Re: [Audyssey] Voyager Elite Force.
no my demo doesn't have it all. In fact I deleted my demo sounds since I won't be needing or useing them anyway. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 18, 2007 11:02 PM Subject: Re: [Audyssey] Voyager Elite Force. Hi Josh, Good deal, and it sounds like your demo doesn't have it all. Josh wrote: yeah my demo pack file was smaller than that. I'll delete my pack file and wait for you to work on it. I think you could really do that game justice. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Voyager Elite Force.
Hi Sean, I am still working out mission 2 where you must make it to main engineering and fix the warp core. I was suprised when the turbolift got stuck, and I had to find engineering via jefferies tube. I'm beginning to notice how real games for the sighted gamers blows away the accessible games. None of them come close to this complexity. Although, I'd think if an accesible version was made some of the complexity would have to be skipped or no one single dev could design it in 5 years. Sean Mealin wrote: WOW. I love this game. The last time I played it was when it first came out on the PS2; that was back when I had half decent sight. Now, the fun part is go watch the Voyager TV show; every now and then you will here references to Munro or one of his team mates. Where are you right now Tom? It gets really really good; I think I must have played that game for like a week strait. The game is amazing; what happens in one mission will affect the rest of the game. For example, if you don't protect your team mate in one mission, 3 missions down the line you will have to do some really hard task because your team mate (who you did not protect) is not there. That or you miss out on some really funny arguments between team mates. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Voyager Elite Force.
Hi Cara, I've been giving this VEF game allot of serious thought. Rather than use the actual open source Quake engines I think what as a developer I should do is design my own open source Quake-Like engine which has accessibility out of the box. It could include many of the design elements from the Quake engine, but also could use many good design elements from the SOD engine. The f1 interactive help system, ammo announcement commands, health announcement, bla. A similar keyboard layout like SOD would be nice as well. I've never liked the Quake-like layouts of w for foward, a for left, d for right, s for backward, and so on. Anyway, I've been writing up some design ideas, and thoughts, and I think VEF is doable. As for help I am not use to helping hands when designing games, but I figure since this would be a free game it could be put out under the open source GPL license. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Voyager Elite Force.
yeah my demo pack file was smaller than that. I'll delete my pack file and wait for you to work on it. I think you could really do that game justice. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 11:45 PM Subject: Re: [Audyssey] Voyager Elite Force. Hi Josh, I have never tried the demo. I've got the full version, and the pak file the sounds are in is something like 524 MB. Pretty huge. If your demo pak file is smaller than that then you might not have it all. Although, the pak file holds sounds, vidios, music, graphics, and a bunch of other things so on and I am not sure what is and is not included in the demo. I suppose you could make multiple exe files with Audio Game maker to make multiple games, but with VEF it has two modes which is single player mode and a team player mode type game. As for the math there are books out there as well as other programmers that could probably give you the formulas to use for certain things. Also google is your friend for stuff like that. Another thing I did was grabbed a few open source games for Linux, scanned the source, and wripped out the formulas I needed for my games if I didn't already have it figured out. Josh wrote: so tom, do I just have a demo or do I have all the sounds? Do I need to buy the full version to get all the sounds? Also, wonder if audio game maker would be up to the task of makeing a few voyager games packaged as one voyager game that people could choose which game to play? Since I didn't get a chance to take calculus or trig in either high school or college, and since I am living on SSI and can't afford to attend college with my wife who is also blind, our first child on the way, I can't take calculus or trig so audio game maker is gunna have to due. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Voyager Elite Force.
Hi Josh, Good deal, and it sounds like your demo doesn't have it all. Josh wrote: yeah my demo pack file was smaller than that. I'll delete my pack file and wait for you to work on it. I think you could really do that game justice. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Voyager Elite Force.
