Re: [Audyssey] mud sound

2015-05-07 Thread shaun everiss
Well to be honest while I do find at times the music a bit 
distracting volume wize the ffact I need to rely less on my speech 
and more on the sounds is good.

However I have never been a windows text gamer.
The only reason I havn't touched alter is because for one thing I 
have gone so far and havn't tried to go further.

I also  have a bit of a hectic lifestyle.
That and the fact realitysoftware related stuff is something I need 
to do daily pluss the fact I have just started another sound project 
and have a possible computer servicing project on the cards, I have 
more than enouggh on my fire to burn all night.
However this flame is dampened by the upgrades on my bathrooms so 
while I may from time to time be able to play that nice online game 
as long as its not noisy or something extra work like sound voice and 
serious testing need to be juggled.
The only reason I have started seriously to go back into full work is 
because the smashing and bashing has stopped for the time beeing.

That doesn't mean it won't startt again any moment so.
Playing alter requires me to be in a peacefull mood and I am vary muchly not.

At 11:22 a.m. 6/05/2015, you wrote:

Dark,

You're not the only person to notice or be bothered by this trend
either.  As a regular player of Alter, I find the mush-z user's
assumption that everyone is a. using mush-z or b. wishes to have the
numerous sounds included in the game's sound pack disturbing.  I began
playing Alter on Telnet.  I now use the monkey term scripts developed
by Valiant8086, but I also worked with Aaron to strip out a lot of the
sounds I did not like.  The changeover to kxwt strings has eroded my
nonsound position somewhat, but that's more a laziness issue on my
side.

The mush client is a real triumph for the contributors: while much of
the work was done by one person, many have now contributed to its
success on Alter with plug-ins, scripting workarounds, and the like.
The emphasis on the sound environment is the blind player's equivalent
of moving from mud to graphics based mmorpg.  A lot of current gamers
probably don't even read the incoming text.  At least, I get that
impression often while trying to help them trouble shoot issues.  That
said, I think it was probably a brilliant move to go this route and
adopt the existing sound pack and use it as a flagship method of
connecting to the mud.  It's brought in a number of players, and
introduced them to A.A.  When I first started playing, a good day was
30 or 40 players online, many of whom were idle or multies offloading
equipment.   Now, we have upward of 80 or 90 players on at a time with
another 15 or 20 idlers and mules.  For a mud in this day and age,
that is truly amazing.

Is it mudding?  Probably not in a traditional sense.  Is it keeping
the idea alive?  Yes.  Does that present problems of its own? yes.
Can it be solved easily? No, not without dedicated people willing to
devote time and effort to developing sound packs, and mud admins
willing to give feedback and help by setting up cues in the code to
alert the client when to play sounds.  Do most muds have this kind of
dedicated player base and admin staff in the numbers needed to support
the project?  Maybe, but probably not.  My personal answer to your
problem proposal is that I don't a. necessarily see it as a problem,
though I do regret its impact on mud play b. I don't see an easy
solution.  A note in the introductory text won't change anything as
most people do not read such, and there's no way to develop such an
extensive pack for every mud that someone finds interesting or
intriguing.  The final issue is this one:

Most people don't have the savvy and the knowledge to fiddle with a
mud client beyond a very basic level.  So providing them a tool such
as mush-z gives them a platform from which to expand their play and
horizons on Alter at least.

Don't think I really extended the discussion, but there's my two cents:)

Take care,

Jeremy


--
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Re: [Audyssey] mud sound

2015-05-05 Thread Thomas Ward
Hi Ron,

Telnet is a telecommunications protocol used by computers which has a
number of purposes including muds and similar programs. There is also
a program on most Linux and other Unix derivatives called Telnet which
provides basic telnet access to the internet. Most mud clients are
basically just glorified telnet programs with extra functionality
created for muds and alike.

Cheers!


On 5/5/15, Ron hopkins  wrote:
> Hello.  This is Ron.  what is tellnet?
>
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Re: [Audyssey] mud sound

2015-05-05 Thread Ron hopkins

Hello.  This is Ron.  what is tellnet?

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Re: [Audyssey] mud sound

2015-05-05 Thread dark

Hi jeremy.

