Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-25 Thread Stephen

Can I ask what part of Australia you're from? I'm from Melbourne.
At 03:19 PM 4/25/2013, you wrote:

no. pritty much all CPU's these days, are 64 bit. whether they be dual
core, quad core, or 8 core systems.  64 bit OS's doesn't require quad
core, at all.
regards:
Dallas


On 25/04/2013, Desiree Oudinot turtlepowe...@gmail.com wrote:
 Oh yeah, I can imagine. This is only a dual core processor, though.
 Wouldn't I need a quad core to take full advantage of a 64 bit system?
 Either way, I can imagine how much faster it would be. Not only that,
 but it would take much longer for Firefox to eat up all my ram, and i
 wouldn't have to end the process in task manager every 20 minutes.

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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-25 Thread dark

Hi.

Internet activation is certainly my favourite security method, and one I 
rather like.


Another great advantage is that getting unlock codes is easy. As I said with 
dolphin, you get three registrations initially, then get a new one in the 
next six months.


Beware the grue!

Dark. 



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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-25 Thread dark

Hi Desiri.

this might be true as per your example of someone losing their site and 
needing to come to terms with pricing of audiogames, however in the card, 
board game case I don't think that is as much a reason for pirates, since 
what most people who are! inclined to buy games do if a game is too 
overpriced and there is a cheaper version elsewhere is simply get the 
cheaper one.


I can think of several occasions when, writing the db I've found a 
commercial game and thought the price too high for what the game was *cough 
azabat *cough, but I'm not convinced that that causes piracy so much as 
people just looking elsewhere.


However I do also agree on pricing. A great example here is pontes 
backgammon. As I've said before in terms of game design I'm deeply 
impresssed with the game, the online play, the many features, the board 
review options etc, however there is a limited amount I am prepared to pay 
for a board game, even one so well designed. at $9 however, Manu got the 
price just right, which is at least a discouragement for pirates.


Beware the Grue!

Dark. 



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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-25 Thread Charles Rivard

How about this scenario:

With no help from Vocational Rehabilitation staff, I find a job in which 
computer access is required.  Now, I need JAWS, and the job starts in 2 
weeks!  I cannot buy the program.  Do I temporarily pirate and buy it after 
a few paychecks?  The key word is temporarily.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 24, 2013 4:43 PM
Subject: Re: [Audyssey] More on hardware keys was: Re: An Announcement 
Regarding BSC Games




Hi Dark,

Exactly. That's why I wanted to make it clear that there are many
reasons why people pirate software. Yes, some blind people have an
entitlement attitude, but certainly not everyone. Sometimes if the
circumstances were different it  might change some people's minds
about pirating the software.

Take for example the issue of how much a game costs. A lot of blind
people are on government benefits and may think that paying $30 for a
certain game is too high. Now, if that developer drops the price to
$20 for the Christmas season it might encourage a few people to buy a
legal copy because he game is now more affordable than it was before.
They might not be willing to pay $30 but might be willing to pay $20
on that title.

The point being once a developer finds out the reasons behind the
piracy he or she can change some of the circumstances for the piracy
and encourage some of those would be pirates into buying copies
legally. Think the software is too high here is a discount for this
month only. Can't buy the software because the exchange rates are too
high lets setup a special one time sale at a reduced price that is
affordable. Can't legally buy the software because you live in Iran or
some place like that. Let's look at our options and see if there is a
legal way to buy, sell, or trade for that software. Bottom line,
piracy has a cause and if we can remove that cause, whatever it may
be, then both parties will be satisfied.

Cheers!

On 4/24/13, dark d...@xgam.org wrote:

Hi Tom.

this was exactly my point. if a person is going to pirate something they 
are


going to pirate it anyway, where as the reverse is true. i particularly 
like


your idea of developers talking to customers in countries like Iran, 
since

that is something which has come up before, indeed I can think of an
occasion jason Alan did this on the entombed list and a way around was
worked out.

This is why I myself choose to pay for software and audio from indi
developers because! I want to support them, even if I could get pirated
versions elsewhere.

this also tracks into what I was saying about the community, and an 
attitude


I've noticed among some people to tar everyone with the same brush and
assume that just because some dishonest git thinks it's okay to pirate
software from indi developers, and justifies this because they're living 
on


government bennifits and can't be arsed to save money, doesn't mean 
everyone


does or that that is a prevailing attitude in the vi gaming community.

Any community is made up of individuals, and naturally some will be good,
some bad, but one truth that studdying ethics has taught me is that all
generalizations are wrong :d.

Beware the grue!

Dark.


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list,

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list,
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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-25 Thread Thomas Ward
Hi Charles,

If you had asked that question a few years ago you might have been
able to make a case of it. As it is these days nobody needs Jaws for
their job. There are free and low cost alternatives such as the NVDA
screen reader which is every bit as good as Jaws, offers scripting
ability, and supports many of the same apps. At least the common ones
like MS Office, Internet Explorer, Firefox, Outlook Express, etc. So
if someone were in a scenario such as you describe where they got a
job with a company operating a computer and needed a decent screen
reader I'd highly recommend they install and use NVDA for the time
being. Then, if they really wanted Jaws they could save up for it and
pay the outrageous price for it.

However, I do take your point though. If it weren't for vocational
rehab centers buying Jaws, Openbook, Magic, etc people would likely be
pirating them left and right because the cost to own and use is beyond
anything a blind student or newly employed blind employee could pay.
If it weren't for open source applications like NVDA and of course the
GNU Linux platform one could probably make a pretty good case for
justifying piracy of access technology. However, open source
alternatives are quickly catching up with their commercial
counterparts and we may see a shift to low cost access software in the
not too distant future.

Cheers!

On 4/25/13, Charles Rivard wee1s...@fidnet.com wrote:
 How about this scenario:

 With no help from Vocational Rehabilitation staff, I find a job in which
 computer access is required.  Now, I need JAWS, and the job starts in 2
 weeks!  I cannot buy the program.  Do I temporarily pirate and buy it after

 a few paychecks?  The key word is temporarily.

 ---
 Shepherds are the best beasts, but Labs are a close second.

---
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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-25 Thread shaun everiss
well in a way much that its a pain that all the agencys want you  to 
use expensive jaws and  everyone that uses the agency wants jaws for 
everyone because its what you use in a job,  if we didn't have overly 
expensive software ever we wouldn't need opensource and nvda would not exist.


At 09:19 PM 4/25/2013, you wrote:

Hi Charles,

If you had asked that question a few years ago you might have been
able to make a case of it. As it is these days nobody needs Jaws for
their job. There are free and low cost alternatives such as the NVDA
screen reader which is every bit as good as Jaws, offers scripting
ability, and supports many of the same apps. At least the common ones
like MS Office, Internet Explorer, Firefox, Outlook Express, etc. So
if someone were in a scenario such as you describe where they got a
job with a company operating a computer and needed a decent screen
reader I'd highly recommend they install and use NVDA for the time
being. Then, if they really wanted Jaws they could save up for it and
pay the outrageous price for it.

