Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread Keith S
but you are not a builder or admin on the game, so if you are going to sit back 
and criticize the game admins, then you might as well ring your hands and play 
the game as is.  sure, opinions are nice and all, but come on.
  - Original Message - 
  From: Justin Jones 
  To: Gamers Discussion list 
  Sent: Wednesday, January 11, 2017 4:54 PM
  Subject: Re: [Audyssey] Alteraeon knock spell


  You know, you really oughtn't to make assumptions as to what I have,
  or have not, done. Based on that last post, you are operating under
  the assumption that I have not made any attempt at communicating Alter
  Aeon's issues to Dentin. Guess what, I have, on numerous occasions. Do
  you know what happened? Do you know what I was told? To put it
  politely, I was told where to get off, and in most instances, in very
  direct language. That was if they were feeling polite, in many other
  instances, I was called a troll and much worse. So I think you need to
  get off your high horse and stop making assumptions.

  As for my years of experience as a gamer, it is what makes me right. I
  have seen multiple game systems and see what works (and sometimes,
  what does not). There is a reason things are done a certain way and
  not simply because it has always been done in that manner.

  As an aside, I had a look at the latest edition of the Dungeons and
  Dragons rules and at the Knock spell. Guess what? it works as it has
  ever done.

  On 1/11/17, Keith S  wrote:
  > then type the word idea and then make the statement regarding the knock
  > spell.
  >
  > As for you having so much experience as a gamer, perhaps you could become a
  > builder and make changes to the game yourself.  I played toril and
  > cyberassault and they both had their issues and I didn't put my nose in the
  > air and tout my 29 years of gaming experience in the pen and paper RPG
  > world.
  >
  > Keith
  >   - Original Message -
  >   From: Justin Jones
  >   To: Gamers Discussion list
  >   Sent: Wednesday, January 11, 2017 11:13 AM
  >   Subject: Re: [Audyssey] Alteraeon knock spell
  >
  >
  >   Or maybe you ought to stop defending poor design and balance choices,
  >   especially because you know it is precisely that.
  >
  >   In the meantime, I have no intention of quitting Alter Aeon. I look on
  >   my role as an educator, a person who, with my over thirty-years of
  >   gaming experience, can point out the flaws in the game. Not because I
  >   wish to troll or grief, but because I am hoping that if enough of us
  >   are heard, that Dentin and the rest will stop listening to the tiny
  >   clique of sicophants they surround themselves with and actually turn a
  >   good game (Alter Aeon's current state) into a great game.
  >
  >   On 1/11/17, Keith S  wrote:
  >   > then stop playing alteraeon if you don't have faith in the admins and
  >   > builders
  >   >   - Original Message -
  >   >   From: Justin Jones
  >   >   To: Gamers Discussion list
  >   >   Sent: Wednesday, January 11, 2017 9:54 AM
  >   >   Subject: Re: [Audyssey] Alteraeon knock spell
  >   >
  >   >
  >   >   I do not have confidence in Dentin and the rest, vis-à-vis development
  >   >   and balance. They have proven, time and time again that they have no
  >   >   clue what they are doing.
  >   >
  >   >   For instance: the leatherworking skill. Great idea in concept; create
  >   >   items and carve on them, perhaps for personal use or for sale to other
  >   >   players. There is only one serious difficulty: the items in question
  >   >   bind to your character. If you check the help file (and I just did to
  >   >   verify this) there is no indication that when you use leatherworking
  >   >   that the item will bind to that character. Had I known this from the
  >   >   start, I would not have wasted the pracs on the skinning and
  >   >   leatherworking skills.
  >   >
  >   >   Also, arguing that no one would take pick locks if Knock worked as it
  >   >   ought is faulty logic.
  >   >
  >   >   On 1/11/17, dark  wrote:
  >   >   > Well from what I've seen thus far, knock and picklock are about the
  > same
  >   > in
  >   >   >
  >   >   > terms of the doors they can open, it's just the mechanics that are
  >   >   > different, or to put it another way, I've never encountered a door
  > that
  >   > can
  >   >   >
  >   >   > be picked but can't be knock spelled or visa versa, though there are
  >   >   > certainly doors that are imune to both and need a key.
  >   >   >
  >   >   > All the best,
  >   >   >
  >   >   > DArk.
  >   >   >
  >   >   >
  >   >   > ---
  >   >   > Gamers mailing list __ Gamers@audyssey.org
  >   >   > If you want to leave the list, send E-mail to
  >   >   > gamers-unsubscr...@audyssey.org.
  >   >   > You can make changes or update your subscription via the web, at
  >   >   > 

Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread Shaun Everiss
You know it seems to me that we could iliminate all this stuff if we had 
certain doors needing knock and others for lock picking.
I'd probably also have some sort of skill to make keys for doors, ie 
craft stuff you would have to get materials to craft though.



On 12/01/2017 3:38 a.m., dark wrote:

Hi.

if Knock was too useful you'd have the oposite problem where nobody used
pick locks.
if there are two ways to do the same thing they need to have some
vaguely equal balance rather than one being far better than another as
is currently the case with the knock spell.

