Re: [Audyssey] Voyager Elite Force.

2007-01-19 Thread Josh
no my demo doesn't have it all. In fact I deleted my demo sounds since I 
won't be needing or useing them anyway.

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 18, 2007 11:02 PM
Subject: Re: [Audyssey] Voyager Elite Force.


 Hi Josh,
 Good deal, and it sounds like your demo doesn't have it all.

 Josh wrote:
 yeah my demo pack file was smaller than that.

 I'll delete my pack file and wait for you to work on it. I think you 
 could
 really do that game justice.

 Josh




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Re: [Audyssey] Voyager Elite Force.

2007-01-18 Thread Thomas Ward
Hi Sean,
I am still working out mission 2 where you must make it to main 
engineering and fix the warp core. I was suprised when the turbolift got 
stuck, and I had to find engineering via jefferies tube.
I'm beginning to notice how real games for the sighted gamers blows away 
the accessible games. None of them come close to this complexity.
Although, I'd think if an accesible version was made some of the 
complexity would have to be skipped or no one single dev could design it 
in 5 years.


Sean Mealin wrote:
 WOW. I love this game. The last time I played it was when it first came
 out on the PS2; that was back when I had half decent sight. 
 Now, the fun part is go watch the Voyager TV show; every now and then you
 will here references to Munro or one of his team mates. Where are you right
 now Tom? It gets really really good; I think I must have played that game
 for like a week strait. The game is amazing; what happens in one mission
 will affect the rest of the game. For example, if you don't protect your
 team mate in one mission, 3 missions down the line you will have to do some
 really hard task because your team mate (who you did not protect) is not
 there. That or you miss out on some really funny arguments between team
 mates.
   



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Re: [Audyssey] Voyager Elite Force.

2007-01-18 Thread Thomas Ward
Hi Cara,
I've been giving this VEF game allot of serious thought.
Rather than use the actual open source Quake engines I think what as a 
developer I should do is design my own open source Quake-Like engine 
which has accessibility out of the box. It could include many of the 
design elements from the Quake engine, but also could use many good 
design elements from the SOD engine. The f1 interactive help system, 
ammo announcement commands, health announcement, bla. A similar keyboard 
layout like SOD would be nice as well.
I've never liked the Quake-like layouts of w for foward, a for left, d 
for right, s for backward, and so on.
Anyway, I've been writing up some design ideas, and thoughts, and I 
think VEF is doable. As for help I am not use to helping hands when 
designing games, but I figure since this would be a free game it could 
be put out under the open source GPL license.
Cheers.


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Re: [Audyssey] Voyager Elite Force.

2007-01-18 Thread Josh
yeah my demo pack file was smaller than that.

I'll delete my pack file and wait for you to work on it. I think you could 
really do that game justice.

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 17, 2007 11:45 PM
Subject: Re: [Audyssey] Voyager Elite Force.


 Hi Josh,
 I have never tried the demo. I've got the full version, and the pak file
 the sounds are in is something like 524 MB. Pretty huge. If your demo
 pak file is smaller than that then you might not have it all.
 Although, the pak file holds sounds, vidios, music, graphics, and a
 bunch of other things so on and I am not sure what is and is not
 included in the demo.
 I suppose you could make multiple exe files with Audio Game maker to
 make multiple games, but with VEF it has two modes which is single
 player mode and a team player mode type game.
 As for the math there are books out there as well as other programmers
 that could probably give you the formulas to use for certain things.
 Also google is your friend for stuff like that.
 Another thing I did was grabbed a few open source games for Linux,
 scanned the source, and wripped out the formulas I needed for my games
 if I didn't already have it  figured out.


 Josh wrote:
 so tom, do I just have a demo or do I have all the sounds? Do I need to 
 buy
 the full version to get all the sounds? Also, wonder if audio game maker
 would be up to the task of makeing a few voyager games packaged as one
 voyager game that people could choose which game to play?
 Since I didn't get a chance to take calculus or trig in either high 
 school
 or college, and since I am living on SSI and can't afford to attend 
 college
 with my wife who is also blind, our first child on the way, I can't take
 calculus or trig so audio game maker is gunna have to due.