However, I do take your point though. If it weren't for vocational
rehab centers buying Jaws, Openbook, Magic, etc people would likely be
pirating them left and right because the cost to own and use is beyond
anything a blind student or newly employed blind employee could pay.
If it weren't for open source applications like NVDA and of course the
GNU Linux platform one could probably make a pretty good case for
justifying piracy of access technology. However, open source
alternatives are quickly catching up with their commercial
counterparts and we may see a shift to low cost access software in the
not too distant future.

Cheers!

On 4/25/13, Charles Rivard wee1s...@fidnet.com wrote:
 How about this scenario:

 With no help from Vocational Rehabilitation staff, I find a job in which
 computer access is required.  Now, I need JAWS, and the job starts in 2
 weeks!  I cannot buy the program.  Do I temporarily pirate and buy it after

 a few paychecks?  The key word is temporarily.

 ---
 Shepherds are the best beasts, but Labs are a close second.

---
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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-25 Thread Trouble
It really don't matter. You have to go with jaws and someone that 
will buy it. The main reason why is the computer you are using is not 
yours. Most companies will not let you use open source software, and 
will only let you use software made buy another company. Some 
companies won't even let you upgrade the software after they let you 
use it. So your screwed unless you have that org or the money to get 
software and able to convince them to use it.


At 05:04 AM 4/25/2013, you wrote:

How about this scenario:

With no help from Vocational Rehabilitation staff, I find a job in 
which computer access is required.  Now, I need JAWS, and the job 
starts in 2 weeks!  I cannot buy the program.  Do I temporarily 
pirate and buy it after a few paychecks?  The key word is temporarily.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 24, 2013 4:43 PM
Subject: Re: [Audyssey] More on hardware keys was: Re: An 
Announcement Regarding BSC Games




Hi Dark,

Exactly. That's why I wanted to make it clear that there are many
reasons why people pirate software. Yes, some blind people have an
entitlement attitude, but certainly not everyone. Sometimes if the
circumstances were different it  might change some people's minds
about pirating the software.

Take for example the issue of how much a game costs. A lot of blind
people are on government benefits and may think that paying $30 for a
certain game is too high. Now, if that developer drops the price to
$20 for the Christmas season it might encourage a few people to buy a
legal copy because he game is now more affordable than it was before.
They might not be willing to pay $30 but might be willing to pay $20
on that title.

The point being once a developer finds out the reasons behind the
piracy he or she can change some of the circumstances for the piracy
and encourage some of those would be pirates into buying copies
legally. Think the software is too high here is a discount for this
month only. Can't buy the software because the exchange rates are too
high lets setup a special one time sale at a reduced price that is
affordable. Can't legally buy the software because you live in Iran or
some place like that. Let's look at our options and see if there is a
legal way to buy, sell, or trade for that software. Bottom line,
piracy has a cause and if we can remove that cause, whatever it may
be, then both parties will be satisfied.

Cheers!

On 4/24/13, dark d...@xgam.org wrote:

Hi Tom.

this was exactly my point. if a person is going to pirate something they are

going to pirate it anyway, where as the reverse is true. i particularly like

your idea of developers talking to customers in countries like Iran, since
that is something which has come up before, indeed I can think of an
occasion jason Alan did this on the entombed list and a way around was
worked out.

This is why I myself choose to pay for software and audio from indi
developers because! I want to support them, even if I could get pirated
versions elsewhere.

this also tracks into what I was saying about the community, and an attitude

I've noticed among some people to tar everyone with the same brush and
assume that just because some dishonest git thinks it's okay to pirate
software from indi developers, and justifies this because they're living on

government bennifits and can't be arsed to save money, doesn't mean everyone

does or that that is a prevailing attitude in the vi gaming community.

Any community is made up of individuals, and naturally some will be good,
some bad, but one truth that studdying ethics has taught me is that all
generalizations are wrong :d.

Beware the grue!

Dark.


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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-25 Thread Thomas Ward
Hi Shaun,

Oh, I wouldn't go that far to say we wouldn't need open source and
NVDA wouldn't exist if the cost of Jaws, Window-Eyes, etc were less
expensive because there are different goals being supplied by each
model of software distribution. With Jaws and Window-Eyes even if they
were $200 instead of $1000 there would still be commercial
restrictions on the software such as you can only install it on no
more than three PCs which some people like myself would find too
restrictive. NVDA is not only free in terms of money, but there is no
restriction on how many PCs it can be installed on at one time which
is obviously better for someone like myself who currently has five
computers in his household shared among my wife, son, and I.  Since I
want to walk up to any of them press a command and have instant speech
something like Jaws is just too restrictive and doesn't give me enough
licenses for my needs and I would have to pay for more licenses which
I don't have to do since NVDA supplies my needs.

As for open source in general I think the same argument can be made.
While my son's laptop and my newer laptop came with Windows 7 my old
desktop was running Windows Vista and my old laptop was running Vista
as well. Rather than upgrade them to Windows 7 I chose to put Ubuntu
Linux on them and that has saved us money since we don't need five
separate licenses for Windows 7. Ubuntu 12.04 is quite accessible with
Orca and since I am not paying for Firefox, LibreOffice, and a
majority of the other software I am using on Linux it is a very
affordable and economic option for someone with a very tight budget.

While it is true if commercial software wasn't overly expensive I
would certainly be more willing to pay for it, but cost is actually
half the story here. There are things a person can do with open source
that can't be done with commercial software if a person is inclined to
do so. One of them is to take the source code for a program, modify
it, and relese the changes back into the community.

For example, on Linux there is a free game called Vectoroids. Its open
source, and is a decent clone of the Asteroids game for Atari. If I
wanted to I could grab the source code for the game, update it, add
TTS support and other accessibility features and release my changes to
the game back to the open source community just like that. No special
licensing, no arguing over who did what, no fighting with big
companies over adding accessibility, etc because the GPL is all about
mutual cooperation between developers.

Accessibility is an area where we have a foot in the door with open
source because no one can deny us the right to modify the code if it
is under the GPL or LGPL. If a corporation like Nintendo, Sony, EA
Games, releases a game under a commercial license if you ask them to
add access they can tell you to stick your suggestion where the sun
doesn't shine. GPL software is much more user friendly. If you want to
add access to an open source game like Flight Gear, Freeciv, Lin City,
etc you are welcome to do it yourself. No one is going to complain
provided the original author gets credit for writing his portion of
the game and you release your modifications as open source. So I would
argue that there is sometimes a need for open source.

Cheers!


On 4/25/13, shaun everiss sm.ever...@gmail.com wrote:
 well in a way much that its a pain that all the agencys want you  to
 use expensive jaws and  everyone that uses the agency wants jaws for
 everyone because its what you use in a job,  if we didn't have overly
 expensive software ever we wouldn't need opensource and nvda would not
 exist.