All the best,

Dark.
- Original Message - From: "Jude DaShiell" 
To: "Gamers Discussion list" 
Sent: Tuesday, January 10, 2017 3:49 PM
Subject: Re: [Audyssey] Alteraeon knock spell



Why not just have knock blow the hinge pins out of the door?

On Tue, 10 Jan 2017, dark wrote:


Date: Tue, 10 Jan 2017 06:26:00
From: dark 
Reply-To: Gamers Discussion list 
To: Gamers@audyssey.org
Subject: [Audyssey] Alteraeon knock spell

Hi.

I've been trying to do the drow city close to fort Magnitia, and ran
across a door that was locked.
I tried the knock spell a bunch of times, and despite havig 25 int
and 18 dex couldn't get through at all. I've neglected learning lock
picking since as a druid mage I really should be using magic rather
than dex, however it seems that KNock pretty much is just lock
picking with a mana cost, which makes it a bit pointless, and also a
problem if you don't have high dex, indeed I got killed because I ran
out of mana on the bloody door (that and I didn't have a livoak at
the time).

I was therefore wondering if the knock spell could be made a bit more
effective as an alternative tto lock picking given that it costs mana
to use. Indeed what might be fun is if the knock spell, instead of
simply replicating the lock picking skill with a spell opened the
door in a different way, for example with the first casting having
the mage concentrate and grasp the tumblers in the lock one by one
before turning them, meaning knock would always work, but at an
increased mana cost.

Heck necromancers could have a versio where they create a literal
skeleton key out of harvested bones, which could be more efficient on
mana than the mage version, but require teeth.

I know the game often has several ways of doing the same thing, for
example the spells candle, crystal light and continual light, but
it'd be really useful if in this case the spell did a little more
than just replicate  lock pick and so could be a bit more useful to
none thieves.

All the best,

Dark.
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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread Justin Jones
You know, you really oughtn't to make assumptions as to what I have,
or have not, done. Based on that last post, you are operating under
the assumption that I have not made any attempt at communicating Alter
Aeon's issues to Dentin. Guess what, I have, on numerous occasions. Do
you know what happened? Do you know what I was told? To put it
politely, I was told where to get off, and in most instances, in very
direct language. That was if they were feeling polite, in many other
instances, I was called a troll and much worse. So I think you need to
get off your high horse and stop making assumptions.

As for my years of experience as a gamer, it is what makes me right. I
have seen multiple game systems and see what works (and sometimes,
what does not). There is a reason things are done a certain way and
not simply because it has always been done in that manner.

As an aside, I had a look at the latest edition of the Dungeons and
Dragons rules and at the Knock spell. Guess what? it works as it has
ever done.

On 1/11/17, Keith S  wrote:
> then type the word idea and then make the statement regarding the knock
> spell.
>
> As for you having so much experience as a gamer, perhaps you could become a
> builder and make changes to the game yourself.  I played toril and
> cyberassault and they both had their issues and I didn't put my nose in the
> air and tout my 29 years of gaming experience in the pen and paper RPG
> world.
>
> Keith
>   - Original Message -
>   From: Justin Jones
>   To: Gamers Discussion list
>   Sent: Wednesday, January 11, 2017 11:13 AM
>   Subject: Re: [Audyssey] Alteraeon knock spell
>
>
>   Or maybe you ought to stop defending poor design and balance choices,
>   especially because you know it is precisely that.
>
>   In the meantime, I have no intention of quitting Alter Aeon. I look on
>   my role as an educator, a person who, with my over thirty-years of
>   gaming experience, can point out the flaws in the game. Not because I
>   wish to troll or grief, but because I am hoping that if enough of us
>   are heard, that Dentin and the rest will stop listening to the tiny
>   clique of sicophants they surround themselves with and actually turn a
>   good game (Alter Aeon's current state) into a great game.
>
>   On 1/11/17, Keith S  wrote:
>   > then stop playing alteraeon if you don't have faith in the admins and
>   > builders
>   >   - Original Message -
>   >   From: Justin Jones
>   >   To: Gamers Discussion list
>   >   Sent: Wednesday, January 11, 2017 9:54 AM
>   >   Subject: Re: [Audyssey] Alteraeon knock spell
>   >
>   >
>   >   I do not have confidence in Dentin and the rest, vis-à-vis development
>   >   and balance. They have proven, time and time again that they have no
>   >   clue what they are doing.
>   >
>   >   For instance: the leatherworking skill. Great idea in concept; create
>   >   items and carve on them, perhaps for personal use or for sale to other
>   >   players. There is only one serious difficulty: the items in question
>   >   bind to your character. If you check the help file (and I just did to
>   >   verify this) there is no indication that when you use leatherworking
>   >   that the item will bind to that character. Had I known this from the
>   >   start, I would not have wasted the pracs on the skinning and
>   >   leatherworking skills.
>   >
>   >   Also, arguing that no one would take pick locks if Knock worked as it
>   >   ought is faulty logic.
>   >
>   >   On 1/11/17, dark  wrote:
>   >   > Well from what I've seen thus far, knock and picklock are about the
> same
>   > in
>   >   >
>   >   > terms of the doors they can open, it's just the mechanics that are
>   >   > different, or to put it another way, I've never encountered a door
> that
>   > can
>   >   >
>   >   > be picked but can't be knock spelled or visa versa, though there are
>   >   > certainly doors that are imune to both and need a key.
>   >   >
>   >   > All the best,
>   >   >
>   >   > DArk.
>   >   >
>   >   >
>   >   > ---
>   >   > Gamers mailing list __ Gamers@audyssey.org
>   >   > If you want to leave the list, send E-mail to
>   >   > gamers-unsubscr...@audyssey.org.
>   >   > You can make changes or update your subscription via the web, at
>   >   > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>   >   > All messages are archived and can be searched and read at
>   >   > http://www.mail-archive.com/gamers@audyssey.org.
>   >   > If you have any questions or concerns regarding the management of
> the
>   > list,
>   >   > please send E-mail to gamers-ow...@audyssey.org.
>   >   >
>   >
>   >
>   >   --
>   >   Justin M. Jones, M.A.
>   >   atreides...@gmail.com
>   >   (254) 624-9155
>   >   701 Ewing St. #509-C, Ft. Wayne IN, 46802
>   >
>   >   ---
>   >   Gamers mailing list __ Gamers@audyssey.org
>   >   If you want to leave the list, send E-mail to
>   > 

