Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-22 Thread Christopher Bartlett
To use the field kit, hit the grave ` key which equips it, then use your
left mouse button as if you were shooting.  You will regain 20% health, as
will anyone within 8 tiles of you, though I've not yet seen group healing in
action.  Perhaps players who have field kits could help players without
field kits when the health is getting low.  The other survival strategy is
to get back to the safe zone and escape from the game.  When you return, you
are magically healed to 100% health.

Chris Bartlett



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Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-22 Thread lenron brown
thanks because i am having a hard time finding stuff they took my gun
and broke it

On 11/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 To use the field kit, hit the grave ` key which equips it, then use your
 left mouse button as if you were shooting.  You will regain 20% health, as
 will anyone within 8 tiles of you, though I've not yet seen group healing in
 action.  Perhaps players who have field kits could help players without
 field kits when the health is getting low.  The other survival strategy is
 to get back to the safe zone and escape from the game.  When you return, you
 are magically healed to 100% health.

   Chris Bartlett



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Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-22 Thread Christopher Bartlett
Yeah, that's a major pain in the butt, especially if you don't notice until
you can't fire while under attack.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of lenron brown
Sent: Tuesday, November 22, 2011 9:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp---extreme shortage on ammo

thanks because i am having a hard time finding stuff they took my gun
and broke it

On 11/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 To use the field kit, hit the grave ` key which equips it, then use your
 left mouse button as if you were shooting.  You will regain 20% health, as
 will anyone within 8 tiles of you, though I've not yet seen group healing
in
 action.  Perhaps players who have field kits could help players without
 field kits when the health is getting low.  The other survival strategy is
 to get back to the safe zone and escape from the game.  When you return,
you
 are magically healed to 100% health.

   Chris Bartlett



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[Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread Johnny Tai
Thing is, while I see why the loot rate got dropped and the need to lose items 
on death- it's like being tortured lol.
While yes, some people were so good that they could rack up thousands of rounds 
of ammo in the last release, there were some, okay I admit, I was/am one of the 
suckier ones, who always ran out- even when the loot was high- just cause I 
spent so much ammo hitting nothing.
So now that loots are hard to find, and you lose them on death- it's like being 
punished for not being good at the game lol.
In fact it's so frustrating at times that I almost trashed the mouse...rofl
I'm talking about, spending all your remaining points to buy ammo, so you stand 
a fighting chance, then head out, get jumped by like 10 zombies at once, died, 
all gone.
Then you sneak around with the axe, good, find several clips, time to go back 
to safe zone, jumped by the same group of 10, died again, all gone.
Am I whining? Yes I am, lol, but that's cause there's something I really gotta 
whine about.
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Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread Dallas O'Brien
lol. it kinda feels that way, but as its still a work in trying to
balance things out, 
mind you, reducing the lute would have been good in the old game, but
as there are now more zombies, and harder to kill, the ammo is
actually needed now.
dallas


On 22 November 2011 07:58, Johnny Tai johnnyti...@shaw.ca wrote:
 Thing is, while I see why the loot rate got dropped and the need to lose 
 items on death- it's like being tortured lol.
 While yes, some people were so good that they could rack up thousands of 
 rounds of ammo in the last release, there were some, okay I admit, I was/am 
 one of the suckier ones, who always ran out- even when the loot was high- 
 just cause I spent so much ammo hitting nothing.
 So now that loots are hard to find, and you lose them on death- it's like 
 being punished for not being good at the game lol.
 In fact it's so frustrating at times that I almost trashed the mouse...rofl
 I'm talking about, spending all your remaining points to buy ammo, so you 
 stand a fighting chance, then head out, get jumped by like 10 zombies at 
 once, died, all gone.
 Then you sneak around with the axe, good, find several clips, time to go back 
 to safe zone, jumped by the same group of 10, died again, all gone.
 Am I whining? Yes I am, lol, but that's cause there's something I really 
 gotta whine about.
 ---
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Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread dark
From what I've gathered so far, 100 percent rep loss on death is rather 

harsh, as is losing your experience.