---
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You can make changes or update your subscription via the web, at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-25 Thread Bryan Peterson
You don't evenhave that restriction with WIndow-Eyes, atleast according to 
the staff I've spokenn with at GW. I also like the fact that you don't 
necessarily have! to close WE to run audio games. There've been occasions 
when I forgot to close WE before loading, sa ALien Outback or pipe, only to 
discover the truth after I closed the game, all because WE doesn't often 
interfere with te game's operation the way the Shark does. The problemI can 
see wit using NVDA onte job would be because it may not work wit whatever 
software the business uses.




But thou must!
-Original Message- 
From: Thomas Ward

Sent: Thursday, April 25, 2013 3:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] More on hardware keys was: Re: An Announcement 
Regarding BSC Games


Hi Shaun,

Oh, I wouldn't go that far to say we wouldn't need open source and
NVDA wouldn't exist if the cost of Jaws, Window-Eyes, etc were less
expensive because there are different goals being supplied by each
model of software distribution. With Jaws and Window-Eyes even if they
were $200 instead of $1000 there would still be commercial
restrictions on the software such as you can only install it on no
more than three PCs which some people like myself would find too
restrictive. NVDA is not only free in terms of money, but there is no
restriction on how many PCs it can be installed on at one time which
is obviously better for someone like myself who currently has five
computers in his household shared among my wife, son, and I.  Since I
want to walk up to any of them press a command and have instant speech
something like Jaws is just too restrictive and doesn't give me enough
licenses for my needs and I would have to pay for more licenses which
I don't have to do since NVDA supplies my needs.

As for open source in general I think the same argument can be made.
While my son's laptop and my newer laptop came with Windows 7 my old
desktop was running Windows Vista and my old laptop was running Vista
as well. Rather than upgrade them to Windows 7 I chose to put Ubuntu
Linux on them and that has saved us money since we don't need five
separate licenses for Windows 7. Ubuntu 12.04 is quite accessible with
Orca and since I am not paying for Firefox, LibreOffice, and a
majority of the other software I am using on Linux it is a very
affordable and economic option for someone with a very tight budget.

While it is true if commercial software wasn't overly expensive I
would certainly be more willing to pay for it, but cost is actually
half the story here. There are things a person can do with open source
that can't be done with commercial software if a person is inclined to
do so. One of them is to take the source code for a program, modify
it, and relese the changes back into the community.

For example, on Linux there is a free game called Vectoroids. Its open
source, and is a decent clone of the Asteroids game for Atari. If I
wanted to I could grab the source code for the game, update it, add
TTS support and other accessibility features and release my changes to
the game back to the open source community just like that. No special
licensing, no arguing over who did what, no fighting with big
companies over adding accessibility, etc because the GPL is all about
mutual cooperation between developers.

Accessibility is an area where we have a foot in the door with open
source because no one can deny us the right to modify the code if it
is under the GPL or LGPL. If a corporation like Nintendo, Sony, EA
Games, releases a game under a commercial license if you ask them to
add access they can tell you to stick your suggestion where the sun
doesn't shine. GPL software is much more user friendly. If you want to
add access to an open source game like Flight Gear, Freeciv, Lin City,
etc you are welcome to do it yourself. No one is going to complain
provided the original author gets credit for writing his portion of
the game and you release your modifications as open source. So I would
argue that there is sometimes a need for open source.

Cheers!


On 4/25/13, shaun everiss sm.ever...@gmail.com wrote:

well in a way much that its a pain that all the agencys want you  to
use expensive jaws and  everyone that uses the agency wants jaws for
everyone because its what you use in a job,  if we didn't have overly
expensive software ever we wouldn't need opensource and nvda would not
exist.


---
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All messages are archived and can be searched and read at
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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-25 Thread Thomas Ward
Hi Bryan,

True, but there is no absolute assurance Jaws or Window-Eyes will work
with the software the company uses either. If scripting needs to be
done all the major screen readers including NVDA can now do that so I
really fail to see what advantage if any Jaws or Window-Eyes holds
over a free screen reader like NVDA besides technical support and
perhaps being able to hire someone from Freedom Scientific or GW Micro
to come script the program if that needs to be done.

Cheers!

On 4/25/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 You don't evenhave that restriction with WIndow-Eyes, atleast according to
 the staff I've spokenn with at GW. I also like the fact that you don't
 necessarily have! to close WE to run audio games. There've been occasions
 when I forgot to close WE before loading, sa ALien Outback or pipe, only to

 discover the truth after I closed the game, all because WE doesn't often
 interfere with te game's operation the way the Shark does. The problemI can

 see wit using NVDA onte job would be because it may not work wit whatever
 software the business uses.



 But thou must!

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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Dallas O'Brien
hi, exactly. and to the person, i forget who now, said about security
programs and such doing so, yes, but generally its not locked down to
a particular machine, based on the hardware thats in that machine!
 and generally, such hardware registration systems can be
deregistered from one machine, and applied to a different one. the
hardware system that we seems to be using here for the most part,
appears to have a major problem. that is, if you upgrade any part of
your computer, the program will no longer be registered for your
machine!
lets say i upgrade my netbooks ram from 1 gb, to 2 gb of ram after
registering such a program. i would then have to buy the game again!

admitedly, some don't work this way. but too many of them do.
and as you say tom. it never stopped pirates. just hampered them 
for a week or two. lol.
personally, there are some better ideas for registering a program. for
example. lets say you use an internet registration mechonism.
lets say that when you registered, you register with an email address,
your name, and a password. you could then put a form in the
registration for the program, that would send your user name, and
password off to the server. it could then look that up, and then send
a confirmation code to your registered email. that way, you go get
that code from your personal email address, and nobody can hack that.
as you would have to have access to that email address.
what i'm saying is, there are far more effective ways of locking
people out of cracking, then a hardware registration. yes, it require
a server to be run. yes, it requires internet registration. so, people
are going to say, oh, but what if i don't have access to internet to
register it. well, i'm sorry to say this, but ... deal with it. there
are a lot of games out there, in the mainstream gaming world, that
require internet registration. and if you don't have access to
internet. too bad. find access, long enough to register.


as for the idea of this pack, i personally think he has given people
long enough. the only area in which he perhaps could have done a
little better, is finding a way to transmit the info out to everybody
on this list, and perhaps others, as soon as he made the pack
purchasable. but, thats his choice. and i have to admit. yes, its sad
to see his stuff going. and i will probably atempt to buy the pack,
simply so i have them, even if i don't use the games a lot. but never
the less, I think, if the audio gaming industry is worth anything,
then they should be able to come up with replacements, if not in fact
better games. simply because, well, this is now, that was then. the
games were good. yes. but with todays abilities, and the amount of
sounds and music out there, i think that it would be easy enough to
make replacements.
and agreed, tom.
the conversion rates can be a killer, in a lot of cases. i mean, there
was one time, where if i wanted a program, from england, and the dev
there was charging say, 15 pound, it would have hert for me to buy it.
it would have been nearly 50 dollars australian! ... but now, its not
too bad. so yes. i can see where conversion rates can kill a person's
ability to buy the programs.
regards:
Dallas


On 24/04/2013, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dark and all,

 not only that, but studies show that the hardware ID key systems
 haven't done anything to prevent or slow down piracy. Microsoft found
 this out the hard way in 2007 when they released Windows Vista with a
 new hardware key system, and within two weeks or so there were cracks
 all over the web that simply went around Microsoft's brand spanking
 new key system. Point being the only people Microsoft punished were
 the honest paying customers like myself who paid for Windows Vista
 about a week or so after it came out. It didn't slow down or stop the
 software pirates. So what good did it do switching to a hardware key
 system?

