[Audyssey] Crazy Drivers Update

2013-10-08 Thread Ken Downey
I've come a long way since beginning this game just one week ago. Of course, 
it's based on the Soundscapes engine I have been  designing, but the whole idea 
of driving is quite new to the engine pardon the pun.
Driving with the mouse or keyboard was easy. I wasn't yet panning the position 
of the car to indicate whether and when it's in the center of the lane, instead 
checking my angle every now and then. Also, the angle didn't really change, 
because I didn't hit the turn keys. Now though, I've implemented support for 
joysticks and, my fave, driving wheels. Now driving is a whole new challenge. 
Next up I'll be adding positional panning so I can hear where on the road I am.
Here's where some user input comes in. I think I know how I'm going to play it, 
but we'll see what thoughts you have.
One thought I was that if the main character is a cop, people would just 
naturally get out of his way. The problem is though that the water supply has 
been laced with a powerful psychoactive chemical, and nobody knows it. All 
anybody knows is this incredible urge to speed, and they don't care if they 
crash into a cop. (Also that would just be boring.)
The second thought I had is to give the player a special lane which, as long as 
you were centered properly, you'd be safe. It would be a safe lane, true, but 
also very narrow.
Finally, and this is what I'm thinking of doing, is just centering the car's 
sound on the right lane, just like in American driving--and if you're not 
paying close enough attention and crash, you crash.
Also, I'm thinking about doing something that was done in Need for Speed 
Suburban. In that game you had a fuzzbuster, (radar detector,) that went off 
when police were near. The closer they were, the faster it would beep. Once 
they pass you and catch you speeding they turn on their sirens and come after 
you in earnest. That alone made NFS worth playing.
There are some problems with this though. First, a lot of cars are speeding in 
all directions, so why would an officer single you out for speeding? Second, 
you're on a vigilante mission to catch bad guys, and even though the cops don't 
exactly approve they aren't trying to stop you either. I have story lines 
a'brewin' that might solve this too, but what do you think?
Anyway, I'm actually surprised about how far I've gotten this game already. 
It's no where near a done game of course, and if I decide to learn VB.net I'll 
have to redo the whole thing from scratch...
But first things first--going to bed. It's late. Then, tomorrow, God willing, 
positional audio for the car--oh yes, and brakes!
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Re: [Audyssey] Crazy drivers

2013-10-07 Thread shaun everiss

Hi ken.
I don't know if I'd pay for a game like this.
I may play it for free but its not likely to 
interest me unless the price was 5 or 10 bucks but that would be the limit.
If you were a cop or someone that was good, etc, 
maybe a back story with some mega voice acting a 
few movies a few things you had to do a few 
hundred missions etc then maybe I'd pay 30 bucks for it but this basic game?

A simple game like this really is not worth much to me.
I doubt it would keep me interested at all for long.

At 09:18 AM 10/4/2013, you wrote:
I am making a new game. Imagine this. You're 
walking down the sidewalk. You can hear traffic 
rushing by on the left, but then, suddenly, you 
hear another noise… It's thee humming of a 
motor… It's a parked motorcycle! You walkk up to 
it and, hearing no one nearby, jump on it and 
start driving. You also notice that there are 
three distinct cars… Police cars, cars blaring 
music, and cars withoutt any other sounds. You 
learn that the sounds boring music are the cars 
of criminals trying to get away… And for  some 
reason best-known only to themselves, the police 
are overly enthusiastic about catching them… So 
it's your  job to get them! You start out with 
just a crowbar, but  Destroy the criminals cars, 
and you might find better weapons… Making a job 
a whole lot easier. Every time you hhit in 
innocent driver, you become more and more 
wanted…¦ And the police speed up and go after 
you… Even though  they didn't go out to the 
criminals… And eventually, thhey'll get you! Try 
Hittinger shooting a cop car even wants, and the 
game ends. So far, this game covers for city 
blocks, with more planned… More streets, more 
cars, peopple walking around, and so on. What I 
want to know is, how much would you guys pay for 
such a game? Good is the worst enemy of best. 
Ken --- Gamers mailing list __ 
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Re: [Audyssey] Crazy drivers

2013-10-07 Thread shaun everiss
Hmmm customisable maps maybe sounds, um sounds 
like a tb spinoff still wouldn't qualify for a full game.
now if it was a gta 5 standard or blackopps2 type 
with full story etc then I'd pay loads for it.