Hi All, I don't normally discuss games on here that aren't very accessible, but for you Trek fans with some sighted help and a walk through Voyager Elite Force is one cool game. This weekend for my birthday my Dad bought me Star Trek Voyager Elite Force. At first I was rather skeptical about the game, but once I installed it fell in love with the game. To bad much of it needs someone sighted to help with it. However, I can give Raven Software one bit of accessibility credit for VEF though. So many times the menu systems are not very navigable, but the VEF manual comes on the cd in ht ml format, and they have an entire chapter called menus. Once reading that chapter I discovered they list all the menus in order, and tell you what each option does. Just by reading this users manual I managed to figure out the menu system, and can usually move around in them unaided by sighted help. Anyway, Elite Force takes place during probably the fifth, sixth, or seventh season of Star Trek Voyager. Definitely, after the episode Scorpion in which Seven of Nine joined the crew heading back home. Lieutenant Tuvock is training a special elite force of Voyager crewman called the Hazard Team to head up extremely dangerous away team missions to dangerous for the senior staff, and standard crewman. You play the part of Ensign Munro who is second in command of this team, and the game allows you to make Munro a female or male depending on your gender of choice. In mission 1 Seven of Nine designs a new super weapon to fight the Borg called the infinity modulator. The first away team was sent to a Borg ship, was captured, and the infinity modulator fell in to enemy hands. Ensign Munro's first major mission is to beam aboard the Borg Cube recover the I-Mod, and rescue any crewman left alive and assimilated. I've noticed from this mission the 3D audio is great. Sadly though there is no way to know exactly when one corridor ends, and where to turn down one. As it happens in level one you need to make a hard left, and shoot the distribution node powering a force field to gain access to the corridor that leads to your comrades. You are armed with a type 3 phaser rifle and a standard hand phaser. I have found the type 3 phaser rifle is more effective in blasting the Borg. The hand phaser they adapt to far to quickly for my tastes. As far as combat goes you don't have the targeting indicators like in SOD, but if you are able to listen closely and center the sound of the Borgs steps and the wine of its machinery you can line them up in your phaser sights and take them down. Though headphones with good 3D audio is kind of a must to be good at targeting in this game. Assuming you take the corridor that was blocked by the forcefield you walk a ways don this corridor, and make a hard right. This corridor is also shielded, but one of your buddies is behind it. You can rescue him, but of course the Borg will get kind of upset at you taking one of there prisoners awaiting assimilation, and then the real combat begins. Personally, I have found fleet the the Borg troops as much as you can, save phaser ammo, as well as frequencies until you locate the Infinity Modulator. Thanks Seven for a kick butt weapon. Once you find it blast away at the Borg. They will swarm you in huge numbers, but with that weapon in hand you can cut them down. Ok, assuming you complete levels 1 through 3 you discover it was all apart of your training simulation, but just as you are finding this out Voyager is ambushed by an unknown alien ship. The Warp core goes off line, and Torres reports a massive warp core breach. Since you are still garbed in your hazard gear, and happened to be reporting for duty on the bridge Captain Janeway orders you down to main engineering where Torres gives you your mission orders. Basically, get in there and save the warp core before you get fried, the ship blows, or Voyager is forced to eject the warp core leaving them stuck in the Delta Quadrant forever. That's about as far as I have gotten, but I have been reading up on the other away missions, etc and they sound really awesome. Especially, the battles with Species 8472. Anyone played this game, and have tips, tricks, or advice for making this a tad more accessible, or have tricks on I can get around some of the sighted requirements? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Voyager Elite Force.
I have had friends who played elet force 1 and 2. I can't remember how it all went, but you meet the etherians, good guys, and this living thing called the forge and the warsoth or is it vorsoth. Its a misprogrammed computer or something electronic. It basically wants to concer you need to kill it. In ef2, you come home, firstly having to get out of a borg cube, this time having your imod jammed for a time. Then you are in starfleet acadomy where you are told that the hazard team is no more. The team is saved by picard and you go to the enterprise. Where you get the idril who are not good, some are some are not and atrexians I think, and exomorphs which are massive monsters, weapons really. Basically its the end of a genetic war. There are many sides in this war, but in the end the sides sort it all out amongst themselves and end of that. IN ef1 there is an expantion pack, where you go round voyager, into the holodeck, and trying things like hair pasta from the replicater. The going around voyager pack is boring to. The only thing my friends and I found funny but not really