Re: [Audyssey] Initial Pull feedback.

2011-01-07 Thread Thomas Ward
Hi,

That is in deed weird. On mine the clay pigeons move from left to
right speakers as expected. Almost sounds like something wrong with
your sound setup. Any problems with other games?

On 1/7/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 Ok, weird problem here, the pigeon sound does not travel from speaker to
 speaker, though the pigeon shooter shows up in the left where it should and
 the sound of shattering pigeons travels to different places depending on the
 timing of my shot.



 In the first five levels, I didn't notice any change in the pacing of the
 pulls or the speed of the pigeons.  I was able to develop a timing sense
 that worked nearly perfectly, despite having no effective targeting data.
 This may not be what you intend.



 Chris Bartlett



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Re: [Audyssey] Initial Pull feedback.

2011-01-07 Thread Tj Squires

On 1/7/2011 11:15 AM, Thomas Ward wrote:

Hi,

That is in deed weird. On mine the clay pigeons move from left to
right speakers as expected. Almost sounds like something wrong with
your sound setup. Any problems with other games?

On 1/7/11, Christopher Bartlettthemusicalbre...@gmail.com  wrote:

Ok, weird problem here, the pigeon sound does not travel from speaker to
speaker, though the pigeon shooter shows up in the left where it should and
the sound of shattering pigeons travels to different places depending on the
timing of my shot.



In the first five levels, I didn't notice any change in the pacing of the
pulls or the speed of the pigeons.  I was able to develop a timing sense
that worked nearly perfectly, despite having no effective targeting data.
This may not be what you intend.



 Chris Bartlett



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Hi Thomas,

I just figured out how to do pausing, so, that should be in the next 
version for sure.  Also, for those that are curious, the pidgins speed 
up i think three or four times as fast now, and the panning in which you 
can shoot them down has been increased by 1/3 thus far.  Anything else I 
should add?  Hopefully I can manage to get it right this time!  *grins*.


Also, Phill, the link for Car Shot has been fixed.  Sorry about that!

Tj

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Re: [Audyssey] Initial Pull feedback.

2011-01-07 Thread Thomas Ward
Hi Tjk,

Well, I can think of a couple of additions you may want to add in the
future. I noticed that you use Microsoft Sapi support, but there is no
way to change the voice or the speed from within Pull. I have to go to
the control panel and set it globally. Any chanse you can add voice
rate, pitch, volume, and change the Sapi voice in the next release?

On 1/7/11, Tj Squires t...@tjsquires.net wrote:
 On 1/7/2011 11:15 AM, Thomas Ward wrote:
 Hi,

 That is in deed weird. On mine the clay pigeons move from left to
 right speakers as expected. Almost sounds like something wrong with
 your sound setup. Any problems with other games?

 On 1/7/11, Christopher Bartlettthemusicalbre...@gmail.com  wrote:
 Ok, weird problem here, the pigeon sound does not travel from speaker to
 speaker, though the pigeon shooter shows up in the left where it should
 and
 the sound of shattering pigeons travels to different places depending on
 the
 timing of my shot.



 In the first five levels, I didn't notice any change in the pacing of the
 pulls or the speed of the pigeons.  I was able to develop a timing sense
 that worked nearly perfectly, despite having no effective targeting data.
 This may not be what you intend.



  Chris Bartlett



 ---
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 list,
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 list,
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 Hi Thomas,

 I just figured out how to do pausing, so, that should be in the next
 version for sure.  Also, for those that are curious, the pidgins speed
 up i think three or four times as fast now, and the panning in which you
 can shoot them down has been increased by 1/3 thus far.  Anything else I
 should add?  Hopefully I can manage to get it right this time!  *grins*.

 Also, Phill, the link for Car Shot has been fixed.  Sorry about that!

 Tj

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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Initial Pull feedback.

2011-01-07 Thread Tj Squires

Hi Thomas,

Yes.  This is a major flaw, and unfortunately, there is not an easy way, 
for me at least, to do this in BGT as of yet.  I do believe it can be 
done with a .ini/cfg file or what not, however, I'm unfamiliar with file 
writing functions.  A lot of what has gone into Pull has been me 
learning on the go, and considering I just uploaded 1.3, as to which I 
will post about momentarily, I will begin looking into this, and see if 
I can, until BGT oficially supports it, implement some sort of workaround.


Tj

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Re: [Audyssey] Initial Pull feedback.

2011-01-07 Thread Philip Bennefall

Hi Thomas,

This is actually my fault. The tts_voice object in BGT currently does not 
support enumerating voices, but this is something that I plan to add in the 
near future. Rate and volume are adjustable though, and I can add pitch with 
xml commands.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 07, 2011 8:48 PM
Subject: Re: [Audyssey] Initial Pull feedback.


Hi Tjk,

Well, I can think of a couple of additions you may want to add in the
future. I noticed that you use Microsoft Sapi support, but there is no
way to change the voice or the speed from within Pull. I have to go to
the control panel and set it globally. Any chanse you can add voice
rate, pitch, volume, and change the Sapi voice in the next release?

On 1/7/11, Tj Squires t...@tjsquires.net wrote:

On 1/7/2011 11:15 AM, Thomas Ward wrote:

Hi,

That is in deed weird. On mine the clay pigeons move from left to
right speakers as expected. Almost sounds like something wrong with
your sound setup. Any problems with other games?

On 1/7/11, Christopher Bartlettthemusicalbre...@gmail.com  wrote:

Ok, weird problem here, the pigeon sound does not travel from speaker to
speaker, though the pigeon shooter shows up in the left where it should
and
the sound of shattering pigeons travels to different places depending on
the
timing of my shot.



In the first five levels, I didn't notice any change in the pacing of 
the

pulls or the speed of the pigeons.  I was able to develop a timing sense
that worked nearly perfectly, despite having no effective targeting 
data.

This may not be what you intend.



 Chris Bartlett



---
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list,
please send E-mail to gamers-ow...@audyssey.org.


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Hi Thomas,

I just figured out how to do pausing, so, that should be in the next
version for sure.  Also, for those that are curious, the pidgins speed
up i think three or four times as fast now, and the panning in which you
can shoot them down has been increased by 1/3 thus far.  Anything else I
should add?  Hopefully I can manage to get it right this time!  *grins*.

Also, Phill, the link for Car Shot has been fixed.  Sorry about that!

Tj

---
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Initial Pull feedback.

2011-01-07 Thread Thomas Ward
Hi Tj,

I sort of figured that might be beyond you at the moment. Sapi 5 uses
xml tags to set voice rate, pitch, volume etc and I'm not at all sure
if BGT can use xml markup for more realistic Sapi speech control.

On 1/7/11, Tj Squires t...@tjsquires.net wrote:
 Hi Thomas,

 Yes.  This is a major flaw, and unfortunately, there is not an easy way,
 for me at least, to do this in BGT as of yet.  I do believe it can be
 done with a .ini/cfg file or what not, however, I'm unfamiliar with file
 writing functions.  A lot of what has gone into Pull has been me
 learning on the go, and considering I just uploaded 1.3, as to which I
 will post about momentarily, I will begin looking into this, and see if
 I can, until BGT oficially supports it, implement some sort of workaround.

 Tj

 ---
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