Re: [Audyssey] bgt help
Hello, This is an issue I've had to hack around before. The best way I've found to fix it is to convert all of your objects to object handles. item@[] lookup(string keyword) It might be a bit of work, but its so much better to use handles anyway that you won't regret it. In fact, I would probably write the line item@[]@ lookup(string keyword) such that we are not only using an array of handles, but we're returning a handle to the array itself. You also really can't take proper advantage of inheritance with out using handles. If this is beyond your current knowledge of BGT, I suggest researching handles, if not also inheritance. Handles are amazing things that will probably make your game run faster, too! Best, Aaron On 8/7/16, johnwrote: > Hi All, > > I've been hacking at a project for a couple weeks now, and am getting some > rather confusing array-related errors when trying to compile. > > I've seen these before, but they usually only occur when trying to use > objects with nondefault constructors in arrays in some fashion. > > In this case, its a method declaration line that seems to be breaking: > > > > item[] lookup(string keyword) > > The error is: > > > > File: array > > On line: 0 (0) > > Error: The subtype has no default factory > > File: > > On line: 20 (1) > > Information: Compiling database::lookup(string) > > > > The item class is fully valid and included in the script. > > The lookup function is as follows: > > > > item[] lookup(string keyword) > > //This function returns a list of items that can be referenced by a given > keyword. > > { > > item[] results;//Note that this line doesn't break, just the function > declaration > > for(int count=0; count contents, checking each item > > { > > if(contents[count].check(keyword)) results.insert_last(contents[count]); > > } > > return results; > > } > > > > If anybody has a clue what's going on here, I'd really appreciate some > help. > > Also, if you know how to use objects that have constructors with arguments > in arrays, I'd love to know too; that particular issue has been costing me a > tremendous amount of debugging and fixing time. > > > > Thanks, > > John > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Updating Manamon.
Hi, I'm not sure why the menu won't read for you, but just re-download and install the game and you'll have the latest version. On 7/23/16, michael barneswrote: > Hey. > > I have the check for updates automatically turn on. > However when it check for updates it says that my version is out of date. > So I press enter and it brings up a menu that is not readable. > So how do you suppose to update the game? > > Thanks. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Manamon control help.
Hi, You can press V to view enemy information, then press H to check health. Best, Aaron On 7/22/16, michael barneswrote: > Hey. > > I been wondering how to check my enemy health during a battle? > I read the manuel but I don't see anywhere how to check for that > information. > > Thanks! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!
You use the arrow keys to move. All other hotkeys are usually just for getting information. You can find this out in the hotkeys section of the Manual. Best, Aaron On 7/21/16, Dacia Cole <dacia.l...@gmail.com> wrote: > Okay, so how do you navigate through the game? Do you just use the > arrow keys or are there other key commands you need to know? > > thanks, > > Dacia > > > On 7/21/16, Bryan Peterson <bpeterson2...@cableone.net> wrote: >> I did that just with the demo. Can only imagine once I manage to buy it. >> >> Sent from my iPhone >> >>> On Jul 21, 2016, at 2:27 AM, Shaun Everiss <sm.ever...@gmail.com> wrote: >>> >>> I have this game, one thing to note, be aware its really adictive, I got >>> it straight away, and I wish I didn't. >>> I wasted most of today playing it. >>> >>> >>> >>>> On 21/07/2016 8:56 a.m., Josh Kennedy wrote: >>>> I think I'll be buying this in august! it is 300 something mb in size >>>> which means lots of sounds music and stuff. sounds sort of like a cross >>>> between pokemon and dragonball z. I hope there is something like super >>>> saiyan some kind of powers like that in there that would be awesome. >>>> >>>> >>>> >>>>> On 7/20/2016 3:17 PM, Aaron Baker wrote: >>>>> VGStorm Presents Manamon, a new fully featured RPG! >>>>> I would like to welcome you to the world of Manamon! >>>>> Manamon is a turnbased roleplaying game in which you capture various >>>>> feral monsters you find around the world and use them to help you >>>>> complete the storyline. >>>>> It features experimental online gameplay which will allow you to trade >>>>> and battle your friends to determine which of you is the stronger >>>>> Manamon Tamer. >>>>> >>>>> Storyline >>>>> >>>>> In the world of Tangeria, children around ages 10 to 14 become Manamon >>>>> Tamers. A Manamon Tamer is someone who captures and befriends >>>>> creatures in the wild. The tamer will then battle with other Tamers in >>>>> order to gain more experience. Its a Manamon Tamer's job to collect >>>>> and train Manamon in hopes of becoming the Manamon Master, but the >>>>> road to become the master is never easy. >>>>> While traveling across the world, you will occasionally discover >>>>> stadiums. Stadiums are battle arenas with powerful leaders who will >>>>> put your Manamon to the test. >>>>> You must defeat seven of these leaders in order to gain admittance >>>>> into the Master's Stadium where you will battle the Manamon Master. >>>>> The Manamon Master is widely regarded as the strongest Manamon Tamer >>>>> in the land of Tangeria, and its for that title that you endeavor. >>>>> In the game, you will play as a brand new Manamon Tamer who hopes to >>>>> take on this Stadium Challenge. >>>>> That's your plan, at least. But when you discover an evil organization >>>>> bent on the typical goal of world domination, your plans to become the >>>>> Master might be interrupted somewhat. >>>>> Its a long way from 1 stadium to the next, so your bound to meet lots >>>>> of people and have many adventures along the way. >>>>> Who knows what your Manamon adventure may bring! >>>>> >>>>> Features >>>>> >>>>> 158 Manamon Creatures to discover, capture, and fight against. >>>>> Over 200 different attacks these Manamon can learn. >>>>> A large world in which to immerse yourself. >>>>> A complex turn based battle system. >>>>> A unique system of straight forward navigation which was first >>>>> introduced in the game Paladin of the Sky and was improved upon in >>>>> Manamon. >>>>> Lots of items for you to find and use in order to help yourself during >>>>> your journey. >>>>> Many types of equipment you can give your Manamon to make them >>>>> stronger. >>>>> Several minigames for you to play throughout your adventure. >>>>> Creative sound design making all of the cities, caves, and battles >>>>> come alive. >>>>> An experimental online system which will allow you to battle and trade >>>>> with your friends. >>>>> An online battle rec
[Audyssey] VGStorm Presents Manamon, a new fully featured RPG!
