Re: [Audyssey] The last messages from Thomas Ward

2016-03-04 Thread william Lomas
will no-one be able now, to finish these projects? they are games for which our 
money has been taken, yet failed attempts to deliver the final products so many 
of us have put money in to games, that we will sadly never see now. what 
happens about this?

Sent from my iPhone

> On 4 Mar 2016, at 13:20, Phil Vlasak  wrote:
> 
> I am devastated that Thomas Ward passed away. I went through my saved 
> messages and found the last few from him
> I also got this about his games from Thomas Ward's web site:
> USA Games Interactive
> http://www.usagamesinteractive.com/
> 
> In 1985 USA Games president and founder, Thomas Ward, discovered he
> 
> had an eye disease called Optic Atrophy. Over the following years the
> 
> disease damaged his optic nerves leaving Thomas blinded for life.
> 
> However, prier to losing his vision he had time to enjoy many classic
> 
> video games including such titles
> as: Packman, Space Invaders, Double Dragon, Star Wars, Tomb Raider,
> 
> and more. He dreamed one day to make his own games he himself could
> 
> play even though
> he was blind.
> 
> In the fall of 1997 Thomas Ward entered college at Wright State
> 
> University located in Dayton Ohio. While at Wright State Thomas began
> 
> taking courses in
> computer science. Two of his favorite fields were software design and
> 
> computer network administration. He knew almost from the beginning he
> 
> wanted to design
> software made for people with blindness and other physical
> 
> disabilities.
> 
> In the spring of 2004 Thomas ward founded USA Games Entertainment. A
> 
> privately owned online game company dedicated to making audio games
> 
> for the blind and
> low vision driven by sound rather than graphics. His first accessible
> 
> audio game for Microsoft Windows was Final Conflict, and soon many
> 
> more were in production
> as well
> 
> In the spring of 2006 USA Games took over production of Alchemy Game
> 
> Studios' Montezuma's Revenge and Raceway projects.Both projects have
> 
> increased interest
> in USA Games's products, and have been updated with new features,
> 
> sound effects, ideas, and have been made better than before.
> 
> In addition to games USA Games founder, Thomas Ward, has been active
> 
> in the testing, research, and development of open source accessibility
> 
> technologies
> for FreeBSD, Linux, and Solaris operating systems. In the future USA
> 
> Games plans to target the open source operating systems with games,
> 
> support, and new
> access technologies.
> 
> As well as president and founder, Thomas Ward, USA Games has a wide
> 
> range of private testers, sound designers, and others who voluntarily
> 
> help out to improve
> our products. We look forward to the years to come serving the blind
> 
> and low vision community with high-quality games and other accessible 
> technologies.
> 
> On January 24, 2016, at 3:36 AM, Thomas Ward
> 
>  wrote:
> 
> Hi Lisa and all,
> 
> I have been in the hospital for the last two months and am currently
> on various antibbiotics for a serious infection. The surgery went well
> though and the large tumor in my brain was removed successfully. I am
> ccurrently in a nursing home and am recovering.
> 
> From: "Thomas Ward" 
> Sunday, January 24, 2016 5:53 AM
> Hi Dark,
> 
> You did not get a response because I have been unable to respond to my
> messages until now. I underwent a brains surgery on Nov. 17 to have a
> tumor removed and then ended up with an infection in my lungs.
> Believe me, this has not been a very goods last couple of months. I
> actually came very close to dying on a couple of occasions.
> 
> 
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, November 10, 2015 5:51 AM
> 
> Hello everyone,
> 
> This is a very important message from your friendly neighborhood
> moderator and list owner to let you know what to expect over the next
> few weeks. Unfortunately, I have some very bad news to share, and to
> be frank about it I have held off way too long without saying
> anything. The news essentially is this.
> 
> For quite some time my health has been in serious decline. I've been
> tied up with medical tests, doctor appointments, and other things
> dealing with my medical situation thus have virtually no time to
> attend to the Audyssey List, working on writing games, or about
> anything else outside of my day to day situation. I had intended to
> promote one or two moderators in my place to look after the list, but
> unfortunately my life has been so utterly crazy of late I have not
> even managed to do that. So I hope that all of you can get along and
> bare with me as it is likely or even possible over the next few weeks
> this list will not have any hands on moderation or oversight as I go
> into and out of the hospital for various operations, testing, and so
> on. If I can I will try and assign a 

Re: [Audyssey] the future of this list and the audyssey domain.

2016-03-04 Thread william Lomas
I personally am unsubscribing, since i feel that audio games are now really 
non-existent. since the advent of ios for us, what developments have really 
been made?now thomas has sadly departed, we will now never see mysteries of the 
ancients or a tomb-raider style game.draconis has shown nothing for five years 
at least, that is classed as news so i donstt really see what games are left to 
discuss. g m a have not released a new title again, in a while, and draconis 
and g m a r our 2 main players, i feel.

Sent from my iPhone

> On 4 Mar 2016, at 12:16, Lisa Hayes  wrote:
> 
> Dark I've got to agree with you i think I'd love to see things go on and more 
> folk taking up the legacy Thomas created.
> 
> -Original Message- From: dark
> Sent: Friday, March 04, 2016 10:45 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] the future of this list and the audyssey domain.
> 
> Hi Shane.
> 
> If possible, I'd love to see the liust carry on as is, perhaps with some
> different moderators.
> I am quite happy to help with a small financial contribution to the server
> costs if that would make a difference, though unfortunately with my
> responsabilities for audiogames.net I don't really feel I can take on more
> moderating, particularly with getting married this year and the natural
> extra time I spend with the future Mrs. Dark, (while it doesn't stop me
> gaming, it does change the dynamics a bit).
> 
> So, my vote goes first on continuing things as is, though perhaps with more
> than a couple of mods to keep order and make sure things remain amicable.
> 
> All the best,
> 
> Dark.
> - Original Message - From: "Shane Davidson" 
> 
> To: 
> Sent: Friday, March 04, 2016 11:29 AM
> Subject: [Audyssey] the future of this list and the audyssey domain.
> 
> 
>> Hello all,
>> When Thomas went into the hospital some month's ago I was tasked with 
>> moderation of this list, but the day-to-day operations and maintenance fees 
>> associated with keeping the list alive were still his responsibility.
>> With his passing, it falls to me as the one that was in charge to decide 
>> next steps for this really really awesome list and how we wish to proceed 
>> from hear on out. But since their are so many members on this list, I look 
>> to you, the membership for your ideas and suggestions. Running a list of 
>> this size requires time, (of witch I have plenty of), and financial cost 
>> both for archive disk space, downloads that may be on audyssey and bandwidth 
>> for it all.
>> SO I look forward to your suggestions and ideas.
>> Sincerely,
>> Shane Davidson
>> 
>> ---
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>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> 
>> -
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2015.0.6189 / Virus Database: 4537/11745 - Release Date: 03/04/16
> 
> 
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Re: [Audyssey] Some sad news.

2016-03-03 Thread william Lomas
This is such a shock! sadly this means no more raceway title, or tombreider 
mysteries of the ancients for anybody unless someone else takes up the mantle? 
we have lost a dedicated developer. 

Sent from my iPhone

> On 4 Mar 2016, at 05:22, Lisa Hayes  wrote:
> 
> my god, this has come as a shock Brian, thanks for telling us all and he will 
> definitely be missed both on a gaming and a personal level by me.
> 
> -Original Message- From: Bryan Peterson
> Sent: Friday, March 04, 2016 4:19 PM
> To: gamers@audyssey.org
> Subject: [Audyssey] Some sad news.
> 
> I was just browsing Facebook and I’m sad to report the passing of our dear 
> friend Thomas Ward. I don’t know the exact circumstances or time, but I saw 
> the post from his mother and friends. He’ll certainly be missed.
> Focus your powers and prepare for buttle.
> ---
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Re: [Audyssey] you must be a beta tester - Re: Blindfold Tile Puzzle

2016-01-15 Thread william Lomas
where rhummy audio pls? 

Sent from my iPhone

> On 5 Dec 2015, at 22:16, joseph weakland  wrote:
> 
> Well marty shults gave me authorization to share the audio rummy audio
> teaser I did since game submitted in app store and awaiting approval from
> what he informed me of.
> 
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
> Rivard
> Sent: Friday, December 04, 2015 9:38 AM
> To: Gamers Discussion list
> Subject: [Audyssey] you must be a beta tester - Re: Blindfold Tile Puzzle
> 
> If you are a beta tester for Kid Friendly Software, should you be letting
> people know of what is to come?  Most contracts between tester and company
> do not want you to tell anything about what is being tested.
> 
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
> you! really! are! finished!
> - Original Message -
> From: "joseph weakland" 
> To: "'Gamers Discussion list'" 
> Sent: Friday, December 04, 2015 9:30 AM
> Subject: Re: [Audyssey] Blindfold Tile Puzzle
> 
> 
>> Hello all just for your info that when the time is right I'll be 
>> uploading an audio teaser on how to play blindfold color crush and
> blindfold rummy.
>> Those games are coming to you in the near future. When I upload the 
>> audio teaser files I'll be uploading them to spreaker as one of my 
>> sources. My spreaker id is
>> http://www.spreaker.com/user/7398952
>> 
>> if you want to follow me there.
>> Another source I use is audioboom and you can follow me there at
>> Joeweakland1027
>> Same with soundcloud as well.
>> 
>> 
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
>> Appleman
>> Sent: Friday, December 04, 2015 3:51 AM
>> To: Gamers Discussion list
>> Subject: [Audyssey] Blindfold Tile Puzzle
>> 
>> Hi all,
>> Blindfold Tile Puzzle is back in the app store. I downloaded it this 
>> afternoon and am enjoying it so far. I have only played 3s thus far.
>> Thanks
>> Marty for another awesome game.
>> David
>> 
>> 
>> Sent from my iMac
>> 
>> 
>> 
>> ---
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>> 
>> 
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> 
> 
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[Audyssey] ji sum IOS?

2016-01-15 Thread william lomas
hi all any more news on Ji EUm for IOS?
irritated as backed this project and no news


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Re: [Audyssey] Avalon rpg mud

2015-12-02 Thread william lomas
if it does and i use vipmud can i get it?

> On Nov 18, 2015, at 3:24 PM, lenron brown  wrote:
> 
> I did the same really need to get back in to it. I wonder if it has a
> sound pack and if so where could I find it.
> 
> On 11/17/15, dark  wrote:
>> Hi Ian.
>> 
>> It's actually one I've known about for a while, but have been hesitant about
>> 
>> trying both because of my general inexperience with muds, the fact that
>> Avalon is a rather different game to most, and indeed if I'm honest the fact
>> 
>> that it's at least partially a paid game too.
>> 
>> Now I'm going though I'm sorry it took me so long, but stilll there's
>> nothing to do but make up for it now.
>> 
>> All the best,
>> 
>> Dark.
>> - Original Message -
>> From: "Ian McNamara" 
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, November 17, 2015 1:11 PM
>> Subject: Re: [Audyssey] Avalon rpg mud
>> 
>> 
>>> I played this a long time a go and really liked it. Had to give up due to
>>> not really having the time. However may get back in to this game again.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>> 
>>> 
>>> -
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2015.0.6176 / Virus Database: 4460/11015 - Release Date:
>>> 11/17/15
>>> 
>> 
>> 
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>> 
> 
> 
> -- 
> Lenron Brown
> Cell: 985-271-2832
> Skype: ron.brown762
> 
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Re: [Audyssey] Avalon rpg mud

2015-12-02 Thread william Lomas
still wish good mac client to play with. don't see why have to keep using 
windows 

Sent from my iPhone

> On 17 Nov 2015, at 13:11, Ian McNamara  wrote:
> 
> I played this a long time a go and really liked it. Had to give up due to not 
> really having the time. However may get back in to this game again.
> ---
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Re: [Audyssey] blindfold tile puzzle is out for IOS

2015-12-02 Thread william Lomas
i cannot find tile puzzle in app store? also, how will the colour game work?

Sent from my iPhone

> On 20 Nov 2015, at 20:26, joseph weakland  wrote:
> 
> Greetings all IOS users out there. I am letting you know that the game
> blindfold tile puzzle has been released from kidfriendly software. Below is
> description of app.
> 
> 
> 
> Description of App: 
> 
> 
> 
> 
> 
> 
> 
> Description 
> 
> 
> 
> Blindfold Tile Puzzle is a fully accessible tile game that includes the
> popular games 2048 and Threes for both sighted and visually impaired people,
> designed for rapid audio play. 
> 
> 
> 
> Blindfold Tile Puzzle includes the 2048 game, and several variants where you
> move tiles, and when two tiles touch with the same number, they merge into
> one tile that's the sum of the two tiles. For example, 2 merging with 2
> becomes 4, 4 with 4 becomes 8, and so on. You win when you get at least one
> tile to 2048.
> 
> 
> 
> Blindfold Tile Puzzle also includes the Threes game, where you move tiles
> and if the two tiles add up to a multiple of 3, they merge into one tile,
> that's the sum of the two tiles. For example, 2 merging with 1 becomes 3, 3
> merging with 3 becomes 6, 6 merging with 12 becomes 18. Each merged tile is
> added to your score, and each time you play, try to best your previous best
> score.
> 
> 
> 
> Several other variants are included, such as 2048 unlimited, and Alphabet.
> You can customize the game to your liking: how much extra information is
> spoken and how quickly it is spoken.
> 
> 
> 
> Blindfold Tile Puzzle was suggested by several blind gamers who enjoyed
> Blindfold Sudoku and Blindfold Dominos.
> 
> 
> 
> 
> 
> To find it you can look for
> 
> Blindfold 2048 for key words or
> 
> Kidfriendly software inc
> 
> In appstore search.
> 
> Have fun.
> 
> If you have queries of any kind email
> 
> ma...@kidfriendlysoftware.com
> 
> 
> 
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Re: [Audyssey] Avalon rpg mud

2015-12-02 Thread william lomas
when using vip mud why do i have to keep pressing enter ten thousand times for 
the game to move on once i hit a prompt?
it driving me mad lol

> On Nov 18, 2015, at 3:24 PM, lenron brown  wrote:
> 
> I did the same really need to get back in to it. I wonder if it has a
> sound pack and if so where could I find it.
> 
> On 11/17/15, dark  wrote:
>> Hi Ian.
>> 
>> It's actually one I've known about for a while, but have been hesitant about
>> 
>> trying both because of my general inexperience with muds, the fact that
>> Avalon is a rather different game to most, and indeed if I'm honest the fact
>> 
>> that it's at least partially a paid game too.
>> 
>> Now I'm going though I'm sorry it took me so long, but stilll there's
>> nothing to do but make up for it now.
>> 
>> All the best,
>> 
>> Dark.
>> - Original Message -
>> From: "Ian McNamara" 
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, November 17, 2015 1:11 PM
>> Subject: Re: [Audyssey] Avalon rpg mud
>> 
>> 
>>> I played this a long time a go and really liked it. Had to give up due to
>>> not really having the time. However may get back in to this game again.
>>> ---
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>>> 
>>> -
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2015.0.6176 / Virus Database: 4460/11015 - Release Date:
>>> 11/17/15
>>> 
>> 
>> 
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> 
> 
> -- 
> Lenron Brown
> Cell: 985-271-2832
> Skype: ron.brown762
> 
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Re: [Audyssey] Fw: [aon-announce] California Countdown Published!

