yes, but on a philosophical point, the admins of alter aeon make the rules.  I 
have not had much issue with the knock spell on the chars with it.

Keith
  ----- Original Message ----- 
  From: Justin Jones 
  To: Gamers Discussion list 
  Sent: Tuesday, January 10, 2017 3:26 PM
  Subject: Re: [Audyssey] Alteraeon knock spell


  So you are aware that Knock, in Alter Aeon, does not work the way it
  is supposed to.

  On 1/10/17, Keith S <[email protected]> wrote:
  > online, 3...paper and pencil 5 or 6
  >
  > Keith
  >   ----- Original Message -----
  >   From: Justin Jones
  >   To: Gamers Discussion list
  >   Sent: Tuesday, January 10, 2017 11:08 AM
  >   Subject: Re: [Audyssey] Alteraeon knock spell
  >
  >
  >   Bash door would be okay, actually, but not as a skill. It ought to be
  >   something that anyone can do, it is strength-based and can only be
  >   done to certain doors.
  >
  >   Also, I am fine with doors that specifically require a key to open.
  >   Not every door ought to be pickable/knockable (it's a word now,
  >   so...), but the majority of them ought to be (and, from what I can
  >   tell, they are).
  >
  >   I don't mean to be condescending with this question, Kieth, but how
  >   many other role-playing games have you played?
  >
  >   On 1/10/17, Keith S <[email protected]> wrote:
  >   > at this rate, they might as well have a warrior skill like chop door or
  > bash
  >   > door.
  >   >
  >   > Keith
  >   >   ----- Original Message -----
  >   >   From: Justin Jones
  >   >   To: Gamers Discussion list
  >   >   Sent: Tuesday, January 10, 2017 10:10 AM
  >   >   Subject: Re: [Audyssey] Alteraeon knock spell
  >   >
  >   >
  >   >   Pretty much this. Every other role-playing game I have ever played
  >   >   (and I have played a lot of them) has the knock spell a guaranteed
  >   >   success when used. I understand the need for balance, but there are
  >   >   far better ways to accomplish this than the current one in use.
  >   >
  >   >   The only way I would pick up Knock is if my primary was a Mage and I
  >   >   had a lot of Mage cast gear on. Even then, I am not certain if it is
  >   >   worth the pracs when I could simply take levels in Thief and the pick
  >   >   locks skill.
  >   >
  >   >   On 1/10/17, Jude DaShiell <[email protected]> wrote:
  >   >   > Why not just have knock blow the hinge pins out of the door?
  >   >   >
  >   >   > On Tue, 10 Jan 2017, dark wrote:
  >   >   >
  >   >   >> Date: Tue, 10 Jan 2017 06:26:00
  >   >   >> From: dark <[email protected]>
  >   >   >> Reply-To: Gamers Discussion list <[email protected]>
  >   >   >> To: [email protected]
  >   >   >> Subject: [Audyssey] Alteraeon knock spell
  >   >   >>
  >   >   >> Hi.
  >   >   >>
  >   >   >> I've been trying to do the drow city close to fort Magnitia, and
  > ran
  >   >   >> across a door that was locked.
  >   >   >> I tried the knock spell a bunch of times, and despite havig 25 int
  > and
  >   > 18
  >   >   >> dex couldn't get through at all. I've neglected learning lock
  > picking
  >   >   >> since as a druid mage I really should be using magic rather than
  > dex,
  >   >   >> however it seems that KNock pretty much is just lock picking with
  > a
  >   > mana
  >   >   >> cost, which makes it a bit pointless, and also a problem if you
  > don't
  >   > have
  >   >   >> high dex, indeed I got killed because I ran out of mana on the
  > bloody
  >   > door
  >   >   >> (that and I didn't have a livoak at the time).
  >   >   >>
  >   >   >> I was therefore wondering if the knock spell could be made a bit
  > more
  >   >   >> effective as an alternative tto lock picking given that it costs
  > mana
  >   > to
  >   >   >> use. Indeed what might be fun is if the knock spell, instead of
  > simply
  >   >   >> replicating the lock picking skill with a spell opened the door in
  > a
  >   >   >> different way, for example with the first casting having the mage
  >   >   >> concentrate and grasp the tumblers in the lock one by one before
  >   > turning
  >   >   >> them, meaning knock would always work, but at an increased mana
  > cost.
  >   >   >>
  >   >   >> Heck necromancers could have a versio where they create a literal
  >   > skeleton
  >   >   >> key out of harvested bones, which could be more efficient on mana
  > than
  >   > the
  >   >   >> mage version, but require teeth.
  >   >   >>
  >   >   >> I know the game often has several ways of doing the same thing,
  > for
  >   >   >> example the spells candle, crystal light and continual light, but
  > it'd
  >   > be
  >   >   >> really useful if in this case the spell did a little more than
  > just
  >   >   >> replicate  lock pick and so could be a bit more useful to none
  >   > thieves.
  >   >   >>
  >   >   >> All the best,
  >   >   >>
  >   >   >> Dark.
  >   >   >> ---
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  >   >   --
  >   >   Justin M. Jones, M.A.
  >   >   [email protected]
  >   >   (254) 624-9155
  >   >   701 Ewing St. #509-C, Ft. Wayne IN, 46802
  >   >
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  >   --
  >   Justin M. Jones, M.A.
  >   [email protected]
  >   (254) 624-9155
  >   701 Ewing St. #509-C, Ft. Wayne IN, 46802
  >
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  -- 
  Justin M. Jones, M.A.
  [email protected]
  (254) 624-9155
  701 Ewing St. #509-C, Ft. Wayne IN, 46802

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