VGStorm Presents Manamon, a new fully featured RPG! I would like to welcome you to the world of Manamon! Manamon is a turnbased roleplaying game in which you capture various feral monsters you find around the world and use them to help you complete the storyline. It features experimental online gameplay which will allow you to trade and battle your friends to determine which of you is the stronger Manamon Tamer. Storyline In the world of Tangeria, children around ages 10 to 14 become Manamon Tamers. A Manamon Tamer is someone who captures and befriends creatures in the wild. The tamer will then battle with other Tamers in order to gain more experience. Its a Manamon Tamer's job to collect and train Manamon in hopes of becoming the Manamon Master, but the road to become the master is never easy. While traveling across the world, you will occasionally discover stadiums. Stadiums are battle arenas with powerful leaders who will put your Manamon to the test. You must defeat seven of these leaders in order to gain admittance into the Master's Stadium where you will battle the Manamon Master. The Manamon Master is widely regarded as the strongest Manamon Tamer in the land of Tangeria, and its for that title that you endeavor. In the game, you will play as a brand new Manamon Tamer who hopes to take on this Stadium Challenge. That's your plan, at least. But when you discover an evil organization bent on the typical goal of world domination, your plans to become the Master might be interrupted somewhat. Its a long way from 1 stadium to the next, so your bound to meet lots of people and have many adventures along the way. Who knows what your Manamon adventure may bring! Features 158 Manamon Creatures to discover, capture, and fight against. Over 200 different attacks these Manamon can learn. A large world in which to immerse yourself. A complex turn based battle system. A unique system of straight forward navigation which was first introduced in the game Paladin of the Sky and was improved upon in Manamon. Lots of items for you to find and use in order to help yourself during your journey. Many types of equipment you can give your Manamon to make them stronger. Several minigames for you to play throughout your adventure. Creative sound design making all of the cities, caves, and battles come alive. An experimental online system which will allow you to battle and trade with your friends. An online battle recorder which allows you to relive noteworthy battles. A few postgame surprises. Self voicing using SAPI 5 compatible voices. Demo limitations Manamon is a shareware product, meaning you'll have to pay in order to experience the full feature set and storyline. Manamon does offer a generous demo mode which will allow you to reach the second stadium leader. Apart from all online functionality being disabled, you can play the entire game unrestricted up until this point. Getting the Game You can download Manamon here http://www.vgstorm.com/manamon/manamon_installer.exe You can buy the game for forty U.S. dollars here http://www.vgstorm.com/order.php We hope you enjoy the game! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt operator overloading question
Hi, I don't really like to do code handouts. It isn't conducive to good learning. Still, I'm vaguely interested in this since I myself have not ever sorted strings alphabetically, so I will write something up here. This implementation may have errors. I tested it on six items with various first letters and it worked great, but I may have not accounted for some edge cases, who knows. Here is the opCmp method you should use. int opCmp(players_items@ other) { // Lowercase both strings so that uppercase lettered items do not appear before lowercased ones. string other_name=string_to_lower_case(other.name); string original_name=string_to_lower_case(name); // Now simply do comparisons as we would do on ints. Keep in mind this deceptively simple action will take much longer than integer comparison. if(original_name>other_name) return 1; else if(original_name<other_name) return -1; else return 0; } Best, Aaron On 2/19/16, Paul Lemm <paul.lem...@gmail.com> wrote: > Hi Aaron, > > Thanks for the reply that makes sense. Sorry to be a pain I'm still not > 100% > sure though how I'd add that into my code so that I could get opCmp to > sort the array of class's alphabetically by name. could I ask for an > example using the below script how you'd add that in there to sort the > array? > > > > class players_items > { > string name; > players_items(string name) > { > this.name = name; > } > } > > players_items@[] inventory; > > > many thanks > > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron Baker > Sent: Friday, February 19, 2016 12:52 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] bgt operator overloading question > > opCmp wants you to return a positive number if the source object is > greater than the parameter passed, 0 if they are equal, and -1 if the > source object is less than the parameter. > You can use the less than and greater than operator on strings, so the > rest should be obvious. One not so obvious complication is that this > sort technique is case sensative, so make sure to unify the case by > either uppercasing or lowercasing all characters. > Best, > Aaron > > On 2/18/16, Paul Lemm <paul.lem...@gmail.com> wrote: >> Hi Aaron and John, >> >> This is something that has had me stuck for a while now. As in a game I >> have written, I have created a class, and then created an aray of that >> class, but want to sort the array so it is alphabetical. I've read the >> help topic on sorting arrays which makes sense for sorting an array of >> strings , but I don't understand how I would get it to sort an array of >> classes. The BGT help document just says you need to overload the >> comparison >> operator. I've always been a little unclear on overloading operators >> and >> not sure how I would go about overloading the comparison operator in my >> class. So using the basic class code below how would I go about > overloading >> the comparison operator and then sorting the array of that class >> alphabetically by name? >> >> class players_items >> { >> string name; >> string description; >> bool key_item; >> players_items(string name, string description, bool key_item) >> { >> this.name = name; >> this.description = description; >> this.key_item = key_item; >> } >> } >> >> >> Players_items[] inventory; >> >> Many thanks for any help you can offer >> >> Paul >> >> >> >> >> >> >> -Original Message- >> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron >> Baker >> Sent: Thursday, February 18, 2016 1:20 PM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] bgt operator overloading question >> >> Hello, >> Did you actually try it? I know that that can make the difference >> between runtime error and no runtime error. I thought it was kind of >> odd too, but it is usually bad practice to pass an object by value >> anyway. If you're worried about the object changing, you might be able >> to write it as "const stat@ other". >> I really think that is the problem. >> This code gives me a runtime error: >> " >> class stat >> { >> int percent; >> int opCmp(stat other) >> { >> return percent-other.percent; >> } >> } >> stat[] stats; >> void main() >> { >> stats.sort_descending(); >> } >> " >> >> And this code doesn't: >> " >> class stat >> { >> int percent; >> int opCmp(stat
Re: [Audyssey] bgt operator overloading question
opCmp wants you to return a positive number if the source object is greater than the parameter passed, 0 if they are equal, and -1 if the source object is less than the parameter. You can use the less than and greater than operator on strings, so the rest should be obvious. One not so obvious complication is that this sort technique is case sensative, so make sure to unify the case by either uppercasing or lowercasing all characters. Best, Aaron On 2/18/16, Paul Lemm <paul.lem...@gmail.com> wrote: > Hi Aaron and John, > > This is something that has had me stuck for a while now. As in a game I > have written, I have created a class, and then created an aray of that > class, but want to sort the array so it is alphabetical. I've read the > help topic on sorting arrays which makes sense for sorting an array of > strings , but I don't understand how I would get it to sort an array of > classes. The BGT help document just says you need to overload the > comparison > operator. I've always been a little unclear on overloading operators and > not sure how I would go about overloading the comparison operator in my > class. So using the basic class code below how would I go about overloading > the comparison operator and then sorting the array of that class > alphabetically by name? > > class players_items > { > string name; > string description; > bool key_item; > players_items(string name, string description, bool key_item) > { > this.name = name; > this.description = description; > this.key_item = key_item; > } > } > > > Players_items[] inventory; > > Many thanks for any help you can offer > > Paul > > > > > > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron Baker > Sent: Thursday, February 18, 2016 1:20 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] bgt operator overloading question > > Hello, > Did you actually try it? I know that that can make the difference > between runtime error and no runtime error. I thought it was kind of > odd too, but it is usually bad practice to pass an object by value > anyway. If you're worried about the object changing, you might be able > to write it as "const stat@ other". > I really think that is the problem. > This code gives me a runtime error: > " > class stat > { > int percent; > int opCmp(stat other) > { > return percent-other.percent; > } > } > stat[] stats; > void main() > { > stats.sort_descending(); > } > " > > And this code doesn't: > " > class stat > { > int percent; > int opCmp(stat@ other) > { > return percent-other.percent; > } > } > stat[] stats; > void main() > { > stats.sort_descending(); > } > " > Best, > Aaron > > On 2/18/16, john <jpcarnemo...@gmail.com> wrote: >> Seems to be a nogo. >> I'd be surprised if that was the issue; handles are close enough to > objects >> >> for it to not matter as function parameters in my experience. >> >> -- >> From: "Aaron Baker" <theultimatemasterofarc...@gmail.com> >> Sent: Wednesday, February 17, 2016 19:51 >> To: "Gamers Discussion list" <gamers@audyssey.org> >> Subject: Re: [Audyssey] bgt operator overloading question >> >> Hey John, >> Try switching your parameter from "stat other" to "stat@ other". >> I think opCmp wants a handle (by reference), not a by value object. >> Best, >> Aaron >> >> On 2/17/16, john <jpcarnemo...@gmail.com> wrote: >>> Hi all, >>> I'm attempting to overload comparison operators in order to sort an >>> array >>> >>> of >>> objects, with the following function: >>> //begin code >>> int opCmp (stat other) >>> { >>> return percent-other.percent; >>> } >>> //end code >>> However, the program gives me the following error as soon as comparison >>> takes place: >>> A runtime error occurred. File:function: void main()Description: Type >>> 'stat' >>> does not have a matching opCmp method >>> >>> >>> >>> Can anybody shed some light on this one? >>> >>> >>> >>> Thanks, >>> >>> John >>> >>> >>> >>> P.S: >>> >>> Yes, the comparison function is within the stat class, and comparison is >>> being done by array.sort_descending. >>> >>> I have tried several case changes to the function name, and have stuc
Re: [Audyssey] bgt operator overloading question
Hello, Did you actually try it? I know that that can make the difference between runtime error and no runtime error. I thought it was kind of odd too, but it is usually bad practice to pass an object by value anyway. If you're worried about the object changing, you might be able to write it as "const stat@ other". I really think that is the problem. This code gives me a runtime error: " class stat { int percent; int opCmp(stat other) { return percent-other.percent; } } stat[] stats; void main() { stats.sort_descending(); } " And this code doesn't: " class stat { int percent; int opCmp(stat@ other) { return percent-other.percent; } } stat[] stats; void main() { stats.sort_descending(); } " Best, Aaron On 2/18/16, john <jpcarnemo...@gmail.com> wrote: > Seems to be a nogo. > I'd be surprised if that was the issue; handles are close enough to objects > > for it to not matter as function parameters in my experience. > > ------ > From: "Aaron Baker" <theultimatemasterofarc...@gmail.com> > Sent: Wednesday, February 17, 2016 19:51 > To: "Gamers Discussion list" <gamers@audyssey.org> > Subject: Re: [Audyssey] bgt operator overloading question > > Hey John, > Try switching your parameter from "stat other" to "stat@ other". > I think opCmp wants a handle (by reference), not a by value object. > Best, > Aaron > > On 2/17/16, john <jpcarnemo...@gmail.com> wrote: >> Hi all, >> I'm attempting to overload comparison operators in order to sort an array >> >> of >> objects, with the following function: >> //begin code >> int opCmp (stat other) >> { >> return percent-other.percent; >> } >> //end code >> However, the program gives me the following error as soon as comparison >> takes place: >> A runtime error occurred. File:function: void main()Description: Type >> 'stat' >> does not have a matching opCmp method >> >> >> >> Can anybody shed some light on this one? >> >> >> >> Thanks, >> >> John >> >> >> >> P.S: >> >> Yes, the comparison function is within the stat class, and comparison is >> being done by array.sort_descending. >> >> I have tried several case changes to the function name, and have stuck >> with >> the above because it matches both the manual and compiler error. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt operator overloading question
Hey John, Try switching your parameter from "stat other" to "stat@ other". I think opCmp wants a handle (by reference), not a by value object. Best, Aaron On 2/17/16, johnwrote: > Hi all, > I'm attempting to overload comparison operators in order to sort an array of > objects, with the following function: > //begin code > int opCmp (stat other) > { > return percent-other.percent; > } > //end code > However, the program gives me the following error as soon as comparison > takes place: > A runtime error occurred. File:function: void main()Description: Type 'stat' > does not have a matching opCmp method > > > > Can anybody shed some light on this one? > > > > Thanks, > > John > > > > P.S: > > Yes, the comparison function is within the stat class, and comparison is > being done by array.sort_descending. > > I have tried several case changes to the function name, and have stuck with > the above because it matches both the manual and compiler error. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the gate recording, trying to beat the grey lady.
