Re: [Audyssey] british coinage

2012-12-28 Thread Hunter Jozwiak
Phil, that's a fantastic idea! I rather enjoy the films, and 
would like to see that!


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Re: [Audyssey] british coinage

2012-12-28 Thread Hunter Jozwiak

Ah, thanks!

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Re: [Audyssey] British coinage

2012-12-28 Thread Hunter Jozwiak
I agree, Liam.  A lot of reasons that people have issues with 
games in general is because they never bother to read the manual.


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Re: [Audyssey] british coinage

2012-12-27 Thread dark

Hi william.

I would appreciate that personally, sinse using us coins I didn't recognize 
was one thing that turned me off the original game, however remember that 
the values would need to be the same.


for instance, I don't believe in america there is a 2 cent coin, the way we 
have 2 pence  in Britain, likewise, I think the quarter is actually 25 
cents, of which there isn't a British iquivolent.


I'd therefore suggest recording samples for 1p, 5p, 25p 50p and a pound just 
so that the financial scores remain the same, though you might also need to 
reccord the words pounds and pence separately to replace dollars and 
cents in speaking of score.


Personally, while I'd like a british coin version, I do wonder as I said if 
a more abstract approach might be better, sinse while myself and other brits 
will want British coins, people in other countries may want euroes, rubals, 
rupees or whatever their own country uses, hence why in jim's monpoly there 
is an option to use dollars, pounds, euroes, or name the currency to 
whatever you want, (I've already played startrek monopoly with latinum).


this is why I personaly wonder if a more abstract option would be better, 
say by having gold coins to replace dollars and cents, with brass, copper, 
iron, bronze silver and goldd for the coin names in the game that you blow 
up.


all the best,


dark.
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2012 9:31 AM
Subject: [Audyssey] british coinage



hi all would people want british coinage for change reaction?
i am happy  today to record the following denominations, dark, step in if 
you think i don't need some of them

1P
2P
5P
10P
20P
50P
and one british  pound
labelled as
pound

would this maybe help us non-us customers make the change reactions?


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Re: [Audyssey] british coinage

2012-12-27 Thread william lomas
fair enough points dark.
still trying to work out how to play this game smile
i am sure i would get the hang of clearing the board eventually just not yet
it odd

On 27 Dec 2012, at 09:42, dark d...@xgam.org wrote:

 Hi william.
 
 I would appreciate that personally, sinse using us coins I didn't recognize 
 was one thing that turned me off the original game, however remember that the 
 values would need to be the same.
 
 for instance, I don't believe in america there is a 2 cent coin, the way we 
 have 2 pence  in Britain, likewise, I think the quarter is actually 25 
 cents, of which there isn't a British iquivolent.
 
 I'd therefore suggest recording samples for 1p, 5p, 25p 50p and a pound just 
 so that the financial scores remain the same, though you might also need to 
 reccord the words pounds and pence separately to replace dollars and 
 cents in speaking of score.
 
 Personally, while I'd like a british coin version, I do wonder as I said if a 
 more abstract approach might be better, sinse while myself and other brits 
 will want British coins, people in other countries may want euroes, rubals, 
 rupees or whatever their own country uses, hence why in jim's monpoly there 
 is an option to use dollars, pounds, euroes, or name the currency to whatever 
 you want, (I've already played startrek monopoly with latinum).
 
 this is why I personaly wonder if a more abstract option would be better, say 
 by having gold coins to replace dollars and cents, with brass, copper, iron, 
 bronze silver and goldd for the coin names in the game that you blow up.
 
 all the best,
 
 
 dark.
 - Original Message - From: william lomas will.d.lo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 27, 2012 9:31 AM
 Subject: [Audyssey] british coinage
 
 
 hi all would people want british coinage for change reaction?
 i am happy  today to record the following denominations, dark, step in if 
 you think i don't need some of them
 1P
 2P
 5P
 10P
 20P
 50P
 and one british  pound
 labelled as
 pound
 
 would this maybe help us non-us customers make the change reactions?
 
 
 ---
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Re: [Audyssey] british coinage

2012-12-27 Thread william lomas
what are joshes thoughts on this please?
i do understand though that having the US currency isn't helping us but then 
would having british help us even more?

On 27 Dec 2012, at 09:42, dark d...@xgam.org wrote:

 Hi william.
 
 I would appreciate that personally, sinse using us coins I didn't recognize 
 was one thing that turned me off the original game, however remember that the 
 values would need to be the same.
 
 for instance, I don't believe in america there is a 2 cent coin, the way we 
 have 2 pence  in Britain, likewise, I think the quarter is actually 25 
 cents, of which there isn't a British iquivolent.
 
 I'd therefore suggest recording samples for 1p, 5p, 25p 50p and a pound just 
 so that the financial scores remain the same, though you might also need to 
 reccord the words pounds and pence separately to replace dollars and 
 cents in speaking of score.
 