productive was shooting the crew including janeway. Ofcause its game over but you get the idea. In ef2 in starfleet acadomy its possible to shoot people and the game won't bat an eye. However if you shoot sertain people the game will crash. My best game that has non stop action would bridge commander. The cardiations are up to their tricks again, we have the kesoc, a new cylicon bassed alien with advanced weapons working with the cardations. Ofcause cardations just want the tech and to invade. So you have the dontless and then soverign. You can also play simulated battles and do play sim battles with klingons and other things. Bridge commander is more like stfc, and stng than the elete force storys, with bc its like you are watching the tv except you are causing the shots. The game unfortunately is mouse controled. Otherwise a blind person would be able to some what play it as there is a load of audio prompts. also warnings when you do the wrong thing. Sometimes there are 2 sometimes none. At 09:24 p.m. 17/01/2007, you wrote: Hi All, I don't normally discuss games on here that aren't very accessible, but for you Trek fans with some sighted help and a walk through Voyager Elite Force is one cool game. This weekend for my birthday my Dad bought me Star Trek Voyager Elite Force. At first I was rather skeptical about the game, but once I installed it fell in love with the game. To bad much of it needs someone sighted to help with it. However, I can give Raven Software one bit of accessibility credit for VEF though. So many times the menu systems are not very navigable, but the VEF manual comes on the cd in ht ml format, and they have an entire chapter called menus. Once reading that chapter I discovered they list all the menus in order, and tell you what each option does. Just by reading this users manual I managed to figure out the menu system, and can usually move around in them unaided by sighted help. Anyway, Elite Force takes place during probably the fifth, sixth, or seventh season of Star Trek Voyager. Definitely, after the episode Scorpion in which Seven of Nine joined the crew heading back home. Lieutenant Tuvock is training a special elite force of Voyager crewman called the Hazard Team to head up extremely dangerous away team missions to dangerous for the senior staff, and standard crewman. You play the part of Ensign Munro who is second in command of this team, and the game allows you to make Munro a female or male depending on your gender of choice. In mission 1 Seven of Nine designs a new super weapon to fight the Borg called the infinity modulator. The first away team was sent to a Borg ship, was captured, and the infinity modulator fell in to enemy hands. Ensign Munro's first major mission is to beam aboard the Borg Cube recover the I-Mod, and rescue any crewman left alive and assimilated. I've noticed from this mission the 3D audio is great. Sadly though there is no way to know exactly when one corridor ends, and where to turn down one. As it happens in level one you need to make a hard left, and shoot the distribution node powering a force field to gain access to the corridor that leads to your comrades. You are armed with a type 3 phaser rifle and a standard hand phaser. I have found the type 3 phaser rifle is more effective in blasting the Borg. The hand phaser they adapt to far to quickly for my tastes. As far as combat goes you don't have the targeting indicators like in SOD, but if you are able to listen closely and center the sound of the Borgs steps and the wine of its machinery you can line them up in your phaser sights and take them down. Though headphones with good 3D audio is kind of a must to be good at targeting in this game. Assuming you take the corridor that was blocked by the forcefield you walk a ways don this corridor, and make a hard right. This corridor
Re: [Audyssey] Voyager Elite Force.
Nice, sounds like one I might want to get! Thanks much for the review!!! Smiles, Cara At 03:24 AM 1/17/2007 -0500, you wrote: Hi All, I don't normally discuss games on here that aren't very accessible, but for you Trek fans with some sighted help and a walk through Voyager Elite Force is one cool game. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Voyager Elite Force.
Hi Shaun, There are quite a number of enemies in VEF 1. The aliens you were thinking of are the Vorhsoth (v o r h s o t h.) I haven't yet reached the Forge mission, but the Scavenger invasion mission isn't to bad. If you can find your way to cargo bay 1 you can basically listen for the sounds of the Scavengers and blast at will. Although stray shots will hit cargo containers, causing them to explode, and I am certain Captain Janeway would be less than pleased to know one of her Hazard Team officers is randomly blowing up the ship's stores. Thankfully, you aren't being graded on hitting cargo that just happens to be in your line of fire. Get to close to some of those containers and it is lights out. As for the expantion pack Activision and Raven Software offers for VEF I also think it sounds pretty stupid. Although, I had before you could shoot and kill the bridge crew. Kind of a dumb idea, but I suppose for the sick-minded a bit funny. I don't have Elite Force 2, but based on your description I doubt I'll be getting it. I like being on the Enterprise and all, but just isn't as fun as being on Voyager and fighting the enemies in VEF. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Voyager Elite Force.