Hello! Right, so I had a listen. Keep in mind that as long as you are in the air, you can't be hurt by her, not unless you land on top of her so as soon as you land, unless you are far enough away to fire your bow, keep jumping. You want to usually jump as soon as you land, so maybe even pound your up arrow if you like. You can jump almost as soon as you land. Lucas has done a recording of the Gray Lady you can find at the following link: http://forum.audiogames.net/viewtopic.php?id=17228 As for you jumping right into her at the beginning, just waiting another split second would avoid that. Never jump only once though, because by time you can fire she will hit you. Always jump a minimum of two times away from her. You are doing pretty well on the other two levels though, so hopefully when you get past this boss you will be prepared for the next few levels. Best, Aaron On 11/2/15, loriduncanwrote: > Hi guys, this is really frustrating me now as I still can't seem to time my > > jumping properly to beat the grey lady. I've done a recording, so perhaps > someone could listen to it and hear exactly where I'm going wrong. When the > > level loads I start facing right, so my first arrow shot goes to the right, > > and she kills me on the first jump when I go to face left to shoot her > again. It's a mark of how much I like this game that I'm still keeping at > it. :) I play from the beginning of the game until I reach the level where > > she is, and just love beating those gremlin things. Sorry my skype gets in > > the way a few times, I meant to sign out before I started recording, how > unproffessional I am. :) > > The link is: > https://dl.dropboxusercontent.com/u/11041398/The%20gate%20recording%2C%20trying%20to%20beat%20the%20grey%20lady.mp3 > > Thanks in advance, I am taking people's advice, I just can't seem to time my > > jumps properly. > From Lori. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the gate recording, trying to beat the grey lady.
Though I am highly opposed to the idea, would it be better for you all if I recorded a demo of me defeating her and communtating as I go? On 11/2/15, Ian McNamara <ianmcnamar...@gmail.com> wrote: > > > Thank you for the tips, that is very useful. I have been struggling to beat > her also. > > Ian McNamara > > Sent from my iPhone > >> On 2 Nov 2015, at 13:16, Aaron Baker <theultimatemasterofarc...@gmail.com> >> wrote: >> >> Hello! >> Right, so I had a listen. >> Keep in mind that as long as you are in the air, you can't be hurt by >> her, not unless you land on top of her so as soon as you land, unless >> you are far enough away to fire your bow, keep jumping. You want to >> usually jump as soon as you land, so maybe even pound your up arrow if >> you like. You can jump almost as soon as you land. >> Lucas has done a recording of the Gray Lady you can find at the following >> link: >> http://forum.audiogames.net/viewtopic.php?id=17228 >> As for you jumping right into her at the beginning, just waiting >> another split second would avoid that. >> Never jump only once though, because by time you can fire she will hit >> you. Always jump a minimum of two times away from her. You are doing >> pretty well on the other two levels though, so hopefully when you get >> past this boss you will be prepared for the next few levels. >> Best, >> Aaron >> >>> On 11/2/15, loriduncan <lori_dunca...@hotmail.com> wrote: >>> Hi guys, this is really frustrating me now as I still can't seem to time >>> my >>> >>> jumping properly to beat the grey lady. I've done a recording, so >>> perhaps >>> someone could listen to it and hear exactly where I'm going wrong. When >>> the >>> >>> level loads I start facing right, so my first arrow shot goes to the >>> right, >>> >>> and she kills me on the first jump when I go to face left to shoot her >>> again. It's a mark of how much I like this game that I'm still keeping >>> at >>> it. :) I play from the beginning of the game until I reach the level >>> where >>> >>> she is, and just love beating those gremlin things. Sorry my skype gets >>> in >>> >>> the way a few times, I meant to sign out before I started recording, how >>> unproffessional I am. :) >>> >>> The link is: >>> https://dl.dropboxusercontent.com/u/11041398/The%20gate%20recording%2C%20trying%20to%20beat%20the%20grey%20lady.mp3 >>> >>> Thanks in advance, I am taking people's advice, I just can't seem to time >>> my >>> >>> jumps properly. >>> From Lori. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the gate recording, trying to beat the grey lady.
Hello! I have done a recording of me defeating the Gray Lady and explaining how I did it and the strategy behind the boss battle. Here is the link to the MP3. https://dl.dropboxusercontent.com/u/58851737/gray_lady.mp3 I've turned the gain up on the mic so I could be heard over the game, and my voice can only be heard on the left. I hope this helps people stuck on the Gray Lady! Regards, Aaron On 11/2/15, Stephen <whocr...@internode.on.net> wrote: > I wonder if when talking to anyone face to face, the person she it > speaking to suddenly does a double take and says: Hey, you sound > suspiciously like the grey lady in that VI game! > Something similar happened with the woman who's voice is used in Siri. > At 09:23 AM 11/3/2015, you wrote: >>I think it tells you in the manual, whoever she is she's certainly >>good, nice and clear and great voice quality. >> >>-Original Message- From: Stephen >>Sent: Monday, November 02, 2015 9:56 PM >>To: Gamers Discussion list >>Subject: Re: [Audyssey] the gate recording, trying to beat the grey lady. >> >>Who did the voice of the grey lady, just out of interest? >>At 08:04 AM 11/3/2015, you wrote: >>>That'd be great to hear, especially as I also like your voice. :) >>> >>>-Original Message- From: Aaron Baker >>>Sent: Monday, November 02, 2015 7:32 PM >>>To: Gamers Discussion list >>>Subject: Re: [Audyssey] the gate recording, trying to beat the grey lady. >>> >>>Though I am highly opposed to the idea, would it be better for you all >>>if I recorded a demo of me defeating her and communtating as I go? >>> >>>On 11/2/15, Ian McNamara <ianmcnamar...@gmail.com> wrote: >>>> >>>> >>>>Thank you for the tips, that is very useful. I have been struggling to >>>> beat >>>>her also. >>>> >>>>Ian McNamara >>>> >>>>Sent from my iPhone >>>> >>>>>On 2 Nov 2015, at 13:16, Aaron Baker >>>>> <theultimatemasterofarc...@gmail.com> >>>>>wrote: >>>>> >>>>>Hello! >>>>>Right, so I had a listen. >>>>>Keep in mind that as long as you are in the air, you can't be hurt by >>>>>her, not unless you land on top of her so as soon as you land, unless >>>>>you are far enough away to fire your bow, keep jumping. You want to >>>>>usually jump as soon as you land, so maybe even pound your up arrow if >>>>>you like. You can jump almost as soon as you land. >>>>>Lucas has done a recording of the Gray Lady you can find at the >>>>> following >>>>>link: >>>>>http://forum.audiogames.net/viewtopic.php?id=17228 >>>>>As for you jumping right into her at the beginning, just waiting >>>>>another split second would avoid that. >>>>>Never jump only once though, because by time you can fire she will hit >>>>>you. Always jump a minimum of two times away from her. You are doing >>>>>pretty well on the other two levels though, so hopefully when you get >>>>>past this boss you will be prepared for the next few levels. >>>>>Best, >>>>>Aaron >>>>> >>>>>>On 11/2/15, loriduncan <lori_dunca...@hotmail.com> wrote: >>>>>>Hi guys, this is really frustrating me now as I still can't seem to >>>>>> time >>>>>>my >>>>>> >>>>>>jumping properly to beat the grey lady. I've done a recording, so >>>>>>perhaps >>>>>>someone could listen to it and hear exactly where I'm going wrong. >>>>>> When >>>>>>the >>>>>> >>>>>>level loads I start facing right, so my first arrow shot goes to the >>>>>>right, >>>>>> >>>>>>and she kills me on the first jump when I go to face left to shoot her >>>>>>again. It's a mark of how much I like this game that I'm still >>>>>> keeping >>>>>>at >>>>>>it. :) I play from the beginning of the game until I reach the level >>>>>>where >>>>>> >>>>>>she is, and just love beating those gremlin things. Sorry my skype >>>>>> gets >>>>>>in >>>>>> >>>>>>the way a few times, I meant to sign out before I started recording, >>>>>> how >>>>>>unpro
Re: [Audyssey] The Gate: beyond the door in balloon level
Hello, They are an interactive cutscene. Regards, Aaron On 10/29/15, Tobias Vinteuswrote: > Hi, > When I get through the door in the Balloon level, I'm immediately attacked > by a hoard of monsters. After they overwhelm me, I'm confronted with the > zombie boss. > > Am I supposed to be able to kill those monsters for some kind of reward or > are they more like a sort of interactive cut scene before the boss? > > Thanks, > Tobias > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New horror and adventure sidescroller, The gate!
