Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-27 Thread Thomas Ward
Hi,
Yeah, I think one college course could cover everything needed to know 
about game accessibility. It is not rocket science. Everything we 
accessible game developers use is right there, and we just use it in a 
slightly different way.
For example, Microsoft DirectX DirectSound 3D has been around for a long 
long time. It was put in games to give a more realistic audio 
environment. Well, we accessible devs use it to position sound effects 
in a realistic sound environment. Then, we might add in a targeting 
scope that changes pitch as we get closer to on target. All of this is 
in DirectX if the developer wants to use it.
As far as speech goes the developer has two options. He/she can use 
prerecorded speech in wav files which is very time consuming, or write 
an all purpose Sapi 5 driver which all the developer needs to is pass 
information to which will get spoken such as menus, scores, health 
status, etc.
Just doing those three things i mentioned would dramatically increase 
acesssibility allot.



Ron Schamerhorn wrote:
> It's unfortunate that we couldn't start these programmers off earlier with 
> making games accessible.  All that might be needed is a course or two during 
> their college years.  Another source of knowledge for this might be the devs 
> who are already making these games for the various communities.  I think 
> awareness/education is a critical step in the possibility of mainstream 
> playable games.
>
> Ron
>   


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Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-26 Thread Ron Schamerhorn
It's unfortunate that we couldn't start these programmers off earlier with 
making games accessible.  All that might be needed is a course or two during 
their college years.  Another source of knowledge for this might be the devs 
who are already making these games for the various communities.  I think 
awareness/education is a critical step in the possibility of mainstream 
playable games.

Ron

- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 25, 2007 8:42 PM
Subject: Re: [Audyssey] Excellent 
NewArticleAboutGameAccessibilityonGamasutra


The problem is that, even joined together as a unified community the blind
gaming community in particular is probably not likely to be able to come up
with the kind of money that most developers would ask for. The only sure way
to persuade them is to educate them, and there is a certain amount of
emotional apeal involved in that. I agree. Let's let the developer find out
how we feels when he's just recovered from a life-altering injury and
suddenly finds he can't see.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: "Lora" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Wednesday, April 25, 2007 5:17 PM
Subject: Re: [Audyssey] Excellent
NewArticleAboutGameAccessibilityonGamasutra


> I'll throw my two cents in.
>
> Emotional appeals just won't work.  For developers, for companies, it's
> all
> about the money, about the glitz, the gloss, the numbers.  They won't
> write
> games for niche markets, and since the needs of the disabled community are
> scattered, with different accommodations required for blind, deaf, and
> paraplegic users, they won't be able to round us up into a significant
> enough market to make their corporate sponsors care.
>
> Developing to targeted audiences also does take time, not just in coding,
> but in testing as well.  We have to make that worthwhile, and an emotional
> appeal won't do that.  To suggest that it will come easily trivializes the
> programming effort involved.
>
> Besides, developers reading that article might fleetingly be affected by
> the
> prose, but they'll forget it tomorrow.  Most of us, whoever we are, don't
> think about what could happen tomorrow.  We don't dwell on the
> possibilities
> that were outlined.  We keep going until it happens, and then we try to
> cope.  That's just the human way.
>
> Just my two cents.
>
> Lora
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of AudioGames.net
> Sent: Wednesday, April 25, 2007 12:46 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Excellent New
> ArticleAboutGameAccessibilityonGamasutra
>
> Ok,
>
> Yvonne...
>
> I dare you to join the GA-SIG and share your point of view...
>
> Why Don't You?
>
>
> - Original Message -
> From: "Yvonne Alaniz" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, April 25, 2007 2:14 PM
> Subject: Re: [Audyssey] Excellent New Article
> AboutGameAccessibilityonGamasutra
>
>
>>I am not impressed by the article.  It does appeal on emotional level
>>and  that is not what concerns the developers.  It is simply cold, hard,
> cash.
>> We need to present our case for more accessible games from that
>>perspective.
>> That will be the only way to get their attention.
>>
>> Yvonne
>> Stressed out?  Need to relax?  Call Yvonne and schedule your massage
>> today!
>>
>> (361) 249-8739
>> [EMAIL PROTECTED]
>> - Original Message -
>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, April 25, 2007 12:25 AM
>> Subject: Re: [Audyssey] Excellent New Article About
>> GameAccessibilityonGamasutra
>>
>>
>>> Hi,
>>>
>>> *quote*
>>> I can't deny that I remain skeptical but I'm not dead set against the
>>> possibility either.
>>> *quote end*
>>>
>>> Against what possibility is that?
>>>
>>> Greets,
>>>
>>> Richard
>>>
>>>
>>>
>>> - Original Message -
>>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, April 25, 2007 4:40 AM
>>> Subject: Re: [Audyssey] Excellent New Article About Game
>>> AccessibilityonGamasutra
>>>
>>>
>>>>I

Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread AudioGames.net
Hi,

What I hope you all *get* is that this "article" is an 'opinion piece' = a 
personal view on a subject. Dimitris and the rest of us have also written 
several other articles and papers with different approaches, like:

http://www.gamasutra.com/features/20050706/bierre_01.shtml
http://www.gamasutra.com/features/20060817/grammenos_01.shtml
http://www.gamasutra.com/features/20061207/grammenos_01.shtml
http://www.gamasutra.com/features/20051003/adams_01.shtml

and here's one on legalities and money:

http://www.gamasutra.com/features/20060428/buscaglia_01.shtml

Dimitris' piece is not THE approach, it is one of many approaches. It was 
written by Dimitris on the plane home after this years GDC where we 
(AudioGames.net & IGDA GA-SIG) all went to spread the word about game 
accessibility. This years didn't go as well as we would have liked because 
of many reasons, but one of the biggest problem was that  that the majority 
of game developers simply can't connect with this subject. Many don't know 
that this subject is relevant for them too. And Dimitris simply wrote a 
simple piece explaining this. And honestly, how many 'emotional appeal 
pieces' about game accessibility are there out there? I don't know any? And 
this community never published anything on Gamasutra after Gavin 
Andresens/ZForms article.

Although I agree money IS an issue, it still is not THE issue. Awareness 
(especially during design decision) is equally important! Technically 
speaking, design decisions don't necessarily cost more money. The decision 
for the designers of Bejeweled to not only make different coloured jewels, 
but also different shaped jewels was one that made the game accessible for 
everyone who is colour blind. So with those 4 or 6 extra graphics, the game 
is accessible for millions of people. That decision didn't neccesarily cost 
more money (ok, the graphic designer had to make 5 more jewel shapes but 
considering the amount of graphics in the game... ;).

Greets,

Richard

http://www.audiogames.net




- Original Message - 
From: "Lora" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Thursday, April 26, 2007 1:17 AM
Subject: Re: [Audyssey] Excellent 
NewArticleAboutGameAccessibilityonGamasutra


> I'll throw my two cents in.
>
> Emotional appeals just won't work.  For developers, for companies, it's 
> all
> about the money, about the glitz, the gloss, the numbers.  They won't 
> write
> games for niche markets, and since the needs of the disabled community are
> scattered, with different accommodations required for blind, deaf, and
> paraplegic users, they won't be able to round us up into a significant
> enough market to make their corporate sponsors care.
>
> Developing to targeted audiences also does take time, not just in coding,
> but in testing as well.  We have to make that worthwhile, and an emotional
> appeal won't do that.  To suggest that it will come easily trivializes the
> programming effort involved.
>
> Besides, developers reading that article might fleetingly be affected by 
> the
> prose, but they'll forget it tomorrow.  Most of us, whoever we are, don't
> think about what could happen tomorrow.  We don't dwell on the 
> possibilities
> that were outlined.  We keep going until it happens, and then we try to
> cope.  That's just the human way.
>
> Just my two cents.
>
> Lora
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of AudioGames.net
> Sent: Wednesday, April 25, 2007 12:46 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Excellent New
> ArticleAboutGameAccessibilityonGamasutra
>
> Ok,
>
> Yvonne...
>
> I dare you to join the GA-SIG and share your point of view...
>
> Why Don't You?
>
>
> - Original Message -
> From: "Yvonne Alaniz" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, April 25, 2007 2:14 PM
> Subject: Re: [Audyssey] Excellent New Article
> AboutGameAccessibilityonGamasutra
>
>
>>I am not impressed by the article.  It does appeal on emotional level
>>and  that is not what concerns the developers.  It is simply cold, hard,
> cash.
>> We need to present our case for more accessible games from that
>>perspective.
>> That will be the only way to get their attention.
>>
>> Yvonne
>> Stressed out?  Need to relax?  Call Yvonne and schedule your massage
>> today!
>>
>> (361) 249-8739
>> [EMAIL PROTECTED]
>> - Original Message -
>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 

Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread AudioGames.net
Hi Yvonne,

The GA-SIG is the Game Accessibility Special Interest Group, set up by the 
IGDA = International Game Developers Association.

Have a look at:

www.igda.org/accessibility

and

www.game-accessibility.com

Greets,

Richard


- Original Message - 
From: "Yvonne Alaniz" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 25, 2007 9:27 PM
Subject: Re: [Audyssey] Excellent 
NewArticleAboutGameAccessibilityonGamasutra


> First of all I am not familiar with abbreviations.  So, I would consider
> joining a forum if you gave me a full name for which to look it up.  I 
> would
> also  appreciate it if you would have the curtosey to give a name at the 
> end
> of your messages.  I was not afraid to sign my name to my opinions.
>
> Yvonne
> Stressed out?  Need to relax?  Call Yvonne and schedule your massage 
> today!
>
> (361) 249-8739
> [EMAIL PROTECTED]
> - Original Message - 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, April 25, 2007 1:46 PM
> Subject: Re: [Audyssey] Excellent New
> ArticleAboutGameAccessibilityonGamasutra
>
>
>> Ok,
>>
>> Yvonne...
>>
>> I dare you to join the GA-SIG and share your point of view...
>>
>> Why Don't You?
>>
>>
>> - Original Message - 
>> From: "Yvonne Alaniz" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, April 25, 2007 2:14 PM
>> Subject: Re: [Audyssey] Excellent New Article
>> AboutGameAccessibilityonGamasutra
>>
>>
>>>I am not impressed by the article.  It does appeal on emotional level and
>>> that is not what concerns the developers.  It is simply cold, hard, 
>>> cash.
>>> We need to present our case for more accessible games from that
>>> perspective.
>>> That will be the only way to get their attention.
>>>
>>> Yvonne
>>> Stressed out?  Need to relax?  Call Yvonne and schedule your massage
>>> today!
>>>
>>> (361) 249-8739
>>> [EMAIL PROTECTED]
>>> - Original Message - 
>>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, April 25, 2007 12:25 AM
>>> Subject: Re: [Audyssey] Excellent New Article About
>>> GameAccessibilityonGamasutra
>>>
>>>
>>>> Hi,
>>>>
>>>> *quote*
>>>> I can't deny that I remain skeptical but I'm not dead set against the
>>>> possibility either.
>>>> *quote end*
>>>>
>>>> Against what possibility is that?
>>>>
>>>> Greets,
>>>>
>>>> Richard
>>>>
>>>>
>>>>
>>>> - Original Message - 
>>>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" 
>>>> Sent: Wednesday, April 25, 2007 4:40 AM
>>>> Subject: Re: [Audyssey] Excellent New Article About Game
>>>> AccessibilityonGamasutra
>>>>
>>>>
>>>>>I must agree wholeheartedly. A nice tactic, using emotional appeals to
>>>>>try
>>>>> to make devs see the value of accessibility. I can't deny that I 
>>>>> remain
>>>>> skeptical but I'm not dead set against the possibility either.
>>>>> It ain't pretty when the pretty leaves you with no place to go.
>>>>> J.D. Fortune, Pretty Vegas
>>>>> - Original Message - 
>>>>> From: "Luke Yelavich" <[EMAIL PROTECTED]>
>>>>> To: 
>>>>> Sent: Tuesday, April 24, 2007 5:29 PM
>>>>> Subject: Re: [Audyssey] Excellent New Article About Game Accessibility
>>>>> onGamasutra
>>>>>
>>>>>
>>>>>> On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote:
>>>>>>> Hi,
>>>>>>>
>>>>>>> Check out this well-written article titled Game Accessibility: Why
>>>>>>> Bother?
>>>>>>>
>>>>>>> http://www.gamasutra.com/php-bin/news_index.php?story=13650
>>>>>>
>>>>>> A very very good read.
>>>>>> -- 
>>>>>> Luke Yelavich
>>>>>> GPG key: 0xD06320CE
>>>>>> (http://www.themuso.com/themuso-gpg-key

Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread Zachary Kline
Hiya,
I'd like to throw in a few logs myself, if this is a fire.
I'm not a big fan of saying that anything simply won't work, and I don't 
like to jump on any bandwagon and criticize unnecesarily.  I don't believe 
any approach is without marrit.  Advocacy is a wonderful and an important 
thing, and furthermore it's something I love doing--I can't tell you how 
many times people simply assume things about the blind which ignorance only 
compounds.  If you give them facts--yes, we do play computer games, and do 
you want to know how?  they'll remember it and maybe tell their friends 
about it, all that.
You have to do it the right way, though--it's like trying to explain to 
somebody else what you believe in, your personal credo and value system.  In 
this case, though, you're less likely to offend somebody.
With all that said, I'd ask us to take a step back from saying that 
things simply won't work, and to look at what has worked, what has happened 
by pure accident.  I for one was a big fan of the EA Sports Trippleplay 
series of baseball games--which were not accessible intentionally.  They 
just were.
I'll get down off my soapbox here, folks.
Thanks,
Zack.

- Original Message - 
From: "Lora" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Wednesday, April 25, 2007 4:17 PM
Subject: Re: [Audyssey] Excellent 
NewArticleAboutGameAccessibilityonGamasutra


> I'll throw my two cents in.
>
> Emotional appeals just won't work.  For developers, for companies, it's 
> all
> about the money, about the glitz, the gloss, the numbers.  They won't 
> write
> games for niche markets, and since the needs of the disabled community are
> scattered, with different accommodations required for blind, deaf, and
> paraplegic users, they won't be able to round us up into a significant
> enough market to make their corporate sponsors care.
>
> Developing to targeted audiences also does take time, not just in coding,
> but in testing as well.  We have to make that worthwhile, and an emotional
> appeal won't do that.  To suggest that it will come easily trivializes the
> programming effort involved.
>
> Besides, developers reading that article might fleetingly be affected by 
> the
> prose, but they'll forget it tomorrow.  Most of us, whoever we are, don't
> think about what could happen tomorrow.  We don't dwell on the 
> possibilities
> that were outlined.  We keep going until it happens, and then we try to
> cope.  That's just the human way.
>
> Just my two cents.
>
> Lora
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of AudioGames.net
> Sent: Wednesday, April 25, 2007 12:46 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Excellent New
> ArticleAboutGameAccessibilityonGamasutra
>
> Ok,
>
> Yvonne...
>
> I dare you to join the GA-SIG and share your point of view...
>
> Why Don't You?
>
>
> - Original Message -
> From: "Yvonne Alaniz" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, April 25, 2007 2:14 PM
> Subject: Re: [Audyssey] Excellent New Article
> AboutGameAccessibilityonGamasutra
>
>
>>I am not impressed by the article.  It does appeal on emotional level
>>and  that is not what concerns the developers.  It is simply cold, hard,
> cash.
>> We need to present our case for more accessible games from that
>>perspective.
>> That will be the only way to get their attention.
>>
>> Yvonne
>> Stressed out?  Need to relax?  Call Yvonne and schedule your massage
>> today!
>>
>> (361) 249-8739
>> [EMAIL PROTECTED]
>> - Original Message -
>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, April 25, 2007 12:25 AM
>> Subject: Re: [Audyssey] Excellent New Article About
>> GameAccessibilityonGamasutra
>>
>>
>>> Hi,
>>>
>>> *quote*
>>> I can't deny that I remain skeptical but I'm not dead set against the
>>> possibility either.
>>> *quote end*
>>>
>>> Against what possibility is that?
>>>
>>> Greets,
>>>
>>> Richard
>>>
>>>
>>>
>>> - Original Message -
>>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, April 25, 2007 4:40 AM
>>> Subject: Re: [Audyssey] Excellent New Article About Game
>>> Accessibi

Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread Sky Taylor Mundell
Yeah Brian, Exactly!
- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 25, 2007 5:42 PM
Subject: Re: [Audyssey] Excellent 
NewArticleAboutGameAccessibilityonGamasutra


> The problem is that, even joined together as a unified community the blind
> gaming community in particular is probably not likely to be able to come 
> up
> with the kind of money that most developers would ask for. The only sure 
> way
> to persuade them is to educate them, and there is a certain amount of
> emotional apeal involved in that. I agree. Let's let the developer find 
> out
> how we feels when he's just recovered from a life-altering injury and
> suddenly finds he can't see.
> Bryan and Jennie, the Engaged Audio Gamers.
> - Original Message - 
> From: "Lora" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" 
> Sent: Wednesday, April 25, 2007 5:17 PM
> Subject: Re: [Audyssey] Excellent
> NewArticleAboutGameAccessibilityonGamasutra
>
>
>> I'll throw my two cents in.
>>
>> Emotional appeals just won't work.  For developers, for companies, it's
>> all
>> about the money, about the glitz, the gloss, the numbers.  They won't
>> write
>> games for niche markets, and since the needs of the disabled community 
>> are
>> scattered, with different accommodations required for blind, deaf, and
>> paraplegic users, they won't be able to round us up into a significant
>> enough market to make their corporate sponsors care.
>>
>> Developing to targeted audiences also does take time, not just in coding,
>> but in testing as well.  We have to make that worthwhile, and an 
>> emotional
>> appeal won't do that.  To suggest that it will come easily trivializes 
>> the
>> programming effort involved.
>>
>> Besides, developers reading that article might fleetingly be affected by
>> the
>> prose, but they'll forget it tomorrow.  Most of us, whoever we are, don't
>> think about what could happen tomorrow.  We don't dwell on the
>> possibilities
>> that were outlined.  We keep going until it happens, and then we try to
>> cope.  That's just the human way.
>>
>> Just my two cents.
>>
>> Lora
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>> Behalf Of AudioGames.net
>> Sent: Wednesday, April 25, 2007 12:46 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Excellent New
>> ArticleAboutGameAccessibilityonGamasutra
>>
>> Ok,
>>
>> Yvonne...
>>
>> I dare you to join the GA-SIG and share your point of view...
>>
>> Why Don't You?
>>
>>
>> - Original Message -
>> From: "Yvonne Alaniz" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, April 25, 2007 2:14 PM
>> Subject: Re: [Audyssey] Excellent New Article
>> AboutGameAccessibilityonGamasutra
>>
>>
>>>I am not impressed by the article.  It does appeal on emotional level
>>>and  that is not what concerns the developers.  It is simply cold, hard,
>> cash.
>>> We need to present our case for more accessible games from that
>>>perspective.
>>> That will be the only way to get their attention.
>>>
>>> Yvonne
>>> Stressed out?  Need to relax?  Call Yvonne and schedule your massage
>>> today!
>>>
>>> (361) 249-8739
>>> [EMAIL PROTECTED]
>>> - Original Message -
>>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, April 25, 2007 12:25 AM
>>> Subject: Re: [Audyssey] Excellent New Article About
>>> GameAccessibilityonGamasutra
>>>
>>>
>>>> Hi,
>>>>
>>>> *quote*
>>>> I can't deny that I remain skeptical but I'm not dead set against the
>>>> possibility either.
>>>> *quote end*
>>>>
>>>> Against what possibility is that?
>>>>
>>>> Greets,
>>>>
>>>> Richard
>>>>
>>>>
>>>>
>>>> - Original Message -
>>>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" 
>>>> Sent: Wednesday, April 25, 2007 4:40 AM
>>>> Subject: Re: [Audyssey] Excellent

Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread Bryan Peterson
The problem is that, even joined together as a unified community the blind 
gaming community in particular is probably not likely to be able to come up 
with the kind of money that most developers would ask for. The only sure way 
to persuade them is to educate them, and there is a certain amount of 
emotional apeal involved in that. I agree. Let's let the developer find out 
how we feels when he's just recovered from a life-altering injury and 
suddenly finds he can't see.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: "Lora" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Wednesday, April 25, 2007 5:17 PM
Subject: Re: [Audyssey] Excellent 
NewArticleAboutGameAccessibilityonGamasutra


> I'll throw my two cents in.
>
> Emotional appeals just won't work.  For developers, for companies, it's 
> all
> about the money, about the glitz, the gloss, the numbers.  They won't 
> write
> games for niche markets, and since the needs of the disabled community are
> scattered, with different accommodations required for blind, deaf, and
> paraplegic users, they won't be able to round us up into a significant
> enough market to make their corporate sponsors care.
>
> Developing to targeted audiences also does take time, not just in coding,
> but in testing as well.  We have to make that worthwhile, and an emotional
> appeal won't do that.  To suggest that it will come easily trivializes the
> programming effort involved.
>
> Besides, developers reading that article might fleetingly be affected by 
> the
> prose, but they'll forget it tomorrow.  Most of us, whoever we are, don't
> think about what could happen tomorrow.  We don't dwell on the 
> possibilities
> that were outlined.  We keep going until it happens, and then we try to
> cope.  That's just the human way.
>
> Just my two cents.
>
> Lora
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of AudioGames.net
> Sent: Wednesday, April 25, 2007 12:46 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Excellent New
> ArticleAboutGameAccessibilityonGamasutra
>
> Ok,
>
> Yvonne...
>
> I dare you to join the GA-SIG and share your point of view...
>
> Why Don't You?
>
>
> - Original Message -
> From: "Yvonne Alaniz" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, April 25, 2007 2:14 PM
> Subject: Re: [Audyssey] Excellent New Article
> AboutGameAccessibilityonGamasutra
>
>
>>I am not impressed by the article.  It does appeal on emotional level
>>and  that is not what concerns the developers.  It is simply cold, hard,
> cash.
>> We need to present our case for more accessible games from that
>>perspective.
>> That will be the only way to get their attention.
>>
>> Yvonne
>> Stressed out?  Need to relax?  Call Yvonne and schedule your massage
>> today!
>>
>> (361) 249-8739
>> [EMAIL PROTECTED]
>> - Original Message -
>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, April 25, 2007 12:25 AM
>> Subject: Re: [Audyssey] Excellent New Article About
>> GameAccessibilityonGamasutra
>>
>>
>>> Hi,
>>>
>>> *quote*
>>> I can't deny that I remain skeptical but I'm not dead set against the
>>> possibility either.
>>> *quote end*
>>>
>>> Against what possibility is that?
>>>
>>> Greets,
>>>
>>> Richard
>>>
>>>
>>>
>>> - Original Message -
>>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, April 25, 2007 4:40 AM
>>> Subject: Re: [Audyssey] Excellent New Article About Game
>>> AccessibilityonGamasutra
>>>
>>>
>>>>I must agree wholeheartedly. A nice tactic, using emotional appeals
>>>>to try  to make devs see the value of accessibility. I can't deny
>>>>that I remain  skeptical but I'm not dead set against the possibility
>>>>either.
>>>> It ain't pretty when the pretty leaves you with no place to go.
>>>> J.D. Fortune, Pretty Vegas
>>>> - Original Message -
>>>> From: "Luke Yelavich" <[EMAIL PROTECTED]>
>>>> To: 
>>>> Sent: Tuesday, April 24, 2007 5:29 PM
>>>>