 Josh




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Re: [Audyssey] Voyager Elite Force.

2007-01-18 Thread Thomas Ward
Hi Josh,
Good deal, and it sounds like your demo doesn't have it all.

Josh wrote:
 yeah my demo pack file was smaller than that.

 I'll delete my pack file and wait for you to work on it. I think you could 
 really do that game justice.

 Josh
   



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[Audyssey] Voyager Elite Force.

2007-01-17 Thread Thomas Ward
Hi All,
I don't normally discuss games on here that aren't very accessible, but 
for you Trek fans with some sighted help and a walk through Voyager 
Elite Force is one cool game.
This weekend for my birthday my Dad bought me Star Trek Voyager Elite 
Force. At first I was rather skeptical about the game, but once I 
installed it fell in love with the game. To bad much of it needs someone 
sighted to help with it.
However, I can give Raven Software one bit of accessibility credit for 
VEF though. So many times the menu systems are not very navigable, but 
the VEF manual comes on the cd in ht ml format, and they have an entire 
chapter called menus. Once reading that chapter I discovered they list 
all the menus in order, and tell you what each option does. Just by 
reading this users manual I managed to figure out the menu system, and 
can usually move around in them unaided by sighted help.
 Anyway, Elite Force takes place during probably the fifth, sixth, or 
seventh season of Star Trek Voyager. Definitely, after the episode 
Scorpion in which Seven of Nine joined the crew heading back home.
Lieutenant Tuvock is training a special elite force of Voyager crewman 
called the Hazard Team to head up extremely dangerous away team missions 
to dangerous for the senior staff, and standard crewman. You play the 
part of Ensign Munro who is second in command of this team, and the game 
allows you to make Munro a female or male depending on your gender of 
choice.
In mission 1 Seven of Nine designs a new super weapon to fight the Borg 
called the infinity modulator. The first away team was sent to a Borg 
ship, was captured, and the infinity modulator fell in to enemy hands. 
Ensign Munro's first major mission is to beam aboard the Borg Cube 
recover the I-Mod, and rescue any crewman left alive and assimilated.
I've noticed from this mission the 3D audio is great. Sadly though there 
is no way to know exactly when one corridor ends, and where to turn down 
one. As it happens in level one you need to make a hard left, and shoot 
the distribution node powering a force field to gain access to the 
corridor that leads to your comrades. You are armed with a type 3 phaser 
rifle and a standard hand phaser. I have found the type 3 phaser rifle 
is more effective in blasting the Borg. The hand phaser they adapt to 
far to quickly for my tastes.
As far as combat goes you don't have the targeting indicators like in 
SOD, but if you are able to listen closely and center the sound of the 
Borgs steps and the wine of its machinery you can line them up in your 
phaser sights and take them down. Though headphones with good 3D audio 
is kind of a must to be good at targeting in this game.
Assuming you take the corridor that was blocked by the  forcefield you 
walk a ways don this corridor, and make a hard right. This corridor is 
also shielded, but one of your buddies is behind it. You can rescue him, 
but of course the Borg will get kind of upset at you taking one of there 
prisoners awaiting assimilation, and then the real combat begins.
Personally, I have found  fleet the the Borg troops as much as you can, 
save phaser ammo, as well as frequencies until you locate the Infinity 
Modulator. Thanks Seven for a kick butt weapon. Once you find it blast 
away at the Borg. They will swarm you in huge numbers, but with that 
weapon in hand you can cut them down.
Ok, assuming you complete levels 1 through 3 you discover it was all 
apart of your training simulation, but just as you are finding this out 
Voyager is ambushed by an unknown alien ship. The Warp core goes off 
line, and Torres reports a massive warp core breach. Since you are still 
garbed in your hazard gear, and happened to be reporting for duty on the 
bridge Captain Janeway orders you down to main engineering where Torres 
gives you your mission orders. Basically, get in there and save the warp 
core before you get fried, the ship blows, or Voyager is forced to eject 
the warp core leaving them stuck in the Delta Quadrant forever.
That's about as far as I have gotten, but I have been reading up on the 
other away missions, etc and they sound really awesome. Especially, the 
battles with Species 8472.
Anyone played this game, and have tips, tricks, or advice for making 
this a tad more accessible, or have tricks on I can get around some of 
the sighted requirements?


