Re: [Audyssey] text based games was: Re: Audyssey Magazine
It actually wouldn't be impossible to do darren, we've seen 3D flight sims ala zero site or tdv, and we've seen equipment and mission systems too.It'd be a lot of work to program of course, but it certainly wouldn't require anything extraodinary or anything beyond the techniques we've seem for audiogames thus far, - heck Zero site extended operations already! has 3D flight, random missions and stat tracking, albeit that is based on planes not spacecraft. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] text based games was: Re: Audyssey Magazine
well thats why I like alter it is in the most point open ended. At 03:30 AM 10/31/2013, you wrote: Hi Tom. that is unfortunately true, though of course it's not universal. My brother is a big dark souls fan precisely because! of the open ended story, detailed mechanics and complex world, though in fairness detailed games seem to be few and far between in the mainstream. This is also why games which originally were bought out 20 years ago still have followings and developments such as new levels being made today. Boulderdash, Elite, original prince of persia Turrican, king's quest, speedball to name a few I know about, (indeed the Turrican remakes I'm a big fan of). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] text based games was: Re: Audyssey Magazine
true, this excludes the japanese stuff which always seems to be good. Though the same could be with tv. used to battle to see what scifi program I'd watch. its not all reality and tallent. thats fine but real life on tv is not always the thing you want. At 01:50 AM 10/31/2013, you wrote: Hi Dark, Very true. I know a lot of people who are disappointed with the current state of affairs with mainstream games for the Xbox, Play Station, Wii, etc. A lot of that has to do with the fact companies no longer build fun and interesting games with in depth plots or storylines. Instead they push killer 3d graphics, music, and sounds but have no actual game content to speak of. Just a case in point I recently looked at the latest Tomb Raider game, and it was awful. I'm sure it had cutting edge graphics, the sounds and music were great, but as for actual game play there was no plot or purpose to the game or so it seemed. A lot of mainstream games have those exact sorts of problems and it is ironic that the mainstream companies are killing themselves simply by focusing on the technical aspects, but not focusing on plot and character development. That's where we indie developers can compete with commercial mainstream developers by simply working more on character and plot developments. Cheers! On 10/30/13, dark wrote: > Hi Tom. > > On the point of text based games it's actually interesting how many new > games are being developed, look at choiceofgames on the iphone as a prime > example. > > The only problem is not all of these are accessible. I was for example > rather disappointed that the tinman series of gamebooks, perported to be > extrra ports of the old 1980's publications have entirely unlabeled buttond, > > graphical dice etc. Thus, ti'd actually be great to include some articles to > > potential sighted developers of text based games on how to make their games > > accessible. > > most indi devs are pretty good about this and I've contacted many in my > time, (most recently the developers of space odyssey and their other game > astro galaxy), but it'd be great to have some actual guidelines which people > > could google. > > Btw, on the graphics front, I'll also add that while a lot of what you might > > call casual gamers are graphics mad (and usually fps mad), that isn't true > about people who are interested in games! > > It's sort of the old one, kids who just want to listen to the latest > manufactured bangin' popgroup won't think much to just a skilled musician > with a single guitar, but people who appreciate good music will. > > It's also worth noting that according to my brother who tends to keep up > with game industry news various people are being dissatisfied with the > current state of the mainstream industry hence the greater amount of indi > games, and indi games means accessible games, (as well as developers who > actually are possible to talk to). > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] text based games was: Re: Audyssey Magazine
yeah things are certainly changing. But the gaming industry needs to pull its socks up seriously. No imagination I mean when was there a really good space game out last? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 30 October 2013 19:58 To: Gamers Discussion list Subject: Re: [Audyssey] text based games was: Re: Audyssey Magazine thats true dark, I have an autistic game friend that is graphic hungry I have another friend that doesn't care and I have another blind friend who's father plays ages of empires and other adventures which both use mouse, graphics text and sound. Apart from the japanese games though a lot of stuff is bang bang and violent which is fine there are sports to but even so. its interesting the industry is shifting. I have noticed at least in nz the cd stores don't carry the variety of games and in deed software as they used to. As we move to the cloud it seems software distribution along with music and books are moving away from the physical media to something else. Yes you can buy just about everything you need to get online, and some games and such but even with physical media a lot of games have either by subscription or something an online mode. The game has a story which is usually ok but sometimes a crappy afterthought as 90% is for online use. so things are changing. At 08:45 PM 10/30/2013, you wrote: >Hi Tom. > >On the point of text based games it's actually interesting how many new >games are being developed, look at choiceofgames on the iphone as a >prime example. > >The only problem is not all of these are accessible. I was for example >rather disappointed that the tinman series of gamebooks, perported to >be extrra ports of the old 