[Audyssey] core exiles

2013-12-09 Thread Meka White, LMP
Hi there,

I would like to try my hand at Core Exiles, but it asks who referred me.

I'd love to give one of you lovely people the credit for that.

Please send a note off list if A. you wouldn't mind my using your name and 
B. if you play there consistently and wouldn't mind assisting a new player. 
The community sounds really fabulous.

Thanks so much.

Warmly,
Meka 



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Re: [Audyssey] adult games

2013-11-25 Thread Meka White, LMP
Hi Lindsay,

The  address is flexiblesurvival.com port .

They also have a wiki, and you can play portions of the game from the web.

Meka

- Original Message - 
From: lindsay_cow...@btinternet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 18, 2013 6:18 PM
Subject: Re: [Audyssey] adult games


That mud sounds good, can I have the details?

Lindsay Cowell.

-original message-
Subject: [Audyssey] adult games
From: Meka White, LMP m...@melodicmassage.com
Date: 19/11/2013 2:08 am

Hello everyone,

Lately, I have found myself playing flexible Survival, the mud.  It has a
theme that I greatly enjoy--post-apocalypse with many darker, more adult
themes.

I would like to find more games like this.  I know that there is one called
Coruption of Champions, but it didn't seem accessible from the outset.  It
is a game that is played in flash via the internet, and no matter what I
tried, I couldn't get it to start.

If you have any suggestions, please let me know.  I much prefer intricate,
more involved games where strategy is involved.  I like the idea of building
societies just as much as I like the idea of being able to rule them using
some of those darker-edged themes.

Thank you.

Meka



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Re: [Audyssey] adult games

2013-11-22 Thread Meka White, LMP
It's flexiblesurvival.com port 

It's an enjoyable game but it's very dark. It is extremely important to have 
very strong boundaries when it comes to in-character and out of character 
interactions.

Meka

- Original Message - 
From: lindsay_cow...@btinternet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 18, 2013 6:18 PM
Subject: Re: [Audyssey] adult games


That mud sounds good, can I have the details?

Lindsay Cowell.

-original message-
Subject: [Audyssey] adult games
From: Meka White, LMP m...@melodicmassage.com
Date: 19/11/2013 2:08 am

Hello everyone,

Lately, I have found myself playing flexible Survival, the mud.  It has a
theme that I greatly enjoy--post-apocalypse with many darker, more adult
themes.

I would like to find more games like this.  I know that there is one called
Coruption of Champions, but it didn't seem accessible from the outset.  It
is a game that is played in flash via the internet, and no matter what I
tried, I couldn't get it to start.

If you have any suggestions, please let me know.  I much prefer intricate,
more involved games where strategy is involved.  I like the idea of building
societies just as much as I like the idea of being able to rule them using
some of those darker-edged themes.

Thank you.

Meka



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[Audyssey] adult games

2013-11-18 Thread Meka White, LMP
Hello everyone,

Lately, I have found myself playing flexible Survival, the mud.  It has a 
theme that I greatly enjoy--post-apocalypse with many darker, more adult 
themes.

I would like to find more games like this.  I know that there is one called 
Coruption of Champions, but it didn't seem accessible from the outset.  It 
is a game that is played in flash via the internet, and no matter what I 
tried, I couldn't get it to start.

If you have any suggestions, please let me know.  I much prefer intricate, 
more involved games where strategy is involved.  I like the idea of building 
societies just as much as I like the idea of being able to rule them using 
some of those darker-edged themes.

Thank you.

Meka 



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Re: [Audyssey] iAssociate2

2012-11-14 Thread Meka White, LMP
It is a very fun game indeed!

You practice a lot with your scrolling to make sure you can see the various 
fields that spin off from a word association.  It is very fun and the 
developer has been so helpful and responsive to feedback.