 The reason hardware keys don't work is because it often fails to
 address the  underlying reasons for piracy in the first place. There
 are a number of reasons why people pirate software and they can be
 addressed if a developer recognizes why his/her software is being
 pirated.

 One, is the issue of cost. I think we all understand the fact that do
 to exchange rates and so forth that what may be reasonable to one
 customer is an absurd amount of money to another. For a  Canadian,
 American, or British customer $30 USD is probably pretty reasonable
 amount of money. However, I know that there are countries where that
 is hundreds perhaps thousands in their currency do to exchange rates.
 Therefore the only way they can hope to get the game is to steel it,
 or if the developer will offer a special deal to purchase the game at
 a lower price. Bottom line, if someone can't afford it they won't buy
 it.

 Then, there is the issue of availability. Do to trade embargos  and
 other things like that a developer can't sell software to other
 countries even 

Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread shaun everiss

exactly what I put in my messages a bit ago.

At 08:32 AM 4/24/2013, you wrote:

Hi Dark and all,

not only that, but studies show that the hardware ID key systems
haven't done anything to prevent or slow down piracy. Microsoft found
this out the hard way in 2007 when they released Windows Vista with a
new hardware key system, and within two weeks or so there were cracks
all over the web that simply went around Microsoft's brand spanking
new key system. Point being the only people Microsoft punished were
the honest paying customers like myself who paid for Windows Vista
about a week or so after it came out. It didn't slow down or stop the
software pirates. So what good did it do switching to a hardware key
system?

The reason hardware keys don't work is because it often fails to
address the  underlying reasons for piracy in the first place. There
are a number of reasons why people pirate software and they can be
addressed if a developer recognizes why his/her software is being
pirated.

One, is the issue of cost. I think we all understand the fact that do
to exchange rates and so forth that what may be reasonable to one
customer is an absurd amount of money to another. For a  Canadian,
American, or British customer $30 USD is probably pretty reasonable
amount of money. However, I know that there are countries where that
is hundreds perhaps thousands in their currency do to exchange rates.
Therefore the only way they can hope to get the game is to steel it,
or if the developer will offer a special deal to purchase the game at
a lower price. Bottom line, if someone can't afford it they won't buy
it.

Then, there is the issue of availability. Do to trade embargos  and
other things like that a developer can't sell software to other
countries even though he or she may personally like to. There are
countries such as Iran that the United States government has placed
trade embargos on and it would be unlawful for a U.S. company to sell
products and services to an Iranian person. Plus services like Paypal
won't accept payments from countries under a trade embargo so a
customer in such a situation really has little choice but to pirate
the software weather they want to or not.

Finally, there is the person who has the money but refuses to pay for
the software but would rather pirate it instead. This is sadly more
common than we would like, but there is nothing we can do about it.
Someone who is going to steel software is going to do it no matter
what.

The point I want to make here is that all too often software
developers look at piracy as losing money. That they count every act
of piracy as a financial loss. The reality is that in a lot of cases
it isn't a financial loss because either the person didn't have the
money, they live in a country under a trade embargo, or are a
dishonest git to begin with the developer wasn't going to be able to
sell the software to him/her anyway. Its no great loss because honest
customers and those who can pay will pay. The only thing a security
system needs to do is keep an honest customer honest and there are
proven methods to do that without resorting to draconian hardware key
systems etc.

Cheers!


On 4/23/13, dark d...@xgam.org wrote:
 Hi Dallas.

 such limits are not actually just on audio games. Avg antivirus and pc
 tuneup programs limit you to two machines, and supernova limits 
you to three


 (though with supernova you get an extra license each month).

 the issue however, is that as Tom said, neither AVg nor Dolphin are likely
 to go out of business soon, thus meaning replacement keys are always
 obtainable, indeed I've had so many different licenses for supernova over
 the years on five or six different machines I can't count, 
particularly with


 all the version upgrades or even be in a position where if I 
really needed a


 new key I couldn't get one.

 Most graphical indi developers I've seen use name generated key systems, or

 even just sell you a download of a straight installer, (I've not 
bought many


 graphical indi games but I do have a couple, which i've installed on a
 couple of machines).

 One thing I do find odd, is that the security for software is so different
 from the security of buying other content across the internet.

 for example, there are I imagine not a few people on hear who know the
 internet audio drama series Leviathan chronicles, (and if not, check it out

 it' is great!).

 As people will know, while the main series is free, various audio 
extras are


 available to buy, such as special edition episodes and directors cut
 versions of the main series. When however you buy these, you simply get a
 download link with an expiration on it. You download the episodes, then the

 link won't work anymore, however that is it! no passwords, no codes nada!
 just download and play.

 yes, this makes them infinitely piratable if a person chose, but 
equally the


 producers are banking on people's honesty, partiuclarly since they offer so

 much 

Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread dark

Hi Tom.

this was exactly my point. if a person is going to pirate something they are 
going to pirate it anyway, where as the reverse is true. i particularly like 
your idea of developers talking to customers in countries like Iran, since 
that is something which has come up before, indeed I can think of an 
occasion jason Alan did this on the entombed list and a way around was 
worked out.


This is why I myself choose to pay for software and audio from indi 
developers because! I want to support them, even if I could get pirated 
versions elsewhere.


this also tracks into what I was saying about the community, and an attitude 
I've noticed among some people to tar everyone with the same brush and 
assume that just because some dishonest git thinks it's okay to pirate 
software from indi developers, and justifies this because they're living on 
government bennifits and can't be arsed to save money, doesn't mean everyone 
does or that that is a prevailing attitude in the vi gaming community.


Any community is made up of individuals, and naturally some will be good, 
some bad, but one truth that studdying ethics has taught me is that all 
generalizations are wrong :d.


Beware the grue!

Dark. 



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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Thomas Ward
Hi Dallas,

Agreed. I feel internet activation is really the best method for
cracking down on piracy while not being too restrictive. A MySQL
database can be set up to track how many times the software has been
registered, and if a person buys a new PC they can un register the
copy on their old PC before installing it on the new PC. Of course,
there are exceptions to this such as a serious hardware failure like a
dead motherboard, hard drive dies, etc where it might not be possible
to un register the old system unless the games security can be setup
to do that. Still, if a game is limited to say three  unlock codes and
he or she has one on their laptop or desktop they might think twice
about using their remaining unlock code on a friends PC.  Using
internet activation in this case is far less restrictive than hardware
authorizations and yet offers a high degree of security.

Cheers!

