Re: [Audyssey] Alteraeon knock spell
but you are not a builder or admin on the game, so if you are going to sit back and criticize the game admins, then you might as well ring your hands and play the game as is. sure, opinions are nice and all, but come on. - Original Message - From: Justin Jones To: Gamers Discussion list Sent: Wednesday, January 11, 2017 4:54 PM Subject: Re: [Audyssey] Alteraeon knock spell You know, you really oughtn't to make assumptions as to what I have, or have not, done. Based on that last post, you are operating under the assumption that I have not made any attempt at communicating Alter Aeon's issues to Dentin. Guess what, I have, on numerous occasions. Do you know what happened? Do you know what I was told? To put it politely, I was told where to get off, and in most instances, in very direct language. That was if they were feeling polite, in many other instances, I was called a troll and much worse. So I think you need to get off your high horse and stop making assumptions. As for my years of experience as a gamer, it is what makes me right. I have seen multiple game systems and see what works (and sometimes, what does not). There is a reason things are done a certain way and not simply because it has always been done in that manner. As an aside, I had a look at the latest edition of the Dungeons and Dragons rules and at the Knock spell. Guess what? it works as it has ever done. On 1/11/17, Keith Swrote: > then type the word idea and then make the statement regarding the knock > spell. > > As for you having so much experience as a gamer, perhaps you could become a > builder and make changes to the game yourself. I played toril and > cyberassault and they both had their issues and I didn't put my nose in the > air and tout my 29 years of gaming experience in the pen and paper RPG > world. > > Keith > - Original Message - > From: Justin Jones > To: Gamers Discussion list > Sent: Wednesday, January 11, 2017 11:13 AM > Subject: Re: [Audyssey] Alteraeon knock spell > > > Or maybe you ought to stop defending poor design and balance choices, > especially because you know it is precisely that. > > In the meantime, I have no intention of quitting Alter Aeon. I look on > my role as an educator, a person who, with my over thirty-years of > gaming experience, can point out the flaws in the game. Not because I > wish to troll or grief, but because I am hoping that if enough of us > are heard, that Dentin and the rest will stop listening to the tiny > clique of sicophants they surround themselves with and actually turn a > good game (Alter Aeon's current state) into a great game. > > On 1/11/17, Keith S wrote: > > then stop playing alteraeon if you don't have faith in the admins and > > builders > > - Original Message - > > From: Justin Jones > > To: Gamers Discussion list > > Sent: Wednesday, January 11, 2017 9:54 AM > > Subject: Re: [Audyssey] Alteraeon knock spell > > > > > > I do not have confidence in Dentin and the rest, vis-à-vis development > > and balance. They have proven, time and time again that they have no > > clue what they are doing. > > > > For instance: the leatherworking skill. Great idea in concept; create > > items and carve on them, perhaps for personal use or for sale to other > > players. There is only one serious difficulty: the items in question > > bind to your character. If you check the help file (and I just did to > > verify this) there is no indication that when you use leatherworking > > that the item will bind to that character. Had I known this from the > > start, I would not have wasted the pracs on the skinning and > > leatherworking skills. > > > > Also, arguing that no one would take pick locks if Knock worked as it > > ought is faulty logic. > > > > On 1/11/17, dark wrote: > > > Well from what I've seen thus far, knock and picklock are about the > same > > in > > > > > > terms of the doors they can open, it's just the mechanics that are > > > different, or to put it another way, I've never encountered a door > that > > can > > > > > > be picked but can't be knock spelled or visa versa, though there are > > > certainly doors that are imune to both and need a key. > > > > > > All the best, > > > > > > DArk. > > > > > > > > > --- > > > Gamers mailing list __ Gamers@audyssey.org > > > If you want to leave the list, send E-mail to > > > gamers-unsubscr...@audyssey.org. > > > You can make changes or update your subscription via the web, at > > >
Re: [Audyssey] Alteraeon knock spell
