Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra
Hi, Yeah, I think one college course could cover everything needed to know about game accessibility. It is not rocket science. Everything we accessible game developers use is right there, and we just use it in a slightly different way. For example, Microsoft DirectX DirectSound 3D has been around for a long long time. It was put in games to give a more realistic audio environment. Well, we accessible devs use it to position sound effects in a realistic sound environment. Then, we might add in a targeting scope that changes pitch as we get closer to on target. All of this is in DirectX if the developer wants to use it. As far as speech goes the developer has two options. He/she can use prerecorded speech in wav files which is very time consuming, or write an all purpose Sapi 5 driver which all the developer needs to is pass information to which will get spoken such as menus, scores, health status, etc. Just doing those three things i mentioned would dramatically increase acesssibility allot. Ron Schamerhorn wrote: > It's unfortunate that we couldn't start these programmers off earlier with > making games accessible. All that might be needed is a course or two during > their college years. Another source of knowledge for this might be the devs > who are already making these games for the various communities. I think > awareness/education is a critical step in the possibility of mainstream > playable games. > > Ron > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra
It's unfortunate that we couldn't start these programmers off earlier with making games accessible. All that might be needed is a course or two during their college years. Another source of knowledge for this might be the devs who are already making these games for the various communities. I think awareness/education is a critical step in the possibility of mainstream playable games. Ron - Original Message - From: "Bryan Peterson" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, April 25, 2007 8:42 PM Subject: Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra The problem is that, even joined together as a unified community the blind gaming community in particular is probably not likely to be able to come up with the kind of money that most developers would ask for. The only sure way to persuade them is to educate them, and there is a certain amount of emotional apeal involved in that. I agree. Let's let the developer find out how we feels when he's just recovered from a life-altering injury and suddenly finds he can't see. Bryan and Jennie, the Engaged Audio Gamers. - Original Message - From: "Lora" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Wednesday, April 25, 2007 5:17 PM Subject: Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra > I'll throw my two cents in. > > Emotional appeals just won't work. For developers, for companies, it's > all > about the money, about the glitz, the gloss, the numbers. They won't > write > games for niche markets, and since the needs of the disabled community are > scattered, with different accommodations required for blind, deaf, and > paraplegic users, they won't be able to round us up into a significant > enough market to make their corporate sponsors care. > > Developing to targeted audiences also does take time, not just in coding, > but in testing as well. We have to make that worthwhile, and an emotional > appeal won't do that. To suggest that it will come easily trivializes the > programming effort involved. > > Besides, developers reading that article might fleetingly be affected by > the > prose, but they'll forget it tomorrow. Most of us, whoever we are, don't > think about what could happen tomorrow. We don't dwell on the > possibilities > that were outlined. We keep going until it happens, and then we try to > cope. That's just the human way. > > Just my two cents. > > Lora > > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of AudioGames.net > Sent: Wednesday, April 25, 2007 12:46 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Excellent New > ArticleAboutGameAccessibilityonGamasutra > > Ok, > > Yvonne... > > I dare you to join the GA-SIG and share your point of view... > > Why Don't You? > > > - Original Message - > From: "Yvonne Alaniz" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Wednesday, April 25, 2007 2:14 PM > Subject: Re: [Audyssey] Excellent New Article > AboutGameAccessibilityonGamasutra > > >>I am not impressed by the article. It does appeal on emotional level >>and that is not what concerns the developers. It is simply cold, hard, > cash. >> We need to present our case for more accessible games from that >>perspective. >> That will be the only way to get their attention. >> >> Yvonne >> Stressed out? Need to relax? Call Yvonne and schedule your massage >> today! >> >> (361) 249-8739 >> [EMAIL PROTECTED] >> - Original Message - >> From: "AudioGames.net" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" >> Sent: Wednesday, April 25, 2007 12:25 AM >> Subject: Re: [Audyssey] Excellent New Article About >> GameAccessibilityonGamasutra >> >> >>> Hi, >>> >>> *quote* >>> I can't deny that I remain skeptical but I'm not dead set against the >>> possibility either. >>> *quote end* >>> >>> Against what possibility is that? >>> >>> Greets, >>> >>> Richard >>> >>> >>> >>> - Original Message - >>> From: "Bryan Peterson" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" >>> Sent: Wednesday, April 25, 2007 4:40 AM >>> Subject: Re: [Audyssey] Excellent New Article About Game >>> AccessibilityonGamasutra >>> >>> >>>>I
Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra
Hi, What I hope you all *get* is that this "article" is an 'opinion piece' = a personal view on a subject. Dimitris and the rest of us have also written several other articles and papers with different approaches, like: http://www.gamasutra.com/features/20050706/bierre_01.shtml http://www.gamasutra.com/features/20060817/grammenos_01.shtml http://www.gamasutra.com/features/20061207/grammenos_01.shtml http://www.gamasutra.com/features/20051003/adams_01.shtml and here's one on legalities and money: http://www.gamasutra.com/features/20060428/buscaglia_01.shtml Dimitris' piece is not THE approach, it is one of many approaches. It was written by Dimitris on the plane home after this years GDC where we (AudioGames.net & IGDA GA-SIG) all went to spread the word about game accessibility. This years didn't go as well as we would have liked because of many reasons, but one of the biggest problem was that that the majority of game developers simply can't connect with this subject. Many don't know that this subject is relevant for them too. And Dimitris simply wrote a simple piece explaining this. And honestly, how many 'emotional appeal pieces' about game accessibility are there out there? I don't know any? And this community never published anything on Gamasutra after Gavin Andresens/ZForms article. Although I agree money IS an issue, it still is not THE issue. Awareness (especially during design decision) is equally important! Technically speaking, design decisions don't necessarily cost more money. The decision for the designers of Bejeweled to not only make different coloured jewels, but also different shaped jewels was one that made the game accessible for everyone who is colour blind. So with those 4 or 6 extra graphics, the game is accessible for millions of people. That decision didn't neccesarily cost more money (ok, the graphic designer had to make 5 more jewel shapes but considering the amount of graphics in the game... ;). Greets, Richard http://www.audiogames.net - Original Message - From: "Lora" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Thursday, April 26, 2007 1:17 AM Subject: Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra > I'll throw my two cents in. > > Emotional appeals just won't work. For developers, for companies, it's > all > about the money, about the glitz, the gloss, the numbers. They won't > write > games for niche markets, and since the needs of the disabled community are > scattered, with different accommodations required for blind, deaf, and > paraplegic users, they won't be able to round us up into a significant > enough market to make their corporate sponsors care. > > Developing to targeted audiences also does take time, not just in coding, > but in testing as well. We have to make that worthwhile, and an emotional > appeal won't do that. To suggest that it will come easily trivializes the > programming effort involved. > > Besides, developers reading that article might fleetingly be affected by > the > prose, but they'll forget it tomorrow. Most of us, whoever we are, don't > think about what could happen tomorrow. We don't dwell on the > possibilities > that were outlined. We keep going until it happens, and then we try to > cope. That's just the human way. > > Just my two cents. > > Lora > > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of AudioGames.net > Sent: Wednesday, April 25, 2007 12:46 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Excellent New > ArticleAboutGameAccessibilityonGamasutra > > Ok, > > Yvonne... > > I dare you to join the GA-SIG and share your point of view... > > Why Don't You? > > > - Original Message - > From: "Yvonne Alaniz" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Wednesday, April 25, 2007 2:14 PM > Subject: Re: [Audyssey] Excellent New Article > AboutGameAccessibilityonGamasutra > > >>I am not impressed by the article. It does appeal on emotional level >>and that is not what concerns the developers. It is simply cold, hard, > cash. >> We need to present our case for more accessible games from that >>perspective. >> That will be the only way to get their attention. >> >> Yvonne >> Stressed out? Need to relax? Call Yvonne and schedule your massage >> today! >> >> (361) 249-8739 >> [EMAIL PROTECTED] >> - Original Message - >> From: "AudioGames.net" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list"
Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra
Hi Yvonne, The GA-SIG is the Game Accessibility Special Interest Group, set up by the IGDA = International Game Developers Association. Have a look at: www.igda.org/accessibility and www.game-accessibility.com Greets, Richard - Original Message - From: "Yvonne Alaniz" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, April 25, 2007 9:27 PM Subject: Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra > First of all I am not familiar with abbreviations. So, I would consider > joining a forum if you gave me a full name for which to look it up. I > would > also appreciate it if you would have the curtosey to give a name at the > end > of your messages. I was not afraid to sign my name to my opinions. > > Yvonne > Stressed out? Need to relax? Call Yvonne and schedule your massage > today! > > (361) 249-8739 > [EMAIL PROTECTED] > - Original Message - > From: "AudioGames.net" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Wednesday, April 25, 2007 1:46 PM > Subject: Re: [Audyssey] Excellent New > ArticleAboutGameAccessibilityonGamasutra > > >> Ok, >> >> Yvonne... >> >> I dare you to join the GA-SIG and share your point of view... >> >> Why Don't You? >> >> >> - Original Message - >> From: "Yvonne Alaniz" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" >> Sent: Wednesday, April 25, 2007 2:14 PM >> Subject: Re: [Audyssey] Excellent New Article >> AboutGameAccessibilityonGamasutra >> >> >>>I am not impressed by the article. It does appeal on emotional level and >>> that is not what concerns the developers. It is simply cold, hard, >>> cash. >>> We need to present our case for more accessible games from that >>> perspective. >>> That will be the only way to get their attention. >>> >>> Yvonne >>> Stressed out? Need to relax? Call Yvonne and schedule your massage >>> today! >>> >>> (361) 249-8739 >>> [EMAIL PROTECTED] >>> - Original Message - >>> From: "AudioGames.net" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" >>> Sent: Wednesday, April 25, 2007 12:25 AM >>> Subject: Re: [Audyssey] Excellent New Article About >>> GameAccessibilityonGamasutra >>> >>> >>>> Hi, >>>> >>>> *quote* >>>> I can't deny that I remain skeptical but I'm not dead set against the >>>> possibility either. >>>> *quote end* >>>> >>>> Against what possibility is that? >>>> >>>> Greets, >>>> >>>> Richard >>>> >>>> >>>> >>>> - Original Message - >>>> From: "Bryan Peterson" <[EMAIL PROTECTED]> >>>> To: "Gamers Discussion list" >>>> Sent: Wednesday, April 25, 2007 4:40 AM >>>> Subject: Re: [Audyssey] Excellent New Article About Game >>>> AccessibilityonGamasutra >>>> >>>> >>>>>I must agree wholeheartedly. A nice tactic, using emotional appeals to >>>>>try >>>>> to make devs see the value of accessibility. I can't deny that I >>>>> remain >>>>> skeptical but I'm not dead set against the possibility either. >>>>> It ain't pretty when the pretty leaves you with no place to go. >>>>> J.D. Fortune, Pretty Vegas >>>>> - Original Message - >>>>> From: "Luke Yelavich" <[EMAIL PROTECTED]> >>>>> To: >>>>> Sent: Tuesday, April 24, 2007 5:29 PM >>>>> Subject: Re: [Audyssey] Excellent New Article About Game Accessibility >>>>> onGamasutra >>>>> >>>>> >>>>>> On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote: >>>>>>> Hi, >>>>>>> >>>>>>> Check out this well-written article titled Game Accessibility: Why >>>>>>> Bother? >>>>>>> >>>>>>> http://www.gamasutra.com/php-bin/news_index.php?story=13650 >>>>>> >>>>>> A very very good read. >>>>>> -- >>>>>> Luke Yelavich >>>>>> GPG key: 0xD06320CE >>>>>> (http://www.themuso.com/themuso-gpg-key
Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra
Hiya, I'd like to throw in a few logs myself, if this is a fire. I'm not a big fan of saying that anything simply won't work, and I don't like to jump on any bandwagon and criticize unnecesarily. I don't believe any approach is without marrit. Advocacy is a wonderful and an important thing, and furthermore it's something I love doing--I can't tell you how many times people simply assume things about the blind which ignorance only compounds. If you give them facts--yes, we do play computer games, and do you want to know how? they'll remember it and maybe tell their friends about it, all that. You have to do it the right way, though--it's like trying to explain to somebody else what you believe in, your personal credo and value system. In this case, though, you're less likely to offend somebody. With all that said, I'd ask us to take a step back from saying that things simply won't work, and to look at what has worked, what has happened by pure accident. I for one was a big fan of the EA Sports Trippleplay series of baseball games--which were not accessible intentionally. They just were. I'll get down off my soapbox here, folks. Thanks, Zack. - Original Message - From: "Lora" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Wednesday, April 25, 2007 4:17 PM Subject: Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra > I'll throw my two cents in. > > Emotional appeals just won't work. For developers, for companies, it's > all > about the money, about the glitz, the gloss, the numbers. They won't > write > games for niche markets, and since the needs of the disabled community are > scattered, with different accommodations required for blind, deaf, and > paraplegic users, they won't be able