[Audyssey] big cahoona query

2015-06-22 Thread joseph weakland
hello does anyone know if the devs of the big cahoona can be contacted? if so 
whats current contact info?\
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[Audyssey] Unity Game Engine - Accessible

2015-06-22 Thread Daniele Casarola
Hi guys.
As you know Unity is an incredible multiplatform Game Engine.
If it could be accessible, both blind designers and developers could use
his most advance features, for 3D sound and audiogame development.

Unity has a web section called feedback, where anyone can post ideas
about future features of the software.

In this link I've posted the need to make Unity accessible to visually
impaired:
http://feedback.unity3d.com/suggestions/screen-reader-accessibility

If you think that the big lack of an accessible advance game engine can be
solve in this way, I ask you to register in the Unity Community, and to
leave a Vote to my feedback.

Thanks in advance.

Daniele.
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[Audyssey] starship traders

2015-06-22 Thread Darren Harris
Hi all,

 

So anybody on this game? If you are, I'm currently on game 0 under the name
daz. 

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Re: [Audyssey] starship traders

2015-06-22 Thread dark
I haven't had time to investigate yet but I thought I'd have a look at 
least, sinse the items and such looked interesting, although i wasn't 
exactly sure why the surviver's manual talked about walking around planets 
and then the in game manual was entirely different, still I need to run 
through the tutorial for myself and see.


All the best,

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 22, 2015 5:48 PM
Subject: [Audyssey] starship traders



Hi all,



So anybody on this game? If you are, I'm currently on game 0 under the 
name

daz.

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Re: [Audyssey] audio games leaflet

2015-06-22 Thread Thomas Ward
Hi Charles,

That's a good question. I'm not sure;. I believe the primary means of
setting up a distribution list for the magazines was through the
mailing list and by personal request to Michael Feir via e-mail. I'd
have to go back and reread some of those early issues as I'm pretty
sure how to request the magazine was mentioned in the first few issues
or so.

Cheers!


On 6/22/15, Charles Rivard wee1s...@fidnet.com wrote:
 This just occurred to me:  Before Audyssey magazine went totally online, it

 was distributed on a 3.5-inch floppy.  Does anyone remember how a
 distribution list was obtained?  Maybe that technique could be used for this

 purpose?

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!

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[Audyssey] New discussion forum

2015-06-22 Thread Katie Epperson
Hello all. I would like to announce that a new discussion forum is being 
hosted. Register at www.katieepperson.x10.mx/forum/punbb-1.4.2
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Re: [Audyssey] audio games leaflet

2015-06-22 Thread Charles Rivard
I seem to recall that I got my first issue from PCS Games when I ordered 
Tenpin #'97, but I may be wrong.  It seems like there were other free games 
on the floppy disk as well, but I don't remember what they were.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 22, 2015 4:11 PM
Subject: Re: [Audyssey] audio games leaflet



Hi Charles,

That's a good question. I'm not sure;. I believe the primary means of
setting up a distribution list for the magazines was through the
mailing list and by personal request to Michael Feir via e-mail. I'd
have to go back and reread some of those early issues as I'm pretty
sure how to request the magazine was mentioned in the first few issues
or so.

Cheers!


On 6/22/15, Charles Rivard wee1s...@fidnet.com wrote:
This just occurred to me:  Before Audyssey magazine went totally online, 
it


was distributed on a 3.5-inch floppy.  Does anyone remember how a
distribution list was obtained?  Maybe that technique could be used for 
this


purpose?

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!


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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2015.0.5961 / Virus Database: 4365/10078 - Release Date: 06/22/15




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Re: [Audyssey] New discussion forum

2015-06-22 Thread Charles Rivard

What's the discussion?

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Katie Epperson mythgir...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 22, 2015 7:21 PM
Subject: [Audyssey] New discussion forum


Hello all. I would like to announce that a new discussion forum is being 
hosted. Register at www.katieepperson.x10.mx/forum/punbb-1.4.2

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Version: 2015.0.5961 / Virus Database: 4365/10078 - Release Date: 06/22/15




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Re: [Audyssey] STARSHIP TRADERS?

