Hi Muhammed, How would removing the ledges take away the challenge? I would think that would make it more challenging as you would have no way of knowing where to jump from exactly. Which is the reason I didn't add ledges and boundries around fires, spike traps, etc in the first place.
On 11/20/10, Muhammed Deniz <[email protected]> wrote: > Hi Ben, > That would take away the challenge. But if your saying for firepits, then on > the higher levels, yeah. But not the casoms. > ----- Original Message ----- > From: "Ben" <[email protected]> > To: "'Gamers Discussion list'" <[email protected]> > Sent: Saturday, November 20, 2010 8:30 AM > Subject: Re: [Audyssey] game difficulties was Re: best side > scroller? -Re:Q9version 1.2. > > >> Maybe somehow you could remove the ledges on higher difficulty levels? --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
