Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread dark
It actually wouldn't be impossible to do darren, we've seen 3D flight sims 
ala zero site or tdv, and  we've seen equipment and mission systems too.It'd 
be a lot of work to program of course, but  it certainly wouldn't require 
anything extraodinary or anything beyond the techniques we've seem for 
audiogames thus far, - heck Zero site  extended operations already! has 
3D flight, random missions and stat tracking, albeit that is based on planes 
not spacecraft.


Beware the Grue!

Dark. 



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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread shaun everiss

well thats why I like alter it is in the most point open ended.

At 03:30 AM 10/31/2013, you wrote:

Hi Tom.

that is unfortunately true, though of course it's not universal. My 
brother is a big dark souls fan precisely because! of the open ended 
story, detailed mechanics and complex world, though in fairness 
detailed games seem to be few and far between in the mainstream.


This is also why games which originally were bought out 20 years 
ago  still have followings and developments such as new levels being 
made today. Boulderdash, Elite,  original prince of persia Turrican, 
king's quest, speedball to name a few I know about, (indeed the 
Turrican remakes I'm a big fan of).


Beware the Grue!

Dark.

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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread shaun everiss

true, this excludes the japanese stuff which always seems to be good.
Though the same could be with tv.
used to battle to see what scifi program I'd watch.
its not all reality and tallent.
thats fine but real life on tv is not always the thing you want.

At 01:50 AM 10/31/2013, you wrote:

Hi Dark,

Very true. I know a lot of people who are disappointed with the
current state of affairs with mainstream games for the Xbox, Play
Station, Wii, etc. A lot of that has to do with the fact companies no
longer build fun and interesting games with in depth plots or
storylines. Instead they push killer 3d graphics, music, and sounds
but have no actual game content to speak of. Just a case in point I
recently looked at the latest Tomb Raider game, and it was awful. I'm
sure it had cutting edge graphics, the sounds and music were great,
but as for actual game play there was no plot or purpose to the game
or so it seemed. A lot of mainstream games have those exact sorts of
problems and it is ironic that the mainstream companies are killing
themselves simply by focusing on the technical aspects, but not
focusing on plot and character development. That's where we indie
developers can compete with commercial mainstream developers by simply
working more on character and plot developments.

Cheers!


On 10/30/13, dark  wrote:
> Hi Tom.
>
> On the point of text based games it's actually interesting how many new
> games are being developed, look at choiceofgames on the iphone as a prime
> example.
>
> The only problem is not all of these are accessible. I was for example
> rather disappointed that the tinman series of gamebooks, perported to be
> extrra ports of the old 1980's publications have entirely 
unlabeled buttond,

>
> graphical dice etc. Thus, ti'd actually be great to include some 
articles to

>
> potential sighted developers of text based games on how to make their games
>
> accessible.
>
> most indi devs are pretty good about this and I've contacted many in my
> time, (most recently the developers of space odyssey and their other game
> astro galaxy), but it'd be great to have some actual guidelines 
which people

>
> could google.
>
> Btw, on the graphics front, I'll also add that while a lot of 
what you might

>
> call casual gamers are graphics mad (and usually fps mad), that isn't true
> about people who are interested in games!
>
> It's sort of the old one, kids who just want to listen to the latest
> manufactured bangin' popgroup won't think much to just a skilled musician
> with a single guitar, but people who appreciate good music will.
>
> It's also worth noting that according to my brother who tends to keep up
> with game industry news various people are being dissatisfied with the
> current state of the mainstream industry hence the greater amount of indi
> games, and indi games means accessible games, (as well as developers who
> actually are possible to talk to).
>
> Beware the grue!
>
> Dark.
>
>
> ---
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> gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread Darren Harris
yeah things are certainly changing. But the gaming industry needs to pull
its socks up seriously. No imagination I mean when was there a really good
space game out last?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: 30 October 2013 19:58
To: Gamers Discussion list
Subject: Re: [Audyssey] text based games was: Re: Audyssey Magazine