Sorry about that, the link is www.vgstorm.com/the_gate.php On 10/15/15, Jody McKinniss <jlove42...@gmail.com> wrote: > I guess that the poster figured that if you've played VGStorm's games > in the past, you would know the link to their site. The link to the > main site is: > http://www.vgstorm.com/ > From there, you simply click the "games," link, then the link of the > game you want, and then the download link. It took me all of less > than 2 minutes to begin downloading the game after seeing the post. > The impatience of society nowadays baffles my mind. A task as easy as > downloading a game, something that takes less than 120 seconds, should > not displease you. But just because I am a nice guy, I pulled the > source HTML to get the direct download link for the game for you. It > is: > http://www.vgstorm.com/the_gate_installer.exe > Be pleased. > > On 10/15/15, Danielle Ledet <singingmywa...@gmail.com> wrote: >> You know it never ceases to amaze, excite, and piss me off all at once >> when yalll post all this great and wonderful stuff about a brand-new >> game, or one that yall really want or wish others would or are >> playing, and long description and then *don't* post a pickup link. I >> *can not* stand second third sixth and 20th portions or batches of the >> same post! It annoys the hell out of me when I have to wait for an >> entirely new crop of posts, usually ith someone asking for a game >> executable link! I get enough daily mail without having multiple damn >> mail threads on the same subject! And yes, I have addressed my >> frustrations on other lists as well. The problem is not that I get too >> much mail to manage, it's ignorance and selfish posters! Why can't we >> all tighten up, and post right? With clarity, brevity, thoughtfulness, >> and consideration for others and their time! Let me know if I have >> made myself clear enough! >> >> >> On 10/15/15, Aaron Baker <theultimatemasterofarc...@gmail.com> wrote: >>> Greetings gamers! >>> Just in time for the Halloween season, VGStorm is proud to present a >>> new adventure sidescroller, The Gate! >>> Introduction >>> In a time when people were being killed for parcels of land, >>> decorations, titles, >>> wealth, honor and power, a small village was suffering from something >>> much more mysterious. >>> Many people were dying, mostly through strange bouts or sequences of >>> illness, sometimes >>> even from unknown causes. In the end, with no possible alternative >>> explanation, it >>> was officially declared a plague. For Patrick, a simple trip to the >>> Physician's house >>> to try and save his dying mother goes horribly wrong when he is knocked >>> from >>> his >>> horse by an unknown entity, and awakes to find himself imprisoned in a >>> hellish dungeon. >>> You must guide him to safety so that he can return home safely and >>> report his findings. >>> Features >>> Ten levels with over 30 enemies and 5 bosses, providing hours of >>> gameplay. >>> High quality sound effects and adaptive music. >>> Fully voiced by professional actors. >>> Plenty of in-game help. >>> Five difficulties and two modes of gameplay. >>> Demo limitations >>> The demo allows you to complete the three shortest levels in the game, >>> as well as battle the first boss. Save files from the demo are 100 >>> percent compatible with the registered copy, so you can resume right >>> where you left off after purchasing. >>> Pricing >>> The game normally costs 34.95 US dollars to purchase. >>> However, from release to the end of November, you can pick up the game >>> for 29.95 US Dollars. >>> I hope you enjoy The Gate! >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> >> -- >> Danielle >> >> Email: singingmywa...@gmail.com >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If yo
[Audyssey] New horror and adventure sidescroller, The gate!
Greetings gamers! Just in time for the Halloween season, VGStorm is proud to present a new adventure sidescroller, The Gate! Introduction In a time when people were being killed for parcels of land, decorations, titles, wealth, honor and power, a small village was suffering from something much more mysterious. Many people were dying, mostly through strange bouts or sequences of illness, sometimes even from unknown causes. In the end, with no possible alternative explanation, it was officially declared a plague. For Patrick, a simple trip to the Physician's house to try and save his dying mother goes horribly wrong when he is knocked from his horse by an unknown entity, and awakes to find himself imprisoned in a hellish dungeon. You must guide him to safety so that he can return home safely and report his findings. Features Ten levels with over 30 enemies and 5 bosses, providing hours of gameplay. High quality sound effects and adaptive music. Fully voiced by professional actors. Plenty of in-game help. Five difficulties and two modes of gameplay. Demo limitations The demo allows you to complete the three shortest levels in the game, as well as battle the first boss. Save files from the demo are 100 percent compatible with the registered copy, so you can resume right where you left off after purchasing. Pricing The game normally costs 34.95 US dollars to purchase. However, from release to the end of November, you can pick up the game for 29.95 US Dollars. I hope you enjoy The Gate! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] drugs in psycho strike
You can use drugs the same way as any other item in Psycho Strike, like the Medkits. Go to the Casino to collect Fortimine, Burlium, and Bridine. Either focus the item with the tab and shift ab keys and press enter, or if you want to do it from the base, select manage items use items. Select the character with the drugs, arrow to the drugs and press enter. Hope that helps! Regards, Aaron On 8/10/15, mattias mjonsson1...@icloud.com wrote: How to use drugs? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Couple Questions Regarding Psycho Strike
Hello, You can, in addition to better shields, get better weapons as your level increases. For example, where pistols are harder to get early on, they are easy to get at level ten. Just keep playing and you should be able to get better and better weaponry. Having the ai help you out by rescuing a prisoner helps a lot, too! Regards, Aaron On 4/30/15, Christina greensleev...@wind-haven.net wrote: Hi, Kelly. 1. The prisoners are freed when you break down the door and they run back to your base. You don't get to use them until you return to base. For the vault, you hear breaking glass for a while while you're pounding on the door and then it completely shatters. There's an announcement when you get the cash but it's impossible to hear over all the other noises. 2. The shieleds you can buy go up when your level does. So, the higher your level, the higher the cost of the shield and the higher its defensive level. 3. I think you have to kill the gunshop owner in the weapons shop or kill cops in other places. I'm not completely sure about this one. I only got weapons when I let the computer control my main character. HTH, Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly Sapergia Sent: Thursday, April 30, 2015 2:51 AM To: gamers@audyssey.org Subject: [Audyssey] A Couple Questions Regarding Psycho Strike Hi, I started playing Psycho Strike today, and ended up purchasing it. It works great on my Windows 7 64-bit machine, but contrary to the manual, I couldn't get it to run on my XP system. (I get a message saying This program is not a Win32-compatible program, or something to that effect.) Other than that, it's a lot of fun, but I have a few questions about the gameplay. 1. Presumably, you have to release prisoners before you can recruit any other characters. As far as I can tell, I've broken down some doors, but am not told if anyone has been set free. Is there a way to know if anyone has been released? Same thing with the bank vaults. I'll go up to one and take out my frustrations on it until glass begins breaking. Do I have to keep hitting it before I can get the cash, or do I automatically get it when the glass breaks? 2. I've noticed that in the black market there's a defensive shield. However, the price keeps changing, and I can't seem to buy it even if I have the right amount of cash. As an example, I was first told it would cost 149 cash. I managed to get up to 160 cash or something like that, but when I went to buy the shield, it said it was now available with an increased defensive level for 400 cash. Obviously, I now can't get it. Is this a bug with the game, or do you have to be very precise as far as cash goes? 3. Where can I find guns to use the pistol cartridges? I've been in the Weapons shop, but usually keep getting either a long knife or pistol cartridge, but no actual pistol. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio http://www.theglobalvoice.info Personal Website: http://www.ksapergia.net Business Website (KJS Productions): http://www.kjsproductions.com Follow me on Twitter at: kjsapergia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Couple Questions Regarding Psycho Strike
Steel shield is the only armor available. If there were more, they would appear in the black market over time. On 4/30/15, Desiree Oudinot turtlepowe...@gmail.com wrote: Wow, there are different shields other than the steel shield? I'm going to assume that they can be found in the weapons shop. Time to try and raid that some more, I suppose. I did pick up a couple of cool weapons there already. On 4/30/2015 10:15 AM, Aaron Baker wrote: Hello, You can, in addition to better shields, get better weapons as your level increases. For example, where pistols are harder to get early on, they are easy to get at level ten. Just keep playing and you should be able to get better and better weaponry. Having the ai help you out by rescuing a prisoner helps a lot, too! Regards, Aaron On 4/30/15, Christina greensleev...@wind-haven.net wrote: Hi, Kelly. 1. The prisoners are freed when you break down the door and they run back to your base. You don't get to use them until you return to base. For the vault, you hear breaking glass for a while while you're pounding on the door and then it completely shatters. There's an announcement when you get the cash but it's impossible to hear over all the other noises. 2. The shieleds you can buy go up when your level does. So, the higher your level, the higher the cost of the shield and the higher its defensive level. 3. I think you have to kill the gunshop owner in the weapons shop or kill cops in other places. I'm not completely sure about this one. I only got weapons when I let the computer control my main character. HTH, Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly Sapergia Sent: Thursday, April 30, 2015 2:51 AM To: gamers@audyssey.org Subject: [Audyssey] A Couple Questions Regarding Psycho Strike Hi, I started playing Psycho Strike today, and ended up purchasing it. It works great on my Windows 7 64-bit machine, but contrary to the manual, I couldn't get it to run on my XP system. (I get a message saying This program is not a Win32-compatible program, or something to that effect.) Other than that, it's a lot of fun, but I have a few questions about the gameplay. 1. Presumably, you have to release prisoners before you can recruit any other characters. As far as I can tell, I've broken down some doors, but am not told if anyone has been set free. Is there a way to know if anyone has been released? Same thing with the bank vaults. I'll go up to one and take out my frustrations on it until glass begins breaking. Do I have to keep hitting it before I can get the cash, or do I automatically get it when the glass breaks? 2. I've noticed that in the black market there's a defensive shield. However, the price keeps changing, and I can't seem to buy it even if I have the right amount of cash. As an example, I was first told it would cost 149 cash. I managed to get up to 160 cash or something like that, but when I went to buy the shield, it said it was now available with an increased defensive level for 400 cash. Obviously, I now can't get it. Is this a bug with the game, or do you have to be very precise as far as cash goes? 3. Where can I find guns to use the pistol cartridges? I've been in the Weapons shop, but usually keep getting either a long knife or pistol cartridge, but no actual pistol. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio http://www.theglobalvoice.info Personal Website: http://www.ksapergia.net Business Website (KJS Productions): http://www.kjsproductions.com Follow me on Twitter at: kjsapergia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] Psycho Strike - New Action/Strategy Game
