Re: [Audyssey] mud sound
Well to be honest while I do find at times the music a bit distracting volume wize the ffact I need to rely less on my speech and more on the sounds is good. However I have never been a windows text gamer. The only reason I havn't touched alter is because for one thing I have gone so far and havn't tried to go further. I also have a bit of a hectic lifestyle. That and the fact realitysoftware related stuff is something I need to do daily pluss the fact I have just started another sound project and have a possible computer servicing project on the cards, I have more than enouggh on my fire to burn all night. However this flame is dampened by the upgrades on my bathrooms so while I may from time to time be able to play that nice online game as long as its not noisy or something extra work like sound voice and serious testing need to be juggled. The only reason I have started seriously to go back into full work is because the smashing and bashing has stopped for the time beeing. That doesn't mean it won't startt again any moment so. Playing alter requires me to be in a peacefull mood and I am vary muchly not. At 11:22 a.m. 6/05/2015, you wrote: Dark, You're not the only person to notice or be bothered by this trend either. As a regular player of Alter, I find the mush-z user's assumption that everyone is a. using mush-z or b. wishes to have the numerous sounds included in the game's sound pack disturbing. I began playing Alter on Telnet. I now use the monkey term scripts developed by Valiant8086, but I also worked with Aaron to strip out a lot of the sounds I did not like. The changeover to kxwt strings has eroded my nonsound position somewhat, but that's more a laziness issue on my side. The mush client is a real triumph for the contributors: while much of the work was done by one person, many have now contributed to its success on Alter with plug-ins, scripting workarounds, and the like. The emphasis on the sound environment is the blind player's equivalent of moving from mud to graphics based mmorpg. A lot of current gamers probably don't even read the incoming text. At least, I get that impression often while trying to help them trouble shoot issues. That said, I think it was probably a brilliant move to go this route and adopt the existing sound pack and use it as a flagship method of connecting to the mud. It's brought in a number of players, and introduced them to A.A. When I first started playing, a good day was 30 or 40 players online, many of whom were idle or multies offloading equipment. Now, we have upward of 80 or 90 players on at a time with another 15 or 20 idlers and mules. For a mud in this day and age, that is truly amazing. Is it mudding? Probably not in a traditional sense. Is it keeping the idea alive? Yes. Does that present problems of its own? yes. Can it be solved easily? No, not without dedicated people willing to devote time and effort to developing sound packs, and mud admins willing to give feedback and help by setting up cues in the code to alert the client when to play sounds. Do most muds have this kind of dedicated player base and admin staff in the numbers needed to support the project? Maybe, but probably not. My personal answer to your problem proposal is that I don't a. necessarily see it as a problem, though I do regret its impact on mud play b. I don't see an easy solution. A note in the introductory text won't change anything as most people do not read such, and there's no way to develop such an extensive pack for every mud that someone finds interesting or intriguing. The final issue is this one: Most people don't have the savvy and the knowledge to fiddle with a mud client beyond a very basic level. So providing them a tool such as mush-z gives them a platform from which to expand their play and horizons on Alter at least. Don't think I really extended the discussion, but there's my two cents:) Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audysse
Re: [Audyssey] mud sound
Hi Ron, Telnet is a telecommunications protocol used by computers which has a number of purposes including muds and similar programs. There is also a program on most Linux and other Unix derivatives called Telnet which provides basic telnet access to the internet. Most mud clients are basically just glorified telnet programs with extra functionality created for muds and alike. Cheers! On 5/5/15, Ron hopkins wrote: > Hello. This is Ron. what is tellnet? > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mud sound
Hello. This is Ron. what is tellnet? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mud sound
Hi jeremy. Yes, the problem of people expecting all sounds in muds is an issue, though i disagree that some introductory text, or at least a disclaimer on the MushZ page to the effect that "this isn't really what playing most muds is like" wouldn't be of use (I for one read the text and! listen to the sounds as well to get the full experience). On another point, It is interesting you mention people automatically assuming everyone is using the same technology they are because that is the very reason I wasn't playing alteraeon myself long ago. Back in 2005 I ran across muds as online games. I tried a Zmud client and connecting with telnet with using Supernova's virtual focus on screen to read text just as I did when playing interactive fiction games. however, I ran into the problem that with the text real time, I couldn't move, read and play altogether. I looked up blind people and muds and ran across alteraeon, and sent a male to one of the staff, who put me in touch with a blind player. I was told "here is a link to some jaws script files!" When i said I didn't use jaws, I got a "I don't know" response. The sad thing is, the client I was pointed to was mushclient, and there certainly was! a sapi plugin at the time that would've read the real time incoming text no problem, but sinse I didn't even know what sapi was (I had utterly failed to get winfrotz tts to speak on my windows 98 machine), I didn't even know the question to ask, and sinse all the person giving me the information new about was Jaws, I missed out. Needless to say this got rectified later, but only after David Greenwood produced Vipmud with sapi support and I then investigated sapi support in MushZ specifically for Alter. So, lack of knolige and resource on different ways of doing the same thing is also a pest. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mud sound