Yes, the problem of people  expecting all sounds in muds is an issue, though 
i disagree that some introductory text, or at least a disclaimer on the 
MushZ page to the effect that "this isn't really what playing most muds is 
like" wouldn't be of use (I for one read the text and! listen to the sounds 
as well to get the full experience).


On another point, It is interesting you mention people automatically 
assuming everyone is using the same technology they are because that is the 
very reason I wasn't playing alteraeon myself long ago.


Back in 2005 I ran across muds as online games. I tried a Zmud client and 
connecting with telnet with using Supernova's virtual focus on screen to 
read text just as I did when playing interactive fiction games. however, I 
ran into the problem that with the text real time, I couldn't move, read and 
play altogether.


I looked up blind people and muds and ran across alteraeon, and sent a male 
to one of the staff, who put me in touch with a blind player. I was told 
"here is a link to some jaws script files!"


When i said I didn't use jaws, I got a "I don't know" response.

The sad thing is, the client I was pointed to was mushclient, and there 
certainly was! a sapi plugin at the time that would've read the real time 
incoming text no problem, but sinse I didn't even know what sapi was (I had 
utterly failed to get winfrotz tts to speak on my windows 98 machine), I 
didn't even know the question to ask, and sinse all the person giving me the 
information new about was Jaws, I missed out.


Needless to say this got rectified later, but only after David Greenwood 
produced Vipmud with sapi support and I then investigated sapi support in 
MushZ specifically for Alter.


So, lack of knolige and resource on different ways of doing the same thing 
is also a pest.


All the best,

Dark. 



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Re: [Audyssey] mud sound

2015-05-05 Thread Jeremy Brown
Dark,

You're not the only person to notice or be bothered by this trend
either.  As a regular player of Alter, I find the mush-z user's
assumption that everyone is a. using mush-z or b. wishes to have the
numerous sounds included in the game's sound pack disturbing.  I began
playing Alter on Telnet.  I now use the monkey term scripts developed
by Valiant8086, but I also worked with Aaron to strip out a lot of the
sounds I did not like.  The changeover to kxwt strings has eroded my
nonsound position somewhat, but that's more a laziness issue on my
side.

The mush client is a real triumph for the contributors: while much of
the work was done by one person, many have now contributed to its
success on Alter with plug-ins, scripting workarounds, and the like.
The emphasis on the sound environment is the blind player's equivalent
of moving from mud to graphics based mmorpg.  A lot of current gamers
probably don't even read the incoming text.  At least, I get that
impression often while trying to help them trouble shoot issues.  That
said, I think it was probably a brilliant move to go this route and
adopt the existing sound pack and use it as a flagship method of
connecting to the mud.  It's brought in a number of players, and
introduced them to A.A.  When I first started playing, a good day was
30 or 40 players online, many of whom were idle or multies offloading
equipment.   Now, we have upward of 80 or 90 players on at a time with
another 15 or 20 idlers and mules.  For a mud in this day and age,
that is truly amazing.

Is it mudding?  Probably not in a traditional sense.  Is it keeping
the idea alive?  Yes.  Does that present problems of its own? yes.
Can it be solved easily? No, not without dedicated people willing to
devote time and effort to developing sound packs, and mud admins
willing to give feedback and help by setting up cues in the code to
alert the client when to play sounds.  Do most muds have this kind of
dedicated player base and admin staff in the numbers needed to support
the project?  Maybe, but probably not.  My personal answer to your
problem proposal is that I don't a. necessarily see it as a problem,
though I do regret its impact on mud play b. I don't see an easy
solution.  A note in the introductory text won't change anything as
most people do not read such, and there's no way to develop such an
extensive pack for every mud that someone finds interesting or
intriguing.  The final issue is this one:

Most people don't have the savvy and the knowledge to fiddle with a
mud client beyond a very basic level.  So providing them a tool such
as mush-z gives them a platform from which to expand their play and
horizons on Alter at least.