Hello Ron, You can technically get a pistol in the demo, but it isn't as easy as when you are a higher level. Try raising your character to around level 5 and visiting the weapon shop. If you are lucky, you may be able to kill the guy with a pistol and he will drop it. Best, Aaron On 4/29/15, Ron hopkins ard...@samobile.net wrote: Hello. This is Ron. I really like this game, I've not picked up the glass bottles yet though, I had three henchman, well, two men one girl. Anyway, I wish there was a small gun in the begining. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem With Psycho Strike
Hello, Alt F4 should have worked unless you are using one of those new computers that blocks it. P is the key to pause the game. From there, you can hit return to main menu. This will not save if you have not saved. The only other way out of the mission is obviously to leave with shift enter on the exit point. Best, Aaron On 4/29/15, Thomas Ward thomasward1...@gmail.com wrote: Hi all, I encountered something of a problem with Psycho Strike I hope someone here could help me with. A little while ago I was playing Psycho Strike and decided to try out the farm mission. After playing a minute or so I decided I did not want to play that mission and could not exit the game or the mission. I tried q, the escape key, and alt+f4 all to no success. The game refused to exit. I ended up having to go into Windows Task Manager and forcibly shutting down the program. Is there an easier way to exit the program? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike some observations
There is an age warning in both the release posts, as well as a warning on the website. Jeremy, A game is a game. If an individual is old enough to desern fantasy and reality, than they should be able to play Psycho Strike for the harmless game it is. You musn't believe that it was a quick, lighthearted decision to create this game. At least for me, the decision was made after much thought and contemplation. If it is irresponsible to release this game, than most modern video game developers for XBox and Playstation are extremely irresponsible. Best regards, Aaron Baker On 4/29/15, Bryan Peterson bpeterson2...@cableone.net wrote: Well said Desiree. We are the Knights who say...Ni! -Original Message- From: Desiree Oudinot Sent: Wednesday, April 29, 2015 5:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] psycho strike some observations Can I also point out that the irresponsible thing would be for a parent to actually purchase this game for a minor? Because, let's be realistic here. Lots of kids live this kind of life. They know what violence is. And most children don't have the funds to buy a $25 game without some outside help. The outside help would, in essence, be the negligent party here, not the developers. Furthermore, I like to imagine, although I'm sure it's inaccurate, that this game is kind of a screw you to polite society and political correctness. On 4/29/2015 6:59 PM, Charles Rivard wrote: I haven't played the game, but you point out how irresponsible and reprehensible the character is. It makes sense that the character would be this way. After all, the character is a criminal. Taking thin under consideration along with the name of the game, well, there you go. Two plus two equals four. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Jeremy Brown tyr...@gmail.com To: gamers gamers@audyssey.org Sent: Wednesday, April 29, 2015 5:18 PM Subject: [Audyssey] psycho strike some observations So, I read the documentation, and I've played one game. Admittedly, that's a small data sample, but I want to make the following observations: 1. The game sound design and the game play are very nice. The hot keys are for the most part very intuitive, and the movement and menu systems all work as expected. Breaking the game into distinct zones that you get to from a menu and then sidescroll through made a lot of sense and avoided some obvious navigational issues. Some auditory cues could have been perhaps a little more pronounced for my taste, but overall, I got it. 2. I found the character motivation very flimsy. First off, just deciding to homicidally kill everyone at a party as my first action in a criminal career in which I want to amass a gang and get money and better weapons didn't click for me. Good crime bosses avoid entanglements with the police and such situations. Further, mass murderers of the type depicted in the first sequence aren't your buddy film types imo. 3. On a moral ground, I have severe issues with the character motivation, the game scoring, and the presentation of violence. The character motivation as character motivation was discussed above, but giving a player a choice of either body count or cash as a means of keeping score struck me as sort of sick. Further, I have a hard time justifying the developer's decision to release a game with this sort of content that can be downloaded directly and played at least as a demo, with no blocks in place to keep minors from playing it. All such blocks have issues, there's no good way to police such issues, but given that the first sequence is the murder of ten defenseless people for no better reason than you decided to strikes me a socially irresponsible. The game play is awesome, the game design has a lot of good points, but minus several million for good taste and well-thought out character motivations. This game could have been improved immensely merely by introducing more motivation. You're a poor caterer who's about to lose their job, be turned out on the streets and a mysterious man drives up to you, he offers to set you up in comfort if you kill a certain man at the party. Unfortunatley, he does not have any way of identifying the man. While still morally reprehensible, this at least gives the player some reason to be doing this. Further, if more patrons have some means of fighting back other than police, then it might be less objectionable to me. I play violent games: every rpg, mud, etc is essentially no different in terms of raw violence. However, basing a game on killing people who are screaming don't hurt me strikes me, as I said before, as completely irresponsible. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you
Re: [Audyssey] psycho strike some observations and other related topics bundled together
Hello, I believe it is important for you to speak out on your beliefs in this matter. Although I disaggree, and was slightly offended, I understand you at the same time. I do hope you enjoy Paladin, because I think you will appreciate some scenes and a particular character in the game after this discussion. All the best, Aaron Baker On 4/29/15, Jeremy Brown tyr...@gmail.com wrote: First, to all of you that have responded thus far, thanks for actually responding. I'm going to address the issues in one mail to try and save time and space. As to Charles' comments that criminals are by definition anti-social and the name of the game basically implies what to expect, agreed on both counts. However, choosing to make a psychopathic killer the hero or main character of a game is a game developer decision. My choice as a consumer is to vote for the game or not by either buying it or not. Gangsters don't interest me as a gamer, so I doubt that this particular concept would have intrigued me even if the handling had been different. In response to some of Dark's points: RE: minors and their definition Besides, what is exactly a miner seems pretty debatable, hay I was watching the alien filmes and nightmare on elm street when i was 10 years old, not to mention playing games like mortal combat and moonstone, and I was quite fine with the idea that these were games and the difference between playing a game where I slice someone up with a big nasty blade and doing the same in reality, likewise violence in and of itself never did, or indeed never does bother me for just being bloody or graphic. Back to Jeremy: I was six when I saw the first Alien film. I don't think it psychologically scarred me for life; that said, I don't think it was responsible of my older brother who had charge of me at the time to allow it. One does not negate the other. Just because minor is somewhat fluid, saying well people see this all the time does not relieve the social responsibility of the producer. RE: warning message In the game's description on the Vgstorm website there is the message: Back to Jeremy: Agreed, and I applaud the developers for including this warning. Further, I agree that there's no good system for keeping minors from buying such a game, however, there are a couple of systems that would be more effective than the current one. Making the game only purchasable with a credit card for instance will exclude many many minors. Itm ight exclude legitimate customers with bad credit as well, but this is the sort of decision one must make. Many games in the past have used a dual system of printed material that is mailed to a consumer in addition to the game disk or download. Such a mailing might get the attention of parents. Neither of these options is a perfect solution, and I don't expect VGStorm to use either. I'm merely pointing out that ignoring the problem completely and going with a warning label and good intentions is not the only way to handle such problems. RE: Violence and motivation (This one responds to Dark and Desree) Jeremy's comments here: I frankly have to just disagree with you on this one Dark. I just can't see a psychopathic criminal who kills people