Re: [Audyssey] AlterAeonquestion

2015-07-11 Thread Devin Prater
Well if you need a tester, I'm all ears!

Sent from my iPhone

> On Jul 1, 2015, at 2:27 PM, Travis Siegel  wrote:
> 
> Yah, but it's easy enough to add audio capabilities to existing mud programs. 
>   I already had muddle (a text-based terminal mud client) working on osx 
> using speech, and was working on getting audio playing capabilities in it, 
> but let the project lapse, mostly because I only had 1 mud where I knew sound 
> packs worked, and nobody on that mud could tell me how it all worked, since 
> the folks that wrote the other mud clients that used such files had moved on. 
>  I'm sure I could have figured it out, but honestly, it wasn't that important 
> to me, so I didn't bother to complete the project, but honestly, it's really 
> as simple as watching for text strings from the mud, then parsing those 
> strings to determine which file to play, then play that file.  It's not 
> rocket science, and anyone could do it with enough time and effort,  It just 
> wasn't worth that time and effort on my part at the time, because the audio 
> would have added only marginally to the game, and I already liked it as it 
> was.
> But, now that alter aeon has such a rich sound scape, perhaps I'll pick it up 
> again, and see what I can do to get it working on muddle again.  A couple 
> days of more or less steady work should solve the problem, though I'm not 
> really one to work steadily on anything. *grin*, so it will likely take 
> longer than that if I decide to pick it up again.
> 
>> On Jul 1, 2015, at 10:46 AM, john wrote:
>> 
>> This is correct - mush client uses windows specific calls, and cannot be 
>> ported to other platforms.
>> 
>> ------
>> From: "dark" 
>> Sent: Tuesday, June 30, 2015 22:06
>> To: "Gamers Discussion list" 
>> Subject: Re: [Audyssey] AlterAeonquestion
>> 
>> Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to
>> fit in the shoulder bag I usually carry around with me, I've not
>> investigated mudrammer or any other heavily text input and typing related
>> matter on Ios,  on the train  or whatever I tend to prefer to play games
>> like the Choiceofgames ones that I can just play easily with the touch
>> screen.
>> 
>> It's not a bad idea though, however when something similar was proposed for
>> the Lynux mud client I do remember Oriol explaning that the scripts weren't
>> really portable to other clients sinse they were mush client specific so
>> would essentially take writing a hole new client from scratch with new
>> scripting.
>> 
>> With Ios problem with file handling, I also do wonder how you'd use a
>> soundpack on Ios anyway without jailbreaks.
>> 
>> Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm
>> sure they'll let us know.
>> 
>> All the best,
>> 
>> Dark.
>> There is always more to know, more to see, more to learn. The world is vast
>> and wondrous strange and there are more things benieth the stars than even
>> the archmaesters of the citadel can dream.
>> - Original Message - 
>> From: "Devin Prater" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, July 01, 2015 1:42 AM
>> Subject: Re: [Audyssey] AlterAeonquestion
>> 
>> 
>>> Gosh if only there was some Wine package for it to work on Mac, or some
>>> package for Mudrammer so the features of Mush-z can be ported to mudrammer
>>> for iOS. Dark would enjoy that much more, would you dark, than being stuck
>>> at the PC. With a bluetooth keyboard, all those commutings on the train or
>>> subway or plane would be much more enjoyable with Alteraeon to pass the
>>> time. You know, I really think the Mush-z team should spend some time
>>> creating a package for MudRammer, and I'm sure the dev of that client
>>> would be more than helpful. Since this is the place where such ideas come
>>> true, I think posting it here was a great idea. If anyone needs a tester
>>> for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now
>>> I know the sound triggers wouldn't be hard, I know that the gags would
>>> rather be trickey, as I tried gagging *tick* while having a sound play for
>>> that, and the gag works but the sound didn't, so all that kind of stuff
>>> would have to be set with the dev's help probably. The hotkeys would have
>>> to be set too. The dev has a twitter account, and probably answers email