1980's publications have entirely unlabeled >buttond, graphical dice etc. Thus, ti'd actually be great to include >some articles to potential sighted developers of text based games on >how to make their games accessible. > >most indi devs are pretty good about this and I've contacted many in my >time, (most recently the developers of space odyssey and their other >game astro galaxy), but it'd be great to have some actual guidelines >which people could google. > >Btw, on the graphics front, I'll also add that while a lot of what you >might call casual gamers are graphics mad (and usually fps mad), that >isn't true about people who are interested in games! > >It's sort of the old one, kids who just want to listen to the latest >manufactured bangin' popgroup won't think much to just a skilled >musician with a single guitar, but people who appreciate good music will. > >It's also worth noting that according to my brother who tends to keep >up with game industry news various people are being dissatisfied with >the current state of the mainstream industry hence the greater amount >of indi games, and indi games means accessible games, (as well as >developers who actually are possible to talk to). > >Beware the grue! > >Dark. > >--- >Gamers mailing list __ Gamers@audyssey.org If you want to leave the >list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the >list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] text based games was: Re: Audyssey Magazine
That happened to me once, I worked out that it was because of my sitting position that's what messed me up. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 30 October 2013 20:14 To: Gamers Discussion list Subject: Re: [Audyssey] text based games was: Re: Audyssey Magazine yes and sadly that is what the industry is coming to. They don't want real games they just want crappy after crappy game. they have grone up just going bang, bang, bang. To change that is going to be hard. people like going bang for some reason never mind what sitting for hours bashing a game does to you. My brother has rsi because of his online playing over his teen years. The condition he has has no name, is rsi like and as far as we know not curable as such. he has to be carefull how he does things and the thing is perminant. So I know what heavy smashing does to a gamer or any system user. I don't seem to get this sort of hash but my aunt that does one or 22 tasks a day repeatedly does have something like that. At 08:54 PM 10/30/2013, you wrote: >that's because they put so much graphical content into the game and >not much else there's very little replay value. also the system >requirements for said games are becoming insane now. the pioneers of >games such as elite are still being talked about today and for very >very good reason. but i bet you 20 years down the line the games of >today or the very vast majority of them won't have the same following. > >Sent from my iPad > > > On 30 Oct 2013, at 07:45, "dark" wrote: > > > > Hi Tom. > > > > On the point of text based games it's actually interesting how > many new games are being developed, look at choiceofgames on the > iphone as a prime example. > > > > The only problem is not all of these are accessible. I was for > example rather disappointed that the tinman series of gamebooks, > perported to be extrra ports of the old 1980's publications have > entirely unlabeled buttond, graphical dice etc. Thus, ti'd actually > be great to include some articles to potential sighted developers > of text based games on how to make their games accessible. > > > > most indi devs are pretty good about this and I've contacted many > in my time, (most recently the developers of space odyssey and > their other game astro galaxy), but it'd be great to have some > actual guidelines which people could google. > > > > Btw, on the graphics front, I'll also add that while a lot of > what you might call casual gamers are graphics mad (and usually fps > mad), that isn't true about people who are interested in games! > > > > It's sort of the old one, kids who just want to listen to the > latest manufactured bangin' popgroup won't think much to just a > skilled musician with a single guitar, but people who appreciate > good music will. > > > > It's also worth noting that according to my brother who tends to > keep up with game industry news various people are being > dissatisfied with the current state of the mainstream industry > hence the greater amount of indi games, and indi games means > accessible games, (as well as developers who actually are possible to talk to). > > > > Beware the grue! > > > > Dark. > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] text based games was: Re: Audyssey Magazine
yes and sadly that is what the industry is coming to. They don't want real games they just want crappy after crappy game. they have grone up just going bang, bang, bang. To change that is going to be hard. people like going bang for some reason never mind what sitting for hours bashing a game does to you. My brother has rsi because of his online playing over his teen years. The condition he has has no name, is rsi like and as far as we know not curable as such. he has to be carefull how he does things and the thing is perminant. So I know what heavy smashing does to a gamer or any system user. I don't seem to get this sort of hash but my aunt that does one or 22 tasks a day repeatedly does have something like that. At 08:54 PM 10/30/2013, you wrote: that's because they put so much graphical content into the game and not much else there's very little replay value. also the system requirements for said games are becoming insane now. the pioneers of games such as elite are still being talked about today and for very very good reason. but i bet you 20 years down the line the games of today or the very vast majority of them won't have the same following. Sent from my iPad > On 30 Oct 2013, at 07:45, "dark" wrote: > > Hi Tom. > > On the point of text based games it's actually interesting how many new games are being developed, look at