[Audyssey] test

2017-01-11 Thread Keith S

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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread Keith S
then type the word idea and then make the statement regarding the knock spell.

As for you having so much experience as a gamer, perhaps you could become a 
builder and make changes to the game yourself.  I played toril and cyberassault 
and they both had their issues and I didn't put my nose in the air and tout my 
29 years of gaming experience in the pen and paper RPG world.

Keith
  - Original Message - 
  From: Justin Jones 
  To: Gamers Discussion list 
  Sent: Wednesday, January 11, 2017 11:13 AM
  Subject: Re: [Audyssey] Alteraeon knock spell


  Or maybe you ought to stop defending poor design and balance choices,
  especially because you know it is precisely that.

  In the meantime, I have no intention of quitting Alter Aeon. I look on
  my role as an educator, a person who, with my over thirty-years of
  gaming experience, can point out the flaws in the game. Not because I
  wish to troll or grief, but because I am hoping that if enough of us
  are heard, that Dentin and the rest will stop listening to the tiny
  clique of sicophants they surround themselves with and actually turn a
  good game (Alter Aeon's current state) into a great game.

  On 1/11/17, Keith S  wrote:
  > then stop playing alteraeon if you don't have faith in the admins and
  > builders
  >   - Original Message -
  >   From: Justin Jones
  >   To: Gamers Discussion list
  >   Sent: Wednesday, January 11, 2017 9:54 AM
  >   Subject: Re: [Audyssey] Alteraeon knock spell
  >
  >
  >   I do not have confidence in Dentin and the rest, vis-à-vis development
  >   and balance. They have proven, time and time again that they have no
  >   clue what they are doing.
  >
  >   For instance: the leatherworking skill. Great idea in concept; create
  >   items and carve on them, perhaps for personal use or for sale to other
  >   players. There is only one serious difficulty: the items in question
  >   bind to your character. If you check the help file (and I just did to
  >   verify this) there is no indication that when you use leatherworking
  >   that the item will bind to that character. Had I known this from the
  >   start, I would not have wasted the pracs on the skinning and
  >   leatherworking skills.
  >
  >   Also, arguing that no one would take pick locks if Knock worked as it
  >   ought is faulty logic.
  >
  >   On 1/11/17, dark  wrote:
  >   > Well from what I've seen thus far, knock and picklock are about the same
  > in
  >   >
  >   > terms of the doors they can open, it's just the mechanics that are
  >   > different, or to put it another way, I've never encountered a door that
  > can
  >   >
  >   > be picked but can't be knock spelled or visa versa, though there are
  >   > certainly doors that are imune to both and need a key.
  >   >
  >   > All the best,
  >   >
  >   > DArk.
  >   >
  >   >
  >   > ---
  >   > Gamers mailing list __ Gamers@audyssey.org
  >   > If you want to leave the list, send E-mail to
  >   > gamers-unsubscr...@audyssey.org.
  >   > You can make changes or update your subscription via the web, at
  >   > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  >   > All messages are archived and can be searched and read at
  >   > http://www.mail-archive.com/gamers@audyssey.org.
  >   > If you have any questions or concerns regarding the management of the
  > list,
  >   > please send E-mail to gamers-ow...@audyssey.org.
  >   >
  >
  >
  >   --
  >   Justin M. Jones, M.A.
  >   atreides...@gmail.com
  >   (254) 624-9155
  >   701 Ewing St. #509-C, Ft. Wayne IN, 46802
  >
  >   ---
  >   Gamers mailing list __ Gamers@audyssey.org
  >   If you want to leave the list, send E-mail to
  > gamers-unsubscr...@audyssey.org.
  >   You can make changes or update your subscription via the web, at
  >   http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  >   All messages are archived and can be searched and read at
  >   http://www.mail-archive.com/gamers@audyssey.org.
  >   If you have any questions or concerns regarding the management of the
  > list,
  >   please send E-mail to gamers-ow...@audyssey.org.
  > ---
  > Gamers mailing list __ Gamers@audyssey.org
  > If you want to leave the list, send E-mail to
  > gamers-unsubscr...@audyssey.org.
  > You can make changes or update your subscription via the web, at
  > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  > All messages are archived and can be searched and read at
  > http://www.mail-archive.com/gamers@audyssey.org.
  > If you have any questions or concerns regarding the management of the list,
  > please send E-mail to gamers-ow...@audyssey.org.
  >