Re: [Audyssey] AlterAeonquestion

2015-07-11 Thread lenron brown
this would be sooo cool

On 7/1/15, Travis Siegel  wrote:
> Yah, but it's easy enough to add audio capabilities to existing mud
> programs.   I already had muddle (a text-based terminal mud client) working
> on osx using speech, and was working on getting audio playing capabilities
> in it, but let the project lapse, mostly because I only had 1 mud where I
> knew sound packs worked, and nobody on that mud could tell me how it all
> worked, since the folks that wrote the other mud clients that used such
> files had moved on.  I'm sure I could have figured it out, but honestly, it
> wasn't that important to me, so I didn't bother to complete the project, but
> honestly, it's really as simple as watching for text strings from the mud,
> then parsing those strings to determine which file to play, then play that
> file.  It's not rocket science, and anyone could do it with enough time and
> effort,  It just wasn't worth that time and effort on my part at the time,
> because the audio would have added only marginally to the game, and I
> already liked it as it was.
> But, now that alter aeon has such a rich sound scape, perhaps I'll pick it
> up again, and see what I can do to get it working on muddle again.  A couple
> days of more or less steady work should solve the problem, though I'm not
> really one to work steadily on anything. *grin*, so it will likely take
> longer than that if I decide to pick it up again.
>
> On Jul 1, 2015, at 10:46 AM, john wrote:
>
>> This is correct - mush client uses windows specific calls, and cannot be
>> ported to other platforms.
>>
>> ------
>> From: "dark" 
>> Sent: Tuesday, June 30, 2015 22:06
>> To: "Gamers Discussion list" 
>> Subject: Re: [Audyssey] AlterAeonquestion
>>
>> Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to
>> fit in the shoulder bag I usually carry around with me, I've not
>> investigated mudrammer or any other heavily text input and typing related
>> matter on Ios,  on the train  or whatever I tend to prefer to play
>> games
>> like the Choiceofgames ones that I can just play easily with the touch
>> screen.
>>
>> It's not a bad idea though, however when something similar was proposed
>> for
>> the Lynux mud client I do remember Oriol explaning that the scripts
>> weren't
>> really portable to other clients sinse they were mush client specific so
>> would essentially take writing a hole new client from scratch with new
>> scripting.
>>
>> With Ios problem with file handling, I also do wonder how you'd use a
>> soundpack on Ios anyway without jailbreaks.
>>
>> Still, I might be wrong and if Oriol or anyone else involved with MushZ
>> I'm
>> sure they'll let us know.
>>
>> All the best,
>>
>> Dark.
>> There is always more to know, more to see, more to learn. The world is
>> vast
>> and wondrous strange and there are more things benieth the stars than
>> even
>> the archmaesters of the citadel can dream.
>> - Original Message -
>> From: "Devin Prater" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, July 01, 2015 1:42 AM
>> Subject: Re: [Audyssey] AlterAeonquestion
>>
>>
>>> Gosh if only there was some Wine package for it to work on Mac, or some
>>> package for Mudrammer so the features of Mush-z can be ported to
>>> mudrammer
>>> for iOS. Dark would enjoy that much more, would you dark, than being
>>> stuck
>>> at the PC. With a bluetooth keyboard, all those commutings on the train
>>> or
>>> subway or plane would be much more enjoyable with Alteraeon to pass the
>>> time. You know, I really think the Mush-z team should spend some time
>>> creating a package for MudRammer, and I'm sure the dev of that client
>>> would be more than helpful. Since this is the place where such ideas
>>> come
>>> true, I think posting it here was a great idea. If anyone needs a tester
>>> for the iOS porting of this pack, the mush-z one I mean, I'm all ears.
>>> Now
>>> I know the sound triggers wouldn't be hard, I know that the gags would
>>> rather be trickey, as I tried gagging *tick* while having a sound play
>>> for
>>> that, and the gag works but the sound didn't, so all that kind of stuff
>>> would have to be set with the dev's help probably. The hotkeys would
>>> have
>>> to be set too. The dev has a twitter 

Re: [Audyssey] AlterAeonquestion

2015-07-11 Thread Dennis Towne
If you do end up trying something for AA, keep in mind that we've got
a lot of metadata support.  Try 'help kxwt' for help pages talking
about our unspoofable exported metadata.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Wed, Jul 1, 2015 at 12:27 PM, Travis Siegel  wrote:
> Yah, but it's easy enough to add audio capabilities to existing mud programs. 
>   I already had muddle (a text-based terminal mud client) working on osx 
> using speech, and was working on getting audio playing capabilities in it, 
> but let the project lapse, mostly because I only had 1 mud where I knew sound 
> packs worked, and nobody on that mud could tell me how it all worked, since 
> the folks that wrote the other mud clients that used such files had moved on. 
>  I'm sure I could have figured it out, but honestly, it wasn't that important 
> to me, so I didn't bother to complete the project, but honestly, it's really 
> as simple as watching for text strings from the mud, then parsing those 
> strings to determine which file to play, then play that file.  It's not 
> rocket science, and anyone could do it with enough time and effort,  It just 
> wasn't worth that time and effort on my part at the time, because the audio 
> would have added only marginally to the game, and I already liked it as it 
> was.
> But, now that alter aeon has such a rich sound scape, perhaps I'll pick it up 
> again, and see what I can do to get it working on muddle again.  A couple 
> days of more or less steady work should solve the problem, though I'm not 
> really one to work steadily on anything. *grin*, so it will likely take 
> longer than that if I decide to pick it up again.
>
> On Jul 1, 2015, at 10:46 AM, john wrote:
>
>> This is correct - mush client uses windows specific calls, and cannot be
>> ported to other platforms.
>>
>> ------
>> From: "dark" 
>> Sent: Tuesday, June 30, 2015 22:06
>> To: "Gamers Discussion list" 
>> Subject: Re: [Audyssey] AlterAeonquestion
>>
>> Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to
>> fit in the shoulder bag I usually carry around with me, I've not
>> investigated mudrammer or any other heavily text input and typing related
>> matter on Ios,  on the train  or whatever I tend to prefer to play games
>> like the Choiceofgames ones that I can just play easily with the touch
>> screen.
>>
>> It's not a bad idea though, however when something similar was proposed for
>> the Lynux mud client I do remember Oriol explaning that the scripts weren't
>> really portable to other clients sinse they were mush client specific so
>> would essentially take writing a hole new client from scratch with new
>> scripting.
>>
>> With Ios problem with file handling, I also do wonder how you'd use a
>> soundpack on Ios anyway without jailbreaks.
>>
>> Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm
>> sure they'll let us know.
>>
>> All the best,
>>
>> Dark.
>> There is always more to know, more to see, more to learn. The world is vast
>> and wondrous strange and there are more things benieth the stars than even
>> the archmaesters of the citadel can dream.
>> - Original Message -
>> From: "Devin Prater" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, July 01, 2015 1:42 AM
>> Subject: Re: [Audyssey] AlterAeonquestion
>>
>>
>>> Gosh if only there was some Wine package for it to work on Mac, or some
>>> package for Mudrammer so the features of Mush-z can be ported to mudrammer
>>> for iOS. Dark would enjoy that much more, would you dark, than being stuck
>>> at the PC. With a bluetooth keyboard, all those commutings on the train or
>>> subway or plane would be much more enjoyable with Alteraeon to pass the
>>> time. You know, I really think the Mush-z team should spend some time
>>> creating a package for MudRammer, and I'm sure the dev of that client
>>> would be more than helpful. Since this is the place where such ideas come
>>> true, I think posting it here was a great idea. If anyone needs a tester
>>> for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now
>>> I know the sound triggers wouldn't be hard, I know that the gags would
>>> rather be trickey, as I tried gagging *tick* while having a sound play for
>>> that, and the gag works but the sound didn't, so all that kind of stuff
>>> woul