Meka


- Original Message - 
From: Ian Hamilton i...@hotmail.com
To: gamers@audyssey.org
Sent: Wednesday, November 14, 2012 1:40 PM
Subject: [Audyssey] iAssociate2


Has anyone played this one? They've recently updated with VO compatibility, 
and apparently have another update coming in a few weeks with some more VO 
improvements. Getting some good feedback over on applevis.
https://itunes.apple.com/app/iassociate-2/id370423110?mt=8
iAssociate 2 is a word association game, where players have to figure out 
which words or phrases are associated to each other and was featured on 
ABC's Good Morning America as a game that is great for keeping your brain 
sharp.
They are keen to hear from VO gamers who can recommend improvements for 
them.
http://www.applevis.com/applevis-forum/ios-ios-app-discussion/iassociate2-gets-facelift
- Ian
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Re: [Audyssey] FW: Smugglers 5 (!) released

2012-10-05 Thread Meka White, LMP
This game looks quite fascinating.  I'm pretty sure that I had a demo of 
this once but allowed the time to lapse due to being busy.  From what I 
played, I liked it.

although, what if I don't want to marry a beautiful wife but instead have a 
handsome husband? I'm just sayin, don't leave out the fabulous women 
admirals and pirates!

Meka 


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Re: [Audyssey] miriani playerbase

2012-09-28 Thread Meka White, LMP
The challenge withopt-in PVP on a role-play enforced  game is that 
inevitably you will have people who say whatever they want and antagonize 
the pvp players, with the idea that nothing can be done to retalliate 
against them.

Of course Ihave seen other rp-enforced games who manage opt-in PVP in such a 
way, and those who antagonize will quickly find themselves set to PVP.  Of 
course, this actually requires some work to keep the game atmosphere going 
well, and I just never got the impression that those with the ability to 
create change gave a crap about it.

Meka
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 28, 2012 8:09 AM
Subject: Re: [Audyssey] miriani playerbase



It's also because a lot of the pirate players are totally over-grown kids
with inflated egos, who can't get attention any other way than to bully and
harrass people.  It's up to the hosts to stop being lazy and deal with them.

--
From: Valiant8086 valiant8...@lavabit.com
Sent: Friday, September 28, 2012 8:07 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] miriani playerbase

 Hi.
 You've got the idea. that is why I quit playing. I had a pretty nifty
 soundpack going there too that I no longer support because I can't bother
 playing it. It's a neat game, but opt-in pvp has me totally spoiled.

 Sent with Thunderbird 14 Portable
 On 9/12/2012 12:26 AM, dark wrote:
 Hi Nick.

 I know myself that even though there is a lot I'd like to try in miriani,
 ship to ship combat, fighting the aliens etc, the constant unregulated
 pvp where anyone can blow you up at any time puts me off entirely, sinse
 I just am not interested in a game like that, and I don't want to risk
 all my progress and equip ment being destroyed by some high level player
 who was having a bad day.

 I have met several miriani players who made progress in the game, but
 left because they got sick of this aspect of things, indeed to my mind
 nothing is more! liekly to put new players off than being killed by
 anyone of a higher level.

 so, while I'm not sure if this is a reason for the decline, if miriani
 changed their policy and made player killing an opt in system the way it
 is on alteraeon, methinks they would get a lot more interest,  
 starting with myself.

 Beware the grue!

 Dark.
 - Original Message - From: Nick Helms nick.he...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 12, 2012 3:37 AM
 Subject: [Audyssey] miriani playerbase


 Hello all,
 Althoguh I don't play miriani anymore, I periodicly look at their
 website, just  to stay in touch with what's happening
 ingame(announcements, ingame news, etc). More recently, I've
 discovered that the number of players connected at any given time has
 dropped from the mid 50s to usualy somewhere in the mid-30s and
 sometimes even lower. I'm curious to know if there are any outstanding
 reasons for this decline?


 -- 
 Nick Helms
 P.L.U.R.

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Re: [Audyssey] miriani playerbase

2012-09-28 Thread Meka White, LMP
There is a difference between realism and griefing.  While there are pirates 
in space-themed novels who steal, loot, and plunder repeatedly, it doesn't 
mean that you should continue to do it once someone is up and knock them 
down again. If I want that kind of realism, I'll go live real life.