  -- 
  Justin M. Jones, M.A.
  atreides...@gmail.com
  (254) 624-9155
  701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] good weapons for a thief,warrior,cleric

2017-01-11 Thread Jude DaShiell
I forgot, some weapons when you identify them specifically say thief or 
warrior.  If you can use these you're probably going to be good to go. 
If you cannot yet and have locker space these may be good storage items 
for later use.  Finally whenever considering leveling use the show cost 
command first and level the class you get shown with that command since 
it will be your cheapest class to level in terms of experience points.


On Wed, 11 Jan 2017, Jude DaShiell wrote:


Date: Wed, 11 Jan 2017 12:06:53
From: Jude DaShiell 
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: Re: [Audyssey] good weapons for a thief,warrior,cleric

When in vemarken temple, go south and you'll be in the donation room.
On Wed, 11 Jan 2017, wayne wrote:


Date: Wed, 11 Jan 2017 10:21:26
From: wayne 
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: Re: [Audyssey] good weapons for a thief,warrior,cleric

   hello thanks for that i did not know there was a donation room in 
vermarken so where is it please



On 1/11/2017 9:52 AM, Jude DaShiell wrote:
Check the vemarken donation room and the donation room at the Pellam 
Refugee camp healer's tent then one south.

When you do that use list and take item to pick stuff up.
Once you have picked something up, do the identify item command and read 
what it has to say.
Also use the compare command to get yourself into better equipment and 
weapons.
One warning about donation rooms, their code is slightly defective.  You 
can take a weapon from a donation room or a piece of armor and try 
wielding a weapon or wearing a piece of armor and get told you can't use 
that yet.
You may be able to use it later but carrying around lots of stuff you 
can't use won't be helpful at all.
So once you take, try wielding or wearing and see if that works. If it 
doesn't you can donate the item again and move on.
The shops need more gold than you're now likely to have so until you get 
yourself a good bank balance you'll probably do well to only go in them 
and check out items.  You can compare an item you're interested in in a 
shop without buying it.  As you gain levels and skills as a thief buying 
very often will really become optional.


On Wed, 11 Jan 2017, wayne wrote:


Date: Wed, 11 Jan 2017 09:22:21
From: wayne 
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: [Audyssey] good weapons for a thief,warrior,cleric

hello list i am the above but low level so i would like to know where 
around vermarken and indira could i get a decent weapon and a set of 
armor only i dont understand the equipment set and where do i get it 
thanks in advance

fingers please talk to me in game

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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread Justin Jones
Or maybe you ought to stop defending poor design and balance choices,
especially because you know it is precisely that.

In the meantime, I have no intention of quitting Alter Aeon. I look on
my role as an educator, a person who, with my over thirty-years of
gaming experience, can point out the flaws in the game. Not because I
wish to troll or grief, but because I am hoping that if enough of us
are heard, that Dentin and the rest will stop listening to the tiny
clique of sicophants they surround themselves with and actually turn a
good game (Alter Aeon's current state) into a great game.

On 1/11/17, Keith S  wrote:
> then stop playing alteraeon if you don't have faith in the admins and
> builders
>   - Original Message -
>   From: Justin Jones
>   To: Gamers Discussion list
>   Sent: Wednesday, January 11, 2017 9:54 AM
>   Subject: Re: [Audyssey] Alteraeon knock spell
>
>
>   I do not have confidence in Dentin and the rest, vis-à-vis development
>   and balance. They have proven, time and time again that they have no
>   clue what they are doing.
>
>   For instance: the leatherworking skill. Great idea in concept; create
>   items and carve on them, perhaps for personal use or for sale to other
>   players. There is only one serious difficulty: the items in question
>   bind to your character. If you check the help file (and I just did to
>   verify this) there is no indication that when you use leatherworking
>   that the item will bind to that character. Had I known this from the
>   start, I would not have wasted the pracs on the skinning and
>   leatherworking skills.
>
>   Also, arguing that no one would take pick locks if Knock worked as it
>   ought is faulty logic.
>
>   On 1/11/17, dark  wrote:
>   > Well from what I've seen thus far, knock and picklock are about the same
> in
>   >
>   > terms of the doors they can open, it's just the mechanics that are
>   > different, or to put it another way, I've never encountered a door that
> can
>   >
>   > be picked but can't be knock spelled or visa versa, though there are
>   > certainly doors that are imune to both and need a key.
>   >
>   > All the best,
>   >
>   > DArk.
>   >
>   >
>   > ---
>   > Gamers mailing list __ Gamers@audyssey.org
>   > If you want to leave the list, send E-mail to
>   > gamers-unsubscr...@audyssey.org.
>   > You can make changes or update your subscription via the web, at
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>   > If you have any questions or concerns regarding the management of the
> list,
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>   >
>
>
>   --
>   Justin M. Jones, M.A.
>   atreides...@gmail.com
>   (254) 624-9155
>   701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
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Re: [Audyssey] good weapons for a thief,warrior,cleric

