, there is no need for me to actually move with the times. While I do go on about my tech work, most of it is fixing systems at home, testing software and a few other things. 90% of my work is done online or at least on site. I don't usually need any complex reports to do so I don't even have an updated or legal coppy of office which is not 10 years old. As a result of this and the fact most stuff is via email or sms I don't even have a phone that needs to be even half as updated as I do. in fact if things didn't get insecure I could continue with win98 or even dos quite happily. well maybe not win 98 or dos but sertainly win2000 or xp. For the work I do offsite and its not much, i use the device thats there. My upgrades are usually performance, security to the minimal specs or because its required. Which was why I didn't upgrade jaws, though if I went to work jaws is what is expected for business so I'd have to keep that updated. yunger people are using braille dvices and other things, but with what I do right now, I really don't need that much. Ofcause as I build myself up here and online as a self employed contracter for sound, testing and a little bit of lite hacking and other tests that may become something I can afford/ need, however I doubt I will ever upgrade unnecessarily. Even if I have the cash which I don't. I am also in my 30s, if I had the cash who knows. The only thing I really want is a quad core with maybe 8-16gb ram, win 7 x64 and the ability to have hardware vertualisation so I could run vertual machines, heck maybe a linux or apple machine to but to be honest I only upgrade what I need. A friend just gave me their c005 nokia, and while its a bit stupid to get talks for that now eventually I may end up doing just that. I have not been as exposed to the fullness of the newer stuf as others have or have needed to move as fast as most have had to. in fact if security was not a major concern I could have stayed in the mud and not given a stiff such is the nature of my current project based work. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and
Re: [Audyssey] compairison between latest and old audio games.
Hi tom. As to shades of doom, I do agree with you that the game is something of a disappointment, sinse I was personally expecting something as much in advance of shades version 1 as Toc 2.0 is of Toc version one. At the least new levels and enemies, perhaps mouse control, perhaps a map creator, not essentially the same game with changed sounds. I don't however think you can draw any conclusions from Shades about the over all state of audiogames. Shades is just one game after all, and what's more a game from a developer who has in the past done a lot to advance what can be done in audio. With respect to park boss and pizza delivery, my point wassort of the same as with Paladin of the skies and some of the Ticonblu titles. it's not always whether an audio game is an entirely new concept such as Swamp or Entombed, so much as whether an audiogame tries something that has not been done before. Take Judgement day. yes, it's a fairly standard arcade space invaders clone, but at the time it was interesting for it's uses of achievements, badges, extra cut scenes etc. By the same tocan, Sound Rts didn't include anything that different in audio terms. Sound scanning, tabbing between locations, coordinates, tracking messages in real time, indeed I remember back in around 2006 proposing something similar could be done just based on playing Galaxy Ranger from Vipgameszone. It's however the fact that Sound rts put all these together, and added map creation and online play that is the interesting point. As I said, by the same tocan I support someone like Ticonblu, not because what they do is always revolutionary, but because they're trying new things out, which is always what we should incourage, indeed this is probably why shades of doom version 2 now seems so lacking, sinse it doesn't give anything new, either in terms of mechanics, design or systems, or more basically just in terms of new content to explore. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] getting a better car in Jim's pizza game
I'm not actually sure what it's based on but I would assume it's how much money you've made.. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Stephen Sent: Thursday, October 30, 2014 1:46 AM To: Gamers Discussion list Subject: [Audyssey] getting a better car in Jim's pizza game Hi there. How is this established? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Pizza Delivery
Hi Austin, As far as I know, there is no way to get the Pizza Kitchen vehicles to go faster than the top speed that I set for them. The best you or I can do is to know where you can get away with what speed. Well and take a direct route to the delivery destination. HTH BFN Jim Check my web site for my 36 free games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Pizza Delivery
Hi Austin, To find the pizza.sav, pizza.cfg and pizzalog.txt files, on your desk top, click on the, My Documents, then on the Kitchensinc folder. You will find them in there. HTH BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
Hi Thomas, Yeah, I had to decide if I was going to write the Pizza Delivery game turn based decision making based more like Trucker or live action driving like Mach 1. I guess that I figured that turn based was an easier interface for more people. BFN Jim Meep, Meep, (and picture a cloud of smoke...) j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] getting a better car in Jim's pizza game
Hi Stephen, Once you make $100.00 in tips you will be promoted to the second vehicle. $500.00 and you will be promoted to the third vehicle. HTH BFN Jim A billion dollars isn't what it used to be. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Pizza Delivery
Haha, I'll probably gain 20 pounds just by playing this. I'll give it a try, along with your other games I have to install on my Win XP VM. Sent from my iPad On Oct 23, 2014, at 6:30 AM, emily fallenange...@mail.com wrote: this actually sounds like a good game. and providing i don't run the risk of the sound issues i had with the other games, i might give it a try. a big Maybe. On 23/10/2014 10:59, Jim Kitchen wrote: Hi, I have put a new file up on my site. File Name winpd.exe File Size 8.2 meg Pizza Delivery Earn tips and promotions delivering delicious pizzas from the Pizza Kitchen. The faster you get the pizza to the customer the bigger the tip. The speed limit is always 35. There are three roads that the police never patrol. However there are also stationary things that will cost you time, such as railroad crossings, speed traps and hospital zones. And there are random events that when they pop up will also cost you time. The layout of the city is, Center runs east to west. East from fifty first avenue to first avenue, then west from first street to fifty first street. North of Center the names are names of trees in alphabetical order from Apple to Willow. South of Center they are names of automobile manufactures in alphabetical order from Buick to Volkswagon. Special key instructions f1 repeat the pizza delivery order f2 speak game time f3 speak the amount of time of the current delivery trip f4 repeat the lay out of the city f5 toggle the vehicle rev sound f6 speak real world time To uninstall Pizza Delivery run the uninpizz.bat file. The winpd.exe file can be found on my free windows sapi5 text to speech games page. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cyberassault halloween week begins today
Gah. I've got to leave in 20 minutes... *sad* see you on later! -- From: Johnny Tai johnnyti...@shaw.ca Sent: Wednesday, October 29, 2014 9:53 PM To: 'Gamers Discussion list' gamers@audyssey.org Subject: [Audyssey] cyberassault halloween week begins today From now till next Wednesday, most of the mud is in zombie apoc mode. Special events, quests, gear and more-- things that load only once per year during this massive event! Come check it out! cyberassault.org port: 1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Using a TV as a monitor
Karen was interested in more traditional games for her aunt who is visually impaired. While 7-128 Software games don't play through a TV, they have both graphics and audio (using SAPI voices), a Big Type setting that increases the font size and improves contrast, and there are a number of word games as well as the Inspector Cyndi mystery series she might enjoy. Our games can be found at www.7128.com and each game is rated as to the accessibility features it has. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Using a TV as a monitor
Hi Eleanor. Sorry I forgot about 7-128, that was a bit bad. On the tv front, sinse I also use my computer to watch dvds and play graphical games, I've got it hooked up to a 42 inch plasma, which also has a snes and Gamecube plugged into it. Up until i cancelled my license in 2009, I could also watch tv too, so its eminantly possible to plug a pc into a tv just as easily as into a monitor and use it for graphical games, indeed from the perspective of access it's a better idea sinse tvs come in much larger sizes and last I checked also could produce clearer pictures as well, though I admit I've not been in the market looking for monitors recently sinse I've been happy with the setup I've had. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Pizza Delivery
Hi Charles, It is all a matter of perspective. While I am not personally a big fan of cheat codes myself, I think you are looking at this from a very biased position. Cheat codes do not detract from the game for everyone, and some find cheat codes extremely fun for various reasons. For one thing some people for a number of reasons aren't looking for a serious challenge. Some just like going around the game blowing things up, killing everything in the game indiscriminately, and basically enjoying near godlike abilities. Cheat codes is a form of god moding allowing the player to do whatever whenever he or she likes. It isn't challenging, but that isn't what the gamer is after. The difference with gamers like us is that we play the game for a challenge. Like being challenged by the difficulty of the quest, puzzle solving, or combat, but those who use cheat codes are less interested in any challenges and more interested in having a killfest. They like being to indiscriminately kill everything and anything, blow everything up they can, and not take damage while doing it. It is a completely different mindset. In a game like Pizza Delivery obviously insane violence isn't the motive here. It is more the desire to be able to get the fastest deliveries without having to work up to it, and basically get all the upgrades from the start. For some cheating in of itself is where all the fun is like speeding 65 MPH in a 35 MPH speed zone just because they can. Cheers! On 10/29/14, Charles Rivard wee1s...@fidnet.com wrote: So do I. Cheat codes are for either beta testing, which is OK, or for cheating, which, in my opinion, means that you have to give up to beat the game. If you have to cheat, you lost. And it also takes away the challenge of the game, so you threw your money away if you bought the game. Even when playing a free game, cheating detracts from game play. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
Hi Josh, Which Star Wars map pack are you referring to? There is a Clone wars and a New Hope map pack. I'll grab both but I was wondering which you were specifically referring to. Cheers! On 10/29/14, Josh k joshknnd1...@gmail.com wrote: don't base your opinion on sample map packs they are just it samples. the good ones are star wars and star trek and age of warlords and others. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
