[Audyssey] Miriani soundpack
Hi all, I have a friend who has been trying to get the Miriani soundpack for the VIP MUD client. I used to have it, but it was on another machine I had that has since been formatted, etc. Anyway, could someone point me to a URL with a good soundpack for the client? I've already done some hunting, and most of them suggest going to the Miriani boards online or in game, and I think my account has since been purged because I can't log in via the web. Anyway, any help is appreciated. Thanks. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top Speed Discovery
Alfredo, It is possible to play top speed even if you're behind a router. If the host is behind a router they simply need to forward the correct port, and the process for doing this varies slightly depending on the configuration of the router. I've played with friends, and the host was behind a router. If you're all on the same network then obviously none of that needs to be done. As far as your suggestion, I do agree that would be a nice feature - perhaps they'll add it in a future release. On 6/3/2012 4:01 AM, Alfredo Castaneda wrote: Corrected Subject Line: Hello guys, Whilst in a game of Top Speed, something occurred to me as being something quite interesting to those of you who have a passion for communication other than casual means. I wondered why I did not think of it before. I was in a mufti-player race. You all know that the space bar acts like a horn, right? Well, I discovered that you can send messages over the wire by tapping on the bar as if it were a telegraph key. I thought it was a really interesting way to communicate, and I found the process to be quite slow, as the players of course did not know what Morse code is. I do not know if this has already been suggested, but is it possible that there could be chat communications, such as those set in Acefire, where one could type a message for all players to see, and it could read something like, Player X says: Message. Anyhow, I thought I might point this out. This was with Top Speed III by the way. On a side note here: My friends and I are finding out that when you are using a computer that is receiving internet from a router, you cannot host a game, but if you are on a computer that is on a LAN connection, and also broadcasting the wireless signal, then you can host games. Is this true? Alfredo- -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a bug in Swamp
Hi Jeremy and all, I'd just like to confirm what some others have reported with Swamp. There seems to be an issue with the growling of zombies and panning. For example, I'll hear a growl say, for the sake of this example, 45 degrees off to my right. If I turn 45 degrees to my right, I sometimes still hear it in the same position, as if I hadn't turned at all in the first place. Hope I am making sense here. Thanks for such a cool game! Keep up the great work! -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT interview
Hello all fellow audio game enthusiasts, I recently conducted an interview with Philip Benefall, from Blastbay Studios, about his game creation tool called the Blastbay game toolkit, or BGT for short. With his permission I have put it up on my website, at http://techwizard.info and just thought I'd share the direct link with everyone if you wish to check it out. The mp3 file can be found at: http://techwizard.info/technology_wizard_bgt.mp3 Enjoy, and feedback is welcome! -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] concerning the BGT interview from my last post
Heh, apologies for the typo in my last message. It's thanks to Philip Bennefall. Again, your feedback is most appreciated! -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp problem
Hey Michael, I also noticed this. What's up? On 4/26/2012 4:40 PM, Michael Taboada wrote: Hi, I tried connecting to swamp, and it went like it did, saying “this day on the server is sponsored by...” but I only have an axe, and all my stats are reset. Anyone have any idea? Also the graphics did not show up. Thanks, -Michael. P.S. My friend also had this problem. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp down?
Hi all, I've tried connecting to swamp a couple of times this evening, betwen say, 9:30 and 10 pm Eastern. Just wondering if Swamp is down. It was also down for a friend of mine. we've not been able to access it. Any news on when we can expect it back up? Thanks! -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Playing the Spaceship Game
Hello, I agree with Michael. This isn't to say that he couldn't release a patch after the competition has finished and we find out the winner. On 4/6/2012 2:04 AM, Michael Taboada wrote: Hi, You said you hope he releases a patch -- I understand this, so you can use the page up and page down, but remember that philip doesn't want that considered in the ratings if he does release a patch, as that would be like giving him more time than 2 months to work on the game -- this is why he is hosting them himself, so they can't be changed after they've been released for the competition. Just figured I'd throw that out there. -Michael. -Original Message- From: Thomas Ward Sent: Friday, April 06, 2012 12:39 AM To: Gamers Discussion list Subject: Re: [Audyssey] Playing the Spaceship Game Hi Michael, I've been trying to give Spaceship a chance, but I am continually frustrated by the game. I just can't seem to figure it out. However, you did answer one of the problems I was having. I was running it on a laptop, which unfortunately didn't have a numpad, so page up and page down weren't working. I wish Claudio would have thought of problems like this before releasing Spaceship as that is a pretty common issue. A lot of blind gamers have laptops, netbooks, etc and assuming the target system has a full sized keyboard is a big mistake. Anyway, I haven't voted yet because I am trying to keep an open mind about the game, see if I can get into it, and hope Claudio releases a patch to fix some of these issues like the page up or page down keys. In the mean time I plan to play with it over the Easter holidays. I'll probably turn in my ratings early next week once I have had time to get use to the game. On 4/5/2012 10:54 PM, Michael Feir wrote: I play the game while using Jaws and found that only the pageup and pagedown keys on the numberpad worked. There's also a sort of double swish alert sound when an enemy is close or in the same passage or something like that. I'm pretty impressed with this game overall considering its short development time. Give it a chance. It grows on you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
