Re: [Audyssey] Lunimals. New audio game for everyone to try.

2011-05-10 Thread william lomas
guess it won't work for me again as the dx7vb.dll file issue
ah well never mind 

On 9 May 2011, at 23:13, Jeremy Kaldobsky wrote:

 Greetings everyone. I'm still sad that Audiogames.net is offline, but in the 
 mean time I have a new game for everyone. A few days ago, Keyisfull announced 
 he was developing a new game and included a really detailed back story for 
 it. Well reading his story got me thinking of one of my own, and I got side 
 tracked into making a new game. I'm still working on Daytona 2, so don't kill 
 me, but this one came together really quick so I didn't really waste much 
 time.
 
 Here is the story:
 
 In the not so distant future, a new symbol of social status has emerged among 
 the upper class. Fancy sport cars, sparkling jewelry, and huge mansions are 
 no longer the preferred way to show off one's wealth. An innovative company, 
 called Lunar-tech, launched hundreds of machines in to space and landed them 
 safely on the moon. These remote controlled machines linked together to form 
 massive stereo lithography machines. In everyday language, these were giant 
 3D printers capable of building things a layer at a time from the ground up. 
 Huge containers of chemical resin, sent along with the machines, could be 
 mixed with moon dust to form a concrete-like substance that was both strong 
 and air tight. After robots dug out a foundation, the huge 3D printing 
 machines would center themselves over the pit and begin working. These 
 machines were genius in the simplicity of their design. Scaffolding formed a 
 huge open square which allowed an arm to slide anywhere
 inside it. A series of hoses on the arm would drop the correct type of 
 material as it formed each layer. Once dry, the arm would raise up slightly 
 and begin again on the next layer until eventually a huge dome was created. 
 During construction the machine would switch between concrete, moon sand to 
 take up space, clear molten plastic, and dirt from earth. The 3D printer 
 unfolds itself and moves slowly off to the next construction site while other 
 robots move in to outfit the dome with accessories. Machines install tracks 
 along the ceiling inside the dome, and on those tracks are fitted an 
 assortment of robotic arms and cameras. On the outside, battery banks and 
 solar panels are put in place. In the end, the dome is a huge airtight 
 structure filled with dirt and dotted with thousands of plastic windows to 
 let light in. These bio domes on the moon, or lunar domes as they are most 
 commonly called, are the ultimate toy for the super rich. Constant video feed
 lets the world watch as life exists, against all odds, in a place as harsh as 
 the moon. At first, billionaires would buy these and use them only as 
 gardens. When Lunar-tech sells a dome, they pump water, oxygen, and seeds 
 inside before sealing it up with a special kind of door. The dome's owner was 
 left to actually tend his lunar garden by remotely issuing commands to the 
 robot arms within it. As you might expect, quite a few people never got the 
 hang of it and their plants would die off. Years passed and Lunar-tech kept 
 everyone on their toes. More rockets to the moon included specially bred 
 insects along with the usual supplies. The rich might have their lunar 
 gardens, but the richer got to show off by having living colonies of bugs on 
 the moon! Since that day, Lunar-tech has expanded to the use of small animals 
 selectively bred to be smaller than normal. Due to the difficult nature of 
 maintaining these complex eco systems, many dome owners hire big
 companies to handle the normal day-to-day operations. Wealthy corporations 
 have even jumped in to the dome craze in an effort to turn a profit. Because 
 shipping animals from earth is astronomically expensive, most people buy ones 
 that have been bred right there on the moon. Lunar-tech shipped up a huge 
 fleet of transporting robots that will quickly move animals from one dome to 
 another, for a substantial fee, of course. No where else, will a person pay 2 
 thousand dollars for a mouse, and pay 20 thousand dollars for shipping!
 
 This is a life simulation game, where you attempt to create, and maintain, a 
 complex eco-system on the moon. This rough beta has 5 missions, each with 
 their own set of quests. Unlike my previous games, this one is not self 
 voiced with me speaking. The game should work with your preferred screen 
 reading software, and I have personally tested it with NVDA. Please give it a 
 try and let me know what you think. Once the suggestions start pouring in, I 
 plan to add in more missions and a sandbox mode that will let you play 
 without any quest restrictions.
 