Hi Jim, I suppose the turn based movement is easier for people, but that in my opinion is what makes it less appealing to me. I'd have preferred the challenge of trying to drive around town like Mach 1 rather than having the game stop at every corner and requesting direction and speed after every stop. That gets to be a bit annoying after a while. What might make the game better is asking how many blocks you want to travel so you instruct the delivery guy to go straight ahead, for five blocks, at 35 MPH, and then that would save the player five stops. As you'd be directing him to go further each turn. Cheers! On 10/30/14, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Yeah, I had to decide if I was going to write the Pizza Delivery game turn based decision making based more like Trucker or live action driving like Mach 1. I guess that I figured that turn based was an easier interface for more people. BFN Jim Meep, Meep, (and picture a cloud of smoke...) j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audio Defence: Zombie Arena, is released for iOS
Hi Folks, Audio Defence: Zombie Arena Description: A zombie shooter audio game. Made from gut-wrenching 3D binaural sound, for a new kind of weird immersion. You are the blind warrior, fighting off wave after wave of Dr Bastard's Zombies. With 3D binaural sound the zombies really are all around you. 3D binaural sound and no graphics for complete, weird immersion. Fast-paced, pick up and play audio gaming Simple and immersive gyro interface. Swipe or tilt the screen if you'd prefer to remain seated. Progress through 20 challenges, 14 upgradeable weapons and 4 power ups. 11 special zombies and 15 zombies in total and 1 Dr Bastard. Endless Mode and leaderboards No In App Purchases. Just buy the game and play Fully accessible for blind and partially sighted gamers Support for iPhone 4S upwards and iPad 2 upwards Sounds great with standard earphones As scary as you can imagine There's everything you'd expect from a brilliant zombie game. Progress through a bad ass range of special zombies and weapons - Chainsaw Zombies give you a really close binaural haircut, Farty Zombies explodes in a towering inferno of noise and gore. You start with little popgun pistol and eventually graduate to the sonic cannon. With Challenges and Endless mode there are hours of fun. Here is the iTunes link: https://itunes.apple.com/app/id804041240 It costs $4.99 USD - Original Message - From: Phil Vlasak phi...@bex.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 28, 2014 1:31 PM Subject: [Audyssey] Audio Defence: Zombie Arena, soon going to be released October 28th, 2014 We are really proud to announce that we are soon going to release our new game: Audio Defence: Zombie Arena It has all the cool stuff you'd want in a zombie game, but is quite unlike anything you've ever played before. Unless you played our last game Papa Sangre II, which was Metacritic's iOS game of the year 2013 (and had Sean Bean doing voice over). We see it as the quicker, dirtier successor to Papa Sangre II. We've kept the horror and immersion, but chucked out almost everything else in favour of SPEED AND FURY so you can just pick up and play. You are the Blind Warrior, trapped in Dr Bastard's arenas, forced to fight off wave after wave of his zombies. As you progress you'll need to master the Pistol, the Sawn-off Shotgun, the Hunting Rifle, the Machine Gun, the Bazooka, the Grenade Launcher and the Sonic Cannon, among others. If the zombies get too close you'll have to resort to a range of melee weapons . a Wok, a Banjo, some Golf Clubs, a Cattle Prod and a Claymore. Reassuring? It will be quite unlike any zombie game you've played before. The zombies and playing environment are all rendered in high fidelity binaural sound. There are no graphics to represent them. You can only hear them, which is why gameplay is so immersive. Because the sound is binaural (3D audio), using only ordinary headphones you actually hear the zombies in the world all around you, and you are situated right in the middle of the game. It's like AR* for the EAR. Oculus thrift. This game has no In App Purchase - everything you need to complete the game, is available within the game itself. How long will you survive? That is up to you and your aural shooting skills. Did we mention that the evil Dr Bastard will do anything in his power to entertain its crowd, even if it means throwing you to the mercy of lurching zombies? We are a few days away from release now.. your patience will be reward Blind Warrior. Here is a List of the Zombies in the game: Classic Zombie The show is called 'Dr. Bastard's Zombie Arena', so he has to deliver some classic zombies. That means the slow, feet-shuffling kind. They can take a couple of bullets more than a Reject, but are easily beaten if they come alone. Berserk A formidable Zombie you don't want to mess with. The Berserk is a blind zombie who looks for his prey by sniffing around. If you don't shoot him, he will go away in a few seconds. A single bullet that hits him will cause him to go into a frenzy and charge towards you very fast, and be warned: he can take a lot of bullets! Chainsaw The crowd's favourite. This crazy undead is smart enough not only to wield a chainsaw, but also to run at you moving sideways. You want to keep your ears on him, ready to notice which direction he's turning, to make sure your bullets keep hitting him! Clown Dr. Bastard likes to dress his craziest zombies as clowns. He likes to give them rusty knives, too. The Clown's main mission is to annoy the Blind Warrior running in circles around you, but don't let that fool you. Clowns slowly close in and will eventually attack if left alive for too long! Colossus Dr. Bastard's masterpiece, a gigantic zombie so big its tiny brain can only handle two motor skills: walking towards the closest human and smashing the closest human with a massive club it carries. The Colossus is the toughest zombie you'll ever meet. If you don't
Re: [Audyssey] compairison between latest and old audio games.
the clone wars map pack. On 10/30/2014 10:16 AM, Thomas Ward wrote: Hi Josh, Which Star Wars map pack are you referring to? There is a Clone wars and a New Hope map pack. I'll grab both but I was wondering which you were specifically referring to. Cheers! On 10/29/14, Josh k joshknnd1...@gmail.com wrote: don't base your opinion on sample map packs they are just it samples. the good ones are star wars and star trek and age of warlords and others. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] getting a better car in Jim's pizza game
thanks for that. At 08:12 PM 10/30/2014, you wrote: Hi Stephen, Once you make $100.00 in tips you will be promoted to the second vehicle. $500.00 and you will be promoted to the third vehicle. HTH BFN Jim A billion dollars isn't what it used to be. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
Well not much can change with audio unlike graphics there is a limit on how many sounds you can really have. Even with realistic 3d audio there is its own issues and limits. Even with better multiplayer support and the like, we are limited more than those with graphics. At 11:23 a.m. 30/10/2014, you wrote: Hi Dark, I know Shades of Doom is not cutting edge. However, keep in mind Ishan brought it up and was I believe trying to show how far audio games like Shades of Doom have advanced and my point was to show him as far as games like Shades of Doom are concerned nothing has changed very much compared to other games like Entombed or Swamp. I think my meaning got a little lost in the discussion there and you have inferred a different meaning than was intended. As far as over all advancement in audio games I agree with your points as they are valid. Time of Conflict 2.0 is in deed a very revolutionary game, and takes audio gaming to new levels in terms of the strategy genre. It is most definitely a far cry more advanced than anything that was available ten to fifteen years ago. As far as something like Park Boss goes its definitely something new for the audio games community, but to me it is more unique than revolutionary. I don't want to say anything bad about it, but while I thought the game was okay but after playing it a while it was a bit too simplistic for my liking. There were many aspects where I thought the game could stand a few improvements. However, it is after all only a first release so I don't want to be too overly critical of it. As for Pizza Delivery its a decent game in concept, but its not one of my favorites. It reminds me more of a board game than any thing else with telling your driver to go forward, left, right, and the speed which is a lot like moving a game piece on a board than driving a scooter around town delivering pizzas. I'd personally prefer to hold down an arrow key and sort of drive around town than the select direction and speed from a menu. I guess what I'm saying while I think the game is okay it feels too much like the board games we have always had with a different story, sounds, and so on. As far as Ticonblu goes I haven't tried any of their games yet. I haven't had much cash lately to experiment with so haven't had money to try any of their titles. So obviously that is why I wouldn't necessarily put them in my comparison of new and old games. Same goes with the iOS market. I don't own an iPhone so haven't tried any of the games available for it. So can't comment as to how good or unique the games are since I have no experience with them. Cheers! On 10/29/14, dark d...@xgam.org wrote: Hi Tom. Technical discussions aside, I confess I disagree on the lack of audio game progress in design terms. While you might be correct on shades of doom, Shades of doom is hardly the cutting edge of audio games these days. Swamp features as you said major changes in fps technology, and some of these are seen in other titles like road to rage. While Adventure at C: didn't do anything new in mechanics terms, level creation and rpg style stats are certainly a step forward for side scrollers. Paladin of the skies is the first attempt at a full scale console rpg. While I still feel it's a work in progress, the progress definitely is being made. In resource management and stratogy we have seen some major changes, Time of conflict (who's 2.0 version was a distinct upgrade), Lunimals, Castaways, traders of known space and most recently Park boss and possibly Pizza delivery too. Look at Ticonblu. Multiplatform titles pumped out like nobody's business, trying different experimental ways with audio, maze game in inquisitor's heartbeat, object location in noire, analogue steering with stats in audiospeed. Some of these experiments have been less successful than others, but I do very much admire the Ticonblu crew for their willingness to try, indeed I shal be recommending to 7-128 that they get a spot on the top 25 audio game devs list for next year. Then there is the hole Ios market which has even reinvigorated many basic game types such as the usual arcade title by including analogue elements, for example Nebula and sixth sense, not to mention atmospheric adventures, interactive audio dramas and the like. Another highly interesting development I've noticed is that more sighted developers are getting involved with audiogames now, not just for access reasons, but for actual possibilities of audio as a representative medium for game development. Somethinelse, Evildog (the chap who made blind swordsman), heck we got another one on the audiogames.net forum just last night trying to design a full speaking interface for their mudlike online game. While Audiogames are still well behind the independent graphical games in many ways, (imho they should not be compared to mainstream games), and while some inherent design issues with the
Re: [Audyssey] compairison between latest and old audio games.