You know it seems to me that we could iliminate all this stuff if we had certain doors needing knock and others for lock picking. I'd probably also have some sort of skill to make keys for doors, ie craft stuff you would have to get materials to craft though. On 12/01/2017 3:38 a.m., dark wrote: Hi. if Knock was too useful you'd have the oposite problem where nobody used pick locks. if there are two ways to do the same thing they need to have some vaguely equal balance rather than one being far better than another as is currently the case with the knock spell. All the best, Dark. - Original Message - From: "Jude DaShiell"To: "Gamers Discussion list" Sent: Tuesday, January 10, 2017 3:49 PM Subject: Re: [Audyssey] Alteraeon knock spell Why not just have knock blow the hinge pins out of the door? On Tue, 10 Jan 2017, dark wrote: Date: Tue, 10 Jan 2017 06:26:00 From: dark Reply-To: Gamers Discussion list To: Gamers@audyssey.org Subject: [Audyssey] Alteraeon knock spell Hi. I've been trying to do the drow city close to fort Magnitia, and ran across a door that was locked. I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex couldn't get through at all. I've neglected learning lock picking since as a druid mage I really should be using magic rather than dex, however it seems that KNock pretty much is just lock picking with a mana cost, which makes it a bit pointless, and also a problem if you don't have high dex, indeed I got killed because I ran out of mana on the bloody door (that and I didn't have a livoak at the time). I was therefore wondering if the knock spell could be made a bit more effective as an alternative tto lock picking given that it costs mana to use. Indeed what might be fun is if the knock spell, instead of simply replicating the lock picking skill with a spell opened the door in a different way, for example with the first casting having the mage concentrate and grasp the tumblers in the lock one by one before turning them, meaning knock would always work, but at an increased mana cost. Heck necromancers could have a versio where they create a literal skeleton key out of harvested bones, which could be more efficient on mana than the mage version, but require teeth. I know the game often has several ways of doing the same thing, for example the spells candle, crystal light and continual light, but it'd be really useful if in this case the spell did a little more than just replicate lock pick and so could be a bit more useful to none thieves. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
You know, you really oughtn't to make assumptions as to what I have, or have not, done. Based on that last post, you are operating under the assumption that I have not made any attempt at communicating Alter Aeon's issues to Dentin. Guess what, I have, on numerous occasions. Do you know what happened? Do you know what I was told? To put it politely, I was told where to get off, and in most instances, in very direct language. That was if they were feeling polite, in many other instances, I was called a troll and much worse. So I think you need to get off your high horse and stop making assumptions. As for my years of experience as a gamer, it is what makes me right. I have seen multiple game systems and see what works (and sometimes, what does not). There is a reason things are done a certain way and not simply because it has always been done in that manner. As an aside, I had a look at the latest edition of the Dungeons and Dragons rules and at the Knock spell. Guess what? it works as it has ever done. On 1/11/17, Keith Swrote: > then type the word idea and then make the statement regarding the knock > spell. > > As for you having so much experience as a gamer, perhaps you could become a > builder and make changes to the game yourself. I played toril and > cyberassault and they both had their issues and I didn't put my nose in the > air and tout my 29 years of gaming experience in the pen and paper RPG > world. > > Keith > - Original Message - > From: Justin Jones > To: Gamers Discussion list > Sent: Wednesday, January 11, 2017 11:13 AM > Subject: Re: [Audyssey] Alteraeon knock spell > > > Or maybe you ought to stop defending poor design and balance choices, > especially because you know it is precisely that. > > In the meantime, I have no intention of quitting Alter Aeon. I look on > my role as an educator, a person who, with my over thirty-years of > gaming experience, can point out the flaws in the game. Not because I > wish to troll or grief, but because I am hoping that if enough of us > are heard, that Dentin and the rest will stop listening to the tiny > clique of sicophants they surround themselves with and actually turn a > good game (Alter Aeon's current state) into a great game. > > On 1/11/17, Keith S wrote: > > then stop playing alteraeon if you don't have faith in the admins and > > builders > > - Original Message - > > From: Justin Jones > > To: Gamers Discussion list > > Sent: Wednesday, January 11, 2017 9:54 AM > > Subject: Re: [Audyssey] Alteraeon knock spell > > > > > > I do not have confidence in Dentin and the rest, vis-à-vis development > > and balance. They have proven, time and time again that they have no > > clue what they are doing. > > > > For instance: the leatherworking skill. Great idea in concept; create > > items and carve on them, perhaps for personal use or for sale to other > > players. There is only one serious difficulty: the items in