so tom, do I just have a demo or do I have all the sounds? Do I need to buy the full version to get all the sounds? Also, wonder if audio game maker would be up to the task of makeing a few voyager games packaged as one voyager game that people could choose which game to play? Since I didn't get a chance to take calculus or trig in either high school or college, and since I am living on SSI and can't afford to attend college with my wife who is also blind, our first child on the way, I can't take calculus or trig so audio game maker is gunna have to due. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 8:15 PM Subject: Re: [Audyssey] Voyager Elite Force. Hi Shaun, There are quite a number of enemies in VEF 1. The aliens you were thinking of are the Vorhsoth (v o r h s o t h.) I haven't yet reached the Forge mission, but the Scavenger invasion mission isn't to bad. If you can find your way to cargo bay 1 you can basically listen for the sounds of the Scavengers and blast at will. Although stray shots will hit cargo containers, causing them to explode, and I am certain Captain Janeway would be less than pleased to know one of her Hazard Team officers is randomly blowing up the ship's stores. Thankfully, you aren't being graded on hitting cargo that just happens to be in your line of fire. Get to close to some of those containers and it is lights out. As for the expantion pack Activision and Raven Software offers for VEF I also think it sounds pretty stupid. Although, I had before you could shoot and kill the bridge crew. Kind of a dumb idea, but I suppose for the sick-minded a bit funny. I don't have Elite Force 2, but based on your description I doubt I'll be getting it. I like being on the Enterprise and all, but just isn't as fun as being on Voyager and fighting the enemies in VEF. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Voyager Elite Force.
Hi Cara, Interesting enough I noticed while playing Elite Force it seams to be based on a modified version of the Quake Engine. Some of the stuff reminded me allot like Quake, but was all Star Trek. The sounds were packed in the Quake 3 pak file format which was a sinch to lockpick, and that leads me to believe they used the Quake 3 engine as the basis for Voyager. I suppose there might be a couple of ways of cranking out an accessible version such as rewrite a new executable or come up with an Audio Quake mod. Cara Quinn wrote: Nice, sounds like one I might want to get! Thanks much for the review!!! Smiles, Cara ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Voyager Elite Force.
WOW. I love this game. The last time I played it was when it first came out on the PS2; that was back when I had half decent sight. Now, the fun part is go watch the Voyager TV show; every now and then you will here references to Munro or one of his team mates. Where are you right now Tom? It gets really really good; I think I must have played that game for like a week strait. The game is amazing; what happens in one mission will affect the rest of the game. For example, if you don't protect your team mate in one mission, 3 missions down the line you will have to do some really hard task because your team mate (who you did not protect) is not there. That or you miss out on some really funny arguments between team mates. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Wednesday, January 17, 2007 3:24 AM To: gamers@audyssey.org Subject: [Audyssey] Voyager Elite Force. Hi All, I don't normally discuss games on here that aren't very accessible, but for you Trek fans with some sighted help and a walk through Voyager Elite Force is one cool game. This weekend for my birthday my Dad bought me Star Trek Voyager Elite Force. At first I was rather skeptical about the game, but once I installed it fell in love with the game. To bad much of it needs someone sighted to help with it. However, I can give Raven Software one bit of accessibility credit for VEF though. So many times the menu systems are not very navigable, but the VEF manual comes on the cd in ht ml format, and they have an entire chapter called menus. Once reading that chapter I discovered they list all the menus in order, and tell you what each option does. Just by reading this users manual I managed to figure out the menu system, and can usually move around in them unaided by sighted help. Anyway, Elite Force takes place during probably the fifth, sixth, or seventh season of Star Trek Voyager. Definitely, after the episode Scorpion in which Seven of Nine joined the crew heading back home. Lieutenant Tuvock is training a special elite force of Voyager crewman called the Hazard Team to head up extremely dangerous away team missions to dangerous for the senior staff, and standard crewman. You play the part of Ensign Munro who is second in command of this team, and the game allows you to make Munro a female or male depending on your gender of choice. In mission 1 Seven of Nine designs a new super weapon to fight the Borg called the infinity modulator. The first away team was sent to a Borg ship, was captured, and the infinity modulator fell in to enemy hands. Ensign Munro's first major mission is to beam aboard the Borg Cube recover the I-Mod, and rescue any crewman left alive and assimilated. I've noticed from this mission the 3D audio is great. Sadly though there is no way to know exactly when one corridor ends, and where to turn down one. As it happens in level one you need to make a hard left, and shoot the distribution node powering a force field to gain access to the corridor that leads to your comrades. You are armed with a type 3 phaser rifle and a