 Download link:
 www.kaldobsky.com/audiogames/lunimals.zip (v1.0b, 2.02MB)
 
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[Audyssey] Lunimals. New audio game for everyone to try.

2011-05-09 Thread Jeremy Kaldobsky
Greetings everyone. I'm still sad that Audiogames.net is offline, but in the 
mean time I have a new game for everyone. A few days ago, Keyisfull announced 
he was developing a new game and included a really detailed back story for it. 
Well reading his story got me thinking of one of my own, and I got side tracked 
into making a new game. I'm still working on Daytona 2, so don't kill me, but 
this one came together really quick so I didn't really waste much time.

Here is the story:

In the not so distant future, a new symbol of social status has emerged among 
the upper class. Fancy sport cars, sparkling jewelry, and huge mansions are no 
longer the preferred way to show off one's wealth. An innovative company, 
called Lunar-tech, launched hundreds of machines in to space and landed them 
safely on the moon. These remote controlled machines linked together to form 
massive stereo lithography machines. In everyday language, these were giant 3D 
printers capable of building things a layer at a time from the ground up. Huge 
containers of chemical resin, sent along with the machines, could be mixed with 
moon dust to form a concrete-like substance that was both strong and air tight. 
After robots dug out a foundation, the huge 3D printing machines would center 
themselves over the pit and begin working. These machines were genius in the 
simplicity of their design. Scaffolding formed a huge open square which allowed 
an arm to slide anywhere
 inside it. A series of hoses on the arm would drop the correct type of 
material as it formed each layer. Once dry, the arm would raise up slightly and 
begin again on the next layer until eventually a huge dome was created. During 
construction the machine would switch between concrete, moon sand to take up 
space, clear molten plastic, and dirt from earth. The 3D printer unfolds itself 
and moves slowly off to the next construction site while other robots move in 
to outfit the dome with accessories. Machines install tracks along the ceiling 
inside the dome, and on those tracks are fitted an assortment of robotic arms 
and cameras. On the outside, battery banks and solar panels are put in place. 
In the end, the dome is a huge airtight structure filled with dirt and dotted 
with thousands of plastic windows to let light in. These bio domes on the moon, 
or lunar domes as they are most commonly called, are the ultimate toy for the 
super rich. Constant video feed
 lets the world watch as life exists, against all odds, in a place as harsh as 
the moon. At first, billionaires would buy these and use them only as gardens. 
When Lunar-tech sells a dome, they pump water, oxygen, and seeds inside before 
sealing it up with a special kind of door. The dome's owner was left to 
actually tend his lunar garden by remotely issuing commands to the robot arms 
within it. As you might expect, quite a few people never got the hang of it and 
their plants would die off. Years passed and Lunar-tech kept everyone on their 
toes. More rockets to the moon included specially bred insects along with the 
usual supplies. The rich might have their lunar gardens, but the richer got to 
show off by having living colonies of bugs on the moon! Since that day, 
Lunar-tech has expanded to the use of small animals selectively bred to be 
smaller than normal. Due to the difficult nature of maintaining these complex 
eco systems, many dome owners hire big
 companies to handle the normal day-to-day operations. Wealthy corporations 
have even jumped in to the dome craze in an effort to turn a profit. Because 
shipping animals from earth is astronomically expensive, most people buy ones 
that have been bred right there on the moon. Lunar-tech shipped up a huge fleet 
of transporting robots that will quickly move animals from one dome to another, 
for a substantial fee, of course. No where else, will a person pay 2 thousand 
dollars for a mouse, and pay 20 thousand dollars for shipping!

This is a life simulation game, where you attempt to create, and maintain, a 
complex eco-system on the moon. This rough beta has 5 missions, each with their 
own set of quests. Unlike my previous games, this one is not self voiced with 
me speaking. The game should work with your preferred screen reading software, 
and I have personally tested it with NVDA. Please give it a try and let me know 
what you think. Once the suggestions start pouring in, I plan to add in more 
missions and a sandbox mode that will let you play without any quest 
restrictions.

Download link:
www.kaldobsky.com/audiogames/lunimals.zip (v1.0b, 2.02MB)

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Re: [Audyssey] Lunimals. New audio game for everyone to try.