 Personally, while I'd like a british coin version, I do wonder as I said if a 
 more abstract approach might be better, sinse while myself and other brits 
 will want British coins, people in other countries may want euroes, rubals, 
 rupees or whatever their own country uses, hence why in jim's monpoly there 
 is an option to use dollars, pounds, euroes, or name the currency to whatever 
 you want, (I've already played startrek monopoly with latinum).
 
 this is why I personaly wonder if a more abstract option would be better, say 
 by having gold coins to replace dollars and cents, with brass, copper, iron, 
 bronze silver and goldd for the coin names in the game that you blow up.
 
 all the best,
 
 
 dark.
 - Original Message - From: william lomas will.d.lo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 27, 2012 9:31 AM
 Subject: [Audyssey] british coinage
 
 
 hi all would people want british coinage for change reaction?
 i am happy  today to record the following denominations, dark, step in if 
 you think i don't need some of them
 1P
 2P
 5P
 10P
 20P
 50P
 and one british  pound
 labelled as
 pound
 
 would this maybe help us non-us customers make the change reactions?
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
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Re: [Audyssey] british coinage

2012-12-27 Thread dark
I'd be interested to know what Josh, or at least Draconis generally have to 
say.


Myself I did find the Us currency distinctly offputting, sinse those coins 
have no practical meaning to me, one reason why i have never bought the 
original windows game, heck until Tom explained what they meant I didn't 
know the values of them at all. That is why I suggest either having 
customizable names in Dollars, pounds, euroes etc, or some sort of abstract 
currency option which would be the same to everybody irrispective of where 
they came from or what money they were used to.


Beware the grue!

Dark. 



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Re: [Audyssey] british coinage

2012-12-27 Thread dark

Hi Tom.

the same debacement of coinage happened over here, indeed part of the reason 
Britain's currency became metric in 1978,   revaluing the pound to be 100 
pence instead of 240,  despensing with many of the old coins such as 
shillings, half and quarter pennies, gold sovereignes, crowns, guinnies etc 
was debacement of the coinage in the way you describe.


These days all british coins are pretty base metal, and the only gold in the 
currency exchange is that found in the exchecker to maintain the gold 
standard upon which the value of the coinage is worked out external to the 
stock markit.


However in game terms, sinse you are dealing with an abstract system outside 
of other factors, actual value of gold doesn't matter, just as when you buy 
a sword in an rpg game that costs say 10 gold, that 10 ggold only has value 
according to the internal economy of the game, (there's no way these days 
that any sword would be worth 10 gold coins).


Most puzzle games indeed don't use real money at all, in fact the only 
reason i can think of that Draconis decided change reaction should be based 
upon real coins was to give players the familiarity of playing a game with 
coins they were used to physically handling in everyday life.


Sinse however that familiarity doesn't exist for people outside the us, you 
might as well! go abstract into some game only denomination such as coins 
made of silver and gold, indeed for myself and other people who do not have 
any clear idea what an american knickle or a dime or whatever looks like, 
such an abstraction would be easier to handle sinse we could fill it with 
our own expectations about the physical nature of coins.


for example, i might imagine silver coins in the game as silver versions of 
English ten pence peaces, and gold coins like the shorter, heavier pound 
coins we're used to over here, (that do have a bronzey tint to them), where 
as you or other American players might imagine gold and silver dollars.


that is why i think abstract, in game referencial coinage might be a better 
option than just trying to pander to ever country's denominations.



though then again, given the current exchange rate, if pounds were 
introduced to the game it would mean britissh players could make a lot more 
money for exploding the same number of coins :d.


Beware the grue!

dark. 



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Re: [Audyssey] british coinage

2012-12-27 Thread dark

Hi tom.

Well the simple answer is, even if a currency is used for exchange trading 
that is very different from knowing anything about it's physical coinage or 
what coins are called in the country it's used in.


Though you can freely take dollars into a bank in Britain and get them 
changed for pounds, nobody accepts or trades in them and you'd get people 
thinking you were a bit of a fool if you tried to use american bills or 
coins to buy anything in this country. Same goes for Euroes, indeed people 
trying to pay in none british currency is one of the sterriotypical things 
people expect of foreigners over here.


As to international trading, well there is a big difference betwene seeing 
something priced! in dollars, running it through my credit card and getting 
it priced in pounds and actually knowing about the coinage.


For example, if i were to buy change reaction, I'd just log into paypal and 
it'd automatically convert the 10 usd to the current exchange rate, around 
£6.50 or so, same goes for if I bought something with euroes, Canadian 
dollars, yen or any other freely tradable currency, the only difference is 
the exchange rate, and that is something I'll be told at the time I make the 
perchice.


I tend to remember the exchange rate betwene pounds and American dollars and 
that of pounds and euroes, sinse those are the two currencies I encounter 
most, and thus can price things in my head when looking at stuff to buy 
online, but that's really all it means, I have no other idea about the 
coinage at all, just as you or any other American wouldn't know about the 
physical nature of british coins if you paid for something sold in pounds 
such as Damien's games from X site.


Beware the grue!

Dark. 



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Re: [Audyssey] british coinage

2012-12-27 Thread Hunter Jozwiak
How exactly are British coins done? I understand pound as the 
basic unit.  But what are the pounds divided into, ed what are 
their spawn-offs (five-pound, ten-pound, that sort of thing)?


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Re: [Audyssey] british coinage

2012-12-27 Thread dark

Hi Tom.

that is not a bad idea. I personally would rather like coloured coins as it 
would make the game far closer to soemthing like tetris or columns in my 
brain as they worked on colours, but even if people who were totally blind 
who preferd not to have colours as referecnes there is no reason other 
tocans couldn't be used instead.