thats true dark, I have an autistic game friend that is graphic hungry I
have another friend that doesn't care and I have another blind friend who's
father plays ages of empires and other adventures which both use mouse,
graphics text and sound.
Apart from the japanese games though a lot of stuff is bang bang and violent
which is fine there are sports to but even so.
its interesting the industry is shifting.
I have noticed at least in nz the cd stores don't carry the variety of games
and in deed software as they used to.
As we move to the cloud it seems software distribution along with music and
books are moving away from the physical media to something else.
Yes you can buy just about everything you need to get online, and some games
and such but even with physical media a lot of games have either by
subscription or something an online mode.
The game has a story which is usually ok but sometimes a crappy afterthought
as 90% is for online use.
so things are changing.

At 08:45 PM 10/30/2013, you wrote:
>Hi Tom.
>
>On the point of text based games it's actually interesting how many new 
>games are being developed, look at choiceofgames on the iphone as a 
>prime example.
>
>The only problem is not all of these are accessible. I was for example 
>rather disappointed that the tinman series of gamebooks, perported to 
>be extrra ports of the old 1980's publications have entirely unlabeled 
>buttond, graphical dice etc. Thus, ti'd actually be great to include 
>some articles to potential sighted developers of text based games on 
>how to make their games accessible.
>
>most indi devs are pretty good about this and I've contacted many in my 
>time, (most recently the developers of space odyssey and their other 
>game astro galaxy), but it'd be great to have some actual guidelines 
>which people could google.
>
>Btw, on the graphics front, I'll also add that while a lot of what you 
>might call casual gamers are graphics mad (and usually fps mad), that 
>isn't true about people who are interested in games!
>
>It's sort of the old one, kids who just want to listen to the latest 
>manufactured bangin' popgroup won't think much to just a skilled 
>musician with a single guitar, but people who appreciate good music will.
>
>It's also worth noting that according to my brother who tends to keep 
>up with game industry news various people are being dissatisfied with 
>the current state of the mainstream industry hence the greater amount 
>of indi games, and indi games means accessible games, (as well as 
>developers who actually are possible to talk to).
>
>Beware the grue!
>
>Dark.
>
>---
>Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
>list, send E-mail to gamers-unsubscr...@audyssey.org.
>You can make changes or update your subscription via the web, at 
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>All messages are archived and can be searched and read at 
>http://www.mail-archive.com/gamers@audyssey.org.
>If you have any questions or concerns regarding the management of the 
>list, please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread Darren Harris
That happened to me once, I worked out that it was because of my sitting
position that's what messed me up.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: 30 October 2013 20:14
To: Gamers Discussion list
Subject: Re: [Audyssey] text based games was: Re: Audyssey Magazine

yes and sadly that is what the industry is coming to.
They don't want real games they just want crappy after crappy game.
they have grone up just going bang, bang, bang.
To change that is going to be hard.
people like going bang for some reason never mind what sitting for 
hours bashing a game does to you.
My brother has rsi because of his online playing over his teen years.
The condition he has has no name, is rsi like and as far as we know 
not curable as such.
he has to be carefull how he does things and the thing is perminant.
So I know what heavy smashing does to a gamer or any system user.
I don't seem to get this sort of hash but my aunt that does one or 22 
tasks a day repeatedly does have something like that.