2015-06-22 Thread darren harris
hi dark,

yup this is the game i mean alright. i am just refreshing myself with it. 

Sent from my iPad

 On 22 Jun 2015, at 09:25, dark d...@xgam.org wrote:
 
 Hi Darren.
 
 I do vaguely remember talk of a game, and a quick googlement turned up first 
 with the starship traders wikipedia article, then with this:
 http://starshiptraders.com/
 
 which indicates that the game has changed it's name to last resort, but is 
 still going and can be played either with telnet or directly with a browser.
 
 I've not tried it yet, indeed I only vaguely recall references to it, but it 
 sounds interesting nonetheless, assuming this is the game you mean.
 
 All the best,
 
 dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
 - Original Message - From: darren harris 
 darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 22, 2015 9:09 AM
 Subject: [Audyssey] STARSHIP TRADERS?
 
 
 hi all,
 
 does anybody remember the old browser game starship traders?
 
 i'm talking about around 10 years ago or so.
 
 well sadly the game was taken down for reasons which i don't really know. 
 lack of players or some such thing perhaps.
 
 anyway i was just wondering if anybody here knows of any starship traders 
 game servers around or if the game was ever made gpl and as such someone has 
 the source-code and could put a game of it up?
 
 it was fully accessible in the day and i thought it was a really cool game.
 
 Sent from my iPad
 ---
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Re: [Audyssey] STARSHIP TRADERS?

2015-06-22 Thread darren harris
well the game is absolutely massive. there's over 100 sectors something 
like that. you build starbases, upgrade your ship, trade all that sort of 
thing. years ago i loved it. am glad to see that it's back. 

Sent from my iPad

 On 22 Jun 2015, at 10:08, dark d...@xgam.org wrote:
 
 Hi Darren.
 
 Glad to help, though to be honest this didn't take much finding at all, I 
 just googled starship traders game, then went to the wikipedia article and 
 went through external links.
 
 I'll look through the manual on how to play. I've had a brief look at the 
 game and I can say I think the interface is cool, I love the combination of 
 text based links but also having a text box for entering commands.
 
 Can you give any information or personal insites on the game?
 
 All the best,
 
 Dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
 - Original Message - From: darren harris 
 darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 22, 2015 9:37 AM
 Subject: Re: [Audyssey] STARSHIP TRADERS?
 
 
 hi dark,
 
 yup this is the game i mean alright. i am just refreshing myself with it.
 
 Sent from my iPad
 
 On 22 Jun 2015, at 09:25, dark d...@xgam.org wrote:
 
 Hi Darren.
 
 I do vaguely remember talk of a game, and a quick googlement turned up 
 first with the starship traders wikipedia article, then with this:
 http://starshiptraders.com/
 
 which indicates that the game has changed it's name to last resort, but is 
 still going and can be played either with telnet or directly with a browser.
 
 I've not tried it yet, indeed I only vaguely recall references to it, but 
 it sounds interesting nonetheless, assuming this is the game you mean.
 
 All the best,
 
 dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
 - Original Message - From: darren harris 
 darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 22, 2015 9:09 AM
 Subject: [Audyssey] STARSHIP TRADERS?
 
 
 hi all,
 
 does anybody remember the old browser game starship traders?
 
 i'm talking about around 10 years ago or so.
 
 well sadly the game was taken down for reasons which i don't really know. 
 lack of players or some such thing perhaps.
 
 anyway i was just wondering if anybody here knows of any starship traders 
 game servers around or if the game was ever made gpl and as such someone 
 has the source-code and could put a game of it up?
 
 it was fully accessible in the day and i thought it was a really cool game.
 
 Sent from my iPad
 ---
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[Audyssey] STARSHIP TRADERS?

2015-06-22 Thread darren harris
hi all,

does anybody remember the old browser game starship traders?

i'm talking about around 10 years ago or so.

well sadly the game was taken down for reasons which i don't really know. lack 
of players or some such thing perhaps. 

anyway i was just wondering if anybody here knows of any starship traders game 
servers around or if the game was ever made gpl and as such someone has the 
source-code and could put a game of it up? 

it was fully accessible in the day and i thought it was a really cool game. 