There's realism for the sake of game balance, and then there is realism that 
can stifle.  It cracks me up when fantasy themed games try to go too far to 
make things realistic and go so overboard.  Casting magic missile in the 
darkness isn't necessary a point to realism either, and yet it's featured in 
most of those types of games. When it's stifling and it's far more work, 
then it becomes far less fun for me.

I'd be fine with space pirates if people actually roleplayed consistently 
and it was more than just blowing up ships just because they don't like 
something you said on chatter, or they are OOCly having a bad day.  Pirates 
could commandeer ships, screw around with trade prices and values, have 
effects on planets. All of these things are things that could be roleplayed 
and with a little host help, could come off quite well.  There could be an 
opportunity to form a resistance group, to react to what the pirates are 
doing. This is cause and effect.  This is build-up. This is role play.

There are some games where notorious villains stop and help out newbies in 
their own way.  Why?  Because they understood that other players were the 
lifeblood of a mud.  They could have cut them down, been mean and hateful, 
but they chose not to and instead chose to lend a hand.  Then later, they 
chose to do some awesome roleplay with that player once they'd gotten 
established and start conflict.

Blowing up ships, consistently griefing, and holding someone for hours to 
stun and strand them  takes no imagination. There is no build-up, no 
conflict, it's just someone waving their e-genitals around and proclaiming 
that theirs is bigger while hiding behind the 'but it's my character and 
that's how I roleplay!' facade.

But since nothing has been done about it and it won't likely change, it's 
just more fuel to feed the beast.

Warmly,
Meka, who apparently has a very strong opinion on this issue.
- Original Message - 
From: James Howard coldshadow...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 28, 2012 8:45 AM
Subject: Re: [Audyssey] miriani playerbase


Ok, I'm going to play devil's advocate here.
while at the same time, I agree, there should be limits, I also think
the hosts, want a high realism effect.
when you consider real life, you don't get alot of times to choose if
you want to be attacked and things stolen from you, this is the
similar effect they're trying to put in game.
While I agree they do need to make changes, they're not, because they
don't care to, and the majoiry of the older players there, have enough
influence to keep it the way it is, even if they did want to change
it.
and to be perfectly honest, miriani does still have a good peek
playerbase, I see over 60 to 70 people alot during the day, and
truthfully, that number doesn'ts eem like its going to drop anytime
soon.
so also, sense they look at that, and see hey, we have a goo player
number, there's no need to change these small things like this, its a
case of teh majority verses the few.
so until something drastic actually happens, don't expect it to change.

On 9/28/12, dark d...@xgam.org wrote:
 To be honest lori, opt in pvp would mean they don't need! to deal with
 anyone. that way anyone who wants! to fight other people could do so and 
 as

 far as the rest of us are concerned just get the heck on with it.

 I've no problem with people blowing 7 shades out of each other in games so
 long as everyone agrees first and that it doesn't affect what I, as a solo
 player am doing.

 This is exaclty where kingdom of loathing got it right I think, not to
 mention alteraeon of course.

 Beware the grue!

 DArk.
 -


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Re: [Audyssey] I! am the doctor!

2012-09-28 Thread Meka White, LMP
Congratulations!

That is quite an accomplishment. I am going to have some pizza in your 
honor. Give your brain some time off and simply enjoy the heck out of life.

I'm proud of you.  Rock on with your soon-to-be doctor self!

Meka

- Original Message - 
From: dark d...@xgam.org
To: Gamers@audyssey.org
Sent: Friday, September 28, 2012 8:51 AM
Subject: [Audyssey] I! am the doctor!


This is just to say that this morning I submitted the final draught of my 
phd thesis, the one I've been working on for the past five years! (it was 
supposed to be three, but ended up as five due to illness).

The title, if anyone was wondering is

Disability, desire and society: the establishment of a new individualistic 
definition of disability and  its practical uses in everyday life.



Hopefully, assuming that my viva, aka, my spoken examination goes okay and 
the external examiner doesn't tell me to rewrite the hole thing, this means 
that it will be completed and I should offically graduate next June, where 
upon I can legitimately say,  as many great timelords have said before 
me I! am! the doctor!