Usually i don't tend to mind what coins a game uses, for instance in say 
blind adrenaline poker I'm quite content to play in dollars, however i think 
the issue with change reaction and part of the reason I had such a major 
problem with the game initially is that it is based on the physical movement 
and dropping of coins and the apprehention of coin piles within the game, 
which is a bit difficult when you don't know what the coins actually are 
meant to be, hence why abstraction would be preferable, (indeed for me it'd 
also make the game more interesting and lively to play).


Beware the grue!

Dark. 



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Re: [Audyssey] british coinage

2012-12-27 Thread Ibrahim Gucukoglu

Hi Hunter.

No, British coinage like American is for small denomination currencies.  The 
coinage scale is as follows:
1 penny, 2 pence, 5 pence, 10 pence, 20 pence, 50 pence, 1 pound, 2 pound 
and there was a five pound coin in circulation at one time though whether it 
still is I don't know.


All the best, Ibrahim.

-Original Message- 
From: Hunter Jozwiak

Sent: Thursday, December 27, 2012 11:57 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] british coinage

How exactly are British coins done? I understand pound as the
basic unit.  But what are the pounds divided into, ed what are
their spawn-offs (five-pound, ten-pound, that sort of thing)?

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Re: [Audyssey] british coinage

2012-12-27 Thread dark
Well hunter, each pound is devided into 100 pence. coin wise, you get a 
penny (one pence), two pence, five pence, ten pence, twenty pence, fifty 
pence coins, and of course the pound coin. In the mid nineties, the 
government also introduced the two pound coin, which is now the highest 
denomination of coin in britain.


After the two pound coin, you go into notes, five pound notes (often called 
fivers), ten pound notes (known as tenners), twenty and fifty pound notes.


not being rich, fifty is the largest note I've seen, though 100, 500 and I 
believe 1000 pound notes do also exist.


An interesting fact about british notes is that unlike dollars, they are all 
different colours and sizes, all having a coloured boarder around their 
picture, as well as a flashing metallic point which is what banks used to 
test the note is genuine and not forged. Fivers for instance are smaller and 
half a pale blue boarder, tenners are larger and have an orange one, 
twenties are larger still and have purple, and fifties are wider than a 20 
but not as long and have a bright pink cast to them.


Beware the grue!

Dark. 



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Re: [Audyssey] british coinage

2012-12-27 Thread dark
The five pound coin was as far as I remember a failed experiment used by the 
government but only in certain areas, indeed I think I only ever saw one of 
them.


they're certainly not around now as far as I know.

Beware the grue!

Dark. 



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Re: [Audyssey] british coinage

2012-12-27 Thread Ibrahim Gucukoglu

Hi Dark.

Are you in the UK then?  I thought you were in the US for some reason. 
Might I know you from other lists?  You can answer this question off list if 
you like.


All the best, Ibrahim.

-Original Message- 
From: dark

Sent: Thursday, December 27, 2012 12:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] british coinage

The five pound coin was as far as I remember a failed experiment used by the
government but only in certain areas, indeed I think I only ever saw one of
them.

they're certainly not around now as far as I know.

Beware the grue!

Dark.


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Re: [Audyssey] british coinage

2012-12-27 Thread Hunter Jozwiak

Thanks Ibrihim.

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Re: [Audyssey] british coinage

2012-12-27 Thread Hunter Jozwiak

What's the difference between a pound and a pound sterling?

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Re: [Audyssey] british coinage

2012-12-27 Thread dark

Hi Ibrahim.

tarnation! yall saw through my rootin tootin disguise, dan 
varrrmeants! but I'll come clean Mr. sherif, m no texus cow boy! :D.


Okay, joking aside, I am indeed english, (you can hear as much in the 
voicing I've done), however I doubt you will have come across me from other 
places as I generally only am on lists to do with gaming, and indeed don't 
really have a lot to do with vi people or organizations in the uk excepting 
guide dogs, indeed I'm not exactly a fan of the rnib, aka really not 
interested in the blind :D.


I also almost universally go with Dark online as well, I'm at the stage now 
where it is as much my name as my actual name so if you haven't come acrosss 
me as dark  anywhere odds are you haven't run into me before :D.


All the best,

Dark. 



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Re: [Audyssey] british coinage

2012-12-27 Thread dark

Nothing as far as I know.

sterling just is the technical term used in the foreign exchange markit 
for British currency, probably to  distinguish British pounds from Republic 
of Ireland ones, (though there it is spelt and pronounced punts).


Beware the grue!

Dark.
- Original Message - 
From: Hunter Jozwiak potbelliedj...@aol.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2012 12:34 PM
Subject: Re: [Audyssey] british coinage



What's the difference between a pound and a pound sterling?