Hi everyone! I never ticon blue's game so I agree with ward sir's comment. as far as concern of entombed I like the concept of this game and also some sounds. I haven't know any three d single player FPS games. as far as concern of multiplayer FPS games. they are not accessible for 24 hours. the side scroller are not improved in my opinion. Thanks On 10/29/14, Josh k joshknnd1...@gmail.com wrote: download tacticle battle then go into the game then arrow to download map packs and hit enter. its easy. On 10/29/2014 6:47 PM, Thomas Ward wrote: Hello Josh, Where does one go to get the map packs etc that you mentioned? Thanks. On 10/29/14, Josh k joshknnd1...@gmail.com wrote: try star wars star trek and age of warlords and you'll change your mind quickly about tacticle battle! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] How to Get Past The First Screen In Audio Defence?
Wow, does this feel like the most fundamental question ever, but there's no obvious way to change the interface as the instructions indicate or to do anything else, for that matter. Is it a bug or am I missing something? Teresa Winging its way from my iPod --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] windows games of microsoft
Hi all I want to know the accessibility of windows games produced by Microsoft are they accessible in win 8 with a screenreader? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a question regarding drue's abilities.
Hi everyone I have some question regarding abilities specially reincarnate ability. Why it is not fixed that which body do you like? I mean if a drued cast reincarnate on the dead human fighter and the human reincarnate as a lesser air elemental so what is the advantage of fighter? I have encountered a bug also when I rescued a ratcan fighter and he has a skill of bucklers I want to give some bucklers because his armours are very weak but he is unable to ware it is this a bug? Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
Tom, tacticalbattle is just an engine. The sample maps are really crappy demos, they are nnothing special. Some of the user maps like starship battles, one shot zombie house, and toom hunter as well as the starwars maps are good there is even one based on world war 2. tactical battle is basically an engine, nothing more. You have just about everything done for this, angry birds, fantacy, horror and scifi. Tactical battle is really good now but you will need all the maps and stuff to really enjoy it. At 11:02 a.m. 30/10/2014, you wrote: Hi Dark, I confess I haven't played much with Tactical Battle either. I basically played some of the sample maps, found it sort of blah, and gave it a pass. I have heard there are some good maps available for the game, but I've been too busy with personal issues to give any of those a go. So my opinions should be as reflecting the sample maps etc rather than the game as a whole as I haven't had a great deal of experience with it personally to give it the benefit of a qualified opinion. Cheers! On 10/29/14, dark d...@xgam.org wrote: Hi Tom. tactical battle is more the possibility of the engine than the initial game maps. I confess I've not played the game hugely, ut I do get the impression some people have done some pretty astounding things with it. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
Hi Shaun, That's where we disagree. While audio is somewhat limited in what it can do I think there is quite a lot more that could be done in audio than is currently being done for various reasons. Most of them I suspect simply come down to the lack of skills by the developers currently developing games, or a lack of time to put into making a more complex audio environment. For example, a lot more can be done with DSP effects to make a much more dramatic environment. If one is approaching a wall one can increase the amount of echo on the footsteps to make it obvious that there is a wall there without running into it first. Another thing is using low high pass filters to muffle sounds in other rooms or behind walls, doors, etc. There are plenty of things like that which could add to and enhance the audio environment, but I haven't seen much work in that area. Another thing is simply adding more dimensions of movement to the game play. I think all would agree a 2d side-scroller like Mysteries of the Ancients offers more advantages than a more 1d side-scroller like Super Liam because there are ropes to climb up/down, staircases to navigate, things to jump over, and there is a lot more that can be done with a full 2d environment than say a 1d environment. Likewise a 3d environment has more opportunities than 1d or 2d. My point being while audio will always be somewhat limited I think there are areas that developers can work on to improve it and develop more games on par with what mainstream gamers play. Cheers! On 10/30/14, shaun everiss sm.ever...@gmail.com wrote: Well not much can change with audio unlike graphics there is a limit on how many sounds you can really have. Even with realistic 3d audio there is its own issues and limits. Even with better multiplayer support and the like, we are limited more than those with graphics. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a question regarding drue's abilities.
That's precisely why I don't recommend using Reincarnate. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: ishan dhami Sent: Thursday, October 30, 2014 11:41 AM To: gamers@audyssey.org Subject: [Audyssey] a question regarding drue's abilities. Hi everyone I have some question regarding abilities specially reincarnate ability. Why it is not fixed that which body do you like? I mean if a drued cast reincarnate on the dead human fighter and the human reincarnate as a lesser air elemental so what is the advantage of fighter? I have encountered a bug also when I rescued a ratcan fighter and he has a skill of bucklers I want to give some bucklers because his armours are very weak but he is unable to ware it is this a bug? Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Comparison between old and latest audio games
And loan woolf with the user written missions is good as well. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Steven Cantos stevencan...@gmail.com To: gamers@audyssey.org Sent: Thursday, October 30, 2014 8:13 AM Subject: Re: [Audyssey] Comparison between old and latest audio games I would disagree. The blind swordsman has really got a more modern feel to it, even though it is a bit like the hear it, hit it style combat that you would find in most audiogames. And what about SoundRTS with it's new world war 2 mod and all of the cool weapons? You have to admit that Soundrts is an exception to what you were saying. You really have to have some strategy in playing this game. Also, what about Alter Aeon? I mean, it's really close to a mainstream game in that you must explore, however, the only reason it is not like a full mainstream game is because the darn game is accessible. I'm not trying to discredit your points, but I personally agree with Ishan about how the audiogames have really progressed in quality. Signed, Steven -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of gamers-requ...@audyssey.org Sent: Wednesday, October 29, 2014 1:23 PM To: gamers@audyssey.org Subject: Gamers Digest, Vol 104, Issue 198 Send Gamers mailing list submissions to gamers@audyssey.org To subscribe or unsubscribe via the World Wide Web, visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org or, via email, send a message with subject or body 'help' to gamers-requ...@audyssey.org You can reach the person managing the list at gamers-ow...@audyssey.org When replying, please edit your Subject line so it is more specific than Re: Contents of Gamers digest... Today's Topics: 1. Re: Pizza Delivery (shaun everiss) 2. Using a TV as a monitor (Karen Martin Wareham) 3. Re: Pizza Delivery (Josh k) 4. Re: compairison between latest and old audio games. (Thomas Ward) 5. Re: Throwaway Tech was Previous Topic ofInteractiveFiction (Josh k) -- Message: 1 Date: Wed, 29 Oct 2014 19:36:17 +1300 From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Pizza Delivery Message-ID: 54508ae5.8b39440a.2747.a...@mx.google.com Content-Type: text/plain; charset=iso-8859-1; format=flowed well jims games are never hard they are based off old dos games or straight board games mostly and are not to bad as long as you have your wits about you. At 06:50 p.m. 29/10/2014, you wrote: When has Jim ever included cheat codes in his games? Never. I actually like this. Ash nazg durbatul?k, ash nazg gimbatul, Ash nazg thrakatul?k agh burzum-ishi krimpatul. -Original Message- From: Austin Pinto Sent: Tuesday, October 28, 2014 11:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] Pizza Delivery yes the speed limit should be more higher and the speed of the thing that v drive should be higher is there any cheet code to up the speed? On 10/29/14, Charles Rivard wee1s...@fidnet.com wrote: In my opinion, there is no need for an update feature, because Jim always alerts us to any updates to any of his games, which I greatly appreciate. All we have to do is to got the updated file, unzip it into the folder, and play. The new file overwrites the old. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Austin Pinto austinpinto.xavi...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 28, 2014 10:19 PM Subject: Re: [Audyssey] Pizza Delivery i think the game should have a check for update feature On 10/29/14, Bryan Peterson bpeterson2...@cableone.net wrote: There goes my promotion LOL. Ash nazg durbatul?k, ash nazg gimbatul, Ash nazg thrakatul?k agh burzum-ishi krimpatul. -Original Message- From: Jim Kitchen Sent: Tuesday, October 28, 2014 1:29 AM To: Ron Schamerhorn Subject: Re: [Audyssey] Pizza Delivery Hi Ron, Thank you, I'm glad to hear that you like my Pizza Delivery game. Now you've got to go and get version 2. grin You do not need to delete version 1, version 2 should over write version 1. But if you have a saved game, the pizza count will not be correct. It won't hurt, it just won't be correct. Thanks again. BFN Jim Check my web site for my 36 free games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the
Re: [Audyssey] windows games of microsoft
No idea about windows8, but, in windows7, they are pretty playable, and that includes chess, minesweeper, and the card games - some of the time with regards to them anyway. Jacob Kruger Blind Biker Skype: BlindZA ...Roger Wilco wants to welcome you, to the space janitor's closet... - Original Message - From: ishan dhami ishan1dha...@gmail.com To: gamers@audyssey.org Sent: Thursday, October 30, 2014 10:38 AM Subject: [Audyssey] windows games of microsoft Hi all I want to know the accessibility of windows games produced by Microsoft are they accessible in win 8 with a screenreader? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
Hi Ishan, On the contrary I think side-scrollers are an area where audio games have had a lot of improvement over the last ten to fifteen years. If we consider Super Liam as the first accessible side-scroller while a decent game for its time it lacked several things later side-scrollers had. It was basically a 1d game where you walked left and right, shooting enemies out of your way, and occasional jumped over something when necessary. However, for the most part wasn't all that advanced. In 2004/2005 James North released the first real 2d side-scroller, Montezuma's Revenge, where the player could climb up and down ropes, use ladders, jump over traps and enemies, and it offered an experience not available by games like Tarzan Junior and Super Liam that were fairly early side-scrollers. A few years ago Blast Bay released Q9 which was intended to be a simple game. It is for the most part 1d like Super Liam, but it has unlockable content which was a feature we hadn't seen before in a lot of earlier accessible side-scrollers. Perhaps the side-scroller that impressed me most was Blast Bay's demo of Perilous Hearts. Not only did it have 2d elements such as climbing vines and jumping from treetop to treetop, but the enemy A.I. in the game was totally different from anything ever done before in audio. You'd have monkeys beating the stuff out of each other, bores attacking other enemies, and all and all it made a totally different type of game play with no clear idea of who or what was an enemy since they were usually fighting each other as much as going after the player character. So saying there hasn't been any change in side-scrollers isn't really true when you stop and consider the changes in that particular style and genre the last decade or so. On 10/30/14, ishan dhami ishan1dha...@gmail.com wrote: Hi everyone! I never ticon blue's game so I agree with ward sir's comment. as far as concern of entombed I like the concept of this game and also some sounds. I haven't know any three d single player FPS games. as far as concern of multiplayer FPS games. they are not accessible for 24 hours. the side scroller are not improved in my opinion. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