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Re: [Audyssey] Voyager Elite Force.

2007-01-17 Thread shaun everiss
I have had friends who played elet force 1 and 2.
I can't remember how it all went, but you meet the etherians, good guys, and 
this living thing called the forge and the warsoth or is it vorsoth.
Its a misprogrammed computer or something electronic.
It basically wants to concer you need to kill it.
In ef2, you come home, firstly having to get out of a borg cube, this time 
having your imod jammed for a time.
Then you are in starfleet acadomy where you are told that the hazard team is no 
more.
The team is saved by picard and you go to the enterprise.
Where you get the idril who are not good, some are some are not and atrexians I 
think, and exomorphs which are massive monsters, weapons really.
Basically its the end of a genetic war.
There are many sides in this war, but in the end the sides sort it all out 
amongst themselves and end of that.
IN ef1 there is an expantion pack, where you go round voyager, into the 
holodeck, and trying things like hair pasta from the replicater.
The going around voyager pack is boring to.
The only thing my friends and I found funny but not really productive was 
shooting the crew including janeway.
Ofcause its game over but you get the idea.
In ef2 in starfleet acadomy its possible to shoot people and the game won't bat 
an eye.
However if you shoot sertain people the game will crash.
My best game that has non stop action would bridge commander.
The cardiations are up to their tricks again, we have the kesoc, a new cylicon 
bassed alien with advanced weapons working with the cardations.
Ofcause cardations just want the tech and to invade.
So you have the dontless and then soverign.
You can also play simulated battles and do play sim battles with klingons and 
other things.
Bridge commander is more like stfc, and stng than the elete force storys, with 
bc its like you are watching the tv except you are causing the shots.
The game unfortunately is mouse controled.
Otherwise a blind person would be able to some what play it as there is a load 
of audio prompts.
also warnings when you do the wrong thing.
Sometimes there are 2 sometimes none.
At 09:24 p.m. 17/01/2007, you wrote:
Hi All,
I don't normally discuss games on here that aren't very accessible, but 
for you Trek fans with some sighted help and a walk through Voyager 
Elite Force is one cool game.
This weekend for my birthday my Dad bought me Star Trek Voyager Elite 
Force. At first I was rather skeptical about the game, but once I 
installed it fell in love with the game. To bad much of it needs someone 
sighted to help with it.
However, I can give Raven Software one bit of accessibility credit for 
VEF though. So many times the menu systems are not very navigable, but 
the VEF manual comes on the cd in ht ml format, and they have an entire 
chapter called menus. Once reading that chapter I discovered they list 
all the menus in order, and tell you what each option does. Just by 
reading this users manual I managed to figure out the menu system, and 
can usually move around in them unaided by sighted help.
 Anyway, Elite Force takes place during probably the fifth, sixth, or 
seventh season of Star Trek Voyager. Definitely, after the episode 
Scorpion in which Seven of Nine joined the crew heading back home.
Lieutenant Tuvock is training a special elite force of Voyager crewman 
called the Hazard Team to head up extremely dangerous away team missions 
to dangerous for the senior staff, and standard crewman. You play the 
part of Ensign Munro who is second in command of this team, and the game 
allows you to make Munro a female or male depending on your gender of 
choice.
In mission 1 Seven of Nine designs a new super weapon to fight the Borg 
called the infinity modulator. The first away team was sent to a Borg 
ship, was captured, and the infinity modulator fell in to enemy hands. 
Ensign Munro's first major mission is to beam aboard the Borg Cube 
recover the I-Mod, and rescue any crewman left alive and assimilated.
I've noticed from this mission the 3D audio is great. Sadly though there 
is no way to know exactly when one corridor ends, and where to turn down 
one. As it happens in level one you need to make a hard left, and shoot 
the distribution node powering a force field to gain access to the 
corridor that leads to your comrades. You are armed with a type 3 phaser 
rifle and a standard hand phaser. I have found the type 3 phaser rifle 
is more effective in blasting the Borg. The hand phaser they adapt to 
far to quickly for my tastes.
As far as combat goes you don't have the targeting indicators like in 
SOD, but if you are able to listen closely and center the sound of the 
Borgs steps and the wine of its machinery you can line them up in your 
phaser sights and take them down. Though headphones with good 3D audio 
is kind of a must to be good at targeting in this game.
Assuming you take the corridor that was blocked by the  forcefield you 
walk a ways don this corridor, and make a hard right. This corridor 

Re: [Audyssey] Voyager Elite Force.

