Hi Ben,
That would take away the challenge. But if your saying for firepits, then on the higher levels, yeah. But not the casoms. ----- Original Message ----- From: "Ben" <gamehead...@aol.co.uk>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Saturday, November 20, 2010 8:30 AM
Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9version 1.2.


Maybe somehow you could remove the ledges on higher difficulty levels?

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 04 November 2010 13:02
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -Re:Q9
version 1.2.

Hi Philip,
Very good points. This has been one of the leading issues with
Mysteries of the Ancients. Some people say it is too hard on beginner
and completely unbeatable on expert. Others say beginner is far too
easy. There are so many variables to take in account it is awefully
difficult to balance it out so everyone finds it both challenging but
not too hard.
Case in point the traps. I myself don't believe in having ledges etc
around the traps as I think that does make it to easy to know when a
chasm, fire pit, lava pit, whatever is coming up. All the same people
have been encurraging me to add more indication to know when a trap
comes up so they can jump it. As of beta 15 I personally find the
traps in MOTA way too easy so they are kind of pointless in my
opinion, but people like them easy. One man's difficult is another
man's easy.

On 11/3/10, Philip Bennefall <phi...@blastbay.com> wrote:
Hi Yohandy,

Designing difficulty levels is not as easy as it may seem to the player.
In
Q9, as simple a game as it is, still has almost 25 different variables
that
need to be adjusted and balanced for a difficulty level. This includes the
size of pits, the speed of each enemy, the attack power of each, etc etc.
I
do agree that the insane difficulty level is much too hard, but I want to
point out the challenge in balancing the various difficulty levels in
games
like these. With the recent changes that are coming soon, the game has
been
made a little easier over-all which should make it possible to beat it on
more difficulty levels; especially with the increase of the club attack
speed and the laser being available in the actual game. Now if the
conclusion is still that insane is unbeatable, I may just remove it.

Kind regards,

Philip Bennefall

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