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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Thomas Ward
Hi Dark,

Exactly. That's why I wanted to make it clear that there are many
reasons why people pirate software. Yes, some blind people have an
entitlement attitude, but certainly not everyone. Sometimes if the
circumstances were different it  might change some people's minds
about pirating the software.

Take for example the issue of how much a game costs. A lot of blind
people are on government benefits and may think that paying $30 for a
certain game is too high. Now, if that developer drops the price to
$20 for the Christmas season it might encourage a few people to buy a
legal copy because he game is now more affordable than it was before.
They might not be willing to pay $30 but might be willing to pay $20
on that title.

The point being once a developer finds out the reasons behind the
piracy he or she can change some of the circumstances for the piracy
and encourage some of those would be pirates into buying copies
legally. Think the software is too high here is a discount for this
month only. Can't buy the software because the exchange rates are too
high lets setup a special one time sale at a reduced price that is
affordable. Can't legally buy the software because you live in Iran or
some place like that. Let's look at our options and see if there is a
legal way to buy, sell, or trade for that software. Bottom line,
piracy has a cause and if we can remove that cause, whatever it may
be, then both parties will be satisfied.

Cheers!

On 4/24/13, dark d...@xgam.org wrote:
 Hi Tom.

 this was exactly my point. if a person is going to pirate something they are

 going to pirate it anyway, where as the reverse is true. i particularly like

 your idea of developers talking to customers in countries like Iran, since
 that is something which has come up before, indeed I can think of an
 occasion jason Alan did this on the entombed list and a way around was
 worked out.

 This is why I myself choose to pay for software and audio from indi
 developers because! I want to support them, even if I could get pirated
 versions elsewhere.

 this also tracks into what I was saying about the community, and an attitude

 I've noticed among some people to tar everyone with the same brush and
 assume that just because some dishonest git thinks it's okay to pirate
 software from indi developers, and justifies this because they're living on

 government bennifits and can't be arsed to save money, doesn't mean everyone

 does or that that is a prevailing attitude in the vi gaming community.

 Any community is made up of individuals, and naturally some will be good,
 some bad, but one truth that studdying ethics has taught me is that all
 generalizations are wrong :d.

 Beware the grue!

 Dark.


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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Stephen
I hate the 3 strikes rule.  I had several instances where my computer 
kept on giving me a delayed write failure error.  I kept replacing 
component after component, hard drives, CDrom, Ram etc, but the error 
still kept on happening.  I kept having to reactivate jaws because my 
license kept being deactivated due to all the constant hardware 
changes.  Freedom scifi got very very iffy with me when I kept having 
to ask for reset codes to stop the 40 minute demo and get my license 
back again.
Eventually we tried replacing the power supply, this time it got rid 
of the delayed write failure error, but again, my license got 
deactivated again.


At 07:28 AM 4/25/2013, you wrote:

Hi Dallas,

Agreed. I feel internet activation is really the best method for
cracking down on piracy while not being too restrictive. A MySQL
database can be set up to track how many times the software has been
registered, and if a person buys a new PC they can un register the
copy on their old PC before installing it on the new PC. Of course,
there are exceptions to this such as a serious hardware failure like a
dead motherboard, hard drive dies, etc where it might not be possible
to un register the old system unless the games security can be setup
to do that. Still, if a game is limited to say three  unlock codes and
he or she has one on their laptop or desktop they might think twice
about using their remaining unlock code on a friends PC.  Using
internet activation in this case is far less restrictive than hardware
authorizations and yet offers a high degree of security.

Cheers!

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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Bryan Peterson
That's one of the major reasons why I don't use the Shark anymore. Once you 
buy Window-Eyes you can install it on as many machines as you want/need to. 
True you still have to renew your SMA from time to time but GW Micro doesn't 
crank out new releases nearly as often as Greedom does, so you don't have to 
renew your SMA that often. As for internet activation I like how Jason does 
it with Entombed. You just install the game on a new machine and then log 
into your account and it'll activate the game.




But thou must!
-Original Message- 
From: Stephen

Sent: Wednesday, April 24, 2013 3:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] More on hardware keys was: Re: An Announcement 
Regarding BSC Games


I hate the 3 strikes rule.  I had several instances where my computer
kept on giving me a delayed write failure error.  I kept replacing
component after component, hard drives, CDrom, Ram etc, but the error
still kept on happening.  I kept having to reactivate jaws because my
license kept being deactivated due to all the constant hardware
changes.  Freedom scifi got very very iffy with me when I kept having
to ask for reset codes to stop the 40 minute demo and get my license
back again.
Eventually we tried replacing the power supply, this time it got rid
of the delayed write failure error, but again, my license got
deactivated again.

At 07:28 AM 4/25/2013, you wrote:

Hi Dallas,

Agreed. I feel internet activation is really the best method for
cracking down on piracy while not being too restrictive. A MySQL
database can be set up to track how many times the software has been
registered, and if a person buys a new PC they can un register the
copy on their old PC before installing it on the new PC. Of course,
there are exceptions to this such as a serious hardware failure like a
dead motherboard, hard drive dies, etc where it might not be possible
to un register the old system unless the games security can be setup
to do that. Still, if a game is limited to say three  unlock codes and
he or she has one on their laptop or desktop they might think twice
about using their remaining unlock code on a friends PC.  Using
internet activation in this case is far less restrictive than hardware
authorizations and yet offers a high degree of security.

Cheers!

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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Desiree Oudinot
That happened to me when I installed more Ram into this machine I'm
currently running, too. Luckily, it was a one-time deal, and FS didn't
question why I needed a new license key, but you can imagine my
disappointment when I found out that you can only have a certain
amount of RAM on a 32 bit system.

On 4/24/13, Stephen whocr...@internode.on.net wrote:
 I hate the 3 strikes rule.  I had several instances where my computer
 kept on giving me a delayed write failure error.  I kept replacing
 component after component, hard drives, CDrom, Ram etc, but the error
 still kept on happening.  I kept having to reactivate jaws because my
 license kept being deactivated due to all the constant hardware
 changes.  Freedom scifi got very very iffy with me when I kept having
 to ask for reset codes to stop the 40 minute demo and get my license
 back again.
 Eventually we tried replacing the power supply, this time it got rid
 of the delayed write failure error, but again, my license got
 deactivated again.

 At 07:28 AM 4/25/2013, you wrote:
Hi Dallas,

Agreed. I feel internet activation is really the best method for
cracking down on piracy while not being too restrictive. A MySQL
database can be set up to track how many times the software has been
registered, and if a person buys a new PC they can un register the
copy on their old PC before installing it on the new PC. Of course,
there are exceptions to this such as a serious hardware failure like a
dead motherboard, hard drive dies, etc where it might not be possible
to un register the old system unless the games security can be setup
to do that. Still, if a game is limited to say three  unlock codes and
he or she has one on their laptop or desktop they might think twice
about using their remaining unlock code on a friends PC.  Using
internet activation in this case is far less restrictive than hardware
authorizations and yet offers a high degree of security.

Cheers!