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Re: [Audyssey] British coinage

2012-12-27 Thread Ryan Strunk
I'm going to come down on the unpopular side of the discussion here because
there is one thing in all of this that doesn't make sense to me. As far as I
can figure from the thread of the conversation, some people want a
completely arbitrary coinage system because the existing system, to them, is
arbitrary. I understand that American coinage doesn't make sense, and I
could certainly see a desire to put the coins in your native culture's
currency, but I can't wrap my mind around the concept of arbitrary coinage
based on colors or animals or whatever. What you're basically advocating is
that we go from a system where some people understand the denominations to
one in which no one does.
Were I in Josh's shoes, I would put a description of each coin in the
manual, and I would leave it at that. This way people who didn't understand
could learn, and they'd have some real--albeit esoteric--knowledge to show
for it.
All the best,
Ryan


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Re: [Audyssey] british coinage

2012-12-27 Thread Phil Vlasak

Hi Folks,
Instead of American or British or European coinage, how about the coins of 
Dungeons and Dragons?

copper, silver, electrum, gold, and platinum.
Silver equals 10 copper.
electrum equals 50 copper.
gold equals 100 copper,
and platinum equals 500 copper.


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Re: [Audyssey] British coinage

2012-12-27 Thread dark

Hi Ryan.

for me it is a question of identification and logic. i know! what british 
coins are like, I have no idea what american ones are, indeed until Tom's 
explanation I didn't even know that a dime was a tenth of a dollar.


At the moment, the game feels like playing with completely random names that 
have no meaning or logic to me at all, I might as well be playing with made 
up words such as zing zang and zod.


The reason I think this is such a big deal is that clearly in creating the 
game, james north wanted a way of constructing tetris using everyday 
objects, however to most people outside the us, they are nothing of the 
sort, just pure abstractions, which actually gets in the way of playing the 
game sinse it means your effectively working with something rather 
meaningless just as if they were totally nonsensical names unrelated to 
anything in a person's real environment.


One way of fixing this might be to add options for various currencies such 
as British pounds and euroes, however you still then run into the problem of 
people in countries who's currency wasn't represented, (I know for a fact 
there are several indian audio gamers who naturally use rupees), and also 
the more serious problem that each coinage has different size and 
denomination coins, for example we've already said that in British coins 
there is no such thing as a quarter of a pound coin.


thus, the suggestion is to create a system based upon objects that everyone 
has readily to hand, or could easily imagine for themselves, that is why I 
personally suggested simply changing the names of the coins to metals such 
as copper, iron, bronze, silver and gold, sinse then anyone is free to 
imagine the physical coins themselves.


tom suggested plastic tocans of the arcade type with some sort of internal 
logic.


the point however about either of those systems is that they have more logic 
and relevancy to players outside the us.


As I said, imagine playing the game with nonsense words substituted for the 
coin names and you might gather why it is such a problem, particularly for a 
game so heavily based on the idea of moving physical objectts.


Beware the grue!

Dark. 



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Re: [Audyssey] british coinage

2012-12-27 Thread dark

Hi phil.

As I said, that is exactly the sort of thing I'd be a fan of myself, sinse 
then everyone could be free to imagine the physical coins as they wish.


Beware the grue!

Dark.
- Original Message - 
From: Phil Vlasak phi...@bex.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2012 2:12 PM
Subject: Re: [Audyssey] british coinage



Hi Folks,
Instead of American or British or European coinage, how about the coins of 
Dungeons and Dragons?

copper, silver, electrum, gold, and platinum.
Silver equals 10 copper.
electrum equals 50 copper.
gold equals 100 copper,
and platinum equals 500 copper.


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Re: [Audyssey] British coinage

2012-12-27 Thread Ryan Strunk
Hey Dark,
\The biggest reason James North designed the currency the way he did is
because he originally used the game as a promotion. At the end of the month,
the score board leader would be credited the amount of his score toward the
purchase of an ESP title. You can see how well that worked out.
Second, since the game is purely based on matching, what would be the
problem with coins like zing zang and zod? You find a match, you throw the
proper coin.
Third, there used to be, at least, a more abstract system in the two
previous incarnations of the game. In the original version, you could type
whoopass into the main menu, and the coins would be replaced with
flatulence. In the second incarnation, the coins could be replaced with
tones.
When I started playing the Discworld mud, one of the first things I had to
get used to was the concept of British spelling. I knew, going in, that I
would be playing a British mud, and as such, I had to learn to spell certain
words differently in order to play the game. It's completely against my
nature to spell color with a u or center with r e at the end, but I was
able to learn it, and I still occasionally log into that mud today.
A penny is a pence. In fact some people, I'm told, call 1 pence a penny.
Fifty is self-explanatory. A dollar shouldn't be too much of a problem.
The confusion seems to exist with the dime and the nickel--confusion which
could be solved by putting definitions in the manual.
But in the end, it's just matching. Find a match, throw your coin, score
points. By that logic, we could play produce exchange reaction. Then we
could have carrot, potato, beet, mushroom, and turnip. If you wanted an
aubergine instead of an eggplant, that would be just fine. But seriously no
broccoli. That stuff's awful.
All the best,
Ryan


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Thursday, December 27, 2012 8:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] British coinage

Hi Ryan.

for me it is a question of identification and logic. i know! what british
coins are like, I have no idea what american ones are, indeed until Tom's
explanation I didn't even know that a dime was a tenth of a dollar.

At the moment, the game feels like playing with completely random names that
have no meaning or logic to me at all, I might as well be playing with made
up words such as zing zang and zod.

The reason I think this is such a big deal is that clearly in creating the
game, james north wanted a way of constructing tetris using everyday
objects, however to most people outside the us, they are nothing of the
sort, just pure abstractions, which actually gets in the way of playing the
game sinse it means your effectively working with something rather
meaningless just as if they were totally nonsensical names unrelated to
anything in a person's real environment.