well blindaudiogames.com has them but if you download the latest tactical battle and install it then download and install the latest development pack from the map packs section, you can get all the packs from there all stable packs in theory should appear in the game and you can download them via the game to. At 11:47 a.m. 30/10/2014, you wrote: Hello Josh, Where does one go to get the map packs etc that you mentioned? Thanks. On 10/29/14, Josh k joshknnd1...@gmail.com wrote: try star wars star trek and age of warlords and you'll change your mind quickly about tacticle battle! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audio Defence: the New Game From The Developers of Papa Sangre
If this link doesn't work, just search for Audio Defence (with a c) in the app store. Teresa Audio Defence : Zombie Arena by Somethin' Else https://appsto.re/us/yil7V.i -- next part -- Winging its way from my iPod --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
well tom the latest version does not come with any packs. the builtin packs are really crappy but they are only intros. The user map packs are more complex, but the maps are only as good as theperson writing them. At 11:05 a.m. 30/10/2014, you wrote: Hi Josh, While I have briefly played around with Tactical Battle I have not yet had time to look at any of the map packs. So any opinions I might voice currently would be based exclusively on the sample maps etc that comes with the stock game not the extra downloads of map packs and so forth. Cheers! On 10/29/14, Josh k joshknnd1...@gmail.com wrote: and don't forget tacticle battle and all its map packs. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
what? an angry birds map? where can I get that from? On 10/30/2014 1:55 AM, shaun everiss wrote: Tom, tacticalbattle is just an engine. The sample maps are really crappy demos, they are nnothing special. Some of the user maps like starship battles, one shot zombie house, and toom hunter as well as the starwars maps are good there is even one based on world war 2. tactical battle is basically an engine, nothing more. You have just about everything done for this, angry birds, fantacy, horror and scifi. Tactical battle is really good now but you will need all the maps and stuff to really enjoy it. At 11:02 a.m. 30/10/2014, you wrote: Hi Dark, I confess I haven't played much with Tactical Battle either. I basically played some of the sample maps, found it sort of blah, and gave it a pass. I have heard there are some good maps available for the game, but I've been too busy with personal issues to give any of those a go. So my opinions should be as reflecting the sample maps etc rather than the game as a whole as I haven't had a great deal of experience with it personally to give it the benefit of a qualified opinion. Cheers! On 10/29/14, dark d...@xgam.org wrote: Hi Tom. tactical battle is more the possibility of the engine than the initial game maps. I confess I've not played the game hugely, ut I do get the impression some people have done some pretty astounding things with it. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] windows games of microsoft
Hi Ishan, Honestly I haven't tried. I know the card games that come with Windows 7 are accessible so it is possible the games for Windows 8 and 8.1 are accessible as well. Anyone else actually try this? Cheers! On 10/30/14, ishan dhami ishan1dha...@gmail.com wrote: Hi all I want to know the accessibility of windows games produced by Microsoft are they accessible in win 8 with a screenreader? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] windows games of microsoft
no they are not accessible at all. On 10/30/2014 4:38 AM, ishan dhami wrote: Hi all I want to know the accessibility of windows games produced by Microsoft are they accessible in win 8 with a screenreader? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
I wish I could buy perilous hearts. On 10/30/2014 2:30 PM, Thomas Ward wrote: Hi Ishan, On the contrary I think side-scrollers are an area where audio games have had a lot of improvement over the last ten to fifteen years. If we consider Super Liam as the first accessible side-scroller while a decent game for its time it lacked several things later side-scrollers had. It was basically a 1d game where you walked left and right, shooting enemies out of your way, and occasional jumped over something when necessary. However, for the most part wasn't all that advanced. In 2004/2005 James North released the first real 2d side-scroller, Montezuma's Revenge, where the player could climb up and down ropes, use ladders, jump over traps and enemies, and it offered an experience not available by games like Tarzan Junior and Super Liam that were fairly early side-scrollers. A few years ago Blast Bay released Q9 which was intended to be a simple game. It is for the most part 1d like Super Liam, but it has unlockable content which was a feature we hadn't seen before in a lot of earlier accessible side-scrollers. Perhaps the side-scroller that impressed me most was Blast Bay's demo of Perilous Hearts. Not only did it have 2d elements such as climbing vines and jumping from treetop to treetop, but the enemy A.I. in the game was totally different from anything ever done before in audio. You'd have monkeys beating the stuff out of each other, bores attacking other enemies, and all and all it made a totally different type of game play with no clear idea of who or what was an enemy since they were usually fighting each other as much as going after the player character. So saying there hasn't been any change in side-scrollers isn't really true when you stop and consider the changes in that particular style and genre the last decade or so. On 10/30/14, ishan dhami ishan1dha...@gmail.com wrote: Hi everyone! I never ticon blue's game so I agree with ward sir's comment. as far as concern of entombed I like the concept of this game and also some sounds. I haven't know any three d single player FPS games. as far as concern of multiplayer FPS games. they are not accessible for 24 hours. the side scroller are not improved in my opinion. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Comparison between old and latest audio games
Hi Lisa, Darn straight. Lone Wolf was my absolute favorite game for several years. Especially, because of the mission packs and extended missions. It is one of those games that really has endless replay value because any time someone gets bored with it they can create a new mission for it. Cheers! On 10/29/14, Lisa Hayes lhay...@internode.on.net wrote: And loan woolf with the user written missions is good as well. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Comparison between old and latest audio games
Hi Steven, As I attempted to explain to Dark in a prior message I didn't really express my opinion clear enough in the message you are referring to. I was a bit tired and not thinking clear when writing it so didn't make my points as clear as I had intended. Ishan specifically had mentioned Shades of Doom, mentioning how much it had changed over the years, so my aim or goal with that message was to explain to Ishan Shades of Doom itself had not evolved that much in comparison to other games like Entombed. I hadn't intended to say or imply all audio games had not involved. On the contrary I know several games have such as SoundRTS which is one of my favorite audio games. Time of Conflict is another game I absolutely love, and is much better than what was available ten to fifteen years ago. Cheers! On 10/29/14, Steven Cantos stevencan...@gmail.com wrote: I would disagree. The blind swordsman has really got a more modern feel to it, even though it is a bit like the hear it, hit it style combat that you would find in most audiogames. And what about SoundRTS with it's new world war 2 mod and all of the cool weapons? You have to admit that Soundrts is an exception to what you were saying. You really have to have some strategy in playing this game. Also, what about Alter Aeon? I mean, it's really close to a mainstream game in that you must explore, however, the only reason it is not like a full mainstream game is because the darn game is accessible. I'm not trying to discredit your points, but I personally agree with Ishan about how the audiogames have really progressed in quality. Signed, Steven --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] windows games of microsoft
They were in Windows 7 not sure about 8 or 8.1. On 30 Oct 2014, at 08:38, ishan dhami ishan1dha...@gmail.com wrote: Hi all I want to know the accessibility of windows games produced by Microsoft are they accessible in win 8 with a screenreader? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] New Interactive Fiction, Hadean Lands
Hi All, I posted an announcement about this on audio games.net, but figured I should mention it here as well in case there are folk who don’t frequent that forum. Now this is a game I've been looking forward to for a long time, a new full-length bit of interactive fiction from Andrew Plotkin, one of the most celebrated IF authors of the past twenty years or so. It can be bought for $5 on iOS, or directly as a Glulx game file from www.hadeanlands.com http://www.hadeanlands.com/. The iOS game works beautifully with VoiceOVer. But what is this game about, you might wonder? Basically, you're a low-ranking crewmen on a so-called alchemical starship. Something has apparently gone very wrong, and you wake up in the Secondary Alchemical Lab with no real idea of what. You have to single-handedly get the ship in working order again, no mean feat, and figure out what happened and why. Alchemical starship, you might ask? Yes, the starship is stuffed full of alchemical equipment, and you'll find rituals for all kinds of things, from removing tarnish and rust to killing fungus, and that's just all I've discovered so far. The iOS version of the game keeps track of everything you discover in a neat little journal, so you don't have to worry too hard about where your various recipes have gone. I should say that while this is definitely a puzzle-heavy game, the puzzles are quite logical so far, and you can't seem to get stuck in a place from which it's impossible to continue. There is also a lot of handy work behind the scenes to let you repeat rituals quickly, for instance, rather than having to run through every step individually. There's even a VoiceOver accessible map, and you can tap the name of a room to go to it immediately. My sense is that this game was intended to provide hours of alchemical fun, and not be completed in one or even several sittings. It is still a parser game, so won't be to everybody's taste, but I highly recommend you give it a look. You can find it on the App Store or www.hadeanlands.com http://www.hadeanlands.com/, for $5. If you buy it from the web site it will work in Winglulx or similar. Enjoy, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a question regarding drue's abilities.