Don't think I really extended the discussion, but there's my two cents:)

Take care,

Jeremy


-- 
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[Audyssey] Mud sound was: Re: linux mud clients for alter aeon

2015-05-05 Thread dark
Alteraeon is fantastic, and what Oriol has done with the MushZ soundpack is 
nothing short of brilliant. however, I  have noticed far too many people who 
believe the alteraeonand MushZ  experience is representative of all muds, 
and thus refuse to play even very good and unique muds like Clok, simply 
because of the lack of a soundpack, or when a mud has the more normal kind 
of soundpack Materiamagica does, ie, just the odd extra bit of atmospheric 
sound to provide a little colour to the game, complain that "sounds aren't 
as good as in Alteraeon" and stop playing.


I have even considered reclassifying Alteraeon in the audiogames.net 
database from mud to streight up audio mmorpg just so people get the idea, 
however usually people who make the complaints about other muds haven't read 
the db entry (where it does state just how extensive the mushZ pack is), and 
of course Alteraeon can be played successfully and enjoyably without the 
MushZ soundpack on any other mud client or operating system.


I don't really know what the answer is, other than perhaps people make %100 
clear to new mudders that the Alteraeon/mushZ is really not representative 
of mudding, or whether people should suggest another mud as an intro,   
although that  also seems a shame given the awsomeness and very newbie 
friendly quality of Alter.


As I said, I don't know if there is an answer to this one, but it is a 
problem that slightly perturbs me sinse the "I won't play it if it is just 
text" thing  is such a common complaint people have about muds, despite the 
fact that outputting text in real time to the user's clients is rather the 
essence of muds, alteraeon included and so a person saying "I won't play a 
mud if it is just text" is a bit like a person saying "I won't play an 
interactive fiction game if it is just text"


As I said I don't know if there is an answer to this, and in fact it prooves 
just how good a job oriol has done with the pack but I thought it was an 
interesting issue to discuss.


Beware the grue!

Dark. 



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Re: [Audyssey] mud sound packs, how do I know?

2013-03-14 Thread Valiant8086

Hi.
Generally the best way to do this sort of thing would be to find out 
through the mud in question which soundpacks for which clients you can 
use. There are at least 3 more soundpacks for Alter Aeon, two for Vip 
Mud and one for Monkey Term that is part of MTScripts which is my own 
project. I believe there is at least one for Tintin, and a Mac port for 
it, all for Alter Aeon. There is a blind clients support page on 
http://alteraeon.com that talks all about this.




Sent with Thunderbird 16.0.1 Portable
On 3/14/2013 4:51 AM, Keith wrote:
Hi, is there any way to find out if there are sound packs for various 
muds out there, and for what mud client they are used on?  I am using 
Mush z and have been told that mush z was pretty much made for the 
alter aeon mud, so I'm trying to find out if there are any other mud 
clients that have sound packs available for them.


Thanks

Keith

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Re: [Audyssey] mud sound packs, how do I know?

2013-03-14 Thread Keith

sigh, thanks anyway

Keith
- Original Message - 
From: "Shadow Dragon" 

To: "Gamers Discussion list" 
Sent: Thursday, March 14, 2013 3:59 AM
Subject: Re: [Audyssey] mud sound packs, how do I know?


It's fairly rare since sound packs have to be manually configured for each 
mud. Every mud will have it's own unique pieces of text and you'd have to 
set up triggers to play a sound for each one. Mush-Z is the only pack of 
it's kind that I know of, but there are some much less advanced and lower 
quality ones out there such as Materia Magica and 6 dragons. There are 
decent packs for Miriani out there, and possibly Star Conquest as well. 
That's all I can think of off the top of my head though. As far as I know 
there isn't a list of all muds with soundpacks, but as I said it's rare 
enough that there probably doesn't need to be.


--
From: "Keith" 
Sent: Thursday, March 14, 2013 02:51 AM
To: "Gamers Discussion list" 
Subject: [Audyssey] mud sound packs, how do I know?

Hi, is there any way to find out if there are sound packs for various 
muds out there, and for what mud client they are used on?  I am using 
Mush z and have been told that mush z was pretty much made for the alter 
aeon mud, so I'm trying to find out if there are any other mud clients 
that have sound packs available for them.


Thanks

Keith

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Re: [Audyssey] mud sound packs, how do I know?