One way of fixing this might be to add options for various currencies such
as British pounds and euroes, however you still then run into the problem of
people in countries who's currency wasn't represented, (I know for a fact
there are several indian audio gamers who naturally use rupees), and also
the more serious problem that each coinage has different size and
denomination coins, for example we've already said that in British coins
there is no such thing as a quarter of a pound coin.

thus, the suggestion is to create a system based upon objects that everyone
has readily to hand, or could easily imagine for themselves, that is why I
personally suggested simply changing the names of the coins to metals such
as copper, iron, bronze, silver and gold, sinse then anyone is free to
imagine the physical coins themselves.

tom suggested plastic tocans of the arcade type with some sort of internal
logic.

the point however about either of those systems is that they have more logic
and relevancy to players outside the us.

As I said, imagine playing the game with nonsense words substituted for the
coin names and you might gather why it is such a problem, particularly for a
game so heavily based on the idea of moving physical objectts.

Beware the grue!

Dark. 


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Re: [Audyssey] British coinage

2012-12-27 Thread Draconis Entertainment
Hi Ryan, Dark, and all,

Ryan basically summed up our line of thinking extremely succinctly. Using gold, 
silver, etc, would be just as arbitrary to many people as colors would be, as 
most metals do not have radically varying textures.

The problem would exist for nearly any system you could think of, for large 
swaths of the world's population. We could use galleons, sickles, and knits 
from the Harry Potter universe, and I, and likely many others, could use that 
just as well, and those things are purely abstract.

Also, in a system that uses something more arbitrary, like types of metal, 
colors, animals, whatever…you are then asking the person to memorize values for 
five different representative items. In ChangeReaction, as it stands now, the 
user only needs to really remember three…and really, more like two. I doubt 
anyone who knows English well enough to buy the game does not know what a 
dollar is, particularly as that is a name for currency in far more countries 
than just the USA. Likewise, penny, as was previously pointed out in this 
discussion, is pretty universally understood.  That leaves nickels, dimes, 
and quarters. Quarter simply refers to the fact that it is worth 
one-quarter of a dollar, so that is easy as well. Nickels and dimes are the 
only truly arbitrary names to remember.

Anything else is more arbitrary than what we have now.

And, speaking of arbitrary, the original ChangeReaction also used simple tones 
in one mode to indicate the various types of coins. We eliminated this in favor 
of using pitch to indicate the height of the stacks, and also because it did 
seem far too arbitrary.

We had, at one point, considered adding additional types of coins as modes in 
the game, including fictional or archaic forms of money, just to give folks 
something new to learn and play with…although this discussion is really making 
us reconsider whether that would be such a good idea.

While James probably did consider ChangeReaction as a Tetris variant, we are 
treating all of the titles now as their own entities. Hence why you see modes 
like LooseChange and PayDay in the new version, which have no correlating 
Tetris equivalents.

If you expect ChangeReaction to be exclusively a Tetris clone, or AlienOutback 
to be exclusively a SpaceInvaders dupe, you're going to have those expectations 
shattered…hopefully, in a good way.

On Dec 27, 2012, at 9:15 AM, dark d...@xgam.org wrote:

 Hi Ryan.
 
 for me it is a question of identification and logic. i know! what british 
 coins are like, I have no idea what american ones are, indeed until Tom's 
 explanation I didn't even know that a dime was a tenth of a dollar.
 
 At the moment, the game feels like playing with completely random names that 
 have no meaning or logic to me at all, I might as well be playing with made 
 up words such as zing zang and zod.
 
 The reason I think this is such a big deal is that clearly in creating the 
 game, james north wanted a way of constructing tetris using everyday objects, 
 however to most people outside the us, they are nothing of the sort, just 
 pure abstractions, which actually gets in the way of playing the game sinse 
 it means your effectively working with something rather meaningless just as 
 if they were totally nonsensical names unrelated to anything in a person's 
 real environment.
 
 One way of fixing this might be to add options for various currencies such as 
 British pounds and euroes, however you still then run into the problem of 
 people in countries who's currency wasn't represented, (I know for a fact 
 there are several indian audio gamers who naturally use rupees), and also the 
 more serious problem that each coinage has different size and denomination 
 coins, for example we've already said that in British coins there is no such 
 thing as a quarter of a pound coin.
 
 thus, the suggestion is to create a system based upon objects that everyone 
 has readily to hand, or could easily imagine for themselves, that is why I 
 personally suggested simply changing the names of the coins to metals such as 
 copper, iron, bronze, silver and gold, sinse then anyone is free to imagine 
 the physical coins themselves.
 
 tom suggested plastic tocans of the arcade type with some sort of internal 
 logic.
 
 the point however about either of those systems is that they have more logic 
 and relevancy to players outside the us.
 
 As I said, imagine playing the game with nonsense words substituted for the 
 coin names and you might gather why it is such a problem, particularly for a 
 game so heavily based on the idea of moving physical objectts.
 
 Beware the grue!
 
 Dark. 
 