Hi Isehn. Not sure on the bucler thing, so long as you ahve a buckler and some points in the skill it should work. On reincarnation, well no it's random, you get what you get, which seems pretty reasonable for reincarnating to me, that part isn't a bug, the bug is that it resets all your character's statistics (not abilities or skills, but basic stats), which can be a major problem sometimes in the game. Take them to the refirbished chamber that was once bad! - Original Message - From: ishan dhami ishan1dha...@gmail.com To: gamers@audyssey.org Sent: Thursday, October 30, 2014 5:41 PM Subject: [Audyssey] a question regarding drue's abilities. Hi everyone I have some question regarding abilities specially reincarnate ability. Why it is not fixed that which body do you like? I mean if a drued cast reincarnate on the dead human fighter and the human reincarnate as a lesser air elemental so what is the advantage of fighter? I have encountered a bug also when I rescued a ratcan fighter and he has a skill of bucklers I want to give some bucklers because his armours are very weak but he is unable to ware it is this a bug? Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] windows games of microsoft
Not sure about 8, but they sure are in 7. -- From: ishan dhami ishan1dha...@gmail.com Sent: Thursday, October 30, 2014 4:38 AM To: gamers@audyssey.org Subject: [Audyssey] windows games of microsoft Hi all I want to know the accessibility of windows games produced by Microsoft are they accessible in win 8 with a screenreader? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to Get Past The First Screen In Audio Defence?
Hi Teresa. Yep, the first screen recommending a control method threw me as well. What I found is that the recommended label on the gyro button couldn't be clicked on, so what I had to do was click on one of the other control methods, then when the game started go to settings and select gyro, (all the other in game menus are fine with vo and you can even leave it running while the game plays). I'd recommend playing with the gyro, it makes the game highly immersive and lots of fun to physically have to turn towards the zombies and shoot them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] windows games of microsoft
On the plus side, I believe spoonbill at http://www.omninet.net.au/~irhumph/blindgamers.htm have accessible versions of most, if not all the card and basic puzzle games that have come with versions of Windows, such as frecell Solitare, penguin solitare, Hearts and Mine sweeper. I don't believe Ian has done spades yet, though he well might in the future. Beware the grue! Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: Josh k joshknnd1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 30, 2014 6:41 PM Subject: Re: [Audyssey] windows games of microsoft no they are not accessible at all. On 10/30/2014 4:38 AM, ishan dhami wrote: Hi all I want to know the accessibility of windows games produced by Microsoft are they accessible in win 8 with a screenreader? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
Hi Tom. I agree with you on audio effects, though you should definitely hear some of what somethinelse have been doing on ios sinse it does employ several of the sort of effects your talking about such as the dsp when approaching walls. I would say audio games will never be up to what mainstream games are unless they have the same amount of money, people and resources devoted to them and we know that is not likely to happen. I do think though audio games could achieve more results similar to what independent developers are doing at the moment. so Skyrim or diablo? probably not. Angband or Final fantasy 5? quite possibly. I however am not sure whether chasing the vertical movement unicorn is really the way to go anymore. In the 8 years I've been seeing audio games, nobody has really investigated vertical movement in anything other than a simulation game like lone wolf or tdv, ie a game where the movement is purely coordinates based. I would suggest looking at how the current technology and established methods can be expanded, rather than trying to chase the impossible. ? For example, mysteries of the ancients was not exactly 2D, not in the way that a game like Metroid or Mega man was 2D. You did not have a huge range of ledges all at different hights, and a character with a large amount of movement options in the air. likewise, enemies did not take advantage in full 2D movement, for example in Metroid there are enemies which flie circles above the ground, so the player needs to shoot or duck then when in position, there would not be an accurate way to replicate this in audio. ? Just like Swamp used multiple 2D maps shoved atop each other and linked by stairs to create the 3D impression of a building, Mysteries of the ancients used a set of 1D sections of flooring linked by ropes. This isn't to say it's a bad idea or was a bad game, just that perhaps this is the way that we should be thinking of audio games, not trying to replicate the mainstream mechanics from years ago, but trying to actually think what is possible in audio and how that could be enhanced and dealt with in an efficient way. ? I say this coming from playing a round of the new audio defense game. this fundamentally doesn't add a lot of new audio techniques to the mix, it's at rock bottom a targiting arcade shooter, indeed even though the subject matter and setting are absolutely different, it's a space invaders game. The difference however is how the audio has been employed. Firstly, there are several hazards and tricks just! for audio, like the way Doctor Bastard, the host of the evil zombie game show, will occasionally drop extra loud sound sorces on the arena, or that if you blow up a farty zombie too close to you it'll set your ears ringing. There are also the whisper zombies who specifically sound quieter than other types, get close and then attack at super fst speed. As well as all this, instead of simply pressing buttons or even swiping, your interacting with the game by physically turning your body to face the zombies in real time! this makes for a major change in the way the game works, and is quite an addictive and atmospheric mechanic, even if not much is added too. ? Thus, I think perhaps instead of saying I want audio metroid, or audio marrio, or audio ff7, or audio team fortress we should be saying so what cn audio do that is different and produces a fun gaming experience ? For example, none of the audio 1D side scroller games we've seen thus far have employed changes in the character's movement speed, or the sound of his/her footsteps. Superliam came closest with the water fans that made a sound but had no foot barrier, and the holes that had a step indicator but no sound. ? In the same way, why do so many enemies in audio games (either fps style or side scrollers), immediately attack? wouldn't it be more fun if enemies, like X1's gun, charged up. ? This isn't to say that mechanics like creating mazes out of ropes or stairs are a bad idea, or that having 3D pits or similar traps to jump like Kirtwolf or Monkey business did shouldn't be tried, heck, I'm all for experimentation and I freely admit I've been wrong in the past on what I thought was or was not possible in audio so if someone has a great idea for replicating some vertical movement mechanics, awsome go for it! ? I just wonder if this idea of we want to replicatee as much mainstream mechanics as possible is really such a good attitude in game design for audio games, rather than saying We want to look at mechanics that make a fun game and challenge the player in interesting and addictive ways ? Thus, I tend to think the fact that nobody in an audio side scroller thus far (even a 1D one), has had relativistic accelleration for the character and compitantly different monster speeds is a much more serious issue and one that requires more thought than how to create full
Re: [Audyssey] How to Get Past The First Screen In Audio Defence?