choiceofgames on the iphone as a prime example. > > The only problem is not all of these are accessible. I was for example rather disappointed that the tinman series of gamebooks, perported to be extrra ports of the old 1980's publications have entirely unlabeled buttond, graphical dice etc. Thus, ti'd actually be great to include some articles to potential sighted developers of text based games on how to make their games accessible. > > most indi devs are pretty good about this and I've contacted many in my time, (most recently the developers of space odyssey and their other game astro galaxy), but it'd be great to have some actual guidelines which people could google. > > Btw, on the graphics front, I'll also add that while a lot of what you might call casual gamers are graphics mad (and usually fps mad), that isn't true about people who are interested in games! > > It's sort of the old one, kids who just want to listen to the latest manufactured bangin' popgroup won't think much to just a skilled musician with a single guitar, but people who appreciate good music will. > > It's also worth noting that according to my brother who tends to keep up with game industry news various people are being dissatisfied with the current state of the mainstream industry hence the greater amount of indi games, and indi games means accessible games, (as well as developers who actually are possible to talk to). > > Beware the grue! > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] text based games was: Re: Audyssey Magazine
thats true dark, I have an autistic game friend that is graphic hungry I have another friend that doesn't care and I have another blind friend who's father plays ages of empires and other adventures which both use mouse, graphics text and sound. Apart from the japanese games though a lot of stuff is bang bang and violent which is fine there are sports to but even so. its interesting the industry is shifting. I have noticed at least in nz the cd stores don't carry the variety of games and in deed software as they used to. As we move to the cloud it seems software distribution along with music and books are moving away from the physical media to something else. Yes you can buy just about everything you need to get online, and some games and such but even with physical media a lot of games have either by subscription or something an online mode. The game has a story which is usually ok but sometimes a crappy afterthought as 90% is for online use. so things are changing. At 08:45 PM 10/30/2013, you wrote: Hi Tom. On the point of text based games it's actually interesting how many new games are being developed, look at choiceofgames on the iphone as a prime example. The only problem is not all of these are accessible. I was for example rather disappointed that the tinman series of gamebooks, perported to be extrra ports of the old 1980's publications have entirely unlabeled buttond, graphical dice etc. Thus, ti'd actually be great to include some articles to potential sighted developers of text based games on how to make their games accessible. most indi devs are pretty good about this and I've contacted many in my time, (most recently the developers of space odyssey and their other game astro galaxy), but it'd be great to have some actual guidelines which people could google. Btw, on the graphics front, I'll also add that while a lot of what you might call casual gamers are graphics mad (and usually fps mad), that isn't true about people who are interested in games! It's sort of the old one, kids who just want to listen to the latest manufactured bangin' popgroup won't think much to just a skilled musician with a single guitar, but people who appreciate good music will. It's also worth noting that according to my brother who tends to keep up with game industry news various people are being dissatisfied with the current state of the mainstream industry hence the greater amount of indi games, and indi games means accessible games, (as well as developers who actually are possible to talk to). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] text based games was: Re: Audyssey Magazine
I would love to see elite made accessible. I loved that game and hope it makes it to ios some day. -original message- Subject: Re: [Audyssey] text based games was: Re: Audyssey Magazine From: "dark" Date: 30:10:2013 2.31 pm Hi Tom. that is unfortunately true, though of course it's not universal. My brother is a big dark souls fan precisely because! of the open ended story, detailed mechanics and complex world, though in fairness detailed games seem to be few and far between in the mainstream. This is also why games which originally were bought out 20 years ago still have followings and developments such as new levels being made today. Boulderdash, Elite, original prince of persia Turrican, king's quest, speedball to name a few I know about, (indeed the Turrican remakes I'm a big fan of). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] text based games was: Re: Audyssey Magazine
Hi Tom. that is unfortunately true, though of course it's not universal. My brother is a big dark souls fan precisely because! of the open ended story, detailed mechanics and complex world, though in fairness detailed games seem to be few and far between in the mainstream. This is also why games which originally were bought out 20 years ago still have followings and developments such as new levels being made today. Boulderdash, Elite, original prince of persia Turrican, king's quest, speedball to name a few I know about, (indeed the Turrican remakes I'm a big fan of). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] text based games was: Re: Audyssey Magazine