2015-10-16 Thread william Lomas
how do we play these?they are all e-books, i thought they were like choose your 
own adventures?never played game-books before.Will

Sent from my iPhone

> On 13 Oct 2015, at 09:43, dark  wrote:
> 
> 
> - Original Message - 
> From: Jonathan Blake 
> To: Project Aon Announcements 
> Sent: Tuesday, October 13, 2015 4:49 AM
> Subject: [aon-announce] California Countdown Published!
> 
> 
> You are Cal Phoenix, the Freeway Warrior, champion and protector of Dallas 
> Colony One. The final stage of your life-or-death exodus to the California 
> coast is fraught with extraordinary dangers—breakdowns, rockfalls, and 
> unexplained deaths. Can you unravel the mystery that surrounds your journey, 
> or will you perish without trace in the wastelands of Arizona? 
> 
> http://www.projectaon.org/en/Main/CaliforniaCountdown
> 
> This is the last book in Joe Dever's series of post-apocalyptic Freeway 
> Warrior gamebooks. This is also the last book on the list that Joe Dever 
> asked us to publish over 15 years ago. We have completed our quest to share 
> these wonderful books with the world! 
> 
> But our adventures are not yet over. We at Project Aon will continue our 
> work. We have lots of plans that we've been holding in reserve until we 
> finished publishing the books. We are grateful that you have shared this 
> journey with us and hope you will share with us the road ahead.
> 
> For Dallas Colony One, and For Sommerlund and the Kai!
> 
> Jonathan Blake
> Project Aon
> 
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Re: [Audyssey] New horror and adventure sidescroller, The gate!

2015-10-16 Thread william lomas
hello 


this is quite expensive. are the levels long?
or simple?

> On Oct 15, 2015, at 10:08 PM, Aaron Baker 
>  wrote:
> 
> Greetings gamers!
> Just in time for the Halloween season, VGStorm is proud to present a
> new adventure sidescroller, The Gate!
> Introduction
> In a time when people were being killed for parcels of land,
> decorations, titles,
> wealth, honor and power, a small village was suffering from something
> much more mysterious.
> Many people were dying, mostly through strange bouts or sequences of
> illness, sometimes
> even from unknown causes. In the end, with no possible alternative
> explanation, it
> was officially declared a plague. For Patrick, a simple trip to the
> Physician's house
> to try and save his dying mother goes horribly wrong when he is knocked from 
> his
> horse by an unknown entity, and awakes to find himself imprisoned in a
> hellish dungeon.
> You must guide him to safety so that he can return home safely and
> report his findings.
> Features
> Ten levels with over 30 enemies and 5 bosses, providing hours of gameplay.
> High quality sound effects and adaptive music.
> Fully voiced by professional actors.
> Plenty of in-game help.
> Five difficulties and two modes of gameplay.
> Demo limitations
> The demo allows you to complete the three shortest levels in the game,
> as well as battle the first boss. Save files from the demo are 100
> percent compatible with the registered copy, so you can resume right
> where you left off after purchasing.
> Pricing
> The game normally costs 34.95 US dollars to purchase.
> However, from release to the end of November, you can pick up the game
> for 29.95 US Dollars.
> I hope you enjoy The Gate!
> 
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Re: [Audyssey] An Inquiry about MOTA

2014-10-13 Thread william lomas
any idea as to when the ful game will be ready?cheersWill

Sent from my iPhone

 On 13 Oct 2014, at 12:08, Thomas Ward thomasward1...@gmail.com wrote:
 
 Hi Hayden,
 
 Yes, that is still my intention to put the setup file back on the USA
 Games site. I've just been distracted with other things and have not
 gotten to it yet. However, I do have plans to put the setup file back
 up for download.
 
 
 
 On 10/12/14, hayden presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 
 Several weeks ago, if memory serves, you mentioned putting a setup of the
 most recent beta of MOTA up on your site. Is this still going to happen? I
 myself bought a new PC since you last took it down, and would like to have
 the chance of revisiting what was done with the game.
 
 
 
 Best Regards,
 
 Hayden
 
 
 
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Re: [Audyssey] Recording of Park Boss

2014-10-08 Thread william lomas
surely you will learn by playing?
kind of obvious really

On Sep 29, 2014, at 11:33 PM, Charles Rivard wee1s...@fidnet.com wrote:

 Too early for that type of spoiled.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're finished, 
 you! really! are! finished!
 - Original Message - From: leo  largel1...@gmail.com
 To: gamers@audyssey.org
 Sent: Monday, September 29, 2014 11:51 AM
 Subject: [Audyssey] Recording of Park Boss
 
 
 Greetings Gamers,
 
 
 
 I would like to ask if any of you would be willing to record a game of Park
 Boss?  I ask because I would like to listen to how you play as I am an
 auditory learner.  In return,  I will record my strategy and with that, you
 may learn another way of playing just as I will.   Thanks and looking
 forward to the answer.  Signed,  Leo
 
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Re: [Audyssey] Star traders 2 almost there!

2014-09-29 Thread william lomas
hiis the first one fully accessible?thanksWill

Sent from my iPhone

 On 29 Sep 2014, at 18:59, dark d...@xgam.org wrote:
 
 Hi. 
 
 the star traders 2 fund is now at just over 45 thousand (though possibly more 
 by now), with five days to go and  the target 50 k in site! one of their 
 other backers has even agreed to double anyone's donations, so now is the 
 time to donate. 
 
 Look at the feature list and bare in mind that the developers have already 
 commited to access in the game, here's a chance for the eyeball deficient 
 gaming community to make a difference and if you want a complex accessible 
 rpg,   make it happen! 
 
 For a list of features and donate to the campaign go to 
 http://www.tresebrothers.com/kickstarter 
 
 AND IF YOU WANT TO DONATE VIA PAYPAL (AS i DID), GO TO 
 http://www.tresebrothers.com/kickstarter/paypal 
 
 aS i SAID, THIS LOOKS AWSOME, AND i REALLY HOPE IT HAPPENS. 
 
 bTW, pODCAST ON THE FIRST STAR TRADERS MIGHT WELL APPEAR IN THE FUTURE ONC 
 THE   NAVIGATOR IS SORTED. 
 
 aLL THE BEST, 
 
 daRK.
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Re: [Audyssey] Star traders 2 almost there!

2014-09-29 Thread william lomas
when will the second incarnation be released?

On Sep 29, 2014, at 6:59 PM, dark d...@xgam.org wrote:

 Hi. 
 
 the star traders 2 fund is now at just over 45 thousand (though possibly more 
 by now), with five days to go and  the target 50 k in site! one of their 
 other backers has even agreed to double anyone's donations, so now is the 
 time to donate. 
 
 Look at the feature list and bare in mind that the developers have already 
 commited to access in the game, here's a chance for the eyeball deficient 
 gaming community to make a difference and if you want a complex accessible 
 rpg,   make it happen! 
 
 For a list of features and donate to the campaign go to 
 http://www.tresebrothers.com/kickstarter 
 
 AND IF YOU WANT TO DONATE VIA PAYPAL (AS i DID), GO TO 
 http://www.tresebrothers.com/kickstarter/paypal 
 
 aS i SAID, THIS LOOKS AWSOME, AND i REALLY HOPE IT HAPPENS. 
 
 bTW, pODCAST ON THE FIRST STAR TRADERS MIGHT WELL APPEAR IN THE FUTURE ONC 
 THE   NAVIGATOR IS SORTED. 
 
 aLL THE BEST, 
 
 daRK.
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[Audyssey] is this game coming out?

2014-09-29 Thread william lomas
HI all 

I heard about a game coming out which was something about controlling a space 
ship was it and monitoring your fuel, energy etc to complete the mission mode?
it is an audio game but can’t think what it was called?
was wondering as to its status at all?
Thanks William


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Re: [Audyssey] Announcing the first release of Park Boss, an amusement park simulator.

2014-09-27 Thread william lomas
wish could use nvda or jaws as using sapi slow :) but seems good game 

On Sep 27, 2014, at 8:06 AM, Nick Adamson n...@ndadamson.com wrote:

 Hi all. 
 Sorry about that 
 It's all back up now. 
 Nick 
 
 
 
 
 On 27 Sep 2014, at 07:33, Lisa Hayes lhay...@internode.on.net wrote:
 
 I like the download being on your saite, i don't see that as a problem.
 Lisa Hayes
 
 
 
 
 www.nutrimetics.com.au/lisahayes
 
 - Original Message - From: Nick Adamson n...@ndadamson.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, September 27, 2014 3:33 PM
 Subject: Re: [Audyssey] Announcing the first release of Park Boss,an 
 amusement park simulator.
 
 
 Hi.
 I'm working on it.
 Need to find a better place to host the download rather than dropbox.
 Thanks.
 Nick.
 
 
 
 
 On 27 Sep 2014, at 00:06, James Howard coldshadow...@gmail.com wrote:
 
 Hi. I just tried to download this, and got an error, from the db link
 you have it set to point to. it says.
 This account's public links are generating too much traffic and have
 been temporarily disabled!
 
 On 9/26/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 Lol that is one advantage I've found to using a British synthe.
 
 Sent from my iPhone
 
 On Sep 26, 2014, at 3:38 PM, Charles Rivard wee1s...@fidnet.com wrote:
 
 You've unlocked rides for furry animals that meow and purr??  How 
 strange.
 Darned these screen readers, anyway.  I'll bet it was a double d instead
 of a double t?  (rottenly ornery grin)
 
 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished, you! really! are! finished!
 - Original Message - From: Thomas Ward
 thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, September 26, 2014 4:17 PM
 Subject: Re: [Audyssey] Announcing the first release of Park Boss, an
 amusement park simulator.
 
 
 Hi,
 
 Well, you are doing better than I am. My parks all go bust in about 15
 to 20 weeks. I can't even get anything more than a few toilets, a
 customer service center, and a couple of rides and the park goes
 broke. Obviously, I am doing something wrong, but am not sure what. I
 certainly haven't unlocked any new rides, and the only ones are kiddy
 rides.
 
 Cheers!
 
 
 On 9/26/14, Josh Kennedy joshknnd1...@gmail.com wrote:
 yeah me too. but I did manage to unlock large rides such as a water
 park
 and large roller coaster. But the large roller coaster costs one
 million
 or so to build! I think my problem is I'm taking out too many loans and
 am not giving enough time for my guests to provide me with income from
 their spending so I can actually pay off the loans and be out on my own
 so to speak. maybe that's it?
 
 ---
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Re: [Audyssey] Announcing the first release of Park Boss, an amusement park simulator.

2014-09-27 Thread william lomas
is jaws or NVDA a possibility though for the future to read text coming in?
also if i restart the game now will my existing park be reloaded what if i want 
to scrap it and start again, assume the new park option is the way to go?

On Sep 27, 2014, at 8:55 AM, Nick Adamson n...@ndadamson.com wrote:

 Hi. 
 From the main menu there is an option to setup the sapi voice including 
 speed.  
 Thanks. 
 Nick. 
 
 
 
 On 27 Sep 2014, at 08:16, william lomas w.lo...@icloud.com wrote:
 
 wish could use nvda or jaws as using sapi slow :) but seems good game 
 
 On Sep 27, 2014, at 8:06 AM, Nick Adamson n...@ndadamson.com wrote:
 
 Hi all. 
 Sorry about that 
 It's all back up now. 
 Nick 
 
 
 
 
 On 27 Sep 2014, at 07:33, Lisa Hayes lhay...@internode.on.net wrote:
 
 I like the download being on your saite, i don't see that as a problem.
 Lisa Hayes
 
 
 
 
 www.nutrimetics.com.au/lisahayes
 
 - Original Message - From: Nick Adamson n...@ndadamson.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, September 27, 2014 3:33 PM
 Subject: Re: [Audyssey] Announcing the first release of Park Boss,an 
 amusement park simulator.
 
 
 Hi.
 I'm working on it.
 Need to find a better place to host the download rather than dropbox.
 Thanks.
 Nick.
 
 
 
 
 On 27 Sep 2014, at 00:06, James Howard coldshadow...@gmail.com wrote:
 
 Hi. I just tried to download this, and got an error, from the db link
 you have it set to point to. it says.
 This account's public links are generating too much traffic and have
 been temporarily disabled!
 
 On 9/26/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 Lol that is one advantage I've found to using a British synthe.
 
 Sent from my iPhone
 
 On Sep 26, 2014, at 3:38 PM, Charles Rivard wee1s...@fidnet.com 
 wrote:
 
 You've unlocked rides for furry animals that meow and purr??  How 
 strange.
 Darned these screen readers, anyway.  I'll bet it was a double d 
 instead
 of a double t?  (rottenly ornery grin)
 
 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished, you! really! are! finished!
 - Original Message - From: Thomas Ward
 thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, September 26, 2014 4:17 PM
 Subject: Re: [Audyssey] Announcing the first release of Park Boss, an
 amusement park simulator.
 
 
 Hi,
 
 Well, you are doing better than I am. My parks all go bust in about 15
 to 20 weeks. I can't even get anything more than a few toilets, a
 customer service center, and a couple of rides and the park goes
 broke. Obviously, I am doing something wrong, but am not sure what. I
 certainly haven't unlocked any new rides, and the only ones are kiddy
 rides.
 
 Cheers!
 
 
 On 9/26/14, Josh Kennedy joshknnd1...@gmail.com wrote:
 yeah me too. but I did manage to unlock large rides such as a water
 park
 and large roller coaster. But the large roller coaster costs one
 million
 or so to build! I think my problem is I'm taking out too many loans 
 and
 am not giving enough time for my guests to provide me with income 
 from
 their spending so I can actually pay off the loans and be out on my 
 own
 so to speak. maybe that's it?
 
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[Audyssey] park boss, how use delete key on macbook with fusion?

2014-09-26 Thread william lomas
hi all i have no delete key on my macbook air so how will i play park boss?
i only have a backpack key 
i run fusion
Regards will


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Re: [Audyssey] park boss, how use delete key on macbook with fusion?

2014-09-26 Thread william lomas
thank you to yourself and Phil 

On Sep 26, 2014, at 7:05 PM, Josh Kennedy joshknnd1...@gmail.com wrote:

 press fn plus backspace that will be your delete button.
 