Re: [Audyssey] AlterAeonquestion

2015-07-02 Thread Travis Siegel
Yah, but it's easy enough to add audio capabilities to existing mud programs.   
I already had muddle (a text-based terminal mud client) working on osx using 
speech, and was working on getting audio playing capabilities in it, but let 
the project lapse, mostly because I only had 1 mud where I knew sound packs 
worked, and nobody on that mud could tell me how it all worked, since the folks 
that wrote the other mud clients that used such files had moved on.  I'm sure I 
could have figured it out, but honestly, it wasn't that important to me, so I 
didn't bother to complete the project, but honestly, it's really as simple as 
watching for text strings from the mud, then parsing those strings to determine 
which file to play, then play that file.  It's not rocket science, and anyone 
could do it with enough time and effort,  It just wasn't worth that time and 
effort on my part at the time, because the audio would have added only 
marginally to the game, and I already liked it as it was.
But, now that alter aeon has such a rich sound scape, perhaps I'll pick it up 
again, and see what I can do to get it working on muddle again.  A couple days 
of more or less steady work should solve the problem, though I'm not really one 
to work steadily on anything. *grin*, so it will likely take longer than that 
if I decide to pick it up again.

On Jul 1, 2015, at 10:46 AM, john wrote:

> This is correct - mush client uses windows specific calls, and cannot be 
> ported to other platforms.
> 
> --
> From: "dark" 
> Sent: Tuesday, June 30, 2015 22:06
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] AlterAeonquestion
> 
> Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to
> fit in the shoulder bag I usually carry around with me, I've not
> investigated mudrammer or any other heavily text input and typing related
> matter on Ios,  on the train  or whatever I tend to prefer to play games
> like the Choiceofgames ones that I can just play easily with the touch
> screen.
> 
> It's not a bad idea though, however when something similar was proposed for
> the Lynux mud client I do remember Oriol explaning that the scripts weren't
> really portable to other clients sinse they were mush client specific so
> would essentially take writing a hole new client from scratch with new
> scripting.
> 
> With Ios problem with file handling, I also do wonder how you'd use a
> soundpack on Ios anyway without jailbreaks.
> 
> Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm
> sure they'll let us know.
> 
> All the best,
> 
> Dark.
> There is always more to know, more to see, more to learn. The world is vast
> and wondrous strange and there are more things benieth the stars than even
> the archmaesters of the citadel can dream.
> - Original Message - 
> From: "Devin Prater" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, July 01, 2015 1:42 AM
> Subject: Re: [Audyssey] AlterAeonquestion
> 
> 
>> Gosh if only there was some Wine package for it to work on Mac, or some
>> package for Mudrammer so the features of Mush-z can be ported to mudrammer
>> for iOS. Dark would enjoy that much more, would you dark, than being stuck
>> at the PC. With a bluetooth keyboard, all those commutings on the train or
>> subway or plane would be much more enjoyable with Alteraeon to pass the
>> time. You know, I really think the Mush-z team should spend some time
>> creating a package for MudRammer, and I'm sure the dev of that client
>> would be more than helpful. Since this is the place where such ideas come
>> true, I think posting it here was a great idea. If anyone needs a tester
>> for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now
>> I know the sound triggers wouldn't be hard, I know that the gags would
>> rather be trickey, as I tried gagging *tick* while having a sound play for
>> that, and the gag works but the sound didn't, so all that kind of stuff
>> would have to be set with the dev's help probably. The hotkeys would have
>> to be set too. The dev has a twitter account, and probably answers emails
>> too. In fact, I wonder if we can get him onboard this list, or signed up
>> to form.audiogames.net? I know he's on applevis. But hardcore gamers are
>> here and at audiogames, so yeah.
>> 
>> Sent from my iPhone
>> 
>>> On Jun 30, 2015, at 5:49 PM, dark  wrote:
>>> 
>>> Hi Ron.
>>> 
>>> I've never heard of or played Mume, but Alter is very awesome, indeed
>>> with 

Re: [Audyssey] AlterAeonquestion

2015-07-02 Thread Dennis Towne
The process of 'copying its functionality' would involve almost 500
meg of sound files, a full LUA interpreter, porting of various
mushclient-specific LUA modules, conversion of ten thousands lines of
triggers and aliases, and verifying that another ten thousand lines of
spaghetti LUA code works properly with everything else listed above.