question > > bind to your character. If you check the help file (and I just did to > > verify this) there is no indication that when you use leatherworking > > that the item will bind to that character. Had I known this from the > > start, I would not have wasted the pracs on the skinning and > > leatherworking skills. > > > > Also, arguing that no one would take pick locks if Knock worked as it > > ought is faulty logic. > > > > On 1/11/17, dark wrote: > > > Well from what I've seen thus far, knock and picklock are about the > same > > in > > > > > > terms of the doors they can open, it's just the mechanics that are > > > different, or to put it another way, I've never encountered a door > that > > can > > > > > > be picked but can't be knock spelled or visa versa, though there are > > > certainly doors that are imune to both and need a key. > > > > > > All the best, > > > > > > DArk. > > > > > > > > > --- > > > Gamers mailing list __ Gamers@audyssey.org > > > If you want to leave the list, send E-mail to > > > gamers-unsubscr...@audyssey.org. > > > You can make changes or update your subscription via the web, at > > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > > All messages are archived and can be searched and read at > > > http://www.mail-archive.com/gamers@audyssey.org. > > > If you have any questions or concerns regarding the management of > the > > list, > > > please send E-mail to gamers-ow...@audyssey.org. > > > > > > > > > -- > > Justin M. Jones, M.A. > > atreides...@gmail.com > > (254) 624-9155 > > 701 Ewing St. #509-C, Ft. Wayne IN, 46802 > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > >
[Audyssey] test
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
then type the word idea and then make the statement regarding the knock spell. As for you having so much experience as a gamer, perhaps you could become a builder and make changes to the game yourself. I played toril and cyberassault and they both had their issues and I didn't put my nose in the air and tout my 29 years of gaming experience in the pen and paper RPG world. Keith - Original Message - From: Justin Jones To: Gamers Discussion list Sent: Wednesday, January 11, 2017 11:13 AM Subject: Re: [Audyssey] Alteraeon knock spell Or maybe you ought to stop defending poor design and balance choices, especially because you know it is precisely that. In the meantime, I have no intention of quitting Alter Aeon. I look on my role as an educator, a person who, with my over thirty-years of gaming experience, can point out the flaws in the game. Not because I wish to troll or grief, but because I am hoping that if enough of us are heard, that Dentin and the rest will stop listening to the tiny clique of sicophants they surround themselves with and actually turn a good game (Alter Aeon's current state) into a great game. On 1/11/17, Keith Swrote: > then stop playing alteraeon if you don't have faith in the admins and > builders > - Original Message - > From: Justin Jones > To: Gamers Discussion list > Sent: Wednesday, January 11, 2017 9:54 AM > Subject: Re: [Audyssey] Alteraeon knock spell > > > I do not have confidence in Dentin and the rest, vis-à-vis development > and balance. They have proven, time and time again that they have no > clue what they are doing. > > For instance: the leatherworking skill. Great idea in concept; create > items and carve on them, perhaps for personal use or for sale to other > players. There is only one serious difficulty: the items in question > bind to your character. If you check the help file (and I just did to > verify this) there is no indication that when you use leatherworking > that the item will bind to that character. Had I known this from the > start, I would not have wasted the pracs on the skinning and > leatherworking skills. > > Also, arguing that no one would take pick locks if Knock worked as it > ought is faulty logic. > > On 1/11/17, dark wrote: > > Well from what I've seen thus far, knock and picklock are about the same > in > > > > terms of the doors they can open, it's just the mechanics that are > > different, or to put it another way, I've never encountered a door that > can > > > > be picked but can't be knock spelled or visa versa, though there are > > certainly doors that are imune to both and need a key. > > > > All the best, > > > > DArk. > > > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gamers@audyssey.org. > > If you have any questions or concerns regarding the management of the > list, > > please send E-mail to gamers-ow...@audyssey.org. > > > > > -- > Justin M. Jones, M.A. > atreides...@gmail.com > (254) 624-9155 > 701 Ewing St. #509-C, Ft. Wayne IN, 46802 > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,
Re: [Audyssey] good weapons for a thief,warrior,cleric