2017-01-11 Thread Jude DaShiell

When in vemarken temple, go south and you'll be in the donation room.
On 
Wed, 11 Jan 2017, wayne wrote:



Date: Wed, 11 Jan 2017 10:21:26
From: wayne 
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: Re: [Audyssey] good weapons for a thief,warrior,cleric

   hello thanks for that i did not know there was a donation room in 
vermarken so where is it please



On 1/11/2017 9:52 AM, Jude DaShiell wrote:
Check the vemarken donation room and the donation room at the Pellam 
Refugee camp healer's tent then one south.

When you do that use list and take item to pick stuff up.
Once you have picked something up, do the identify item command and read 
what it has to say.
Also use the compare command to get yourself into better equipment and 
weapons.
One warning about donation rooms, their code is slightly defective.  You 
can take a weapon from a donation room or a piece of armor and try wielding 
a weapon or wearing a piece of armor and get told you can't use that yet.
You may be able to use it later but carrying around lots of stuff you can't 
use won't be helpful at all.
So once you take, try wielding or wearing and see if that works. If it 
doesn't you can donate the item again and move on.
The shops need more gold than you're now likely to have so until you get 
yourself a good bank balance you'll probably do well to only go in them and 
check out items.  You can compare an item you're interested in in a shop 
without buying it.  As you gain levels and skills as a thief buying very 
often will really become optional.


On Wed, 11 Jan 2017, wayne wrote:


Date: Wed, 11 Jan 2017 09:22:21
From: wayne 
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: [Audyssey] good weapons for a thief,warrior,cleric

hello list i am the above but low level so i would like to know where 
around vermarken and indira could i get a decent weapon and a set of armor 
only i dont understand the equipment set and where do i get it thanks in 
advance

fingers please talk to me in game

---
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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread Keith S
then stop playing alteraeon if you don't have faith in the admins and builders
  - Original Message - 
  From: Justin Jones 
  To: Gamers Discussion list 
  Sent: Wednesday, January 11, 2017 9:54 AM
  Subject: Re: [Audyssey] Alteraeon knock spell


  I do not have confidence in Dentin and the rest, vis-à-vis development
  and balance. They have proven, time and time again that they have no
  clue what they are doing.

  For instance: the leatherworking skill. Great idea in concept; create
  items and carve on them, perhaps for personal use or for sale to other
  players. There is only one serious difficulty: the items in question
  bind to your character. If you check the help file (and I just did to
  verify this) there is no indication that when you use leatherworking
  that the item will bind to that character. Had I known this from the
  start, I would not have wasted the pracs on the skinning and
  leatherworking skills.

  Also, arguing that no one would take pick locks if Knock worked as it
  ought is faulty logic.

  On 1/11/17, dark  wrote:
  > Well from what I've seen thus far, knock and picklock are about the same in
  >
  > terms of the doors they can open, it's just the mechanics that are
  > different, or to put it another way, I've never encountered a door that can
  >
  > be picked but can't be knock spelled or visa versa, though there are
  > certainly doors that are imune to both and need a key.
  >
  > All the best,
  >
  > DArk.
  >
  >
  > ---
  > Gamers mailing list __ Gamers@audyssey.org
  > If you want to leave the list, send E-mail to
  > gamers-unsubscr...@audyssey.org.
  > You can make changes or update your subscription via the web, at
  > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  > All messages are archived and can be searched and read at
  > http://www.mail-archive.com/gamers@audyssey.org.
  > If you have any questions or concerns regarding the management of the list,
  > please send E-mail to gamers-ow...@audyssey.org.
  >


  -- 
  Justin M. Jones, M.A.
  atreides...@gmail.com
  (254) 624-9155
  701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread Justin Jones
I do not have confidence in Dentin and the rest, vis-à-vis development
and balance. They have proven, time and time again that they have no
clue what they are doing.

For instance: the leatherworking skill. Great idea in concept; create
items and carve on them, perhaps for personal use or for sale to other
players. There is only one serious difficulty: the items in question
bind to your character. If you check the help file (and I just did to
verify this) there is no indication that when you use leatherworking
that the item will bind to that character. Had I known this from the
start, I would not have wasted the pracs on the skinning and
leatherworking skills.