2007-01-17 Thread Cara Quinn
   Nice, sounds like one I might want to get!  Thanks much for the review!!!

Smiles,

Cara

At 03:24 AM 1/17/2007 -0500, you wrote:

Hi All,
I don't normally discuss games on here that aren't very accessible, but
for you Trek fans with some sighted help and a walk through Voyager
Elite Force is one cool game.


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Re: [Audyssey] Voyager Elite Force.

2007-01-17 Thread Thomas Ward
Hi Shaun,
There are quite a number of enemies in VEF 1. The aliens you were 
thinking of are the Vorhsoth (v o r h s o t h.)
I haven't yet reached the Forge mission, but the Scavenger invasion 
mission isn't to bad. If you can find your way to cargo bay 1 you can 
basically listen for the sounds of the Scavengers and blast at will. 
Although stray shots will hit cargo containers, causing them to explode, 
and I am certain Captain Janeway would be less than pleased to know one 
of her Hazard Team officers is randomly blowing up the ship's stores. 
Thankfully, you aren't being graded on hitting cargo that just happens 
to be in your line of fire. Get to close to some of those containers and 
it is lights out.
As for the expantion pack Activision and Raven Software offers for VEF I 
also think it sounds pretty stupid. Although, I had before you could 
shoot and kill the bridge crew. Kind of a dumb idea, but I suppose for 
the sick-minded a bit funny.
I don't have Elite Force 2, but based on your description I doubt I'll 
be getting it. I like being on the Enterprise and all, but just isn't as 
fun as being on Voyager and fighting the enemies in VEF.


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Re: [Audyssey] Voyager Elite Force.

2007-01-17 Thread Josh
so tom, do I just have a demo or do I have all the sounds? Do I need to buy 
the full version to get all the sounds? Also, wonder if audio game maker 
would be up to the task of makeing a few voyager games packaged as one 
voyager game that people could choose which game to play?
Since I didn't get a chance to take calculus or trig in either high school 
or college, and since I am living on SSI and can't afford to attend college 
with my wife who is also blind, our first child on the way, I can't take 
calculus or trig so audio game maker is gunna have to due.

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 17, 2007 8:15 PM
Subject: Re: [Audyssey] Voyager Elite Force.


 Hi Shaun,
 There are quite a number of enemies in VEF 1. The aliens you were
 thinking of are the Vorhsoth (v o r h s o t h.)
 I haven't yet reached the Forge mission, but the Scavenger invasion
 mission isn't to bad. If you can find your way to cargo bay 1 you can
 basically listen for the sounds of the Scavengers and blast at will.
 Although stray shots will hit cargo containers, causing them to explode,
 and I am certain Captain Janeway would be less than pleased to know one
 of her Hazard Team officers is randomly blowing up the ship's stores.
 Thankfully, you aren't being graded on hitting cargo that just happens
 to be in your line of fire. Get to close to some of those containers and
 it is lights out.
 As for the expantion pack Activision and Raven Software offers for VEF I
 also think it sounds pretty stupid. Although, I had before you could
 shoot and kill the bridge crew. Kind of a dumb idea, but I suppose for
 the sick-minded a bit funny.
 I don't have Elite Force 2, but based on your description I doubt I'll
 be getting it. I like being on the Enterprise and all, but just isn't as
 fun as being on Voyager and fighting the enemies in VEF.


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Re: [Audyssey] Voyager Elite Force.