Obviously, a more limited subset of functionality would be easier.  A
very, very limited subset.  It would be easier to start over.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Wed, Jul 1, 2015 at 7:52 AM, Devin Prater  wrote:
> Lol I don't mean porting mush-z directly, just sort of copying its 
> functionality to mudrammer or some iOS or mac client.
>
> Sent from my iPhone
>
>> On Jul 1, 2015, at 9:46 AM, john  wrote:
>>
>> This is correct - mush client uses windows specific calls, and cannot be
>> ported to other platforms.
>>
>> --
>> From: "dark" 
>> Sent: Tuesday, June 30, 2015 22:06
>> To: "Gamers Discussion list" 
>> Subject: Re: [Audyssey] AlterAeonquestion
>>
>> Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to
>> fit in the shoulder bag I usually carry around with me, I've not
>> investigated mudrammer or any other heavily text input and typing related
>> matter on Ios,  on the train  or whatever I tend to prefer to play games
>> like the Choiceofgames ones that I can just play easily with the touch
>> screen.
>>
>> It's not a bad idea though, however when something similar was proposed for
>> the Lynux mud client I do remember Oriol explaning that the scripts weren't
>> really portable to other clients sinse they were mush client specific so
>> would essentially take writing a hole new client from scratch with new
>> scripting.
>>
>> With Ios problem with file handling, I also do wonder how you'd use a
>> soundpack on Ios anyway without jailbreaks.
>>
>> Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm
>> sure they'll let us know.
>>
>> All the best,
>>
>> Dark.
>> There is always more to know, more to see, more to learn. The world is vast
>> and wondrous strange and there are more things benieth the stars than even
>> the archmaesters of the citadel can dream.
>> - Original Message -
>> From: "Devin Prater" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, July 01, 2015 1:42 AM
>> Subject: Re: [Audyssey] AlterAeonquestion
>>
>>
>>> Gosh if only there was some Wine package for it to work on Mac, or some
>>> package for Mudrammer so the features of Mush-z can be ported to mudrammer
>>> for iOS. Dark would enjoy that much more, would you dark, than being stuck
>>> at the PC. With a bluetooth keyboard, all those commutings on the train or
>>> subway or plane would be much more enjoyable with Alteraeon to pass the
>>> time. You know, I really think the Mush-z team should spend some time
>>> creating a package for MudRammer, and I'm sure the dev of that client
>>> would be more than helpful. Since this is the place where such ideas come
>>> true, I think posting it here was a great idea. If anyone needs a tester
>>> for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now
>>> I know the sound triggers wouldn't be hard, I know that the gags would
>>> rather be trickey, as I tried gagging *tick* while having a sound play for
>>> that, and the gag works but the sound didn't, so all that kind of stuff
>>> would have to be set with the dev's help probably. The hotkeys would have
>>> to be set too. The dev has a twitter account, and probably answers emails
>>> too. In fact, I wonder if we can get him onboard this list, or signed up
>>> to form.audiogames.net? I know he's on applevis. But hardcore gamers are
>>> here and at audiogames, so yeah.
>>>
>>> Sent from my iPhone
>>>
>>>> On Jun 30, 2015, at 5:49 PM, dark  wrote:
>>>>
>>>> Hi Ron.
>>>>
>>>> I've never heard of or played Mume, but Alter is very awesome, indeed
>>>> with the custom MushZ client it's closer to a full audio rpg than a
>>>> textual mud, and I do love the customization.
>>>>
>>>> Beware the grue!
>>>>
>>>> Dark.
>>>> There is always more to know, more to see, more to learn. The world is
>>>> vast and wondrous strange and there a

Re: [Audyssey] AlterAeonquestion

2015-07-01 Thread Devin Prater
Lol I don't mean porting mush-z directly, just sort of copying its 
functionality to mudrammer or some iOS or mac client.

Sent from my iPhone

> On Jul 1, 2015, at 9:46 AM, john  wrote:
> 
> This is correct - mush client uses windows specific calls, and cannot be 
> ported to other platforms.
> 
> --
> From: "dark" 
> Sent: Tuesday, June 30, 2015 22:06
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] AlterAeonquestion
> 
> Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to
> fit in the shoulder bag I usually carry around with me, I've not
> investigated mudrammer or any other heavily text input and typing related
> matter on Ios,  on the train  or whatever I tend to prefer to play games
> like the Choiceofgames ones that I can just play easily with the touch
> screen.
> 
> It's not a bad idea though, however when something similar was proposed for
> the Lynux mud client I do remember Oriol explaning that the scripts weren't
> really portable to other clients sinse they were mush client specific so
> would essentially take writing a hole new client from scratch with new
> scripting.
> 
> With Ios problem with file handling, I also do wonder how you'd use a
> soundpack on Ios anyway without jailbreaks.
> 
> Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm
> sure they'll let us know.
> 
> All the best,
> 
> Dark.
> There is always more to know, more to see, more to learn. The world is vast
> and wondrous strange and there are more things benieth the stars than even
> the archmaesters of the citadel can dream.
> - Original Message - 
> From: "Devin Prater" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, July 01, 2015 1:42 AM
> Subject: Re: [Audyssey] AlterAeonquestion
> 
> 
>> Gosh if only there was some Wine package for it to work on Mac, or some
>> package for Mudrammer so the features of Mush-z can be ported to mudrammer
>> for iOS. Dark would enjoy that much more, would you dark, than being stuck
>> at the PC. With a bluetooth keyboard, all those commutings on the train or
>> subway or plane would be much more enjoyable with Alteraeon to pass the
>> time. You know, I really think the Mush-z team should spend some time
>> creating a package for MudRammer, and I'm sure the dev of that client
>> would be more than helpful. Since this is the place where such ideas come
>> true, I think posting it here was a great idea. If anyone needs a tester
>> for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now
>> I know the sound triggers wouldn't be hard, I know that the gags would
>> rather be trickey, as I tried gagging *tick* while having a sound play for
>> that, and the gag works but the sound didn't, so all that kind of stuff
>> would have to be set with the dev's help probably. The hotkeys would have
>> to be set too. The dev has a twitter account, and probably answers emails
>> too. In fact, I wonder if we can get him onboard this list, or signed up
>> to form.audiogames.net? I know he's on applevis. But hardcore gamers are
>> here and at audiogames, so yeah.
>> 
>> Sent from my iPhone
>> 
>>> On Jun 30, 2015, at 5:49 PM, dark  wrote:
>>> 
>>> Hi Ron.
>>> 
>>> I've never heard of or played Mume, but Alter is very awesome, indeed
>>> with the custom MushZ client it's closer to a full audio rpg than a
>>> textual mud, and I do love the customization.
>>> 
>>> Beware the grue!
>>> 
>>> Dark.
>>> There is always more to know, more to see, more to learn. The world is
>>> vast and wondrous strange and there are more things benieth the stars
>>> than even the archmaesters of the citadel can dream.
>>> - Original Message - From: "Ron Schamerhorn"
>>> 
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, June 30, 2015 7:12 PM
>>> Subject: Re: [Audyssey] AlterAeonquestion
>>> 
>>> 
>>>> Hey Dark
>>>> 
>>>> The explanation is awesome!  That sounds outstanding!  Granted I know
>>>> the classes I want to focus on, but knowing the others are say back up
>>>> wicked.  I'm very much looking forward to beginning my adventure.
>>>> Recalling the fun on MUME and hoping it will be similar.
>>>> 
>>>> Thanks again
>>>> Ron
>>>> 
>>>> 
>>>>> On 6/30/2015 1:56 PM, d

Re: [Audyssey] AlterAeonquestion

2015-07-01 Thread john
This is correct - mush client uses windows specific calls, and cannot be 
ported to other platforms.