standard hand phaser. I have found the type 3 phaser rifle is more effective in blasting the Borg. The hand phaser they adapt to far to quickly for my tastes. As far as combat goes you don't have the targeting indicators like in SOD, but if you are able to listen closely and center the sound of the Borgs steps and the wine of its machinery you can line them up in your phaser sights and take them down. Though headphones with good 3D audio is kind of a must to be good at targeting in this game. Assuming you take the corridor that was blocked by the forcefield you walk a ways don this corridor, and make a hard right. This corridor is also shielded, but one of your buddies is behind it. You can rescue him, but of course the Borg will get kind of upset at you taking one of there prisoners awaiting assimilation, and then the real combat begins. Personally, I have found fleet the the Borg troops as much as you can, save phaser ammo, as well as frequencies until you locate the Infinity Modulator. Thanks Seven for a kick butt weapon. Once you find it blast away at the Borg. They will swarm you in huge numbers, but with that weapon in hand you can cut them down. Ok, assuming you complete levels 1 through 3 you discover it was all apart of your training simulation, but just as you are finding this out Voyager is ambushed by an unknown alien ship. The Warp core goes off line, and Torres reports a massive warp core breach. Since you are still garbed in your hazard gear, and happened to be reporting for duty on the bridge Captain Janeway orders you down to main engineering where Torres gives you your mission orders. Basically, get in there and save the warp core before you get fried, the ship blows, or Voyager is forced to eject the warp core leaving them stuck in the Delta Quadrant forever. That's
Re: [Audyssey] Voyager Elite Force.
Wow Tom! no way! That's way cool! smile Actually, it's not altogether surprising, as you might be surprised how many games still use variants of that engine in some form... Not sure if you're aware, but though Doom gets cred for being the first 3d FPS it wasn't truly 3d as the creatures and such were 2d models and some of the map features also couldn't be viewed in true panoramic 3d. Quake on the other hand changed all that and was the first truly 3d engine which amazes me as it's still used today, as I said. Incidentally, as of late 2005, Quake 1 has just come out on certain cell phones which have graphics acceleration, and will run all, I repeat all, Quake 1 mods! So technically, it would be possible to run audio Quake on a cell phone! dig?... smile Anyway, sorry for the ramble, but just had to! smile As for VEF, I'm wondering if that may be why their license agreement is a bit open ended like that? As the Quake 3 engine / game code is also open source... Which brings me to your idea. I agree that it would be pretty easy to come up with an accessible version of VEF based on that engine. My work has been concerned with quake 1, but I'll most definitely give this a look up on the web and see what I can find. smile Need another pair of hands?! anyway, this is definitely a terrific idea which I'd love love love to see happen! Smiles, Cara At 08:57 PM 1/17/2007 -0500, you wrote: Hi Cara, Interesting enough I noticed while playing Elite Force it seams to be based on a modified version of the Quake Engine. Some of the stuff reminded me allot like Quake, but was all Star Trek. The sounds were packed in the Quake 3 pak file format which was a sinch to lockpick, and that leads me to believe they used the Quake 3 engine as the basis for Voyager. I suppose there might be a couple of ways of cranking out an accessible version such as rewrite a new executable or come up with an Audio Quake mod. Cara Quinn wrote: Nice, sounds like one I might want to get! Thanks much for the review!!! Smiles, Cara ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn The only things I really think are important, are love, and each other. -Then, anything is possible... http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Voyager Elite Force.
Hi Josh, I have never tried the demo. I've got the full version, and the pak file the sounds are in is something like 524 MB. Pretty huge. If your demo pak file is smaller than that then you might not have it all. Although, the pak file holds sounds, vidios, music, graphics, and a bunch of other things so on and I am not sure what is and is not included in the demo. I suppose you could make multiple exe files with Audio Game maker to make multiple games, but with VEF it has two modes which is single player mode and a team player mode type game. As for the math there are books out there as well as other programmers that could probably give you the formulas to use for certain things. Also google is your friend for stuff like that. Another thing I did was grabbed a few open source games for Linux, scanned the source, and wripped out the formulas I needed for my games if I didn't already have it figured out. Josh wrote: so tom, do I just have a demo or do I have all the sounds? Do I need to buy the full version to get all the sounds? Also, wonder if audio game maker would be up to the task of makeing a few voyager games packaged as one voyager game that people could choose which game to play? Since I didn't get a chance to take calculus or trig in either high school or college, and since I am living on SSI and can't afford to attend college with my wife who is also blind, our first child on the way, I can't take calculus or trig so audio game maker is gunna have to due. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.