guess it won't work for me again as the dx7vb.dll file issue
ah well never mind 

On 9 May 2011, at 23:13, Jeremy Kaldobsky wrote:

> Greetings everyone. I'm still sad that Audiogames.net is offline, but in the 
> mean time I have a new game for everyone. A few days ago, Keyisfull announced 
> he was developing a new game and included a really detailed back story for 
> it. Well reading his story got me thinking of one of my own, and I got side 
> tracked into making a new game. I'm still working on Daytona 2, so don't kill 
> me, but this one came together really quick so I didn't really waste much 
> time.
> 
> Here is the story:
> 
> In the not so distant future, a new symbol of social status has emerged among 
> the upper class. Fancy sport cars, sparkling jewelry, and huge mansions are 
> no longer the preferred way to show off one's wealth. An innovative company, 
> called Lunar-tech, launched hundreds of machines in to space and landed them 
> safely on the moon. These remote controlled machines linked together to form 
> massive stereo lithography machines. In everyday language, these were giant 
> 3D printers capable of building things a layer at a time from the ground up. 
> Huge containers of chemical resin, sent along with the machines, could be 
> mixed with moon dust to form a concrete-like substance that was both strong 
> and air tight. After robots dug out a foundation, the huge 3D printing 
> machines would center themselves over the pit and begin working. These 
> machines were genius in the simplicity of their design. Scaffolding formed a 
> huge open square which allowed an arm to slide anywhere
> inside it. A series of hoses on the arm would drop the correct type of 
> material as it formed each layer. Once dry, the arm would raise up slightly 
> and begin again on the next layer until eventually a huge dome was created. 
> During construction the machine would switch between concrete, moon sand to 
> take up space, clear molten plastic, and dirt from earth. The 3D printer 
> unfolds itself and moves slowly off to the next construction site while other 
> robots move in to outfit the dome with accessories. Machines install tracks 
> along the ceiling inside the dome, and on those tracks are fitted an 
> assortment of robotic arms and cameras. On the outside, battery banks and 
> solar panels are put in place. In the end, the dome is a huge airtight 
> structure filled with dirt and dotted with thousands of plastic windows to 
> let light in. These bio domes on the moon, or lunar domes as they are most 
> commonly called, are the ultimate toy for the super rich. Constant video feed
> lets the world watch as life exists, against all odds, in a place as harsh as 
> the moon. At first, billionaires would buy these and use them only as 
> gardens. When Lunar-tech sells a dome, they pump water, oxygen, and seeds 
> inside before sealing it up with a special kind of door. The dome's owner was 
> left to actually tend his lunar garden by remotely issuing commands to the 
> robot arms within it. As you might expect, quite a few people never got the 
> hang of it and their plants would die off. Years passed and Lunar-tech kept 
> everyone on their toes. More rockets to the moon included specially bred 
> insects along with the usual supplies. The rich might have their lunar 
> gardens, but the richer got to show off by having living colonies of bugs on 
> the moon! Since that day, Lunar-tech has expanded to the use of small animals 
> selectively bred to be smaller than normal. Due to the difficult nature of 
> maintaining these complex eco systems, many dome owners hire big
> companies to handle the normal day-to-day operations. Wealthy corporations 
> have even jumped in to the dome craze in an effort to turn a profit. Because 
> shipping animals from earth is astronomically expensive, most people buy ones 
> that have been bred right there on the moon. Lunar-tech shipped up a huge 
> fleet of transporting robots that will quickly move animals from one dome to 
> another, for a substantial fee, of course. No where else, will a person pay 2 
> thousand dollars for a mouse, and pay 20 thousand dollars for shipping!
> 
> This is a life simulation game, where you attempt to create, and maintain, a 
> complex eco-system on the moon. This rough beta has 5 missions, each with 
> their own set of quests. Unlike my previous games, this one is not self 
> voiced with me speaking. The game should work with your preferred screen 
> reading software, and I have personally tested it with NVDA. Please give it a 
> try and let me know what you think. Once the suggestions start pouring in, I 
> plan to add in more missions and a sandbox mode that will let you play 
> without any quest restrictions.
> 
> Download link:
> www.kaldobsky.com/audiogames/lunimals.zip (v1.0b, 2.02MB)
> 
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