 On 9/26/2014 12:12 PM, william lomas wrote:
 hi all i have no delete key on my macbook air so how will i play park boss?
 i only have a backpack key
 i run fusion
 Regards will
 
 
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Re: [Audyssey] question about william lomas.

2014-09-18 Thread william lomas
that gase wasn't even released and is you have a problem still i suggest you 
talk to me in person who i am is none of your business


Sent from my iPhone

 On 18 Sep 2014, at 11:34, Stephen whocr...@internode.on.net wrote:
 
 oh crumbs, I was afraid this would happen.  We don't need this.
 At 03:30 PM 9/18/2014, you wrote:
 Hello everyone!
 do you know william lomas?
 who is he and what his relationship with michal batin
 because he is cracking with the name of william lomas
 the game he cracked was produced by Thomas ward sir
 name mountezuma's return
 Thanks
 Ishan
 
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[Audyssey] paladin of the sky issues

2014-08-18 Thread william lomas
hi all has anyone else noted that paladin of the sky the demo does not retain 
speech settings after exit?
regards
william


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Re: [Audyssey] Question About Some Games from Ticon Blue

2014-08-15 Thread william lomas
The village is now available, for the iPhone, and in September a space game  
will be coming out.

Sent from my iPhone

 On 15 Aug 2014, at 09:02, dark d...@xgam.org wrote:
 
 Hi Kelly.
 
 I have inquisitor's heartbeat for my Iphone as well as inquisitor chapter 1. 
 Heartbeat is good for what it is, though a little frustrating.
 
 Instead of being a full audio adventure game, it's a maze puzzle. You are 
 underground and need to find your way out, and can only go in the cardinal 
 directations. The audio is extremely good tnd atmsopheric and there is 
 actually a story along with the mazes. The mazes also are on average small, 
 which means though you can get lost, you don't get lost for too long, or at 
 least that is my experience.
 
 On the down side, the game doesn't quite control in the way that it's 
 description on the ap store says it should, sinse rather than touching the 
 respective parts of the screen you actually have to one finger swipe. I also 
 couldn't find any command to interact with the environment either though the 
 manual said there was one (although all interactions seemed to happen 
 automatically). In addition, the game doesnt' really seem that efficient at 
 menus, or at managing save files generally.
 
 I also don't find it's quite as addictive sinse  essentially it's a basic 
 maze game, albeit one with unusually good audio ambience and story.
 
 I've heard very good things about she noire, and of course there is no 
 inquisitor chapter 2 out. I do plan to get all the titles fromticon blu 
 eventually sinse I do admire how they're put together and also I appreciate 
 how well they've done in terms of acting (especially given that they're 
 producing the games in multiple languages), but I'd probably advise you to 
 look at some of their other work before trying heartbeat.
 
 Beware the grue!
 
 Dark. 
 
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Re: [Audyssey] Impressions paladin of the sky

2014-08-13 Thread william lomas
hi ok i defeated the man in the casino so i will as u say keep exploring

On Aug 13, 2014, at 1:09 PM, Aaron Baker theultimatemasterofarc...@gmail.com 
wrote:

 Hello,
 The game goes for content and music rather than sound, although more
 sound effects may be added in future releases.
 
 On 8/12/14, Josh joshknnd1...@gmail.com wrote:
 where can I get this game and does it have lots of sounds? is it very big?
 
 The hungry robot ate my signature so that is why I no longer have one!
 
 dark wrote:
 You need to go to wing 2. Head through wing 1 and take the north most
 staircase, or go to the second recreation floor and find the teleport
 on the left hand side.
 
 I do admit this one threw me slightly as well.
 
 As regards settings, yep, the sapi or other voice settings are saved
 along with your saved game.
 
 All the best,
 
 Dark.
 - Original Message - From: william lomas w.lo...@icloud.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, August 12, 2014 6:23 PM
 Subject: Re: [Audyssey] Impressions paladin of the sky
 
 
 just been told to explor wing 1 by rosses mother, but that's it.
 lol so now where?
 also do your settings keep going back to defaults even though you set
 in-game settings?
 
 
 Sent from my iPhone
 
 On 12 Aug 2014, at 18:16, dark d...@xgam.org wrote:
 
 Hi William
 
 Which bit of the game are you at and where are you trying to get to
 exactly in Wing 1?
 All the best,
 
 Dark.- Original Message - From: william lomas
 w.lo...@icloud.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, August 12, 2014 4:10 PM
 Subject: Re: [Audyssey] Impressions paladin of the sky
 
 
 can you answer the queries i have please? :)
 when i am in wing 1 where do I go?
 and i wish my settings would preserve when i save them they never
 do every time I load the game again they have reset
 regards
 will
 
 
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You can make

Re: [Audyssey] Impressions paladin of the sky

2014-08-12 Thread william lomas
Sorry smile, meant the old key.

Sent from my iPhone

 On 12 Aug 2014, at 12:19, Charles Rivard wee1s...@fidnet.com wrote:
 
 An altogether key??
 
 ---
 Be positive!  When it comes to being defeated, if you think you're finished, 
 you! really! are! finished!
 - Original Message - From: william lomas w.lo...@icloud.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 11, 2014 5:44 AM
 Subject: [Audyssey] Impressions paladin of the sky
 
 
 hi all i just started playing paladin of the sky and think it is really 
 unique.
 assume when i first meet ross and go to the first floor i am not in the 
 first dungeon as of yet?
 i will i assume have to explore each cabin on each floor to navigate this 
 preliminary area?
 is anyone else by the way, running this game under fusion on a mac?
 i find my altogether key does not work 4 dragon scrolls, yet down arrow does 
 and my settings for a screenreader are not saved when i come back to the 
 game?
 i am running windows 7 32-bit
 thanks
 Will
 pdds. how many scrolls are their?
 i love the fact one has learn them.
 
 Sent from my iPhone
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Re: [Audyssey] Impressions paladin of the sky

2014-08-12 Thread william lomas
can you answer the queries i have please? :)
when i am in wing 1 where do I go?
and i wish my settings would preserve when i save them they never do every time 
I load the game again they have reset
regards
will


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Re: [Audyssey] Impressions paladin of the sky

2014-08-12 Thread william lomas
just been told to explor wing 1 by rosses mother, but that's it.
lol so now where?
also do your settings keep going back to defaults even though you set in-game 
settings?


Sent from my iPhone

 On 12 Aug 2014, at 18:16, dark d...@xgam.org wrote:
 
 Hi William
 
 Which bit of the game are you at and where are you trying to get to exactly 
 in Wing 1?
 All the best,
 
 Dark.- Original Message - From: william lomas w.lo...@icloud.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, August 12, 2014 4:10 PM
 Subject: Re: [Audyssey] Impressions paladin of the sky
 
 
 can you answer the queries i have please? :)
 when i am in wing 1 where do I go?
 and i wish my settings would preserve when i save them they never do every 
 time I load the game again they have reset
 regards
 will
 
 
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[Audyssey] test

2014-08-11 Thread william lomas
ignore


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[Audyssey] Impressions paladin of the sky

2014-08-11 Thread william lomas
hi all i just started playing paladin of the sky and think it is really unique.
assume when i first meet ross and go to the first floor i am not in the first 
dungeon as of yet?
i will i assume have to explore each cabin on each floor to navigate this 
preliminary area?
is anyone else by the way, running this game under fusion on a mac?
i find my altogether key does not work 4 dragon scrolls, yet down arrow does 
and my settings for a screenreader are not saved when i come back to the game?
i am running windows 7 32-bit
thanks
Will
pdds. how many scrolls are their?
i love the fact one has learn them.

Sent from my iPhone
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[Audyssey] Boot Camp and games using a trackpad

2014-07-13 Thread william lomas
hi all

if i use bootcamp on my macbook air can i play games like rail racer with the 
mouse?
i have the trackpad. i assume not?
kind regards
William


Sent from my iPhone

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[Audyssey] message for sure on vmware fusion and gaming

2014-07-09 Thread william lomas
hi to all can sure please write to me off list?
i have a couple of fusion questions please based on his article in the audio 
games forum about playing these games on a mac?
thanks william


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Re: [Audyssey] New game, traders of known space

2014-06-21 Thread william lomas
This  for Windows and Mac?

Sent from my iPhone

 On 21 Jun 2014, at 11:34, Darren Harris darren_g_har...@btinternet.com 
 wrote:
 
 Now we need a self voicing smuglers!
 
 Sent from my iPhone
 
 On 21 Jun 2014, at 11:19, dark d...@xgam.org wrote:
 
 Hi. 
 
 Valiant galaxy associates (who we've had on this list previously), have just 
 bought out their first audio game. I actually would've expected Jeremy, one 
 of the Vga developers to announce it here, sinse he has been on list, but as 
 he obviously hadn't I'll cp the announcement about the new game with the 
 links. 
 
 Valiant Galaxy Associates is proud to announce the release of our first free 
 game.  While we were waiting to get all the bugs worked out of our first 
 commercial game, Interceptor (coming soon), we decided to devise a 
 simple trading game.  That game is here and called Traders of Known 
 Space.  The year is 3051 and the human federations of planets are at war 
 with aliens known as the grays, but even during a war, commerce 
 continues.  You are commander of an independent merchant ship that must 
 make your way in these uncertain times.  Buy goods cheap, sell goods at a 
 premium, upgrade your ship, gather information, fight space battles, and 
 avoid hazards.  The game uses a map mode for navigating between 
 planets, and a menu mode for performing actions in the game.  It can be 
 played with relatively few keyboarding skills.  The game is completely self-
 voicing and requires no special equipment or software to play.  You can find 
 Traders of Known Space at 
 http://www.valiantGalaxy.com
 under 
 downloads.  Documentation is available from inside the game as well as on 
 the web site under games, then Traders of Known Space, then click here 
 for documentation.  Good luck, and we hope you enjoy the game.  For 
 questions, complaints, hate mail, bug reports, personal invitations, etc, 
 send email to v...@valiantgalaxy.com.
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Re: [Audyssey] inquisitor's heart, where are all my games?

2014-06-18 Thread william lomas
Games are only saved after you complete each map, so when you start the game 
again, right arrow is load , not new game

Sent from my iPhone

 On 18 Jun 2014, at 07:48, Stephen whocr...@internode.on.net wrote:
 
 Hi.
 Where the heck are all my saved games stored? does anyone know?
 Thanks.
 
 
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[Audyssey] audio rally racing

2014-06-18 Thread william lomas
hi guys i hope people are supporting audio rally racing?
https://www.indiegogo.com/projects/audio-rally-racing
maybe to be fair if it comes out, thomas can maybe work with them or something 
to see how they programming these titles?


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Re: [Audyssey] inquisitors heartbeat now out for mac and pc

2014-06-17 Thread william lomas
go to the english link on the main page
it is there
not sure when IOS is out for the inquisitor 2 audio game adventure, chapter 2 
the village that one is called, inquisitors heartbeat or she noir assume apple 
approve in one hit 

On Jun 17, 2014, at 7:52 AM, dark d...@xgam.org wrote:

 Is there an english translation?
 
 Last I heard the game was complete in Italian, but the English version would 
 take a while. I also think I'll probably get this one for Ios rather than pc.
 
 Beware the grue!
 
 dark.
 - Original Message - From: william lomas w.lo...@icloud.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 16, 2014 8:12 PM
 Subject: [Audyssey] inquisitors heartbeat now out for mac and pc
 
 
 hi all inquisitors heartbeat is now out for mac and PC
 get it at
 www.audiogame.it
 
 
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[Audyssey] inquisitors heartbeat now out for mac and pc

2014-06-16 Thread william lomas
hi all inquisitors heartbeat is now out for mac and PC
get it at
www.audiogame.it


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Re: [Audyssey] Inquisitor's Heartbeat initial thoughts

2014-06-16 Thread william lomas
Hello

How please do you initially get out cell?

Sent from my iPhone

 On 17 Jun 2014, at 00:47, Karl Belanger k...@belanger.net wrote:
 
 Hi all,
 After purchasing and playing a decent portion of the Inquisitor’s heartbeat, 
 I have some initial thoughts and impressions.
 If you’ve played entombed at all, you’ll be very familiar with the basics of 
 this game. The game is essentially a series of mazes that you must navigate 
 through. The objective could be to find the exit, release a prisoner, or 
 avoid an enemy or hazard. There is no combat in the game. The only 
 non-walking things you do are pick up items and sometimes release people. 
 Once you’ve finished the level, the next one loads and your progress is saved 
 automatically. If you fail a map, get caught, burned, etc., you restart that 
 map from the beginning.
 The game does have some creepy backgrounds, especially in some areas, and the 
 action music when you’re in danger is quite good.
 As for replay ability, while I haven’t finished it quite yet, I don’t see 
 there being much in the main game. To address this, there is an infinite 
 mode, which generates increasingly complex maps for you to solve.
 I’ll let you know more about my thoughts as to the storyline once I finish 
 the game.
 Karl
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Re: [Audyssey] Blindfold racer for iOS Crashing on My iPod touch g5

2014-06-03 Thread william lomas
It crashes at the start of level eight. The instructions for the level of 
voice, and the game just freezes. How many levels are there?

Sent from my iPhone

 On 3 Jun 2014, at 23:09, Charles Rivard wee1s...@fidnet.com wrote:
 
 I haven't had that problem, but you're not detailed enough in your report. 
 For example, which level does it crash during?  Is it always at the same 
 point in the game?  Does an error message come up?  With this information, 
 have you contacted the game developer for suggestions?
 
 ---
 Be positive!  When it comes to being defeated, if you think you're finished, 
 you! really! are! finished!
 - Original Message - From: Teresa Cochran batsfly...@me.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 03, 2014 4:24 PM
 Subject: [Audyssey] Blindfold racer for iOS Crashing on My iPod touch g5
 
 
 Hi, all. This game is quite accessible, and is really a kids' game, but it's 
 cute. Anyway, there are certain levels where it crashes on me. The troll eats 
 my game! The crashing that happens makes the home screen come up. I've tried 
 all the usual: remove app from app switcher, reinstall, reboot iPod. Nothing 
 works. anyone else experiencing this?
 
 Thanks,
 Teresa
 
 “Outside of a dog, a book is a man’s best friend. Inside of a dog, it’s too 
 dark to read.”—Groucho Marx
 
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Re: [Audyssey] inquisitor game help.

2014-05-28 Thread william lomas
put five fingers on the screen.
it then performs the next action automatically for you 

On 24 May 2014, at 00:49, Bryan Peterson bpeterson2...@cableone.net wrote:

 You have to make a cross sign with your fingers. That one can be difficult to 
 pull off so there's actually an alternate method, although I forget what it 
 is since I haven't played the game in almost a year.
 