Hello, If I can speak for the group who gave feedback, I believe we were simply giving some pointers and some suggestions. I don't believe we were demotivating him at all. It's just how the criticism was interpreted then. On 4/5/2012 2:14 PM, Milos Przic wrote: Hey all, But let's support Nikola. As I know, this is his first experience in creating games. The things of the kind are normal when one is beginner in certain aspects. If I did it a few years ago, when I had his age, I would have done the same mistake. If we demotivate him, he will stop working on possible new games. if we encourage him now, we will probably get a new developer that, believe me, has the potential to bring us some inovations. Nikola, keep up your work! Best! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Kevin Andrews kevin.andrew...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 05, 2012 3:14 PM Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new
Re: [Audyssey] playmania, bgt competition collection
Hi all, I think that we can all come to terms with and understand the fact that everyone's input regarding this is to be taken constructively. No one meant to hurt or defile their creation, but rather I think we are all just trying to help, and if you ask people for their opinion you can't take it to heart. On 4/5/2012 5:40 PM, Christopher Bartlett wrote: Hey Nikola, as one of those who have offered constructive criticism, I do not mean to insult you or your creation. When I say that these games would work well if aimed at children, I'm actually trying to provide you with a suggestion for what to do with the filled-out project. As Dark said in his critique over on audiogames.net, you have done well with your use of sounds. Also, whether you win or not should not decide whether you continue working on the games or not. And if we can't provide honest feedback, how are we going to help you improve, which is what getting feedback is all about. I think you'd agree Aprone aka Jeremy is a current rock star in the developer set right now, having possibly the hottest game out ever, and certainly the current title with the most buzz. Those of us who have been fans have certainly submitted a lot of feedback, and not all of it complimentary. We've called out what we feel are poor choices. But he has developed a rapport with much of his fan base, and one reason is his ability to accept criticism and either work to change something or explain why he chose what he did and why he isn't going to change it. I'm an Aprone fan-boy and I don't even like all his choices, but I trust him to produce something of high quality with repeated feedback and change cycles. So please accept what we say without taking it for more than it is. I did not call your games stupid, and my question about your audience was meant to help you market future games of this kind if that's the direction you want to go. Your games are not my cup of tea, but that's my opinion and does not mean I don't appreciate the effort that went into creating them. Hell's bells, I didn't get my submission in, and while I will release that game, it's going to be quite different than my original design. So cheer up, if I didn't care, I wouldn't comment. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a possible game from me in the future
Hello all list members, I've been considering writing a game in the future. I've done a few small and rather trivial projects with myself and a friend, but nothing too significant. I'm wondering, from the VI gaming community, what your thoughts are on a game idea. I've thrown some ideas around in my head. Basically you're in a city environment... New York or Chicago for the sake of practicality. You've got to get past stuff, perhaps gang members, careless drivers or maybe even bikers, etc. You've got to watch out for the cops, etc. You have weapons, for example a pistol, your fists, and a switchblade you can steal from someone. I'm thinking something along the lines of Grand Theft Auto, so it would have some violence and maybe that type of action. There would be various levels, and the end you have to deal with a boss-type situation. The premise of the game might be you have to give the boss money or do a kill. You're involved with a gang and therefore have to do a deed for this guy. Obviously one can tell just by reading this that this would require a lot of time and effort, and a bit of spending on my part for sounds, music, etc. Does this sound remotely interesting to anyone? I've considered a side-scroller, but in my opinion we've got an overabundance of side-scrolling games, so perhaps a 2d environment would be more suitable. Thoughts? This is no way in any stage of development right now, as I've got other things I'm preoccupied with, but I may consider this if the interest is sufficient. Thanks and take care all. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a possible game from me in the future