---
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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Desiree Oudinot
Another thing I was thinking is that some people might think that a
game is priced too high for what it is. For example, we now have RS
Games, the playroom, and Blind Adrenaline, not to mention all the
single-player card and board games that Jim Kitchen has developed.
When a person looks at All In Play, they might think that the price is
outrageous, even though All in Play has anagrams and that other word
game whose name I can't remember, since I haven't played their games
in a very long time. While this is the most prominent example I can
think of, and, frankly, I do think that most other commercial audio
games are fairly priced, this is just another mindset to consider.
Your suggestions for attracting new customers and keeping existing
ones are sound, in my opinion. I just wanted to point out the very
real possibility that some people might take a look at a game like
Pipe or Troopanum and think that the price is unbalanced, particularly
if we're talking about people who perhaps recently lost their site and
need to adjust to the obviously different and often simpler world of
audio games.

On 4/24/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dark,

 Exactly. That's why I wanted to make it clear that there are many
 reasons why people pirate software. Yes, some blind people have an
 entitlement attitude, but certainly not everyone. Sometimes if the
 circumstances were different it  might change some people's minds
 about pirating the software.

 Take for example the issue of how much a game costs. A lot of blind
 people are on government benefits and may think that paying $30 for a
 certain game is too high. Now, if that developer drops the price to
 $20 for the Christmas season it might encourage a few people to buy a
 legal copy because he game is now more affordable than it was before.
 They might not be willing to pay $30 but might be willing to pay $20
 on that title.

 The point being once a developer finds out the reasons behind the
 piracy he or she can change some of the circumstances for the piracy
 and encourage some of those would be pirates into buying copies
 legally. Think the software is too high here is a discount for this
 month only. Can't buy the software because the exchange rates are too
 high lets setup a special one time sale at a reduced price that is
 affordable. Can't legally buy the software because you live in Iran or
 some place like that. Let's look at our options and see if there is a
 legal way to buy, sell, or trade for that software. Bottom line,
 piracy has a cause and if we can remove that cause, whatever it may
 be, then both parties will be satisfied.

 Cheers!

 On 4/24/13, dark d...@xgam.org wrote:
 Hi Tom.

 this was exactly my point. if a person is going to pirate something they
 are

 going to pirate it anyway, where as the reverse is true. i particularly
 like

 your idea of developers talking to customers in countries like Iran,
 since
 that is something which has come up before, indeed I can think of an
 occasion jason Alan did this on the entombed list and a way around was
 worked out.

 This is why I myself choose to pay for software and audio from indi
 developers because! I want to support them, even if I could get pirated
 versions elsewhere.

 this also tracks into what I was saying about the community, and an
 attitude

 I've noticed among some people to tar everyone with the same brush and
 assume that just because some dishonest git thinks it's okay to pirate
 software from indi developers, and justifies this because they're living
 on

 government bennifits and can't be arsed to save money, doesn't mean
 everyone

 does or that that is a prevailing attitude in the vi gaming community.

 Any community is made up of individuals, and naturally some will be good,
 some bad, but one truth that studdying ethics has taught me is that all
 generalizations are wrong :d.

 Beware the grue!

 Dark.


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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread shaun everiss

yeah cloud based activation is the way to go anyway.

At 09:53 AM 4/25/2013, you wrote:
That's one of the major reasons why I don't use the Shark anymore. 
Once you buy Window-Eyes you can install it on as many machines as 
you want/need to. True you still have to renew your SMA from time to 
time but GW Micro doesn't crank out new releases nearly as often as 
Greedom does, so you don't have to renew your SMA that often. As for 
internet activation I like how Jason does it with Entombed. You just 
install the game on a new machine and then log into your account and 
it'll activate the game.




But thou must!
-Original Message- From: Stephen
Sent: Wednesday, April 24, 2013 3:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] More on hardware keys was: Re: An 
Announcement Regarding BSC Games


I hate the 3 strikes rule.  I had several instances where my computer
kept on giving me a delayed write failure error.  I kept replacing
component after component, hard drives, CDrom, Ram etc, but the error
still kept on happening.  I kept having to reactivate jaws because my
license kept being deactivated due to all the constant hardware
changes.  Freedom scifi got very very iffy with me when I kept having
to ask for reset codes to stop the 40 minute demo and get my license
back again.
Eventually we tried replacing the power supply, this time it got rid
of the delayed write failure error, but again, my license got
deactivated again.

At 07:28 AM 4/25/2013, you wrote:

Hi Dallas,

Agreed. I feel internet activation is really the best method for
cracking down on piracy while not being too restrictive. A MySQL
database can be set up to track how many times the software has been
registered, and if a person buys a new PC they can un register the
copy on their old PC before installing it on the new PC. Of course,
there are exceptions to this such as a serious hardware failure like a
dead motherboard, hard drive dies, etc where it might not be possible
to un register the old system unless the games security can be setup
to do that. Still, if a game is limited to say three  unlock codes and
he or she has one on their laptop or desktop they might think twice
about using their remaining unlock code on a friends PC.  Using
internet activation in this case is far less restrictive than hardware
authorizations and yet offers a high degree of security.

Cheers!

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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Thomas Ward
Hi Shaun,

I think you are comparing apples to oranges here. Jaws Internet
activation is still based on hardware authorization and if you change
memory, CD ROM, etc it will cause Jaws to deactivate. What I was
talking about is merely keeping track of three installations of the
software which can be on three different machines you own with no
hardware authorization required.

Cheers!

On 4/24/13, Stephen whocr...@internode.on.net wrote:
 I hate the 3 strikes rule.  I had several instances where my computer
 kept on giving me a delayed write failure error.  I kept replacing
 component after component, hard drives, CDrom, Ram etc, but the error
 still kept on happening.  I kept having to reactivate jaws because my
 license kept being deactivated due to all the constant hardware
 changes.  Freedom scifi got very very iffy with me when I kept having
 to ask for reset codes to stop the 40 minute demo and get my license
 back again.
 Eventually we tried replacing the power supply, this time it got rid
 of the delayed write failure error, but again, my license got
 deactivated again.

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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Thomas Ward
Hi Desiree,

To be specific 32-bit operating systems like XP can only support up to
4 GB of ram. A 64-bit OS like Windows 7 supports up to 128 GB of ram.
Big difference. :D

Cheers!

On 4/24/13, Desiree Oudinot turtlepowe...@gmail.com wrote:
 That happened to me when I installed more Ram into this machine I'm
 currently running, too. Luckily, it was a one-time deal, and FS didn't
 question why I needed a new license key, but you can imagine my
 disappointment when I found out that you can only have a certain
 amount of RAM on a 32 bit system.

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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Desiree Oudinot
Yeah, I found that out the hard way, unfortunately. now i've got 8gb
of useless Ram sitting in my computer.

On 4/24/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Desiree,

 To be specific 32-bit operating systems like XP can only support up to
 4 GB of ram. A 64-bit OS like Windows 7 supports up to 128 GB of ram.
 Big difference. :D

 Cheers!