I forgot, some weapons when you identify them specifically say thief or warrior. If you can use these you're probably going to be good to go. If you cannot yet and have locker space these may be good storage items for later use. Finally whenever considering leveling use the show cost command first and level the class you get shown with that command since it will be your cheapest class to level in terms of experience points. On Wed, 11 Jan 2017, Jude DaShiell wrote: Date: Wed, 11 Jan 2017 12:06:53 From: Jude DaShiellReply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] good weapons for a thief,warrior,cleric When in vemarken temple, go south and you'll be in the donation room. On Wed, 11 Jan 2017, wayne wrote: Date: Wed, 11 Jan 2017 10:21:26 From: wayne Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] good weapons for a thief,warrior,cleric hello thanks for that i did not know there was a donation room in vermarken so where is it please On 1/11/2017 9:52 AM, Jude DaShiell wrote: Check the vemarken donation room and the donation room at the Pellam Refugee camp healer's tent then one south. When you do that use list and take item to pick stuff up. Once you have picked something up, do the identify item command and read what it has to say. Also use the compare command to get yourself into better equipment and weapons. One warning about donation rooms, their code is slightly defective. You can take a weapon from a donation room or a piece of armor and try wielding a weapon or wearing a piece of armor and get told you can't use that yet. You may be able to use it later but carrying around lots of stuff you can't use won't be helpful at all. So once you take, try wielding or wearing and see if that works. If it doesn't you can donate the item again and move on. The shops need more gold than you're now likely to have so until you get yourself a good bank balance you'll probably do well to only go in them and check out items. You can compare an item you're interested in in a shop without buying it. As you gain levels and skills as a thief buying very often will really become optional. On Wed, 11 Jan 2017, wayne wrote: Date: Wed, 11 Jan 2017 09:22:21 From: wayne Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: [Audyssey] good weapons for a thief,warrior,cleric hello list i am the above but low level so i would like to know where around vermarken and indira could i get a decent weapon and a set of armor only i dont understand the equipment set and where do i get it thanks in advance fingers please talk to me in game --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
Or maybe you ought to stop defending poor design and balance choices, especially because you know it is precisely that. In the meantime, I have no intention of quitting Alter Aeon. I look on my role as an educator, a person who, with my over thirty-years of gaming experience, can point out the flaws in the game. Not because I wish to troll or grief, but because I am hoping that if enough of us are heard, that Dentin and the rest will stop listening to the tiny clique of sicophants they surround themselves with and actually turn a good game (Alter Aeon's current state) into a great game. On 1/11/17, Keith Swrote: > then stop playing alteraeon if you don't have faith in the admins and > builders > - Original Message - > From: Justin Jones > To: Gamers Discussion list > Sent: Wednesday, January 11, 2017 9:54 AM > Subject: Re: [Audyssey] Alteraeon knock spell > > > I do not have confidence in Dentin and the rest, vis-à-vis development > and balance. They have proven, time and time again that they have no > clue what they are doing. > > For instance: the leatherworking skill. Great idea in concept; create > items and carve on them, perhaps for personal use or for sale to other > players. There is only one serious difficulty: the items in question > bind to your character. If you check the help file (and I just did to > verify this) there is no indication that when you use leatherworking > that the item will bind to that character. Had I known this from the > start, I would not have wasted the pracs on the skinning and > leatherworking skills. > > Also, arguing that no one would take pick locks if Knock worked as it > ought is faulty logic. > > On 1/11/17, dark wrote: > > Well from what I've seen thus far, knock and picklock are about the same > in > > > > terms of the doors they can open, it's just the mechanics that are > > different, or to put it another way, I've never encountered a door that > can > > > > be picked but can't be knock spelled or visa versa, though there are > > certainly doors that are imune to both and need a key. > > > > All the best, > > > > DArk. > > > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gamers@audyssey.org. > > If you have any questions or concerns regarding the management of the > list, > > please send E-mail to gamers-ow...@audyssey.org. > > > > > -- > Justin M. Jones, M.A. > atreides...@gmail.com > (254) 624-9155 > 701 Ewing St. #509-C, Ft. Wayne IN, 46802 > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] good weapons for a thief,warrior,cleric