Hi Thomas, Thanks for the pointers. Those were indeed the games I was indirectly referring to when mentioning side-scrollers. i know Philip Benefall does some of the things you mention in his game Perilous Hearts, like there is side to side stuff as well as jumping on and climbing vines, falling back down, etc. Take care! On 3/26/2012 10:32 PM, Thomas Ward wrote: Hi Kevin, What exactly do you mean by I've considered a side-scroller, but in my opinion we've got an overabundance of side-scrolling games, so perhaps a 2d environment would be more suitable? First, a properly written side-scroller is a 2d environment. It has an x axis, left to right, and a y axis, up and down. So what do you mean by a 2d game given side-scrollers are 2d to begin with? Second, is if you mean by side-scroller games like Super Liam, Q9, etc those are very poor examples of side-scrollers, and should not be representative of the style. True side-scroller games like Megaman, Castlevania, Montezuma's Revenge, etc have a vertical element as well as a horizontal element. Both the x and y axis are used for navigation as well as combat. We don't have too many true side-scrollers available in accessible form that equals mainstream games. For example, in the 1989 Batman game there are a number of thugs on the ground to beat up with punches and kicks, but there are also enemies up on walls and on telephone polls Batman can't reach. The way to take them out is by aiming Batman's batarang up into the air and knocking them down. In later stages you have to keep an eye out for enemy robots and traps that fall down from the ceiling when you pass under them. No audio side-scroller has even attempted to add this kind of combat system, and there are plenty of other thins common to mainstream side-scrollers no audio game developer has tried in audio yet. Basically, what I am saying is before you make a comment like there are too many side-scrollers I think you need to step back from what is being presented to the blind as the real deal and educate yourself to aspects of that type of game that haven't been explored. Once you forget about Super Liam, Tarzan Junior, and Q9 you'll see there really aren't that many side-scrollers. Especially, those that make use of a full 2d environment with the ability to move left/right, climb up/down, fight enemies up in the air as well as those on the ground, jump on moving platforms, and 100 other things that just haven't been tried in an audio side-scroller before. To give you a brief idea of what I mean let's talk about your game idea a moment. You say its in a major city like New York or Chicago. Well, this gives us a perfect 2d environment to work with. I can see something similar to the first stage of Ninja Turtles where you have an upper area, the street, and a lower area, the city sewers. This would give you a choice how to get from point A to point B. You can walk along the street level beating up enemy gang members, or you can descend a ladder into the sewer and avoid them. However, if you take the sewers there would be rats that you would have to avoid or kill so there would be challenges either way. That's one possibility of making use of a 2d environment. Another idea is to have an upper area, the roofs of various buildings, and a lower area, the street level. As you move along there might be enemies on the ground trying to kill you while there are snipers hiding on the tops of certain buildings. To kill them you can either add an ability to target up into the air to shoot them from sniper positions, or you add some realistic way such as ladders here and there to climb up onto the roof and then fight them on the rooftops. That's another idea that hasn't been used in an audio side-scroller before. If you have a factory or warehouse type level there could be conveyor belts that cause you to move from place to place, lifts to jump on and get carried up to higher levels, and thins like that. If you think about it and get creative here I'm pretty sure you could turn out a decent side-scroller with this game if you wanted to go that route. Its just that many blind audio game developers are just so misinformed on what is out there for the mainstream gamers that they have no real sense of comparison. So I thought I'd give you a few pointers here on mainstream side-scrollers to help let everyone know that Super Liam, Q9, etc is not the be all and end all of side-scrollers by any means. Cheers! On 3/26/2012 6:42 PM, Kevin Andrews wrote: Hello all list members, I've been considering writing a game in the future. I've done a few small and rather trivial projects with myself and a friend, but nothing too significant. I'm wondering, from the VI gaming community, what your thoughts are on a game idea. I've thrown some ideas around in my head. Basically you're in a city environment... New York or Chicago for the sake
Re: [Audyssey] side scrolling robot game concept clarification... what are your thoughts
Hi Ben, This is what I have to say for your developer. I think this game has a lot of potential. I think that, from what you have told us, the logistics are down. I'd say go ahead with it. A few pointers though: Make sure you use high-quality audio. This includes sounds and vocals. Nothing detracts from the gameplay of an audio game quicker than crappy or poorly produced audio. Depending on what you require and the quantity of those requirements, sounds can get fairly expensive but like I said it all depends on what you're looking for and what you need. Once you've finished coding, get a good beta team. Test, test, test, test! Try to find as many bugs as you can before you release. Even though you might not be able to find every single bug, users will respect you if they know you took the time to continuously test for problems rather than just compile and hope for the best. Good luck! On 3/16/2012 5:26 PM, Ben wrote: Hi listers, If you've heard of real steel, and transformers, this idea, as it stands, might give you both. Can't say too much right now but tell me what you think: [this storyline is merely a paraphrasing of the full thing as it is currently, although as with everything that follows, it is subject to change] You play a robot on the side of good, made so by the Japanese developer of high-grade military hardware Kendo ukasawa. in 21 15, going through the streets of futura city, you are tasked with recalibrating (killing) the evil meks that have rebelled against their human masters. The meks were designed with the aim of making the humans live's easier, but that was only true for 2 years. Who is behind the transformation of these everyday robots? Fight your way through the war-torn streets of futura in this action-packed side scroller, with quick-time events, a level designated as the active tutorial, and possibly other features. The health system is what will be the most confusing probably, to most people. You have 5 power cells, which reduce in halves - this is your health. It will reduce obviously if you take damage. You can have as many powe cells as you want collected on your way, but you can only plug a max of 4 in - because you can't lose all your power cells unless you get hit through all 5. Take the scenario. You have half a cell left, you plug 4 in, you press the I key (if you guys ever get to play it you'll see why that key is used), you'll have 4 and a half. And you can't have half power cells. You'll have your fists, left/right, guns (2 of those) and your cannons (which need to be recharged after a number of shots), and your guns aren't limitless either - they must be reloaded. Tell me what you think and I'll relay your thoughts to my fellow developer. [note]: please keep this message and all subsequent replies - don't delete them, as my friend isn't subscribed to this list. I know what you said Thomas, but a project like this needs to see a reaction before it goes ahead any further, in my opinion at least. Thanks in advance for your help in this project, all of you. All questions are welcome, although you may not get a straight answer. Ben. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] road splat
Hi, while we're on the topic of Roadsplat, there is a pretty big bug that I think should be addressed. When a car is coming, one can simply pause and unpause the game and the car is gone. That needs to be fixed. On 3/3/2012 1:46 PM, Curt Taubert wrote: Hi all, I don't no if this is a bug in the game or, my computer acting up like it always does. Anyway, sometimes when I'm at the bomb it'll just sit their making that clicking sound and, I wind up having to exit the game via the task manager. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT: why not?
You need to put a return after the { Kevin J. Andrews Sent from my iPhone On Feb 9, 2012, at 9:14 AM, Il primo cittadino ilprimocittad...@yahoo.it wrote: Hi. I'm at the very first step on it. Why this little script doesn't work? It gives me an error: { Unexpected token. *** void main(); {sound suono; suono.load(1sec_beep.ogg); suono.play(); } *** --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT: why not?
Oops! I forgot that, yes you must remove the semicolon from the function definition line as that's causing the run error too. I apologize, I was on my iPhone and missed that apparently :) Take care. On 2/9/2012 11:00 AM, Rynhardt Kruger wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, You must remove the semicolon ; from the first line. A function definition doesn't have a semicolon at the end. Take care, Rynhardt * Il primo cittadinoilprimocittad...@yahoo.it [120209 16:19]: Hi. I'm at the very first step on it. Why this little script doesn't work? It gives me an error: { Unexpected token. *** void main(); {sound suono; suono.load(1sec_beep.ogg); suono.play(); } *** --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.12 (GNU/Linux) iQEcBAEBAgAGBQJPM+24AAoJEPVYW3SdPtfh5owIAJqOStWna1ZjpyEPSJscj0B2 G4utNQjp4hb6bTJieqFjFCJn366IRsDjFk9QWbps+fXrh9kkQtKks9gBW5tXQLZx bZB+z0wkFE63Rnvj7TLL2XNDVf0aIeN/Op+Os9D6atTkSnsx6gqrORlcpzh4DO+V dM06pdPskzAOslqQ9iY4KqOg+TBVg+iAW9PB5MOCFE+8ajbkFZKext27d1W05XwO O196nc8uRewe9SnLV8BK2uT0hwqzFXcOCuqzTmWFUdJoKkt/0d+1N6LbLo4Aqejb pR1vlbJ92Y563LAKlb8MOFpoWxvcDyGLt5FU0Zs3N/pyAiZjWOJlIAFmNOHykS8= =OwwI -END PGP SIGNATURE- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] regarding Bavisoft
Hi all audio gamers. I was just wondering about the status on Bavisoft. Can one still purchase Grizzly Gulch and Chillingham? I used to have Grizzly but I don't anymore and I'd love to get a copy of it. Are they still in business, or did they just sorta fall off the face of the Earth which seems the case. Thanks. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon and Disappearing Items
Hi Kelly. I'm not familiar with the quest that you are talking about, however you may wish to consult the help files in game, or ask on one of the various channels. Newbie, gossip, or if you're part of a clan, do ct then your message and they can help. Sorry I couldn't be of further assistance. On 2/8/2012 6:25 PM, Kelly Sapergia wrote: Hi, I'm trying to complete a quest in Alter Aeon. I found and killed the required enemy, and was told there were some items I could loot, including a key. Unfortunately, I was also under attack from a zombie or something. Basically, once everyone was defeated, I tried to get the key from the main enemy, and was told it wasn't there. Sure enough, the items that had been there were gone, and I'm pretty sure that key was needed to unlock a chest I found later. If that's the case, I'm stuck. Is there any way I can recover the key, or do I have to reset my character and try again? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.