 
 
 Oh freddled gruntbuggly,
 thy micturations are to me
 as plurdled gabbleblotchits on a lurgid bee.
 GroupI implore thee, my foonting turlingdromes,
 And hooptiously drangle me with crinkly bindlewurdles,
 or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
 don't!
 -Original Message- From: Teresa Cochran
 Sent: Friday, May 23, 2014 4:59 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] inquisitor game help.
 
 I haven't tried to go beyond that point yet this time, but I remember he has 
 to find the inn and stay there.
 
 remember that at any point you can use your method to get divine help. I've 
 only played on iOS, so i don't know which key that is, but try looking it up 
 in help. I'll give one further hint once I get to this point. I'm almost 
 there.
 
 hth,
 teresa
 
 “Everything is interesting if you go into it deeply enough.”—Richard P. 
 Feynman
 
 On May 22, 2014, at 12:35 AM, Ian McNamara ianmcnamar...@gmail.com wrote:
 
 Hi all i’ve beeten the inquisitor game once however i’ve not played it for a 
 long time and i’m stuck. i’ve examined the corpse but I can’t get any 
 further. it is near the end of the game but after examining the corpse it 
 seems to get stuck. i’m playing the mac version from the app store.
 
 Ian McNamara
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[Audyssey] what is inquisitor 2 like then?

2014-05-24 Thread william lomas
hi all to those who may have played the italian version of the inquisitor 
chapter 2 the village, how different is it please to that of chapter 1?
are the puzzles harder? is their more area to explore?


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Re: [Audyssey] inquisitor game help.

2014-05-22 Thread william lomas
did he get back to you in the end re this query?
has anyone played inquisitor 2 yet in italian? surely someone has :)

On 22 May 2014, at 08:35, Ian McNamara ianmcnamar...@gmail.com wrote:

 Hi all i’ve beeten the inquisitor game once however i’ve not played it for a 
 long time and i’m stuck. i’ve examined the corpse but I can’t get any 
 further. it is near the end of the game but after examining the corpse it 
 seems to get stuck. i’m playing the mac version from the app store.
 
 Ian McNamara
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Re: [Audyssey] Disregard my message about audiogames.net

2014-05-16 Thread william lomas
What is the site to the forum then?

Sent from my iPhone

 On 14 May 2014, at 23:13, Ryan Conroy staindadd...@juno.com wrote:
 
 Hi everyone,
 
 I asked the same question Chris did about audiogames.net, but it's been 
 answered. Please disregard my message about audiogames.net if/when it comes 
 through. I wrote it a few hours ago, but it has not made it through yet. 
 Hopefully this message will get through before that one. lol
 
 Ryan
 
 Do THIS before eating carbs #40;every time#41;
 1 EASY tip to increase fat-burning, lower blood sugar  decrease fat storage
 http://thirdpartyoffers.juno.com/TGL3131/5373eab58df166ab572c6st01vuc
 
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[Audyssey] Fwd: Two New Games! Neighbourhood Necromancer and Planetary Quarantine

2014-05-16 Thread william lomas


Begin forwarded message:

 From: Choice of Games supp...@choiceofgames.com
 Subject: Two New Games! Neighbourhood Necromancer and Planetary Quarantine
 Date: 16 May 2014 17:05:29 BST
 To: w.d.lo...@btinternet.com
 Reply-To: Choice of Games supp...@choiceofgames.com
 
 Download Neighbourhood Necromancer and Planetary Quarantine today for 
 iOS, Android, or the Chrome Web Store for Windows, OS X, and Linux.
 Is this email not displaying correctly?
 View it in your browser.
 
 Today, Choice of Games is proud to announce two new games. First, 
 Neighbourhood Necromancer, the latest in our popular “Choice of Games” line 
 of multiple-choice interactive-fiction games, is now available for iOS, 
 Android, Kindle Fire, and, via the Chrome Web Store, Windows, OS X, and Linux.
 
 Second, we’re announcing that Planetary Quarantine is now available under our 
 “Hosted Games” program for iOS, Android, and the Chrome Web Store.
 
 Neighbourhood Necromancer: Command the undead to take revenge on the suburbs
 
 
 
 In Neighbourhood Necromancer, command the undead to take revenge on the 
 suburbs! Oh, everyone at school laughed at you, but no one will laugh when 
 your minions seize control of critical local infrastructure. Perhaps you’ll 
 start by taking over a convenience store.
 
 Neighbourhood Necromancer is a hilarious interactive horror novel by Gavin 
 Inglis, author of Eerie Estate Agent. The game is entirely text-based–without 
 graphics or sound effects–and fueled by the vast, unstoppable power of your 
 imagination.
 
 Will you rule suburbia openly or skulk in the shadows? Will your necromancing 
 impress the cool kids at school? Will you use your dark powers to destroy 
 your home town, or save it from the secret industrial/military operatives who 
 have come to destroy you? The choice is yours.
 
 Become a teenage small-town necromancer.
 Play as male or female, gay or straight.
 Manage an unruly squad of walking corpses.
 Exact brutal vengeance, or struggle to maintain your humanity.
 Entertain unexpected house guests from beyond the grave.
 Planetary Quarantine: Build worlds and minds across interstellar space
 
 
 
 In Planetary Quarantine, you’re a quarantine agent—an extrajudicial 
 representative of the law who lets only approved people and products leave 
 Earth—and in a few days your starship will be arriving as your new home 
 world. A dead passenger, a mysterious society, and a potential threat to 
 interstellar civilization all await you. Solve the case and save the world. 
 Build your life while building society. Explore this richly intricate game 
 where new surprises await you each time you play!
 
 We hope you enjoy playing Neighbourhood Necromancer and Planetary Quarantine. 
 We encourage you to tell your friends about them, and recommend our games on 
 StumbleUpon, Facebook, Twitter, and other sites. Don’t forget: our initial 
 download rate determines our ranking on the App Store. The more times you 
 download in the first week, the better our games will rank.
 
  follow on Twitter | friend on Facebook | forward to a friend 
 Copyright © 2014 Choice of Games LLC, All rights reserved. 
 You are receiving this email because you clicked Subscribe in one of our 
 games and gave us your email address. 
 Our mailing address is: 
 Choice of Games LLC
 PO 6242
 Albany, CA 94706
 
 Add us to your address book
 
  unsubscribe from this list | update subscription preferences 
 
 

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Re: [Audyssey] Two New Games! NOLA Is Burning andChoiceoftheRockstar

2014-05-09 Thread william lomas
 am loving zomby exodus
Are all games this detailed?
working through escape at the moment loving it!
Will


Sent from my iPhone

 On 5 May 2014, at 13:05, dark d...@xgam.org wrote:
 
 I've actually bought tinstar and am going to play it next.
 
 Regarding interaction, I don't so much feel that dragon and broadsides aren't 
 interactive, sinse you do still see the game change according to your 
 choices, so much as that they aren't really games with a lose condition, 
 sinse if you can choose anything and succeed it sort of takes the pressure 
 off to choose wisely.
 
 Regarding character gender well for me it depends upon the game and what sort 
 of character I fancied playing, much as I'd considder if I was making a 
 character for a tabletop rp game with a human gm, indeed I've rp'd female 
 characters before and I have friends in my tabletop group who rp male ones.
 
 In zombie exodus I just sort of liked the idea of playing a sort of female 
 mcgiver who could fix anything and was pretty tough in hand to hand combat 
 but had the tact of a brick and wasn't too bright, while in star captain I 
 rather fancied playing someone like Captain Sheriden in Babylon 5. so I 
 played an awsome male military officer with lots of piloting and charisma.
 
 I actually like the fact that the choiceofgames do allow you at least a 
 little leeway with creating characters and setting their initial  stats 
 before going through the story. While no where near a tabletop game in terms 
 of the amount of things available to you to do at one time , at least it does 
 give some amount of choice.
 
 Al the best,
 
 Dark. 
 
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[Audyssey] Zombi exodus

2014-05-07 Thread william lomas
hello all

i just paid to remove advertisements from choice of games driven game of zombi 
exodus.
why though do i have to purchase parts 3 4 and 5 separately?
i thought paying the adds would give me whole game in one package.
can anyone help explain?
are only parts 1 and 2 included?
also what if i wish to reset my profession?
i am a priest at the moment though restarting game isn't resetting my job
thanks William


Sent from my iPhone

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Re: [Audyssey] Iphone games

2014-04-21 Thread william lomas
their are loads 
all people have to do is research 

On 19 Apr 2014, at 16:35, System Salvator systemsalva...@yahoo.com wrote:

 Any iphone games
 
 Sent from system salvator
 
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Re: [Audyssey] Latest version of Airik?

2014-04-17 Thread william lomas
coming soon is his favourite phrase 
lol
On 17 Apr 2014, at 15:59, Tobias Vinteus tob...@algonet.se wrote:

 Hi,
 Is version 1.6 still the latest released version of Airik the Cleric. I see 
 reference to a super update on the Breakerbox Games web site, but that info 
 seems quite old now.
 
 Thanks,
 Tobias
 
 
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Re: [Audyssey] time of conflict help

2014-04-17 Thread william lomas
well on the g m a site it says the tutorials are only for the public beta in 
2010 what’s up with that?
no mention of this v2.0 of the title

On 17 Apr 2014, at 16:50, Damien C. S. Pendleton dam...@dcpendleton.co.uk 
wrote:

 Hi John,
 I'm afraid to say, everything. I can move myself on the map, but that doesn't 
 move my units. To be honest, I don't even know what Units are. I am 
 assuming those are my fighters? I feel that the manual isn't very clear on 
 some things.
 I don't know why, but I find similar issues with other GMA games due to 
 unclear documentation as well. Not sure if that's just me or if others have 
 experienced this. I think GMA tank commander is the only one I have grasped, 
 but even then, I struggle to know where I am in the game world.
 Thanks.
 Damien.
 
 -Original Message- From: john
 Sent: Wednesday, April 16, 2014 10:55 PM
 To: gamers
 Subject: Re: [Audyssey] time of conflict help
 
 I'd be glad to give you a hand. What exactly are you having trouble with; the 
 map, commanding units, combat?
 
 
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Re: [Audyssey] Blastbay Studios.

2014-04-16 Thread william lomas
To be fair I thought it was automated
I got mine instantly when i purchased a while ago 

On 16 Apr 2014, at 15:33, Charles Rivard wee1s...@fidnet.com wrote:

 It sounds like you are far, far, far, too impatient.  Give them time to get 
 the key to either your friend or to you.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're finished, 
 you! really! are! finished!
 - Original Message - From: Lindsay Cowell 
 lindsay.cow...@virginmedia.com
 To: gamers@audyssey.org
 Sent: Wednesday, April 16, 2014 2:47 AM
 Subject: [Audyssey] Blastbay Studios.
 
 
 Hi All
 
 A friend bought me q9 as a late birthday present yesterday. I was wondering, 
 are blastbay good about sending out keys, or has my friend just wasted 
 $29.95 on my behalf for nothing?
 
 Lindsay Cowell
 
 
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Re: [Audyssey] Blastbay Studios.

2014-04-16 Thread william lomas
to renew a q9 key then  does one use the online system or, contact phlip 
directly?

On 16 Apr 2014, at 15:39, Charles Rivard wee1s...@fidnet.com wrote:

 Here's a good example of why we should not rely totally on our memories.  I 
 had forgotten about what you posted here, because I had not looked at the 
 registration system for the game since I got mine registered.
 
 This is another example, as well, of why we should read the user's guide for 
 the game.  I'll bet that there is a section in the user's guide that deals 
 with registration??
 
 ---
 Be positive!  When it comes to being defeated, if you think you're finished, 
 you! really! are! finished!
 - Original Message - From: dark d...@xgam.org
 To: Lindsay Cowell lindsay.cow...@virginmedia.com; Gamers Discussion 
 list gamers@audyssey.org
 Sent: Wednesday, April 16, 2014 3:27 AM
 Subject: Re: [Audyssey] Blastbay Studios.
 
 
 Actually blastbay have their own online key generator so there is no problem 
 with getting keys at all. If I remember rightly it's actually on the Q9 page 
 of the blastbay site, you just enter your name and payment details and get a 
 key generated for the game.
 
 Philip is also good at responding to mails if you have any trouble, or at 
 least he definitely was when I last asked about renewing my q9 key.
 
 All the best,
 Dark.
 - Original Message - From: Lindsay Cowell 
 lindsay.cow...@virginmedia.com
 To: gamers@audyssey.org
 Sent: Wednesday, April 16, 2014 8:47 AM
 Subject: [Audyssey] Blastbay Studios.
 
 
 Hi All
 
 A friend bought me q9 as a late birthday present yesterday. I was 
 wondering, are blastbay good about sending out keys, or has my friend just 
 wasted $29.95 on my behalf for nothing?
 
 Lindsay Cowell
 
 
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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread william lomas
wish was on mac to be honest people need to relies that mac is becoming far 
more popular and these kinds of games would make mac users able to just use the 
operating system they want rather than having to juggle 2, just to play a few 
games
Here’s to hoping smile

On 11 Apr 2014, at 11:49, Phil Vlasak phi...@bex.net wrote:

 Hi Devin,
 There is no Mac version of Time of Conflict.
 David's goal is to update all of his games as soon as possible, even if it is 
 just to get them up to date with screen readers, mouse control, and new 
 versions of Windows.
 
 - Original Message - From: Devin Prater r.d.t.pra...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, April 11, 2014 2:54 AM
 Subject: Re: [Audyssey] Time of Conflict 2.0 is now released
 
 
 I don't suppose this is available for the Mac is it?
 
 Sent from my iPod
 
 On Apr 10, 2014, at 21:38, Phil Vlasak phi...@bex.net wrote:
 
 Hi all,
 Just got this message from David Greenwood about Time of Conflict.
 It is a strategy game that can be used by both the visually impaired and 
 sighted. The goal of the game is to subdue the enemy and capture all of the 
 cities.
 When a city is captured it will begin producing forces that may be used 
 against the enemy.
 
 Time of Conflict 2.0 is now released. You may download it from:
 
 http://www.GMAGames.com/toc20008.exe
 
 For the next week it will be treated as a public beta to ensure there is 
 nothing major that was missed during its release. Everyone has 21 days to 
 put it through its paces before the evaluation period expires.
 