Voiceover isn't reading any of the buttons. Perhaps I'll try the item chooser. Teresa Winging its way from my iPod On Oct 30, 2014, at 1:06 PM, dark d...@xgam.org wrote: Hi Teresa. Yep, the first screen recommending a control method threw me as well. What I found is that the recommended label on the gyro button couldn't be clicked on, so what I had to do was click on one of the other control methods, then when the game started go to settings and select gyro, (all the other in game menus are fine with vo and you can even leave it running while the game plays). I'd recommend playing with the gyro, it makes the game highly immersive and lots of fun to physically have to turn towards the zombies and shoot them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] windows games of microsoft
Hi Dark, Actually, I can think of a number of games that comes with modern Windows that Spoonbill do not have versions for such as Backgammon, Checkers, Mahjong, and not sure if they have a version of Spades yet either. Plus a lot of the Microsoft games for Windows aren't exclusively stand alone games any more. Backgammon, Hearts, Spades, etc can be played online against a human opponent which also makes a difference when recommending the Spoonbill games as an alternative since their games are stand alone games with no online play. Cheers! On 10/30/14, dark d...@xgam.org wrote: On the plus side, I believe spoonbill at http://www.omninet.net.au/~irhumph/blindgamers.htm have accessible versions of most, if not all the card and basic puzzle games that have come with versions of Windows, such as frecell Solitare, penguin solitare, Hearts and Mine sweeper. I don't believe Ian has done spades yet, though he well might in the future. Beware the grue! Dark. Take them to the refirbished chamber that was once bad! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] windows games of microsoft
Hi Josh, Are you certain of this? I'm a bit surprised why Microsoft's games would be accessible in Windows 7 and then be totally inaccessible in Windows 8. If so it sounds like someone should backup the Windows 7 games before upgrading to Windows 8 in order to maximize accessibility. Cheers! On 10/30/14, Josh k joshknnd1...@gmail.com wrote: no they are not accessible at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to Get Past The First Screen In Audio Defence?
Hi Teresa, that is odd. When I first started the game I got a screen asking me what control method I wanted to use. Bare in mind the game does have a slightly long intro, and the menu and select buttons might not appear until it is over. If you hear the sound of a lift and then a zombie arena that is the intro and you need to wait until it is finished before the main menu will turn up. Of course, I'm using an Iphone 5 with Ios 7, so it might be different on another machine or Os. Beware the Grue! Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: Teresa Cochran vegaspipistre...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 30, 2014 8:47 PM Subject: Re: [Audyssey] How to Get Past The First Screen In Audio Defence? Voiceover isn't reading any of the buttons. Perhaps I'll try the item chooser. Teresa Winging its way from my iPod On Oct 30, 2014, at 1:06 PM, dark d...@xgam.org wrote: Hi Teresa. Yep, the first screen recommending a control method threw me as well. What I found is that the recommended label on the gyro button couldn't be clicked on, so what I had to do was click on one of the other control methods, then when the game started go to settings and select gyro, (all the other in game menus are fine with vo and you can even leave it running while the game plays). I'd recommend playing with the gyro, it makes the game highly immersive and lots of fun to physically have to turn towards the zombies and shoot them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Efficiency of judgement and sound sources in games?
Hi. In writing my recent message about games, I did have a rather odd thought about audio. In a game like Super Mario Brothers, (sorry I'm using it as an example again, but it is just one of the simplest and most mechanically perfect games ever created), the player needs to avoid a monster by judging when it reache's Mario's position and taking appropriate action, be that jumping on it's head, moving out of the way or whatever. Even on a flat surface, the player has to judge the relative speed of the monster, and how Mario moves with respect to that, indeed I remember the first time I started that level on super mario brothers that first Goomber who you meet walking along the screen got me, and indeed even a few times after that if I tried to jump on his head and was too slow, thus, a sighted gamer needs to learn and make judgements about the game elements. In a side scrolling audio game like superliam or Q9 however, the movement speed of the monster is always known sinse the player can always hear where the monster is and how fast it is going, and needs to only wait until it gets to the position of the character (usually the center of the sterrio field). Thus, the player has a significant advantage in judging the horizontal speed and movement of the monster as compared to the sighted player sinse the monster's position is always telegraphed, and (thus far), the player's own character in audio always responds instantly when the button is hit, moving when the arro is pressed, stopping the instant it is released, and instantly running when the correct button is held with no accelleration. similarly, sinse in audio an attack needs to have a sound signifyer, the player's attacks are always instant, thus meaning a player is simply waiting for the monster and then hitting the button, as compared to the sighted player's need to judge the monst er's speed and move their character or attack accordingly. I therefore wonder, if by the design of audio games always having monsters and other game elements needing to telegraph their position by sound, if we effectively miss part of game mechanics. Of course, sounds can be obscured and hidden in the mix, but this is a long way from say a sighted player being in a situation tracking several enemies and ffailing to caclulate the movment of one, or being so busy concentrating on what their character is doing they forget the movements of a particular enemy. One way to fix this would be to make the movements and attacks of characters far less efficient in audio. For example, at the moment, you can swing away in a game like Q9 or Superliam, and hit anything, yet if your attack only hit at a range in front of you and not close to your character, you'd need to calculate much more carefully sinse you wouldn't want to risk the monster getting inside your range. This is I believe why 2D fps games have been far more addictive in audio, sinse there you actually need to aim and calculate the range of your attack relative to yoru enemy not just wait and smack. Similarly, at the moment in audio all attacks are pretty instant, you hit the button, the sound plays, the attack comes out. Some games have cooldown on attacks, witness for example the slow rate of fire of say the shotgun in swamp, however one aspect that has not been explored are attacks that begin with a wind up sound and then hit when that sound is over, meaning a player needs to anticipate the movement of the monster, and attack according to the relative position of the monster and when the attack hits. This was another fun mechanic in blind swordsman I noticed, indeed Blind swordsman is a great example of a very simple audio concept, but one which employed many of the mechanics tricks I've thought over the years needed to happen in audiogames. Hope this makes sense. Beware the grue! Dark. Take them to the refirbished chamber that was once bad! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] windows games of microsoft
Hi Tom. that's true about online games, though it's worth noting there is online accessible hearts and spaades in blind adrenaline cardroom, Online draughts (checkers), in the Quentin C playroom, and and online backgammon in pontes backgammon, still I take your point. I suspect draughts and spades will be added to the spoonbill lineup at some point in the future. Also I confess I like the spoonbill games especially their crossword puzzle. they may not have online play but I find them very well designed, although I do wish their computer opponents were a little more challenging at hearts :D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] windows games of microsoft
all the windows8 games are now those new metro apps. also i expreienced frequent computer freezes, 100% CPU useage and application compatibility issues in win8 and win8.1. On 10/30/2014 4:39 PM, Thomas Ward wrote: Hi Josh, Are you certain of this? I'm a bit surprised why Microsoft's games would be accessible in Windows 7 and then be totally inaccessible in Windows 8. If so it sounds like someone should backup the Windows 7 games before upgrading to Windows 8 in order to maximize accessibility. Cheers! On 10/30/14, Josh k joshknnd1...@gmail.com wrote: no they are not accessible at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to Get Past The First Screen In Audio Defence?
Well, something is very wrong, because I just get a screen which has text that says Audio Defence: Zombie Arena and also says to select a control, but Voiceover doesn't indicate any controls, and I hear no audio. Strange. Winging its way from my iPod On Oct 30, 2014, at 1:57 PM, dark d...@xgam.org wrote: Hi Teresa, that is odd. When I first started the game I got a screen asking me what control method I wanted to use. Bare in mind the game does have a slightly long intro, and the menu and select buttons might not appear until it is over. If you hear the sound of a lift and then a zombie arena that is the intro and you need to wait until it is finished before the main menu will turn up. Of course, I'm using an Iphone 5 with Ios 7, so it might be different on another machine or Os. Beware the Grue! Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: Teresa Cochran vegaspipistre...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 30, 2014 8:47 PM Subject: Re: [Audyssey] How to Get Past The First Screen In Audio Defence? Voiceover isn't reading any of the buttons. Perhaps I'll try the item chooser. Teresa Winging its way from my iPod On Oct 30, 2014, at 1:06 PM, dark d...@xgam.org wrote: Hi Teresa. Yep, the first screen recommending a control method threw me as well. What I found is that the recommended label on the gyro button couldn't be clicked on, so what I had to do was click on one of the other control methods, then when the game started go to settings and select gyro, (all the other in game menus are fine with vo and you can even leave it running while the game plays). I'd recommend playing with the gyro, it makes the game highly immersive and lots of fun to physically have to turn towards the zombies and shoot them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] windows games of microsoft
Hi, are they accessible with jaws or does it require some vision? Dacia On 10/30/14, Josh k joshknnd1...@gmail.com wrote: all the windows8 games are now those new metro apps. also i expreienced frequent computer freezes, 100% CPU useage and application compatibility issues in win8 and win8.1. On 10/30/2014 4:39 PM, Thomas Ward wrote: Hi Josh, Are you certain of this? I'm a bit surprised why Microsoft's games would be accessible in Windows 7 and then be totally inaccessible in Windows 8. If so it sounds like someone should backup the Windows 7 games before upgrading to Windows 8 in order to maximize accessibility. Cheers! On 10/30/14, Josh k joshknnd1...@gmail.com wrote: no they are not accessible at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to Get Past The First Screen In Audio Defence?
