How would removing the ledges take away the challenge? I would think
that would make it more challenging as you would have no way of
knowing where to jump from exactly. Which is the reason I didn't add
ledges and boundries around fires, spike traps, etc in the first
On 11/20/10, Muhammed Deniz <muhamme...@googlemail.com> wrote:
> Hi Ben,
> That would take away the challenge. But if your saying for firepits, then on
> the higher levels, yeah. But not the casoms.
> ----- Original Message -----
> From: "Ben" <gamehead...@aol.co.uk>
> To: "'Gamers Discussion list'" <firstname.lastname@example.org>
> Sent: Saturday, November 20, 2010 8:30 AM
> Subject: Re: [Audyssey] game difficulties was Re: best side
> scroller? -Re:Q9version 1.2.
>> Maybe somehow you could remove the ledges on higher difficulty levels?
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