Also, arguing that no one would take pick locks if Knock worked as it
ought is faulty logic.

On 1/11/17, dark  wrote:
> Well from what I've seen thus far, knock and picklock are about the same in
>
> terms of the doors they can open, it's just the mechanics that are
> different, or to put it another way, I've never encountered a door that can
>
> be picked but can't be knock spelled or visa versa, though there are
> certainly doors that are imune to both and need a key.
>
> All the best,
>
> DArk.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

---
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Re: [Audyssey] good weapons for a thief,warrior,cleric

2017-01-11 Thread wayne
hello thanks for that i did not know there was a donation room in 
vermarken so where is it please



On 1/11/2017 9:52 AM, Jude DaShiell wrote:
Check the vemarken donation room and the donation room at the Pellam 
Refugee camp healer's tent then one south.

When you do that use list and take item to pick stuff up.
Once you have picked something up, do the identify item command and 
read what it has to say.
Also use the compare command to get yourself into better equipment and 
weapons.
One warning about donation rooms, their code is slightly defective.  
You can take a weapon from a donation room or a piece of armor and try 
wielding a weapon or wearing a piece of armor and get told you can't 
use that yet.
You may be able to use it later but carrying around lots of stuff you 
can't use won't be helpful at all.
So once you take, try wielding or wearing and see if that works. If it 
doesn't you can donate the item again and move on.
The shops need more gold than you're now likely to have so until you 
get yourself a good bank balance you'll probably do well to only go in 
them and check out items.  You can compare an item you're interested 
in in a shop without buying it.  As you gain levels and skills as a 
thief buying very often will really become optional.


On Wed, 11 Jan 2017, wayne wrote:


Date: Wed, 11 Jan 2017 09:22:21
From: wayne 
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: [Audyssey] good weapons for a thief,warrior,cleric

hello list i am the above but low level so i would like to know where 
around vermarken and indira could i get a decent weapon and a set of 
armor only i dont understand the equipment set and where do i get it 
thanks in advance

fingers please talk to me in game

---
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Re: [Audyssey] good weapons for a thief,warrior,cleric

2017-01-11 Thread Jude DaShiell
Check the vemarken donation room and the donation room at the Pellam 
Refugee camp healer's tent then one south.

When you do that use list and take item to pick stuff up.
Once you have picked something up, do the identify item command and read 
what it has to say.
Also use the compare command to get yourself into better equipment and 
weapons.
One warning about donation rooms, their code is slightly defective.  You 
can take a weapon from a donation room or a piece of armor and try 
wielding a weapon or wearing a piece of armor and get told you can't use 
that yet.
You may be able to use it later but carrying around lots of stuff you 
can't use won't be helpful at all.
So once you take, try wielding or wearing and see if that works.  If it 
doesn't you can donate the item again and move on.
The shops need more gold than you're now likely to have so until you get 
yourself a good bank balance you'll probably do well to only go in them 
and check out items.  You can compare an item you're interested in in a 
shop without buying it.  As you gain levels and skills as a thief buying 
very often will really become optional.


On Wed, 11 Jan 2017, wayne wrote:


Date: Wed, 11 Jan 2017 09:22:21
From: wayne 
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: [Audyssey] good weapons for a thief,warrior,cleric

hello list i am the above but low level so i would like to know where around 
vermarken and indira could i get a decent weapon and a set of armor only i 
dont understand the equipment set and where do i get it thanks in advance

fingers please talk to me in game

---
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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread dark

Hi kieth.

Yes, the knock spell is an alternative to pick locks, but being as mana is 
far more useful than movement and harder to acquire, and that the picklock 
skill seems over all more efficient, it should really have a bit more to 
recommend it as a choice, eg as I said being slower but more reliable.


All the best,

Dark. 



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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread dark
Well from what I've seen thus far, knock and picklock are about the same in 
terms of the doors they can open, it's just the mechanics that are 
different, or to put it another way, I've never encountered a door that can 
be picked but can't be knock spelled or visa versa, though there are 
certainly doors that are imune to both and need a key.


All the best,

DArk. 



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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread dark

Hi.

if Knock was too useful you'd have the oposite problem where nobody used 
pick locks.
if there are two ways to do the same thing they need to have some vaguely 
equal balance rather than one being far better than another as is currently 
the case with the knock spell.


All the best,

Dark.
- Original Message - 
From: "Jude DaShiell" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 10, 2017 3:49 PM
Subject: Re: [Audyssey] Alteraeon knock spell



Why not just have knock blow the hinge pins out of the door?

On Tue, 10 Jan 2017, dark wrote:


Date: Tue, 10 Jan 2017 06:26:00
From: dark 
Reply-To: Gamers Discussion list 
To: Gamers@audyssey.org
Subject: [Audyssey] Alteraeon knock spell

Hi.