Dark, You're not the only person to notice or be bothered by this trend either. As a regular player of Alter, I find the mush-z user's assumption that everyone is a. using mush-z or b. wishes to have the numerous sounds included in the game's sound pack disturbing. I began playing Alter on Telnet. I now use the monkey term scripts developed by Valiant8086, but I also worked with Aaron to strip out a lot of the sounds I did not like. The changeover to kxwt strings has eroded my nonsound position somewhat, but that's more a laziness issue on my side. The mush client is a real triumph for the contributors: while much of the work was done by one person, many have now contributed to its success on Alter with plug-ins, scripting workarounds, and the like. The emphasis on the sound environment is the blind player's equivalent of moving from mud to graphics based mmorpg. A lot of current gamers probably don't even read the incoming text. At least, I get that impression often while trying to help them trouble shoot issues. That said, I think it was probably a brilliant move to go this route and adopt the existing sound pack and use it as a flagship method of connecting to the mud. It's brought in a number of players, and introduced them to A.A. When I first started playing, a good day was 30 or 40 players online, many of whom were idle or multies offloading equipment. Now, we have upward of 80 or 90 players on at a time with another 15 or 20 idlers and mules. For a mud in this day and age, that is truly amazing. Is it mudding? Probably not in a traditional sense. Is it keeping the idea alive? Yes. Does that present problems of its own? yes. Can it be solved easily? No, not without dedicated people willing to devote time and effort to developing sound packs, and mud admins willing to give feedback and help by setting up cues in the code to alert the client when to play sounds. Do most muds have this kind of dedicated player base and admin staff in the numbers needed to support the project? Maybe, but probably not. My personal answer to your problem proposal is that I don't a. necessarily see it as a problem, though I do regret its impact on mud play b. I don't see an easy solution. A note in the introductory text won't change anything as most people do not read such, and there's no way to develop such an extensive pack for every mud that someone finds interesting or intriguing. The final issue is this one: Most people don't have the savvy and the knowledge to fiddle with a mud client beyond a very basic level. So providing them a tool such as mush-z gives them a platform from which to expand their play and horizons on Alter at least. Don't think I really extended the discussion, but there's my two cents:) Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Mud sound was: Re: linux mud clients for alter aeon
Alteraeon is fantastic, and what Oriol has done with the MushZ soundpack is nothing short of brilliant. however, I have noticed far too many people who believe the alteraeonand MushZ experience is representative of all muds, and thus refuse to play even very good and unique muds like Clok, simply because of the lack of a soundpack, or when a mud has the more normal kind of soundpack Materiamagica does, ie, just the odd extra bit of atmospheric sound to provide a little colour to the game, complain that "sounds aren't as good as in Alteraeon" and stop playing. I have even considered reclassifying Alteraeon in the audiogames.net database from mud to streight up audio mmorpg just so people get the idea, however usually people who make the complaints about other muds haven't read the db entry (where it does state just how extensive the mushZ pack is), and of course Alteraeon can be played successfully and enjoyably without the MushZ soundpack on any other mud client or operating system. I don't really know what the answer is, other than perhaps people make %100 clear to new mudders that the Alteraeon/mushZ is really not representative of mudding, or whether people should suggest another mud as an intro, although that also seems a shame given the awsomeness and very newbie friendly quality of Alter. As I said, I don't know if there is an answer to this one, but it is a problem that slightly perturbs me sinse the "I won't play it if it is just text" thing is such a common complaint people have about muds, despite the fact that outputting text in real time to the user's clients is rather the essence of muds, alteraeon included and so a person saying "I won't play a mud if it is just text" is a bit like a person saying "I won't play an interactive fiction game if it is just text" As I said I don't know if there is an answer to this, and in fact it prooves just how good a job oriol has done with the pack but I thought it was an interesting issue to discuss. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mud sound packs, how do I know?
Hi. Generally the best way to do this sort of thing would be to find out through the mud in question which soundpacks for which clients you can use. There are at least 3 more soundpacks for Alter Aeon, two for Vip Mud and one for Monkey Term that is part of MTScripts which is my own project. I believe there is at least one for Tintin, and a Mac port for it, all for Alter Aeon. There is a blind clients support page on http://alteraeon.com that talks all about this. Sent with Thunderbird 16.0.1 Portable On 3/14/2013 4:51 AM, Keith wrote: Hi, is there any way to find out if there are sound packs for various muds out there, and for what mud client they are used on? I am using Mush z and have been told that mush z was pretty much made for the alter aeon mud, so I'm trying to find out if there are any other mud clients that have sound packs available for them. Thanks Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Use the link below to report this message as spam. https://lavabit.com/apps/teacher?sig=4227423&key=3417462833 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mud sound packs, how do I know?