2007-01-17 Thread Thomas Ward
Hi Cara,
Interesting enough I noticed while playing Elite Force it seams to be 
based on a modified version of the Quake Engine. Some of the stuff 
reminded me allot like Quake, but was all Star Trek.
The sounds were packed in the Quake 3 pak file format which was a sinch 
to lockpick, and that leads me to believe they used the Quake 3 engine 
as the basis for Voyager.
I suppose there might be a couple of ways of cranking out an accessible 
version such as rewrite a new executable or come up with an Audio Quake mod.


Cara Quinn wrote:
Nice, sounds like one I might want to get!  Thanks much for the review!!!

 Smiles,

 Cara
   


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Re: [Audyssey] Voyager Elite Force.

2007-01-17 Thread Sean Mealin
WOW. I love this game. The last time I played it was when it first came
out on the PS2; that was back when I had half decent sight. 
Now, the fun part is go watch the Voyager TV show; every now and then you
will here references to Munro or one of his team mates. Where are you right
now Tom? It gets really really good; I think I must have played that game
for like a week strait. The game is amazing; what happens in one mission
will affect the rest of the game. For example, if you don't protect your
team mate in one mission, 3 missions down the line you will have to do some
really hard task because your team mate (who you did not protect) is not
there. That or you miss out on some really funny arguments between team
mates.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Wednesday, January 17, 2007 3:24 AM
To: gamers@audyssey.org
Subject: [Audyssey] Voyager Elite Force.

Hi All,
I don't normally discuss games on here that aren't very accessible, but 
for you Trek fans with some sighted help and a walk through Voyager 
Elite Force is one cool game.
This weekend for my birthday my Dad bought me Star Trek Voyager Elite 
Force. At first I was rather skeptical about the game, but once I 
installed it fell in love with the game. To bad much of it needs someone 
sighted to help with it.
However, I can give Raven Software one bit of accessibility credit for 
VEF though. So many times the menu systems are not very navigable, but 
the VEF manual comes on the cd in ht ml format, and they have an entire 
chapter called menus. Once reading that chapter I discovered they list 
all the menus in order, and tell you what each option does. Just by 
reading this users manual I managed to figure out the menu system, and 
can usually move around in them unaided by sighted help.
 Anyway, Elite Force takes place during probably the fifth, sixth, or 
seventh season of Star Trek Voyager. Definitely, after the episode 
Scorpion in which Seven of Nine joined the crew heading back home.
Lieutenant Tuvock is training a special elite force of Voyager crewman 
called the Hazard Team to head up extremely dangerous away team missions 
to dangerous for the senior staff, and standard crewman. You play the 
part of Ensign Munro who is second in command of this team, and the game 
allows you to make Munro a female or male depending on your gender of 
choice.
In mission 1 Seven of Nine designs a new super weapon to fight the Borg 
called the infinity modulator. The first away team was sent to a Borg 
ship, was captured, and the infinity modulator fell in to enemy hands. 
Ensign Munro's first major mission is to beam aboard the Borg Cube 
recover the I-Mod, and rescue any crewman left alive and assimilated.
I've noticed from this mission the 3D audio is great. Sadly though there 
is no way to know exactly when one corridor ends, and where to turn down 
one. As it happens in level one you need to make a hard left, and shoot 
the distribution node powering a force field to gain access to the 
corridor that leads to your comrades. You are armed with a type 3 phaser 
rifle and a standard hand phaser. I have found the type 3 phaser rifle 
is more effective in blasting the Borg. The hand phaser they adapt to 
far to quickly for my tastes.
As far as combat goes you don't have the targeting indicators like in 
SOD, but if you are able to listen closely and center the sound of the 
Borgs steps and the wine of its machinery you can line them up in your 
phaser sights and take them down. Though headphones with good 3D audio 
is kind of a must to be good at targeting in this game.
Assuming you take the corridor that was blocked by the  forcefield you 
walk a ways don this corridor, and make a hard right. This corridor is 
also shielded, but one of your buddies is behind it. You can rescue him, 
but of course the Borg will get kind of upset at you taking one of there 
prisoners awaiting assimilation, and then the real combat begins.
Personally, I have found  fleet the the Borg troops as much as you can, 
save phaser ammo, as well as frequencies until you locate the Infinity 
Modulator. Thanks Seven for a kick butt weapon. Once you find it blast 
away at the Borg. They will swarm you in huge numbers, but with that 
weapon in hand you can cut them down.
Ok, assuming you complete levels 1 through 3 you discover it was all 
apart of your training simulation, but just as you are finding this out 
Voyager is ambushed by an unknown alien ship. The Warp core goes off 
line, and Torres reports a massive warp core breach. Since you are still 
garbed in your hazard gear, and happened to be reporting for duty on the 
bridge Captain Janeway orders you down to main engineering where Torres 
gives you your mission orders. Basically, get in there and save the warp 
core before you get fried, the ship blows, or Voyager is forced to eject 
the warp core leaving them stuck in the Delta Quadrant forever.
That's