--
From: "dark" 
Sent: Tuesday, June 30, 2015 22:06
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] AlterAeonquestion

Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to
fit in the shoulder bag I usually carry around with me, I've not
investigated mudrammer or any other heavily text input and typing related
matter on Ios,  on the train  or whatever I tend to prefer to play games
like the Choiceofgames ones that I can just play easily with the touch
screen.

It's not a bad idea though, however when something similar was proposed for
the Lynux mud client I do remember Oriol explaning that the scripts weren't
really portable to other clients sinse they were mush client specific so
would essentially take writing a hole new client from scratch with new
scripting.

 With Ios problem with file handling, I also do wonder how you'd use a
soundpack on Ios anyway without jailbreaks.

Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm
sure they'll let us know.

All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast
and wondrous strange and there are more things benieth the stars than even
the archmaesters of the citadel can dream.
- Original Message - 
From: "Devin Prater" 
To: "Gamers Discussion list" 
Sent: Wednesday, July 01, 2015 1:42 AM
Subject: Re: [Audyssey] AlterAeonquestion


> Gosh if only there was some Wine package for it to work on Mac, or some
> package for Mudrammer so the features of Mush-z can be ported to mudrammer
> for iOS. Dark would enjoy that much more, would you dark, than being stuck
> at the PC. With a bluetooth keyboard, all those commutings on the train or
> subway or plane would be much more enjoyable with Alteraeon to pass the
> time. You know, I really think the Mush-z team should spend some time
> creating a package for MudRammer, and I'm sure the dev of that client
> would be more than helpful. Since this is the place where such ideas come
> true, I think posting it here was a great idea. If anyone needs a tester
> for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now
> I know the sound triggers wouldn't be hard, I know that the gags would
> rather be trickey, as I tried gagging *tick* while having a sound play for
> that, and the gag works but the sound didn't, so all that kind of stuff
> would have to be set with the dev's help probably. The hotkeys would have
> to be set too. The dev has a twitter account, and probably answers emails
> too. In fact, I wonder if we can get him onboard this list, or signed up
> to form.audiogames.net? I know he's on applevis. But hardcore gamers are
> here and at audiogames, so yeah.
>
> Sent from my iPhone
>
>> On Jun 30, 2015, at 5:49 PM, dark  wrote:
>>
>> Hi Ron.
>>
>> I've never heard of or played Mume, but Alter is very awesome, indeed
>> with the custom MushZ client it's closer to a full audio rpg than a
>> textual mud, and I do love the customization.
>>
>> Beware the grue!
>>
>> Dark.
>> There is always more to know, more to see, more to learn. The world is
>> vast and wondrous strange and there are more things benieth the stars
>> than even the archmaesters of the citadel can dream.
>> - Original Message - From: "Ron Schamerhorn"
>> 
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, June 30, 2015 7:12 PM
>> Subject: Re: [Audyssey] AlterAeonquestion
>>
>>
>>> Hey Dark
>>>
>>>  The explanation is awesome!  That sounds outstanding!  Granted I know
>>> the classes I want to focus on, but knowing the others are say back up
>>> wicked.  I'm very much looking forward to beginning my adventure.
>>> Recalling the fun on MUME and hoping it will be similar.
>>>
>>> Thanks again
>>> Ron
>>>
>>>
>>>> On 6/30/2015 1:56 PM, dark wrote:
>>>> Hi Ron.
>>>>
>>>> You actually get all classes in Alteraeon. Necromancer, warrior,
>>>> clerric, druid, mage, and thief.
>>>>
>>>> What matters is the order you put them inn sinse obviously a level 10
>>>> warrior who's a level 5 clerric and a level 1 mage will be a very
>>>> different customer to a level 10 mage who is a level 5 clerric and a
>>>> level 1 warrior.
>>>>
>>>> It's actually one of the cooler things about the game, particularly
>>>> sinse you 

Re: [Audyssey] AlterAeonquestion

2015-07-01 Thread dark
Glad you like Ron, you actually make me want to get started in the game 
again and sort my character out.
I will say Alter isn't the only extremely good mud out there, albeit it is 
one of the best and it's the only one I know that functions essentially as 
an audiogame rather than a text game.


Other muds I like include Aardwolf  for the quick and unique slayage and 
very easy traversing, Flux world for being essentially more like a massive 
interactive fiction game than a mud with so many different things to play 
with and combat as a surprisingly miner part of the game, or Clok for 
probably being the most realistic game I've ever played, especially in it's 
wilderness system, crafting, activities like logging and mining, background 
and atmosphere,.


However in terms of pure  epic fantasy character style questing through 
unique areas, Alter is by far the best I know, particularly with just how 
detailed things get and how Dentin is so fantastic about access (if you've 
not tried it, have a look at the preview corpse command,  which Dentin added 
just for descriptive purposes).


I'm also reallyy! looking forward to Dentin's new creation, the space based, 
procedurally generated stellar aeon, which is currently in development, and 
the more I hear about it the awesomer it sounds.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Wednesday, July 01, 2015 8:51 AM
Subject: Re: [Audyssey] AlterAeonquestion



Hey Dark

   Just logged off I hope properly, mind blowing!  Mume (multi users of 
Middle Earth) is a tolkien based.  However cudos or bunny kiss kiss to 
those doing the Mush z!  The various audio is fantabulous! Also have to 
say the mud on it's own merits is tremendous!  the beginning area is 
excellent!  holy hell have I been missing out on this!  I'm only level 5 
theif/druid mainly but working on it.