At 08:54 PM 10/30/2013, you wrote:
>that's because they put so much graphical content into the game and 
>not much else there's very little replay value. also the system 
>requirements for said games are becoming insane now. the pioneers of 
>games such as elite are still being talked about today and for very 
>very good reason. but i bet you 20 years down the line the games of 
>today or the very vast majority of them won't have the same following.
>
>Sent from my iPad
>
> > On 30 Oct 2013, at 07:45, "dark"  wrote:
> >
> > Hi Tom.
> >
> > On the point of text based games it's actually interesting how 
> many new games are being developed, look at choiceofgames on the 
> iphone as a prime example.
> >
> > The only problem is not all of these are accessible. I was for 
> example rather disappointed that the tinman series of gamebooks, 
> perported to be extrra ports of the old 1980's publications have 
> entirely unlabeled buttond, graphical dice etc. Thus, ti'd actually 
> be great to include some articles to potential sighted developers 
> of text based games on how to make their games accessible.
> >
> > most indi devs are pretty good about this and I've contacted many 
> in my time, (most recently the developers of space odyssey and 
> their other game astro galaxy), but it'd be great to have some 
> actual guidelines which people could google.
> >
> > Btw, on the graphics front, I'll also add that while a lot of 
> what you might call casual gamers are graphics mad (and usually fps 
> mad), that isn't true about people who are interested in games!
> >
> > It's sort of the old one, kids who just want to listen to the 
> latest manufactured bangin' popgroup won't think much to just a 
> skilled musician with a single guitar, but people who appreciate 
> good music will.
> >
> > It's also worth noting that according to my brother who tends to 
> keep up with game industry news various people are being 
> dissatisfied with the current state of the mainstream industry 
> hence the greater amount of indi games, and indi games means 
> accessible games, (as well as developers who actually are possible to talk
to).
> >
> > Beware the grue!
> >
> > Dark.
> >
> > ---
> > Gamers mailing list __ Gamers@audyssey.org
> > If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
>
>---
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gamers-unsubscr...@audyssey.org.
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>http://www.mail-archive.com/gamers@audyssey.org.
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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread shaun everiss

yes and sadly that is what the industry is coming to.
They don't want real games they just want crappy after crappy game.
they have grone up just going bang, bang, bang.
To change that is going to be hard.
people like going bang for some reason never mind what sitting for 
hours bashing a game does to you.

My brother has rsi because of his online playing over his teen years.
The condition he has has no name, is rsi like and as far as we know 
not curable as such.

he has to be carefull how he does things and the thing is perminant.
So I know what heavy smashing does to a gamer or any system user.
I don't seem to get this sort of hash but my aunt that does one or 22 
tasks a day repeatedly does have something like that.


At 08:54 PM 10/30/2013, you wrote:
that's because they put so much graphical content into the game and 
not much else there's very little replay value. also the system 
requirements for said games are becoming insane now. the pioneers of 
games such as elite are still being talked about today and for very 
very good reason. but i bet you 20 years down the line the games of 
today or the very vast majority of them won't have the same following.


Sent from my iPad

> On 30 Oct 2013, at 07:45, "dark"  wrote:
>
> Hi Tom.
>
> On the point of text based games it's actually interesting how 
many new games are being developed, look at choiceofgames on the 
iphone as a prime example.

>
> The only problem is not all of these are accessible. I was for 
example rather disappointed that the tinman series of gamebooks, 
perported to be extrra ports of the old 1980's publications have 
entirely unlabeled buttond, graphical dice etc. Thus, ti'd actually 
be great to include some articles to potential sighted developers 
of text based games on how to make their games accessible.

>
> most indi devs are pretty good about this and I've contacted many 
in my time, (most recently the developers of space odyssey and 
their other game astro galaxy), but it'd be great to have some 
actual guidelines which people could google.

>
> Btw, on the graphics front, I'll also add that while a lot of 
what you might call casual gamers are graphics mad (and usually fps 
mad), that isn't true about people who are interested in games!

>
> It's sort of the old one, kids who just want to listen to the 
latest manufactured bangin' popgroup won't think much to just a 
skilled musician with a single guitar, but people who appreciate 
good music will.

>
> It's also worth noting that according to my brother who tends to 
keep up with game industry news various people are being 
dissatisfied with the current state of the mainstream industry 
hence the greater amount of indi games, and indi games means 
accessible games, (as well as developers who actually are possible to talk to).

>
> Beware the grue!
>
> Dark.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.


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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread shaun everiss
thats true dark, I have an autistic game friend that is graphic 
hungry I have another friend that doesn't care and I have another 
blind friend who's father plays ages of empires and other adventures 
which both use mouse, graphics text and sound.
Apart from the japanese games though a lot of stuff is bang bang and 
violent which is fine there are sports to but even so.

its interesting the industry is shifting.
I have noticed at least in nz the cd stores don't carry the variety 
of games and in deed software as they used to.
As we move to the cloud it seems software distribution along with 
music and books are moving away from the physical media to something else.
Yes you can buy just about everything you need to get online, and 
some games and such but even with physical media a lot of games have 
either by subscription or something an online mode.
The game has a story which is usually ok but sometimes a crappy 
afterthought as 90% is for online use.

so things are changing.