2011-05-09 Thread Willem

This sounds amazing!
Thanks a lot Jeremy!
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 10, 2011 12:13 AM
Subject: [Audyssey] Lunimals. New audio game for everyone to try.


Greetings everyone. I'm still sad that Audiogames.net is offline, but in 
the mean time I have a new game for everyone. A few days ago, Keyisfull 
announced he was developing a new game and included a really detailed back 
story for it. Well reading his story got me thinking of one of my own, and 
I got side tracked into making a new game. I'm still working on Daytona 2, 
so don't kill me, but this one came together really quick so I didn't 
really waste much time.


Here is the story:

In the not so distant future, a new symbol of social status has emerged 
among the upper class. Fancy sport cars, sparkling jewelry, and huge 
mansions are no longer the preferred way to show off one's wealth. An 
innovative company, called Lunar-tech, launched hundreds of machines in to 
space and landed them safely on the moon. These remote controlled machines 
linked together to form massive stereo lithography machines. In everyday 
language, these were giant 3D printers capable of building things a layer 
at a time from the ground up. Huge containers of chemical resin, sent 
along with the machines, could be mixed with moon dust to form a 
concrete-like substance that was both strong and air tight. After robots 
dug out a foundation, the huge 3D printing machines would center 
themselves over the pit and begin working. These machines were genius in 
the simplicity of their design. Scaffolding formed a huge open square 
which allowed an arm to slide anywhere
inside it. A series of hoses on the arm would drop the correct type of 
material as it formed each layer. Once dry, the arm would raise up 
slightly and begin again on the next layer until eventually a huge dome 
was created. During construction the machine would switch between 
concrete, moon sand to take up space, clear molten plastic, and dirt from 
earth. The 3D printer unfolds itself and moves slowly off to the next 
construction site while other robots move in to outfit the dome with 
accessories. Machines install tracks along the ceiling inside the dome, 
and on those tracks are fitted an assortment of robotic arms and cameras. 
On the outside, battery banks and solar panels are put in place. In the 
end, the dome is a huge airtight structure filled with dirt and dotted 
with thousands of plastic windows to let light in. These bio domes on the 
moon, or lunar domes as they are most commonly called, are the ultimate 
toy for the super rich. Constant video feed
lets the world watch as life exists, against all odds, in a place as harsh 
as the moon. At first, billionaires would buy these and use them only as 
gardens. When Lunar-tech sells a dome, they pump water, oxygen, and seeds 
inside before sealing it up with a special kind of door. The dome's owner 
was left to actually tend his lunar garden by remotely issuing commands to 
the robot arms within it. As you might expect, quite a few people never 
got the hang of it and their plants would die off. Years passed and 
Lunar-tech kept everyone on their toes. More rockets to the moon included 
specially bred insects along with the usual supplies. The rich might have 
their lunar gardens, but the richer got to show off by having living 
colonies of bugs on the moon! Since that day, Lunar-tech has expanded to 
the use of small animals selectively bred to be smaller than normal. Due 
to the difficult nature of maintaining these complex eco systems, many 
dome owners hire big
companies to handle the normal day-to-day operations. Wealthy corporations 
have even jumped in to the dome craze in an effort to turn a profit. 
Because shipping animals from earth is astronomically expensive, most 
people buy ones that have been bred right there on the moon. Lunar-tech 
shipped up a huge fleet of transporting robots that will quickly move 
animals from one dome to another, for a substantial fee, of course. No 
where else, will a person pay 2 thousand dollars for a mouse, and pay 20 
thousand dollars for shipping!


This is a life simulation game, where you attempt to create, and maintain, 
a complex eco-system on the moon. This rough beta has 5 missions, each 
with their own set of quests. Unlike my previous games, this one is not 
self voiced with me speaking. The game should work with your preferred 
screen reading software, and I have personally tested it with NVDA. Please 
give it a try and let me know what you think. Once the suggestions start 
pouring in, I plan to add in more missions and a sandbox mode that will 
let you play without any quest restrictions.


Download link:
www.kaldobsky.com/audiogames/lunimals.zip (v1.0b, 2.02MB)

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Re: [Audyssey] Lunimals. New audio game for everyone to try.