Logging in again soon
Ron


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Re: [Audyssey] AlterAeonquestion

2015-07-01 Thread Ron Schamerhorn

Hey Dark

   Just logged off I hope properly, mind blowing!  Mume (multi users of 
Middle Earth) is a tolkien based.  However cudos or bunny kiss kiss to 
those doing the Mush z!  The various audio is fantabulous! Also have to 
say the mud on it's own merits is tremendous!  the beginning area is 
excellent!  holy hell have I been missing out on this!  I'm only level 5 
theif/druid mainly but working on it.


Logging in again soon
Ron


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Re: [Audyssey] AlterAeonquestion

2015-06-30 Thread Devin Prater
Well, I think some one knowledgeable about what scripts do what could email the 
dev of mudrammer with the scripts and the link to the sounds, and see if he 
could do something about them. Bt I'd rather a person more knowledgable about 
the client and scripts first though. Perhaps Lord  Dentin could have parlance 
with the dev too, and make Alter Aeon a more ... special MUD to use on that 
client as has been done with Mush-client already.

Sent from my iPhone

> On Jun 30, 2015, at 9:06 PM, dark  wrote:
> 
> Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to fit 
> in the shoulder bag I usually carry around with me, I've not investigated 
> mudrammer or any other heavily text input and typing related matter on Ios, 
>  on the train  or whatever I tend to prefer to play games like the 
> Choiceofgames ones that I can just play easily with the touch screen.
> 
> It's not a bad idea though, however when something similar was proposed for 
> the Lynux mud client I do remember Oriol explaning that the scripts weren't 
> really portable to other clients sinse they were mush client specific so 
> would essentially take writing a hole new client from scratch with new 
> scripting.
> 
> With Ios problem with file handling, I also do wonder how you'd use a 
> soundpack on Ios anyway without jailbreaks.
> 
> Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm 
> sure they'll let us know.
> 
> All the best,
> 
> Dark.
> There is always more to know, more to see, more to learn. The world is vast 
> and wondrous strange and there are more things benieth the stars than even 
> the archmaesters of the citadel can dream.
> - Original Message - From: "Devin Prater" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, July 01, 2015 1:42 AM
> Subject: Re: [Audyssey] AlterAeonquestion
> 
> 
>> Gosh if only there was some Wine package for it to work on Mac, or some 
>> package for Mudrammer so the features of Mush-z can be ported to mudrammer 
>> for iOS. Dark would enjoy that much more, would you dark, than being stuck 
>> at the PC. With a bluetooth keyboard, all those commutings on the train or 
>> subway or plane would be much more enjoyable with Alteraeon to pass the 
>> time. You know, I really think the Mush-z team should spend some time 
>> creating a package for MudRammer, and I'm sure the dev of that client would 
>> be more than helpful. Since this is the place where such ideas come true, I 
>> think posting it here was a great idea. If anyone needs a tester for the iOS 
>> porting of this pack, the mush-z one I mean, I'm all ears. Now I know the 
>> sound triggers wouldn't be hard, I know that the gags would rather be 
>> trickey, as I tried gagging *tick* while having a sound play for that, and 
>> the gag works but the sound didn't, so all that kind of stuff would have to 
>> be set with the dev's help proba
 bly. The hotkeys would have to be set too. The dev has a twitter account, and 
probably answers emails too. In fact, I wonder if we can get him onboard this 
list, or signed up to form.audiogames.net? I know he's on applevis. But 
hardcore gamers are here and at audiogames, so yeah.
>> 
>> Sent from my iPhone
>> 
>>> On Jun 30, 2015, at 5:49 PM, dark  wrote:
>>> 
>>> Hi Ron.
>>> 
>>> I've never heard of or played Mume, but Alter is very awesome, indeed with 
>>> the custom MushZ client it's closer to a full audio rpg than a textual mud, 
>>> and I do love the customization.
>>> 
>>> Beware the grue!
>>> 
>>> Dark.
>>> There is always more to know, more to see, more to learn. The world is vast 
>>> and wondrous strange and there are more things benieth the stars than even 
>>> the archmaesters of the citadel can dream.
>>> - Original Message - From: "Ron Schamerhorn" 
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, June 30, 2015 7:12 PM
>>> Subject: Re: [Audyssey] AlterAeonquestion
>>> 
>>> 
>>>> Hey Dark
>>>> 
>>>> The explanation is awesome!  That sounds outstanding!  Granted I know the 
>>>> classes I want to focus on, but knowing the others are say back up wicked. 
>>>>  I'm very much looking forward to beginning my adventure. Recalling the 
>>>> fun on MUME and hoping it will be similar.
>>>> 
>>>> Thanks again
>>>> Ron
>>>> 
>>>> 
>>>>> On 6/30/2015 1:56 PM, dark wrote:
>>>>> Hi Ron.
&g

Re: [Audyssey] AlterAeonquestion

2015-06-30 Thread dark
Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to 
fit in the shoulder bag I usually carry around with me, I've not 
investigated mudrammer or any other heavily text input and typing related 
matter on Ios,  on the train  or whatever I tend to prefer to play games 
like the Choiceofgames ones that I can just play easily with the touch 
screen.


It's not a bad idea though, however when something similar was proposed for 
the Lynux mud client I do remember Oriol explaning that the scripts weren't 
really portable to other clients sinse they were mush client specific so 
would essentially take writing a hole new client from scratch with new 
scripting.


With Ios problem with file handling, I also do wonder how you'd use a 
soundpack on Ios anyway without jailbreaks.


Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm 
sure they'll let us know.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Devin Prater" 

To: "Gamers Discussion list" 
Sent: Wednesday, July 01, 2015 1:42 AM
Subject: Re: [Audyssey] AlterAeonquestion


Gosh if only there was some Wine package for it to work on Mac, or some 
package for Mudrammer so the features of Mush-z can be ported to mudrammer 
for iOS. Dark would enjoy that much more, would you dark, than being stuck 
at the PC. With a bluetooth keyboard, all those commutings on the train or 
subway or plane would be much more enjoyable with Alteraeon to pass the 
time. You know, I really think the Mush-z team should spend some time 
creating a package for MudRammer, and I'm sure the dev of that client 
would be more than helpful. Since this is the place where such ideas come 
true, I think posting it here was a great idea. If anyone needs a tester 
for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now 
I know the sound triggers wouldn't be hard, I know that the gags would 
rather be trickey, as I tried gagging *tick* while having a sound play for 
that, and the gag works but the sound didn't, so all that kind of stuff 
would have to be set with the dev's help probably. The hotkeys would have 
to be set too. The dev has a twitter account, and probably answers emails 
too. In fact, I wonder if we can get him onboard this list, or signed up 
to form.audiogames.net? I know he's on applevis. But hardcore gamers are 
here and at audiogames, so yeah.


Sent from my iPhone


On Jun 30, 2015, at 5:49 PM, dark  wrote:

Hi Ron.

I've never heard of or played Mume, but Alter is very awesome, indeed 
with the custom MushZ client it's closer to a full audio rpg than a 
textual mud, and I do love the customization.


Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars 
than even the archmaesters of the citadel can dream.
- Original Message - From: "Ron Schamerhorn" 


To: "Gamers Discussion list" 
Sent: Tuesday, June 30, 2015 7:12 PM
Subject: Re: [Audyssey] AlterAeonquestion



Hey Dark

 The explanation is awesome!  That sounds outstanding!  Granted I know 
the classes I want to focus on, but knowing the others are say back up 
wicked.  I'm very much looking forward to beginning my adventure. 
Recalling the fun on MUME and hoping it will be similar.


Thanks again
Ron



On 6/30/2015 1:56 PM, dark wrote:
Hi Ron.

You actually get all classes in Alteraeon. Necromancer, warrior, 
clerric, druid, mage, and thief.


What matters is the order you put them inn sinse obviously a level 10 
warrior who's a level 5 clerric and a level 1 mage will be a very 
different customer to a level 10 mage who is a level 5 clerric and a 
level 1 warrior.


It's actually one of the cooler things about the game, particularly 
sinse you can always change your classes around by levelling one and 
not the others.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars 
than even the archmaesters of the citadel can dream.
- Original Message - From: "Ron Schamerhorn" 


To: "Gamers Discussion list" 
Sent: Tuesday, June 30, 2015 5:36 PM
Subject: [Audyssey] AlterAeonquestion


Well now after installing the client and doing a fair bit of reading 
through the documentation of the game I'm planning to start up later 
today.  I'm sure the answer is escaped me so thought I'd clarify here. 
As for your character class, is there only one?  and if not is it a 
pretty obvious selection?  perhaps a link I missed.  I'm not new to 
muds, though the client was 

Re: [Audyssey] AlterAeonquestion

2015-06-30 Thread Devin Prater
Gosh if only there was some Wine package for it to work on Mac, or some package 
for Mudrammer so the features of Mush-z can be ported to mudrammer for iOS. 
Dark would enjoy that much more, would you dark, than being stuck at the PC. 
With a bluetooth keyboard, all those commutings on the train or subway or plane 
would be much more enjoyable with Alteraeon to pass the time. You know, I 
really think the Mush-z team should spend some time creating a package for 
MudRammer, and I'm sure the dev of that client would be more than helpful. 
Since this is the place where such ideas come true, I think posting it here was 
a great idea. If anyone needs a tester for the iOS porting of this pack, the 
mush-z one I mean, I'm all ears. Now I know the sound triggers wouldn't be 
hard, I know that the gags would rather be trickey, as I tried gagging *tick* 
while having a sound play for that, and the gag works but the sound didn't, so 
all that kind of stuff would have to be set with the dev's help probably
 . The hotkeys would have to be set too. The dev has a twitter account, and 
probably answers emails too. In fact, I wonder if we can get him onboard this 
list, or signed up to form.audiogames.net? I know he's on applevis. But 
hardcore gamers are here and at audiogames, so yeah.

Sent from my iPhone

> On Jun 30, 2015, at 5:49 PM, dark  wrote:
> 
> Hi Ron.
> 
> I've never heard of or played Mume, but Alter is very awesome, indeed with 
> the custom MushZ client it's closer to a full audio rpg than a textual mud, 
> and I do love the customization.
> 
> Beware the grue!
> 
> Dark.
> There is always more to know, more to see, more to learn. The world is vast 
> and wondrous strange and there are more things benieth the stars than even 
> the archmaesters of the citadel can dream.
> - Original Message - From: "Ron Schamerhorn" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, June 30, 2015 7:12 PM
> Subject: Re: [Audyssey] AlterAeonquestion
> 
> 
>> Hey Dark
>> 
>>  The explanation is awesome!  That sounds outstanding!  Granted I know the 
>> classes I want to focus on, but knowing the others are say back up wicked.  
>> I'm very much looking forward to beginning my adventure. Recalling the fun 
>> on MUME and hoping it will be similar.
>> 
>> Thanks again
>> Ron
>> 
>> 
>>> On 6/30/2015 1:56 PM, dark wrote:
>>> Hi Ron.
>>> 
>>> You actually get all classes in Alteraeon. Necromancer, warrior, clerric, 
>>> druid, mage, and thief.
>>> 
>>> What matters is the order you put them inn sinse obviously a level 10 
>>> warrior who's a level 5 clerric and a level 1 mage will be a very different 
>>> customer to a level 10 mage who is a level 5 clerric and a level 1 warrior.
>>> 
>>> It's actually one of the cooler things about the game, particularly sinse 
>>> you can always change your classes around by levelling one and not the 
>>> others.
>>> 
>>> All the best,
>>> 
>>> Dark.
>>> There is always more to know, more to see, more to learn. The world is vast 
>>> and wondrous strange and there are more things benieth the stars than even 
>>> the archmaesters of the citadel can dream.
>>> - Original Message - From: "Ron Schamerhorn" 
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, June 30, 2015 5:36 PM
>>> Subject: [Audyssey] AlterAeonquestion
>>> 
>>> 
>>>> Well now after installing the client and doing a fair bit of reading 
>>>> through the documentation of the game I'm planning to start up later 
>>>> today.  I'm sure the answer is escaped me so thought I'd clarify here. As 
>>>> for your character class, is there only one?  and if not is it a pretty 
>>>> obvious selection?  perhaps a link I missed.  I'm not new to muds, though 
>>>> the client was different.  Looking forward to diving in with this one.
>>>> 
>>>> Ron
>>>> 
>>>> 
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to 
>>>> gamers-unsubscr...@audyssey.org.
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>> If you have any questions or concerns regarding the management of the list,
>>&g