Hi. Same problem here. I just posted a review about this. They don't state in their description that it doesn't work with the iPod, but they also don't say that it does. I don't think they coded it to work with it, maybe we'll find out soon. I have the iPod touch 5 and I have the exact same problem. To dark, it doesn't even play the music intro at all. It is silent for a while, then that thing about the controls pops up, and you can only read like the top 3 lines of it. You can't get to the buttons to select what type of control you want. In fact, it doesn't even show the whole message that asks you to do so, the end of it is chopped off a bit. I see no reason why it couldn't eventually work with the iPod. It is an audiogame for goodness sakes and the iPod 5 has the same processor as the iPhone 5 or very nearly so. Cheers, Sent with Thunderbird 24.6.0 portable On 10/30/2014 5:33 PM, Teresa Cochran wrote: Well, something is very wrong, because I just get a screen which has text that says Audio Defence: Zombie Arena and also says to select a control, but Voiceover doesn't indicate any controls, and I hear no audio. Strange. Winging its way from my iPod On Oct 30, 2014, at 1:57 PM, dark d...@xgam.org wrote: Hi Teresa, that is odd. When I first started the game I got a screen asking me what control method I wanted to use. Bare in mind the game does have a slightly long intro, and the menu and select buttons might not appear until it is over. If you hear the sound of a lift and then a zombie arena that is the intro and you need to wait until it is finished before the main menu will turn up. Of course, I'm using an Iphone 5 with Ios 7, so it might be different on another machine or Os. Beware the Grue! Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: Teresa Cochran vegaspipistre...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 30, 2014 8:47 PM Subject: Re: [Audyssey] How to Get Past The First Screen In Audio Defence? Voiceover isn't reading any of the buttons. Perhaps I'll try the item chooser. Teresa Winging its way from my iPod On Oct 30, 2014, at 1:06 PM, dark d...@xgam.org wrote: Hi Teresa. Yep, the first screen recommending a control method threw me as well. What I found is that the recommended label on the gyro button couldn't be clicked on, so what I had to do was click on one of the other control methods, then when the game started go to settings and select gyro, (all the other in game menus are fine with vo and you can even leave it running while the game plays). I'd recommend playing with the gyro, it makes the game highly immersive and lots of fun to physically have to turn towards the zombies and shoot them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Efficiency of judgement and sound sources in games?
Perilous hearts has some of the delayed attack you mentioned, most notably the knife and the spear, though I believe the revolver may have a *small* amount of delay involved in it as well. -- From: dark d...@xgam.org Sent: Thursday, October 30, 2014 4:54 PM To: Gamers@audyssey.org Subject: [Audyssey] Efficiency of judgement and sound sources in games? Hi. In writing my recent message about games, I did have a rather odd thought about audio. In a game like Super Mario Brothers, (sorry I'm using it as an example again, but it is just one of the simplest and most mechanically perfect games ever created), the player needs to avoid a monster by judging when it reache's Mario's position and taking appropriate action, be that jumping on it's head, moving out of the way or whatever. Even on a flat surface, the player has to judge the relative speed of the monster, and how Mario moves with respect to that, indeed I remember the first time I started that level on super mario brothers that first Goomber who you meet walking along the screen got me, and indeed even a few times after that if I tried to jump on his head and was too slow, thus, a sighted gamer needs to learn and make judgements about the game elements. In a side scrolling audio game like superliam or Q9 however, the movement speed of the monster is always known sinse the player can always hear where the monster is and how fast it is going, and needs to only wait until it gets to the position of the character (usually the center of the sterrio field). Thus, the player has a significant advantage in judging the horizontal speed and movement of the monster as compared to the sighted player sinse the monster's position is always telegraphed, and (thus far), the player's own character in audio always responds instantly when the button is hit, moving when the arro is pressed, stopping the instant it is released, and instantly running when the correct button is held with no accelleration. similarly, sinse in audio an attack needs to have a sound signifyer, the player's attacks are always instant, thus meaning a player is simply waiting for the monster and then hitting the button, as compared to the sighted player's need to judge the monster's speed and move their character or attack accordingly. I therefore wonder, if by the design of audio games always having monsters and other game elements needing to telegraph their position by sound, if we effectively miss part of game mechanics. Of course, sounds can be obscured and hidden in the mix, but this is a long way from say a sighted player being in a situation tracking several enemies and ffailing to caclulate the movment of one, or being so busy concentrating on what their character is doing they forget the movements of a particular enemy. One way to fix this would be to make the movements and attacks of characters far less efficient in audio. For example, at the moment, you can swing away in a game like Q9 or Superliam, and hit anything, yet if your attack only hit at a range in front of you and not close to your character, you'd need to calculate much more carefully sinse you wouldn't want to risk the monster getting inside your range. This is I believe why 2D fps games have been far more addictive in audio, sinse there you actually need to aim and calculate the range of your attack relative to yoru enemy not just wait and smack. Similarly, at the moment in audio all attacks are pretty instant, you hit the button, the sound plays, the attack comes out. Some games have cooldown on attacks, witness for example the slow rate of fire of say the shotgun in swamp, however one aspect that has not been explored are attacks that begin with a wind up sound and then hit when that sound is over, meaning a player needs to anticipate the movement of the monster, and attack according to the relative position of the monster and when the attack hits. This was another fun mechanic in blind swordsman I noticed, indeed Blind swordsman is a great example of a very simple audio concept, but one which employed many of the mechanics tricks I've thought over the years needed to happen in audiogames. Hope this makes sense. Beware the grue! Dark. Take them to the refirbished chamber that was once bad! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or
Re: [Audyssey] windows games of microsoft
However, those are not the games made by Microsoft that come packaged with Windows, which are the ones being asked about. They are alternatives. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 30, 2014 3:36 PM Subject: Re: [Audyssey] windows games of microsoft On the plus side, I believe spoonbill at http://www.omninet.net.au/~irhumph/blindgamers.htm have accessible versions of most, if not all the card and basic puzzle games that have come with versions of Windows, such as frecell Solitare, penguin solitare, Hearts and Mine sweeper. I don't believe Ian has done spades yet, though he well might in the future. Beware the grue! Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: Josh k joshknnd1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 30, 2014 6:41 PM Subject: Re: [Audyssey] windows games of microsoft no they are not accessible at all. On 10/30/2014 4:38 AM, ishan dhami wrote: Hi all I want to know the accessibility of windows games produced by Microsoft are they accessible in win 8 with a screenreader? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to Get Past The First Screen In Audio Defence?
Hi, Just downloaded and played the game, as dark said the Giro control button on that front screen doesn't seem to work, but if you swipe left it should say tilt your phone, I didn't realise this was actually a button thought it was just text, but once I clicked it the game worked fine. Hope this helps, just had lots of fun playing the game. Paul Lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Teresa Cochran Sent: Thursday, October 30, 2014 9:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] How to Get Past The First Screen In Audio Defence? Well, something is very wrong, because I just get a screen which has text that says Audio Defence: Zombie Arena and also says to select a control, but Voiceover doesn't indicate any controls, and I hear no audio. Strange. Winging its way from my iPod On Oct 30, 2014, at 1:57 PM, dark d...@xgam.org wrote: Hi Teresa, that is odd. When I first started the game I got a screen asking me what control method I wanted to use. Bare in mind the game does have a slightly long intro, and the menu and select buttons might not appear until it is over. If you hear the sound of a lift and then a zombie arena that is the intro and you need to wait until it is finished before the main menu will turn up. Of course, I'm using an Iphone 5 with Ios 7, so it might be different on another machine or Os. Beware the Grue! Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: Teresa Cochran vegaspipistre...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 30, 2014 8:47 PM Subject: Re: [Audyssey] How to Get Past The First Screen In Audio Defence? Voiceover isn't reading any of the buttons. Perhaps I'll try the item chooser. Teresa Winging its way from my iPod On Oct 30, 2014, at 1:06 PM, dark d...@xgam.org wrote: Hi Teresa. Yep, the first screen recommending a control method threw me as well. What I found is that the recommended label on the gyro button couldn't be clicked on, so what I had to do was click on one of the other control methods, then when the game started go to settings and select gyro, (all the other in game menus are fine with vo and you can even leave it running while the game plays). I'd recommend playing with the gyro, it makes the game highly immersive and lots of fun to physically have to turn towards the zombies and shoot them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to Get Past The First Screen In Audio Defence?
