[Audyssey] Crazy Drivers Update
I've come a long way since beginning this game just one week ago. Of course, it's based on the Soundscapes engine I have been designing, but the whole idea of driving is quite new to the engine pardon the pun. Driving with the mouse or keyboard was easy. I wasn't yet panning the position of the car to indicate whether and when it's in the center of the lane, instead checking my angle every now and then. Also, the angle didn't really change, because I didn't hit the turn keys. Now though, I've implemented support for joysticks and, my fave, driving wheels. Now driving is a whole new challenge. Next up I'll be adding positional panning so I can hear where on the road I am. Here's where some user input comes in. I think I know how I'm going to play it, but we'll see what thoughts you have. One thought I was that if the main character is a cop, people would just naturally get out of his way. The problem is though that the water supply has been laced with a powerful psychoactive chemical, and nobody knows it. All anybody knows is this incredible urge to speed, and they don't care if they crash into a cop. (Also that would just be boring.) The second thought I had is to give the player a special lane which, as long as you were centered properly, you'd be safe. It would be a safe lane, true, but also very narrow. Finally, and this is what I'm thinking of doing, is just centering the car's sound on the right lane, just like in American driving--and if you're not paying close enough attention and crash, you crash. Also, I'm thinking about doing something that was done in Need for Speed Suburban. In that game you had a fuzzbuster, (radar detector,) that went off when police were near. The closer they were, the faster it would beep. Once they pass you and catch you speeding they turn on their sirens and come after you in earnest. That alone made NFS worth playing. There are some problems with this though. First, a lot of cars are speeding in all directions, so why would an officer single you out for speeding? Second, you're on a vigilante mission to catch bad guys, and even though the cops don't exactly approve they aren't trying to stop you either. I have story lines a'brewin' that might solve this too, but what do you think? Anyway, I'm actually surprised about how far I've gotten this game already. It's no where near a done game of course, and if I decide to learn VB.net I'll have to redo the whole thing from scratch... But first things first--going to bed. It's late. Then, tomorrow, God willing, positional audio for the car--oh yes, and brakes! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Crazy drivers
Hi ken. I don't know if I'd pay for a game like this. I may play it for free but its not likely to interest me unless the price was 5 or 10 bucks but that would be the limit. If you were a cop or someone that was good, etc, maybe a back story with some mega voice acting a few movies a few things you had to do a few hundred missions etc then maybe I'd pay 30 bucks for it but this basic game? A simple game like this really is not worth much to me. I doubt it would keep me interested at all for long. At 09:18 AM 10/4/2013, you wrote: I am making a new game. Imagine this. You're walking down the sidewalk. You can hear traffic rushing by on the left, but then, suddenly, you hear another noise It's thee humming of a motor It's a parked motorcycle! You walkk up to it and, hearing no one nearby, jump on it and start driving. You also notice that there are three distinct cars Police cars, cars blaring music, and cars withoutt any other sounds. You learn that the sounds boring music are the cars of criminals trying to get away And for some reason best-known only to themselves, the police are overly enthusiastic about catching them So it's your job to get them! You start out with just a crowbar, but Destroy the criminals cars, and you might find better weapons Making a job a whole lot easier. Every time you hhit in innocent driver, you become more and more wanted ¦ And the police speed up and go after you Even though they didn't go out to the criminals And eventually, thhey'll get you! Try Hittinger shooting a cop car even wants, and the game ends. So far, this game covers for city blocks, with more planned More streets, more cars, peopple walking around, and so on. What I want to know is, how much would you guys pay for such a game? Good is the worst enemy of best. Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Crazy drivers