 Time of Conflict 2.0 is significantly bigger and better than version 1.0. 
 The new features are:
 Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
 Supports multi-player gaming (test version).
 The game now supports your choice of turn-based or real-time play.
 Two new UDF's are available: a Trek-like space, and a world consisting of 
 medieval unit types.
 There are many new maps available.
 You can play with or against any combination of up to four computer forces 
 as opponents or as allies.
 We have greatly expanded the map building capabilities.
 There is now a World building wizard for more convenient UDF creation,
 The world building (UDF) capabilities have also been greatly expanded.
 There are new operators to allow you to automatically follow and attack an 
 enemy.
 You now have the ability to set patrol routes for your units.
 There are many more unit operators to make tasks easier.
 There are many more unit types in the default World War II world.
 You have the ability to create lists which summarize units into cells, 
 cells into water and land masses, water and land masses into a map summary, 
 and the ability to do the reverse by obtaining details from these summaries.
 You have the option to set up your initial FORCES AT START OF PLAY FOR some 
 developed MAPS.
 You have the ability to define and use terrain. terrain can affect unit 
 attacks and movement.
 You can now obtain much more information about maps and units.
 There is now A console mode to create lists for those who prefer to type 
 text commands rather than typing several single keystroke commands.
 There are now keystroke commands to jump to recent enemy actions.
 You can now press Enter to  set focus to the location of a stated enemy 
 action while reviewing history.
 and there is much more.
 
 We will be also releasing a new on-line ordering and key replacement system 
 in the next few days. At that point we will discuss how you can obtain a 
 free upgrade to version 2.0, or how you can go about ordering the game.
 
 The multi-player version of Time of Conflict will be available for testing 
 by all users who have ordered version 2. It appears to be relatively bug 
 free, but some of the beta testers felt that it needed to be opened up to 
 larger numbers of users before it can be determined how well it works.
 
 Many new changes will be introduced over the next little while, and so I 
 would appreciate it if people let me know of any problems or typos. Unless 
 it is major, a private message to supp...@gmagames.com would be the best 
 way to report on these problems.
 
 Regards,
 David Greenwood
 davidgreenw...@gmagames.com
 http://www.GMAGames.com
 
 
 
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Re: [Audyssey] Time of Conflict 2.0 is now released

2014-04-11 Thread william lomas
well if for mac i’d play for sure 

On 11 Apr 2014, at 12:01, Chris Apple boy christopher...@gmail.com wrote:

 You know what I agree with you. No further comment necessary.
 
 Regards Chris
 
 Clap along if you feel like a room without a roof!
 
 On 11/04/2014 11:51, william lomas wrote:
 wish was on mac to be honest people need to relies that mac is becoming far 
 more popular and these kinds of games would make mac users able to just use 
 the operating system they want rather than having to juggle 2, just to play 
 a few games
 Here’s to hoping smile
 
 On 11 Apr 2014, at 11:49, Phil Vlasak phi...@bex.net wrote:
 
 Hi Devin,
 There is no Mac version of Time of Conflict.
 David's goal is to update all of his games as soon as possible, even if it 
 is just to get them up to date with screen readers, mouse control, and new 
 versions of Windows.
 
 - Original Message - From: Devin Prater r.d.t.pra...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, April 11, 2014 2:54 AM
 Subject: Re: [Audyssey] Time of Conflict 2.0 is now released
 
 
 I don't suppose this is available for the Mac is it?
 
 Sent from my iPod
 
 On Apr 10, 2014, at 21:38, Phil Vlasak phi...@bex.net wrote:
 
 Hi all,
 Just got this message from David Greenwood about Time of Conflict.
 It is a strategy game that can be used by both the visually impaired and 
 sighted. The goal of the game is to subdue the enemy and capture all of 
 the cities.
 When a city is captured it will begin producing forces that may be used 
 against the enemy.
 
 Time of Conflict 2.0 is now released. You may download it from:
 
 http://www.GMAGames.com/toc20008.exe
 
 For the next week it will be treated as a public beta to ensure there is 
 nothing major that was missed during its release. Everyone has 21 days to 
 put it through its paces before the evaluation period expires.
 
 Time of Conflict 2.0 is significantly bigger and better than version 1.0. 
 The new features are:
 Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
 Supports multi-player gaming (test version).
 The game now supports your choice of turn-based or real-time play.
 Two new UDF's are available: a Trek-like space, and a world consisting of 
 medieval unit types.
 There are many new maps available.
 You can play with or against any combination of up to four computer 
 forces as opponents or as allies.
 We have greatly expanded the map building capabilities.
 There is now a World building wizard for more convenient UDF creation,
 The world building (UDF) capabilities have also been greatly expanded.
 There are new operators to allow you to automatically follow and attack 
 an enemy.
 You now have the ability to set patrol routes for your units.
 There are many more unit operators to make tasks easier.
 There are many more unit types in the default World War II world.
 You have the ability to create lists which summarize units into cells, 
 cells into water and land masses, water and land masses into a map 
 summary, and the ability to do the reverse by obtaining details from 
 these summaries.
 You have the option to set up your initial FORCES AT START OF PLAY FOR 
 some developed MAPS.
 You have the ability to define and use terrain. terrain can affect unit 
 attacks and movement.
 You can now obtain much more information about maps and units.
 There is now A console mode to create lists for those who prefer to type 
 text commands rather than typing several single keystroke commands.
 There are now keystroke commands to jump to recent enemy actions.
 You can now press Enter to  set focus to the location of a stated enemy 
 action while reviewing history.
 and there is much more.
 
 We will be also releasing a new on-line ordering and key replacement 
 system in the next few days. At that point we will discuss how you can 
 obtain a free upgrade to version 2.0, or how you can go about ordering 
 the game.
 
 The multi-player version of Time of Conflict will be available for 
 testing by all users who have ordered version 2. It appears to be 
 relatively bug free, but some of the beta testers felt that it needed to 
 be opened up to larger numbers of users before it can be determined how 
 well it works.
 
 Many new changes will be introduced over the next little while, and so I 
 would appreciate it if people let me know of any problems or typos. 
 Unless it is major, a private message to supp...@gmagames.com would be 
 the best way to report on these problems.
 
 Regards,
 David Greenwood
 davidgreenw...@gmagames.com
 http://www.GMAGames.com
 
 
 
 ---
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 If you have any questions

Re: [Audyssey] My specific problem with a three

2014-04-09 Thread william lomas
Where can I play this game? It sounds interesting!

Sent from my iPhone

 On 8 Apr 2014, at 23:26, Lindsay Cowell lindsay.cow...@virginmedia.com 
 wrote:
 
 I also play a three, but where do I get a weapon?
 
 -original message-
 Subject: [Audyssey] My specific problem with a three
 From: Sharon Hooley shool...@icloud.com
 Date: 08/04/2014 8:43 pm
 
 Okay, Here's my situation:  I went to the banking and tried to withdraw on my 
 allotted 25.00 credits, but the teller could not do this.  So how do they 
 work when you want to buy stuff at the marketplace?  I saw invitations to 
 join some guilds, and I became a member of one.  But is there a certain area 
 I need to go to start work?  Also, I haven't seen choices for activities like 
 farming and fishing.  Is this because I didn't know about activating screen 
 reader mode?  Maybe it's all because I'm not really familiar with this type 
 of web-based games?
 
 Thanks for any input you can give,
 
 
 Sent from my iPhone
 
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Re: [Audyssey] My specific problem with a three

2014-04-09 Thread william lomas
i see this is only for windows though but it seems to be a browser game?

On 8 Apr 2014, at 21:42, dark d...@xgam.org wrote:

 Hi.
 
 I'm not sure what is going on with the bank, but also note there is a bank 
 option from your house.
 
 Regarding activities, well they depend upon areas. you can pick herbs in the 
 caldaberth gardens, go fishing at the docks etc. Generally if you go to the 
 university campus and look at the courses it will tell you what courses are 
 needed for what activities and what you do from then.
 
 Also, note that the wellfare office will give you money, which is important 
 in this sort of game.
 
 Hth.
 
 I've not played A3 as extensively as some as once I tried for a while I 
 decided it wasn't as much my thing as some other games, but I'll try and help 
 if I can. Also, try the chat sinse other players are usually a great source 
 of information.
 
 All the best,
 
 Dark.
 - Original Message - From: Sharon Hooley shool...@icloud.com
 To: Discussion List For Gamers gamers@audyssey.org
 Sent: Tuesday, April 08, 2014 8:43 PM
 Subject: [Audyssey] My specific problem with a three
 
 
 Okay, Here's my situation:  I went to the banking and tried to withdraw on 
 my allotted 25.00 credits, but the teller could not do this.  So how do they 
 work when you want to buy stuff at the marketplace?  I saw invitations to 
 join some guilds, and I became a member of one.  But is there a certain area 
 I need to go to start work?  Also, I haven't seen choices for activities 
 like farming and fishing.  Is this because I didn't know about activating 
 screen reader mode?  Maybe it's all because I'm not really familiar with 
 this type of web-based games?
 
 Thanks for any input you can give,
 
 
 Sent from my iPhone
 
 ---
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Re: [Audyssey] My specific problem with a three

2014-04-09 Thread william lomas
for those wanting it the link to this game we are referring to here is 
http://audiogames.net/db.php?id=Alien+adoption+agencysubmit.x=-565submit.y=-1130submit=submit

On 9 Apr 2014, at 04:53, dark d...@xgam.org wrote:

 Ah, that is easy, in the armery.
 
 There is a heading combat or something like that and in that section is the 
 gym for training your stats and several other shops related to combat.
 
 hth.
 
 All the best,
 
 Dark.
 - Original Message - From: Lindsay Cowell 
 lindsay.cow...@virginmedia.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 08, 2014 11:26 PM
 Subject: Re: [Audyssey] My specific problem with a three
 
 
 I also play a three, but where do I get a weapon?
 
 -original message-
 Subject: [Audyssey] My specific problem with a three
 From: Sharon Hooley shool...@icloud.com
 Date: 08/04/2014 8:43 pm
 
 Okay, Here's my situation:  I went to the banking and tried to withdraw on 
 my allotted 25.00 credits, but the teller could not do this.  So how do they 
 work when you want to buy stuff at the marketplace?  I saw invitations to 
 join some guilds, and I became a member of one.  But is there a certain area 
 I need to go to start work?  Also, I haven't seen choices for activities 
 like farming and fishing.  Is this because I didn't know about activating 
 screen reader mode?  Maybe it's all because I'm not really familiar with 
 this type of web-based games?
 
 Thanks for any input you can give,
 
 
 Sent from my iPhone
 
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Re: [Audyssey] update to Papa Sangre II available

2014-03-26 Thread william lomas
hi i don't see update?
what's new anyway?
any new levels?
Will


Sent from my iPhone

 On 26 Mar 2014, at 17:00, Charles Rivard wee1s...@fidnet.com wrote:
 
 Check the update apps section of iTunes for details on what's new, and to 
 update.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're finished, 
 you! really! are! finished!
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Re: [Audyssey] update to Papa Sangre II available

2014-03-26 Thread william lomas
 okay thanks, I just thought I'll be able to find it when I go to the App Store 
on my iPhone

Sent from my iPhone

 On 26 Mar 2014, at 17:43, Charles Rivard wee1s...@fidnet.com wrote:
 
 The update is found when you update your apps using iTunes.  There is a new 
 way that Papa Sangre tracks you, the game is more intense, and the layout has 
 been modified.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're finished, 
 you! really! are! finished!
 - Original Message - From: william lomas w.lo...@icloud.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 26, 2014 12:32 PM
 Subject: Re: [Audyssey] update to Papa Sangre II available
 
 
 hi i don't see update?
 what's new anyway?
 any new levels?
 Will
 
 
 Sent from my iPhone
 
 On 26 Mar 2014, at 17:00, Charles Rivard wee1s...@fidnet.com wrote:
 
 Check the update apps section of iTunes for details on what's new, and to 
 update.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're 
 finished, you! really! are! finished!
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Re: [Audyssey] Fw: Smugglers 5 Update (for Secession + Invasion expansion)

2014-03-23 Thread william lomas
Shame this not for iphone

Sent from my iPhone

 On 21 Mar 2014, at 19:12, dark d...@xgam.org wrote:
 
 Latest news regarding smugglers,  it's cool that changes are also being made 
 to the standard s5 cession cessession game as well as  invasion,  including 
 some very nice text fixes and some  fixes to blind compatibiliy  mode too.
 - Original Message - From: supp...@nielsbauergames.com
 To: lukehew...@btinternet.com
 Sent: Friday, March 21, 2014 5:15 PM
 Subject: Smugglers 5 Update (for Secession + Invasion expansion)
 
 
 
  Smugglers 5 - New update (V. 1.2b) !!
 
 Last week we´ve released a big stand-alone expanion for Smugglers 5 
 (Smugglers 5: Invasion) and a new update to version 1.2 for the original 
 game.
 
 Especially the revised ship combat system in the expansion Smugglers 5: 
 Invasion is worth a look!
 
 Smugglers 5: Secession and Smugglers 5: Invasion have both today received a 
 smaller update to version 1.2b, which fixes some few issues.
 
 You can download the update from our website 
 http://www.nielsbauergames.com/updates.html
 
 The fullversion for sale and the demo have been updated on our server.
 
 You can find a full list of all changes at the bottom of this email.
 
  Smugglers 5: Invasion - A new stand-alone expansion
 
 Smugglers 5: Invasion starts where the original game ended. After years of 
 civil war, the Federation finally emerged victorious, crushing all rebellion. 
 The galaxy looked forward to a period of peace, a chance to repair the damage 
 of a long and bitter war.
 
 Then came the Jalkath, a new alien race. To the humans, they looked much like 
 the tigers of Old Earth, and they soon proved themselves to be every bit as 
 cunning and dangerous. The newcomers were swift and brutal in their assault, 
 deploying terrifying weapons and subjugating entire systems before their 
 victims even knew what was happening. The Federation has rallied a defence 
 against the invaders, and now both sides struggle for dominance.
 
 A selection of the most important new Features of the Expansion:
 
 • A new, playable alien race (the Jalkath) with new skills and professions.
 • Revised ship to ship combat. The skill bar at the bottom now randomly 
 selects a “deck” of available skills, giving the game more diversity. The 
 “deck” changes during combat.
 • Six new alien star systems
 • Exploration stories revised and new stories added to many systems.
 • More than 10 new alien ships and squadrons, ranging from fighters to 
 capital ships.
 • Carriers added to the game with unique abilities – launch bombers, 
 interceptors and escort vessels.
 • Introducing new race-dependent news broadcasts and events.
 • 20 new skills, including some that limit the skills available to your 
 enemies. Existing skills have been revised to suit the new combat system and 
 new ships.
 • Conquering the enemy’s home system will immediately win the war.
 • Artificial intelligence improvements
 • The two main game screens now have a higher display resolution.
 
 There's a ship in the hangar and the stars are calling to you. Don't keep 
 them waiting.
 
 Get the game at: http://www.nielsbauergames.com
 
  Get the game on Steam!
 