Sent from my iPad
---
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Re: [Audyssey] STARSHIP TRADERS?

2015-06-22 Thread dark

Hi Darren.

I do vaguely remember talk of a game, and a quick googlement turned up first 
with the starship traders wikipedia article, then with this:

http://starshiptraders.com/

which indicates that the game has changed it's name to last resort, but is 
still going and can be played either with telnet or directly with a browser.


I've not tried it yet, indeed I only vaguely recall references to it, but it 
sounds interesting nonetheless, assuming this is the game you mean.


All the best,

dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: darren harris darren_g_har...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 22, 2015 9:09 AM
Subject: [Audyssey] STARSHIP TRADERS?



hi all,

does anybody remember the old browser game starship traders?

i'm talking about around 10 years ago or so.

well sadly the game was taken down for reasons which i don't really know. 
lack of players or some such thing perhaps.


anyway i was just wondering if anybody here knows of any starship traders 
game servers around or if the game was ever made gpl and as such someone 
has the source-code and could put a game of it up?


it was fully accessible in the day and i thought it was a really cool 
game.


Sent from my iPad
---
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please send E-mail to gamers-ow...@audyssey.org.




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Re: [Audyssey] STARSHIP TRADERS?

2015-06-22 Thread dark

Hi Darren.

Glad to help, though to be honest this didn't take much finding at all, I 
just googled starship traders game, then went to the wikipedia article and 
went through external links.


I'll look through the manual on how to play. I've had a brief look at the 
game and I can say I think the interface is cool, I love the combination of 
text based links but also having a text box for entering commands.


Can you give any information or personal insites on the game?

All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: darren harris darren_g_har...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 22, 2015 9:37 AM
Subject: Re: [Audyssey] STARSHIP TRADERS?



hi dark,

yup this is the game i mean alright. i am just refreshing myself with it.

Sent from my iPad


On 22 Jun 2015, at 09:25, dark d...@xgam.org wrote:

Hi Darren.

I do vaguely remember talk of a game, and a quick googlement turned up 
first with the starship traders wikipedia article, then with this:

http://starshiptraders.com/

which indicates that the game has changed it's name to last resort, but 
is still going and can be played either with telnet or directly with a 
browser.


I've not tried it yet, indeed I only vaguely recall references to it, but 
it sounds interesting nonetheless, assuming this is the game you mean.


All the best,

dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars 
than even the archmaesters of the citadel can dream.
- Original Message - From: darren harris 
darren_g_har...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 22, 2015 9:09 AM
Subject: [Audyssey] STARSHIP TRADERS?



hi all,

does anybody remember the old browser game starship traders?

i'm talking about around 10 years ago or so.

well sadly the game was taken down for reasons which i don't really 
know. lack of players or some such thing perhaps.


anyway i was just wondering if anybody here knows of any starship 
traders game servers around or if the game was ever made gpl and as such 
someone has the source-code and could put a game of it up?


it was fully accessible in the day and i thought it was a really cool 
game.


Sent from my iPad
---
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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-22 Thread Charles Rivard

You state: I am not sure if anyone really reads braille these days.

My comment:  Pay closer attention to posts and think.  Why is there 
currently so much talk about using our braille embossers and translation 
software to create the document under discussion?  Who is this being 
proposed to serve?  If there were no braille readers, there would be no 
interest in this project at all, would there?  I think you'd better wake up 
or send more responsible posts.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 19, 2015 3:53 PM
Subject: Re: [Audyssey] braille/large print/other media for audio games (was 
info games game engines)




Charles I agree.
There are those that don't use a computer.
The easiest and lest expensive is audio mp3 or cd.
I don't think tape decks exist now but that was also an easy way to handle 
it.

I am not sure if anyone really reads braille these days.
I remember I used to get material stapled together news letters etc.
However even the old braille books for me are getting the chop over 
electronic.
They are just to heavy and to take a single book to travel is like up to 6 
bags, who can be bothered with that.