2013-03-14 Thread Shadow Dragon
It's fairly rare since sound packs have to be manually configured for each 
mud. Every mud will have it's own unique pieces of text and you'd have to 
set up triggers to play a sound for each one. Mush-Z is the only pack of 
it's kind that I know of, but there are some much less advanced and lower 
quality ones out there such as Materia Magica and 6 dragons. There are 
decent packs for Miriani out there, and possibly Star Conquest as well. 
That's all I can think of off the top of my head though. As far as I know 
there isn't a list of all muds with soundpacks, but as I said it's rare 
enough that there probably doesn't need to be.


--
From: "Keith" 
Sent: Thursday, March 14, 2013 02:51 AM
To: "Gamers Discussion list" 
Subject: [Audyssey] mud sound packs, how do I know?

Hi, is there any way to find out if there are sound packs for various muds 
out there, and for what mud client they are used on?  I am using Mush z 
and have been told that mush z was pretty much made for the alter aeon 
mud, so I'm trying to find out if there are any other mud clients that 
have sound packs available for them.


Thanks

Keith

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[Audyssey] mud sound packs, how do I know?

2013-03-14 Thread Keith
Hi, is there any way to find out if there are sound packs for various muds 
out there, and for what mud client they are used on?  I am using Mush z and 
have been told that mush z was pretty much made for the alter aeon mud, so 
I'm trying to find out if there are any other mud clients that have sound 
packs available for them.


Thanks

Keith 



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Re: [Audyssey] MUD sound packs for MushZ

2013-02-27 Thread john
It is possible to use tsome of the plugins, but without knowing 
how to build triggers there's not much you can do. The sounds do 
lend themselves nicely to other muds, but you have to know how to 
get them working. The actual alteraeon.xml file is very specific 
to alter aeon.


- Original Message -
From: Dennis Towne mind.  Other things might work, but probably not nearly as well 
or the

same way.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Tue, Feb 26, 2013 at 7:16 PM, Keith  
wrote:
Hi, is there an easy way to find out if there are soundpacks for 
a

particular MUD for use with the MushZ client?

Thanks

Keith

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Re: [Audyssey] MUD sound packs for MushZ

2013-02-27 Thread Dennis Towne
Keith,

I'm pretty sure MushZ was really only designed with Alter Aeon in
mind.  Other things might work, but probably not nearly as well or the
same way.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Tue, Feb 26, 2013 at 7:16 PM, Keith  wrote:
> Hi, is there an easy way to find out if there are soundpacks for a
> particular MUD for use with the MushZ client?
>
> Thanks
>
> Keith
>
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[Audyssey] Mud Sound Packs

2009-03-30 Thread Kai

Greetings, Nick.

Developing a sound pack for a mud is highly dependant on your client's own 
abilities. Most clients allow you to add a trigger and attach a sound file 
to said trigger (GMUD32), while more sophisticated clients will allow you to 
script responses to a trigger, and thus provide conditional sounds, 
depending on what the trigger sends to the script (ZMUD). Still other 
clients allow you to use a more thorough trigger matching scheme, thereby 
ensuring that you are indeed matching the correct text, rather than a faked 
message from a player (MUSHClient).


Most of these clients employ some form of a scripting language, though you 
may not need to learn it to make simple sound triggers. If you, however, 
want to make a trigger that is a bit more complex, that takes into 
consideration what's actually happening and adjust the sounds accordingly, 
then some scripting and knowledge of Regular Expressions may be in order 
(although the latter could be voluntary).


You'll want to read up on VBScript, Javascript, and a few other scripting 
languages if you want to enhance your triggers, and most of the tutorials 
and guides to these can be found via Google, the W3 Schools site, or Dev 
Guru.

Regular Expressions are explained at:
http://www.regular-expressions.info/

Kai

- Original Message - 
From: "Nick Helms" 

To: "Gamers Discussion list" 
Sent: Monday, March 30, 2009 6:35 PM
Subject: Re: [Audyssey] Sound Packs



I'd like to learn how to make soundpacks for muds. Anyone know where I
could learn?

On 3/30/09, Thomas Ward  wrote:

Hi,
Not true. Lonewolf was developed before GMA began encrypting their sound
effects. I have created my own sound effects library for Lonewolf.

Constantine wrote:
 > I don't think so - loan wolf uses its own sounds and you can't modify
 > them I don't think.
 >
 >
 > contact details:
 >
 > email: tcwoo...@shaw.ca


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