 Please vote for the games to be released on Steam by clicking on the YES 
 button on the Steam Greenlight page at:
 
 Smugglers 5: Invasion
 http://steamcommunity.com/sharedfiles/filedetails/?id=237691523
 
 Smugglers 5: Secession
 http://steamcommunity.com/sharedfiles/filedetails/?id=100928089
 
  What´s new in version 1.2b?
 
 Smugglers V. 1.2b:
 - Bug fixed: When reaching Admiral rank there was a missing file error 
 message.
 - Bug fixed: Patrol and similiar missions showed a wrong second nav point.
 - Bug fixed (only happened in Smugglers 5: Secession): There was a not 
 fitting button displayed on the galaxy map.
 
 Smugglers 5 V. 1.2:
 - Balance change: EMP resistance duration has been increased by 1 turn to 3 
 turns total
 - Balance change: For the free trader and smuggler professions the skill 
 recharge is moved to the start of the skill tree
 - Balance change: Enemy traders (rookies and following experience classes) 
 get the shield boost skill
 - Balance change: Enemy traders (rookies and following experience classes) 
 get the recharge skill
 - Balance change: Enemy traders (rookies and following experience classes) 
 lose the scattergun skill
 - Balance change: Enemy military (intermediate and expert classes) get the 
 skill EMP resistance
 - Balance change: Enemy accuracy reduction has been removed.
 - Balance change: Anti-mine ECM efficiency has been increased, AP required 
 has been reduced.
 - Balance change: Emergency shield engines speed has been doubled and given a 
 small evasive bonus.
 - Balance change: Enemy AI has been improved to better make use of ship´s 
 special abilities and (own-)missile protection skills
 - Balance change: There are much less enemy targets on your radar when you 
 are in a highly secured system like your 

Re: [Audyssey] Fw: Smugglers 5: Invasion released!

2014-03-14 Thread william lomas
Blank mail

Sent from my iPhone

 On 14 Mar 2014, at 14:09, dark d...@xgam.org wrote:
 
   
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Re: [Audyssey] Another question about Cyber Assault.

2014-03-12 Thread william lomas
wish could get these sound packs to work with mac mud client, or linux

On 12 Mar 2014, at 21:15, wayne17a wayne...@gmail.com wrote:

   Hi I could not make out anything on monkey could you please give
 step by step instructions on how to set up cyberassault to run and how to
 install the sound pack thanks in advance 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of valiant8086
 Sent: Wednesday, March 12, 2014 10:40 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Another question about Cyber Assault.
 
 It does, but you'll need to follow the installation instructions on the
 website and that are displayed in an edit box during the installation of the
 MTScripts in order for it to go off problem free. There are a couple of
 requirements related to where it needs to be installed and you need the
 visual c++2005 redistributable, which you most likely already have. 
 It should be fine, I'm running on 8.1, have been for a couple months now.
 
 
 Cheers, Sent with thunderbird 17.0.8 portable On 3/11/2014 10:22 PM, lenron
 brown wrote:
 hope this works in win 8
 
 On 3/11/14, Johnny Tai johnnyti...@shaw.ca wrote:
 We have a MT client complete with soundpack free for use.
 Info below from in-game helpfile:
 
 Provided By: Virjal, Voytek
 This is an announcement to let you all know that MTScripts built on 
 Monkey Term has support for this mud.
 Monkey Term supports windows opperating systems including vista and 
 win7 32 and 64 bit.
 For more information please visit
 http://valiant8086.com/games/muds/monkeyterm
 
 
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[Audyssey] problems with shadow rine

2014-02-24 Thread william lomas
hi to all 


i have a windows seven laptop running a sixty court bit OS of home premium 
32-bit. when i set system locale to japanese and reboot and run shadow fine 
with nvda and pro talker english installed and keyboard set to japanese, all i 
get is chinese letter japanese letter spoken etc, no interaction with the game 
is occurring. why is this so complicated to get going? lol
thanks william


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Re: [Audyssey] shadow line issues

2014-02-13 Thread william lomas
I will try this, guide on the Internet, seems to refer to that program only for 
playing games that are not audiotext.
If I win it through this program, and always running through this program, 
should everything worked correctly? Thank you, William

Sent from my iPhone

 On 13 Feb 2014, at 06:00, Clement Chou chou.clem...@gmail.com wrote:
 
 Are you running the program through app locale? The fact that your
 region is set to display non-unicode programs in english may be
 causing the problem.
 
 On 2/12/14, william lomas w.lo...@icloud.com wrote:
 Hi
 I did add japanese as per the article
 I do recording show what happens
 
 Sent from my iPhone
 
 On 12 Feb 2014, at 23:33, Clement Chou chou.clem...@gmail.com wrote:
 
 The first time you start the game, the game will not be outputting to
 the clipboard, but will be running through nvda directly. And you
 missed a step, it sounds like... you didn't actually switch
 synthesizers and use the protalker English addon. If you do that, it
 should be fine.
 Here's a little recording I made explaining how everything gets set up
 after you install everything you need and add the Japanese language.
 https://dl.dropboxusercontent.com/u/3394499/how%20to%20set%20up%20shadow%20line.mp3
 
 On 2/12/14, william lomas w.lo...@icloud.com wrote:
 hi to all
 
 Ok i downloaded
 NVDA
 the game of shadow line
 and the instant translate
 I also on my win seven machine, set the japanese keyboard and microsoft
 imid
 thing lol!!!
 now, when i installed the english pro talker add-on and start the game,
 and
 switch keyboards with alt shift, i hear japanese roman something and just
 a
 bunch of crap being read out lol no pro talker add on is being
 activated.
 What please, am i doing wrong? i am using the full voice edition.
 also i know i have to set the clipboard copy feature first, but the
 problem
 is when i am in japanese keyboard mode nothing is happening yet when in
 english, NVDA is aying no text on clipboard when in UK english so
 confused
 why caps lock shift y is not working
 regards, will
 
 
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[Audyssey] shadow line issues

2014-02-12 Thread william lomas
hi to all 

Ok i downloaded
NVDA
the game of shadow line 
and the instant translate
I also on my win seven machine, set the japanese keyboard and microsoft imid 
thing lol!!!
now, when i installed the english pro talker add-on and start the game, and 
switch keyboards with alt shift, i hear japanese roman something and just a 
bunch of crap being read out lol no pro talker add on is being activated. 
What please, am i doing wrong? i am using the full voice edition. 
also i know i have to set the clipboard copy feature first, but the problem is 
when i am in japanese keyboard mode nothing is happening yet when in english, 
NVDA is aying no text on clipboard when in UK english so confused why caps lock 
shift y is not working
regards, will


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Re: [Audyssey] shadow line issues

2014-02-12 Thread william lomas
Hi
I did add japanese as per the article
I do recording show what happens

Sent from my iPhone

 On 12 Feb 2014, at 23:33, Clement Chou chou.clem...@gmail.com wrote:
 
 The first time you start the game, the game will not be outputting to
 the clipboard, but will be running through nvda directly. And you
 missed a step, it sounds like... you didn't actually switch
 synthesizers and use the protalker English addon. If you do that, it
 should be fine.
 Here's a little recording I made explaining how everything gets set up
 after you install everything you need and add the Japanese language.
 https://dl.dropboxusercontent.com/u/3394499/how%20to%20set%20up%20shadow%20line.mp3
 
 On 2/12/14, william lomas w.lo...@icloud.com wrote:
 hi to all
 
 Ok i downloaded
 NVDA
 the game of shadow line
 and the instant translate
 I also on my win seven machine, set the japanese keyboard and microsoft imid
 thing lol!!!
 now, when i installed the english pro talker add-on and start the game, and
 switch keyboards with alt shift, i hear japanese roman something and just a
 bunch of crap being read out lol no pro talker add on is being activated.
 What please, am i doing wrong? i am using the full voice edition.
 also i know i have to set the clipboard copy feature first, but the problem
 is when i am in japanese keyboard mode nothing is happening yet when in
 english, NVDA is aying no text on clipboard when in UK english so confused
 why caps lock shift y is not working
 regards, will
 
 
 ---
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 gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Shadow Line... again!

2014-02-07 Thread william lomas
Although it is self to voice, can we still get the translation features to 
translate into English? Look forward to this

Sent from my iPhone

 On 7 Feb 2014, at 09:04, Clement Chou chou.clem...@gmail.com wrote:
 
 Well, all those who have seen my posts about this game know just how
 awesome I think it is, especially compared to everything we currently
 have to play in the audiogames market. This Saturday, February 8th...
 the fully voiced version of this game will be released. Here I've
 given a link to a recording I just finished making of the game in
 action... from the first sub-boss to the end of the first main boss
 fight. I don't want to ramble on, partly because I'm not altogether
 awake right now... but partly because the rave about this game has
 been given before. lol. The acting is in Japanese, of course, and if
 anyone wants to know what the characters are saying... I'd be happy to
 translate as best I can given how much of the language I know, which
 isn't too much on the grand scale of things. Anyhow... enjoy, and get
 those questions coming! I intend to do a walkthrough after the voiced
 version comes out... and yes, this time I do intend to finish it.
 Because this is not just the original game with some voices thrown
 in... the game's gone through a pretty big overhaul from the demo I've
 played so far. All comments welcome!
 https://dl.dropboxusercontent.com/u/3394499/shadow%20line%20full%20voice%20demo%20version%20gameplay.mp3
 
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Re: [Audyssey] Shadow Line... again!

2014-02-07 Thread william lomas
How did you learn Japanese Latoka blind person? Curious

Sent from my iPhone

 On 7 Feb 2014, at 09:04, Clement Chou chou.clem...@gmail.com wrote:
 
 Well, all those who have seen my posts about this game know just how
 awesome I think it is, especially compared to everything we currently
 have to play in the audiogames market. This Saturday, February 8th...
 the fully voiced version of this game will be released. Here I've
 given a link to a recording I just finished making of the game in
 action... from the first sub-boss to the end of the first main boss
 fight. I don't want to ramble on, partly because I'm not altogether
 awake right now... but partly because the rave about this game has
 been given before. lol. The acting is in Japanese, of course, and if
 anyone wants to know what the characters are saying... I'd be happy to
 translate as best I can given how much of the language I know, which
 isn't too much on the grand scale of things. Anyhow... enjoy, and get
 those questions coming! I intend to do a walkthrough after the voiced
 version comes out... and yes, this time I do intend to finish it.
 Because this is not just the original game with some voices thrown
 in... the game's gone through a pretty big overhaul from the demo I've
 played so far. All comments welcome!
 https://dl.dropboxusercontent.com/u/3394499/shadow%20line%20full%20voice%20demo%20version%20gameplay.mp3
 
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Re: [Audyssey] Shadow Line... again!

2014-02-07 Thread william lomas
Hello Clement,
I understand that you study like any other language, what I meant sorry, was, 
what resources are available for totally blind person to learn a language? 
Other any good guides I can get, to help me as tiotidine person. I'm really 
interested to have a go at learning.

Sent from my iPhone

 On 7 Feb 2014, at 11:04, Bryan Peterson bpeterson2...@cableone.net wrote:
 
 Well it's not quite fully voiced since the hero doesn't actually talk. Then 
 again I suppose mainstream RPG's like the Lunar games were the same way. 
 There would be FMV cutscenes interspersed with text dialogue.
 
 
 
 Pinky, are you pondering what I'm pondering?
 -Original Message- From: Clement Chou
 Sent: Friday, February 07, 2014 2:04 AM
 To: gamers
 Subject: [Audyssey] Shadow Line... again!
 
 Well, all those who have seen my posts about this game know just how
 awesome I think it is, especially compared to everything we currently
 have to play in the audiogames market. This Saturday, February 8th...
 the fully voiced version of this game will be released. Here I've
 given a link to a recording I just finished making of the game in
 action... from the first sub-boss to the end of the first main boss
 fight. I don't want to ramble on, partly because I'm not altogether
 awake right now... but partly because the rave about this game has
 been given before. lol. The acting is in Japanese, of course, and if
 anyone wants to know what the characters are saying... I'd be happy to
 translate as best I can given how much of the language I know, which
 isn't too much on the grand scale of things. Anyhow... enjoy, and get
 those questions coming! I intend to do a walkthrough after the voiced
 version comes out... and yes, this time I do intend to finish it.
 Because this is not just the original game with some voices thrown
 in... the game's gone through a pretty big overhaul from the demo I've
 played so far. All comments welcome!
 https://dl.dropboxusercontent.com/u/3394499/shadow%20line%20full%20voice%20demo%20version%20gameplay.mp3
 
 ---
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Re: [Audyssey] New 7-128 Software Inspector Cyndi game released

2014-02-06 Thread william lomas
It's a shame their titles do not work on the Macintosh.

Sent from my iPhone

 On 6 Feb 2014, at 17:19, Eleanor elea...@7128.com wrote:
 
 Hi,  7-128 Software is proud to announce the release of a new Inspector Cyndi 
 in Newport Game, Dead Man's Chest.  You, as the detective, are charged with 
 finding the rightful owner of a newly discovered buried treasure chest.  
 Everybody wants the treasure and are telling you lots of reasons why they 
 should be the owner. Interview people in 1890's Newport to determine who 
 should get the treasure, how it was put together, and who had access to the 
 location where it was buried.  There are a lot of possibilities. You have to 
 pick the right one.
 
 This game is a self-voiced windows game that works on Windows XP through 
 Windows 8.  It, like all of the other Inspector Cyndi games is playable by 
 people age 10 and up.  The cost of the game is $10.00.  It is available on 
 our website, www.7128.com.
 
 Eleanor Robinson
 7-128 Software
 
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Re: [Audyssey] Crosswords Downwords game for IOS

2014-01-31 Thread william lomas
with voiceover though, how do you view the down words?

On 31 Jan 2014, at 12:52, Phil Vlasak phi...@bex.net wrote:

 Crosswords Downwords Lite
 By Sly Fox Productions
 The ancient word game reborn!
 A simple word puzzle. Well, it looks simple.
 
 It's easy. Just arrange the nine letters to make three words down and three 
 words across, simultaneously.
 
 Choose your level of difficulty, ask for hints if you just can't solve it on 
 your own, or even cheat when you've used all your hints.
 
 FEATURES
 48 puzzles unique to the Lite version (the full version has 600)
 Fully-featured. Identical to the full version, but with fewer puzzles.
 Hints and optional Cheat Mode
 4 levels of difficulty from Beginner to Master
 Comprehensive built-in dictionary with hundreds of three-letter words and 
 their definitions
 Musical sound effects
 Multiple solutions are permitted, so you can stick to the easy words, or show 
 off your superhuman vocabulary
 It's sort of like Boggle. You have to have all the words to solve the puzzle.
 Bold, easy-to-read display.
 Accessible with voiceover.
 