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 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 

Re: [Audyssey] British coinage

2012-12-27 Thread dark
I disagree completely Ryan, broccoli is lovely, especially lightly crisped 
:D.


seriously, I actually would've preferd tones. My problem in Change reaction 
as I said isn't anything particularly against american things, indeed I'm 
quite happy to play poker in dollars for instance, it's just that the game 
is based on physical coins. You hear the sound of the coins fall, you here 
the amounts of the coins explode etc, you gain money by what you blow up 
etc.


that all seems implicit on knowing and being familiar in a far more physical 
sense with the actual coins, sort of the idea that the computer game of 
change reaction is a similation of what you could do with lots of piles of 
coins, several bombs and a teleporting machine :D.


Seriously, that is really my problem, it is as if the game were being played 
with totally abstract things with no physical meaning, and if that is the 
case, I'd prefer something more logical and consistant than these coins It 
that I have never seen.


Imagine  for example that I created a game similar to jim kitchin's skunk, 
called Blackpool tower. In this game, you rolled the dice to move higher and 
higher up the tower,  and the object was to get as high as  possible and 
then stick, sinse if you rolled too high you'd fall off.


now, everyone could play this in the abstract, however for myself and anyone 
else who has been to blackpool, and has   up the tower, which is close to 
200 feet tall, this would have more of a meaning, as would the sound effects 
used for the game, seaside organs, perhaps the sounds of waves etc, sinse 
blackpool is a popular  resort town over here.


thus the game would have far more immediacy for people with that experience, 
than for everyone else, where as if I replaced blackpool tower with say a 
fantasy mage's tower, with sounds of  bats, evil spells etc, everyone has 
the same ability to imagine it for themselves.


#this is the difference for me, a level of physical   experience immediate 
to the game.


Beware the grue!

Dark. 



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Re: [Audyssey] British coinage

2012-12-27 Thread dark

Hi.
I would strongly recommend including the alternative coin ideas, sinse as I 
said for me, and for anyone who hasn't held or had experience of the 
american  coins, the game just lack immediacy and interest, indeed I will 
confess that was something of a putoff when i first played it, thus having 
say harry potter coins or metals would be much preferd I think.  and if it 
was a choice that people could make, then everyone could get their 
preference whether to play with American coins, abstract tocans or anything 
else.


As to the question of variants, well I used the term tetris varient in a 
very general sense,  as it applies to a large family of games, rather than 
implying that change reaction borrowed from tetris. just as columns had it's 
fillout mode, tetris attack had duels and puzzles, Change reaction has it's 
variations on the theme, just as alien outback does.


this is the difference betwne clone ie, a cheap knockoff, and varient 
which is why I used one term and not the other.


All the best,

Dark. 



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Re: [Audyssey] British coinage

2012-12-27 Thread Charles Rivard
Ryan didn't go far enough to accurately describe broccoli, but he was headed 
in the right direction.  An accurate opinion of broccoli cannot be given 
here, due to avid moderators who would surely send me a private message 
about my language.  If vegetables were represented in Change Reaction, the 
broccoli sound would be an indication of a serious error.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2012 10:23 AM
Subject: Re: [Audyssey] British coinage


I disagree completely Ryan, broccoli is lovely, especially lightly crisped 
:D.


seriously, I actually would've preferd tones. My problem in Change 
reaction as I said isn't anything particularly against american things, 
indeed I'm quite happy to play poker in dollars for instance, it's just 
that the game is based on physical coins. You hear the sound of the coins 
fall, you here the amounts of the coins explode etc, you gain money by 
what you blow up etc.


that all seems implicit on knowing and being familiar in a far more 
physical sense with the actual coins, sort of the idea that the computer 
game of change reaction is a similation of what you could do with lots of 
piles of coins, several bombs and a teleporting machine :D.


Seriously, that is really my problem, it is as if the game were being 
played with totally abstract things with no physical meaning, and if that 
is the case, I'd prefer something more logical and consistant than these 
coins It that I have never seen.


Imagine  for example that I created a game similar to jim kitchin's skunk, 
called Blackpool tower. In this game, you rolled the dice to move higher 
and higher up the tower,  and the object was to get as high as  possible 
and then stick, sinse if you rolled too high you'd fall off.


now, everyone could play this in the abstract, however for myself and 
anyone else who has been to blackpool, and has   up the tower, which is 
close to 200 feet tall, this would have more of a meaning, as would the 
sound effects used for the game, seaside organs, perhaps the sounds of 
waves etc, sinse blackpool is a popular  resort town over here.


thus the game would have far more immediacy for people with that 
experience, than for everyone else, where as if I replaced blackpool tower 
with say a fantasy mage's tower, with sounds of  bats, evil spells etc, 
everyone has the same ability to imagine it for themselves.


#this is the difference for me, a level of physical   experience immediate 
to the game.


Beware the grue!

Dark.

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Re: [Audyssey] British coinage

2012-12-27 Thread Liam Erven
I like the idea of just listing the coin values in the manual and being 
done with it.  It doesn't hurt to take five minutes to learn that penny 
= 1, nickel = 5, dime = 10, quarter = 25, and dollar = 100.  It's also 
not holy important to have coins adding up to any particular dnomination 
so knowing coin values is not super important.  Just take five minutes 
and do some homework. It doesn't hurt. I promise.





On 12/27/2012 8:15 AM, dark wrote:

Hi Ryan.

for me it is a question of identification and logic. i know! what 
british coins are like, I have no idea what american ones are, indeed 
until Tom's explanation I didn't even know that a dime was a tenth of 
a dollar.