Now, my general plan is to do bugger all, play games and catch up on work 
for audiogames.net for a bit, while taking a qualification in voice. I'll 
then be applying to do a post graduate deploma in voice and trying to start 
a career as a professional tenor,  but for right now, I'm watching 
original starwars and eating pizza!



hurrah!



Oh, and btw, Raul, Tom, damien and anyone else is quite free to chuck rocks 
at me for ot messages on list. There are however a very few occasions when 
the tencile strength of rules needs a little straining though, and methinks 
this be one of them.



All the best,



Dark.
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[Audyssey] Miriani player base

2012-09-14 Thread Meka White, LMP
An older email asked why Miriani's player base has gone down. I cannot speak 
for others, but as a former Miriani player, I can tell you why I no longer 
play.

The game says that it is rp-enforced, and for a long time, the staff 
enforced it wonderfully.  These days, anything goes and if your ship happens 
to get blown up, or someone stuns you on a ship for hours because they are 
just having a bad day in real life, then there is nothing that you as a 
player can do about it.  You're told to suck it up. 'It's the way I play my 
character! Don't judge me!  It's how a pirate acts!'  Without going in to 
detail about just how much bull that is, I will simply state that it is 
annoying.  It isn't just that something in game has happened, but it's 
preventing you from continuing to play.  There is nothing that you can do 
when a team of griefers-and that is exactly what these problem players 
are-decide that it is their duty to pull their apparent rank and become 
excessive about what they do.

It is difficult to deduce what is or is not appropriate role-play on Miriani 
because rules are not in place to form some kind of standard and anything 
goes.  Insults are freely given over the chatter channel that some will be 
quick to chime in 'but that's how I rp!'.  Except that it's worse than what 
you find on Internet forums and makes absolutely no sense whatsoever.

I am a huge fan of role-play.  I have done collaborative story writing for 
years via email, forums, mushes, and instant messengers.  I am all about 
good characterization, fun plots, and building up a conflict.  Conflicts can 
be fun, and if done well, even if you come out on the losing end, you can 
still feel good about your performance in the play.  Unfortunately, Miriani 
has become a pool where griefers freely swim and the life guards do 
absolutely nothing.  I blame the staff more than anything. People will 
generally play within the parameters that you set for them.  If they don't, 
and continue to be a nuisance, then staff should bring action down.  How are 
players supposed to know what they should be doing if staff don't step in? 
Of course, I suppose I assume that the average person isn't going to go out 
of their way to be a complete jackwagon and would try to be decent, but what 
do I know?

There are so many features of the game that I truly enjoy.  But the griefers 
and the staff's complacency in dealing with them is why I do not play there 
any longer and have found something else.

Warmly,
Meka


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Re: [Audyssey] Miriani player base

2012-09-14 Thread Meka White, LMP
I play star conquest, although I would like a more medieval fantasy mud.

Also, I can hack and slash with the best of them.

Meka
- Original Message - 
From: Mike Maslo mmaslo1...@swbell.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 14, 2012 3:04 PM
Subject: Re: [Audyssey] Miriani player base


Where do you play

Sent from my iPhone

On Sep 14, 2012, at 4:49 PM, Meka White, LMP m...@melodicmassage.com 
wrote:

 An older email asked why Miriani's player base has gone down. I cannot 
 speak
 for others, but as a former Miriani player, I can tell you why I no longer
 play.

 The game says that it is rp-enforced, and for a long time, the staff
 enforced it wonderfully.  These days, anything goes and if your ship 
 happens
 to get blown up, or someone stuns you on a ship for hours because they are
 just having a bad day in real life, then there is nothing that you as a
 player can do about it.  You're told to suck it up. 'It's the way I play 
 my
 character! Don't judge me!  It's how a pirate acts!'  Without going in to
 detail about just how much bull that is, I will simply state that it is
 annoying.  It isn't just that something in game has happened, but it's
 preventing you from continuing to play.  There is nothing that you can do
 when a team of griefers-and that is exactly what these problem players
 are-decide that it is their duty to pull their apparent rank and become
 excessive about what they do.