 Released: 03 June 2012
 Version: 1.4
 What's New in Version 1.4
 Reset Puzzles function to allow user to play all puzzles again at any 
 difficulty level.
 Minor performance tweaks
 Size: 6.2 MB
 Language: English
 Developer: BoDoCo Pty Limited
 Compatibility: Requires iOS 3.0 or later. Compatible with iPhone, iPad, and 
 iPod touch.
 
 Crosswords Downwords Lite, Free
 https://itunes.apple.com/us/app/crosswords-downwords-lite/id391661555?mt=8
 Crosswords Downwords $0.99
 https://itunes.apple.com/us/app/crosswords-downwords/id390042024?mt=8
 
 
 
 
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Re: [Audyssey] star traders rpg now accessible on Ios

2014-01-29 Thread william lomas
wish the heroes of steel game was accessible this is more my kind of game i 
think 

On 29 Jan 2014, at 21:37, Christina greensleev...@wind-haven.net wrote:

 Wahooo!
 Thanks.
 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Wednesday, January 29, 2014 1:21 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios
 
 Certainly and absolutely not!
 
 Like lots of Ios games it has game center achievements, but there's no 
 combat of other people at all,  nothing half that boring :D.
 
 Beware the Grue!
 
 Dark.
 - Original Message - 
 From: Christina greensleev...@wind-haven.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, January 29, 2014 6:11 PM
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios
 
 
 Hi.
 Is this PVP?
 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon 
 Dyer
 Sent: Wednesday, January 29, 2014 10:56 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star traders rpg now accessible on Ios
 
 Thank you so much for letting us know about this. It sounds like just the
 sort of thing I would love. I shall grab it now.
 
 Shannon
 On Jan 29, 2014, at 10:35 AM, dark d...@xgam.org wrote:
 
 Just for people on this list, as of yesterday Star traders rpg from trees
 brothers games is now accessible  on Ios and can be found on the ap store.
 It's got a nav helper accessed through the menue which gives you a list of
 planets to travel to, which works well.
 
 I'm still figuring out the game and how everything  works, but I like 
 what
 I've seen thus far, certainly worth  the three dolars for the elite 
 version,
 although there is a free version as well (I bought the elite straight off
 since this is just my sort of game).
 
 The game is sort of similar to smugglers or core exiles in that you fly
 around with a spaceship, there are a number of factions who have wars, you
 have a crew and engage in space combat. The difference is  that the 
 universe
 is rather like the  dune books by Frank herbert, galactic houses and
 politics along with  sindicates,  there are lots of different things to 
 do,
 exploring planets,  lots of ship combat, boarding and  capturing ships and
 
 a
 lot more, indeed I'm only just starting on the game myself.
 
 one thing that I do like the look of is that rather  than you just
 grinding away at the same resource trading, you actually need to research
 where things are needed for yourself, which makes the game quite unique, 
 as
 does the fact that while there ar elots of ships and upgrades to buy and
 awards to earn, the game is pretty open  ended.
 
 It looks highly interesting and I'd advise any rpg fans to give it a try.
 
 Beware the grue!
 
 Dark.
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[Audyssey] windows laptops

2013-08-24 Thread William Lomas
hi all as i have no room on my macbook air to put windows on yet still want 
play games, what is a good cheap laptop i can get for windows use to run audio 
games?
i know netbooks are around but obviously their performance is not really to be 
fair cut out for gaming
regards will


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[Audyssey] shadow rine

2013-08-23 Thread William Lomas
hello to all 

it is a shame that shadow fine is not available for mac
i don't want nor witsh to use windows on my mac or a windows computer 


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[Audyssey] mudding on mac

2013-08-22 Thread William Lomas
harmony can you send me the instructions too please for mudding?
i tried atlantis but the scrolling back through text wasn't that great with it 
and self voicing didn't seem too clever
regards will


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[Audyssey] new showcase from draconis

2013-06-15 Thread William Lomas
hi all i wonder will draconis showcase works ith future tutiles


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[Audyssey] future draconis titles

2013-06-15 Thread William Lomas
hi to all ignore my last message please


will this showcase from draconis just released, be used for all future titles?
hope we see some new titles at least this year :)


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[Audyssey] breaker box on mac os x

2013-06-12 Thread William Lomas
hi all i thought breaker box games, who do airik the clerk and kurtwolf 
were going to be on the mac by now and IOS, anyone any news?


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[Audyssey] sarah game for mac?

2013-04-22 Thread William Lomas
hi phil would you consider the sarah game for mac?

why should mac users be told to install windows all the time to run titles when 
it is clear their popularity is increasing?
mac users who are blind have no games


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[Audyssey] podcast on change reaction

2013-03-13 Thread William Lomas
Hi to all


Has anyone ever done a podcast completing change reaction on classic mode?
want to hear properly please how people complete the title. I understand as 
stated, the basics i think but how do i know where else not he board, a valid 
play is situated?
i get laughed at a lot when i can't find the right coin in my hand in a 
corresponding stack


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[Audyssey] draconis site down

2013-03-13 Thread William Lomas
Hello to all the Draconis Entertainment site is now down not sure why, just 
wanted to inform people who may have wished to visit it.
Whether a new game pending, unsure.
Regards, WIll


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[Audyssey] change reaction on amc problems

2013-03-12 Thread William Lomas
hi all i have finally!! cracked the meaning of the classic version of change 
reaction more on that in a moment with queries but I do have questions and an 
issue.

1. when i play i get a score of zero dollars?
what's going on i worked hard :)
secondly have i got this right?
when i hear my coin i find a stack with that coin on it. if i have say a penny 
and on top of a nickel stack that has a high pitch, would it explode of a penny 
was actually in that stack, and laugh at me if not?
how can i quickly review a stack?


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[Audyssey] To ensure I understand the game of change reaction correctly

2013-03-12 Thread William Lomas
Hello all,


Following me replaying change reaction have i understood game play right?
1. i hear a coin in my hand, i.e. a dollar
2. Then i find a stack whose top coin matches the one announced. the pitch is 
higher indicating a large quantity of coins are on it.
3. This is where i get confused though; it only explodes  that is to say the 
stack, when vertical and horizontal surrounding stacks contain the coin in my 
hand is this true?
i.e. some times if i put a penny on a  penny stack i hear another denomination 
being spoken why is this? is this to trigger the chain reaction?
i assume one needs to examine the stacks to find the most appropriate to leave 
the coin on to trigger the expiation?
finally in classic mode if i hear the bomb  and my coin in hand matches that on 
which the bon is located i get extra points?
Regards, WIll


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[Audyssey] completed the inquisitor audio game

2013-03-05 Thread William Lomas
hi all i completed the inquisitor audio game


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[Audyssey] contacting developer of inquisitor game

2013-03-01 Thread William Lomas
hi all does anyone know how i contact the developer of the inquisitor 
game?
i read on the forum mentioned in audio games was it? that french is being 
included but can't find it?
what do people think of the title?
i have it but not gotten around to play yet. the bugs do sound irritating such 
as the activating of items with one finger on IOS when it takes 2


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[Audyssey] macbook air and silver dollar

2013-01-28 Thread William Lomas
hi to all

i have a macbook air 11 inch from mid-2011 running 2 gig ram and 64 gig SSD
when i ask silver dollar for instructions i here nothing?


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Re: [Audyssey] The Dragon Answers Questions

2013-01-22 Thread Will Lomas
Two versions could be offered. A lite  and a separate download for the full 
version

Sent from my iPad

On 16 Jan 2013, at 21:59, Draconis Entertainment 
gene...@draconisentertainment.com wrote:

 Hi Tom and Dark,
 
 THanks for the feedback. As I tried to make clear in the original response, 
 playable demos are something that are being continually discussed and thought 
 about here. It's not an area where we are dead set on any specific course of 
 action.
 
 To clarify: When asking a user to invest $30-$40 in a title, we feel very 
 strongly that it was essential to offer a playable demo.
 
 In lowering the price, we have to balance the added overhead of managing 
 demos and accepting potentially higher levels of piracy from users finding 
 ways to exploit the demos.
 
 Using some random numbers just to illustrate an example…
 
 If five people do not purchase the game because there is not a playable demo 
 and no one of their acquaintance has a copy on their machine that they can 
 play for a few minutes, we've lost five sales at most.
 
 If we offer a demo, and an exploit means that 50 people pirate the title, we 
 have potentially lost a maximum of 50 sales, plus the time spent implementing 
 the unlockable demo, etc.
 
 And, just to throw out some real world numbers…just in what we've been able 
 to track, we know that MonkeyBusiness has been pirated by around 300 users at 
 minimum, and potentially many more. In an industry as small as ours, that is 
 not insignificant.
 
 We are not saying we will definitively not do demos…but it is something that 
 we need to weigh the pros and cons for very carefully, and make sure that it 
 is worth it overall.
 
 Sometimes, doing the best thing for the customer is costly. Our registration 
 keys, for example, are not tied to hardware the way, for instance, GMA's are. 
 We do this because we understand the frustration for users upgrading to a new 
 system, or who have multiple machines they want to be able to play the game 
 on. As a result, we've had to accept a very, very high rate of piracy of our 
 games. In bringing the cost down, it is harder justifying all of these kinds 
 of things, and we need to weigh each very carefully.
 
 Hope this helps clarify.
 
 On Jan 16, 2013, at 3:49 PM, Thomas Ward thomasward1...@gmail.com wrote:
 
 Hi all,
 
 I find myself in agreement with Dark on this issue of demos. While I
 realize Draconis is attempting to bring the cost down on new and
 existing games I'd still prefer to try before I buy a game. Even if a
 game is only $10 I don't really have it to spend frivolously. As I am
 married, have a family to worry about, etc I tend to watch every
 dollar and only pay for things that I am absolutely sure I want.
 Sometimes an audio trailer and a brief description isn't enough to get
 me to purchase a product.
 
 I'll offer an example here. I do not consider myself much of a Harry
 Potter fan. Oh, I've watched the movies, read the books, and for me it
 is something I can pretty much take or leave. So I'm not actively
 looking for games etc with Harry Potter themes. So something like
 Sarah would not attract my attention because of the Harry Potter type
 theme alone.
 
 Moreover I heard audio trailers, read descriptions of the game in
 early development, and for the most part I blew them off. However,
 when I got to play the demo of Sarah I became hooked on the game
 itself, and wanted to see more of the castle, see how far I could get,
 and it was the demo that convinced me to cough up the money for the
 game more than any other factor. So you see even if Sarah had been
 $10, which would be more than reasonable for that game, I wouldn't
 have paid because I didn't think I would like it until I actually
 played the demo.
 
 There have been other cases where my decision to buy or not to buy
 have been based more or less on the quality of the demo. If a demo
 isn't available I'm going to be less likely to pay for the game unless
 I have money to burn and have no prior commitments which is usually
 never. :D
 
 Cheers!
 
 On 1/16/13, dark d...@xgam.org wrote:
 Hi.
 
 As regards demos, I'm afraid I'm a little confused as to your reasoning that
 
 bringing the price down automatically means you don't need a demo. This
 might be true for games such as silver dollar where the over all price is
 extremely low and the game is more than simple enough to understand from an
 
 audio clip, but for something more complex that might not be the case,
 indeed there have been several occasions in the past that I only recognized
 
 the worth of games myself by playing them.
 
 I did not for example think much to the initial idea of audio pinball from
 the audio clips or promotional material. i was not convinced how much fun
 the game would be, since from what I heard it didn't seem you had much
 tronol over events in the game and had to just hit buttons occasionally.
 
 if you had asked me to hazard even as little as 5 dollars on the game, I
 

Re: [Audyssey] Weapons in Sixthsense.

2013-01-10 Thread william lomas
sixthsence a zombie iphone game

On 10 Jan 2013, at 08:23, Keith ks.steinbac...@gmail.com wrote:

 what game is this for?
 - Original Message - From: ryan chou ryan.chou1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 09, 2013 11:44 PM
 Subject: Re: [Audyssey] Weapons in Sixthsense.
 
 
 the tutorial is right there? start the game for the first time and it pops up
 
 On 1/9/13, Charles Rivard wee1s...@fidnet.com wrote:
 Is there a help screen that might answer some of what seem to be pretty
 basic questions?
 
 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message -
 From: michael barnes c...@samobile.net
 To: gamers@audyssey.org
 Sent: Wednesday, January 09, 2013 9:13 PM
 Subject: [Audyssey] Weapons in Sixthsense.
 
 
 Hey.
 I purchase the weapons, however it shows that I can still buy all the
 weapons.
 Wy does it show that?
 Does anyone know how to refill the grenades?
 How do you refill the ammo for the guns?
 Does anyone know if you go through different levels?
 Thanks for all the help!
 
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Re: [Audyssey] action game for ios: sixthsence

2013-01-09 Thread william lomas
sixthsence it is a zombie shooter 3d audio. the concept of shooting is like the 
clock face

On 9 Jan 2013, at 16:37, Charles Rivard wee1s...@fidnet.com wrote:

 What game are you talking about?  You did not give any indication.
 
 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message - From: Ian McNamara ianmcnamar...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 09, 2013 2:48 AM
 Subject: Re: [Audyssey] action game for ios: sixthsence
 
 
 this sounds a good game. I have just got it to try it out.
 
 Ian McNamara
 
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Re: [Audyssey] ChangeReaction 2.1.0 is released withuserrequestedfeatures

2013-01-09 Thread william lomas
the update for the mac has not yet hit the UK app store via software updates, 
but sure as draconis stated it will appear in time 

On 9 Jan 2013, at 16:05, Charles Rivard wee1s...@fidnet.com wrote:

 I know that I started this thing about wanting the Windows release, and 
 before anyone takes it the wrong way, I'll let everyone know that it was only 
 a good natured razz, as indicated by the (grin) that I put at the end of my 
 first message.  I'm sure we will get the new release of this fun game when it 
 is ready after having been developed and tested.
 
 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message - From: Draconis Entertainment 
 gene...@draconisentertainment.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 09, 2013 8:19 AM
 Subject: Re: [Audyssey] ChangeReaction 2.1.0 is released 
 withuserrequestedfeatures
 
 
 
 If it is any consolation to the folks waiting on Windows, the initial Windows 
 release will include any and all updates that the Mac version has had to date.
 
 On Jan 9, 2013, at 3:00 AM, dark d...@xgam.org wrote:
 
 Lol charls, I agree, that's a feature I would! like to see, though hopefully 
 we will relatively soon.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Charles Rivard wee1s...@fidnet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 09, 2013 12:59 AM
 Subject: Re: [Audyssey] ChangeReaction 2.1.0 is released with 
 userrequestedfeatures
 
 
 Request for a Windows version?  (grin)
 
 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message - From: Draconis Entertainment 
 gene...@draconisentertainment.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 08, 2013 6:43 PM
 Subject: [Audyssey] ChangeReaction 2.1.0 is released with user
 requestedfeatures
 
 
 Thanks for your tremendous feedback! We've incorporated some of your feature
 requests into this update.
 