Yes you still can get normal braille but there is a cost in doing that.
Pluss just before I finally quit the braille scene all braille paper was 
changed there are 3 types.

1. the a4 type in most printers.
2.  the a3 used in older braille units and the last is the 3 page junket 
thats used in embossers but who knows what it is now.
When I started testing the unified code there was talk of making 
everything use a4 in fact there was talk of just using standard computer 
paper for braille.


At 05:52 a.m. 20/06/2015, you wrote:
I would like to see such advertisements made available to blind people in 
formats other than electronic for a change.  Although they may be few, 
there are people who prefer to do their own reading.  There also may be 
people who don't use a computer, but would if something gets their 
interest.  What made the computer gain popularity with businesses was a 
killer application--the Spreadsheet.  Once their value was realized, we've 
never looked back. Gaming could be the killer application for the blind, 
and you've got to find out about the gaming field from somewhere.  Maybe 
through a friend or something, but nothing beats reading about it unaided 
in any way, browsing a catalog or advertisement pamphlet at your own pace 
and leisure.  Braille is the way to go.  No machine is necessary.  Read it 
yourself, just like anyone else at conventions does.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 19, 2015 10:24 AM
Subject: Re: [Audyssey] braille/large print/other media for audio games 
(was info games game engines)




Hi Dark,

Perhaps, but I think we are running into a communication error since I
didn't make my thoughts fully clear in my last post.

To begin with a lot of these resellers now offer their catalogs
electronically. Either as a download on their website, sometimes
e-mailed directly to the customer, or shipped to them on CD. As a
result if Auddyssey or Audiogames.net wanted to put an informational
advertisement in one of their catalogs they could probably do so
without incurring any cost to either the reseller or to themselves
since the catalog is already electronic for the most part. Therefore
all this talk of embossing pamphlets and so forth could be rendered
mute as there might be a less expensive way to get the word out to
customers without involving huge startup costs or involving
organizations.

So that should answer two of your questions.
A reseller can or should be able to send out a free pamplet because it
is electronic and would be of no cost to them. Merely a few bites of
info inside their monthly catalog. Thus there also would be no need to
sell it since there is no cost involved for anyone to get the word
out.

Cheers!


On 6/19/15, dark d...@xgam.org wrote:

Hi Tomm.

I do believe the cost to get a number of pamflets printed wouldn't be 
quite


so insane, sinse after all in the Uk lots of organizations from theatres 
to


restaurant chains have stuff brailled, heck my bank can deliver a 
braille
bank statement each month if I wish and I doubt they'd be paying too 
much.


It's likely something that needs looking into formally.

Distributing through  resellers is a good idea, however my concern is 
why
should a company send out a free pamflet? and if the pamflet was not 
free

why would people buy it?

I also have noticed myself that a lot of charitable blindness 
organizations


in the Uk at least do have quite a bit of 

Re: [Audyssey] audio games leaflet

2015-06-22 Thread Charles Rivard
This just occurred to me:  Before Audyssey magazine went totally online, it 
was distributed on a 3.5-inch floppy.  Does anyone remember how a 
distribution list was obtained?  Maybe that technique could be used for this 
purpose?


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Jeremy Brown tyr...@gmail.com

To: gamers gamers@audyssey.org
Sent: Sunday, June 21, 2015 9:23 AM
Subject: Re: [Audyssey] audio games leaflet



John,

All good points.  One of the things we need to do once we have a draft
in hand is then organize how we're going to accomplish the goal.
There's parts of this, that like you, I'm not sure exactly how to
pursue, but, given the knowledge base we have on list, I think we
either have the knowledge somewhere, or have enough people, that if we
spread it thin enough we can learn what we need to.  A lot of my job
with VGA has been learning how to do things that needed to be done
that Aaron didn't have time to do because he (cough) does the real
work.  As to the expenses, agreed, we should try to spread this so
that no one individual or company is in for a lot.  We want to make
this as economical and as high return for the investment as possible.
If it seems to succeed in a first run, we can always expand beyond
that point.  Also too, we'd want to get more supporters as well.  A
direct email to developers is probably a good place to start.  Even if
many are connected, they might not read all threads.  Take care,