to round us up into a significant > enough market to make their corporate sponsors care. > > Developing to targeted audiences also does take time, not just in coding, > but in testing as well. We have to make that worthwhile, and an emotional > appeal won't do that. To suggest that it will come easily trivializes the > programming effort involved. > > Besides, developers reading that article might fleetingly be affected by > the > prose, but they'll forget it tomorrow. Most of us, whoever we are, don't > think about what could happen tomorrow. We don't dwell on the > possibilities > that were outlined. We keep going until it happens, and then we try to > cope. That's just the human way. > > Just my two cents. > > Lora > > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of AudioGames.net > Sent: Wednesday, April 25, 2007 12:46 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Excellent New > ArticleAboutGameAccessibilityonGamasutra > > Ok, > > Yvonne... > > I dare you to join the GA-SIG and share your point of view... > > Why Don't You? > > > - Original Message - > From: "Yvonne Alaniz" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Wednesday, April 25, 2007 2:14 PM > Subject: Re: [Audyssey] Excellent New Article > AboutGameAccessibilityonGamasutra > > >>I am not impressed by the article. It does appeal on emotional level >>and that is not what concerns the developers. It is simply cold, hard, > cash. >> We need to present our case for more accessible games from that >>perspective. >> That will be the only way to get their attention. >> >> Yvonne >> Stressed out? Need to relax? Call Yvonne and schedule your massage >> today! >> >> (361) 249-8739 >> [EMAIL PROTECTED] >> - Original Message - >> From: "AudioGames.net" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" >> Sent: Wednesday, April 25, 2007 12:25 AM >> Subject: Re: [Audyssey] Excellent New Article About >> GameAccessibilityonGamasutra >> >> >>> Hi, >>> >>> *quote* >>> I can't deny that I remain skeptical but I'm not dead set against the >>> possibility either. >>> *quote end* >>> >>> Against what possibility is that? >>> >>> Greets, >>> >>> Richard >>> >>> >>> >>> - Original Message - >>> From: "Bryan Peterson" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" >>> Sent: Wednesday, April 25, 2007 4:40 AM >>> Subject: Re: [Audyssey] Excellent New Article About Game >>> Accessibi
Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra
Yeah Brian, Exactly! - Original Message - From: "Bryan Peterson" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, April 25, 2007 5:42 PM Subject: Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra > The problem is that, even joined together as a unified community the blind > gaming community in particular is probably not likely to be able to come > up > with the kind of money that most developers would ask for. The only sure > way > to persuade them is to educate them, and there is a certain amount of > emotional apeal involved in that. I agree. Let's let the developer find > out > how we feels when he's just recovered from a life-altering injury and > suddenly finds he can't see. > Bryan and Jennie, the Engaged Audio Gamers. > - Original Message - > From: "Lora" <[EMAIL PROTECTED]> > To: "'Gamers Discussion list'" > Sent: Wednesday, April 25, 2007 5:17 PM > Subject: Re: [Audyssey] Excellent > NewArticleAboutGameAccessibilityonGamasutra > > >> I'll throw my two cents in. >> >> Emotional appeals just won't work. For developers, for companies, it's >> all >> about the money, about the glitz, the gloss, the numbers. They won't >> write >> games for niche markets, and since the needs of the disabled community >> are >> scattered, with different accommodations required for blind, deaf, and >> paraplegic users, they won't be able to round us up into a significant >> enough market to make their corporate sponsors care. >> >> Developing to targeted audiences also does take time, not just in coding, >> but in testing as well. We have to make that worthwhile, and an >> emotional >> appeal won't do that. To suggest that it will come easily trivializes >> the >> programming effort involved. >> >> Besides, developers reading that article might fleetingly be affected by >> the >> prose, but they'll forget it tomorrow. Most of us, whoever we are, don't >> think about what could happen tomorrow. We don't dwell on the >> possibilities >> that were outlined. We keep going until it happens, and then we try to >> cope. That's just the human way. >> >> Just my two cents. >> >> Lora >> >> >> -Original Message- >> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On >> Behalf Of AudioGames.net >> Sent: Wednesday, April 25, 2007 12:46 PM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] Excellent New >> ArticleAboutGameAccessibilityonGamasutra >> >> Ok, >> >> Yvonne... >> >> I dare you to join the GA-SIG and share your point of view... >> >> Why Don't You? >> >> >> - Original Message - >> From: "Yvonne Alaniz" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" >> Sent: Wednesday, April 25, 2007 2:14 PM >> Subject: Re: [Audyssey] Excellent New Article >> AboutGameAccessibilityonGamasutra >> >> >>>I am not impressed by the article. It does appeal on emotional level >>>and that is not what concerns the developers. It is simply cold, hard, >> cash. >>> We need to present our case for more accessible games from that >>>perspective. >>> That will be the only way to get their attention. >>> >>> Yvonne >>> Stressed out? Need to relax? Call Yvonne and schedule your massage >>> today! >>> >>> (361) 249-8739 >>> [EMAIL PROTECTED] >>> - Original Message - >>> From: "AudioGames.net" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" >>> Sent: Wednesday, April 25, 2007 12:25 AM >>> Subject: Re: [Audyssey] Excellent New Article About >>> GameAccessibilityonGamasutra >>> >>> >>>> Hi, >>>> >>>> *quote* >>>> I can't deny that I remain skeptical but I'm not dead set against the >>>> possibility either. >>>> *quote end* >>>> >>>> Against what possibility is that? >>>> >>>> Greets, >>>> >>>> Richard >>>> >>>> >>>> >>>> - Original Message - >>>> From: "Bryan Peterson" <[EMAIL PROTECTED]> >>>> To: "Gamers Discussion list" >>>> Sent: Wednesday, April 25, 2007 4:40 AM >>>> Subject: Re: [Audyssey] Excellent
Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra
The problem is that, even joined together as a unified community the blind gaming community in particular is probably not likely to be able to come up with the kind of money that most developers would ask for. The only sure way to persuade them is to educate them, and there is a certain amount of emotional apeal involved in that. I agree. Let's let the developer find out how we feels when he's just recovered from a life-altering injury and suddenly finds he can't see. Bryan and Jennie, the Engaged Audio Gamers. - Original Message - From: "Lora" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Wednesday, April 25, 2007 5:17 PM Subject: Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra > I'll throw my two cents in. > > Emotional appeals just won't work. For developers, for companies, it's > all > about the money, about the glitz, the gloss, the numbers. They won't > write > games for niche markets, and since the needs of the disabled community are > scattered, with different accommodations required for blind, deaf, and > paraplegic users, they won't be able to round us up into a significant > enough market to make their corporate sponsors care. > > Developing to targeted audiences also does take time, not just in coding, > but in testing as well. We have to make that worthwhile, and an emotional > appeal won't do that. To suggest that it will come easily trivializes the > programming effort involved. > > Besides, developers reading that article might fleetingly be affected by > the > prose, but they'll forget it tomorrow. Most of us, whoever we are, don't > think about what could happen tomorrow. We don't dwell on the > possibilities > that were outlined. We keep going until it happens, and then we try to > cope. That's just the human way. > > Just my two cents. > > Lora > > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of AudioGames.net > Sent: Wednesday, April 25, 2007 12:46 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Excellent New > ArticleAboutGameAccessibilityonGamasutra > > Ok, > > Yvonne... > > I dare you to join the GA-SIG and share your point of view... > > Why Don't You? > > > - Original Message - > From: "Yvonne Alaniz" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Wednesday, April 25, 2007 2:14 PM > Subject: Re: [Audyssey] Excellent New Article > AboutGameAccessibilityonGamasutra > > >>I am not impressed by the article. It does appeal on emotional level >>and that is not what concerns the developers. It is simply cold, hard, > cash. >> We need to present our case for more accessible games from that >>perspective. >> That will be the only way to get their attention. >> >> Yvonne >> Stressed out? Need to relax? Call Yvonne and schedule your massage >> today! >> >> (361) 249-8739 >> [EMAIL PROTECTED] >> - Original Message - >> From: "AudioGames.net" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" >> Sent: Wednesday, April 25, 2007 12:25 AM >> Subject: Re: [Audyssey] Excellent New Article About >> GameAccessibilityonGamasutra >> >> >>> Hi, >>> >>> *quote* >>> I can't deny that I remain skeptical but I'm not dead set against the >>> possibility either. >>> *quote end* >>> >>> Against what possibility is that? >>> >>> Greets, >>> >>> Richard >>> >>> >>> >>> - Original Message - >>> From: "Bryan Peterson" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" >>> Sent: Wednesday, April 25, 2007 4:40 AM >>> Subject: Re: [Audyssey] Excellent New Article About Game >>> AccessibilityonGamasutra >>> >>> >>>>I must agree wholeheartedly. A nice tactic, using emotional appeals >>>>to try to make devs see the value of accessibility. I can't deny >>>>that I remain skeptical but I'm not dead set against the possibility >>>>either. >>>> It ain't pretty when the pretty leaves you with no place to go. >>>> J.D. Fortune, Pretty Vegas >>>> - Original Message - >>>> From: "Luke Yelavich" <[EMAIL PROTECTED]> >>>> To: >>>> Sent: Tuesday, April 24, 2007 5:29 PM >>>>