 On 4/24/13, Desiree Oudinot turtlepowe...@gmail.com wrote:
 That happened to me when I installed more Ram into this machine I'm
 currently running, too. Luckily, it was a one-time deal, and FS didn't
 question why I needed a new license key, but you can imagine my
 disappointment when I found out that you can only have a certain
 amount of RAM on a 32 bit system.

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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Dallas O'Brien
ouch  lol
well, you should be able to install a 64 bit OS on that machine then,
and then the 8 gb will be used. so much better, running 64 bit. 32 bit
is sooo old and slow.
let alone the speed at which you can zip files up, in 64 bit mode,
using all the ram you have. my god, does it go fast. lol

and yeah tom. or as was mentioned, use an account user name and
password to log in to the game. so that way, you wouldn't be limited
to a number of machines, just open the game up, and log in to activate
full mode. when a log in hasn't been provided, it would just run as a
demo. or something along those lines.
also, make it so that the account can only be logged in to by one
person at a time, to stop people giving out account details for people
to use. cause that way, if you are logged in, they can't be. lol.
regards:
Dallas



On 25/04/2013, Desiree Oudinot turtlepowe...@gmail.com wrote:
 Yeah, I found that out the hard way, unfortunately. now i've got 8gb
 of useless Ram sitting in my computer.

 On 4/24/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Desiree,

 To be specific 32-bit operating systems like XP can only support up to
 4 GB of ram. A 64-bit OS like Windows 7 supports up to 128 GB of ram.
 Big difference. :D

 Cheers!

 On 4/24/13, Desiree Oudinot turtlepowe...@gmail.com wrote:
 That happened to me when I installed more Ram into this machine I'm
 currently running, too. Luckily, it was a one-time deal, and FS didn't
 question why I needed a new license key, but you can imagine my
 disappointment when I found out that you can only have a certain
 amount of RAM on a 32 bit system.


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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Desiree Oudinot
Oh yeah, I can imagine. This is only a dual core processor, though.
Wouldn't I need a quad core to take full advantage of a 64 bit system?
Either way, I can imagine how much faster it would be. Not only that,
but it would take much longer for Firefox to eat up all my ram, and i
wouldn't have to end the process in task manager every 20 minutes.

On 4/25/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 ouch  lol
 well, you should be able to install a 64 bit OS on that machine then,
 and then the 8 gb will be used. so much better, running 64 bit. 32 bit
 is sooo old and slow.
 let alone the speed at which you can zip files up, in 64 bit mode,
 using all the ram you have. my god, does it go fast. lol

 and yeah tom. or as was mentioned, use an account user name and
 password to log in to the game. so that way, you wouldn't be limited
 to a number of machines, just open the game up, and log in to activate
 full mode. when a log in hasn't been provided, it would just run as a
 demo. or something along those lines.
 also, make it so that the account can only be logged in to by one
 person at a time, to stop people giving out account details for people
 to use. cause that way, if you are logged in, they can't be. lol.
 regards:
 Dallas



 On 25/04/2013, Desiree Oudinot turtlepowe...@gmail.com wrote:
 Yeah, I found that out the hard way, unfortunately. now i've got 8gb
 of useless Ram sitting in my computer.

 On 4/24/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Desiree,

 To be specific 32-bit operating systems like XP can only support up to
 4 GB of ram. A 64-bit OS like Windows 7 supports up to 128 GB of ram.
 Big difference. :D

 Cheers!

 On 4/24/13, Desiree Oudinot turtlepowe...@gmail.com wrote:
 That happened to me when I installed more Ram into this machine I'm
 currently running, too. Luckily, it was a one-time deal, and FS didn't
 question why I needed a new license key, but you can imagine my
 disappointment when I found out that you can only have a certain
 amount of RAM on a 32 bit system.


 ---
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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Dallas O'Brien
no. pritty much all CPU's these days, are 64 bit. whether they be dual
core, quad core, or 8 core systems.  64 bit OS's doesn't require quad
core, at all.
regards:
Dallas


On 25/04/2013, Desiree Oudinot turtlepowe...@gmail.com wrote:
 Oh yeah, I can imagine. This is only a dual core processor, though.
 Wouldn't I need a quad core to take full advantage of a 64 bit system?
 Either way, I can imagine how much faster it would be. Not only that,
 but it would take much longer for Firefox to eat up all my ram, and i
 wouldn't have to end the process in task manager every 20 minutes.

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[Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-23 Thread dark

Hi Dallas.

such limits are not actually just on audio games. Avg antivirus and pc 
tuneup programs limit you to two machines, and supernova limits you to three 
(though with supernova you get an extra license each month).


the issue however, is that as Tom said, neither AVg nor Dolphin are likely 
to go out of business soon, thus meaning replacement keys are always 
obtainable, indeed I've had so many different licenses for supernova over 
the years on five or six different machines I can't count, particularly with 
all the version upgrades or even be in a position where if I really needed a 
new key I couldn't get one.


Most graphical indi developers I've seen use name generated key systems, or 
even just sell you a download of a straight installer, (I've not bought many 
graphical indi games but I do have a couple, which i've installed on a 
couple of machines).


One thing I do find odd, is that the security for software is so different 
from the security of buying other content across the internet.


for example, there are I imagine not a few people on hear who know the 
internet audio drama series Leviathan chronicles, (and if not, check it out 
it' is great!).


As people will know, while the main series is free, various audio extras are 
available to buy, such as special edition episodes and directors cut 
versions of the main series. When however you buy these, you simply get a 
download link with an expiration on it. You download the episodes, then the 
link won't work anymore, however that is it! no passwords, no codes nada! 
just download and play.


yes, this makes them infinitely piratable if a person chose, but equally the 
producers are banking on people's honesty, partiuclarly since they offer so 
much for free and are very  much an indi audio company.


while some audio companies have proprietory software, encripted files etc, 
Leviathan, and a few others recognize this does no good, - after all, 
pretty much anything! that plays can be coppied with a digital reccorder, 
(one reason why apple's itunes system is rather doomed).


Yet, why can indi audio producers have this level of trust in their 
customers, when if anything their work is easier! to pirate, while software 
developers do not?


that people will pirate things is inevitable, and I'm pretty sure if I 
searched around there are pirated copies of Leviathan floating about, but 
that didn't make the producers attempt some draconian system of control, so 
what is so different with indi developed software?


Beware the Grue!

Dark. 



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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-23 Thread Draconis
Dark,

Several points I want to make here.

Hardware locking of software, or effectively the same, is common in other areas 
as well. SNES cartridges didn't work in Nintendo 64's, 64's cartridges didn't 
work in GameCube, etc. If your console died, you either needed to get another 
console that worked with the games you owned, or not play them. I realize it 
isn't a direct comparison, but it's a similar situation.

It's the huge rate of piracy in this industry that makes it necessary to do 
this. We resisted locking our games down for ten years, but that hasn't worked 
all that well, because many folks in the VI community…not all by any means but 
a significant number…justify it by saying they are on a fixed income, etc. 
Somehow, that makes it okay to steal games. Sad, but true.