Re: [Audyssey] AlterAeonquestion

2015-06-30 Thread dark

Hi Ron.

I've never heard of or played Mume, but Alter is very awesome, indeed with 
the custom MushZ client it's closer to a full audio rpg than a textual mud, 
and I do love the customization.


Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Tuesday, June 30, 2015 7:12 PM
Subject: Re: [Audyssey] AlterAeonquestion



Hey Dark

  The explanation is awesome!  That sounds outstanding!  Granted I know 
the classes I want to focus on, but knowing the others are say back up 
wicked.  I'm very much looking forward to beginning my adventure. 
Recalling the fun on MUME and hoping it will be similar.


Thanks again
Ron


On 6/30/2015 1:56 PM, dark wrote:

Hi Ron.

You actually get all classes in Alteraeon. Necromancer, warrior, clerric, 
druid, mage, and thief.


What matters is the order you put them inn sinse obviously a level 10 
warrior who's a level 5 clerric and a level 1 mage will be a very 
different customer to a level 10 mage who is a level 5 clerric and a 
level 1 warrior.


It's actually one of the cooler things about the game, particularly sinse 
you can always change your classes around by levelling one and not the 
others.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars 
than even the archmaesters of the citadel can dream.
- Original Message - From: "Ron Schamerhorn" 


To: "Gamers Discussion list" 
Sent: Tuesday, June 30, 2015 5:36 PM
Subject: [Audyssey] AlterAeonquestion


Well now after installing the client and doing a fair bit of reading 
through the documentation of the game I'm planning to start up later 
today.  I'm sure the answer is escaped me so thought I'd clarify here. 
As for your character class, is there only one?  and if not is it a 
pretty obvious selection?  perhaps a link I missed.  I'm not new to 
muds, though the client was different.  Looking forward to diving in 
with this one.


Ron


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Re: [Audyssey] AlterAeonquestion

2015-06-30 Thread Ron Schamerhorn

Hey Dark

  The explanation is awesome!  That sounds outstanding!  Granted I know 
the classes I want to focus on, but knowing the others are say back up 
wicked.  I'm very much looking forward to beginning my adventure.  
Recalling the fun on MUME and hoping it will be similar.


Thanks again
Ron


On 6/30/2015 1:56 PM, dark wrote:

Hi Ron.

You actually get all classes in Alteraeon. Necromancer, warrior, 
clerric, druid, mage, and thief.


What matters is the order you put them inn sinse obviously a level 10 
warrior who's a level 5 clerric and a level 1 mage will be a very 
different customer to a level 10 mage who is a level 5 clerric and a 
level 1 warrior.


It's actually one of the cooler things about the game, particularly 
sinse you can always change your classes around by levelling one and 
not the others.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars 
than even the archmaesters of the citadel can dream.
- Original Message - From: "Ron Schamerhorn" 


To: "Gamers Discussion list" 
Sent: Tuesday, June 30, 2015 5:36 PM
Subject: [Audyssey] AlterAeonquestion


Well now after installing the client and doing a fair bit of reading 
through the documentation of the game I'm planning to start up later 
today.  I'm sure the answer is escaped me so thought I'd clarify 
here.  As for your character class, is there only one?  and if not is 
it a pretty obvious selection?  perhaps a link I missed.  I'm not new 
to muds, though the client was different.  Looking forward to diving 
in with this one.


Ron


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Re: [Audyssey] AlterAeonquestion

2015-06-30 Thread dark

Hi Ron.

You actually get all classes in Alteraeon. Necromancer, warrior, clerric, 
druid, mage, and thief.


What matters is the order you put them inn sinse obviously a level 10 
warrior who's a level 5 clerric and a level 1 mage will be a very different 
customer to a level 10 mage who is a level 5 clerric and a level 1 warrior.


It's actually one of the cooler things about the game, particularly sinse 
you can always change your classes around by levelling one and not the 
others.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Tuesday, June 30, 2015 5:36 PM
Subject: [Audyssey] AlterAeonquestion


Well now after installing the client and doing a fair bit of reading 
through the documentation of the game I'm planning to start up later 
today.  I'm sure the answer is escaped me so thought I'd clarify here.  As 
for your character class, is there only one?  and if not is it a pretty 
obvious selection?  perhaps a link I missed.  I'm not new to muds, though 
the client was different.  Looking forward to diving in with this one.


Ron


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[Audyssey] AlterAeonquestion

2015-06-30 Thread Ron Schamerhorn
Well now after installing the client and doing a fair bit of reading 
through the documentation of the game I'm planning to start up later 
today.  I'm sure the answer is escaped me so thought I'd clarify here.  
As for your character class, is there only one?  and if not is it a 
pretty obvious selection?  perhaps a link I missed.  I'm not new to 
muds, though the client was different.  Looking forward to diving in 
with this one.


Ron


---
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please send E-mail to gamers-ow...@audyssey.org.