Hmmm customisable maps maybe sounds, um sounds like a tb spinoff still wouldn't qualify for a full game. now if it was a gta 5 standard or blackopps2 type with full story etc then I'd pay loads for it. Your game, not really. At 11:43 AM 10/4/2013, you wrote: One of the coolest things about this game is that the level is completely open source. That means that you'll be able to redesign whole levels and distribute them. Everything from the speed of the cars to their positions to weapons they drop to the damage they inflict when they hit you to the damage they can sustain are all in the map file. If you've used soundscape explorer before, you'll have seen the map file and how it all works. Also, considering the amount of territory you have to cover For city bllocks And that's just for starters, there's a lot of grround to cover it'll take a while just to beat the one level. Good is the worst enemy of best. Ken On Oct 3, 2013, at 4:34 PM, James Bartlett jab8...@gmail.com wrote: Hello Ken, So far the game sounds good, but what I would do is not worry about how much you can charge, but just wright it for your liking and what you would like to see in a game. Then when it's all done I would make a mp3 or something like that, post it and see what people think of it then and how much they would pay after they get a taste of it. or even better a demo copy. Maybe of a level or two, but like I said that is just how I would go about it. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Crazy drivers
Hi Ken, Interesting. Sounds a bit like Need for Speed. I don't know how much I'd pay for such a game until I tried it but a couple of deciding factors would be dependant on if it was designed for a modern version of Windows, if it were say Linux compatible, and weather or not I liked the game play or not. In other words, if you are thinking of developing this game in VB 6 my answer is definitely no on the grounds that I use Windows 7 and Windows 8 on my Windows computers, and I already have enough games that are barely compatible with those operating systems. I have no intention of buying more that aren't 100% compatible with Windos 7 and Windows 8. However, if the game were then I'd consider $25 to $30 for such a game. If the game were Linux compatible I'd be even more likely to buy the game, because I wouldn't be restricted to one platform. Cheers! On 10/3/13, Kenneth Downey kenwdow...@me.com wrote: I am making a new game. Imagine this. You're walking down the sidewalk. You can hear traffic rushing by on the left, but then, suddenly, you hear another noise… It's the humming of a motor… It's a parked motorcycle! You walk up to it and, hearing no one nearby, jump on it and start driving. You also notice that there are three distinct cars… Police cars, cars blaring music, and cars without any other sounds. You learn that the sounds boring music are the cars of criminals trying to get away… And for some reason best-known only to themselves, the police are overly enthusiastic about catching them… So it's your job to get them! You start out with just a crowbar, but Destroy the criminals cars, and you might find better weapons… Making a job a whole lot easier. Every time you hit in innocent driver, you become more and more wanted… And the police speed up and go after you… Even though they didn't go out to the criminals… And eventually, they'll get you! Try Hittinger shooting a cop car even wants, and the game ends. So far, this game covers for city blocks, with more planned… More streets, more cars, people walking around, and so on. What I want to know is, how much would you guys pay for such a game? Good is the worst enemy of best. Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Crazy drivers
hiya, yep, this one sounds rather cool! i like the sound! like others have said, perhaps put a bit of something together and give us a sound bite of what it could be like, or even throw a demo of a basic form of it out there to testers to give it a whirl. still, given that it's fully supporting windows 8, which i use only now, i'd go for this. perhaps 10 to 20 bucks, depending on a few things like how much replayability i would get out of it, and so on. but from how you have described it, this shouldn't be a problem. but here is the thing that would make me pay for it for sure. online play. games these days are moving more and more in to the online world, and a game that's limited to just me, doesn't hold as much interest to me any more. perhaps have two modes, an offline mode, and an online mode. but given that there is some kind of online playability, along with a good gameplay, and good support for my windows and so on, this sounds like a good one. also, perhaps look in to mouse control, or joistick / gamepad controll. as a keyboard just does not suit for this sort of thing to be completely honest. it would work, but you simply have way more control with a mouse or gamepad. or what would be even way better then that, steering wheel support. that would be totally awesome! good luck, and i'm looking forward to see what you come up with. Dallas On 04/10/2013, Thomas Ward thomasward1...@gmail.com wrote: Hi Ken, Interesting. Sounds a bit like Need for Speed. I don't know how much I'd pay for such a game until I tried it but a couple of deciding factors would be dependant on if it was designed for a modern version of Windows, if it were say Linux compatible, and weather or not I liked the game play or not. In other words, if you are thinking of developing this game in VB 6 my answer is definitely no on the grounds that I use Windows 7 and Windows 8 on my Windows computers, and I already have enough games that are barely compatible with those operating systems. I have no intention of buying more that aren't 100% compatible with Windos 7 and Windows 8. However, if the game were then I'd consider $25 to $30 for such a game. If the game were Linux compatible I'd be even more likely to buy the game, because I wouldn't be restricted to one platform. Cheers! On 10/3/13, Kenneth Downey kenwdow...