At the moment, the game feels like playing with completely random 
names that have no meaning or logic to me at all, I might as well be 
playing with made up words such as zing zang and zod.


The reason I think this is such a big deal is that clearly in creating 
the game, james north wanted a way of constructing tetris using 
everyday objects, however to most people outside the us, they are 
nothing of the sort, just pure abstractions, which actually gets in 
the way of playing the game sinse it means your effectively working 
with something rather meaningless just as if they were totally 
nonsensical names unrelated to anything in a person's real environment.


One way of fixing this might be to add options for various currencies 
such as British pounds and euroes, however you still then run into the 
problem of people in countries who's currency wasn't represented, (I 
know for a fact there are several indian audio gamers who naturally 
use rupees), and also the more serious problem that each coinage has 
different size and denomination coins, for example we've already said 
that in British coins there is no such thing as a quarter of a pound 
coin.


thus, the suggestion is to create a system based upon objects that 
everyone has readily to hand, or could easily imagine for themselves, 
that is why I personally suggested simply changing the names of the 
coins to metals such as copper, iron, bronze, silver and gold, sinse 
then anyone is free to imagine the physical coins themselves.


tom suggested plastic tocans of the arcade type with some sort of 
internal logic.


the point however about either of those systems is that they have more 
logic and relevancy to players outside the us.


As I said, imagine playing the game with nonsense words substituted 
for the coin names and you might gather why it is such a problem, 
particularly for a game so heavily based on the idea of moving 
physical objectts.


Beware the grue!

Dark.

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Re: [Audyssey] British coinage

2012-12-27 Thread Lisa Hayes
Charles got to agree with you on that vegetable the vomit sound w9ould 
describe it better me thinketh.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 28, 2012 4:15 AM
Subject: Re: [Audyssey] British coinage


Ryan didn't go far enough to accurately describe broccoli, but he was 
headed in the right direction.  An accurate opinion of broccoli cannot be 
given here, due to avid moderators who would surely send me a private 
message about my language.  If vegetables were represented in Change 
Reaction, the broccoli sound would be an indication of a serious error.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2012 10:23 AM
Subject: Re: [Audyssey] British coinage


I disagree completely Ryan, broccoli is lovely, especially lightly crisped 
:D.


seriously, I actually would've preferd tones. My problem in Change 
reaction as I said isn't anything particularly against american things, 
indeed I'm quite happy to play poker in dollars for instance, it's just 
that the game is based on physical coins. You hear the sound of the coins 
fall, you here the amounts of the coins explode etc, you gain money by 
what you blow up etc.


that all seems implicit on knowing and being familiar in a far more 
physical sense with the actual coins, sort of the idea that the computer 
game of change reaction is a similation of what you could do with lots of 
piles of coins, several bombs and a teleporting machine :D.


Seriously, that is really my problem, it is as if the game were being 
played with totally abstract things with no physical meaning, and if that 
is the case, I'd prefer something more logical and consistant than these 
coins It that I have never seen.


Imagine  for example that I created a game similar to jim kitchin's 
skunk, called Blackpool tower. In this game, you rolled the dice to move 
higher and higher up the tower,  and the object was to get as high as 
possible and then stick, sinse if you rolled too high you'd fall off.


now, everyone could play this in the abstract, however for myself and 
anyone else who has been to blackpool, and has   up the tower, which is 
close to 200 feet tall, this would have more of a meaning, as would the 
sound effects used for the game, seaside organs, perhaps the sounds of 
waves etc, sinse blackpool is a popular  resort town over here.


thus the game would have far more immediacy for people with that 
experience, than for everyone else, where as if I replaced blackpool 
tower with say a fantasy mage's tower, with sounds of  bats, evil spells 
etc, everyone has the same ability to imagine it for themselves.


#this is the difference for me, a level of physical   experience 
immediate to the game.


Beware the grue!

Dark.

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Re: [Audyssey] British coinage

2012-12-27 Thread Trouble
See this is why a lot of programmers don't even want to touch games 
for the blind. The blind on this list pick them apart, moan and grown 
until the programmers changes it to meet there gripes.
Well what about the programmer? They put the game out there for you 
to play. It is not like there are a lot of games for the blind. Who 
cares what kind of denomination the game uses.The numbers are still 
the same and mean the same in the game. A game should be put out 
without blind community influence or maybe those bitching would like 
to do the programming? I can understand fixing bugs, but changing the 
game to fit your petty egos?


At 11:23 AM 12/27/2012, you wrote:

I disagree completely Ryan, broccoli is lovely, especially lightly crisped :D.

seriously, I actually would've preferd tones. My problem in Change 
reaction as I said isn't anything particularly against american 
things, indeed I'm quite happy to play poker in dollars for 
instance, it's just that the game is based on physical coins. You 
hear the sound of the coins fall, you here the amounts of the coins 
explode etc, you gain money by what you blow up etc.


that all seems implicit on knowing and being familiar in a far more 
physical sense with the actual coins, sort of the idea that the 
computer game of change reaction is a similation of what you could 
do with lots of piles of coins, several bombs and a teleporting machine :D.


Seriously, that is really my problem, it is as if the game were 
being played with totally abstract things with no physical meaning, 
and if that is the case, I'd prefer something more logical and 
consistant than these coins It that I have never seen.


