Hi Muhammed, How would removing the ledges take away the challenge? I would think that would make it more challenging as you would have no way of knowing where to jump from exactly. Which is the reason I didn't add ledges and boundries around fires, spike traps, etc in the first place.
On 11/20/10, Muhammed Deniz <muhamme...@googlemail.com> wrote: > Hi Ben, > That would take away the challenge. But if your saying for firepits, then on > the higher levels, yeah. But not the casoms. > ----- Original Message ----- > From: "Ben" <gamehead...@aol.co.uk> > To: "'Gamers Discussion list'" <gamers@audyssey.org> > Sent: Saturday, November 20, 2010 8:30 AM > Subject: Re: [Audyssey] game difficulties was Re: best side > scroller? -Re:Q9version 1.2. > > >> Maybe somehow you could remove the ledges on higher difficulty levels? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.