at a party to start their career as a person who would form a gang. First off, for that person to be at that party they have to have been invited. This implies a certain amount of familiarity or intimacy with at least one party goer. Further, as we both agreed, avoiding criminal entanglement with authorities is the best way to be a successful criminal. As to the way the violence is presented, I did not get any bafoon comedy violence vibe. Further, it doesn't strike me as a screw you to society politically correct or not. It strikes me as an excuse to glorify anti-social behavior in the name of providing the blind community with this style of game. Now, first off, I am not opposed to graphic violence as such. However, I think that the underlying story and motivations for this game needed a severe rethink. It doesn't work for me on a hey, this gives me an excuse level, nor on the I have to do this to accomplish this goal level. That said, I'm glad to see developers trying games that are not mere board games nor polite society games. However, this game could have involved the criminal element without being anywhere as graphic nor conflicted in a story sense. Finally, these observations are, my own opinion. I am fairly obviously in the minority here. But, as a reasonably sensitive human being, and a parent, I find the approach to releasing the game in terms of just releasing it without any brakes and the chosen content objectionable. However, I wish VGStorm the greatest of luck with its other titles, and I hope to see other examples of their games using these mechanics but with a more well-thought out character motivator and a less offensive way of tracking
Re: [Audyssey] psycho strike help
Hello, Under manage characters, select your character and hit give person's name food. You have to kill the weapon shop owner. You won't be able to shoot him unless you have a gun, so you will have to hit them with the knife. On 4/29/15, michael maslo michaelmasl...@gmail.com wrote: Hi list: I bought the game and I have to admit I love the game! I have a few questions please. 1. It says I have 117 food in my place. I hit f at the main menu once I have loaded my character. My question is though it says I have 117 food when I hit N while on a mission it says I have 0 rations. How do i get the food as a ration before I starve to death? Also in the weapon store is there a way to buy a weapon or is there a way to shoot the guy who keeps shooting me. This game is so awesome! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sounds in Psycho Strike
Hi Christina, The cash register noise plays when either you or an enemy picks up an item. Best, Aaron On 4/28/15, Christina greensleev...@wind-haven.net wrote: Hello. What does the cash register sound mean? If it indicates an item, is there a key I should press to get it or do I move to where I think the sound was and then collect the item? I know other sounds indicate items. However, the cash register sound occurs once and then stops; it doesn't repeat like the weapon or door sounds on the missions. I checked the manual and didn't see anything there. If I missed it, please let me know. Thanks. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Sunday, April 26, 2015 3:51 PM To: Gamers Discussion list Subject: [Audyssey] Psycho Strike - New Action/Strategy Game Hi all! VGStorm.com and Blastbay Studios are happy to announce the availability of our new game, Psycho Strike! Psycho Strike is a mix between an RPG, a first person shooter and an adventure game. It captures the best parts of each genre in order to create a truly unique and groundbreaking gaming experience. In Psycho Strike, you take the roll of a gangster leader. Throughout your adventure you will have the opportunity to collect weapons, recruit new criminals for your team of violent outlaws, collect more and more powerful items to fortify your base, and just terrorize the city in general. The game is available for download and purchase from www.vgstorm.com. The demo has no time limit, but restricts some areas and ends when any of the people in your team reach experience level 8. The game can be purchased for 24.95 USD. A word of warning: The game features violence, drugs, and other themes not suitable for younger players. We advise that no children under the age of 16 play the game without parental approval. We hope you enjoy this title and look forward to hearing your thoughts! Please direct any questions, bug reports or other comments to vgstorm.com, or respond directly here. Thanks for reading! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] buying psychostrike
Hello, If your PayPal account isn't working properly, you may be able to just pay by card using PayPal, without signing into your account. Unfortunately, the payment has to come through PayPal one way or another, whether it be as an account or not. Sorry for the inconvenience. Best, Aaron Baker On 4/27/15, Lukáš Kakara lukas86.kak...@seznam.cz wrote: Dear friends, I want to buy this super game, but the Paypal is not function on my account. Please, can I buy this game something else or another payment method? Please, thank you very much. -- Lukáš Kakara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Psychostrike error
Hello, Unfortunately with the discontinuation of XP, there were no XP testers and it appears to not be compatible with XP. On 4/26/15, dark d...@xgam.org wrote: Hi Charlse. Nope, I completely uninstalled the game, downloaded a fresh copy and reinstalled but got the exact same not a valid win32 application error. I really hope this gets fixed sinse I don't want to miss out on the game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Psychostrike error
Hello, It is of course possible it isn't an XP issue, but all the scenarios point to it, and what with the general movement being to leave XP behind hitting us this past year, I find it highly likely. The only other thing it could be is a 32 bit issue. I don't think it's a 32 bit application though. Come to think of it, I think one of the testers had a 32 bit windows 7 machine. Still, it looks likely that we will be able to release a patch for the XP users. Best, Aaron On 4/26/15, Thomas Ward thomasward1...@gmail.com wrote: Hi Dark, Well, as it so happens I have an older XP laptop I just recently refurbished which I can try the game out on. I'll let you and everyone else know my experience when I get a chance to try the game on it. I suspect it has nothing to do with XP but some weird error where the operating system isn't recognizing the program as a 32-bit program for some strange reason. Cheers! On 4/26/15, dark d...@xgam.org wrote: Hi Charlse. Nope, I completely uninstalled the game, downloaded a fresh copy and reinstalled but got the exact same not a valid win32 application error. I really hope this gets fixed sinse I don't want to miss out on the game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Paladin of the sky: after the main game
Hello Tobias, The beyond ending is the only benefit to getting all treasures. There is a separate benefit for getting all galactic dust, but I won't spoil that if you haven't found that already. Regardless of your treasure status, however, there is indeed a new area to be explored. Explore wing 1, that is all I shall say. Best, Aaron On 4/11/15, Ron hopkins ard...@samobile.net wrote: Hello this is ron. I'm playing the demo of paladin of the sky. when I find the room to put my stuff, I can't get back to the first fllor to the transport, what am I doing wong? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] WII accessible games
Hey, well, you are aware you can buy some older sega and nintendo games on the WII, right? Perhaps you could play some of them? On 12/27/14, King Meade kingme...@comcast.net wrote: I am getting a WII system from my brother and I am hoping that some of you die heart gamers out there have sucessfully played some WII games. I am really into shooter games so if there was any that a blind Gun game that atarri person could play I would be estaic. I used to really like the Top put out a long time ago. I could play it by listening to the radar system when a plane came in contact. Anyway, if anyone has any suggestions on accessible wii games I would be appreciative. Tony Blind Treasures sa...@blindtreasures.com PH: 804-726-8900 Web: www.blindtreasures.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] WII accessible games
Actually, as long as you have the initial system setup finished, you can navigate the home screen by using a classic controller. Most of the items have a unique little jingle too, so you know what you are going to click on. On 12/27/14, Charles Rivard wee1s...@fidnet.com wrote: As far as I know, if you are totally blind, and you are the only person in the room, you cannot use the system. If a sighted person sets everything up, and they aim you, you can play some of the games through the use of timing. I may be wrong, though, or the systems may have changed as far as their accessibility is concerned. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: King Meade kingme...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 27, 2014 12:08 PM Subject: [Audyssey] WII accessible games I am getting a WII system from my brother and I am hoping that some of you die heart gamers out there have sucessfully played some WII games. I am really into shooter games so if there was any that a blind Gun game that atarri person could play I would be estaic. I used to really like the Top put out a long time ago. I could play it by listening to the radar system when a plane came in contact. Anyway, if anyone has any suggestions on accessible wii games I would be appreciative. Tony Blind Treasures sa...@blindtreasures.com PH: 804-726-8900 Web: www.blindtreasures.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] WII accessible games
I am only refering to setting the system up in a way you can get to your games and stuff. You said you had to have a sighted person set everything up for you, I'm just pointing out that setting up isn't the essential problem. On 12/27/14, Charles Rivard wee1s...@fidnet.com wrote: If you are bowling, how can a blind person tell what pins remain after the first ball? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Aaron Baker theultimatemasterofarc...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 27, 2014 9:01 PM Subject: Re: [Audyssey] WII accessible games Actually, as long as you have the initial system setup finished, you can navigate the home screen by using a classic controller. Most of the items have a unique little jingle too, so you know what you are going to click on. On 12/27/14, Charles Rivard wee1s...@fidnet.com wrote: As far as I know, if you are totally blind, and you are the only person in the room, you cannot use the system. If a sighted person sets everything up, and they aim you, you can play some of the games through the use of timing. I may be wrong, though, or the systems may have changed as far as their accessibility is concerned. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: King Meade kingme...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 27, 2014 12:08 PM Subject: [Audyssey] WII accessible games I am getting a WII system from my brother and I am hoping that some of you die heart gamers out there have sucessfully played some WII games. I am really into shooter games so if there was any that a blind Gun game that atarri person could play I would be estaic. I used to really like the Top put out a long time ago. I could play it by listening to the radar system when a plane came in contact. Anyway, if anyone has any suggestions on accessible wii games I would be appreciative. Tony Blind Treasures sa...@blindtreasures.com PH: 804-726-8900 Web: www.blindtreasures.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Need Help Defeating Jason in Paladin of the Sky