I'd suggest follow the old mud method and lose a proportion,  either 
that or have a reputation bank in the safe zone (which is a litle silly but 
might solve the problem).


Beware the grue!

Dark. 



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Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread Christopher Bartlett
I don't know, I'm not finding it a problem.  It just takes being sneaky
until you're equipped.  There is a philosophical question, should players
who achieve skill be rewarded, or should players who have not yet achieved
that skill be helped along?  I see both sides of the argument, but I lean
towards the former.  Yes, there are skills and tactics that you have to pick
up to survive.  I haven't died from a shortage of ammo.  The non-tracking
zombies, and breaking weapons and me getting cocky, that's what has killed
me so far.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dallas O'Brien
Sent: Monday, November 21, 2011 5:11 PM
To: Johnny Tai; Gamers Discussion list
Subject: Re: [Audyssey] swamp---extreme shortage on ammo

lol. it kinda feels that way, but as its still a work in trying to
balance things out, 
mind you, reducing the lute would have been good in the old game, but
as there are now more zombies, and harder to kill, the ammo is
actually needed now.
dallas


On 22 November 2011 07:58, Johnny Tai johnnyti...@shaw.ca wrote:
 Thing is, while I see why the loot rate got dropped and the need to lose
items on death- it's like being tortured lol.
 While yes, some people were so good that they could rack up thousands of
rounds of ammo in the last release, there were some, okay I admit, I was/am
one of the suckier ones, who always ran out- even when the loot was high-
just cause I spent so much ammo hitting nothing.
 So now that loots are hard to find, and you lose them on death- it's like
being punished for not being good at the game lol.
 In fact it's so frustrating at times that I almost trashed the
mouse...rofl
 I'm talking about, spending all your remaining points to buy ammo, so you
stand a fighting chance, then head out, get jumped by like 10 zombies at
once, died, all gone.
 Then you sneak around with the axe, good, find several clips, time to go
back to safe zone, jumped by the same group of 10, died again, all gone.
 Am I whining? Yes I am, lol, but that's cause there's something I really
gotta whine about.
 ---
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Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread Jeremy Kaldobsky
Actually you aren't supposed to lose any reputation or experience when you die, 
but a bug is causing most people to lose it when they do.

I'm also thinking of adding more loot to the map, but I haven't had time to 
code for pretty much the entire day.

 From what I've gathered so far, 100
 percent rep loss on death is rather harsh, as is losing your
 experience.
 
 I'd suggest follow the old mud method and lose a
 proportion,  either that or have a reputation bank in
 the safe zone (which is a litle silly but might solve the
 problem).
 
 Beware the grue!
 
 Dark. 


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Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread lenron brown
same here they killing me i keep dying and loosing all my stuff. The
other game was hard and this one is harder i only started playing
saturday. Can we just loose some of the ammo and keep hour weapons.
Maybe we could save another way love the game but my head hurts.
Trying to get out the safe zone

On 11/21/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Actually you aren't supposed to lose any reputation or experience when you
 die, but a bug is causing most people to lose it when they do.

 I'm also thinking of adding more loot to the map, but I haven't had time to
 code for pretty much the entire day.

 From what I've gathered so far, 100
 percent rep loss on death is rather harsh, as is losing your
 experience.

 I'd suggest follow the old mud method and lose a
 proportion,  either that or have a reputation bank in
 the safe zone (which is a litle silly but might solve the
 problem).

 Beware the grue!

 Dark.


 ---
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 gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread shaun everiss

well now we have more zombies just put the loot to what it was before.
At 03:38 p.m. 21/11/2011 -0800, you wrote:
Actually you aren't supposed to lose any reputation or experience 
when you die, but a bug is causing most people to lose it when they do.


I'm also thinking of adding more loot to the map, but I haven't had 
time to code for pretty much the entire day.


 From what I've gathered so far, 100
 percent rep loss on death is rather harsh, as is losing your
 experience.