Your game, not really.

At 11:43 AM 10/4/2013, you wrote:
One of the coolest things about this game is 
that the level is completely open source. That 
means that you'll be able to redesign whole 
levels and distribute them. Everything from the 
speed of the cars to their positions to weapons 
they drop to the damage they inflict when they 
hit you to the damage they can sustain are all 
in the map file. If you've used soundscape 
explorer before, you'll have seen the map file 
and how it  all works. Also, considering the 
amount of territory you have to cover… For city 
bllocks… And that's just for starters, there's a 
lot of grround to cover it'll take a while just 
to beat the one level. Good is the worst enemy 
of best. Ken On Oct 3, 2013, at 4:34 PM, James 
Bartlett jab8...@gmail.com wrote:  Hello 
Ken, So far the game sounds good, but what 
I would do is not worry about how much you can 
charge, but just wright it for your liking and 
what you would like to see in a game. Then when 
it's all done I would make a mp3 or something 
like that, post it and see what people think of 
it then and how much they would pay after they 
get a taste of it. or even better a demo copy. 
Maybe of a level or two, but like I said that is 
just how I would go about it.   bfn  
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Re: [Audyssey] Crazy drivers

2013-10-04 Thread Thomas Ward
Hi Ken,

Interesting. Sounds a bit like Need for Speed. I don't know how much
I'd pay for such a game until I tried it but a couple of deciding
factors would be dependant on if it was designed for a modern version
of Windows, if it were say Linux compatible,  and weather or not I
liked the game play or not. In other words, if you are thinking of
developing this game in VB 6 my answer is definitely  no on the
grounds that I use Windows 7 and Windows 8 on my Windows computers,
and I already  have enough games that are barely compatible with those
operating systems. I have no intention of buying more that aren't 100%
compatible with Windos 7 and Windows 8. However, if the game were then
I'd consider $25 to $30 for such a game. If the game were Linux
compatible I'd be even more likely to buy the game, because I wouldn't
be restricted to one platform.

Cheers!


On 10/3/13, Kenneth Downey kenwdow...@me.com wrote:
 I am making a new game. Imagine this. You're walking down the sidewalk. You
 can hear traffic rushing by on the left, but then, suddenly, you hear
 another noise… It's the humming of a motor… It's a parked motorcycle! You
 walk up to it and, hearing no one nearby, jump on it and start driving. You
 also notice that there are three distinct cars… Police cars, cars blaring
 music, and cars without any other sounds. You learn that the sounds boring
 music are the cars of criminals trying to get away… And for some reason
 best-known only to themselves, the police are overly enthusiastic about
 catching them… So it's your job to get them! You start out with just a
 crowbar, but  Destroy the criminals cars, and you might find better weapons…
 Making a job a whole lot easier. Every time you hit in innocent driver, you
 become more and more wanted… And the police speed up and go after you… Even
 though they didn't go out to the criminals… And eventually, they'll get you!
 Try Hittinger shooting a cop car even wants, and the game ends. So far, this
 game covers for city blocks, with more planned… More streets, more cars,
 people walking around, and so on. What I want to know is, how much would you
 guys pay for such a game?