Imagine  for example that I created a game similar to jim kitchin's 
skunk, called Blackpool tower. In this game, you rolled the dice to 
move higher and higher up the tower,  and the object was to get as 
high as  possible and then stick, sinse if you rolled too high you'd fall off.


now, everyone could play this in the abstract, however for myself 
and anyone else who has been to blackpool, and has   up the tower, 
which is close to 200 feet tall, this would have more of a meaning, 
as would the sound effects used for the game, seaside organs, 
perhaps the sounds of waves etc, sinse blackpool is a 
popular  resort town over here.


thus the game would have far more immediacy for people with that 
experience, than for everyone else, where as if I replaced blackpool 
tower with say a fantasy mage's tower, with sounds of  bats, evil 
spells etc, everyone has the same ability to imagine it for themselves.


#this is the difference for me, a level of physical   experience 
immediate to the game.


Beware the grue!

Dark.

---
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Re: [Audyssey] British coinage

2012-12-27 Thread shaun everiss
why don't we just have files that list whatever and the users can 
select what they want from a list like the monopoly boards and golf 
courses jim kitchen has.

There will always be conflicts.
no one will be satisfied.

At 11:04 AM 12/28/2012, you wrote:
See this is why a lot of programmers don't even want to touch games 
for the blind. The blind on this list pick them apart, moan and 
grown until the programmers changes it to meet there gripes.
Well what about the programmer? They put the game out there for you 
to play. It is not like there are a lot of games for the blind. Who 
cares what kind of denomination the game uses.The numbers are still 
the same and mean the same in the game. A game should be put out 
without blind community influence or maybe those bitching would like 
to do the programming? I can understand fixing bugs, but changing 
the game to fit your petty egos?


At 11:23 AM 12/27/2012, you wrote:
I disagree completely Ryan, broccoli is lovely, especially lightly 
crisped :D.


seriously, I actually would've preferd tones. My problem in Change 
reaction as I said isn't anything particularly against american 
things, indeed I'm quite happy to play poker in dollars for 
instance, it's just that the game is based on physical coins. You 
hear the sound of the coins fall, you here the amounts of the coins 
explode etc, you gain money by what you blow up etc.


that all seems implicit on knowing and being familiar in a far more 
physical sense with the actual coins, sort of the idea that the 
computer game of change reaction is a similation of what you could 
do with lots of piles of coins, several bombs and a teleporting machine :D.


Seriously, that is really my problem, it is as if the game were 
being played with totally abstract things with no physical meaning, 
and if that is the case, I'd prefer something more logical and 
consistant than these coins It that I have never seen.


Imagine  for example that I created a game similar to jim kitchin's 
skunk, called Blackpool tower. In this game, you rolled the dice to 
move higher and higher up the tower,  and the object was to get as 
high as  possible and then stick, sinse if you rolled too high you'd fall off.


now, everyone could play this in the abstract, however for myself 
and anyone else who has been to blackpool, and has   up the tower, 
which is close to 200 feet tall, this would have more of a meaning, 
as would the sound effects used for the game, seaside organs, 
perhaps the sounds of waves etc, sinse blackpool is a 
popular  resort town over here.


thus the game would have far more immediacy for people with that 
experience, than for everyone else, where as if I replaced 
blackpool tower with say a fantasy mage's tower, with sounds 
of  bats, evil spells etc, everyone has the same ability to imagine 
it for themselves.


#this is the difference for me, a level of physical   experience 
immediate to the game.


Beware the grue!

Dark.

---
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Re: [Audyssey] British coinage

2012-12-27 Thread Clement Chou
Chill out there, my friend. Personally, an option to choose from a list wuld 
be my preference. I see things from both sides... and Dark, as to having a 
physical experience that you can relate to, I would tend to agree... but 
video games don't necessarily have to be relatable to be imagined right? 
Yeah, one could argue that Blackpool tower would mean a lot more to anyone 
who's actually been there... but the sounds and ambiance could serve just as 
well to let someone who has never been there imagine they were. That's why 
games have and should have good ambiance and sounds... especially audio 
games. Video games are all about the immersion experience, whether you've 
been there or not. Playing final fight, you could say it's abstract because 
you've never been a martial artist who was stuck in a long, horrizontal 
space and fought enemy after enemy so you can't relate. Sure you can't 
physically relate... but that's what your imagination is for. Maybe it's 
different for a game based on coins, yes, but I think if you know enough 
about the coinage you're working with, then it shouldn't be that big of a 
deal... maybe you could find exchange rates or something. I'm not shooting 
anyone's ideas down, and again at trouble... this isn't about gripes or 
complaints. Just people expressing their opinion and wishing for something 
in a game from a developer who asked for fan input... nothing wrong with 
that.
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2012 2:04 PM
Subject: Re: [Audyssey] British coinage


See this is why a lot of programmers don't even want to touch games for 
the blind. The blind on this list pick them apart, moan and grown until 
the programmers changes it to meet there gripes.
Well what about the programmer? They put the game out there for you to 
play. It is not like there are a lot of games for the blind. Who cares 
what kind of denomination the game uses.The numbers are still the same and 
mean the same in the game. A game should be put out without blind 
community influence or maybe those bitching would like to do the 
programming? I can understand fixing bugs, but changing the game to fit 
your petty egos?





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