I've been trying to do the drow city close to fort Magnitia, and ran 
across a door that was locked.
I tried the knock spell a bunch of times, and despite havig 25 int and 18 
dex couldn't get through at all. I've neglected learning lock picking 
since as a druid mage I really should be using magic rather than dex, 
however it seems that KNock pretty much is just lock picking with a mana 
cost, which makes it a bit pointless, and also a problem if you don't 
have high dex, indeed I got killed because I ran out of mana on the 
bloody door (that and I didn't have a livoak at the time).


I was therefore wondering if the knock spell could be made a bit more 
effective as an alternative tto lock picking given that it costs mana to 
use. Indeed what might be fun is if the knock spell, instead of simply 
replicating the lock picking skill with a spell opened the door in a 
different way, for example with the first casting having the mage 
concentrate and grasp the tumblers in the lock one by one before turning 
them, meaning knock would always work, but at an increased mana cost.


Heck necromancers could have a versio where they create a literal 
skeleton key out of harvested bones, which could be more efficient on 
mana than the mage version, but require teeth.


I know the game often has several ways of doing the same thing, for 
example the spells candle, crystal light and continual light, but it'd be 
really useful if in this case the spell did a little more than just 
replicate  lock pick and so could be a bit more useful to none thieves.


All the best,

Dark.
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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread dark

Hi Justin.

Well we'll see, I am confident in Dentin and the rest of the builders 
balancing of the game.


All the best,

Dark.
- Original Message - 
From: "Justin Jones" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 10, 2017 12:53 PM
Subject: Re: [Audyssey] Alteraeon knock spell



This has been one of my major complaints with the Knock spell: how
damn useless and mana-intensive it is.

Those are some really good ideas, actually, but I would be surprised
if Dentin and the rest actually bother with them. Then again, they are
trying to fix things, so maybe we ought to give them the benefit of
the doubt?

On 1/10/17, dark  wrote:

Hi.

I've been trying to do the drow city close to fort Magnitia, and ran 
across

a door that was locked.
I tried the knock spell a bunch of times, and despite havig 25 int and 18
dex couldn't get through at all. I've neglected learning lock picking 
since
as a druid mage I really should be using magic rather than dex, however 
it

seems that KNock pretty much is just lock picking with a mana cost, which
makes it a bit pointless, and also a problem if you don't have high dex,
indeed I got killed because I ran out of mana on the bloody door (that 
and I

didn't have a livoak at the time).

I was therefore wondering if the knock spell could be made a bit more
effective as an alternative tto lock picking given that it costs mana to
use. Indeed what might be fun is if the knock spell, instead of simply
replicating the lock picking skill with a spell opened the door in a
different way, for example with the first casting having the mage
concentrate and grasp the tumblers in the lock one by one before turning
them, meaning knock would always work, but at an increased mana cost.

Heck necromancers could have a versio where they create a literal 
skeleton
key out of harvested bones, which could be more efficient on mana than 
the

mage version, but require teeth.

I know the game often has several ways of doing the same thing, for 
example

the spells candle, crystal light and continual light, but it'd be really
useful if in this case the spell did a little more than just replicate 
lock

pick and so could be a bit more useful to none thieves.

All the best,

Dark.
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(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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[Audyssey] good weapons for a thief,warrior,cleric

2017-01-11 Thread wayne
hello list i am the above but low level so i would like to know where 
around vermarken and indira could i get a decent weapon and a set of 
armor only i dont understand the equipment set and where do i get it 
thanks in advance

fingers please talk to me in game

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Re: [Audyssey] Asmodean.net down

2017-01-11 Thread lori duncan
Awww I would love to have them myself too, especially the pipe 2 and lw 
ones.



On 11/01/2017 07:20, Shaun Everiss wrote:

Well when I tried the domain has expired so concidder the site down.
No one has seen raul for ages and ages.
I have every recording raul has others may have them to.



On 11/01/2017 12:04 p.m., lori duncan wrote:

Hi guys, I'm trying to access the pipe 2 recordings by Raul Gallegos on
his website at Asmodean.net, but when I open the page it's coming up
differently from what it should, and is giving me a download link for
something I've never heard of.  I'm hoping the site hasn't been given a
virus, and hope it comes back up soon, because I really love listening
to those recordings.


Thanks from Lori.


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Re: [Audyssey] Asmodean.net down

2017-01-11 Thread Danielle Ledet
Well maybe he just let it go. He's still around though because he was
at this past ACB Convention.

On 1/11/17, Shaun Everiss  wrote:
> Well when I tried the domain has expired so concidder the site down.
> No one has seen raul for ages and ages.
> I have every recording raul has others may have them to.
>
>
>
> On 11/01/2017 12:04 p.m., lori duncan wrote:
>> Hi guys, I'm trying to access the pipe 2 recordings by Raul Gallegos on
>> his website at Asmodean.net, but when I open the page it's coming up
>> differently from what it should, and is giving me a download link for
>> something I've never heard of.  I'm hoping the site hasn't been given a
>> virus, and hope it comes back up soon, because I really love listening
>> to those recordings.
>>
>>
>> Thanks from Lori.
>>
>>
>> ---
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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread Keith S
yes, but on a philosophical point, the admins of alter aeon make the rules.  I 
have not had much issue with the knock spell on the chars with it.