@me.com wrote: I am making a new game. Imagine this. You're walking down the sidewalk. You can hear traffic rushing by on the left, but then, suddenly, you hear another noise… It's the humming of a motor… It's a parked motorcycle! You walk up to it and, hearing no one nearby, jump on it and start driving. You also notice that there are three distinct cars… Police cars, cars blaring music, and cars without any other sounds. You learn that the sounds boring music are the cars of criminals trying to get away… And for some reason best-known only to themselves, the police are overly enthusiastic about catching them… So it's your job to get them! You start out with just a crowbar, but Destroy the criminals cars, and you might find better weapons… Making a job a whole lot easier. Every time you hit in innocent driver, you become more and more wanted… And the police speed up and go after you… Even though they didn't go out to the criminals… And eventually, they'll get you! Try Hittinger shooting a cop car even wants, and the game ends. So far, this game covers for city blocks, with more planned… More streets, more cars, people walking around, and so on. What I want to know is, how much would you guys pay for such a game? Good is the worst enemy of best. Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If
Re: [Audyssey] Crazy drivers
Hi, Oh, I definitely agree with joystick and gamepad support. These days the keyboard is rather obsolete as a game controller, and for a game like this playing with joysticks, gamepads, and racing wheels is the way to go for a game like this. Cheers! On 10/4/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote: hiya, yep, this one sounds rather cool! i like the sound! like others have said, perhaps put a bit of something together and give us a sound bite of what it could be like, or even throw a demo of a basic form of it out there to testers to give it a whirl. still, given that it's fully supporting windows 8, which i use only now, i'd go for this. perhaps 10 to 20 bucks, depending on a few things like how much replayability i would get out of it, and so on. but from how you have described it, this shouldn't be a problem. but here is the thing that would make me pay for it for sure. online play. games these days are moving more and more in to the online world, and a game that's limited to just me, doesn't hold as much interest to me any more. perhaps have two modes, an offline mode, and an online mode. but given that there is some kind of online playability, along with a good gameplay, and good support for my windows and so on, this sounds like a good one. also, perhaps look in to mouse control, or joistick / gamepad controll. as a keyboard just does not suit for this sort of thing to be completely honest. it would work, but you simply have way more control with a mouse or gamepad. or what would be even way better then that, steering wheel support. that would be totally awesome! good luck, and i'm looking forward to see what you come up with. Dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Crazy drivers
Hello if you could make a mac version and the playabilty was good I think you would sale on that platform also just a thought -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas O'Brien Sent: Friday, October 04, 2013 8:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] Crazy drivers hiya, yep, this one sounds rather cool! i like the sound! like others have said, perhaps put a bit of something together and give us a sound bite of what it could be like, or even throw a demo of a basic form of it out there to testers to give it a whirl. still, given that it's fully supporting windows 8, which i use only now, i'd go for this. perhaps 10 to 20 bucks, depending on a few things like how much replayability i would get out of it, and so on. but from how you have described it, this shouldn't be a problem. but here is the thing that would make me pay for it for sure. online play. games these days are moving more and more in to the online world, and a game that's limited to just me, doesn't hold as much interest to me any more. perhaps have two modes, an offline mode, and an online mode. but given that there is some kind of online playability, along with a good gameplay, and good support for my windows and so on, this sounds like a good one. also, perhaps look in to mouse control, or joistick / gamepad controll. as a keyboard just does not suit for this sort of thing to be completely honest. it would work, but you simply have way more control with a mouse or gamepad. or what would be even way better then that, steering wheel support. that would be totally awesome! good luck, and i'm looking forward to see what you come up with. Dallas On 04/10/2013, Thomas Ward thomasward1...