 Good is the worst enemy of best.
 Ken
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Re: [Audyssey] Crazy drivers

2013-10-04 Thread Dallas O'Brien
hiya, yep, this one sounds rather cool! i like the sound!
like others have said, perhaps put a bit of something together and
give us a sound bite of what it could be like, or even throw a demo of
a basic form of it out there to testers to give it a whirl. still,
given that it's fully supporting windows 8, which i use only now, i'd
go for this. perhaps 10 to 20 bucks, depending on a few things like
how much replayability i would get out of it, and so on. but  from how
you have described  it, this shouldn't be a problem. but here is the
thing that would make me pay for it for sure.
online play.
games these days are moving more and more in to the online world, and
a game that's limited to just me, doesn't hold as much interest to me
any more.
perhaps have two modes, an offline mode, and an online mode.
but given that there is some kind of online playability, along with a
good gameplay, and good support for my windows and so on, this sounds
like a good one.
also, perhaps look in to mouse control, or joistick / gamepad
controll. as a keyboard just does not suit for this sort of thing to
be completely honest. it would work, but you simply have way more
control with a mouse or gamepad.
or what would be even way better then that, steering wheel support.
that would be totally awesome!
good luck, and i'm looking forward to see what you come up with.
Dallas


On 04/10/2013, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Ken,

 Interesting. Sounds a bit like Need for Speed. I don't know how much
 I'd pay for such a game until I tried it but a couple of deciding
 factors would be dependant on if it was designed for a modern version
 of Windows, if it were say Linux compatible,  and weather or not I
 liked the game play or not. In other words, if you are thinking of
 developing this game in VB 6 my answer is definitely  no on the
 grounds that I use Windows 7 and Windows 8 on my Windows computers,
 and I already  have enough games that are barely compatible with those
 operating systems. I have no intention of buying more that aren't 100%
 compatible with Windos 7 and Windows 8. However, if the game were then
 I'd consider $25 to $30 for such a game. If the game were Linux
 compatible I'd be even more likely to buy the game, because I wouldn't
 be restricted to one platform.

 Cheers!


 On 10/3/13, Kenneth Downey kenwdow...@me.com wrote:
 I am making a new game. Imagine this. You're walking down the sidewalk.
 You
 can hear traffic rushing by on the left, but then, suddenly, you hear
 another noise… It's the humming of a motor… It's a parked motorcycle! You
 walk up to it and, hearing no one nearby, jump on it and start driving.
 You
 also notice that there are three distinct cars… Police cars, cars blaring
 music, and cars without any other sounds. You learn that the sounds
 boring
 music are the cars of criminals trying to get away… And for some reason
 best-known only to themselves, the police are overly enthusiastic about
 catching them… So it's your job to get them! You start out with just a
 crowbar, but  Destroy the criminals cars, and you might find better
 weapons…
 Making a job a whole lot easier. Every time you hit in innocent driver,
 you
 become more and more wanted… And the police speed up and go after you…
 Even
 though they didn't go out to the criminals… And eventually, they'll get
 you!
 Try Hittinger shooting a cop car even wants, and the game ends. So far,
 this
 game covers for city blocks, with more planned… More streets, more cars,
 people walking around, and so on. What I want to know is, how much would
 you
 guys pay for such a game?

 Good is the worst enemy of best.
 Ken
 ---
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 list,
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If 

Re: [Audyssey] Crazy drivers

2013-10-04 Thread Thomas Ward
Hi,

Oh, I definitely agree with joystick and gamepad support. These days
the keyboard is rather obsolete as a game controller, and for a game
like this playing with joysticks, gamepads, and racing wheels is the
way to go for a game like this.

Cheers!