Your iTunes comment is baffling, though. iTunes is the #1 digital music seller 
by a huge margin, does not sell music with DRM, and uses a variant of an open 
format. iTunes tracks can be played on a wide variety of players, not just 
Apple produced ones. In fact, MP3 is a far more encumbered format in terms of 
licensing. You just don't think of it as so, because it has become so 
ubiquitous.

It was the record labels, not APple, that insisted on the DRM, and as soon as 
it became possible, Apple used its power in the industry to ditch it, as it was 
far more trouble than it was worth.

TV and movie content still is DRM encumbered, but that's true no matter where 
you get it from, and neither Apple or anyone else at this point has the power 
to challenge HOllywood to change the status quo.

As for as Justin's decision goes…I think he's got every right to retain his 
intellectual copyright, and, as a developer, I'm frankly appalled at the 
sentiments toward Justin and his decisions. He worked hard on those games. Why 
should he give them away?

I guess I'll know what to expect if I ever retire. It's these kinds of 
attitudes that push debs away from interacting with the community. It's why I 
rarely do.

On Apr 23, 2013, at 6:57 AM, dark d...@xgam.org wrote:

 Hi Dallas.
 
 such limits are not actually just on audio games. Avg antivirus and pc tuneup 
 programs limit you to two machines, and supernova limits you to three (though 
 with supernova you get an extra license each month).
 
 the issue however, is that as Tom said, neither AVg nor Dolphin are likely to 
 go out of business soon, thus meaning replacement keys are always obtainable, 
 indeed I've had so many different licenses for supernova over the years on 
 five or six different machines I can't count, particularly with all the 
 version upgrades or even be in a position where if I really needed a new key 
 I couldn't get one.
 
 Most graphical indi developers I've seen use name generated key systems, or 
 even just sell you a download of a straight installer, (I've not bought many 
 graphical indi games but I do have a couple, which i've installed on a couple 
 of machines).
 
 One thing I do find odd, is that the security for software is so different 
 from the security of buying other content across the internet.
 
 for example, there are I imagine not a few people on hear who know the 
 internet audio drama series Leviathan chronicles, (and if not, check it out 
 it' is great!).
 
 As people will know, while the main series is free, various audio extras are 
 available to buy, such as special edition episodes and directors cut versions 
 of the main series. When however you buy these, you simply get a download 
 link with an expiration on it. You download the episodes, then the link won't 
 work anymore, however that is it! no passwords, no codes nada! just download 
 and play.
 
 yes, this makes them infinitely piratable if a person chose, but equally the 
 producers are banking on people's honesty, partiuclarly since they offer so 
 much for free and are very  much an indi audio company.
 
 while some audio companies have proprietory software, encripted files etc, 
 Leviathan, and a few others recognize this does no good, - after all, 
 pretty much anything! that plays can be coppied with a digital reccorder, 
 (one reason why apple's itunes system is rather doomed).
 
 Yet, why can indi audio producers have this level of trust in their 
 customers, when if anything their work is easier! to pirate, while software 
 developers do not?
 
 that people will pirate things is inevitable, and I'm pretty sure if I 
 searched around there are pirated copies of Leviathan floating about, but 
 that didn't make the producers attempt some draconian system of control, so 
 what is so different with indi developed software?
 
 Beware the Grue!
 
 Dark. 


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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-23 Thread Thomas Ward
Hi Dark and all,

not only that, but studies show that the hardware ID key systems
haven't done anything to prevent or slow down piracy. Microsoft found
this out the hard way in 2007 when they released Windows Vista with a
new hardware key system, and within two weeks or so there were cracks
all over the web that simply went around Microsoft's brand spanking
new key system. Point being the only people Microsoft punished were
the honest paying customers like myself who paid for Windows Vista
about a week or so after it came out. It didn't slow down or stop the
software pirates. So what good did it do switching to a hardware key
system?

The reason hardware keys don't work is because it often fails to
address the  underlying reasons for piracy in the first place. There
are a number of reasons why people pirate software and they can be
addressed if a developer recognizes why his/her software is being
pirated.

One, is the issue of cost. I think we all understand the fact that do
to exchange rates and so forth that what may be reasonable to one
customer is an absurd amount of money to another. For a  Canadian,
American, or British customer $30 USD is probably pretty reasonable
amount of money. However, I know that there are countries where that
is hundreds perhaps thousands in their currency do to exchange rates.
Therefore the only way they can hope to get the game is to steel it,
or if the developer will offer a special deal to purchase the game at
a lower price. Bottom line, if someone can't afford it they won't buy
it.

Then, there is the issue of availability. Do to trade embargos  and
other things like that a developer can't sell software to other
countries even though he or she may personally like to. There are
countries such as Iran that the United States government has placed
trade embargos on and it would be unlawful for a U.S. company to sell
products and services to an Iranian person. Plus services like Paypal
won't accept payments from countries under a trade embargo so a
customer in such a situation really has little choice but to pirate
the software weather they want to or not.

Finally, there is the person who has the money but refuses to pay for
the software but would rather pirate it instead. This is sadly more
common than we would like, but there is nothing we can do about it.
Someone who is going to steel software is going to do it no matter
what.

The point I want to make here is that all too often software
developers look at piracy as losing money. That they count every act
of piracy as a financial loss. The reality is that in a lot of cases
it isn't a financial loss because either the person didn't have the
money, they live in a country under a trade embargo, or are a
dishonest git to begin with the developer wasn't going to be able to
sell the software to him/her anyway. Its no great loss because honest
customers and those who can pay will pay. The only thing a security
system needs to do is keep an honest customer honest and there are
proven methods to do that without resorting to draconian hardware key
systems etc.

Cheers!


On 4/23/13, dark d...@xgam.org wrote:
 Hi Dallas.

 such limits are not actually just on audio games. Avg antivirus and pc
 tuneup programs limit you to two machines, and supernova limits you to three

 (though with supernova you get an extra license each month).

 the issue however, is that as Tom said, neither AVg nor Dolphin are likely
 to go out of business soon, thus meaning replacement keys are always
 obtainable, indeed I've had so many different licenses for supernova over
 the years on five or six different machines I can't count, particularly with

 all the version upgrades or even be in a position where if I really needed a

 new key I couldn't get one.

 Most graphical indi developers I've seen use name generated key systems, or

 even just sell you a download of a straight installer, (I've not bought many

 graphical indi games but I do have a couple, which i've installed on a
 couple of machines).

 One thing I do find odd, is that the security for software is so different
 from the security of buying other content across the internet.

 for example, there are I imagine not a few people on hear who know the
 internet audio drama series Leviathan chronicles, (and if not, check it out

 it' is great!).

 As people will know, while the main series is free, various audio extras are

 available to buy, such as special edition episodes and directors cut
 versions of the main series. When however you buy these, you simply get a
 download link with an expiration on it. You download the episodes, then the

 link won't work anymore, however that is it! no passwords, no codes nada!
 just download and play.

 yes, this makes them infinitely piratable if a person chose, but equally the

 producers are banking on people's honesty, partiuclarly since they offer so

 much for free and are very  much an indi audio company.

 while some audio companies have