Re: [Audyssey] Voyager Elite Force.

2007-01-17 Thread Cara Quinn
   Wow Tom! no way!  That's way cool!  smile  Actually, it's not 
altogether surprising, as you might be surprised how many games still use 
variants of that engine in some form...

   Not sure if you're aware, but though Doom gets cred for being the first 
3d FPS it wasn't truly 3d as the creatures and such were 2d models and some 
of the map features also couldn't be viewed in true panoramic 3d.  Quake on 
the other hand changed all that and was the first truly 3d engine which 
amazes me as it's still used today, as I said.  Incidentally, as of late 
2005, Quake 1 has just come out on certain cell phones which have graphics 
acceleration, and will run all, I repeat all, Quake 1 mods!  So 
technically, it would be possible to run audio Quake on a cell 
phone!  dig?...  smile

   Anyway, sorry for the ramble, but just had to!  smile

   As for VEF, I'm wondering if that may be why their license agreement is 
a bit open ended like that?  As the Quake 3 engine / game code is also open 
source...

Which brings me to your idea.  I agree that it would be pretty easy to come 
up with an accessible version of VEF based on that engine.  My work has 
been concerned with quake 1, but I'll most definitely give this a look up 
on the web and see what I can find.   smile  Need another pair of hands?!

   anyway, this is definitely a terrific idea which I'd love love love to 
see happen!

Smiles,

Cara

At 08:57 PM 1/17/2007 -0500, you wrote:

Hi Cara,
Interesting enough I noticed while playing Elite Force it seams to be
based on a modified version of the Quake Engine. Some of the stuff
reminded me allot like Quake, but was all Star Trek.
The sounds were packed in the Quake 3 pak file format which was a sinch
to lockpick, and that leads me to believe they used the Quake 3 engine
as the basis for Voyager.
I suppose there might be a couple of ways of cranking out an accessible
version such as rewrite a new executable or come up with an Audio Quake mod.


Cara Quinn wrote:
 Nice, sounds like one I might want to get!  Thanks much for the 
 review!!!
 
  Smiles,
 
  Cara
 


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Re: [Audyssey] Voyager Elite Force.

2007-01-17 Thread Thomas Ward
Hi Josh,
I have never tried the demo. I've got the full version, and the pak file 
the sounds are in is something like 524 MB. Pretty huge. If your demo 
pak file is smaller than that then you might not have it all.
Although, the pak file holds sounds, vidios, music, graphics, and a 
bunch of other things so on and I am not sure what is and is not 
included in the demo.
I suppose you could make multiple exe files with Audio Game maker to 
make multiple games, but with VEF it has two modes which is single 
player mode and a team player mode type game.
As for the math there are books out there as well as other programmers 
that could probably give you the formulas to use for certain things. 
Also google is your friend for stuff like that.
Another thing I did was grabbed a few open source games for Linux, 
scanned the source, and wripped out the formulas I needed for my games 
if I didn't already have it  figured out.


Josh wrote:
 so tom, do I just have a demo or do I have all the sounds? Do I need to buy 
 the full version to get all the sounds? Also, wonder if audio game maker 
 would be up to the task of makeing a few voyager games packaged as one 
 voyager game that people could choose which game to play?
 Since I didn't get a chance to take calculus or trig in either high school 
 or college, and since I am living on SSI and can't afford to attend college 
 with my wife who is also blind, our first child on the way, I can't take 
 calculus or trig so audio game maker is gunna have to due.

 Josh
   



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