2011-05-09 Thread shaun everiss

yeah  this sounds like a good sim.
At 10:16 a.m. 10/05/2011, you wrote:

This sounds amazing!
Thanks a lot Jeremy!
- Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 10, 2011 12:13 AM
Subject: [Audyssey] Lunimals. New audio game for everyone to try.


Greetings everyone. I'm still sad that Audiogames.net is offline, 
but in the mean time I have a new game for everyone. A few days 
ago, Keyisfull announced he was developing a new game and included 
a really detailed back story for it. Well reading his story got me 
thinking of one of my own, and I got side tracked into making a new 
game. I'm still working on Daytona 2, so don't kill me, but this 
one came together really quick so I didn't really waste much time.


Here is the story:

In the not so distant future, a new symbol of social status has 
emerged among the upper class. Fancy sport cars, sparkling jewelry, 
and huge mansions are no longer the preferred way to show off one's 
wealth. An innovative company, called Lunar-tech, launched hundreds 
of machines in to space and landed them safely on the moon. These 
remote controlled machines linked together to form massive stereo 
lithography machines. In everyday language, these were giant 3D 
printers capable of building things a layer at a time from the 
ground up. Huge containers of chemical resin, sent along with the 
machines, could be mixed with moon dust to form a concrete-like 
substance that was both strong and air tight. After robots dug out 
a foundation, the huge 3D printing machines would center themselves 
over the pit and begin working. These machines were genius in the 
simplicity of their design. Scaffolding formed a huge open square 
which allowed an arm to slide anywhere
inside it. A series of hoses on the arm would drop the correct type 
of material as it formed each layer. Once dry, the arm would raise 
up slightly and begin again on the next layer until eventually a 
huge dome was created. During construction the machine would switch 
between concrete, moon sand to take up space, clear molten plastic, 
and dirt from earth. The 3D printer unfolds itself and moves slowly 
off to the next construction site while other robots move in to 
outfit the dome with accessories. Machines install tracks along the 
ceiling inside the dome, and on those tracks are fitted an 
assortment of robotic arms and cameras. On the outside, battery 
banks and solar panels are put in place. In the end, the dome is a 
huge airtight structure filled with dirt and dotted with thousands 
of plastic windows to let light in. These bio domes on the moon, or 
lunar domes as they are most commonly called, are the ultimate toy 
for the super rich. Constant video feed
lets the world watch as life exists, against all odds, in a place 
as harsh as the moon. At first, billionaires would buy these and 
use them only as gardens. When Lunar-tech sells a dome, they pump 
water, oxygen, and seeds inside before sealing it up with a special 
kind of door. The dome's owner was left to actually tend his lunar 
garden by remotely issuing commands to the robot arms within it. As 
you might expect, quite a few people never got the hang of it and 
their plants would die off. Years passed and Lunar-tech kept 
everyone on their toes. More rockets to the moon included specially 
bred insects along with the usual supplies. The rich might have 
their lunar gardens, but the richer got to show off by having 
living colonies of bugs on the moon! Since that day, Lunar-tech has 
expanded to the use of small animals selectively bred to be smaller 
than normal. Due to the difficult nature of maintaining these 
complex eco systems, many dome owners hire big
companies to handle the normal day-to-day operations. Wealthy 
corporations have even jumped in to the dome craze in an effort to 
turn a profit. Because shipping animals from earth is 
astronomically expensive, most people buy ones that have been bred 
right there on the moon. Lunar-tech shipped up a huge fleet of 
transporting robots that will quickly move animals from one dome to 
another, for a substantial fee, of course. No where else, will a 
person pay 2 thousand dollars for a mouse, and pay 20 thousand 
dollars for shipping!


This is a life simulation game, where you attempt to create, and 
maintain, a complex eco-system on the moon. This rough beta has 5 
missions, each with their own set of quests. Unlike my previous 
games, this one is not self voiced with me speaking. The game 
should work with your preferred screen reading software, and I have 
personally tested it with NVDA. Please give it a try and let me 
know what you think. Once the suggestions start pouring in, I plan 
to add in more missions and a sandbox mode that will let you play 
without any quest restrictions.


Download link:
www.kaldobsky.com/audiogames/lunimals.zip (v1.0b, 2.02MB)

---
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Re: [Audyssey] Lunimals. New audio game for everyone to try.