Jeremy

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Re: [Audyssey] Audiogames leaflet planning

2015-06-22 Thread Charles Rivard
FYI:  My embosser brailles on both sides of the paper and I've probably got 
almost 2,000 sheets available.  I've got Duxbury translation software.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: john jpcarnemo...@gmail.com
To: gamers@audyssey.org
Sent: Friday, June 19, 2015 8:09 PM
Subject: [Audyssey] Audiogames leaflet planning


 Changing subject line as requested.

 Jeremy: I'll do my best to fill in my resources/abilities in accordance 
 with the order you mentioned things in your message (or at least roughly 
 according to it, anyway).

 Writing: I'd be happy to proofread/edit things if needed, though I'm no 
 PHD. I would also note that, especially if we're intending to distribute 
 this in multiple countries, that we should have somebody from the target 
 country read through and make suggestions/corrections to match the local 
 style of writing and spelling.

 Content: I've really got no clue on this one, mostly due to lack of 
 serious dedicated thought on the subject. Perhaps we should focus first on 
 determining exactly what our goal would be: a definition of audiogames, a 
 description of different types (expecting that the reader already knows 
 what games are), a list of the different games available, etc.

 Finances: Personally, while I'd rather not spend hundreds of dollars on 
 this, I've got no problem with dropping something in the mid double digits 
 on postage or whatever else is needed.

 Creation supplies: my embosser prints on only one side of the paper, but 
 (at least when it was last used) seemed to be in pretty good working 
 order. I expect it'd probably be happy to spew out a couple thousand pages 
 if we want it to. I've currently got somewhere close to 2000 pages of 
 paper available, and doubt getting more would be much of a hassle (though 
 it might take a while). We may also want to consider having a large print 
 version available. I believe there may be a monochrome laser printer 
 somewhere around here, and (if its still sold, anyway) I could probably 
 find toner for it. I've no clue what font is usually used for large print, 
 but that printer can spit out 20 pages per minute, and I've got well over 
 500 pages of 8.5-11 within easy reach.

 splitting up the work: I feel that it might be beneficial if we were to 
 offer our leaflet to multiple organizations. Thus, it might be a good idea 
 to have each person with brailing resources handle the work for a single 
 organization. We may also want to reword the writing a bit, depending on 
 the organization, its goals and beliefs, etc.

 Developers: Most of the devs seem to be on this list already, but a direct 
 email to them probably wouldn't go amiss, if we wanted to ask for quotes 
 or something like that. The only group that I've never seen on here is 
 BPC. I'm not quite sure what their status is - maybe somebody else knows?

 International work: I'm passing the buck... absolutely no clue how best to 
 handle this one.

 ---original thread---

 Dark,

 If others are game, I'm totally game for trying this. I can't promise that 
 our company can contribute a huge amount to the cost, but we'll do what we 
 can if others are interested. I also can help with the writing/editing of 
 any material: got to put this almost PH.D. in English to use somehow. One 
 issue would be to figure out the best large general categories of play 
 style for audio games to discuss, how to present the information in an 
 ordered fashion, and how to economize the language to reach your goal of 
 1000 words or so. I think that's a good maximum length and it makes things 
 as stripped down as possible.

 The next step, as I see it, is first see who of the currently connected 
 developers would be interested in such a project. Find out if others, not 
 connected, would be interested. Work out a central point for collecting 
 funds (if a list member were embossing, I think the majority of the funds 
 would be going for paper and shipping). Find out who would do the 
 embossing since we've had several lines on that. Find out which 
 organizations we would want to talk to, and figure out the best line of 
 attack on each. I'm sure there are organizational, logistical, and 
 administrative details that would have to be worked out all along this 
 chain. I think Thomas' suggestion of talking to resellers is a good idea 
 as well.