At 08:45 PM 10/30/2013, you wrote:

Hi Tom.

On the point of text based games it's actually interesting how many 
new games are being developed, look at choiceofgames on the iphone 
as a prime example.


The only problem is not all of these are accessible. I was for 
example rather disappointed that the tinman series of gamebooks, 
perported to be extrra ports of the old 1980's publications have 
entirely unlabeled buttond, graphical dice etc. Thus, ti'd actually 
be great to include some articles to potential sighted developers of 
text based games on how to make their games accessible.


most indi devs are pretty good about this and I've contacted many in 
my time, (most recently the developers of space odyssey and their 
other game astro galaxy), but it'd be great to have some actual 
guidelines which people could google.


Btw, on the graphics front, I'll also add that while a lot of what 
you might call casual gamers are graphics mad (and usually fps mad), 
that isn't true about people who are interested in games!


It's sort of the old one, kids who just want to listen to the latest 
manufactured bangin' popgroup won't think much to just a skilled 
musician with a single guitar, but people who appreciate good music will.


It's also worth noting that according to my brother who tends to 
keep up with game industry news various people are being 
dissatisfied with the current state of the mainstream industry hence 
the greater amount of indi games, and indi games means accessible 
games, (as well as developers who actually are possible to talk to).


Beware the grue!

Dark.

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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread darren_g_harris
I would love to see elite made accessible. I loved that game and hope it makes 
it to ios some day.

-original message-
Subject: Re: [Audyssey] text based games was: Re: Audyssey Magazine
From: "dark" 
Date: 30:10:2013 2.31 pm

Hi Tom.

that is unfortunately true, though of course it's not universal. My brother 
is a big dark souls fan precisely because! of the open ended story, detailed 
mechanics and complex world, though in fairness detailed games seem to be 
few and far between in the mainstream.

This is also why games which originally were bought out 20 years ago  still 
have followings and developments such as new levels being made today. 
Boulderdash, Elite,  original prince of persia Turrican, king's quest, 
speedball to name a few I know about, (indeed the Turrican remakes I'm a big 
fan of).

Beware the Grue!

Dark. 


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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread dark

Hi Tom.

that is unfortunately true, though of course it's not universal. My brother 
is a big dark souls fan precisely because! of the open ended story, detailed 
mechanics and complex world, though in fairness detailed games seem to be 
few and far between in the mainstream.


This is also why games which originally were bought out 20 years ago  still 
have followings and developments such as new levels being made today. 
Boulderdash, Elite,  original prince of persia Turrican, king's quest, 
speedball to name a few I know about, (indeed the Turrican remakes I'm a big 
fan of).


Beware the Grue!

Dark. 



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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Dark,

Very true. I know a lot of people who are disappointed with the
current state of affairs with mainstream games for the Xbox, Play
Station, Wii, etc. A lot of that has to do with the fact companies no
longer build fun and interesting games with in depth plots or
storylines. Instead they push killer 3d graphics, music, and sounds
but have no actual game content to speak of. Just a case in point I
recently looked at the latest Tomb Raider game, and it was awful. I'm
sure it had cutting edge graphics, the sounds and music were great,
but as for actual game play there was no plot or purpose to the game
or so it seemed. A lot of mainstream games have those exact sorts of
problems and it is ironic that the mainstream companies are killing
themselves simply by focusing on the technical aspects, but not
focusing on plot and character development. That's where we indie
developers can compete with commercial mainstream developers by simply
working more on character and plot developments.

Cheers!