 It is difficult to deduce what is or is not appropriate role-play on 
 Miriani
 because rules are not in place to form some kind of standard and anything
 goes.  Insults are freely given over the chatter channel that some will be
 quick to chime in 'but that's how I rp!'.  Except that it's worse than 
 what
 you find on Internet forums and makes absolutely no sense whatsoever.

 I am a huge fan of role-play.  I have done collaborative story writing for
 years via email, forums, mushes, and instant messengers.  I am all about
 good characterization, fun plots, and building up a conflict.  Conflicts 
 can
 be fun, and if done well, even if you come out on the losing end, you can
 still feel good about your performance in the play.  Unfortunately, 
 Miriani
 has become a pool where griefers freely swim and the life guards do
 absolutely nothing.  I blame the staff more than anything. People will
 generally play within the parameters that you set for them.  If they 
 don't,
 and continue to be a nuisance, then staff should bring action down.  How 
 are
 players supposed to know what they should be doing if staff don't step in?
 Of course, I suppose I assume that the average person isn't going to go 
 out
 of their way to be a complete jackwagon and would try to be decent, but 
 what
 do I know?

 There are so many features of the game that I truly enjoy.  But the 
 griefers
 and the staff's complacency in dealing with them is why I do not play 
 there
 any longer and have found something else.

 Warmly,
 Meka


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Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-18 Thread Meka White, LMP
I would hope that this would be more of a guideline encouraging people to 
proofread their emails rather than a hard and fast rule, because where do 
you draw the line on coming down on someone?  One mispelled word? Two?  A 
misused comma?

Don't get me wrong, I am a huge proponent of proofing what you write.  it's 
a good, courteous habit to start laying down, but do you really want to 
create that much more work for yourselves?

Warmly,
Meka


- Original Message - 
From: Shiny protector muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 9:58 AM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


Hello Mr. Ward,

I absolutely disagree with   the idea that you have told us about the
proofreading guideline. We should implement the idea, because if we do not
implement the said idea you are talking about, more messages with poor
grammar, punctuation and spelling may be sent fourth to people and this
mailing list. I, myself, may not be perfect in my writing, but my writing is
extremely satisfactory these days. My point is, even if people find the
guideline highly insulting or  highly agitating, the guideline should still
be implemented into the guidelines for the audyssey list.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 17, 2011 2:49 PM
Subject: Re: [Audyssey] Blind Gamers Being Taken Seriously?


 Hi Jeremy,

 Yes, you definitely raise some very good points in your message. As
 you pointed out the biggest problem in communicating with sighted
 developers and the public at large is ignorance on their part. Most
 sighted people have never met a blind person before, and even if they
 have there is no way of knowing what their experience was if any. Its
 our job to correct their impressions through by educating them a step
 at a time, and to do it in a way that makes us look like intelligent,
 competent, and mature individuals who have something worthwhile to say
 about their products and services.

 Its for that reason every time I see a poorly written message on
 Audyssey or some other access list I inwardly cringe. I can't tell you
 how many blind individuals just shoot off a message filled with poor
 grammar, lack of proper punctuation, and spelling errors. Like it or
 not if a sighted person reads those messages we will be judged one and
 all as not very intelligent, as lacking communication skills, etc.
 Bottom line, if we want the mainstream public's respect we have to
 work for it, and not forgo proper language and writing skills for
 convenience sake.

 Here at Audyssey we considered adding proofreading to the list
 guidelines to improve the quality and clarity of the posts.
 Unfortunately, there were some individuals that took serious offense
 to that, and felt that the moderators were going too far. All I can
 draw from their reaction is they don't care about being taken
 seriously and want the rest of the sighted world to view us
 negatively, because that's exactly what will happen if they send a
 poorly written message to a person or company who has no experience
 with the blind. In short, good communication skills will go a long
 ways to bridging the gap between the blind and sighted communities.

 Cheers!

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Re: [Audyssey] Proofreading Guidelines was Blind Gamers Being TakenSeriously?

2011-12-18 Thread Meka White, LMP
I honestly don't care one way or the other what the decision about 
proofreading guidelines are going to be.  I think it's important that people 
proof their emails in general.  Writing messages off list to those who might 
have stated a particular sentence unclearly may come off as condescending, 
and again, it's putting an awful lot of work on yourselves.