@gmail.com wrote: Hi Ken, Interesting. Sounds a bit like Need for Speed. I don't know how much I'd pay for such a game until I tried it but a couple of deciding factors would be dependant on if it was designed for a modern version of Windows, if it were say Linux compatible, and weather or not I liked the game play or not. In other words, if you are thinking of developing this game in VB 6 my answer is definitely no on the grounds that I use Windows 7 and Windows 8 on my Windows computers, and I already have enough games that are barely compatible with those operating systems. I have no intention of buying more that aren't 100% compatible with Windos 7 and Windows 8. However, if the game were then I'd consider $25 to $30 for such a game. If the game were Linux compatible I'd be even more likely to buy the game, because I wouldn't be restricted to one platform. Cheers! On 10/3/13, Kenneth Downey kenwdow...@me.com wrote: I am making a new game. Imagine this. You're walking down the sidewalk. You can hear traffic rushing by on the left, but then, suddenly, you hear another noise. It's the humming of a motor. It's a parked motorcycle! You walk up to it and, hearing no one nearby, jump on it and start driving. You also notice that there are three distinct cars. Police cars, cars blaring music, and cars without any other sounds. You learn that the sounds boring music are the cars of criminals trying to get away. And for some reason best-known only to themselves, the police are overly enthusiastic about catching them. So it's your job to get them! You start out with just a crowbar, but Destroy the criminals cars, and you might find better weapons. Making a job a whole lot easier. Every time you hit in innocent driver, you become more and more wanted. And the police speed up and go after you. Even though they didn't go out to the criminals. And eventually, they'll get you! Try Hittinger shooting a cop car even wants, and the game ends. So far, this game covers for city blocks, with more planned. More streets, more cars, people walking around, and so on. What I want to know is, how much would you guys pay for such a game? Good is the worst enemy of best. Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow
Re: [Audyssey] Crazy drivers
Hi Wayne, I agree. I don't know that Ken has the skills or the desire to make a Mac version, but if he would start considering doing that it would open up a lot of possibilities for him in terms of commercial games. There aren't many accessible games available for Mac yet and it is a golden opportunity to strike while the iron is still hot so to speak. Cheers! On 10/4/13, wayne17a wayne...@gmail.com wrote: Hello if you could make a mac version and the playabilty was good I think you would sale on that platform also just a thought --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Crazy drivers
The Mac is my primary operating system so if this could be developed for Mac you'd have my custom for sure. I would buy it if it were only a windows game but i'd buy it even more if it was on mac. Also I am wondering if there might be a possibility of it being made available for iOS. A question I have in regards to game pads and steering wheels what is the best option to get for these products as it's something i'm thinking of doing. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Crazy drivers
I am making a new game. Imagine this. You're walking down the sidewalk. You can hear traffic rushing by on the left, but then, suddenly, you hear another noise… It's the humming of a motor… It's a parked motorcycle! You walk up to it and, hearing no one nearby, jump on it and start driving. You also notice that there are three distinct cars… Police cars, cars blaring music, and cars without any other sounds. You learn that the sounds boring music are the cars of criminals trying to get away… And for some reason best-known only to themselves, the police are overly enthusiastic about catching them… So it's your job to get them! You start out with just a crowbar, but Destroy the criminals cars, and you might find better weapons… Making a job a whole lot easier. Every time you hit in innocent driver, you become more and more wanted… And the police speed up and go after you… Even though they didn't go out to the criminals… And eventually, they'll get you! Try Hittinger shooting a cop car even wants, and the game ends. So far, this game covers for city blocks, with more planned… More streets, more cars, people walking around, and so on. What I want to know is, how much would you guys pay for such a game? Good is the worst enemy of best. Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Crazy drivers