On 10/4/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 hiya, yep, this one sounds rather cool! i like the sound!
 like others have said, perhaps put a bit of something together and
 give us a sound bite of what it could be like, or even throw a demo of
 a basic form of it out there to testers to give it a whirl. still,
 given that it's fully supporting windows 8, which i use only now, i'd
 go for this. perhaps 10 to 20 bucks, depending on a few things like
 how much replayability i would get out of it, and so on. but  from how
 you have described  it, this shouldn't be a problem. but here is the
 thing that would make me pay for it for sure.
 online play.
 games these days are moving more and more in to the online world, and
 a game that's limited to just me, doesn't hold as much interest to me
 any more.
 perhaps have two modes, an offline mode, and an online mode.
 but given that there is some kind of online playability, along with a
 good gameplay, and good support for my windows and so on, this sounds
 like a good one.
 also, perhaps look in to mouse control, or joistick / gamepad
 controll. as a keyboard just does not suit for this sort of thing to
 be completely honest. it would work, but you simply have way more
 control with a mouse or gamepad.
 or what would be even way better then that, steering wheel support.
 that would be totally awesome!
 good luck, and i'm looking forward to see what you come up with.
 Dallas

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Re: [Audyssey] Crazy drivers

2013-10-04 Thread wayne17a
Hello if you could make a mac version and the playabilty was good I
think you would sale on that platform also just a thought 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas
O'Brien
Sent: Friday, October 04, 2013 8:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Crazy drivers

hiya, yep, this one sounds rather cool! i like the sound!
like others have said, perhaps put a bit of something together and give us a
sound bite of what it could be like, or even throw a demo of a basic form of
it out there to testers to give it a whirl. still, given that it's fully
supporting windows 8, which i use only now, i'd go for this. perhaps 10 to
20 bucks, depending on a few things like how much replayability i would get
out of it, and so on. but  from how you have described  it, this shouldn't
be a problem. but here is the thing that would make me pay for it for sure.
online play.
games these days are moving more and more in to the online world, and a game
that's limited to just me, doesn't hold as much interest to me any more.
perhaps have two modes, an offline mode, and an online mode.
but given that there is some kind of online playability, along with a good
gameplay, and good support for my windows and so on, this sounds like a good
one.
also, perhaps look in to mouse control, or joistick / gamepad controll. as a
keyboard just does not suit for this sort of thing to be completely honest.
it would work, but you simply have way more control with a mouse or gamepad.
or what would be even way better then that, steering wheel support.
that would be totally awesome!
good luck, and i'm looking forward to see what you come up with.
Dallas


On 04/10/2013, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Ken,

 Interesting. Sounds a bit like Need for Speed. I don't know how much 
 I'd pay for such a game until I tried it but a couple of deciding 
 factors would be dependant on if it was designed for a modern version 
 of Windows, if it were say Linux compatible,  and weather or not I 
 liked the game play or not. In other words, if you are thinking of 
 developing this game in VB 6 my answer is definitely  no on the 
 grounds that I use Windows 7 and Windows 8 on my Windows computers, 
 and I already  have enough games that are barely compatible with those 
 operating systems. I have no intention of buying more that aren't 100% 
 compatible with Windos 7 and Windows 8. However, if the game were then 
 I'd consider $25 to $30 for such a game. If the game were Linux 
 compatible I'd be even more likely to buy the game, because I wouldn't 
 be restricted to one platform.

 Cheers!


 On 10/3/13, Kenneth Downey kenwdow...@me.com wrote:
 I am making a new game. Imagine this. You're walking down the sidewalk.
 You
 can hear traffic rushing by on the left, but then, suddenly, you hear 
 another noise. It's the humming of a motor. It's a parked motorcycle! 
 You walk up to it and, hearing no one nearby, jump on it and start
driving.
 You
 also notice that there are three distinct cars. Police cars, cars 
 blaring music, and cars without any other sounds. You learn that the 
 sounds boring music are the cars of criminals trying to get away. And 
 for some reason best-known only to themselves, the police are overly 
 enthusiastic about catching them. So it's your job to get them! You 
 start out with just a crowbar, but  Destroy the criminals cars, and 
 you might find better weapons. Making a job a whole lot easier. Every 
 time you hit in innocent driver, you become more and more wanted. And 
 the police speed up and go after you. Even though they didn't go out 
 to the criminals. And eventually, they'll get you!
 Try Hittinger shooting a cop car even wants, and the game ends. So 
 far, this game covers for city blocks, with more planned. More 
 streets, more cars, people walking around, and so on. What I want to 
 know is, how much would you guys pay for such a game?