Personally, I think just a simple guideline asking people to proof their 
emails would be more than sufficient.

Just my 0.02, which may become a dollar with inflation.

Meka


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 18, 2011 4:28 AM
Subject: [Audyssey] Proofreading Guidelines was Blind Gamers Being 
TakenSeriously?


Hi Meka and all,

Back when we were discussing the proofreading guidelines for the list
we were considering something very basic that most people should be
able to follow without too much explanation.

For example, let's take punctuation. Now, we know there are some more
advanced punctuation rules such as using  colons, semi-colons, and
dashes that may be unfamiliar to some of our list members. We would be
willing to overlook things like that because there are plenty of
people who are sighted that aren't sure where to put a colon or where
a semi-colon should be used instead of a comma. However, everyone
blind or sighted should be able to know where and when to use basic
punctuation rules like periods, questions, and exclamation points.

We base this on the fact that anyone over 10 years old in the United
States should be able to recognize the difference between a
declarative sentence, exclamatory sentence, or question. In fact, my
son is only seven years old and he can tell you when and where to put
a period or question mark. So its not unreasonable to ask list
members---who are likely older than seven---to complete sentences with
a period or question mark at a bare minimum.

As far as spelling goes it is usually pretty obvious when someone
doesn't attempt to proofread a message for spelling errors. One or two
can be overlooked but if a message is full of several mistakes its
going to be rather obvious that the person has not made any effort to
proofread the message before sending. Most e-mail clients such as
Thunderbird, Windows Live Mail, Microsoft Outlook, etc come with spell
checkers so there really isn't an excuse not to spell check a document
to get a reasonable amount of accuracy on the final draft.

The same holds true for grammar. Its a given certain words can be very
confusing for a blind user. The English language is full of words that
sound alike but have totally different meanings such as: to, too, two,
there, their, they're, sale, sail, here, hear, stake, steak, where,
and wear.Some spell checkers will catch the grammatical mistake, but
some won't. In a case like that a moderator would overlook the mistake
as long as the message was otherwise pretty free of errors. Trust me
when I say we understand how something like that could be confusing if
a person is using speech instead of braille or visual reinforcement.

If it is something more obvious like a double negative the moderator
could write the person off list suggesting how to restate the sentence
so it is more grammatically correct. The purpose wouldn't be to put
the person down but merely to instruct them how to improve there
language/communication skills.

For example, let's assume someone writes, I didn't find no ammo in
Shades of Doom. Some people might not realize that is a double
negative, is grammatically incorrect, and might just need a reminder
how to restructure that sentence to read, I didn't find any ammo in
Shades of Doom.

That doesn't mean we--the moderators---would hound people, but would
merely make recommendations and suggestions that would improve their
communication skills. I for one can't see it as anything other than
being helpful and an improvement for the person. Of course, a lot
depends on if the person wants the help, wants to change, or continue
to compose poorly written messages. In a case like that if a person
continues to write messages that are difficult to read the moderators
would then go to the next step by moderating or banning them from the
list until the quality of their posts improves. However, we wouldn't
take a serious action like banning them without giving them a number
of chances to correct the problems first.

Cheers!

On 12/17/11, Meka White, LMP m...@melodicmassage.com wrote:
 I would hope that this would be more of a guideline encouraging people to
 proofread their emails rather than a hard and fast rule, because where do
 you draw the line on coming down on someone?  One mispelled word? Two?  A
 misused comma?

 Don't get me wrong, I am a huge proponent of proofing what you write. 
 it's
 a good, courteous habit to start laying down, but do you really want to
 create that much more work for yourselves?

 Warmly,
 Meka

Re: [Audyssey] Core-Exiles

2011-05-03 Thread Meka White, LMP
if you mean www.core-exiles.com it isn't a mud at all, which is why you 
can't access it that way.  It is a browser-based game.


- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 02, 2011 6:53 AM
Subject: [Audyssey] Core-Exiles


Hi I found this one on the net, I thought I could get into it using my VIP 
MUD client, but it seems not.  Has anyone else managed to playing it using a 
mud.
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