On 10/30/13, dark  wrote:
> Hi Tom.
>
> On the point of text based games it's actually interesting how many new
> games are being developed, look at choiceofgames on the iphone as a prime
> example.
>
> The only problem is not all of these are accessible. I was for example
> rather disappointed that the tinman series of gamebooks, perported to be
> extrra ports of the old 1980's publications have entirely unlabeled buttond,
>
> graphical dice etc. Thus, ti'd actually be great to include some articles to
>
> potential sighted developers of text based games on how to make their games
>
> accessible.
>
> most indi devs are pretty good about this and I've contacted many in my
> time, (most recently the developers of space odyssey and their other game
> astro galaxy), but it'd be great to have some actual guidelines which people
>
> could google.
>
> Btw, on the graphics front, I'll also add that while a lot of what you might
>
> call casual gamers are graphics mad (and usually fps mad), that isn't true
> about people who are interested in games!
>
> It's sort of the old one, kids who just want to listen to the latest
> manufactured bangin' popgroup won't think much to just a skilled musician
> with a single guitar, but people who appreciate good music will.
>
> It's also worth noting that according to my brother who tends to keep up
> with game industry news various people are being dissatisfied with the
> current state of the mainstream industry hence the greater amount of indi
> games, and indi games means accessible games, (as well as developers who
> actually are possible to talk to).
>
> Beware the grue!
>
> Dark.
>
>
> ---
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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread Darren Harris
that's because they put so much graphical content into the game and not much 
else there's very little replay value. also the system requirements for said 
games are becoming insane now. the pioneers of games such as elite are still 
being talked about today and for very very good reason. but i bet you 20 years 
down the line the games of today or the very vast majority of them won't have 
the same following. 

Sent from my iPad

> On 30 Oct 2013, at 07:45, "dark"  wrote:
> 
> Hi Tom.
> 
> On the point of text based games it's actually interesting how many new games 
> are being developed, look at choiceofgames on the iphone as a prime example.
> 
> The only problem is not all of these are accessible. I was for example rather 
> disappointed that the tinman series of gamebooks, perported to be extrra 
> ports of the old 1980's publications have entirely unlabeled buttond, 
> graphical dice etc. Thus, ti'd actually be great to include some articles to 
> potential sighted developers of text based games on how to make their games 
> accessible.
> 
> most indi devs are pretty good about this and I've contacted many in my time, 
> (most recently the developers of space odyssey and their other game astro 
> galaxy), but it'd be great to have some actual guidelines which people could 
> google.
> 
> Btw, on the graphics front, I'll also add that while a lot of what you might 
> call casual gamers are graphics mad (and usually fps mad), that isn't true 
> about people who are interested in games!
> 
> It's sort of the old one, kids who just want to listen to the latest 
> manufactured bangin' popgroup won't think much to just a skilled musician 
> with a single guitar, but people who appreciate good music will.
> 
> It's also worth noting that according to my brother who tends to keep up with 
> game industry news various people are being dissatisfied with the current 
> state of the mainstream industry hence the greater amount of indi games, and 
> indi games means accessible games, (as well as developers who actually are 
> possible to talk to).
> 
> Beware the grue!
> 
> Dark. 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

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[Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread dark

Hi Tom.

On the point of text based games it's actually interesting how many new 
games are being developed, look at choiceofgames on the iphone as a prime 
example.


The only problem is not all of these are accessible. I was for example 
rather disappointed that the tinman series of gamebooks, perported to be 
extrra ports of the old 1980's publications have entirely unlabeled buttond, 
graphical dice etc. Thus, ti'd actually be great to include some articles to 
potential sighted developers of text based games on how to make their games 
accessible.


most indi devs are pretty good about this and I've contacted many in my 
time, (most recently the developers of space odyssey and their other game 
astro galaxy), but it'd be great to have some actual guidelines which people 
could google.


Btw, on the graphics front, I'll also add that while a lot of what you might 
call casual gamers are graphics mad (and usually fps mad), that isn't true 
about people who are interested in games!


It's sort of the old one, kids who just want to listen to the latest 
manufactured bangin' popgroup won't think much to just a skilled musician 
with a single guitar, but people who appreciate good music will.


It's also worth noting that according to my brother who tends to keep up 
with game industry news various people are being dissatisfied with the 
current state of the mainstream industry hence the greater amount of indi 
games, and indi games means accessible games, (as well as developers who 
actually are possible to talk to).


Beware the grue!

Dark. 



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