 Good is the worst enemy of best.
 Ken
 ---
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 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
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 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] Crazy drivers

2013-10-04 Thread Thomas Ward
Hi Wayne,

I agree. I don't know that Ken has the skills or the desire to make a
Mac version, but if he would start considering doing that it would
open up a lot of possibilities for him in terms of commercial games.
There aren't many accessible games available for Mac yet and it is a
golden opportunity to strike while the iron is still hot so to speak.

Cheers!

On 10/4/13, wayne17a wayne...@gmail.com wrote:
   Hello if you could make a mac version and the playabilty was good I
 think you would sale on that platform also just a thought

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Re: [Audyssey] Crazy drivers

2013-10-04 Thread Ian McNamara
The Mac is my primary operating system so if this could be developed for Mac 
you'd have my custom for sure. I would buy it if it were only a windows game 
but i'd buy it even more if it was on mac. Also I am wondering if there might 
be a possibility of it being made available for iOS. 

A question I have in regards to game pads and steering wheels what is the best 
option to get for these products as it's something i'm thinking of doing.

Ian McNamara
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[Audyssey] Crazy drivers

2013-10-03 Thread Kenneth Downey
I am making a new game. Imagine this. You're walking down the sidewalk. You can 
hear traffic rushing by on the left, but then, suddenly, you hear another 
noise… It's the humming of a motor… It's a parked motorcycle! You walk up to it 
and, hearing no one nearby, jump on it and start driving. You also notice that 
there are three distinct cars… Police cars, cars blaring music, and cars 
without any other sounds. You learn that the sounds boring music are the cars 
of criminals trying to get away… And for some reason best-known only to 
themselves, the police are overly enthusiastic about catching them… So it's 
your job to get them! You start out with just a crowbar, but  Destroy the 
criminals cars, and you might find better weapons… Making a job a whole lot 
easier. Every time you hit in innocent driver, you become more and more wanted… 
And the police speed up and go after you… Even though they didn't go out to the 
criminals… And eventually, they'll get you! Try Hittinger shooting a cop car 
even wants, and the game ends. So far, this game covers for city blocks, with 
more planned… More streets, more cars, people walking around, and so on. What I 
want to know is, how much would you guys pay for such a game?

Good is the worst enemy of best.
Ken
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Re: [Audyssey] Crazy drivers

2013-10-03 Thread lindsay_cowell
It sounds my sort of game. Keep going with it.

Lindsay Cowell

-original message-
Subject: [Audyssey] Crazy drivers
From: Kenneth Downey kenwdow...@me.com
Date: 03/10/2013 9:19 pm

I am making a new game. Imagine this. You're walking down the sidewalk. You can 
hear traffic rushing by on the left, but then, suddenly, you hear another 
noise… It's the humming of a motor… It's a parked motorcycle! You walk up to it 
and, hearing no one nearby, jump on it and start driving. You also notice that 
there are three distinct cars… Police cars, cars blaring music, and cars 
without any other sounds. You learn that the sounds boring music are the cars 
of criminals trying to get away… And for some reason best-known only to 
themselves, the police are overly enthusiastic about catching them… So it's 
your job to get them! You start out with just a crowbar, but  Destroy the 
criminals cars, and you might find better weapons… Making a job a whole lot 
easier. Every time you hit in innocent driver, you become more and more wanted… 
And the police speed up and go after you… Even though they didn't go out to the 
criminals… And eventually, they'll get you! Try Hittinger shooting a cop car 
even wants, and the game ends. So far, this game covers for city blocks, with 
more planned… More streets, more cars, people walking around, and so on. What I 
want to know is, how much would you guys pay for such a game?