2011-05-09 Thread Shane Lowe

yes... it does! will download it now!

- Original Message - 
From: Willem dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 09, 2011 6:16 PM
Subject: Re: [Audyssey] Lunimals. New audio game for everyone to try.



This sounds amazing!
Thanks a lot Jeremy!
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 10, 2011 12:13 AM
Subject: [Audyssey] Lunimals. New audio game for everyone to try.


Greetings everyone. I'm still sad that Audiogames.net is offline, but in 
the mean time I have a new game for everyone. A few days ago, Keyisfull 
announced he was developing a new game and included a really detailed 
back story for it. Well reading his story got me thinking of one of my 
own, and I got side tracked into making a new game. I'm still working on 
Daytona 2, so don't kill me, but this one came together really quick so I 
didn't really waste much time.


Here is the story:

In the not so distant future, a new symbol of social status has emerged 
among the upper class. Fancy sport cars, sparkling jewelry, and huge 
mansions are no longer the preferred way to show off one's wealth. An 
innovative company, called Lunar-tech, launched hundreds of machines in 
to space and landed them safely on the moon. These remote controlled 
machines linked together to form massive stereo lithography machines. In 
everyday language, these were giant 3D printers capable of building 
things a layer at a time from the ground up. Huge containers of chemical 
resin, sent along with the machines, could be mixed with moon dust to 
form a concrete-like substance that was both strong and air tight. After 
robots dug out a foundation, the huge 3D printing machines would center 
themselves over the pit and begin working. These machines were genius in 
the simplicity of their design. Scaffolding formed a huge open square 
which allowed an arm to slide anywhere
inside it. A series of hoses on the arm would drop the correct type of 
material as it formed each layer. Once dry, the arm would raise up 
slightly and begin again on the next layer until eventually a huge dome 
was created. During construction the machine would switch between 
concrete, moon sand to take up space, clear molten plastic, and dirt from 
earth. The 3D printer unfolds itself and moves slowly off to the next 
construction site while other robots move in to outfit the dome with 
accessories. Machines install tracks along the ceiling inside the dome, 
and on those tracks are fitted an assortment of robotic arms and cameras. 
On the outside, battery banks and solar panels are put in place. In the 
end, the dome is a huge airtight structure filled with dirt and dotted 
with thousands of plastic windows to let light in. These bio domes on the 
moon, or lunar domes as they are most commonly called, are the ultimate 
toy for the super rich. Constant video feed
lets the world watch as life exists, against all odds, in a place as 
harsh as the moon. At first, billionaires would buy these and use them 
only as gardens. When Lunar-tech sells a dome, they pump water, oxygen, 
and seeds inside before sealing it up with a special kind of door. The 
dome's owner was left to actually tend his lunar garden by remotely 
issuing commands to the robot arms within it. As you might expect, quite 
a few people never got the hang of it and their plants would die off. 
Years passed and Lunar-tech kept everyone on their toes. More rockets to 
the moon included specially bred insects along with the usual supplies. 
The rich might have their lunar gardens, but the richer got to show off 
by having living colonies of bugs on the moon! Since that day, Lunar-tech 
has expanded to the use of small animals selectively bred to be smaller 
than normal. Due to the difficult nature of maintaining these complex eco 
systems, many dome owners hire big
companies to handle the normal day-to-day operations. Wealthy 
corporations have even jumped in to the dome craze in an effort to turn a 
profit. Because shipping animals from earth is astronomically expensive, 
most people buy ones that have been bred right there on the moon. 
Lunar-tech shipped up a huge fleet of transporting robots that will 
quickly move animals from one dome to another, for a substantial fee, of 
course. No where else, will a person pay 2 thousand dollars for a mouse, 
and pay 20 thousand dollars for shipping!


This is a life simulation game, where you attempt to create, and 
maintain, a complex eco-system on the moon. This rough beta has 5 
missions, each with their own set of quests. Unlike my previous games, 
this one is not self voiced with me speaking. The game should work with 
your preferred screen reading software, and I have personally tested it 
with NVDA. Please give it a try and let me know what you think. Once the 
suggestions start pouring in, I plan to add in more missions and a 
sandbox