 I'd suggest follow the old mud method and lose a
 proportion,  either that or have a reputation bank in
 the safe zone (which is a litle silly but might solve the
 problem).

 Beware the grue!

 Dark.


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Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread lenron brown
please do

On 11/21/11, shaun everiss sm.ever...@gmail.com wrote:
 well now we have more zombies just put the loot to what it was before.
 At 03:38 p.m. 21/11/2011 -0800, you wrote:
Actually you aren't supposed to lose any reputation or experience
when you die, but a bug is causing most people to lose it when they do.

I'm also thinking of adding more loot to the map, but I haven't had
time to code for pretty much the entire day.

  From what I've gathered so far, 100
  percent rep loss on death is rather harsh, as is losing your
  experience.
 
  I'd suggest follow the old mud method and lose a
  proportion,  either that or have a reputation bank in
  the safe zone (which is a litle silly but might solve the
  problem).
 
  Beware the grue!
 
  Dark.


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Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread Christopher Bartlett
It's quite possible to end up well armed.  I had an m-60 recently and
cleared the bridge with it before I got bitten by the non-panning zombies
bug and it ate my gun.

Chris


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of lenron brown
Sent: Monday, November 21, 2011 7:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp---extreme shortage on ammo

same here they killing me i keep dying and loosing all my stuff. The
other game was hard and this one is harder i only started playing
saturday. Can we just loose some of the ammo and keep hour weapons.
Maybe we could save another way love the game but my head hurts.
Trying to get out the safe zone

On 11/21/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Actually you aren't supposed to lose any reputation or experience when you
 die, but a bug is causing most people to lose it when they do.

 I'm also thinking of adding more loot to the map, but I haven't had time
to
 code for pretty much the entire day.

 From what I've gathered so far, 100
 percent rep loss on death is rather harsh, as is losing your
 experience.

 I'd suggest follow the old mud method and lose a
 proportion,  either that or have a reputation bank in
 the safe zone (which is a litle silly but might solve the
 problem).

 Beware the grue!

 Dark.


 ---
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Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread lenron brown
how do u use the field kit

On 11/21/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 It's quite possible to end up well armed.  I had an m-60 recently and
 cleared the bridge with it before I got bitten by the non-panning zombies
 bug and it ate my gun.

   Chris


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of lenron brown
 Sent: Monday, November 21, 2011 7:47 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] swamp---extreme shortage on ammo

 same here they killing me i keep dying and loosing all my stuff. The
 other game was hard and this one is harder i only started playing
 saturday. Can we just loose some of the ammo and keep hour weapons.
 Maybe we could save another way love the game but my head hurts.
 Trying to get out the safe zone

 On 11/21/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Actually you aren't supposed to lose any reputation or experience when you
 die, but a bug is causing most people to lose it when they do.

 I'm also thinking of adding more loot to the map, but I haven't had time
 to
 code for pretty much the entire day.

 From what I've gathered so far, 100
 percent rep loss on death is rather harsh, as is losing your
 experience.

 I'd suggest follow the old mud method and lose a
 proportion,  either that or have a reputation bank in
 the safe zone (which is a litle silly but might solve the
 problem).

 Beware the grue!

 Dark.


 ---
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Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread Jeremy Kaldobsky
Actually the loot was never changed, it is just spread out over a 50% larger 
map.  I am considering increasing the number of loot items, but first I will 
fix the reputation system since that may make it better all by itself.

 well now we have more zombies just
 put the loot to what it was before.


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Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread Steady Goh
Hi, I feel that the biggest problem now is the zombie sound pending bug 
because it affects playability.

锦发/Steady Goh
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 22, 2011 11:32 AM
Subject: Re: [Audyssey] swamp---extreme shortage on ammo


Actually the loot was never changed, it is just spread out over a 50% 
larger map.  I am considering increasing the number of loot items, but 
first I will fix the reputation system since that may make it better all 
by itself.



well now we have more zombies just
put the loot to what it was before.



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list,
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