Nope, it doesn't work for me. It's a glitch or a bug. I tweeted the developers. Teresa Winging its way from my iPod On Oct 30, 2014, at 4:20 PM, Paul Lemm paul.lem...@gmail.com wrote: Hi, Just downloaded and played the game, as dark said the Giro control button on that front screen doesn't seem to work, but if you swipe left it should say tilt your phone, I didn't realise this was actually a button thought it was just text, but once I clicked it the game worked fine. Hope this helps, just had lots of fun playing the game. Paul Lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Teresa Cochran Sent: Thursday, October 30, 2014 9:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] How to Get Past The First Screen In Audio Defence? Well, something is very wrong, because I just get a screen which has text that says Audio Defence: Zombie Arena and also says to select a control, but Voiceover doesn't indicate any controls, and I hear no audio. Strange. Winging its way from my iPod On Oct 30, 2014, at 1:57 PM, dark d...@xgam.org wrote: Hi Teresa, that is odd. When I first started the game I got a screen asking me what control method I wanted to use. Bare in mind the game does have a slightly long intro, and the menu and select buttons might not appear until it is over. If you hear the sound of a lift and then a zombie arena that is the intro and you need to wait until it is finished before the main menu will turn up. Of course, I'm using an Iphone 5 with Ios 7, so it might be different on another machine or Os. Beware the Grue! Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: Teresa Cochran vegaspipistre...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 30, 2014 8:47 PM Subject: Re: [Audyssey] How to Get Past The First Screen In Audio Defence? Voiceover isn't reading any of the buttons. Perhaps I'll try the item chooser. Teresa Winging its way from my iPod On Oct 30, 2014, at 1:06 PM, dark d...@xgam.org wrote: Hi Teresa. Yep, the first screen recommending a control method threw me as well. What I found is that the recommended label on the gyro button couldn't be clicked on, so what I had to do was click on one of the other control methods, then when the game started go to settings and select gyro, (all the other in game menus are fine with vo and you can even leave it running while the game plays). I'd recommend playing with the gyro, it makes the game highly immersive and lots of fun to physically have to turn towards the zombies and shoot them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] How to Get Past The First Screen In Audio Defence?
Hi Teresa. Yes, the buttons to select a control method should be just below that message. Are you playing on your Ipod? Apparently the display shops the controls off on an Ipod screen. Yes, it's a dam annoying bug, though apparently the developers have recieved notification of it. You might try whatever you can to mess with the screen display, (I don't know, I only own an Iphone not an Ipod), but given somethinelse past records I wouldn't be surprised if this gets fixed soon, I'm just sorry it's come up and is stopping people from playing. I've noticed a couple of bugs myself, a gane freeze once when I died and the inability to pickup diamonds in endless mode, but these are miner annoyences rather than huge bugs that stop the thing from being played at all. Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: Teresa Cochran vegaspipistre...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 30, 2014 9:33 PM Subject: Re: [Audyssey] How to Get Past The First Screen In Audio Defence? Well, something is very wrong, because I just get a screen which has text that says Audio Defence: Zombie Arena and also says to select a control, but Voiceover doesn't indicate any controls, and I hear no audio. Strange. Winging its way from my iPod On Oct 30, 2014, at 1:57 PM, dark d...@xgam.org wrote: Hi Teresa, that is odd. When I first started the game I got a screen asking me what control method I wanted to use. Bare in mind the game does have a slightly long intro, and the menu and select buttons might not appear until it is over. If you hear the sound of a lift and then a zombie arena that is the intro and you need to wait until it is finished before the main menu will turn up. Of course, I'm using an Iphone 5 with Ios 7, so it might be different on another machine or Os. Beware the Grue! Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: Teresa Cochran vegaspipistre...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 30, 2014 8:47 PM Subject: Re: [Audyssey] How to Get Past The First Screen In Audio Defence? Voiceover isn't reading any of the buttons. Perhaps I'll try the item chooser. Teresa Winging its way from my iPod On Oct 30, 2014, at 1:06 PM, dark d...@xgam.org wrote: Hi Teresa. Yep, the first screen recommending a control method threw me as well. What I found is that the recommended label on the gyro button couldn't be clicked on, so what I had to do was click on one of the other control methods, then when the game started go to settings and select gyro, (all the other in game menus are fine with vo and you can even leave it running while the game plays). I'd recommend playing with the gyro, it makes the game highly immersive and lots of fun to physically have to turn towards the zombies and shoot them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want
Re: [Audyssey] Efficiency of judgement and sound sources in games?
I do remember the attacks in perilous hearts having a limited amount of delay and distance, although when surrounded by many enemies it seemed that you were still just flailing away. I'm sorry however perilous hearts never got beyond the demo stage, sinse I suspect it would've had several more interesting mechanics, heck at one point Philip was talking about a companion fighting along side you. Beware the Grue! Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: john jpcarnemo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 30, 2014 10:33 PM Subject: Re: [Audyssey] Efficiency of judgement and sound sources in games? Perilous hearts has some of the delayed attack you mentioned, most notably the knife and the spear, though I believe the revolver may have a *small* amount of delay involved in it as well. -- From: dark d...@xgam.org Sent: Thursday, October 30, 2014 4:54 PM To: Gamers@audyssey.org Subject: [Audyssey] Efficiency of judgement and sound sources in games? Hi. In writing my recent message about games, I did have a rather odd thought about audio. In a game like Super Mario Brothers, (sorry I'm using it as an example again, but it is just one of the simplest and most mechanically perfect games ever created), the player needs to avoid a monster by judging when it reache's Mario's position and taking appropriate action, be that jumping on it's head, moving out of the way or whatever. Even on a flat surface, the player has to judge the relative speed of the monster, and how Mario moves with respect to that, indeed I remember the first time I started that level on super mario brothers that first Goomber who you meet walking along the screen got me, and indeed even a few times after that if I tried to jump on his head and was too slow, thus, a sighted gamer needs to learn and make judgements about the game elements. In a side scrolling audio game like superliam or Q9 however, the movement speed of the monster is always known sinse the player can always hear where the monster is and how fast it is going, and needs to only wait until it gets to the position of the character (usually the center of the sterrio field). Thus, the player has a significant advantage in judging the horizontal speed and movement of the monster as compared to the sighted player sinse the monster's position is always telegraphed, and (thus far), the player's own character in audio always responds instantly when the button is hit, moving when the arro is pressed, stopping the instant it is released, and instantly running when the correct button is held with no accelleration. similarly, sinse in audio an attack needs to have a sound signifyer, the player's attacks are always instant, thus meaning a player is simply waiting for the monster and then hitting the button, as compared to the sighted player's need to judge the monster's speed and move their character or attack accordingly. I therefore wonder, if by the design of audio games always having monsters and other game elements needing to telegraph their position by sound, if we effectively miss part of game mechanics. Of course, sounds can be obscured and hidden in the mix, but this is a long way from say a sighted player being in a situation tracking several enemies and ffailing to caclulate the movment of one, or being so busy concentrating on what their character is doing they forget the movements of a particular enemy. One way to fix this would be to make the movements and attacks of characters far less efficient in audio. For example, at the moment, you can swing away in a game like Q9 or Superliam, and hit anything, yet if your attack only hit at a range in front of you and not close to your character, you'd need to calculate much more carefully sinse you wouldn't want to risk the monster getting inside your range. This is I believe why 2D fps games have been far more addictive in audio, sinse there you actually need to aim and calculate the range of your attack relative to yoru enemy not just wait and smack. Similarly, at the moment in audio all attacks are pretty instant, you hit the button, the sound plays, the attack comes out. Some games have cooldown on attacks, witness for example the slow rate of fire of say the shotgun in swamp, however one aspect that has not been explored are attacks that begin with a wind up sound and then hit when that sound is over, meaning a player needs to anticipate the movement of the monster, and attack according to the relative position of the monster and when the attack hits. This was another fun mechanic in blind swordsman I noticed, indeed Blind swordsman is a great example of a very simple audio concept, but one which employed many of the mechanics tricks I've thought over the years needed to happen in audiogames. Hope this makes sense. Beware the grue!
Re: [Audyssey] How to Get Past The First Screen In Audio Defence?
Hi Valient. As I said to teresa, yepk, I now realize that there is a problem here, and it's a bloody annoying one for those who own Ipods. You are correct that there is no earthly reason the game shouldn't work with the Ipod, hell, it's not even the game as a hole it's just the first selection screen, which is unfortunately unavoidable. I do hope it gets fixed in the near future, though given somethinelse track record with bug fixes I think there is a good chance it will be, remember the pappa sangre 2 button bug? or the slowdown issues? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to Get Past The First Screen In Audio Defence?
Hi Paul. do you have hints turned on with vo? that's how I knew the Tilt your phone and swipe to turn controls were buttons. I'd actually recommend leaving hints on perminantly sinse a lot of game developers for ios are using them to provide extra inforamtion to vo users in games, king of dragon pass and star traders elite have both done so. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] (no subject)
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audio Defence: Zombie Arena, is released for iOS
It is not a bad game. already completed the first set of challenges. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.