sigh, thanks anyway Keith - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Thursday, March 14, 2013 3:59 AM Subject: Re: [Audyssey] mud sound packs, how do I know? It's fairly rare since sound packs have to be manually configured for each mud. Every mud will have it's own unique pieces of text and you'd have to set up triggers to play a sound for each one. Mush-Z is the only pack of it's kind that I know of, but there are some much less advanced and lower quality ones out there such as Materia Magica and 6 dragons. There are decent packs for Miriani out there, and possibly Star Conquest as well. That's all I can think of off the top of my head though. As far as I know there isn't a list of all muds with soundpacks, but as I said it's rare enough that there probably doesn't need to be. -- From: "Keith" Sent: Thursday, March 14, 2013 02:51 AM To: "Gamers Discussion list" Subject: [Audyssey] mud sound packs, how do I know? Hi, is there any way to find out if there are sound packs for various muds out there, and for what mud client they are used on? I am using Mush z and have been told that mush z was pretty much made for the alter aeon mud, so I'm trying to find out if there are any other mud clients that have sound packs available for them. Thanks Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mud sound packs, how do I know?
It's fairly rare since sound packs have to be manually configured for each mud. Every mud will have it's own unique pieces of text and you'd have to set up triggers to play a sound for each one. Mush-Z is the only pack of it's kind that I know of, but there are some much less advanced and lower quality ones out there such as Materia Magica and 6 dragons. There are decent packs for Miriani out there, and possibly Star Conquest as well. That's all I can think of off the top of my head though. As far as I know there isn't a list of all muds with soundpacks, but as I said it's rare enough that there probably doesn't need to be. -- From: "Keith" Sent: Thursday, March 14, 2013 02:51 AM To: "Gamers Discussion list" Subject: [Audyssey] mud sound packs, how do I know? Hi, is there any way to find out if there are sound packs for various muds out there, and for what mud client they are used on? I am using Mush z and have been told that mush z was pretty much made for the alter aeon mud, so I'm trying to find out if there are any other mud clients that have sound packs available for them. Thanks Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mud sound packs, how do I know?
Hi, is there any way to find out if there are sound packs for various muds out there, and for what mud client they are used on? I am using Mush z and have been told that mush z was pretty much made for the alter aeon mud, so I'm trying to find out if there are any other mud clients that have sound packs available for them. Thanks Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MUD sound packs for MushZ
It is possible to use tsome of the plugins, but without knowing how to build triggers there's not much you can do. The sounds do lend themselves nicely to other muds, but you have to know how to get them working. The actual alteraeon.xml file is very specific to alter aeon. - Original Message - From: Dennis Towne mind. Other things might work, but probably not nearly as well or the same way. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Tue, Feb 26, 2013 at 7:16 PM, Keith wrote: Hi, is there an easy way to find out if there are soundpacks for a particular MUD for use with the MushZ client? Thanks Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MUD sound packs for MushZ
Keith, I'm pretty sure MushZ was really only designed with Alter Aeon in mind. Other things might work, but probably not nearly as well or the same way. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Tue, Feb 26, 2013 at 7:16 PM, Keith wrote: > Hi, is there an easy way to find out if there are soundpacks for a > particular MUD for use with the MushZ client? > > Thanks > > Keith > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Mud Sound Packs
Greetings, Nick. Developing a sound pack for a mud is highly dependant on your client's own abilities. Most clients allow you to add a trigger and attach a sound file to said trigger (GMUD32), while more sophisticated clients will allow you to script responses to a trigger, and thus provide conditional sounds, depending on what the trigger sends to the script (ZMUD). Still other clients allow you to use a more thorough trigger matching scheme, thereby ensuring that you are indeed matching the correct text, rather than a faked message from a player (MUSHClient). Most of these clients employ some form of a scripting language, though you may not need to learn it to make simple sound triggers. If you, however, want to make a trigger that is a bit more complex, that takes into consideration what's actually happening and adjust the sounds accordingly, then some scripting and knowledge of Regular Expressions may be in order (although the latter could be voluntary). You'll want to read up on VBScript, Javascript, and a few other scripting languages if you want to enhance your triggers, and most of the tutorials and guides to these can be found via Google, the W3 Schools site, or Dev Guru. Regular Expressions are explained at: http://www.regular-expressions.info/ Kai - Original Message - From: "Nick Helms" To: "Gamers Discussion list" Sent: Monday, March 30, 2009 6:35 PM Subject: Re: [Audyssey] Sound Packs I'd like to learn how to make soundpacks for muds. Anyone know where I could learn? On 3/30/09, Thomas Ward wrote: Hi, Not true. Lonewolf was developed before GMA began encrypting their sound effects. I have created my own sound effects library for Lonewolf. Constantine wrote: > I don't think so - loan wolf uses its own sounds and you can't modify > them I don't think. > > > contact details: > > email: tcwoo...@shaw.ca --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Listen to my weekly talk radio show every Tuesday night starting at 8 P.M pacific daylight time, 7 P.M standerd time. To listen, point your browser over to http://freecast.co.ukSkype Name: Nickster919 blog: http://chatter8712.klango.net klango name: chatter8712 Phone: 360-526-6509. Call the above number to get on the ir during my weekly show or to leave a message when I'm not on the air! Also, keep tabs on me through twitter. http://twitter.com/Nickster919 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.