Your first objective is to find a staircase leading up. There's only one, so if you've found a staircase, that's the one. On 10/5/14, Bryan Peterson bpeterson2...@cableone.net wrote: S P O I L E R You're looking for a staircase leading up. Somewhere on the first floor you'll find a teleporter that, if you step in it, warps you back to the regular gaming facility. So instead walk right past it until you hear the staircase noise. Go up and take the south teleporter. The others will warp you back down to the first floor. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Kelly Sapergia Sent: Sunday, October 05, 2014 9:25 AM To: gamers@audyssey.org Subject: Re: [Audyssey] Need Help Defeating Jason in Paladin of the Sky Hi Aaron, Thanks, that helped a lot! Now I'm up to level 21, but have another issue. S P O I L E R S P A C E I think I’ve explored pretty much all of the internal electronics area behind the Gaming Facility, but other than encountering someone at the entrance, and various enemies, I haven’t figured out what I’m looking for in this area in order to proceed. Any suggestions? Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio http://www.theglobalvoice.info Personal Website: http://www.ksapergia.net Business Website (KJS Productions): http://www.kjsproductions.com Follow me on Twitter at: KJSapergia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Need Help Defeating Jason in Paladin of the Sky
Your levels are good for the area. I suggest just learning Charge of Fury to the point where you can cast it almost 100% of the time and beat him up that way. I don't recommend using Kelly for this battle. On 10/4/14, Kelly Sapergia ksaper...@gmail.com wrote: Hi Aaron, Ross is currently at level 17, has 34 defense, 34 strength, and 190 health points. I can't remember what my other party members are at for defense and strength, but I know that Kelly has 480 health points and is level 16. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio http://www.theglobalvoice.info Personal Website: http://www.ksapergia.net Business Website (KJS Productions): http://www.kjsproductions.com Follow me on Twitter at: KJSapergia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Need Help Defeating Jason in Paladin of the Sky
About what are your levels? On 10/3/14, Kelly Sapergia ksaper...@gmail.com wrote: Hi, I'm stuck in Paladin of the Sky at the part where Jason asks you to fight him so he can see how powerful you are. No matter what I do, I keep getting killed, even when using a character with lots of defense. Does anyone know how to get past this guy? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio http://www.theglobalvoice.info Personal Website: http://www.ksapergia.net Business Website (KJS Productions): http://www.kjsproductions.com Follow me on Twitter at: KJSapergia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] clear call stack in bgt
Keep in mind, it may be hard to add saving and reloading if you rely too heavily on the callstack. Consider this. void first_level() { second_level(); } void second_level() { third_level(); } void third_level() { fourth_level(); } void fourth_level() { } That is of course possible to save, provided you never return from a level in order to return the player to a previous level. Consider this, superior, method. int id=0;\ void main() { while(true)// This loop runs forever { switch(id) { case 0: first_level(); break; case 1: second_level(); break; case 2: third_level(); break; } if(id==-1) exit();// Or you could return to the main menu if you like. } } void first_level() { id=1; } void second_level() { id=2; } void third_level() { id=-1; } // In this way, saving becomes pretty easy and the callstack is never very high. I like using classes for stages to be honest, their very flexible. You definitely don't have to, though. Hope I was at least some help. On 8/31/14, john jpcarnemo...@gmail.com wrote: The overflow point in bgt is 1 calls. I was pretty much having functions call each other without ever using returns, so odds are I would have hit that limit before completing the game. I'm planning to do some restructuring, and hopefully I'll be able to at least heavily reduce the size of the stack. As a reference point, by the time the player would have finished approximately what I expect to be the first seen of the game, the call stack is around 400 function calls. This is also running on an early early setup of the game; so for all I know there's going to be a lot more functions added, which would have driven that number up even further. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sat, 30 Aug 2014 22:17:18 -0400 Subject: Re: [Audyssey] clear call stack in bgt Hi John, I will answer your questions as best I can but I think you have some confusion over what the call stack is, how it works, and therefore may be worrying about nothing. First, as to your question there is no way to kill the stack with out killing the entire program. If your function that clears the stack returns there would essentially be nothing left in memory to return to resulting in a crash. Quite frankly put since the stack holds the memory address of every function and variable in your program if you kill the stack you might as well kill the entire program since there are essentially no functions and variables in memory to access. Second, as for creating the size of the call stack don't worry about it too much. If you are paranoid about this all you have to do is some very memory efficient coding such as instead of using a lot of global variables pass information by reference to functions and use local variables as often as possible. Every time a function returns the function itself is released from the stack, and any variables etc contained there in are also removed freeing up more memory on the stack for more functions and variables. I don't honestly see you having a serious stack overflow here, because BGT seems to have a reasonably large enough call stack for any game you can conceive of. Its not about how many functions you have in the program or how many times you call them. As I said every time a function returns the function is removed from the stack along with any pointers, objects, and variables it may contain in the local scope so its not like that stuff remains in memory forever. Sooner or later it will get removed from the stack making room for something else. That said, using loops like a while loop is more memory efficient than using recursion. In other words if you need to perform the same action multiple times instead of simply calling the same function over and over again, (recursion,) put it in a loop so that the function only gets called when a certain state is true, and if not the loop exits and the function can be removed from the stack. Cheers! On 8/29/14, john jpcarnemo...@gmail.com wrote: HI all, As the subject suggests, I'm wondering if its possible to clear (or increase the size of) the call stack in bgt (or any programming language, for that matter). I'm having difficulty from keeping my projects from continually increasing the size of the stack, and while this would be just fine for a small program, I'm pretty sure my major project is going to go over 1 eventually, possibly regardless of how perfectly the player performs. If there's no way to do this, are there any tips I can get as to how to make a program continue running without increasing the call stack, as I'm going to have to be constantly switching between functions, that need to be able to call each other a theoretically infinite number of times. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] clear call stack in bgt
I don't know, perhaps I'm being thick, but I do not understand what in the world you are talking about. Sorry, I'm probably just being slow. On 8/31/14, shaun everiss sm.ever...@gmail.com wrote: While reality gaming does not use bgt the engine used does have sound issues from time to time. Still does. what is done as every objective that is completed level, etc the buffers are cleared, there is a bit more than that now because often something gets maxed, ie if you die some values may not be cleared till program restarts and then you may loose some more stuff. Right now various little issues like that are happening. At 11:58 p.m. 31/08/2014, you wrote: The overflow point in bgt is 1 calls. I was pretty much having functions call each other without ever using returns, so odds are I would have hit that limit before completing the game. I'm planning to do some restructuring, and hopefully I'll be able to at least heavily reduce the size of the stack. As a reference point, by the time the player would have finished approximately what I expect to be the first seen of the game, the call stack is around 400 function calls. This is also running on an early early setup of the game; so for all I know there's going to be a lot more functions added, which would have driven that number up even further. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sat, 30 Aug 2014 22:17:18 -0400 Subject: Re: [Audyssey] clear call stack in bgt Hi John, I will answer your questions as best I can but I think you have some confusion over what the call stack is, how it works, and therefore may be worrying about nothing. First, as to your question there is no way to kill the stack with out killing the entire program. If your function that clears the stack returns there would essentially be nothing left in memory to return to resulting in a crash. Quite frankly put since the stack holds the memory address of every function and variable in your program if you kill the stack you might as well kill the entire program since there are essentially no functions and variables in memory to access. Second, as for creating the size of the call stack don't worry about it too much. If you are paranoid about this all you have to do is some very memory efficient coding such as instead of using a lot of global variables pass information by reference to functions and use local variables as often as possible. Every time a function returns the function itself is released from the stack, and any variables etc contained there in are also removed freeing up more memory on the stack for more functions and variables. I don't honestly see you having a serious stack overflow here, because BGT seems to have a reasonably large enough call stack for any game you can conceive of. Its not about how many functions you have in the program or how many times you call them. As I said every time a function returns the function is removed from the stack along with any pointers, objects, and variables it may contain in the local scope so its not like that stuff remains in memory forever. Sooner or later it will get removed from the stack making room for something else. That said, using loops like a while loop is more memory efficient than using recursion. In other words if you need to perform the same action multiple times instead of simply calling the same function over and over again, (recursion,) put it in a loop so that the function only gets called when a certain state is true, and if not the loop exits and the function can be removed from the stack. Cheers! On 8/29/14, john jpcarnemo...