Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2.

2010-11-20 Thread Muhammed Deniz
It is easy. It isn't difikult. It just takes practice to beat it. Even the 
first I time I played mota it was hard.
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, November 20, 2010 8:30 AM
Subject: Re: [Audyssey] game difficulties was Re: best side 
scroller? -Re:Q9version 1.2.




Maybe somehow you could remove the ledges on higher difficulty levels?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 04 November 2010 13:02
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] game difficulties was Re: best side 
scroller? -Re:Q9

version 1.2.

Hi Philip,
Very good points. This has been one of the leading issues with
Mysteries of the Ancients. Some people say it is too hard on beginner
and completely unbeatable on expert. Others say beginner is far too
easy. There are so many variables to take in account it is awefully
difficult to balance it out so everyone finds it both challenging but
not too hard.
Case in point the traps. I myself don't believe in having ledges etc
around the traps as I think that does make it to easy to know when a
chasm, fire pit, lava pit, whatever is coming up. All the same people
have been encurraging me to add more indication to know when a trap
comes up so they can jump it. As of beta 15 I personally find the
traps in MOTA way too easy so they are kind of pointless in my
opinion, but people like them easy. One man's difficult is another
man's easy.

On 11/3/10, Philip Bennefall phi...@blastbay.com wrote:

Hi Yohandy,

Designing difficulty levels is not as easy as it may seem to the player.

In

Q9, as simple a game as it is, still has almost 25 different variables

that
need to be adjusted and balanced for a difficulty level. This includes 
the

size of pits, the speed of each enemy, the attack power of each, etc etc.

I

do agree that the insane difficulty level is much too hard, but I want to
point out the challenge in balancing the various difficulty levels in

games

like these. With the recent changes that are coming soon, the game has

been

made a little easier over-all which should make it possible to beat it on
more difficulty levels; especially with the increase of the club attack
speed and the laser being available in the actual game. Now if the
conclusion is still that insane is unbeatable, I may just remove it.

Kind regards,

Philip Bennefall


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Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2.

2010-11-20 Thread Muhammed Deniz

Hi Ben,
That would take away the challenge. But if your saying for firepits, then on 
the higher levels, yeah. But not the casoms.
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, November 20, 2010 8:30 AM
Subject: Re: [Audyssey] game difficulties was Re: best side 
scroller? -Re:Q9version 1.2.




Maybe somehow you could remove the ledges on higher difficulty levels?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 04 November 2010 13:02
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] game difficulties was Re: best side 
scroller? -Re:Q9

version 1.2.

Hi Philip,
Very good points. This has been one of the leading issues with
Mysteries of the Ancients. Some people say it is too hard on beginner
and completely unbeatable on expert. Others say beginner is far too
easy. There are so many variables to take in account it is awefully
difficult to balance it out so everyone finds it both challenging but
not too hard.
Case in point the traps. I myself don't believe in having ledges etc
around the traps as I think that does make it to easy to know when a
chasm, fire pit, lava pit, whatever is coming up. All the same people
have been encurraging me to add more indication to know when a trap
comes up so they can jump it. As of beta 15 I personally find the
traps in MOTA way too easy so they are kind of pointless in my
opinion, but people like them easy. One man's difficult is another
man's easy.

On 11/3/10, Philip Bennefall phi...@blastbay.com wrote:

Hi Yohandy,

Designing difficulty levels is not as easy as it may seem to the player.

In

Q9, as simple a game as it is, still has almost 25 different variables

that
need to be adjusted and balanced for a difficulty level. This includes 
the

size of pits, the speed of each enemy, the attack power of each, etc etc.

I

do agree that the insane difficulty level is much too hard, but I want to
point out the challenge in balancing the various difficulty levels in

games

like these. With the recent changes that are coming soon, the game has

been

made a little easier over-all which should make it possible to beat it on
more difficulty levels; especially with the increase of the club attack
speed and the laser being available in the actual game. Now if the
conclusion is still that insane is unbeatable, I may just remove it.