When in vemarken temple, go south and you'll be in the donation room. On Wed, 11 Jan 2017, wayne wrote: Date: Wed, 11 Jan 2017 10:21:26 From: wayneReply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] good weapons for a thief,warrior,cleric hello thanks for that i did not know there was a donation room in vermarken so where is it please On 1/11/2017 9:52 AM, Jude DaShiell wrote: Check the vemarken donation room and the donation room at the Pellam Refugee camp healer's tent then one south. When you do that use list and take item to pick stuff up. Once you have picked something up, do the identify item command and read what it has to say. Also use the compare command to get yourself into better equipment and weapons. One warning about donation rooms, their code is slightly defective. You can take a weapon from a donation room or a piece of armor and try wielding a weapon or wearing a piece of armor and get told you can't use that yet. You may be able to use it later but carrying around lots of stuff you can't use won't be helpful at all. So once you take, try wielding or wearing and see if that works. If it doesn't you can donate the item again and move on. The shops need more gold than you're now likely to have so until you get yourself a good bank balance you'll probably do well to only go in them and check out items. You can compare an item you're interested in in a shop without buying it. As you gain levels and skills as a thief buying very often will really become optional. On Wed, 11 Jan 2017, wayne wrote: Date: Wed, 11 Jan 2017 09:22:21 From: wayne Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: [Audyssey] good weapons for a thief,warrior,cleric hello list i am the above but low level so i would like to know where around vermarken and indira could i get a decent weapon and a set of armor only i dont understand the equipment set and where do i get it thanks in advance fingers please talk to me in game --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
then stop playing alteraeon if you don't have faith in the admins and builders - Original Message - From: Justin Jones To: Gamers Discussion list Sent: Wednesday, January 11, 2017 9:54 AM Subject: Re: [Audyssey] Alteraeon knock spell I do not have confidence in Dentin and the rest, vis-à-vis development and balance. They have proven, time and time again that they have no clue what they are doing. For instance: the leatherworking skill. Great idea in concept; create items and carve on them, perhaps for personal use or for sale to other players. There is only one serious difficulty: the items in question bind to your character. If you check the help file (and I just did to verify this) there is no indication that when you use leatherworking that the item will bind to that character. Had I known this from the start, I would not have wasted the pracs on the skinning and leatherworking skills. Also, arguing that no one would take pick locks if Knock worked as it ought is faulty logic. On 1/11/17, darkwrote: > Well from what I've seen thus far, knock and picklock are about the same in > > terms of the doors they can open, it's just the mechanics that are > different, or to put it another way, I've never encountered a door that can > > be picked but can't be knock spelled or visa versa, though there are > certainly doors that are imune to both and need a key. > > All the best, > > DArk. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
I do not have confidence in Dentin and the rest, vis-à-vis development and balance. They have proven, time and time again that they have no clue what they are doing. For instance: the leatherworking skill. Great idea in concept; create items and carve on them, perhaps for personal use or for sale to other players. There is only one serious difficulty: the items in question bind to your character. If you check the help file (and I just did to verify this) there is no indication that when you use leatherworking that the item will bind to that character. Had I known this from the start, I would not have wasted the pracs on the skinning and leatherworking skills. Also, arguing that no one would take pick locks if Knock worked as it ought is faulty logic. On 1/11/17, darkwrote: > Well from what I've seen thus far, knock and picklock are about the same in > > terms of the doors they can open, it's just the mechanics that are > different, or to put it another way, I've never encountered a door that can > > be picked but can't be knock spelled or visa versa, though there are > certainly doors that are imune to both and need a key. > > All the best, > > DArk. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] good weapons for a thief,warrior,cleric