@gmail.com wrote: HI all, As the subject suggests, I'm wondering if its possible to clear (or increase the size of) the call stack in bgt (or any programming language, for that matter). I'm having difficulty from keeping my projects from continually increasing the size of the stack, and while this would be just fine for a small program, I'm pretty sure my major project is going to go over 1 eventually, possibly regardless of how perfectly the player performs. If there's no way to do this, are there any tips I can get as to how to make a program continue running without increasing the call stack, as I'm going to have to be constantly switching between functions, that need to be able to call each other a theoretically infinite number of times. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If
Re: [Audyssey] clear call stack in bgt
It sounds like you may be able to return values from your functions instead of calling them on top of each other. It is hard to understand based on what info you gave me though. On 8/30/14, john jpcarnemo...@gmail.com wrote: Essentially I have a bunch of menu functions which call each other repeatedly, every time the player selects an option. I have a function for checking keys that is generic to all menus, as well as a function which calls the correct menus select options based on variables. The basic idea is that whenever the player is in a menu, there's a global variable that keeps track of that menu's reference number. Whenever the player presses enter on an option, a function processes that variable and calls the select function for the correct menu, which then passes execution to the next menu. I believe that each menu change is calling about 5 functions. Sorry if my explanation is confusing; I'm having a surprising amount of difficulty coming up with a way to explain it. - Original Message - From: Aaron Baker theultimatemasterofarc...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Fri, 29 Aug 2014 17:53:56 -0400 Subject: Re: [Audyssey] clear call stack in bgt Hi, can you explain more of what you are trying to do? It is possible you can avoid your repeititious function calls with loops, return values, global variables or parameters. There is no way to increase or clear the call stack. You couldn't clear the call stack, because then what happens if the function which does this returns? BGT wouldn't know what to return you to, because you've killed the call stack. The call stack basically records everything. On 8/29/14, john jpcarnemo...@gmail.com wrote: HI all, As the subject suggests, I'm wondering if its possible to clear (or increase the size of) the call stack in bgt (or any programming language, for that matter). I'm having difficulty from keeping my projects from continually increasing the size of the stack, and while this would be just fine for a small program, I'm pretty sure my major project is going to go over 1 eventually, possibly regardless of how perfectly the player performs. If there's no way to do this, are there any tips I can get as to how to make a program continue running without increasing the call stack, as I'm going to have to be constantly switching between functions, that need to be able to call each other a theoretically infinite number of times. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] clear call stack in bgt
Hi, can you explain more of what you are trying to do? It is possible you can avoid your repeititious function calls with loops, return values, global variables or parameters. There is no way to increase or clear the call stack. You couldn't clear the call stack, because then what happens if the function which does this returns? BGT wouldn't know what to return you to, because you've killed the call stack. The call stack basically records everything. On 8/29/14, john jpcarnemo...@gmail.com wrote: HI all, As the subject suggests, I'm wondering if its possible to clear (or increase the size of) the call stack in bgt (or any programming language, for that matter). I'm having difficulty from keeping my projects from continually increasing the size of the stack, and while this would be just fine for a small program, I'm pretty sure my major project is going to go over 1 eventually, possibly regardless of how perfectly the player performs. If there's no way to do this, are there any tips I can get as to how to make a program continue running without increasing the call stack, as I'm going to have to be constantly switching between functions, that need to be able to call each other a theoretically infinite number of times. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Playing Paladin of the sky with game controller
I doubt I'll do joystick support, primarily because I don't have one. If I understand how they work correctly, there would be little use for it. On 8/14/14, Jesse Gaona jesse.gaon...@gmail.com wrote: Ok, thanks Thomas. Sent from my jPhone 5 On Aug 14, 2014, at 7:06 PM, Thomas Ward thomasward1...@gmail.com wrote: Hi Jesse, As far as I can tell Paladin of the Sky does not have any joystick or gamepad support. Only keyboard support. Although, in a game like this joystick support would be sort of overkill anyway. Cheers! On 8/14/14, Jesse Gaona jesse.gaon...@gmail.com wrote: Hi all. The recent discussion on game controllers has me wondering if Paladin of the sky is playable with a game controller? If so, which one would be recommended? Thanks in advance. Jesse G Sent from my jPhone 5 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Impressions paladin of the sky
Hello, The game goes for content and music rather than sound, although more sound effects may be added in future releases. On 8/12/14, Josh joshknnd1...@gmail.com wrote: where can I get this game and does it have lots of sounds? is it very big? The hungry robot ate my signature so that is why I no longer have one! dark wrote: You need to go to wing 2. Head through wing 1 and take the north most staircase, or go to the second recreation floor and find the teleport on the left hand side. I do admit this one threw me slightly as well. As regards settings, yep, the sapi or other voice settings are saved along with your saved game. All the best, Dark. - Original Message - From: william lomas w.lo...@icloud.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 12, 2014 6:23 PM Subject: Re: [Audyssey] Impressions paladin of the sky just been told to explor wing 1 by rosses mother, but that's it. lol so now where? also do your settings keep going back to defaults even though you set in-game settings? Sent from my iPhone On 12 Aug 2014, at 18:16, dark d...@xgam.org wrote: Hi William Which bit of the game are you at and where are you trying to get to exactly in Wing 1? All the best, Dark.- Original Message - From: william lomas w.lo...@icloud.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 12, 2014 4:10 PM Subject: Re: [Audyssey] Impressions paladin of the sky can you answer the queries i have please? :) when i am in wing 1 where do I go? and i wish my settings would preserve when i save them they never do every time I load the game again they have reset regards will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Paladin for Mac?
Paladin of the Sky is only available for Windows operating systems. On 8/13/14, Zachary Kline zkl...@speedpost.net wrote: Hi All, So I've seen contradictory information about this. There is apparently a version of Paladin of the Sky for Mac, according to some folks on my Twitter feed. On the other hand, I was pretty sure it was Windows-Only. Can anybody confirm this either way? If there is a Mac version, I’d much prefer to play that, rather than having to start up Windows just for one game. Thanks, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Paladin of the Sky
VGStorm.com is proud to present, Paladin of the Sky! Paladin of the Sky is an audio game in the style of popular console roleplaying games. The game contains over fifteen dungeons and twenty bosses. It features hours of fun maps to explore, as well as an in depth storyline. Paladin of the Sky was designed with console Japonese roleplaying games from the 1980s, 1990s and early 2000s in mind. The game also takes a new look on casting spells in a turn based roleplaying setting. Storyline: The storyline of Paladin of the Sky takes place in a magical and futuristic world. For many years, the strongest lifeforms on earth, the humans and the dragons, were at odds. In 2037, the humans waged out right war on the dragons. The war lasted for six months, the humans gaining the upper hand with their superior technology. By the end of the war, dragons were an extinct species. In this universe, dragons could shape shift into human form. Sometimes, in this form, a human and dragon would fall in love and have dragon halfling children. After the war ended, the humans sought to find and kill all of the human dragon halflings. The story follows the journey of Ross Myres to safety, in a rather unusual way. Ross bords a ship known as the Paladin, destined for the distant planet known as Xopolis. On this planet, the environs are too intense for the humans to handle, however the conditions are far from difficult for dragon human halflings. Setting: The game largely takes place on bored the Paladin space ship. The space ship is enormous, perhaps more so than even its crew know. Features: Over fifteen dungeons to explore. Over twenty bosses to challenge you in various ways. An in depth storyline. A rich soundtrack with over one hundred and twenty tracks. A unique system for navigation which puts the control in your hands like never before. Two difficulty settings, normal and hard. A post game chapter of sorts which offers five more dungeons and seven more intense bosses. Demo Limitations: Paladin of the Sky is shareware. The demo offers you the first three dungeons and the first two bosses in the game. You can not access the hard difficulty setting, nor can you obtain promotional gifts from the server. Getting the game: You can get the game here http://www.vgstorm.com/cod/pots/paladin_installer.exe You can buy the game for thirty U.S. dollars here http://www.vgstorm.com/order.php Enjoy the game! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.