Kind regards,

Philip Bennefall


---
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Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2.

2010-11-20 Thread Ben
course


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: 20 November 2010 09:00
To: Gamers Discussion list
Subject: Re: [Audyssey] game difficulties was Re: best side scroller?
-Re:Q9version 1.2.

Hi Ben,
That would take away the challenge. But if your saying for firepits, then on

the higher levels, yeah. But not the casoms.
- Original Message - 
From: Ben gamehead...@aol.co.uk
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, November 20, 2010 8:30 AM
Subject: Re: [Audyssey] game difficulties was Re: best side 
scroller? -Re:Q9version 1.2.


 Maybe somehow you could remove the ledges on higher difficulty levels?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: 04 November 2010 13:02
 To: Philip Bennefall; Gamers Discussion list
 Subject: Re: [Audyssey] game difficulties was Re: best side 
 scroller? -Re:Q9
 version 1.2.

 Hi Philip,
 Very good points. This has been one of the leading issues with
 Mysteries of the Ancients. Some people say it is too hard on beginner
 and completely unbeatable on expert. Others say beginner is far too
 easy. There are so many variables to take in account it is awefully
 difficult to balance it out so everyone finds it both challenging but
 not too hard.
 Case in point the traps. I myself don't believe in having ledges etc
 around the traps as I think that does make it to easy to know when a
 chasm, fire pit, lava pit, whatever is coming up. All the same people
 have been encurraging me to add more indication to know when a trap
 comes up so they can jump it. As of beta 15 I personally find the
 traps in MOTA way too easy so they are kind of pointless in my
 opinion, but people like them easy. One man's difficult is another
 man's easy.

 On 11/3/10, Philip Bennefall phi...@blastbay.com wrote:
 Hi Yohandy,

 Designing difficulty levels is not as easy as it may seem to the player.
 In
 Q9, as simple a game as it is, still has almost 25 different variables
 that
 need to be adjusted and balanced for a difficulty level. This includes 
 the
 size of pits, the speed of each enemy, the attack power of each, etc etc.
 I
 do agree that the insane difficulty level is much too hard, but I want to
 point out the challenge in balancing the various difficulty levels in
 games
 like these. With the recent changes that are coming soon, the game has
 been
 made a little easier over-all which should make it possible to beat it on
 more difficulty levels; especially with the increase of the club attack
 speed and the laser being available in the actual game. Now if the
 conclusion is still that insane is unbeatable, I may just remove it.

 Kind regards,

 Philip Bennefall

 ---
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 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2.

2010-11-20 Thread Thomas Ward
Hi Muhammed,

How would removing the ledges take away the challenge? I would think
that would make it more challenging as you would have no way of
knowing where to jump from exactly. Which is the reason I didn't add
ledges and boundries around fires, spike traps, etc in the first
place.

On 11/20/10, Muhammed Deniz muhamme...@googlemail.com wrote:
 Hi Ben,
 That would take away the challenge. But if your saying for firepits, then on
 the higher levels, yeah. But not the casoms.

 - Original Message -
 From: Ben gamehead...@aol.co.uk
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, November 20, 2010 8:30 AM
 Subject: Re: [Audyssey] game difficulties was Re: best side
 scroller? -Re:Q9version 1.2.


 Maybe somehow you could remove the ledges on higher difficulty levels?

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Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread Charles Rivard
Doesn't the current warning do about the same thing with less speech?  Also, 
you do have to be careful if you're running, or you'll go right over the 
trap's threshold.


---
Shepherds are the best beasts!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 04, 2010 11:08 AM
Subject: Re: [Audyssey] game difficulties was Re: best side 
scroller? -Re:Q9version 1.2.




Hi Thomas,
If you rounded off the floating point value to a tenth of a meter you 
would only need to record 9 new sound files.
The distance and how accurate the measure is, doesn't matter since you can 
not vary your step.
How about a tip toe hot key that would move you by .1 of a meter and also 
tell you the distance.

So it would say .3, .2, .1, 0 as you step closer to a pit.

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