hello thanks for that i did not know there was a donation room in vermarken so where is it please On 1/11/2017 9:52 AM, Jude DaShiell wrote: Check the vemarken donation room and the donation room at the Pellam Refugee camp healer's tent then one south. When you do that use list and take item to pick stuff up. Once you have picked something up, do the identify item command and read what it has to say. Also use the compare command to get yourself into better equipment and weapons. One warning about donation rooms, their code is slightly defective. You can take a weapon from a donation room or a piece of armor and try wielding a weapon or wearing a piece of armor and get told you can't use that yet. You may be able to use it later but carrying around lots of stuff you can't use won't be helpful at all. So once you take, try wielding or wearing and see if that works. If it doesn't you can donate the item again and move on. The shops need more gold than you're now likely to have so until you get yourself a good bank balance you'll probably do well to only go in them and check out items. You can compare an item you're interested in in a shop without buying it. As you gain levels and skills as a thief buying very often will really become optional. On Wed, 11 Jan 2017, wayne wrote: Date: Wed, 11 Jan 2017 09:22:21 From: wayneReply-To: Gamers Discussion list To: Gamers Discussion list Subject: [Audyssey] good weapons for a thief,warrior,cleric hello list i am the above but low level so i would like to know where around vermarken and indira could i get a decent weapon and a set of armor only i dont understand the equipment set and where do i get it thanks in advance fingers please talk to me in game --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] good weapons for a thief,warrior,cleric
Check the vemarken donation room and the donation room at the Pellam Refugee camp healer's tent then one south. When you do that use list and take item to pick stuff up. Once you have picked something up, do the identify item command and read what it has to say. Also use the compare command to get yourself into better equipment and weapons. One warning about donation rooms, their code is slightly defective. You can take a weapon from a donation room or a piece of armor and try wielding a weapon or wearing a piece of armor and get told you can't use that yet. You may be able to use it later but carrying around lots of stuff you can't use won't be helpful at all. So once you take, try wielding or wearing and see if that works. If it doesn't you can donate the item again and move on. The shops need more gold than you're now likely to have so until you get yourself a good bank balance you'll probably do well to only go in them and check out items. You can compare an item you're interested in in a shop without buying it. As you gain levels and skills as a thief buying very often will really become optional. On Wed, 11 Jan 2017, wayne wrote: Date: Wed, 11 Jan 2017 09:22:21 From: wayneReply-To: Gamers Discussion list To: Gamers Discussion list Subject: [Audyssey] good weapons for a thief,warrior,cleric hello list i am the above but low level so i would like to know where around vermarken and indira could i get a decent weapon and a set of armor only i dont understand the equipment set and where do i get it thanks in advance fingers please talk to me in game --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
Hi kieth. Yes, the knock spell is an alternative to pick locks, but being as mana is far more useful than movement and harder to acquire, and that the picklock skill seems over all more efficient, it should really have a bit more to recommend it as a choice, eg as I said being slower but more reliable. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
Well from what I've seen thus far, knock and picklock are about the same in terms of the doors they can open, it's just the mechanics that are different, or to put it another way, I've never encountered a door that can be picked but can't be knock spelled or visa versa, though there are certainly doors that are imune to both and need a key. All the best, DArk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
Hi. if Knock was too useful you'd have the oposite problem where nobody used pick locks. if there are two ways to do the same thing they need to have some vaguely equal balance rather than one being far better than another as is currently the case with the knock spell. All the best, Dark. - Original Message - From: "Jude DaShiell"To: "Gamers Discussion list" Sent: Tuesday, January 10, 2017 3:49 PM Subject: Re: [Audyssey] Alteraeon knock spell Why not just have knock blow the hinge pins out of the door? On Tue, 10 Jan 2017, dark wrote: Date: Tue, 10 Jan 2017 06:26:00 From: dark Reply-To: Gamers Discussion list To: Gamers@audyssey.org Subject: [Audyssey] Alteraeon knock spell Hi. I've been trying to do the drow city close to fort Magnitia, and ran across a door that was locked. I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex couldn't get through at all. I've neglected learning lock picking since as a druid mage I really should be using magic rather than dex, however it seems that KNock pretty much is just lock picking with a mana cost, which makes it a bit pointless, and