 • At the end of play, you are given the opportunity to hear your final score
 and ranking repeated.
 • If less than one second remains on the clock when the board is cleared,
 the time remaining announcement displays with milliseconds included.
 • The game instructions have been expanded with a reference section for the
 coin denominations used in ChangeReaction, which also includes fun facts
 about each coin. Bet you didn't know all of these!
 • The Escape key now interrupts text-to-speech announcements in most places.
 • If VoiceOver is active, the graphical logo contains a Accessibility Help
 Tag which describes it in some detail.
 • Various minor fixes.
 
 Version 2.1.0 is now in the Mac App Store, though it occasionally takes time
 for it to propagate to all corners of the globe.
 
 If you have other feature requests, feel free to let us know. We can't do it
 all, but if we get enough requests for a good feature idea, it will b
 considered, as these were.
 
 
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[Audyssey] review commands in change reaction

2012-12-28 Thread william lomas
hello the supposed review commands for change reaction 2.0 are not working for 
me on the  he mac. i hold down the command key and arrow keys are just using 
their functions associated with them in regular game play any ideas please?
guess people review stacks as they play before placing coins? even after 
re-reading instructions again it seems so random to me and no idea how to 
properly play this product


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[Audyssey] british coinage

2012-12-27 Thread william lomas
hi all would people want british coinage for change reaction?
i am happy  today to record the following denominations, dark, step in if you 
think i don't need some of them
1P
2P
5P
10P
20P
50P
and one british  pound
labelled as
pound

would this maybe help us non-us customers make the change reactions?


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Re: [Audyssey] british coinage

2012-12-27 Thread william lomas
fair enough points dark.
still trying to work out how to play this game smile
i am sure i would get the hang of clearing the board eventually just not yet
it odd

On 27 Dec 2012, at 09:42, dark d...@xgam.org wrote:

 Hi william.
 
 I would appreciate that personally, sinse using us coins I didn't recognize 
 was one thing that turned me off the original game, however remember that the 
 values would need to be the same.
 
 for instance, I don't believe in america there is a 2 cent coin, the way we 
 have 2 pence  in Britain, likewise, I think the quarter is actually 25 
 cents, of which there isn't a British iquivolent.
 
 I'd therefore suggest recording samples for 1p, 5p, 25p 50p and a pound just 
 so that the financial scores remain the same, though you might also need to 
 reccord the words pounds and pence separately to replace dollars and 
 cents in speaking of score.
 
 Personally, while I'd like a british coin version, I do wonder as I said if a 
 more abstract approach might be better, sinse while myself and other brits 
 will want British coins, people in other countries may want euroes, rubals, 
 rupees or whatever their own country uses, hence why in jim's monpoly there 
 is an option to use dollars, pounds, euroes, or name the currency to whatever 
 you want, (I've already played startrek monopoly with latinum).
 
 this is why I personaly wonder if a more abstract option would be better, say 
 by having gold coins to replace dollars and cents, with brass, copper, iron, 
 bronze silver and goldd for the coin names in the game that you blow up.
 
 all the best,
 
 
 dark.
 - Original Message - From: william lomas will.d.lo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 27, 2012 9:31 AM
 Subject: [Audyssey] british coinage
 
 
 hi all would people want british coinage for change reaction?
 i am happy  today to record the following denominations, dark, step in if 
 you think i don't need some of them
 1P
 2P
 5P
 10P
 20P
 50P
 and one british  pound
 labelled as
 pound
 
 would this maybe help us non-us customers make the change reactions?
 
 
 ---
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Re: [Audyssey] british coinage

2012-12-27 Thread william lomas
what are joshes thoughts on this please?
i do understand though that having the US currency isn't helping us but then 
would having british help us even more?

On 27 Dec 2012, at 09:42, dark d...@xgam.org wrote:

 Hi william.
 
 I would appreciate that personally, sinse using us coins I didn't recognize 
 was one thing that turned me off the original game, however remember that the 
 values would need to be the same.
 
 for instance, I don't believe in america there is a 2 cent coin, the way we 
 have 2 pence  in Britain, likewise, I think the quarter is actually 25 
 cents, of which there isn't a British iquivolent.
 
 I'd therefore suggest recording samples for 1p, 5p, 25p 50p and a pound just 
 so that the financial scores remain the same, though you might also need to 
 reccord the words pounds and pence separately to replace dollars and 
 cents in speaking of score.
 
 Personally, while I'd like a british coin version, I do wonder as I said if a 
 more abstract approach might be better, sinse while myself and other brits 
 will want British coins, people in other countries may want euroes, rubals, 
 rupees or whatever their own country uses, hence why in jim's monpoly there 
 is an option to use dollars, pounds, euroes, or name the currency to whatever 
 you want, (I've already played startrek monopoly with latinum).
 
 this is why I personaly wonder if a more abstract option would be better, say 
 by having gold coins to replace dollars and cents, with brass, copper, iron, 
 bronze silver and goldd for the coin names in the game that you blow up.
 
 all the best,
 
 
 dark.
 - Original Message - From: william lomas will.d.lo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 27, 2012 9:31 AM
 Subject: [Audyssey] british coinage
 
 
 hi all would people want british coinage for change reaction?
 i am happy  today to record the following denominations, dark, step in if 
 you think i don't need some of them
 1P
 2P
 5P
 10P
 20P
 50P
 and one british  pound
 labelled as
 pound
 
 would this maybe help us non-us customers make the change reactions?
 
 
 ---
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 gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] oddities change reaction

2012-12-26 Thread william lomas
what may be cool although of course i don't know how possible it would be may 
be a kind of walkthrough in the game, so a tutorial mode if you like where as 
one plays they are told do this and then watch what happens, kind of like the 
getting started guide with VO on the mac, where you practice what you learn 
interactively.
in other words say if i dropped a nickle on a stack have the game show me 
review mode automatically and help me place coins to help me get used to it, 
does this make sense?
the instructions seem fine as they are, I think it is just me not understanding 
it at all 
throwing coins on to the stacks randomly (which is what some people said it 
felt like in the current windows release) is not making me think logically if 
that makes sense
sounds are great though

On 26 Dec 2012, at 15:18, Draconis Entertainment 
gene...@draconisentertainment.com wrote:

 
 ChangeReaction 2.0 incorporates the instructions into the game itself. This 
 is a strategy we plan to maintain for future releases as well. It's nice, 
 too, because we can embed audio cues into the instructions as they are 
 discussed, which helps the gamer learn and understand context for the sounds.
 
 The instructions are available for all three games in ChangeReaction. For the 
 Classic game, though some of the key commands have changed, and the behavior 
 of Review mode is significantly improved, the mechanics are as they have 
 always been.
 
 On Dec 25, 2012, at 5:17 PM, Charles Rivard wee1s...@fidnet.com wrote:
 
 Did the game come with a user's guide?  If so, I'll bet your questions can 
 be answered by reading it.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're finished, 
 you! are! finished!
 - Original Message - From: william lomas will.d.lo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, December 25, 2012 2:40 AM
 Subject: Re: [Audyssey] oddities change reaction
 
 
 how do i check though what coins are vertical and horizontal?
 guess as mentioned it american coinage so does not make sense
 
 On 24 Dec 2012, at 19:12, Draconis Entertainment 
 gene...@draconisentertainment.com wrote:
 
 Just like the Windows version, once you play the coin you're holding, 
 you're given the next coin to play. That is what is being announced. The 
 instructions included in the game explain this as well. You can check what 
 coin you're holding with the up-arrow key.
 
 On Dec 24, 2012, at 10:14 AM, william lomas will.d.lo...@gmail.com wrote:
 
 hi to all when i try change reaction and i hear, for example penny i find 
 a stack with left and right arrows but when i place the coin on it with 
 spacebar i hear another coin announced on the mac version, is this right?
 also when I hold down the option key and use arrows nothing, at least for 
 me, is happening. if I am doing something wrong, no problem :)
 Will
 
 
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Re: [Audyssey] oddities change reaction

2012-12-25 Thread william lomas
how do i check though what coins are vertical and horizontal?
guess as mentioned it american coinage so does not make sense 

On 24 Dec 2012, at 19:12, Draconis Entertainment 
gene...@draconisentertainment.com wrote:

 Just like the Windows version, once you play the coin you're holding, you're 
 given the next coin to play. That is what is being announced. The 
 instructions included in the game explain this as well. You can check what 
 coin you're holding with the up-arrow key.
 
 On Dec 24, 2012, at 10:14 AM, william lomas will.d.lo...@gmail.com wrote:
 
 hi to all when i try change reaction and i hear, for example penny i find a 
 stack with left and right arrows but when i place the coin on it with 
 spacebar i hear another coin announced on the mac version, is this right?
 also when I hold down the option key and use arrows nothing, at least for 
 me, is happening. if I am doing something wrong, no problem :)
 Will
 
 
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[Audyssey] change reaction giving up smile

2012-12-25 Thread william lomas
hi change reaction making no sense to me at all smile. i do as suggested i.e. 
find the next coin as i place on on a stack but the mechanics make no sense so 
i wish others good luck smile


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[Audyssey] that freQ game

2012-12-24 Thread william lomas
hello to all did people know this freeQ game, featured in the news section on 
audiogames.net, is apparently for iphone, too?


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[Audyssey] oddities change reaction

2012-12-24 Thread william lomas
hi to all when i try change reaction and i hear, for example penny i find a 
stack with left and right arrows but when i place the coin on it with spacebar 
i hear another coin announced on the mac version, is this right?
also when I hold down the option key and use arrows nothing, at least for me, 
is happening. if I am doing something wrong, no problem :)
Will


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Re: [Audyssey] that freQ game

2012-12-24 Thread william lomas
think you get three difficulty levels. on the website, a link to the ap store 
is present somewhere, i sure i saw it earlier will take a look

On 24 Dec 2012, at 16:21, dark d...@xgam.org wrote:

 Hi william.
 
 I didn't see anything about the Iphone version on the site, and the developer 
 didn't mention anything about it. Indeed, I'm a little disappointed that the 
 developer  didn't say anything else about the game, for instance I don't know 
 exactly how the full version differs from the rather short demo but the 
 developer hasn't responded to the question as yet.
 
 I would however recommend trying the game, for all that it's still an arcade 
 style affair, it's quite a unique concept, and the sound design is  rather 
 different.
 
 Oh, and btw, it now has a db page as well, though if indeed it is available 
 for Iphone I'll need to amend that description.
 
 all the best,
 
 Dark.
 - Original Message - From: william lomas will.d.lo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 24, 2012 1:03 PM
 Subject: [Audyssey] that freQ game
 
 
 hello to all did people know this freeQ game, featured in the news section 
 on audiogames.net, is apparently for iphone, too?
 
 
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Re: [Audyssey] I am able to run Bokurano daiboukenn now andIhavespeach!!! now what?

2012-12-11 Thread william lomas
how far does the english goa fter tutorial?

On 11 Dec 2012, at 10:24, Paul Lemm paul.l...@sky.com wrote:

 Much appreciated, if I get stuck  I'll definitely ask but enjoying the game
 so far 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou
 Sent: 07 December 2012 20:46
 To: Gamers Discussion list
 Subject: Re: [Audyssey] I am able to run Bokurano daiboukenn now
 andIhavespeach!!! now what?
 
 No problem. If you need more help, feel free to ask. The topic on
 audiogames.net is so crowded it's nuts... just post questions here and I'll
 do my best to answer them and translate.
 - Original Message -
 From: Paul Lemm paul.l...@sky.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, December 07, 2012 12:17 PM
 Subject: Re: [Audyssey] I am able to run Bokurano daiboukenn now
 andIhavespeach!!! now what?
 
 
 Hi clement,
 
 Thanks for all the help.  Sorry, I very stupidly had thought it was 
 the full game  file and was trying to open it by itself (seems obvious 
 now I look at both the size of the file and the  fact it was even 
 called play lol)I've now copied the file into the game folder to 
 overwrite my play file and the game is now working perfectly with 
 speech and in English to  and I'm just giving the tutorials a go.  
 Once again thanks for all the help.
 
 Paul
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement 
 Chou
 Sent: 07 December 2012 00:42
 To: Gamers Discussion list
 Subject: Re: [Audyssey] i am able to run Bokurano daiboukenn now and
 Ihavespeach!!! now what?
 
 The link I sent was only the executable... but if you downloaded the game
 from the audiogames.net forum it might not be the latest version. When you
 pressed e, did the logo skip and go to the menu? Or did nothing happen? If
 nothing happened, then you have to update the game. Start the game, press
 down twice, and press enter. It'll tell you there's an update, then press
 enter again. It should download and you'll hear a pitch that rises in 
 pitch.
 
 After that english should work.
 - Original Message -
 From: Paul Lemm paul.l...@sky.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, December 06, 2012 4:03 PM
 Subject: Re: [Audyssey] i am able to run Bokurano daiboukenn now and
 Ihavespeach!!! now what?
 
 
 Hi clement,
 
 I got the speech going , but its all still in japenese. I have pressed
 E when the game starts but it doesn't change anything .
 
 I downloaded it from the audio games  site below:
 
 http://forum.audiogames.net/viewtopic.php?id=6813
 
 Now this might be a stupid question but its Bokurano daiboukenn 2 I'm
 downloading is that correct, or  should it be just Bokurano daiboukenn?
 Also
 I'm running windows 7 should that be ok?
 
 I did try the link you sent but I got an error message  about no Dl
 when I try to open it  though, any other suggestions?
 
 paul
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement
 Chou
 Sent: 06 December 2012 15:48
 To: Gamers Discussion list
 Subject: Re: [Audyssey] i am able to run Bokurano daiboukenn now and I
 havespeach!!! now what?
 
 Everything is in Japanese. But now that you have speech... it should
 be in english since you downloaded the latest version. Once you press
 e for English during the logo, you should be able to get through the
 tutorial.
 - Original Message -
 From: Mich mi...@eastlink.ca
 To: gamers @audyssey.org gamers@audyssey.org
 Sent: Thursday, December 06, 2012 7:00 AM
 Subject: [Audyssey] i am able to run Bokurano daiboukenn now and I
 havespeach!!! now what?
 
 
 Hi all. I did manage to in able speech on the game Bokurano
 daiboukenn but what do I do now? I am not shure what the object of
 this game is or what I really have to do. I have the readme but it
 seems to be in japinease or another languige not english. many thanks 
 for
 any help.
 from Mich.
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[Audyssey] i the only one having game issues with draconis titles?

2012-12-10 Thread william lomas
hi has no one else then had issues with draconis titles? under windows seven?



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