 Further, I know some of us are more familiar with one nation's 
 organizations more so than others. We'd need to decide where and who we 
 would be starting with. While it's easy to think in terms of home country, 
 I've noticed from our own sales and from watching demographics on Alter 
 Aeon and in other venues, that the composition of the audio game community 
 is rapidly expanding, so we might run into the issue of possible 
 translation necessities in future. It's way too early to go there, but 
 it's something worth 

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-22 Thread Charles Rivard
I just responded to a post you sent that said that you don't think that 
anyone uses braille anymore.  In light of that post, this one makes no 
sense, because you seem to show interest in braille.  Which of your posts is 
accurate in giving your opinion of braille usage?


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 19, 2015 3:45 PM
Subject: Re: [Audyssey] braille/large print/other media for audio games (was 
info games game engines)




that will be nice.
your average laser printer costs around 300-400 bucks and 400 will give 
you a resonable priced   unit.
I have one that cost around that much with full network functions and with 
updates to its firmware wireless eprint which tablet users find really 
good.

I also enjoyed the discussion on the canute.
Heck if this works I will  get one.
One thing I have been interested in is a braille display of some tipe and 
a good braille keyboard to use the computer with so I can keep  my braille 
going.
Ever since I started using a computer in 1995 I gradually stopped typing 
with the old clunky and heavy braille units.
aparently from a friend in the industry they are starting with the 
electronic units with simple functions and graduating to full computers.
However I find it faster on a querty I just wish I could read braille on 
the screen without spending a lot of cash to get one.
Even though you can get some cheap units for 2000 dollars I wouldn't use 
it enough.


At 03:02 a.m. 20/06/2015, you wrote:
once the braigo braille printer comes out braille embossers should cost no 
more than $300 or so. check out braigo labs http://www.braigolabs.com/



follow me on twitter @joshknnd1982

On 6/19/2015 8:18 AM, dark wrote:

Hi Tom.

Buy an embosser? that is way more overkill than I am thinking here. 
In the Uk at least there are braille  transcription services that will 
spend their time on printing, it's one way that  say a local theatre can 
get braille programs, sinse you are correct that braille embossers are 
stupidly expensive.


I don't have a clear idea on costs, sinse it's not something I've looked 
into but I don't believe it's that much, particularly as regards 
reproducing the thing once you've got one printed and then are making 
copies.


As to people who don't have much to do with the blind community, well to 
be honest I fall into that category marginly myself simply because I 
don't find blindness events or organizations that helpful or that I have 
much in common with a lot of other blind people,  though i still do 
look at the news letters just in case anything vaguely interesting comes 
up, and would probably pick up a leaflet on something like games.


of course there will be some people who literally don't have anything at 
all with any blindness organization, but you can't cover everyone! my 
suggestion of an intro leaflet was just to let more people know who 
normally might not.


Beware the grue!

Dark.

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All 

Re: [Audyssey] New discussion forum

2015-06-22 Thread Katie Epperson
There are several different rooms, or at least there will be once I get 
everything set up

 On Jun 22, 2015, at 9:13 PM, Charles Rivard wee1s...@fidnet.com wrote:
 
 What's the discussion?
 
 ---
 Be positive!  When it comes to being defeated, if you think you're finished, 
 you! really! are! finished!
 - Original Message - From: Katie Epperson mythgir...@yahoo.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 22, 2015 7:21 PM
 Subject: [Audyssey] New discussion forum
 
 
 Hello all. I would like to announce that a new discussion forum is being 
 hosted. Register at www.katieepperson.x10.mx/forum/punbb-1.4.2
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[Audyssey] new discussion list

2015-06-22 Thread Dorothy Martin

Dear Katie:
I tried to sign up for your new list , but I could not find it.
Thanks ,
Dorothy Martin

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Re: [Audyssey] new discussion list

2015-06-22 Thread Katie Epperson
katieepperson.x10.mx/forum/punbb-1.4.2


 On Jun 22, 2015, at 11:44 PM, Dorothy Martin doroth...@samobile.net wrote:
 
 Dear Katie:
 I tried to sign up for your new list , but I could not find it.
 Thanks ,
 Dorothy Martin
 
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