Keith
  - Original Message - 
  From: Justin Jones 
  To: Gamers Discussion list 
  Sent: Tuesday, January 10, 2017 3:26 PM
  Subject: Re: [Audyssey] Alteraeon knock spell


  So you are aware that Knock, in Alter Aeon, does not work the way it
  is supposed to.

  On 1/10/17, Keith S  wrote:
  > online, 3...paper and pencil 5 or 6
  >
  > Keith
  >   - Original Message -
  >   From: Justin Jones
  >   To: Gamers Discussion list
  >   Sent: Tuesday, January 10, 2017 11:08 AM
  >   Subject: Re: [Audyssey] Alteraeon knock spell
  >
  >
  >   Bash door would be okay, actually, but not as a skill. It ought to be
  >   something that anyone can do, it is strength-based and can only be
  >   done to certain doors.
  >
  >   Also, I am fine with doors that specifically require a key to open.
  >   Not every door ought to be pickable/knockable (it's a word now,
  >   so...), but the majority of them ought to be (and, from what I can
  >   tell, they are).
  >
  >   I don't mean to be condescending with this question, Kieth, but how
  >   many other role-playing games have you played?
  >
  >   On 1/10/17, Keith S  wrote:
  >   > at this rate, they might as well have a warrior skill like chop door or
  > bash
  >   > door.
  >   >
  >   > Keith
  >   >   - Original Message -
  >   >   From: Justin Jones
  >   >   To: Gamers Discussion list
  >   >   Sent: Tuesday, January 10, 2017 10:10 AM
  >   >   Subject: Re: [Audyssey] Alteraeon knock spell
  >   >
  >   >
  >   >   Pretty much this. Every other role-playing game I have ever played
  >   >   (and I have played a lot of them) has the knock spell a guaranteed
  >   >   success when used. I understand the need for balance, but there are
  >   >   far better ways to accomplish this than the current one in use.
  >   >
  >   >   The only way I would pick up Knock is if my primary was a Mage and I
  >   >   had a lot of Mage cast gear on. Even then, I am not certain if it is
  >   >   worth the pracs when I could simply take levels in Thief and the pick
  >   >   locks skill.
  >   >
  >   >   On 1/10/17, Jude DaShiell  wrote:
  >   >   > Why not just have knock blow the hinge pins out of the door?
  >   >   >
  >   >   > On Tue, 10 Jan 2017, dark wrote:
  >   >   >
  >   >   >> Date: Tue, 10 Jan 2017 06:26:00
  >   >   >> From: dark 
  >   >   >> Reply-To: Gamers Discussion list 
  >   >   >> To: Gamers@audyssey.org
  >   >   >> Subject: [Audyssey] Alteraeon knock spell
  >   >   >>
  >   >   >> Hi.
  >   >   >>
  >   >   >> I've been trying to do the drow city close to fort Magnitia, and
  > ran
  >   >   >> across a door that was locked.
  >   >   >> I tried the knock spell a bunch of times, and despite havig 25 int
  > and
  >   > 18
  >   >   >> dex couldn't get through at all. I've neglected learning lock
  > picking
  >   >   >> since as a druid mage I really should be using magic rather than
  > dex,
  >   >   >> however it seems that KNock pretty much is just lock picking with
  > a
  >   > mana
  >   >   >> cost, which makes it a bit pointless, and also a problem if you
  > don't
  >   > have
  >   >   >> high dex, indeed I got killed because I ran out of mana on the
  > bloody
  >   > door
  >   >   >> (that and I didn't have a livoak at the time).
  >   >   >>
  >   >   >> I was therefore wondering if the knock spell could be made a bit
  > more
  >   >   >> effective as an alternative tto lock picking given that it costs
  > mana
  >   > to
  >   >   >> use. Indeed what might be fun is if the knock spell, instead of
  > simply
  >   >   >> replicating the lock picking skill with a spell opened the door in
  > a
  >   >   >> different way, for example with the first casting having the mage
  >   >   >> concentrate and grasp the tumblers in the lock one by one before
  >   > turning
  >   >   >> them, meaning knock would always work, but at an increased mana
  > cost.
  >   >   >>
  >   >   >> Heck necromancers could have a versio where they create a literal
  >   > skeleton
  >   >   >> key out of harvested bones, which could be more efficient on mana
  > than
  >   > the
  >   >   >> mage version, but require teeth.
  >   >   >>
  >   >   >> I know the game often has several ways of doing the same thing,
  > for
  >   >   >> example the spells candle, crystal light and continual light, but
  > it'd
  >   > be
  >   >   >> really useful if in this case the spell did a little more than
  > just
  >   >   >> replicate  lock pick and so could be a bit more useful to none
  >   > thieves.
  >   >   >>
  >   >   >> All the best,
  >   >   >>
  >   >   >> Dark.
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