also a problem if you don't have high dex, indeed I got killed because I ran out of mana on the bloody door (that and I didn't have a livoak at the time). I was therefore wondering if the knock spell could be made a bit more effective as an alternative tto lock picking given that it costs mana to use. Indeed what might be fun is if the knock spell, instead of simply replicating the lock picking skill with a spell opened the door in a different way, for example with the first casting having the mage concentrate and grasp the tumblers in the lock one by one before turning them, meaning knock would always work, but at an increased mana cost. Heck necromancers could have a versio where they create a literal skeleton key out of harvested bones, which could be more efficient on mana than the mage version, but require teeth. I know the game often has several ways of doing the same thing, for example the spells candle, crystal light and continual light, but it'd be really useful if in this case the spell did a little more than just replicate lock pick and so could be a bit more useful to none thieves. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
Hi Justin. Well we'll see, I am confident in Dentin and the rest of the builders balancing of the game. All the best, Dark. - Original Message - From: "Justin Jones"To: "Gamers Discussion list" Sent: Tuesday, January 10, 2017 12:53 PM Subject: Re: [Audyssey] Alteraeon knock spell This has been one of my major complaints with the Knock spell: how damn useless and mana-intensive it is. Those are some really good ideas, actually, but I would be surprised if Dentin and the rest actually bother with them. Then again, they are trying to fix things, so maybe we ought to give them the benefit of the doubt? On 1/10/17, dark wrote: Hi. I've been trying to do the drow city close to fort Magnitia, and ran across a door that was locked. I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex couldn't get through at all. I've neglected learning lock picking since as a druid mage I really should be using magic rather than dex, however it seems that KNock pretty much is just lock picking with a mana cost, which makes it a bit pointless, and also a problem if you don't have high dex, indeed I got killed because I ran out of mana on the bloody door (that and I didn't have a livoak at the time). I was therefore wondering if the knock spell could be made a bit more effective as an alternative tto lock picking given that it costs mana to use. Indeed what might be fun is if the knock spell, instead of simply replicating the lock picking skill with a spell opened the door in a different way, for example with the first casting having the mage concentrate and grasp the tumblers in the lock one by one before turning them, meaning knock would always work, but at an increased mana cost. Heck necromancers could have a versio where they create a literal skeleton key out of harvested bones, which could be more efficient on mana than the mage version, but require teeth. I know the game often has several ways of doing the same thing, for example the spells candle, crystal light and continual light, but it'd be really useful if in this case the spell did a little more than just replicate lock pick and so could be a bit more useful to none thieves. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] good weapons for a thief,warrior,cleric
hello list i am the above but low level so i would like to know where around vermarken and indira could i get a decent weapon and a set of armor only i dont understand the equipment set and where do i get it thanks in advance fingers please talk to me in game --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Asmodean.net down
Awww I would love to have them myself too, especially the pipe 2 and lw ones. On 11/01/2017 07:20, Shaun Everiss wrote: Well when I tried the domain has expired so concidder the site down. No one has seen raul for ages and ages. I have every recording raul has others may have them to. On 11/01/2017 12:04 p.m., lori duncan wrote: Hi guys, I'm trying to access the pipe 2 recordings by Raul Gallegos on his website at Asmodean.net, but when I open the page it's coming up differently from what it should, and is giving me a download link for something I've never heard of. I'm hoping the site hasn't been given a virus, and hope it comes back up soon, because I really love listening to those recordings. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Asmodean.net down