Good is the worst enemy of best.
Ken
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Re: [Audyssey] Crazy drivers

2013-10-03 Thread James Bartlett

Hello Ken,

   So far the game sounds good, but what I would do is not worry about how 
much you can charge, but just wright it for your liking and what you would 
like to see in a game. Then when it's all done I would make a mp3 or 
something like that, post it and see what people think of it then and how 
much they would pay after they get a taste of it. or even better a demo 
copy. Maybe of a level or two, but like I said that is just how I would go 
about it.


bfn
James 



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Re: [Audyssey] Crazy drivers

2013-10-03 Thread Charles Rivard
It's hard to say how much I would pay for the game without trying it first. 
I would develop the game to my liking and then get a team of selected gamers 
as a beta team, have them test it and give their reports and thoughts and 
suggestions, you tweak the game, then decide on what you want to charge for 
it.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Kenneth Downey kenwdow...@me.com

To: gamers@audyssey.org
Sent: Thursday, October 03, 2013 3:18 PM
Subject: [Audyssey] Crazy drivers


I am making a new game. Imagine this. You're walking down the sidewalk. You 
can hear traffic rushing by on the left, but then, suddenly, you hear 
another noise… It's the humming of a motor… It's a parked motorcycle! You 
walk up to it and, hearing no one nearby, jump on it and start driving. You 
also notice that there are three distinct cars… Police cars, cars blaring 
music, and cars without any other sounds. You learn that the sounds boring 
music are the cars of criminals trying to get away… And for some reason 
best-known only to themselves, the police are overly enthusiastic about 
catching them… So it's your job to get them! You start out with just a 
crowbar, but  Destroy the criminals cars, and you might find better 
weapons… Making a job a whole lot easier. Every time you hit in innocent 
driver, you become more and more wanted… And the police speed up and go 
after you… Even though they didn't go out to the criminals… And eventually, 
they'll get you! Try Hittinger shooting a cop car even wants, and the game 
ends. So far, this game covers for city blocks, with more planned… More 
streets, more cars, people walking around, and so on. What I want to know 
is, how much would you guys pay for such a game?


Good is the worst enemy of best.
Ken
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list,

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Re: [Audyssey] Crazy drivers

2013-10-03 Thread Kenneth Downey
One of the coolest things about this game is that the level is completely open 
source. That means that you'll be able to redesign whole levels and distribute 
them. Everything from the speed of the cars to their positions to weapons they 
drop to the damage they inflict when they hit you to the damage they can 
sustain are all in the map file. If you've used soundscape explorer before, 
you'll have seen the map file and how it  all works.
Also, considering the amount of territory you have to cover… For city blocks… 
And that's just for starters, there's a lot of ground to cover it'll take a 
while just to beat the one level.
Good is the worst enemy of best.
Ken

On Oct 3, 2013, at 4:34 PM, James Bartlett jab8...@gmail.com wrote:

 Hello Ken,
 
   So far the game sounds good, but what I would do is not worry about how 
 much you can charge, but just wright it for your liking and what you would 
 like to see in a game. Then when it's all done I would make a mp3 or 
 something like that, post it and see what people think of it then and how 
 much they would pay after they get a taste of it. or even better a demo copy. 
 Maybe of a level or two, but like I said that is just how I would go about it.
 
 bfn
 James 
 
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Re: [Audyssey] Crazy drivers

2013-10-03 Thread James Bartlett

hI Ken,

   So far from what you have told me the game sounds very cool. with out 
trying it I would pay $10 at most. What I would look into is setting a timer 
to close out the game in a demo. Like set it for 5 or 10 minits. just to 
give people a feel for the game and what it has to offer. If the game is as 
good as you say then you can get at least $15 for it or better.


bfn
James 



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Re: [Audyssey] Crazy drivers

2013-10-03 Thread Ian McNamara
I would pay about 20 to thirty dolors depending on the replay Valu and how long 
the game is.

Ian McNamara
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