Hi Dark, Very true. I know a lot of people who are disappointed with the current state of affairs with mainstream games for the Xbox, Play Station, Wii, etc. A lot of that has to do with the fact companies no longer build fun and interesting games with in depth plots or storylines. Instead they push killer 3d graphics, music, and sounds but have no actual game content to speak of. Just a case in point I recently looked at the latest Tomb Raider game, and it was awful. I'm sure it had cutting edge graphics, the sounds and music were great, but as for actual game play there was no plot or purpose to the game or so it seemed. A lot of mainstream games have those exact sorts of problems and it is ironic that the mainstream companies are killing themselves simply by focusing on the technical aspects, but not focusing on plot and character development. That's where we indie developers can compete with commercial mainstream developers by simply working more on character and plot developments. Cheers! On 10/30/13, dark wrote: > Hi Tom. > > On the point of text based games it's actually interesting how many new > games are being developed, look at choiceofgames on the iphone as a prime > example. > > The only problem is not all of these are accessible. I was for example > rather disappointed that the tinman series of gamebooks, perported to be > extrra ports of the old 1980's publications have entirely unlabeled buttond, > > graphical dice etc. Thus, ti'd actually be great to include some articles to > > potential sighted developers of text based games on how to make their games > > accessible. > > most indi devs are pretty good about this and I've contacted many in my > time, (most recently the developers of space odyssey and their other game > astro galaxy), but it'd be great to have some actual guidelines which people > > could google. > > Btw, on the graphics front, I'll also add that while a lot of what you might > > call casual gamers are graphics mad (and usually fps mad), that isn't true > about people who are interested in games! > > It's sort of the old one, kids who just want to listen to the latest > manufactured bangin' popgroup won't think much to just a skilled musician > with a single guitar, but people who appreciate good music will. > > It's also worth noting that according to my brother who tends to keep up > with game industry news various people are being dissatisfied with the > current state of the mainstream industry hence the greater amount of indi > games, and indi games means accessible games, (as well as developers who > actually are possible to talk to). > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] text based games was: Re: Audyssey Magazine
that's because they put so much graphical content into the game and not much else there's very little replay value. also the system requirements for said games are becoming insane now. the pioneers of games such as elite are still being talked about today and for very very good reason. but i bet you 20 years down the line the games of today or the very vast majority of them won't have the same following. Sent from my iPad > On 30 Oct 2013, at 07:45, "dark" wrote: > > Hi Tom. > > On the point of text based games it's actually interesting how many new games > are being developed, look at choiceofgames on the iphone as a prime example. > > The only problem is not all of these are accessible. I was for example rather > disappointed that the tinman series of gamebooks, perported to be extrra > ports of the old 1980's publications have entirely unlabeled buttond, > graphical dice etc. Thus, ti'd actually be great to include some articles to > potential sighted developers of text based games on how to make their games > accessible. > > most indi devs are pretty good about this and I've contacted many in my time, > (most recently the developers of space odyssey and their other game astro > galaxy), but it'd be great to have some actual guidelines which people could > google. > > Btw, on the graphics front, I'll also add that while a lot of what you might > call casual gamers are graphics mad (and usually fps mad), that isn't true > about people who are interested in games! > > It's sort of the old one, kids who just want to listen to the latest > manufactured bangin' popgroup won't think much to just a skilled musician > with a single guitar, but people who appreciate good music will. > > It's also worth noting that according to my brother who tends to keep up with > game industry news various people are being dissatisfied with the current > state of the mainstream industry hence the greater amount of indi games, and > indi games means accessible games, (as well as developers who actually are > possible to talk to). > > Beware the grue! > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] text based games was: Re: Audyssey Magazine
Hi Tom. On the point of text based games it's actually interesting how many new games are being developed, look at choiceofgames on the iphone as a prime example. The only problem is not all of these are accessible. I was for example rather disappointed that the tinman series of gamebooks, perported to be extrra ports of the old 1980's publications have entirely unlabeled buttond, graphical dice etc. Thus, ti'd actually be great to include some articles to potential sighted developers of text based games on how to make their games accessible. most indi devs are pretty good about this and I've contacted many in my time, (most recently the developers of space odyssey and their other game astro galaxy), but it'd be great to have some actual guidelines which people could google. Btw, on the graphics front, I'll also add that while a lot of what you might call casual gamers are graphics mad (and usually fps mad), that isn't true about people who are interested in games! It's sort of the old one, kids who just want to listen to the latest manufactured bangin' popgroup won't think much to just a skilled musician with a single guitar, but people who appreciate good music will. It's also worth noting that according to my brother who tends to keep up with game industry news various people are being dissatisfied with the current state of the mainstream industry hence the greater amount of indi games, and indi games means accessible games, (as well as developers who actually are possible to talk to). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.