Well maybe he just let it go. He's still around though because he was at this past ACB Convention. On 1/11/17, Shaun Everisswrote: > Well when I tried the domain has expired so concidder the site down. > No one has seen raul for ages and ages. > I have every recording raul has others may have them to. > > > > On 11/01/2017 12:04 p.m., lori duncan wrote: >> Hi guys, I'm trying to access the pipe 2 recordings by Raul Gallegos on >> his website at Asmodean.net, but when I open the page it's coming up >> differently from what it should, and is giving me a download link for >> something I've never heard of. I'm hoping the site hasn't been given a >> virus, and hope it comes back up soon, because I really love listening >> to those recordings. >> >> >> Thanks from Lori. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- How far you go in life depends on your being tender with the young, compassionate with the aged, sympathetic with the striving and tolerant of the weak and strong. Because someday in your life you will have been all of these. George Washington Carver Email: singingmywa...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alteraeon knock spell
yes, but on a philosophical point, the admins of alter aeon make the rules. I have not had much issue with the knock spell on the chars with it. Keith - Original Message - From: Justin Jones To: Gamers Discussion list Sent: Tuesday, January 10, 2017 3:26 PM Subject: Re: [Audyssey] Alteraeon knock spell So you are aware that Knock, in Alter Aeon, does not work the way it is supposed to. On 1/10/17, Keith Swrote: > online, 3...paper and pencil 5 or 6 > > Keith > - Original Message - > From: Justin Jones > To: Gamers Discussion list > Sent: Tuesday, January 10, 2017 11:08 AM > Subject: Re: [Audyssey] Alteraeon knock spell > > > Bash door would be okay, actually, but not as a skill. It ought to be > something that anyone can do, it is strength-based and can only be > done to certain doors. > > Also, I am fine with doors that specifically require a key to open. > Not every door ought to be pickable/knockable (it's a word now, > so...), but the majority of them ought to be (and, from what I can > tell, they are). > > I don't mean to be condescending with this question, Kieth, but how > many other role-playing games have you played? > > On 1/10/17, Keith S wrote: > > at this rate, they might as well have a warrior skill like chop door or > bash > > door. > > > > Keith > > - Original Message - > > From: Justin Jones > > To: Gamers Discussion list > > Sent: Tuesday, January 10, 2017 10:10 AM > > Subject: Re: [Audyssey] Alteraeon knock spell > > > > > > Pretty much this. Every other role-playing game I have ever played > > (and I have played a lot of them) has the knock spell a guaranteed > > success when used. I understand the need for balance, but there are > > far better ways to accomplish this than the current one in use. > > > > The only way I would pick up Knock is if my primary was a Mage and I > > had a lot of Mage cast gear on. Even then, I am not certain if it is > > worth the pracs when I could simply take levels in Thief and the pick > > locks skill. > > > > On 1/10/17, Jude DaShiell wrote: > > > Why not just have knock blow the hinge pins out of the door? > > > > > > On Tue, 10 Jan 2017, dark wrote: > > > > > >> Date: Tue, 10 Jan 2017 06:26:00 > > >> From: dark > > >> Reply-To: Gamers Discussion list > > >> To: Gamers@audyssey.org > > >> Subject: [Audyssey] Alteraeon knock spell > > >> > > >> Hi. > > >> > > >> I've been trying to do the drow city close to fort Magnitia, and > ran > > >> across a door that was locked. > > >> I tried the knock spell a bunch of times, and despite havig 25 int > and > > 18 > > >> dex couldn't get through at all. I've neglected learning lock > picking > > >> since as a druid mage I really should be using magic rather than > dex, > > >> however it seems that KNock pretty much is just lock picking with > a > > mana > > >> cost, which makes it a bit pointless, and also a problem if you > don't > > have > > >> high dex, indeed I got killed because I ran out of mana on the > bloody > > door > > >> (that and I didn't have a livoak at the time). > > >> > > >> I was therefore wondering if the knock spell could be made a bit > more > > >> effective as an alternative tto lock picking given that it costs > mana > > to > > >> use. Indeed what might be fun is if the knock spell, instead of > simply > > >> replicating the lock picking skill with a spell opened the door in > a > > >> different way, for example with the first casting having the mage > > >> concentrate and grasp the tumblers in the lock one by one before > > turning > > >> them, meaning knock would always work, but at an increased mana > cost. > > >> > > >> Heck necromancers could have a versio where they create a literal > > skeleton > > >> key out of harvested bones, which could be more efficient on mana > than > > the > > >> mage version, but require teeth. > > >> > > >> I know the game often has several ways of doing the same thing, > for > > >> example the spells candle, crystal light and continual light, but > it'd > > be > > >> really useful if in this case the spell did a little more than > just > > >> replicate lock pick and so could be a bit more useful to none > > thieves. > > >> > > >> All the best, > > >> > > >> Dark. > > >> --- > > >> Gamers mailing list __ Gamers@audyssey.org > > >> If you want to leave the list, send