It sounds my sort of game. Keep going with it. Lindsay Cowell -original message- Subject: [Audyssey] Crazy drivers From: Kenneth Downey kenwdow...@me.com Date: 03/10/2013 9:19 pm I am making a new game. Imagine this. You're walking down the sidewalk. You can hear traffic rushing by on the left, but then, suddenly, you hear another noise… It's the humming of a motor… It's a parked motorcycle! You walk up to it and, hearing no one nearby, jump on it and start driving. You also notice that there are three distinct cars… Police cars, cars blaring music, and cars without any other sounds. You learn that the sounds boring music are the cars of criminals trying to get away… And for some reason best-known only to themselves, the police are overly enthusiastic about catching them… So it's your job to get them! You start out with just a crowbar, but Destroy the criminals cars, and you might find better weapons… Making a job a whole lot easier. Every time you hit in innocent driver, you become more and more wanted… And the police speed up and go after you… Even though they didn't go out to the criminals… And eventually, they'll get you! Try Hittinger shooting a cop car even wants, and the game ends. So far, this game covers for city blocks, with more planned… More streets, more cars, people walking around, and so on. What I want to know is, how much would you guys pay for such a game? Good is the worst enemy of best. Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Crazy drivers
Hello Ken, So far the game sounds good, but what I would do is not worry about how much you can charge, but just wright it for your liking and what you would like to see in a game. Then when it's all done I would make a mp3 or something like that, post it and see what people think of it then and how much they would pay after they get a taste of it. or even better a demo copy. Maybe of a level or two, but like I said that is just how I would go about it. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Crazy drivers
It's hard to say how much I would pay for the game without trying it first. I would develop the game to my liking and then get a team of selected gamers as a beta team, have them test it and give their reports and thoughts and suggestions, you tweak the game, then decide on what you want to charge for it. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Kenneth Downey kenwdow...@me.com To: gamers@audyssey.org Sent: Thursday, October 03, 2013 3:18 PM Subject: [Audyssey] Crazy drivers I am making a new game. Imagine this. You're walking down the sidewalk. You can hear traffic rushing by on the left, but then, suddenly, you hear another noise… It's the humming of a motor… It's a parked motorcycle! You walk up to it and, hearing no one nearby, jump on it and start driving. You also notice that there are three distinct cars… Police cars, cars blaring music, and cars without any other sounds. You learn that the sounds boring music are the cars of criminals trying to get away… And for some reason best-known only to themselves, the police are overly enthusiastic about catching them… So it's your job to get them! You start out with just a crowbar, but Destroy the criminals cars, and you might find better weapons… Making a job a whole lot easier. Every time you hit in innocent driver, you become more and more wanted… And the police speed up and go after you… Even though they didn't go out to the criminals… And eventually, they'll get you! Try Hittinger shooting a cop car even wants, and the game ends. So far, this game covers for city blocks, with more planned… More streets, more cars, people walking around, and so on. What I want to know is, how much would you guys pay for such a game? Good is the worst enemy of best. Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Crazy drivers
One of the coolest things about this game is that the level is completely open source. That means that you'll be able to redesign whole levels and distribute them. Everything from the speed of the cars to their positions to weapons they drop to the damage they inflict when they hit you to the damage they can sustain are all in the map file. If you've used soundscape explorer before, you'll have seen the map file and how it all works. Also, considering the amount of territory you have to cover… For city blocks… And that's just for starters, there's a lot of ground to cover it'll take a while just to beat the one level. Good is the worst enemy of best. Ken On Oct 3, 2013, at 4:34 PM, James Bartlett jab8...@gmail.com wrote: Hello Ken, So far the game sounds good, but what I would do is not worry about how much you can charge, but just wright it for your liking and what you would like to see in a game. Then when it's all done I would make a mp3 or something like that, post it and see what people think of it then and how much they would pay after they get a taste of it. or even better a demo copy. Maybe of a level or two, but like I said that is just how I would go about it. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Crazy drivers
hI Ken, So far from what you have told me the game sounds very cool. with out trying it I would pay $10 at most. What I would look into is setting a timer to close out the game in a demo. Like set it for 5 or 10 minits. just to give people a feel for the game and what it has to offer. If the game is as good as you say then you can get at least $15 for it or better. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Crazy drivers
I would pay about 20 to thirty dolors depending on the replay Valu and how long the game is. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.